Promethean The Created - The Refuse - Ready Made Pc's
Promethean The Created - The Refuse - Ready Made Pc's
Promethean The Created - The Refuse - Ready Made Pc's
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The Refuse throng came together piece by The Prometheans formed a branded throng
piece, like garbage accumulating at a bend in shortly thereafter. Their symbol, a circle of ar-
a river. All five of the Prometheans have been rows with one arrow broken off and pointing out,
left behind, abandoned, cast off or otherwise represents their nature as beings that have been
discarded, but in each other, they have found a thrown away rather than allowed to find their
kind of family. potential. They have agreed to help one another
The throng began when Gargoyle met up along on their Pilgrimages. That isn’t always a
with Denison 23rd. The Galateid was searching pleasant or easy job — it involves coping with
for clues about her creation, and had already Denison’s bitterness, holding Worm down when
uncovered some important information when he rages or extricating Hellas from his latest ro-
the urban shaman felt her Azoth and tracked mantic entanglement.
her down. Together, they learned that Denison The road takes them to various places, since none
23rd had been created in a cosmetic surgery of them want to risk creating a natural disaster
clinic, one that occasionally rented the space like Worm’s Wasteland. They usually travel on
to doctors practicing without a license. After foot, but have been known to take abandoned
Denison’s confrontation with her creator, she vehicles and get them moving again, using a com-
felt that she had learned everything that the bination of luck, Worm’s instinctive know-how
world could teach her about creation and the and the Jolt Transmutation. They scrape together
Divine Fire. She created her own child, Hel- what money they can from panhandling, odd
las, and attempted (unsuccessfully) to find the jobs and even occasionally prostitution (Hellas,
New Dawn. in particular, finds he can always find someone
Gargoyle, attempting to keep Denison from de- to pay him for his time), or steal what the need
pression, steered the trio out of the area and kept from thrift stores.
them on the move. They eventually heard tell The throng has been known to squat in aban-
of a massive, constant electrical storm centered doned buildings for longer periods of time, but
over a landfill. Recognizing a Wasteland, they seldom more than a month or two. Their Waste-
made their way there and freed Worm from his lands mingle, and the results can be disastrous. Their
cruel imprisonment. Finally, venturing back into status as a branded throng means that it doesn’t
an urban environment, they met Dove, who quite spread as fast as it otherwise would, but even so,
literally stumbled out of nowhere. They realized the Prometheans know the price of staying in one
that she had died and come back from the River place too long.
of Death, but that she remembered very little of In order to decide where to go next, each mem-
her life before this event. ber of the throng puts forth his or her opinion and
2
reasons for a destination. If the group can come about her past. Dove herself isn’t sure, she only
to consensus, then they pick up their belongings knows that the phrase “Actioni contrariam semper
and go, meaning that the Prometheans often try et æqualem esse reactionem” (“For a force there is
to choose locations that might have something always an equal and opposite reaction” – New-
to offer the others. If some disagreement still ton’s third law) has become a recurrent theme
remains, they vote, with Gargoyle acting as tie- in her visions.
breaker if necessary. Of late, these discussions The throng continues to travel, each member
have become more heated. Dove’s Elpis visions looking for his or her own personal milestones. An
are growing more intense, and fire is becoming unstated but constantly considered problem is this:
a common theme. While Gargoyle and Worm What happens when one member reaches the New
believe that her visions are showing her some Dawn and forgets the rest? Will the throng have the
catastrophe to come, Hellas and Denison feel strength to let this member go when they become
that they might be urging her to find out more cast off and discarded again?
3
Denison 23rd
Quotes: “It’s not your fault. It’s me.”
“I just don’t see what I missed.”
“You’d better stay away for a while.”
Virtue: Temperance. Denison is thorough and meticulous.
She thinks through her problems, and weighs decisions before
committing.
Vice: Envy. Denison was always somewhat on the bitter
side, and after her failure to achieve the New Dawn, she’s
become downright spiteful.
Background: Denison doesn’t remember her creator.
She “woke up” standing on the corner of Denison Av-
enue and 23rd Street, and for almost a day afterward,
“Denison 23rd” was all she could say. A local homeless
man started calling her that, and she kept the name.
