GenCG 5.5 1.1

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User Manual

COPYRIGHT
Copyright ©2011 Compix Media Incorporated. All rights reserved.
Compix Media, Inc., 26 Edelman, Irvine, CA 92618, U.S.A.
No part of this document may be reproduced or transmitted in any form or by any means, electronic or mechanical, for any purpose, without the express permission of Compix Media Incorporated.
Compix Media is a registered trademark of Compix Media Incorporated. GenCG, and the GenCG logo are trademarks of Compix Media Incorporated. All other company and product names are trademarks of their
respective owners.

Compix Media Incorporated


Software License Agreement
IMPORTANT: PLEASE READ THE TERMS AND CONDITIONS OF THIS LICENSE AGREEMENT CAREFULLY BEFORE USING THE SOFTWARE. COMPIX MEDIA INCORPORATED
IS WILLING TO LICENSE THE SOFTWARE TO YOU AS THE INDIVIDUAL, THE COMPANY, OR THE LEGAL ENTITY THAT WILL BE UTILIZING THE SOFTWARE ONLY ON THE
CONDITION THAT YOU ACCEPT ALL OF THE TERMS OF THIS LICENSE AGREEMENT. THIS IS A LEGAL AND ENFORCEABLE CONTRACT BETWEEN YOU AND COMPIX MEDIA
INCORPORATED. BY OPENING THIS PACKAGE, BREAKING THE SEAL, OR OTHERWISE INDICATING ACCEPTANCE ELECTRONICALLY, OR LOADING THE SOFTWARE, YOU
AGREE TO THE TERMS AND CONDITIONS OF THIS AGREEMENT. IF YOU DO NOT AGREE TO THESE TERMS AND CONDITIONS, COMPIX MEDIA INCORPORATED IS UNWILL-
ING TO LICENSE THE SOFTWARE TO YOU, AND YOU SHOULD NOT UNSEAL THE DISK PACKAGE OR MAKE NO FURTHER USE OF THE SOFTWARE.

1. Definitions.
(A) “Software” means the software program covered by this agreement, and all related updates supplied by Compix Media Incorporated.
(B) “Compix Product” means the Compix Software and any related documentation, models, and multimedia content (such as animation, sound, and graphics), and all related updates supplied by Compix Media
Incorporated.
(C) “End-User Product” means the output file generated by you, if any, using the Compix Software. Examples of end-user products include animations, presentations, interactive multimedia material, interactive
entertainment products, and the like.

2. License.
The Software and documentation that accompanies this license is the property of Compix Media Incorporated, or its licensors, and is protected by copyright law. While Compix Media Incorporated continues to
own the Software, you will have certain rights to use the Software after your acceptance of this license.
The foregoing license gives you limited rights to use the Compix Product. You do not become the owner of, and Compix Media Incorporated retains title to, the Compix Product, and all copies thereof. All rights
not specifically granted in this agreement, including federal and international copyrights, are reserved by Compix Media Incorporated.
Some states do not allow the exclusion of implied warranties, so the above exclusion may not apply to you. You may also have other legal rights which vary from state to state.
These limitations or exclusions of warranties and liability do not affect or prejudice the statutory rights of a consumer; i.e., a person acquiring goods otherwise than in the course of a business.

This agreement allows you to:


(A) Use the Software on the hard disk drive of any single compatible computer that you own. This License does not allow the Software to exist on more than one computer at a time, and you may not make the
Software available over a network where it could be used by multiple computers at the same time. If you wish to use the Software on more than one computer, you must either erase the Software from the first hard
drive before you install it onto a second hard drive, or else License an additional copy of the Software for each additional computer on which you want to use it.
(B) Make one backup copy of the Software, provided your backup copy is not installed or used on any computer and further provided that all such copies shall bear the original and unmodified copyright, patent,
and other intellectual property markings that appear on or in the Software. You may not transfer the rights to a backup copy unless you transfer all rights in the Software as provided under Section A.
(C) Make copies of the End-User Product and distribute those copies for use by others.

