GenCG 5.5 1.1
GenCG 5.5 1.1
GenCG 5.5 1.1
COPYRIGHT
Copyright ©2011 Compix Media Incorporated. All rights reserved.
Compix Media, Inc., 26 Edelman, Irvine, CA 92618, U.S.A.
No part of this document may be reproduced or transmitted in any form or by any means, electronic or mechanical, for any purpose, without the express permission of Compix Media Incorporated.
Compix Media is a registered trademark of Compix Media Incorporated. GenCG, and the GenCG logo are trademarks of Compix Media Incorporated. All other company and product names are trademarks of their
respective owners.
1. Definitions.
(A) “Software” means the software program covered by this agreement, and all related updates supplied by Compix Media Incorporated.
(B) “Compix Product” means the Compix Software and any related documentation, models, and multimedia content (such as animation, sound, and graphics), and all related updates supplied by Compix Media
Incorporated.
(C) “End-User Product” means the output file generated by you, if any, using the Compix Software. Examples of end-user products include animations, presentations, interactive multimedia material, interactive
entertainment products, and the like.
2. License.
The Software and documentation that accompanies this license is the property of Compix Media Incorporated, or its licensors, and is protected by copyright law. While Compix Media Incorporated continues to
own the Software, you will have certain rights to use the Software after your acceptance of this license.
The foregoing license gives you limited rights to use the Compix Product. You do not become the owner of, and Compix Media Incorporated retains title to, the Compix Product, and all copies thereof. All rights
not specifically granted in this agreement, including federal and international copyrights, are reserved by Compix Media Incorporated.
Some states do not allow the exclusion of implied warranties, so the above exclusion may not apply to you. You may also have other legal rights which vary from state to state.
These limitations or exclusions of warranties and liability do not affect or prejudice the statutory rights of a consumer; i.e., a person acquiring goods otherwise than in the course of a business.
3. Restrictions.
You may not, without written permission from Compix Media Incorporated: rent, lease, lend, redistribute, or sublicense the Software or any copy; use, copy, modify, merge, or transfer copies of the Software or
documentation except as provided in this Agreement; use any backup copy of the Software for any purpose other than to replace the original copy in the event it is destroyed or becomes defective; or decompile,
reverse engineer, disassemble, modify, or create derivative works of the Software or any part thereof.
Your rights under this License will terminate automatically without notice from Compix Media Incorporated if you fail to comply with term(s) of this License. Licensee also may terminate this License voluntarily
by giving notice of termination to Compix Media Incorporated and destroying or returning to Compix Media Incorporated all copies of all or any part of the Software and related user documentation in Licenses’
possession or under Licensee’s control.
4. Limited Warranty.
Compix Media Incorporated warrants the media on which the Software is recorded and the hardware delivered by Compix Media Incorporated to be free from defects in materials and workmanship under normal
use for a period of one (1) year from the date of original retail purchase. Your exclusive remedy under this Section shall be, at Compix Media Incorporated’s option, a refund of the purchase price of the Software
or replacement of the Software which is returned to Compix Media Incorporated with a copy of the receipt. In compliance with this Agreement, Compix Media Incorporated will replace a damaged or defective
interlock security device (dongle) no matter what the cause of the damage for a period of one (1) year from the date of purchase. In order to receive a replacement device, you must return the damaged device to
Compix Media Incorporated, 26 Edelman, Irvine, CA 92618, U.S.A.
6. Limitation of Liability.
Compix Media Incorporated shall not be liable for any indirect, special, incidental, or consequential damages or loss (including damages for loss of business, loss of profits, or the like), whether based on break of
contract, tort (including negligence), product liability, or otherwise, even if Compix Media Incorporated or its representatives have been advised of the possibility of such damages. Some states do not allow the
limitation or exclusion of liability for incidental or consequential damages, so this limitation or exclusion may not apply to you.
The exclusive remedies and limited liability set forth above are fundamental elements of the basis of the bargain between Compix Media Incorporated and you. You agree that Compix Media Incorporated would
not be able to provide the Software on an economic basis without such limitations.
7. General.
This agreement shall be governed by the internal laws of the state of California. This agreement contains the complete agreement between the parties with respect to the subject matter hereof, and supersedes all
prior or contemporaneous agreements or understandings, whether oral or written.
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Chapter 2. Basic Operations
Options.............................................................................................47
General Tab.............................................................................................................47
Editor Tab................................................................................................................48
Playback Tab...........................................................................................................49
External Controller Tab............................................................................................50
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Chapter 3. Object Design
Text Attributes..................................................................................52
Inserting Text...........................................................................................................52
Editing Text..............................................................................................................52
Selecting Text..........................................................................................................52
Aligning Text............................................................................................................53
Face.........................................................................................................................54
Edge........................................................................................................................56
Shadow....................................................................................................................56
Shape Attributes..............................................................................57
Drawing Shapes......................................................................................................57
Creating a Custom Shape.......................................................................................57
Face.........................................................................................................................59
Edge........................................................................................................................61
Shadow....................................................................................................................61
Animation Attributes.......................................................................62
Face.........................................................................................................................62
Color Tab..........................................................................................63
Face, Edge, and Shadow........................................................................................63
Palette.....................................................................................................................63
Texture.....................................................................................................................65
Clock/Timer Tab...............................................................................66
Setting.....................................................................................................................66
Exact Time Sound...................................................................................................66
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Chapter 4. Style Catalog
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Chapter 5. Object Alignment
Aligning Objects..............................................................................81
Alignment Related Icons on the Toolbar.................................................................81
Screen Align............................................................................................................81
Area Align................................................................................................................82
Objects Align...........................................................................................................84
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Chapter 6. Effects Tab & Page Modes
Still Mode..........................................................................................92
Applying Transition Effect in Still Mode...................................................................92
Typing Mode.....................................................................................93
Applying Typing Transition Effects..........................................................................93
MultiLayer Mode..............................................................................93
Applying Transition Effects on Each Object ...........................................................93
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Chapter 7. On-Air
Run Tab............................................................................................96
Run Tab...................................................................................................................96
Mask Effect......................................................................................97
Mask Effect..............................................................................................................97
On-Air Shortcuts..............................................................................98
Shortcuts While On-Air............................................................................................98
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Chapter 8. Scheduler Suite
Menu Options..................................................................................101
File Menu................................................................................................................101
Edit Menu...............................................................................................................102
Playback Menu.......................................................................................................103
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Appendix
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Chapter
Getting Started
1
Compatibility with Windows 7
Chapter 1 Getting Started
Compatibility with
Windows 7
GenCG is now compatible with
Windows 7. The default folders
for opening and saving files have
been updated to fit the Windows 7
requirements.
