Module 3 (Tech) Fenis, May-Ann L.
Module 3 (Tech) Fenis, May-Ann L.
Module 3 (Tech) Fenis, May-Ann L.
BECED 3-A
Self-check
Try to watch the following videos and answer the questions below.
Mathematics major: https://www.youtube.com/watch?v=gvi5ABUzLVs
Social studies major: https://www.youtube.com/watch?v=vjUJNlyX81s
Questions:
1. Find out which guidelines in the selection of instructional materials did he
observe /not observe.
2. In his use of instructional material, write down evidence of:
-preparation of self
Teacher know the objective of her Lesson.
She prepared a short performance evaluation.
She prepared models for the lesson.
She asked good question to derived to good generalization.
-preparation of students
-preparation of material
-follow up
Teacher maximize the use of the models for the learnings
5minute performance/creation of models and explanation were
given by each child about his/her output.
FENIS, MAY – ANN L.
BECED 3-A
Self-reflect
Connect Gagne’s nine instructional events to the PPPF acronym in this lesson in
relation to the use of instructional materials. Are Smith and Gagne saying similar
things?
I can conclude that Gagne’s instructional event and Smith’s PPPF are
interconnected. If I will be able to categorize Gagne’s events it’ll will also got the
acronym PPPF. An able gaining attention, informing learner’s objectives,
stimulating recall of prior learning can all be attribute to the primary two PPs
( preparing self and preparing student). In the meantime providing learner
guidance, eliciting performance, providing feedback, assess performance and
enhance retention can be charge to preparing materials and follow of Smith’s
PPPF.
FENIS, MAY -ANN L.
BECED 3-A
Take Action
1. Apply the concept of direct experiences to the college courses you have
taken. Why do you have Field Study Courses and Practice teaching? If yes,
what are they?
We must have Field survey courses and practice teaching because by this courses,
we come across the direct, purposeful experience, we apply and test our learning, a
nd it's more or best acquiring than we learned/discussed from our teachers/professo
r. For students, field studies make opportunities for first-hand encounters
that urge vital thinking, longterm retention, transfer potential, determined attitudes
towards science, appreciation for nature, and doubled scientific curiosity thus, whe
n learners 'see it for themselves' their enjoyment and notion is enhanced. Also it ass
ists design subjectspecific and transferable skills, promotes
active learning' and links theory to 'real world' examples in an exceedingly
a 'spiral of learning.
FENIS, MAY – ANN L.
BECED 3-A
MODELS
MOCK UP
SPECIMENS
CONTRIVED
CONTRIVED
EXPERIENCES
EXPERIENCES
OBJECT
SIMULATION
GAMES
MOCK UP
3. To overcome difficulties.
Ex: simulation of tsunami drill, in times of disaster we need to be prepared and to
know what are the things that we are going to do just in case it happen and apply
what we learn during the actual disaster.
4. To understand inaccessible
Ex: Using specimens of snake, if we try to teach the different types of snakes, to
overcome the unavailability of the actual snake it is good to use the specimens of
different types of snake
Self-check
Go over the K to 12 Curriculum Guide. Find out which competencies can be best
taught through (1) direct experiences; (2) Identify objectives and topics which can
be taught with contrived experiences- models, mock ups, specimens, and objects,
simulations and games.
Answer: these are the competencies can be thought through direct experience from
k to 12 curriculum guide:
Self-reflect
1. Any principle you learned from the Principles of Teaching that connects to
learning by direct experiences?
Answer: one of the Principles of teaching I learned are“ show how things are
done and how educational results are achieved .”
2. Our students are avid users of computer games. Find out how you can use
these computer games in your lessons.
Answer:
We are now living in the 21st century where we can have an easy access to
technology, and these technology has a high demand especially to the student who
has been an avid user of computer games and an future educator I came up with an
idea on how to use computer game in my lesson the first thing I came up with is to
used computer game to develop sportsmanship in my student playing computer
game with the right assistant of the teacher they can learn to play fair in game and
to accept if they loss and to be humble if they win. Also, trough computer games
the student can improves their problem solving skills so as a teacher I must select
games that will make them think and analyze in able for them to boast their
problem solving skills.