Drakeadons (3.0 WIP)

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Drakeadon

Huge dragon, alignment varies

Armor Class 17 (natural armor)


Hit Points 121 (9d12 + 63)
Speed 40 ft.
Drakeadon
In the shadowy peak of Blackrock Mountain, the black STR DEX CON INT WIS CHA
dragon Nefarian executed many sick and twisted 21 (+5) 9 (-1) 24 (+7) 8 (-1) 10 (+0) 6 (-2)
experiments using the blood and bodies of dragons. This
resulted in the creation of his chromatic dragons; but never Damage Resistances bludgeoning, piercing, and
content to let progress lie still, Nefarian saw fit to further slashing from non magical attacks
experiment. The exact methods are thankfully lost to time, Senses darkvision 60 ft., passive Perception 10
but the result was a hideous amalgamation of draconic and Languages understands Draconic but can't speak
elemental features, a breed of two-headed monsters of Challenge 8 (3,900 XP)
opalescent scales, immense power, and uncontrollable
aggression. Brood Powers. A drakeadon is infused with the power
Chromatic Instability. Drakeadons possess the same of all five dragonflights. Each time its breath weapon
physical properties as Nefarian's other chromatic recharges, a different dragonflight randomly manifests
experiments, with the combined strengths and weaknesses itself. See the Brood Powers sidebar for details.
of many breeds of dragon; however, their bodies are Magically Aged. The drakeadon has disadvantage to all
unstable and shift form and function constantly, ever Intelligence and Wisdom checks.
changing their color and power.
Blackwing's Pride. As perhaps Nefarian's greatest Two Heads. The drakeadon has advantage on Wisdom
creations, the few living Drakeadons were seen exclusively (Perception) checks and on saving throws against
guarding his lair in Blackrock Mountain. Held in chains being blinded, charmed, deafened, frightened,
and cages, they were barely able to be controlled, and stunned, and knocked unconscious.
lashed out at any intruders that dared encroach their Wakeful. When one of the drakeadon's heads is
master's sanctum. asleep, its other head is awake.
Elemental Anomalies. The nature of the experiments Actions
that spawned these abominations is unknown - however it
is believed by some explorers that the dragon spawned Multiattack. The drakeadon makes two bite attacks.
them using the essence of the elemental core hounds, the
favored pets of Nefarian's hated enemy, Ragnaros the Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one
target. Hit: 16 (2d10 + 5) piercing damage plus 9
Firelord. Were this true, it would demonstrate yet further (2d8) acid, cold, or fire damage (chosen randomly).
the depths of the black dragon's depraved approach to
science. Breath Weapons (Recharge 4-6). The drakeadon has a
breath weapon determined by its Brood Power. The
breath weapon affects a 60-foot cone. D

DRAKEADONS
1
Brood Powers
When a drakeadon manifests a particular dragonflight, it gains unique abilities. Each has the special features
described below.
Black Drakeadon. A black drakeadon is resistant to fire damage and vulnerable to radiant damage.
Lava Breath. Each creature in the breath's area must make a DC 18 Dexterity saving throw, taking 28 (8d6) fire
damage on a failed save, or half as much damage on a successful one.
In addition, any creature who failed the saving throw is covered in molten slag. The creature takes 5 (1d10) fire
damage at the beginning of each of its turns until it or another creature uses an action to remove the slag.
Blue Drakeadon. A blue drakeadon is resistant to cold damage and vulnerable to fire damage.
Frost Breath. Each creature in the breath's area must make a DC 18 Dexterity saving throw, taking 28 (8d6) cold
damage on a failed save, or half as much damage on a successful one.
In addition, any creature who failed the saving throw has their speed reduced by half for 1 minute.
Bronze Drakeadon. A bronze drakeadon is resistant to lightning damage and vulnerable to poison damage.
Sand Breath. Each creature in the breath's area must make a DC 18 Constitution saving throw, taking 28 (8d6) fire
damage on a failed save, or half as much damage on a successful one. Their maximum hit point total is reduced by
the same amount for 1 hour. A creature whose maximum hit point total is reduced to 0 hit points is killed.
In addition, any creature who failed the saving throw is stunned until the beginning of the drakeadon's next turn.
Green Drakeadon. A green drakeadon is resistant to acid damage and vulnerable to force damage.
Acid Breath. Each creature in the breath's area must make a DC 18 Dexterity saving throw, taking 28 (8d6) acid
damage on a failed save, or half as much damage on a successful one.
In addition, any creature who failed the saving throw who wears nonmagical armor or a shield take a permanent
and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is
destroyed.
Red Drakeadon. A red drakeadon is resistant to fire damage and vulnerable to cold damage.
Fire Breath. Each creature in the breath's area must make a DC 18 Dexterity save, taking 28 (8d6) fire damage on a
failed save, or half as much damage on a successful one.
In addition, the drakeadon regains a number of hit points equal to the damage dealt by this breath attack.

DRAKEADONS

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