Tip
Please Note:
Only new Compix systems have Windows 7 installed. Any existing Windows XP systems purchased from Com-
pix will not support user upgrades to Windows 7. If a customer upgrades from Windows XP to Windows 7, the
Compix warranty will be voided and Compix Media will not support the user upgrade.
Security Settings
1. Windows 7 must be running in Administrator Mode
Two security settings need to be
The Administrator Mode is the default mode in which Windows 7 runs until new
in place for GenCG 5.5 to work
user accounts are created. Running GenCG 5.5 in Administrator Mode helps with
smoothly in Windows 7. security parameters that Windows 7 has created.
2. The User Access Controls (UAC) must be set to the lowest level
Setting the UAC to the lowest level also combats the security parameters of
Windows 7.
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Chapter 1 Getting Started
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Chapter 1 Getting Started
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Chapter
Basic Operations
2
GenCG User Interface
Menu Options
Options
Chapter 2 Basic Operations
Board Configuration
Click on the desired
When starting GenCG, if the system
output board in the
has two video output boards, a upper section. For
window will pop up like the one to preview, click on
the right. One board can be used to the [Preview] check
box and select the
preview graphics while the other can
appropriate board in To specify that
be used for program output or both the lower section. both boards are
boards can be used for output. for program ouput,
check the [Open ALL
Devices] box.
Primary Screen
The picture shown to the right is the
user interface of GenCG. 5
2 3
1 Page List: This window allows for the visualization and management of pages. Open
multiple GenCG files (*.gcg) to copy and paste pages from one project to another.
3̀ Playback Control: Control the playback of the Page List from this window.
4 Style Catalog: Quickly access saved objects and attributes to be used frequently.
5 Edit Window: View and edit pages within the Page List.
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Chapter 2 Basic Operations
Page Thumbnail
Page List
Displays editable pages of an Page In Effect
opened file as thumbnails. The Page
Page Mode
List also acts as a playlist of pages.
Page Out Effect
Tip
Depending on the resolution of the
VGA monitor, the number of pages
Tip
displayed may be different.
Here is a list of the Page Mode abbreviations:
Still Mode
Roll Mode
Crawl Mode
Typing Mode
Multilayer Mode
Click
2
Click
1
Click
2
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Chapter 2 Basic Operations
Click on the page. The content of the page will appear on the Edit Window.
Page Page
Selecting by Shortcut Keys Up
, Down
Page Page
Pressing the Up Down keys will select and scroll through the pages
within the Page List. The content of each page will be shown in the Edit
Window as they are selected.
Attributes Control
Attributes include essential features
such as properties of text and ob-
jects, clocks and timers, effects, and
play control.
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Chapter 2 Basic Operations
Playback Control
The Playback Control window
contains the standard playback
2 1
functionality with a Preview and
Program thumbnail.
3̀
1 Preview & Program Information: Shows thumbnails for both the Preview and
Program, as well as the next page’s in and out effects.
3̀ Preview Control: This bar allows the user to select which page will play on-air next.
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Chapter 2 Basic Operations
Output Control
The Output Control comes with the
standard playback functions to play
Load and Stops Cut In a
out the pages from the Page List. Play pages Preview and selected
Program page
without without
effects effects
Pauses Clears Program
effects without effects
Style Catalog
Access 7 classes of saved tem-
plates: Color, Character, Shape,
Image, Background, Animation, and
Page.
Edit Window
This is the canvas where all edit-
ing takes place.
Mouse Mode
Choose the mode by right clicking
on the canvas and select the de-
sired behavior of the mouse. These
modes correspond to the toolbar
buttons.
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Chapter 2 Basic Operations
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Chapter 2 Basic Operations
Toolbar 1 Toolbar 2
Stop:
Redo (Ctrl+Y) Screen Align
Stops the currently playing page
Lock (Alt+L):
Area Align
Lock an object in place
Unlock (Alt+L):
Object Align
Unlock a locked object
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Chapter 2 Basic Operations
Menu Options
File Menu
The File Menu contains all options
regarding GenCG files.
Open Folder
New and Open
Open a new document with [New]
or open an existing document with
[Open...]. The [Open Folder] option
opens all GenCG files within the
selected folder.
Close
Close a currently opened file or
select [Close All] to close all opened
files.
Tip
New features saved to files from newer
versions of GenCG will not be available
if opened on previous verions.
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Chapter 2 Basic Operations
Save As Template
A GenCG Template file allows a
single page to become fixed and Tip
unmovable for ease of use as a Templates can be un-
Select the objects to remain editable. Save the file
locked for editing if nec-
template. Even text becomes fixed, as a template.
essary by going to [Edit]
unless the object is selected before > [Unlock Template] or
saving as a template. pressing Ctrl U .
Save As Image
Tip
Similar to the [Save As Text File]
Saving selected pages as an image will flatten the
option, save selected pages as an
page, allowing for easy manipulation of the whole
image. Choose which pages to save page. It may be much easier to save a lower third
from the Save As Image window. Im- graphic, which consists of multiple objects, as an im-
age and apply a transition than grouping the objects
age types supported are 32 and 24
together to get the same effect.
bit targa, 32 and 24 bit bitmap, and
24 bit jpeg files.
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Chapter 2 Basic Operations
Print Preview can display the file by one or two pages at a time. There are also options to zoom in and
out of the page and to navigate through the file.
Exit
Close GenCG and all opened files.
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Chapter 2 Basic Operations
Edit Menu
The Edit Menu contains all options
regarding the editing of GenCG
pages and files.
Edit Functions
This section contains the basic func-
tions of any editor: cut, copy, paste,
and delete. These commands are
for the canvas only.
Select All
Selects all objects on the current
page.
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Chapter 2 Basic Operations
Go To Page
When there are many CG pages in
a file, it becomes too time consum-
ing to go through the list, page by
page. Find a specific page using the
[Go to Page] function in the [Edit]
menu.