3. Restrictions.
You may not, without written permission from Compix Media Incorporated: rent, lease, lend, redistribute, or sublicense the Software or any copy; use, copy, modify, merge, or transfer copies of the Software or
documentation except as provided in this Agreement; use any backup copy of the Software for any purpose other than to replace the original copy in the event it is destroyed or becomes defective; or decompile,
reverse engineer, disassemble, modify, or create derivative works of the Software or any part thereof.
Your rights under this License will terminate automatically without notice from Compix Media Incorporated if you fail to comply with term(s) of this License. Licensee also may terminate this License voluntarily
by giving notice of termination to Compix Media Incorporated and destroying or returning to Compix Media Incorporated all copies of all or any part of the Software and related user documentation in Licenses’
possession or under Licensee’s control.

4. Limited Warranty.
Compix Media Incorporated warrants the media on which the Software is recorded and the hardware delivered by Compix Media Incorporated to be free from defects in materials and workmanship under normal
use for a period of one (1) year from the date of original retail purchase. Your exclusive remedy under this Section shall be, at Compix Media Incorporated’s option, a refund of the purchase price of the Software
or replacement of the Software which is returned to Compix Media Incorporated with a copy of the receipt. In compliance with this Agreement, Compix Media Incorporated will replace a damaged or defective
interlock security device (dongle) no matter what the cause of the damage for a period of one (1) year from the date of purchase. In order to receive a replacement device, you must return the damaged device to
Compix Media Incorporated, 26 Edelman, Irvine, CA 92618, U.S.A.

5. Lifetime Warranty on Software.


Compix Media Incorporated warrants only to the original purchaser of the Software that the Software will be free from defects in material and workmanship under normal use and service. All Software updates are
free of charge for the lifetime of the Software. The Software and documentation are provided on an “As Is” basis and Compix Media Incorporated does not warrant that the Software will satisfy all your require-
ments or that operation of the Software will be uninterrupted or that the Software will be free from defects.

6. Limitation of Liability.
Compix Media Incorporated shall not be liable for any indirect, special, incidental, or consequential damages or loss (including damages for loss of business, loss of profits, or the like), whether based on break of
contract, tort (including negligence), product liability, or otherwise, even if Compix Media Incorporated or its representatives have been advised of the possibility of such damages. Some states do not allow the
limitation or exclusion of liability for incidental or consequential damages, so this limitation or exclusion may not apply to you.
The exclusive remedies and limited liability set forth above are fundamental elements of the basis of the bargain between Compix Media Incorporated and you. You agree that Compix Media Incorporated would
not be able to provide the Software on an economic basis without such limitations.

7. General.
This agreement shall be governed by the internal laws of the state of California. This agreement contains the complete agreement between the parties with respect to the subject matter hereof, and supersedes all
prior or contemporaneous agreements or understandings, whether oral or written.

All questions concerning this agreement shall be directed to:


Compix Media, Inc., 26 Edelman, Irvine, CA 92618, U.S.A.
Contents
Chapter 1. Getting Started
Chapter 2. Basic Operations
Chapter 3. Object Design
Chapter 4. Style Catalog
Chapter 5. Object Alignment
Chapter 6. Effects Tab & Page Modes
Chapter 7. On-Air
Chapter 8. Scheduler Suite
Appendix
Chapter 1. Getting Started

Compatibility with Windows 7........................................................14


Compatibility with Windows 7..................................................................................14

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Chapter 2. Basic Operations

GenCG User Interface.....................................................................18


Board Configuration.................................................................................................18
Primary Screen........................................................................................................18
Page List..................................................................................................................19
Attributes Control.....................................................................................................20
Playback Control.....................................................................................................21
Style Catalog...........................................................................................................22
Edit Window.............................................................................................................22

Toolbar Icons Descriptions............................................................24


Menu Options...................................................................................25
File Menu.................................................................................................................25
Edit Menu................................................................................................................28
View Menu...............................................................................................................32
Insert Menu..............................................................................................................35
Tools Menu..............................................................................................................40
Window Menu..........................................................................................................45
Help Menu...............................................................................................................46

Options.............................................................................................47
General Tab.............................................................................................................47
Editor Tab................................................................................................................48
Playback Tab...........................................................................................................49
External Controller Tab............................................................................................50