Her creation might have remained a mystery for longer
than it did, but a passerby commented that she was
“one of those women who got all prettied up at the
clinic.” Investigating (with the help of Gargoyle),
she discovered that she had been stitched together
from a shapely corpse (stolen from the city morgue)
and beautified at a cosmetic surgery clinic before her creator had
breathed the Divine Fire into her. She confronted her creator,
learned why he had simply abandoned her on the street, and
came to realize that appreciation of the beauty of the human
form could not be the quest for perfection—human bodies
were always imperfect, and fell further from the ideal over
time. The only way to appreciate the beauty of the form was
with its imperfections.
Laden with Vitriol from these revelations, she created her
own child, Hellas. She stayed with him until she felt he was
ready for her to leave, said her goodbyes to him and Gargoyle,
and attempted to find the New Dawn. She failed.
She rejoined the throng, bitter, dejected and humiliated. She has
reluctantly begun her Pilgrimage again, but she has no idea what she
needs to learn. She has confronted and accepted the circumstances of her
own creation, and fashioned a new Promethean. What more remains?
4
Description: Denison appears to be in her mid-20s. She is perfectly proportioned and athletic in build,
with a heart-shaped face and soft brown eyes. Her hair hangs chin-length, and she keeps her nails immacu-
late. She stole several sets of scrubs from the clinic where she was “born,” and usually wears them when out
with her throng — she finds that they lend her an appearance of legitimacy.
When Denison’s disfigurements flare, her eyes, cheek bones, neck, breasts and arms all sag, as though
imperfectly attached. She emits a medicinal smell, and dotted lines (the sort that a plastic surgeon might
draw) appear on her flesh.
Roleplaying Hints: Denison’s two driving emotions are her bitterness over failing to find the New Dawn
and her love for Hellas. While she does sometimes feel that she might be better off dead, she also knows
that if she takes that route, she stands no chance of fixing her mistakes. Gradually, she is becoming curious
about the Pilgrimage again, rather than worn down by it, but she still has a great deal of progress to make.
She refuses to succumb to despair when Hellas is around, though. She is aware that she treats him like an
actual child sometimes, rather than what he is (a young Promethean), but she has a hard time recognizing
it in the moment.
Notes: Denison starts with a lowered Morality, in exchange for 10 experience points. Her original Refine-
ment was Mercurius, but she switched to Stannum after her failure.
5
Name: Denison 23 rd Concept: Bitter Creator Lineage: Galatea
Temperance
Player: Virtue: Refinement: Stannum
Envy Refuse
Chronicle: Vice: Throng:
Attributes
Power Intelligence OOOOO Strength OOOOO Presence OOOOO
Finesse Wits OOOOO Dexterity OOOOO Manipulation O O O O O
Resistance Resolve OOOOO Stamina OOOOO Composure O O O O O
Name: Denison 23 rd Concept: Bitter Creator Lineage: Galatea
Temperance
Player: Virtue: Refinement: Stannum
Envy Refuse
Chronicle: Vice: Throng:
Attributes
Power Intelligence OOOOO Strength OOOOO Presence OOOOO
Finesse Wits OOOOO Dexterity OOOOO Manipulation O O O O O
Resistance Resolve OOOOO Stamina OOOOO Composure O O O O O
8
When his disfigurements show, Gargoyle displays the torn flesh and seeping ectoplasm common to his
Lineage. The flesh on his back falls loose, thin enough to billow around him like a cloak or a pair of wings,
and his ribcage is noticeably split and cracked.
Roleplaying Hints: Gargoyle is friendly, if not exactly cheerful. He loves the city and loves climbing up
buildings and racing across rooftops, but he knows that the others can’t keep up with him. He sees himself
as the de facto leader of the Refuse throng, since he is the oldest in terms of raw experience, if not years
(Worm probably has that distinction). In some dark part of his mind, he wonders if by watching Denison
attempt to meet the New Dawn, he didn’t taint it somehow. She doesn’t know that he was watching, and
he has grappled with whether and how to tell her for months.
Notes: Gargoyle practices the art of parkour, or urban running. Full rules for this Merit appear in Strange
Alchemies (p. 74-75). The first three dots are as follows: Flow (•): When running or using the Foot Chase
rules (World of Darkness Rulebook, p. 65), Gargoyle character reduces hazardous terrain penalties by three.
Additionally, the roll to gauge a jump distance (World of Darkness Rulebook, p. 67) is a reflexive action.