Find
Search for text within pages with the
[Find] function. Select [Edit] > [Find]
and type in the text to search for
when the window appears.
Progress Direction
Replace
Use [Replace] to find and change
one word with another. To substitute
all matching text, click [Replace All].
To exchange matching text one by
one, select [Replace].
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Chapter 2 Basic Operations
1
Bundle Attributes
Change the text and object at-
tributes across multiple selected
pages simultaneously.
3 Click the [Bundle Attributes] button in the toolbar or go to [Edit] > [Bundle Attributes].
4 Now change the attribute of the object in the Attribute or Color tabs. All selected pages in the
Tip
If the [Update Page List] button is active in the toolbar, all selected thumbnails in the Page List will display the
changes created through [Bundle Attributes].
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Chapter 2 Basic Operations
Match Attributes
Use the [Match Attributes] feature to
copy a particular object’s attributes
to like objects on the rest of the
page. This becomes a helpful tool 1
when the same adjustment needs to
be made to multiple objects at once,
such as text size, font, or color.
Tip
To match attributes to multiple pages at
the same time, select the desired pages
in the Page List before using the [Match
Attributes] feature.
2 Select [Edit] > [Match Attributes] or use the keyboard shortcut Ctrl Shift S . All similar
objects within the page have been given the same attributes as the original.
Unlock Template
Templates are typically saved so
that adjustments cannot be made
to them. To be able to edit a locked
template, go to [Edit] > [Unlock
Template].
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Chapter 2 Basic Operations
View Menu
The View Menu allows the user to
toggle the windows within GenCG’s
UI. Guides and grid lines can also
be viewed on the Edit Window
through the View Menu.
Toggle UI Windows
These options allow the user to
toggle the UI Windows within
GenCG, including the Page List,
Style Catalog, Attributes Control,
and Playback Control.
Toggle the MultipleCG Page List Toggle the Folder List window.
window.
This option is only available with our dual channel systems.
Guides
View the guides in the Edit Window.
These guides can be used as a
safety area for the graphic output.
They are only viewable when their
corresponding boxes are checked
under [Tools] > [Options] > [Editor] >
[Guides].
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Chapter 2 Basic Operations
Grid
View a grid in the Edit Window. The
grid can be used for more precise
placement of objects.
Disclose Alias
Show object aliases. Aliases are
used when integrating GenCG
templates with AutoCast for dynamic
updates.
Live View and Preview Edit Window Preview Window in Real Time
Window
Editing pages in GenCG can be
viewed in real time through the
video output with the Live View
function.
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Chapter 2 Basic Operations
Tip
This option does not
change the video output
resolution, only canvas.
4:3 16:9
Page Window
Displays a list of all pages in the
file along with in and out transition
effects and page modes. The list will
also show which page is currently
on air.
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Chapter 2 Basic Operations
Stamp Size
This adjusts the size of the thumb-
nails for both the Page List and
Playback Controls.
Insert Menu
The Insert Menu contains all the
commands to insert various objects
into the Edit Window.
GenCG Document
Insert an additional GenCG docu-
ment into the currently opened file.
The new pages will be inserted
above the selected page in the Page
List.
Added Pages
File As Text
Insert a text (*.txt) file into the cur-
rent page. Be sure to select the
Text File Commands
desired attributes and color of the
<> Center align text
text object in GenCG before import-
>> Right align text
ing the text file. Certain commands
<< Left align text
within the text file can help format
// Page break
the text as it is inserted. If no com-
mands are given, GenCG will place
text by default settings.
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Chapter 2 Basic Operations
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Chapter 2 Basic Operations
Template
Insert a GenCG template (*.tpl) file
into the current Page List. Note
that the inserted template page will
replace the selected page in the
Page List.
2 Position: Center the images on the page or uncheck the [Center] box and manually
position the images using [Left] and [Top].
3̀ Size: Set the [Width] and [Height] of the image. When [Maintain Aspect Ratio] is
checked, the width and height change accordingly to keep the original ratio.
4 Start and End File: Select the start and end image in the sequence. These fields
update automatically upon selection to the full range of numbered files.
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Chapter 2 Basic Operations
Clock/Timer...
A digital clock and timer can be
inserted into the page. Timers can
count either up or down and only
in seconds. Only one clock or timer
object can be active at a time per
page.
1 2
1 Setting: Select whether to insert a Clock or Timer, then set up its Format, Duration,
Start, and End times, if applicable.
2 Time Format Notation: The guide for creating customized formats for time. Use
this guide to enter the desired format into the [Format] field.
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Chapter 2 Basic Operations
Resident Clock
Placing a resident clock on a page
will display it automatically on air
for all pages thereafter, ignoring
other In and Out transition effects.
The resident clock will display at the
same time with other clock and timer
objects.
Tip
All clocks in GenCG receive the time
from the Date & Time Properties on the
Microsoft Windows system. Syncing
the clock with an external source can
be done with a traditional GPS/Time
Code or NTP (Computer Network Time
Protocol) if needed.
Animation
Insert previously created anima-
tions as targa (*.tga), jpeg (*.jpg), or
bitmap (*.bmp) image sequences.
The animations are imported directly Animation files such as *.gpf and *.tad have already had the image sequence combined. Image files
have yet to be combined and saved as an animation file.
through the GenCG software and
are then saved in *.tad format.
Tip
After selecting an image file to insert and click [Open], two warning windows will pop up. The first asks whether or
not to save the new *.tad file in the same folder as the current images. The second warning asks whether or not to
delete the originial image sequence files. It it recommended to select [Yes].
Replace Image
The selected image will be replaced
by the one selected in the Open win-
dow that appears.
Distribute Objects
The selected object or objects
are distributed over any number
of pages, whether or not they are
sequential.
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Chapter 2 Basic Operations
New Page
Inserts a new page before the
crrently selected page.
Tools Menu
The Tools Menu has the commands
for Scheduler Suite, Safe Area, Op-
tions, and more.
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Chapter 2 Basic Operations
Multiple CG Controller
Control multiple GenCG files at once
using this window. 1 2
1 Sync Mode: Synchronize playout of the files by each loop, each page, or by a com-
bination of page and loop.
2 Main Playback Control: Control both files simultaneously. [Snap On] here is the
equivalent to Cut In without transition effects.
3̀ Numeric KeyPad: Select whether to have the numeric keypad shortcuts control
CG 1, CG 2, or both simultaneously.