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Chapter 3. Object Design

Text Attributes..................................................................................52
Inserting Text...........................................................................................................52
Editing Text..............................................................................................................52
Selecting Text..........................................................................................................52
Aligning Text............................................................................................................53
Face.........................................................................................................................54
Edge........................................................................................................................56
Shadow....................................................................................................................56

Shape Attributes..............................................................................57
Drawing Shapes......................................................................................................57
Creating a Custom Shape.......................................................................................57
Face.........................................................................................................................59
Edge........................................................................................................................61
Shadow....................................................................................................................61

Animation Attributes.......................................................................62
Face.........................................................................................................................62

Color Tab..........................................................................................63
Face, Edge, and Shadow........................................................................................63
Palette.....................................................................................................................63
Texture.....................................................................................................................65

Clock/Timer Tab...............................................................................66
Setting.....................................................................................................................66
Exact Time Sound...................................................................................................66

Object Right Click Options.............................................................67


General Options......................................................................................................67
Options Unique to Image Objects............................................................................69
Options Unique to Text and Shape Objects............................................................69

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Chapter 4. Style Catalog

Style Catalog Templates.................................................................72


Types of Templates.................................................................................................72
Right Click Options..................................................................................................72
Saving Templates to the Style Catalog...................................................................75
Using Templates from the Style Catalog.................................................................76
Saving Catalogs......................................................................................................78

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Chapter 5. Object Alignment

Selecting Multiple Objects . ...........................................................80


Selecting Multiple Objects.......................................................................................80
Creating Copies of Objects......................................................................................80

Aligning Objects..............................................................................81
Alignment Related Icons on the Toolbar.................................................................81
Screen Align............................................................................................................81
Area Align................................................................................................................82
Objects Align...........................................................................................................84

Changing Object Size with a Master Object ................................86


Changing the Width of an Object with a Master Object ..........................................86
Changing the Height of an Object with a Master Object . .......................................86
Changing the Width and Height with a Master Object.............................................86

Order of Layers . .............................................................................87


Changing the Order of Layers.................................................................................87

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Chapter 6. Effects Tab & Page Modes

Effects Tab ......................................................................................90


Transition Effects.....................................................................................................90
Effects Tab..............................................................................................................91

Still Mode..........................................................................................92
Applying Transition Effect in Still Mode...................................................................92

Roll and Crawl Mode.......................................................................92


Speed of Scroll........................................................................................................92
Scroll Area...............................................................................................................92

Typing Mode.....................................................................................93
Applying Typing Transition Effects..........................................................................93

MultiLayer Mode..............................................................................93
Applying Transition Effects on Each Object ...........................................................93

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Chapter 7. On-Air

Run Tab............................................................................................96
Run Tab...................................................................................................................96

Mask Effect......................................................................................97
Mask Effect..............................................................................................................97

On-Air Shortcuts..............................................................................98
Shortcuts While On-Air............................................................................................98

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Chapter 8. Scheduler Suite

Introducing Scheduler Suite..........................................................100


What is Scheduler Suite?.......................................................................................100

Menu Options..................................................................................101
File Menu................................................................................................................101
Edit Menu...............................................................................................................102
Playback Menu.......................................................................................................103

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Appendix

GenCG Shortcut List......................................................................106


Scheduler Suite Shortcut List.......................................................109

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Compix Media GenCG Document No: 2.3.001 Revision: 1.1 Updated: 4/19/2012
Chapter

Getting Started
1
Compatibility with Windows 7
Chapter 1 Getting Started

Compatibility with Windows 7

Compatibility with
Windows 7
GenCG is now compatible with
Windows 7. The default folders
for opening and saving files have
been updated to fit the Windows 7
requirements.

Tip
Please Note:
Only new Compix systems have Windows 7 installed. Any existing Windows XP systems purchased from Com-
pix will not support user upgrades to Windows 7. If a customer upgrades from Windows XP to Windows 7, the
Compix warranty will be voided and Compix Media will not support the user upgrade.