Cat Leap (••): When using a Dexterity + Athletics roll to mitigate damage from falling (World of Dark-
ness Rulebook, p. 179), Gargoyle gains one automatic success. Additionally, add three to the threshold of
damage that can be removed through this roll. Wall Run (•••): When using Athletics to climb (World
of Darkness Rulebook, p. 64), Gargoyle is capable of scaling heights of 25 feet + 5 feet per dot in Athlet-
ics as an instant action (rather than the normal 10 feet), though he suffers a -1 penalty for attempting the
full distance. Expert Traceur (••••): Gargoyle may designate any Athletics roll that involves running,
jumping and climbing as a rote action (World of Darkness Rulebook, p. 134) at the expense of losing his
Defense that turn.
9
Name: Gargoyle Urban
Concept: Shaman Ulgan
Lineage:
Hope
Player: Virtue: Refinement: Cuprum
Sloth Refuse
Chronicle: Vice: Throng:
Attributes
Power Intelligence OOOOO Strength OOOOO Presence OOOOO
Finesse Wits OOOOO Dexterity OOOOO Manipulation O O O O O
Resistance Resolve OOOOO Stamina OOOOO Composure O O O O O
Name: Gargoyle Urban
Concept: Shaman Ulgan
Lineage:
Hope
Player: Virtue: Refinement: Ferrum
Sloth Refuse
Chronicle: Vice: Throng:
Attributes
Power Intelligence OOOOO Strength OOOOO Presence OOOOO
Finesse Wits OOOOO Dexterity OOOOO Manipulation O O O O O
Resistance Resolve OOOOO Stamina OOOOO Composure O O O O O
12
Hellas’ disfigurements make him look like a statue. His skin becomes mottled like stone, his eyes lose
color and mobility and his proportions become too perfect. No human being is so symmetrical.
Roleplaying Hints: Hellas is a challenging character. He is simple because of lack of experience, not
lack of ability, and he learns at an impressive rate. He is still grappling with language and how it works, and
while he is socially adept most of the time, occasionally he asks or says something completely inappropriate
the situation. Hellas has very little ability to recognize sarcasm, he doesn’t understand bias or prejudice,
and he does tend to take things somewhat literally. That’s not to say that he doesn’t understand figurative
language, just that he doesn’t always recognize it. Once he learns the meaning of a given turn of phrase,
he doesn’t forget it.
He’s also extremely empathetic — he can tell when someone is hurting, and he has a strong drive to
make such feelings stop. Hellas isn’t without his dark side, however; he knows that Disquiet sometimes
makes people desire him, and he lets them indulge even though he knows that they might come to
regret it. If he could articulate his feelings on the matter, he might say that it serves them right for
succumbing to Disquiet.
13
Name: Hellas Concept: Work in Progress Lineage: Galatea
Player: Virtue: Charity Refinement: Aurum
Lust Refuse
Chronicle: Vice: Throng:
Attributes
Power Intelligence OOOOO Strength OOOOO Presence OOOOO
Finesse Wits OOOOO Dexterity OOOOO Manipulation O O O O O
Resistance Resolve OOOOO Stamina OOOOO Composure O O O O O
Name: Hellas Concept: Work in Progress Lineage: Galatea
Player: Virtue: Charity Refinement: Aurum
Lust Refuse
Chronicle: Vice: Throng:
Attributes
Power Intelligence OOOOO Strength OOOOO Presence OOOOO
Finesse Wits OOOOO Dexterity OOOOO Manipulation O O O O O
Resistance Resolve OOOOO Stamina OOOOO Composure O O O O O
16
Description: Worm is short, squat and bulging with muscle. He is missing several teeth, and his eyes are
different colors. His blond hair juts out like wet straw, and he has two halves of different tribal tattoos meet-
ing in the middle of his neck. He smells like fresh soap most of the time, because he showers compulsively
— he’s been known to break into hotels or private homes if he has no other choice. He wears whatever he
can steal or find, and he pays no heed to matching up styles or colors.
When his disfigurements are visible, Worm’s stitches appear. His creator sewed him together with bailing
wire and strips of fabric. His left arm is especially poorly attached, and it hangs loosely when Worm is at
rest. His right eye — the blue one — oozes aqueous humor constantly.