CGs 1 & 2
Each CG section contains the same
controls as from the Playback Con-
trol window and the Run tab. [Snap
On] here is the equivalent to Cut In
without transition effects.
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Chapter 2 Basic Operations
Controller
Use the Controller to configure the
Compix drivers as desired. 1
Tip 3
This function is not available 2
for Matrox-based systems.
2 Video Output: Control the sub-carrier phase and horizontal or vertical sync with the
switcher.
3̀ Color Control: Adjust the incoming video feed’s Brightness, Contrast, Saturation,
and Hue.
5 Test & Capture Frame Tabs: Display test patterns or capture windows.
Capture
The capture function differs depend- SD-SDI and Analog Capture
ing on the video card being used.
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Chapter 2 Basic Operations
Type of Unit
Preview Window
Safe Area
While [Adjust Safe Area] is selected,
click the [Live View] button in the
toolbar to see the adjustments on
Default Safe Area
the output monitor.
Options...
Displays a new window with all op- Please see the section labeled Options in this chapter.
tions for specific needs.
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Chapter 2 Basic Operations
Spell Checker
Check the spelling of the file by
going to [Tools] > [Spell Checker] > Select these options to undo the
last instance of [Ignore All] or
[Spell Check]. The Spelling window
[Change All].
to the right appears, displaying the
words that are not in the current
dictionary as well as suggested
changes. There are options to
ignore and change the single usage
of the word or all matching words
as well as to add the word to the
dictionary. Click on [Options] to open
the Spell Checker Options window.
1
2
1 Check Spelling as You Type: Toggle the red lines that appear under misspelled
or unknown words within the file.
Tip 2 Suggestions: Toggle automatically viewing suggestions for corrections and whether
Right click on a word underlined in red or not to get suggestions from only the main dictionaries.
to view suggested corrections or select
[Add to Dictionary] or [Ignore All]. 3̀ Ignore: Toggle whether or not to ignore uppercase words, words with numbers, and
internet and file addresses.
4 Dictionaries: List of custom and main dictionaries to be used. The custom dictionary
contains all words added to the dictionary by the user.
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Chapter 2 Basic Operations
Window Menu
The Window Menu has all com-
mands regarding the file windows.
Cascade
All files currently open in GenCG be-
come individual, resizable windows.
Tile
All files currently open in GenCG be-
come individual, resizable windows
and are fitted into the Edit Window
for easier viewing.
Arrange Icons
If all opened files in GenCG are
minimized, [Arrange Icons] organiz-
es the files in the lower Edit Window.
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Chapter 2 Basic Operations
Help Menu
The Help Menu has all additional
information on GenCG.
About GenCG...
The About page contains informa-
tion on GenCG, including version
number, build number, and copyright
information.
Numeric Keypad
Shortcuts
This window contains all the play-
back shortcuts that can be used with
the numeric keypad while on air.
Upgrade to RCES FX
If this version of GenCG is for use
on a personal computer, select this
option to view information about up-
grading to RCES FX, the “edit only”
version of GenCG.
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Chapter 2 Basic Operations
Options
General Tab
The General tab allows for toggling
of options that apply globally to the
GenCG software.
1
1 General:
Auto Backup(*.GBK): If
selected, GenCG will automati-
cally backup the current file as a
*.gbk file. The backup file is saved
within the same folder as the original
GenCG file.
Non-Existing Fonts Warning:
Decide whether to display a pop up
window upon opening a file if the
current fonts cannot be found.
Scheduler Alert: An alert mes-
sage appears the selected number
of minutes before a scheduled file is
to be played on air.
Word Wrap: Inserted text from a
file will wrap if the text is longer than
the canvas.
Refresh Thumbnail in Style
Catalog when GenCG Starts:
GenCG will re-populate the Style
Catalog upon startup.
Style Catalog with Folder
List: The directory Folder List ap-
pears with this box checked. The
Folder List is linked to the Style
Catalog which will automatically
populate upon the selection of a
folder.
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Chapter 2 Basic Operations
Editor Tab
The Editor tab contains the options
for editing and the canvas.
1 Font: 1 2
Soften Fonts: Adds anti-aliasing
to font edge for a softer effect.
3 Guides:
Start with Guides: Guides ap-
pear upon GenCG startup.
Video Safe Title Area: Upon
startup, display the area in which no
information will be cut off on-air.
Vertical and Horizontal Cen-
ter: Upon startup, the vertical or
horizontal center line will appear.
SD Area: If the canvas is viewed
in wide-screen (16:9) format, two
vertical lines appear to show the
standard (4:3) format area.
4 Grid:
Start with Grid: Grids appear
upon GenCG startup.
Width and Height: Controls the
amount of pixel space between each
point on the grid.
5 Background Pattern:
Select one of the available back-
ground patterns for the canvas area.
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Chapter 2 Basic Operations
Playback Tab
The Playback tab contains the op-
tions for playback control.
1
1 Playback:
Apply Modification while Run-
ning: Apply changes made to the
file immediately if the page is not yet
in Preview or Progam. If deselected,
changes are not applied until play-
out is stopped and restarted.
Always Open File with De-
fault Run Mode: Select the
default Run Mode to be used upon
opening a file.
Enable the Numeric Keypad
for Text Input: Enable the use
of the numeric keypad to enter
numbers into the canvas. This is
particularly helpful when using Alt
commands to insert symbols. This
feature can be toggled on and off
using the [Num Lock] key after
checking this box.
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Chapter 2 Basic Operations
External Controller
Tab
The External Controller tab contains
the options for remote controllers,
GPI, and APC. 1
1 Remote Controller/GPI
Trigger:
Port: Select the port.
2 APC:
Port: Select the port. 2
Baud Rate: Set the baud rate.
Data Bit: Set the data bit.
Parity: Set the parity.
Stop Bits: Set the stop bit.
Flow Control: Select whether
there is a hardware or software flow
control for commands.
Auto Start: Set GenCG to au-
tomatically start up in APC client
mode.
Stop/Clear 4-6
Tip Pause 4 - 9 or 7 - 9
If more complete control of GenCG 5.5
Cut 4 - 1 or 7 - 1
functions is needed, the communication
protocol may need to be used via serial
or Ethernet (IP), which will require some
programming. Please contact Compix
Media customer service for the protocol
manual.