Roleplaying Hints: Worm is a junkyard dog — vicious, hungry and thoroughly loyal. He meets any
threat to his throng head-on, and sometimes meets people who aren’t threats with the same vigor. Worm,
having been imprisoned for the first year of his life, wants nothing more than to be active and physical, but
his rage spins that toward battle.
Alone with his throng, however, Worm is usually cheerful. Like many Wretched, he is versatile, and any
given afternoon might find him playing chess with Dove, trying to keep up with Gargoyle, sparring with
Hellas or commiserating with Denison. He sometimes suffers fits of depression in which he claims that he
is made from murderers, and so that’s all he can ever be. He also feels guilty for the massive Wasteland over
his place of imprisonment. These black moods usually pass after he sleeps.
Notes: Worm can access the following Skills with Residual Memory: Drive, Firearms, Larceny and
Streetwise. Derangement — depression (mild). Only active when Residual Memory dice run out and the
player fails a Humanity roll
17
Name: Worm Concept: Promethean Unbound Frankenstein
Lineage:
Fortitude
Player: Virtue: Refinement: Ferrum
Wrath Refuse
Chronicle: Vice: Throng:
Attributes
Power Intelligence OOOOO Strength OOOOO Presence OOOOO
Finesse Wits OOOOO Dexterity OOOOO Manipulation O O O O O
Resistance Resolve OOOOO Stamina OOOOO Composure O O O O O
Name: Worm Concept: Promethean Unbound Frankenstein
Lineage:
Fortitude
Player: Virtue: Refinement: Stannum
Wrath Refuse
Chronicle: Vice: Throng:
Attributes
Power Intelligence OOOOO Strength OOOOO Presence OOOOO
Finesse Wits OOOOO Dexterity OOOOO Manipulation O O O O O
Resistance Resolve OOOOO Stamina OOOOO Composure O O O O O
20
When Dove’s disfigurements flare, her skin swells and leaks water. Her eyes bug out of her skull, and her
mouth drips with brackish river water whenever she speaks. Water leaks from wounds all over her body,
but the water running down her legs is tinged with blood.
Roleplaying Hints: Dove is obsessed with finding out how she died and why, but unlike many other Pro-
metheans, doesn’t care as much why she was created. She reasons that whoever made her must have gone
on to the New Dawn already (although she studiously ignores the fact that Denison’s continued existence
as a Promethean puts lie to that notion). Dove activates her Elpis Merit as often as she can, looking for
information about her death and visit to the River, but she’s received so many visions now that she can’t
remember the context for all of the clues.
Dove is distant from the other members of the throng, but she never forgets that they helped her when
she needed it. Secretly, she hopes to be the one to show them how to reach the New Dawn, but whether
that means getting their first or helping them on their way, she isn’t sure. She has begun acting strangely
toward Worm — sometimes avoiding him, sometimes sticking close to him in battle.
Notes: Dove’s Corpse Tongue Bestowment can be found in Strange Alchemies, p. 39. It allows her to
ask three questions of a corpse (this requires an Intelligence + Azoth roll). These questions must be yes/
no, but the player can spend one point of Pyros and ask one more question; this question can be answered
with a sentence or two. Dove can only use this power on a given corpse once.
21
Name: Dove Concept: Necronaut Osiran
Lineage:
Faith
Player: Virtue: Refinement: Mercurius
Pride Refuse
Chronicle: Vice: Throng:
Attributes
Power Intelligence OOOOO Strength OOOOO Presence OOOOO
Finesse Wits OOOOO Dexterity OOOOO Manipulation O O O O O
Resistance Resolve OOOOO Stamina OOOOO Composure O O O O O
Name: Dove Concept: Necronaut Osiran
Lineage:
Faith
Player: Virtue: Refinement: Mercurius
Pride Refuse
Chronicle: Vice: Throng:
Attributes
Power Intelligence OOOOO Strength OOOOO Presence OOOOO
Finesse Wits OOOOO Dexterity OOOOO Manipulation O O O O O
Resistance Resolve OOOOO Stamina OOOOO Composure O O O O O
24
have each other, and the Refuse throng is meant • Protect a human being from the supernatural
to be able to hang together even when things (Major; 4 Vitriol). Gargoyle chose his name for
look dark. If the characters (or the players) seem a reason. Some stories say that gargoyles were
to be focusing on the negative a bit too much, designed to watch out for evil spirits, and the
introduce a challenge that requires them to work Ulgan is well-suited to doing so.
together, or give them time to relax and ask • Master the Pilgrim Marks (Minor; 3 Vitriol).
what they do with that time. The Promethean Gargoyle is the leader of the throng, and as
condition is never exactly comfortable, but this such should be the one to become expert in
is a game, and it shouldn’t be horrible all the this system of communication.
time, either.