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Chapter
Object Design
3
Text Attributes
Shape Attributes
Animation Attributes
Color Tab
Clock/Timer Tab
Text Attributes
Inserting Text
Insert text on the canvas using the
Text tool by simply clicking within
the Edit Window.
Text Tool
Editing Text
By clicking on a text object, the cur-
sor switches to the Text Tool, ready
for editing.
Selecting Text
Drag
Place the cursor in front of the letter and press the left or right arrow key while holding Shift.
Arrow Key
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Chapter 3 Object Design
Aligning Text
Within the toolbar, there are three
buttons relating to the alignment of
text within the text object. These
are: Align Left, Align Center, and
Align Right.
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Chapter 3 Object Design
Face
By clicking on a text object, the cur-
sor switches to the Text Tool, ready
1
for editing.
2 4
3̀ 5
2
2 Spacing Attributes: Adjust the spacing between letters, words, and lines.
3̀ Typing: With the Typing Page Mode selected, adjust the amount of time between the
appearance of each letter. For detailed information, please see the Typing Mode section in
Chapter 7: Page Modes.
Font Attributes
Font Effects
Select the desired font from the
dropdown menu. Using the up and
down arrow keys to browse through
the list of fonts will preview the se-
lected text in that font. Most recently
used fonts appear at the bottom of
the list. Both TrueType and Open-
Type fonts are supported.
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Chapter 3 Object Design
Spacing
Spacing (%)
Font Size
Changing the value in [Height] will
affect the overall size of the text,
whereas changing [Width] will only
affect the width of the text. Size
can also be changed by using the
mouse to click and drag on one of
the eight adjustment points.
Adjustment Point
Font Thickness
Change the thickness of each
character.
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Chapter 3 Object Design
Edge
The edge of a text object is the bor- Default Edge
der around each character. Use the
[Edge] section in the [Attributes] tab
to change the thickness and sharp- Hard Edge
ness of the edge.
Soft Edge
Edge Thickness
Shadow
Default Shadow
Use the [Shadow] section in the [At-
tributes] tab to change the softness,
position, and distance of the text
shadow. Increase Shadow
Softness & Distance
Shadow Shadow
Softness Distance
Shadow Position
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Chapter 3 Object Design
Shape Attributes
Drawing Shapes
Create shapes, such as rectangles,
circles, and polygons, with the Shape
tool by simply clicking and dragging
on the canvas.
Shape Tool
Creating a Custom
Red Frame
Shape Point
Creating custom shapes becomes
more involved than the typical click
and drag. Certain points on the
shape can be manipulated in differ-
ent ways to create the desired effect.
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Chapter 3 Object Design
Convert to Line
Convert a curved line to a straight
line by right-clicking on the Green
or Blue Frame Point and selecting
[Convert to Line] or by double click-
ing. This straightens the Green and
Blue Frame Points between the Red
Frame Points.
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Chapter 3 Object Design
Link/Unlink
Right-click on a Red Frame Point
and select [Link/Unlink] or double
click the Frame Point. This links the
adjacent Green and Blue Frame
Points to the Red Frame Point with
orange circles. These points move
together as a straight line, creating
smoother curves.
Face
By clicking on a shape object, the
Attributes tab automatically changes 1
to display fields related to editing
2
shapes.
3̀
2 Pen Size: If the shape is framed, select the width of the outline.
3̀ Arc Attributes: For rounded rectangle and octagon shapes, select the height and
width of the arcs or corners.
4 Animation Loop: This field only applies to animations. The default setting is 1. For
detailed information, please see the Animation Attibutes section in this chapter.
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Chapter 3 Object Design
Shape Type
The following shapes can be cre-
ated by GenCG: box, framed box,
circle, framed circle, diamond,
framed diamond, rounded rectan-
gle, octagon, and custom shape.
Pen Size
When a framed box, circle, or
diamond is selected, the [Pen Size]
field is active. Adjust the thickness
of the frame with this field.
Arc Attributes
When a rounded rectangle or oc-
tagon is selected, the [Arc Height]
and [Arc Width] fields are active.
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Chapter 3 Object Design
Edge
The edge of a shape object is the
Hard Edge
border around the shape itself. Use
the [Edge] section in the [Attributes]
tab to change the thickness and
sharpness of the edge.
Soft Edge
Edge Thickness
Shadow
Increase Shadow
Use the [Shadow] section in the [At- Softness & Distance
tributes] tab to change the softness,
position, and distance of the shape’s
shadow.
Shadow Shadow
Softness Distance
Shadow Position
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Chapter 3 Object Design
Animation Attributes
Face
By clicking on a shape object, the
Attributes tab automatically changes
to display fields related to editing
shapes.
1
2
1 Animation Loop: Select the number of times the animation loops before continuing
on to the next page. 0 forces the animation to loop indefinitely until manually bringing in the
next page. 100 will loop the animation infinitely, even when the Run Mode is set to [Auto].
Tip
In order for the [Scale to Full Screen]
option to register, the background [Scale to
image must be selected by holding
Full Screen]
checked
down the Alt button then clicking
on the background.
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Chapter 3 Object Design
Color Tab
Palette
Click corresponding button to
2
change the color for the object’s
3̀
face, edge, and shadow. A color
1 4
swatch is provided to the right of the
5
button as a preview.
5 Bi-Directional: Allows the first color of the gradation to sandwich the second color.
6 Color Palette: Select the desired color from one of the available color palettes.
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Chapter 3 Object Design
Gradation
First select the position to be
changed by clicking on the [Top],
[Both], or [Bottom] button. Select-
ing [Both] will change the top and
bottom colors at the same time. A Position Color
color swatch is provided to the right
of the buttons as a preview.
Angle
Change the angle of the object’s
gradient. The angle can be adjusted
from -90 to 90.
Angle = 0 Angle = 90
Bi-Directional
Checking the [Bi-Dir] box sandwich-
es the second gradation color be-
tween the first color. It also makes
the width field active. Change the
number in this field to increase or
decrease the width of the center
color.
Color Palette
There are 5 pages of color palettes
available in GenCG. Click on the
up and down arrow buttons to view
them.
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Chapter 3 Object Design
Texture
Map graphic formats, such as *.tga,
*.bmp, or *.jpg, to shapes and text.
Simply click on the texture screen
to browse for the desired image file.
A thumbnail preview of the texture
appears in the texture screen along
with the name of the file.
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Chapter 3 Object Design
Clock/Timer Tab
Setting
Once a clock or timer has been
selected from the canvas, the Clock/ 1
Timer tab becomes available to
2
change its settings.
3̀
3̀ Duration: Select how long the clock or timer is to be displayed on the page.
4 Start & End: Select the start and end numbers for the timer.
Format
Select a predetermined format
from the dropdown list of common
formats or type in a custom format.
The Time Format Notation section
has been provided for easy access
to the shorthand used in GenCG.
0 XX:00:00
5 XX:59:55
10 XX:59:50
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Chapter 3 Object Design
General Options
This sub-section will cover the right
click options that are applicable to
all objects. Please see other sub-
sections for unique options to each
object type.
Edit Functions
This section contains the basic func-
tions of any editor: cut, copy, paste,
and delete.
Assign Alias
Aliases are used when integrating
GenCG templates with AutoCast for
dynamic updates. Use [Assign Alias]
to enter the desired alias name.
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Chapter 3 Object Design
Group/Ungroup
Group multiple objects together.
Text, shape, and image objects can
be grouped together. Animation ob-
jects can only be grouped with other
animation objects.
Object Lock
Lock an object in place to prevent
accidentally moving it. When an
object is locked, it is surrounded by
yellow tick marks.
Distribute Objects
Distribute any object over a range of
pages. This is particularly useful for
logos that must appear on multiple
pages.
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Chapter 3 Object Design
Options Unique to
Image Objects
The right-click options that apply
only to image object types are [Re-
place Image] and [Object Info].
Replace Image
Replace an image with another im-
age. The new image retains the size
of the old image.
Object Info
Displays the image object’s informa-
tion, such as the file type, path, and
size.
Tip
[Object Info] is also relevant to
animation objects and displays the
same information.
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Chapter 3 Object Design
Spell Check
Right click on a word with a red
underline and suggested corrections Suggested Corrections to the
appear along with the option to add Misspelled Word
the word to the dictionary or ignore
all instances of that word in the cur- Add the Word to the Dictionary
rent file. Ignore All Instances of the
Word
Later, any text can be changed to the attributes in Later, any shape can be changed to the attributes
the Style Catalog by dragging and dropping the in the Style Catalog by dragging and dropping the
desired attributes onto the text object itself. desired attributes onto the shape object itself.
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Chapter
Style Catalog
4
Style Catalog Templates
Chapter 4 Style Catalog
Types of Templates
Background Animation Page
There are 7 catalogs to save tem-
plates to: Background, Animation,
Page, Color, Character, Shape, and
Image. Register newly designed
styles of text, shape, and lower
thirds as templates to reapply them
to other objects and pages quickly
by just dragging and dropping.
Edit Functions
This section contains the basic func-
tions of any editor: copy, paste, and
remove.
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Chapter 4 Style Catalog
Rename
Give the thumbnail a different name.
This option is only available for the
Background, Animation, and Image
tabs.
View
View changes the way the Style
Catalog items are viewed. Default
shows both the thumbnails and
names of each template.
Icon
[Change Icon] allows the thumbnail
icon to be replaced with another
image. The object remains the same
regardless of the icon.
Change Icon
Set the icons to small or large.
Larger icons will display more detail
and are the default setting for Back-
ground, Animation, Page, Shape,
and Image tabs.
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Chapter 4 Style Catalog
Catalog
The [Catalog] list of options reflects
the same commands as that of right
clicking the catalog. These com-
mands create, open, and close the
selected catalogs.
Tip
Catalogs are useful in that they
can separate the Style Catalog into
different television shows, sports, or Default Catalog Open an Existing
even college courses. Catalog
Add Folder
Add all attibutes from a folder into
the the Style Catalog as a new
catalog. This option is only available
to the Background, Animation, and
Image tabs.
Refresh
The Background, Animation, and
Image tabs read from a particular
folder. To add files, simply paste Refresh to view
them into these folders and use the new templates.
[Refresh] option to view them in
GenCG.
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Chapter 4 Style Catalog
Saving Templates to
the Style Catalog
There are two main types of tem-
plates that can be saved: attributes
and pages.
Saving Attributes
Attributes of text and shape objects
are saved in the same fashion.
Simply right click on the desired
object and select [Save Attribute to
Catalog]. Attributes from text objects
automatically save in the Char tab
and attributes from shape objects
are saved in the Shape tab.
Saving Pages
Save all the objects on a page as
an uneditable template within the
Style Catalog. Right click on the
background of the desired page and
select [Save Page to Catalog]. The
template automatically saves in the
Page tab.
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Chapter 4 Style Catalog
Saving Color
Save a color from the Color tab in
the Attributes Control window to the
Style Catalog. Simply drag and drop
the color thumbnail from the Color
tab to the Style Catalog’s Color tab.
Background Template
Backgrounds in the Back tab are Drag and Drop
files pulled from the linked folder. from Back Tab
To use these templates on a page,
just drag and drop it into the back-
ground.
Animation Template
Animations are used from files in
the Animation folder. Saving new
animations to this folder adds them
to the Style Catalog in GenCG. To
use an animation, simply drag and Drag and Drop
drop it from the Animation tab to the from Animation
canvas. Tab
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Chapter 4 Style Catalog
Page Template
If a page is saved in the Page tab,
all attributes of the page will be
registered as a template. Drag and [Save Page to
drop the template onto a page to Catalog]
Tip
Saving a page to the Style Catalog Drag and Drop
creates an uneditable template. To from Page Tab
keep text fields editable, select all
text objects before saving to the
Style Catalog.
Color Template
Color templates are saved from the
Color tab in the Attributes Control win-
dow. Color templates can be used for
changing text and shape objects by
just dragging and dropping the color Drag and Drop
template onto the desired object. from Color Tab
Character Template
If text objects are saved in the Char
tab, attributes of the text (such as
[Save Attribute
color, texture, and font) will be regis-
to Catalog]
tered as a template. Drag and drop
the template onto a text object to ap-
ply the attributes to the selected text.
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Chapter 4 Style Catalog
Shape Template
If shape objects are registered in
the Shape tab, attributes of the
object (such as color, texture, size, [Save Attribute
and shape) will be registered as to Catalog]
a template. Drag and drop the
template onto the page to use the
shape template.