• Change Refinements (Major; 8 Vitriol). Gar-
Milestones goyle will eventually come to learn everything he
One of the biggest challenges of running Pro- can from the Refinement of Copper. Whatever
methean is creating milestones for each character. his next stop on the Pilgrimage, being willing to
Here are some suggested milestones for the char- make that shift is a milestone in itself.
acters in this throng: • Go on a quest into the Shadow (Superlative;
Denison 9 Vitriol). To truly be a shaman, Gargoyle
• Enter Torment (Minor; 2 Vitriol). By entering must enter the spirit realm and face the hor-
Torment, Denison gives vent to her frustrations rors therein.
and, hopefully, lets them go. Hellas
• Protect a human child (Major; 5 Vitriol). Her • Refuse to have sex with a human (Minor; 2
own child doesn’t need her protection (physi- Vitriol). Hellas needs to learn the difference be-
cally), but Denison still needs to understand the tween sex for fun and sex as lashing out. In effect,
fear that all parents feel when their children to complete this milestone is to deny his Vice.
are in danger.
• Attend a class taught by a human being (Minor;
• Try—and fail—to save a human life (Major, 3 Vitriol). Even a one-day seminar at a learning
7 Vitriol). Denison is medically skilled, but has annex would be enough. Hellas must observe
no idea how fragile humans are. She needs to how humans instruct each other, so that he can
learn this. properly learn from them.
• Help Hellas achieve a milestone (Minor; 3 • Confront Denison about her failure (Major; 5
Vitriol). Even if the milestone is something Vitriol). Hellas knows that Denison carries rage
simple, Denison needs to help her child along on from something, but isn’t clear on what. He also
his own Pilgrimage before finishing her own. knows she lashes out at him about it sometimes,
• Forgive herself for her failure (Superlative; 10 but so far he hasn’t stood up for himself, allow-
Vitriol). Probably one of the last steps on her ing Worm or Gargoyle to protect him.
Pilgrimage, or at least the last step on her journey • Obtain and hold a job for at least a week
on the Refinement of Tin, will be to realize that (Major, 6 Vitriol). Hellas has little concept
she didn’t fail because she did something wrong, of employment or true obligation. He stands
she just wasn’t ready to find the New Dawn. to learn much (not all of it pleasant) by be-
Gargoyle ing employed.
• Confess his fear that he sabotaged Denison’s • Create his own child without help from
attempt at Mortality (Minor; 2 Vitriol). That Denison (Superlative; 10 Vitriol). All Pro-
Gargoyle was watching had nothing to do with metheans must create their own child, but
it, but he needs to confess his fears so that he in Hellas’ case, doing so marks a transition
can come to terms with them. between child and adult.
25
Worm • Speak with another Osiran Promethean (Major;
• Die while protecting his throng (Major; 8 8 Vitriol). Achieving this milestone would allow
Vitriol). Whether it’s at the hands of a torch- Dove to learn the Resurrection Bestowment,
wielding mob, under the claws of a Pandoran and possibly even visit the River of Death again.
or in the lashing winds of a Firestorm, Worm Depending on how she approaches it, it might
needs to make the ultimate sacrifice for his also take her into contact with her creator.
friends. Once he’s actually been a martyr, he • Find the creature that killed her and take re-
can stop obsessing over it. venge (Superlative; 10 Vitriol). As written, we’ve
• Find and confront at least one of his cap- left this creature’s identity up to the Storyteller,
tors (Minor; 3 Vitriol). Worm does not have though certain hints point to Moth, the crazed
to kill one of his captors to complete this monster detailed in To The Flame. Dove needs
milestone, and in fact he might well learn to learn the truth and take steps to get justice.