Tip
A shape object can be replaced by
Drag and Drop
a shape template by drag and drop-
from Shape Tab
ping the template directly onto the
shape object.
Image Template
Images are displayed from files in
a particular folder. Saving new im-
ages to this folder adds them to the
Style Catalog under the Image tab. Drag and Drop
To use an image, drag and drop it from Image Tab
onto the canvas.
Saving Catalogs
Create a new catalog under one
of the Style Catalog tabs and it
appears as an empty catalog. Once
the appropriate template is added
to that catalog, GenCG asks to
save the catalog with a new name.
Catalogs are saved as a *.cat file in
C:\Users\User_Name\Documents\
Compix\GENCG\CATS folder.
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Object Alignment
Chapter 5
Selecting Multiple Objects
Aligning Objects
Order of Layers
Chapter 5 Object Alignment
There are situations when it becomes necessary to adjust attributes of multiple objects collectively. For this situation, there are a few
methods to select multiple objects at the same time.
Selecting Multiple
Objects
Using the Shift or Ctrl Key
Select all desired objects whil holding
down the Shift or Ctrl key. If an object
is clicked again while the shift key is
pressed, it becomes deselected.
Shift Click Ctrl Click
Select All
Ctrl A
Creating Copies of
Objects
There is a simpler way to make
copies of any object other than
copying and pasting. This method
consists of holding down the Ctrl
button then clicking and dragging
the object. The mouse will drag
away a brand new copy of the
object.
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Chapter 5 Object Alignment
Aligning Objects
It is very difficult to adjust each object one by one when there are many objects in one page. Situations arise when multiple objects
need to be collectively aligned. GenCG provides various alignment tools in the Toolbar for quick and easy access.
Screen Align
Screen Align moves the selected
objects according to the Guides.
Horizontal
Align Objects Vertically or
Left Center Right
Horizontally
Note that these options only change
either the vertical or horiztonal value
of the objects, keeping the opposite
value the same. Top
Vertical Center
Original
Bottom
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Chapter 5 Object Alignment
Original
Area Align
Area Align moves the selected
objects according to the triangle
markers in the x and y axes.
Align Objects Vertically or Horizontally
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Chapter 5 Object Alignment
Horizontal
Align Objects Vertically or
Left Center Right
Horizontally
Note that these options only change
either the vertical or horiztonal value
of the objects, keeping the opposite
value the same.
Top
Vertical Center
Original Bottom
Original
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Chapter 5 Object Alignment
Objects Align
Objects Align moves the selected
objects according to the master
object. The master object is the
object which is last selected and will Align Objects Vertically or Horizontally
have the eight adjustment points
around it.
Align Objects to a Particular Position
Tip
Changing the Master Object
Currently the red object is selected as a Click Select another secondary object to change
Master Object. the Master Object, in this case blue.
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Chapter 5 Object Alignment
Vertical Center
Original
Bottom
Align Objects to a
Particular Position Top Left Top Center Top Right
Note that these options change both
the vertical and horiztonal value of
the objects, overlapping the object
layers so that the red shape is vis-
ible on top. The blue shape is the
Master Object.
Center Left Center Center Right
Original
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Chapter 5 Object Alignment
Master Object
Master Object
Master Object
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Chapter 5 Object Alignment
Order of Layers
Tip
Animation objects can be arranged Ctrl Shift
Ctrl Shift
Bring to Bottom
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Chapter 5 Object Alignment
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Chapter
Still Mode
Typing Mode
MultiLayer Mode
Chapter 6 Effects Tab & Page Modes
Effects Tab
Transition Effects
What Effects Do on Page Modes
Transition effects can be applied in
all page modes. Effects are used for Still Mode
In and Out transitions between pag-
Effects apply on Page In/Out (on whole Page)
es. In MultiLayer Mode, effects can
also be used on individual objects as Roll & Crawl Mode
In and Out transitions as well.
Out effect only (scroll stops at end then transitions out)
Typing Mode
MultiLayer Mode
Out Effect
CG Page
A When the Out effect is set, a page or object disappears gradually
with the desired effect from Page A to Page B.
On-air Screen
B OUT
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Chapter 6 Effects Tab & Page Modes
Effects Tab
The Effects tab contains all the tran-
sition effects available to pages and
objects in GenCG. Transitions are 1 2
adjustable by selecting the pattern,
speed, and display time.
Transitions
There are three types of transitions:
In, Out, and Object. In effects occur 1
as the page appears. Out effects 2 3̀ 4
occur as the page disappears from 5
view. Object effects occur when the
object appears on the page. Each of
these three transition types has the 1 Transition Effect: Select the pattern of the transition effect to be used.
same options to customize.
2 Transition Speed: Adjust the speed of the effect by either typing in the number or
using the sliding bar. For Roll and Crawl Mode, this becomes the speed of the scroll.
3̀ Blinking Speed: If the Blink effect is selected, this field becomes active to change
the blinking speed.
5 Object Transition Auto Run: When checked, all objects on the page will
automatically appear with their selected transition effects, even if the Run Mode is set to
[Manual].
Tip
Transition Display Times differ depending on which transition. This field for the [In] transition controls the display
time of the page or how long the page stays on air before beginning the Out transition. The Transition Display
Time for [Out] transitions controls the delay between pages, adding a “blank space” for the set amount of time.
For the [Object] transition, this field controls the length of time between this object appearing and the next object
appearing on the page. In order for the Transition Display Time to function correctly for the [Object] transition, the
Object Transition Auto Run box must be left unchecked.
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Chapter 6 Effects Tab & Page Modes
Still Mode
Applying a Transition
Effect in Still Mode
Transition effects in Still Mode are
applied to the entire page, not each
object individually. Still Mode is the
default Page Mode.
Still Mode: The page and objects appear at the same time with the desired In and Out
transition effect.
Speed of Scroll
As shown in the previous Effects Tab
section, the Transition Speed field
and slider also act as the speed con-
trol for scrolling pages.The minimum
is 1 and the maximum is 9.9.
Scroll Area
The scroll area can be set using the Please see Chapter 7: Mask Effect for more information on this applica-
tion.
Mask Effect option.
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Chapter 6 Effects Tab & Page Modes
Typing Mode
Applying Typing
Transition Effects
Typing Mode refers to the effect in
which letters appear on the screen
one by one in a certain interval. The
speed in which the letters appear
is adjustable through the Attributes
tab. The Typing field can range from
1 (fastest) to 1000 (slowest).
MultiLayer Mode
Applying Transition
Page Background
Effects on Each
Object
In MultiLayer Mode, transition
effects can be applied to each
object.
Object #2
Object #3
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Chapter 6 Effects Tab & Page Modes
MultiLayer Effects
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Chapter
On-Air
7
Run Tab
Mask Effect
On-Air Shortcuts
Chapter 7 On-Air
There are few ways to play pages on-air as well as control what is currently on the air.
Run Tab
Run Tab
The Run tab allows for the control of
the playback. 2
1
3̀
1 Start & End Page: Select the start and end page numbers from the Page List.
2 Mode: There are 6 different playback styles available, allowing for more or less auto-
mation on the page in and out transitions.
3̀ Loop Options: Set the number of loops and the delay time between loops in min-
utes and seconds. Loop Wait is only available when [Auto] is selected in Mode.
just In transitions.
(In/Out) Adds a break between pages. Each page triggered manually. Disregards effects.
Cut
(In) Does not add a break between pages. Each page triggered manually. Disregards effects.
Run Mode Without Page Breaks Run Mode With Page Breaks
Preview Program Preview Program
Page 3 Page 2
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Chapter 7 On-Air
Mask Effect
Mask Effect
Creates a display area on the can-
vas. Click on the [Mask Effect] but-
ton and create a box. The box can
be moved and resized as necessary.
The area within the box will be dis-
played on air while the area outside
of the box will remain blank.
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Chapter 7 On-Air
On-Air Shortcuts
The keyboard is yet another way to control how pages get on-air in GenCG.
*
Num
7 8 9
Home Pg Up
1 2 3
End Pg Dn
Enter
Tip 7 Cut In
0 .
Ins Del 5 Load (In/Out)
While on air, pressing
[0(Ins)] on the keypad
then pressing [Enter] 6 Clear
will load the previously
played page.
1 Stop: Stops playing the current scroll, clock, timer, and object effects on the page. In effects will continue to play but Out effects will not.
2 Pause Scroll: Pause the current Roll or Crawl page.
3 Decrease Scroll Speed: Decreases the scrolling speed.
4 Increase Scroll Speed: Increases the scrolling speed.
5 Load (In/Out): Used to play pages In and Out in sequential order. Press once to bring the next page to Preview, press again to bring the
page in Preview to air.
6 Clear: Page Out without transition effects.
7 Cut In: Page In the current page without transition effects. This functions only when nothing is previously loaded to Preview.
8 Page Number Input: Input a page number then press [Enter] to load the page into Preview.
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Chapter
Scheduler Suite
8
Introducing Scheduler Suite
Menu Options
Chapter 8 Scheduler Suit
What is Scheduler
Suite?
The Scheduler Suite in GenCG was
made specifically to make bulletin
board applications easier than ever
before. Schedule an unlimited num-
ber of files for timed playback. Just
choose a file, adjust a few settings, 1
click [Start], and walk away knowing
that the file will play on time.
1 Schedule Window: This window displays the list of Schedule Items along with
some details such as start and stop times, the GenCG file being played, which pages will
be played, and how many loops.
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Chapter 8 Scheduler Suit
Menu Options
The Scheduler Suite has its own set of Menu Options available for scheduling files which are completely different than those of GenCG.
File Menu
The File Menu contains all options
regarding Scheduler files.
Save
Save a Scheduler file or change the
name of the current file with [Save
As...]. Files are saved as a GenCG
Schedule File (*.gsc).
Exit
Close the GenCG Scheduler Suite
and any opened files.
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Chapter 8 Scheduler Suit
Edit Menu
The Edit Menu contains all options
regarding the editing of Schedule
Items.
Insert...
Creates a new Schedule Item
through the new window that ap-
pears. Fill in all necessary fields and 1
click [OK] to add the Schedule Item
to the Scheduler list.
3̀
4̀
5̀
6̀
1 Start Date & Time: Select the starting date and time for the Schedule Item.
2 Stop: The Set Stop section allows for the choice to set a stop date and time to have
the file immediately stop. Choose also to let the file play out to completion. If the [Set Stop]
box is checked, the Stop Date & Time section will be active to select the ending date and
time.
3̀ File: Choose the GenCG file to use for this Schedule Item.
4̀ Start & End Pages: Select the Start and End Pages within the GenCG file.
5̀ Loop: If the [Set Stop] box is left unchecked, [Loop] becomes available. Select the
number of times to loop the file before ending.
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Chapter 8 Scheduler Suit
Edit...
Opens the Schedule Item window
to edit the selected Schedule Item.
Change fields as necessary and
click the [OK] button to return to the
Scheduler list.
Delete
Delete the selected Schedule Item
from the list.
Playback Menu
The Playback Menu contains the
Start and Stop functions for the
Scheduler file. [Start] will begin
bringing the Schedule Items to air at
the appropriate times. [Stop] takes
all Schedule Items off air and will no
longer play out any Schedule Items.
Tip
Be sure to click the [Start] button prior
to the Schedule Items’ start times.
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Chapter 8 Scheduler Suit
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Appendix
GenCG Shortcut List
▶File
New File Ctrl + N Open File Ctrl + O
▶Edit
Undo Ctrl + Z Redo Ctrl + Y
▶View
Guides Alt + U Grid Alt + D
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▶Insert
Insert GenCG Document Alt + G Insert File As Text Alt + X
▶Tools
Cancel Select Esc Run Scheduler Suite Ctrl + Alt + C
▶Help
About GenCG Shift + F1
▶Arrange
Send to Front Ctrl + Shift + Up Arrow Send to Back Ctrl + Shift + Down Arrow
Send Forwards Ctrl + Shift + Right Arrow Send Backwards Ctrl + Shift + Left Arrow
▶Object Options
Lock/Unlock Alt + L Select/Text/Shape Tool Toggle Ctrl + Shift + M
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Appendix
▶Play
Take In Ctrl + Enter (Keypad) Take Out Ctrl + .(Del) (Keypad)
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Scheduler Suite Shortcut List
▶File
New Scheduler File Ctrl + N Open Scheduler File Ctrl + O
▶Edit
Insert New Schedule Item Ins Delete Schedule Item Del
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