that killing them won’t solve anything. If he The above milestones are by no means meant to
does kill, however, that might be a learning be the only ones that these characters should have
experience, too. to achieve. As the players in your troupe inhabit
• Get a tattoo that crosses one of his “stitch these characters and fill in some of the gaps, you
points” (Minor; 2 Vitriol). This action is sym- should add milestones to flesh out their Pilgrim-
bolic of Worm accepting that while he is made ages. Also, as characters change in Refinement, you
of different people, he is unique and whole. should add on one or two “Refinement milestones”
to help indicate what the character is meant to learn
• Fight a Sublimatus (Major; 7 Vitriol). Worm by following that particular Refinement.
thinks of himself as a monster, but he needs to
realize that the World of Darkness holds worse Changes to the Group
monsters by far. If you have fewer than five players, you could
• Return to the site of his imprisonment drop any of the characters. Here are the implica-
and assist in its cleanup (Superlative; 9 tions of doing so:
Vitriol). Environmentalists work nonstop • Dropping Denison: The throng loses the
to try and clean up that landfill, and Worm character with medical know-how. The story
needs to confront his fear of it and try to about her creating Hellas becomes backstory
help mitigate some of the damage he inad- for him. In this case, maybe she succeeded in
vertently caused. reaching the New Dawn and could return as a
Dove Storyteller character, probably not remember-
ing her creation in the slightest (which could
• Speak at a funeral (Minor; 2 Vitriol). Dove be good milestone fodder).
sees death as temporary, but it isn’t, at least
not to humans. • Dropping Gargoyle: The throng loses its leader
and its ability to speak with spirits. In this case, it
• Lay a ghost to rest (Major; 7 Vitriol). Again, was probably Dove that brought the throng to-
Dove doesn’t see death the way humans do, and gether, which changes the chronology a little.
this block stands in her way of becoming human.
Helping a ghost pass on to whatever awaits it • Dropping Hellas: The throng loses the most
will help her understand the finality of it. socially adept of its members. Maybe Denison
never attempted to create a child (meaning
• Find the place of her creation (Minor; 3 Vit- that her attempt at the New Dawn was doomed
riol). Dove’s creator might or might not still be anyway), or maybe she tried and failed, making
around, but Dove needs to follow her visions one or more Pandorans. In this case, her anguish
and learn about her past and why she forgot it over failure might be for this event, rather than
before she can move forward. an attempt at Mortality.
26
• Dropping Worm: The throng loses its • The throng finds a lair full of Pilgrim Marks, sealed
combat monster. Maybe the characters from the inside. As they go deeper, they learn the
simply never found Worm, meaning that Ramble of the Promethean that once inhabited it,
if he gets free on his own, he could track imprisoned like Worm was. The Ramble indicates
them down and exact revenge (making him that this Promethean tried to escape but could not,
a good antagonist). even as his body weakened from lack of food. He
• Dropping Dove: The throng loses its most describes his captors in detail, hoping that someone
scholarly member and the ability to talk to will avenge him. The characters find his remains in
corpses, not to mention the Elpis Merit. Dove the deepest chamber. They might also find evidence
simply never crossed the throng’s path, or maybe that he was one of their creators. Will they go look-
she never resurrected. ing for his captor? What other hints did he leave
behind? Ambitious Storytellers might use this setup
If you have more than five players, you could to tell mini-stories in flashback, perhaps allowing
have the extras create children of Worm, Dove or the players to take the roles of peripheral characters
Gargoyle. This is especially appropriate if you use or people that this Promethean once knew.
the “seasoned” versions of the throng.
27
• Worm: Returning to his prison should be a • Dove: As the “Necronaut,” an explorer of
major story for the whole throng. Worm by death, Dove has the potential to bring trouble
himself needs to cope with his own disparate to the throng, to say nothing of her Elpis vi-
parts (classic story for any Frankenstein). sions. Her mysterious past should involve the
Entering Torment and doing something he whole group somehow. By herself, Dove is
later comes to regret might also be a good focused largely on the supernatural, and so a
source of drama. Worm’s experienced ver- good story might bring her into some human
sion sees him embracing his rage and falling culture a bit more firmly. Another possibility
to Stannum, though if you have access to would be to have her meet and befriend a
Magnum Opus, you could take him in a dif- Centimanus. Her experienced version remains
ferent direction and have him take up the on Mercurius, and delves deeper into the ma-
Refinement of Bronze. nipulation of Pyros.
28