Security Settings
1. Windows 7 must be running in Administrator Mode
Two security settings need to be
The Administrator Mode is the default mode in which Windows 7 runs until new
in place for GenCG 5.5 to work
user accounts are created. Running GenCG 5.5 in Administrator Mode helps with
smoothly in Windows 7. security parameters that Windows 7 has created.

2. The User Access Controls (UAC) must be set to the lowest level
Setting the UAC to the lowest level also combats the security parameters of
Windows 7.

1 To do this, click on the win-


dows icon at the bottom left corner
of the screen and right-click on
[Computer], then click on [Proper-
ties].

1 2 Click on [Action Center] in the


lower left.

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Compix Media GenCG Document No: 2.3.001 Revision: 1.1 Updated: 4/19/2012
Chapter 1 Getting Started

3 Click on [Change User Access Control


Settings] in the upper left.

4 This opens another window with a verticle


sliding bar. Move this bar to the lowest set-
ting, [Never Notify], to stop security notifica-
3 tion pop-ups. Click [OK] when done.

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Chapter 1 Getting Started

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Chapter

Basic Operations
2
GenCG User Interface

Toolbar Icon Descriptions

Menu Options

Options
Chapter 2 Basic Operations

GenCG User Interface

Board Configuration
Click on the desired
When starting GenCG, if the system
output board in the
has two video output boards, a upper section. For
window will pop up like the one to preview, click on
the right. One board can be used to the [Preview] check
box and select the
preview graphics while the other can
appropriate board in To specify that
be used for program output or both the lower section. both boards are
boards can be used for output. for program ouput,
check the [Open ALL
Devices] box.

Primary Screen
The picture shown to the right is the
user interface of GenCG. 5

The user interface is the most essen-


tial part of GenCG and it is important
to learn the terms and functions
thoroughly. 1
4

2 3
1 Page List: This window allows for the visualization and management of pages. Open
multiple GenCG files (*.gcg) to copy and paste pages from one project to another.

2 Attributes Control: Consists of Attributes, Color, Clock/Timer, Effects, and Run


tabs. Control the attributes for design, effects, and more.

3̀ Playback Control: Control the playback of the Page List from this window.

4 Style Catalog: Quickly access saved objects and attributes to be used frequently.

5 Edit Window: View and edit pages within the Page List.

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Chapter 2 Basic Operations

Page Thumbnail
Page List
Displays editable pages of an Page In Effect
opened file as thumbnails. The Page
Page Mode
List also acts as a playlist of pages.
Page Out Effect
Tip
Depending on the resolution of the
VGA monitor, the number of pages
Tip
displayed may be different.
Here is a list of the Page Mode abbreviations:

Still Mode

Roll Mode

Crawl Mode

Typing Mode

Multilayer Mode

Selecting a Page Multiple Page Selection 1


Click on a page from the page list to Click on the first page of the
Click
select it. To select multiple pages, collection of pages you want to
1
hold the Shift key and click on the select in sequence. Click on the
desired pages in sequence or hold last page while pressing the Shift
the Ctrl key to individually select key. All the pages in between will
pages. be selected and highlighted in
yellow.

Click
2

Multiple Page Selection 2

Click
1

Ctrl + Click on pages while pressing the Ctrl key to select


pages out of sequence.

Click
2

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Chapter 2 Basic Operations

Changing from Page to Selecting by Mouse


Page
If there are many pages in one
file it becomes difficult to find and
select a certain page to be edited.
There are a few convenient meth-
ods in GenCG to help find pages by
number.

Click on the page. The content of the page will appear on the Edit Window.

Page Page
Selecting by Shortcut Keys Up
, Down

Page Page
Pressing the Up Down keys will select and scroll through the pages
within the Page List. The content of each page will be shown in the Edit
Window as they are selected.

Right Click Options


Right-clicking on a page gives the
user the option to cut, copy, paste,
and insert a new page before the
selected page.

Attributes Control
Attributes include essential features
such as properties of text and ob-
jects, clocks and timers, effects, and
play control.

The Attributes Control window


consists of 5 tabs: Attributes, Color,
Clock/Timer, Effects, and Run. Tip
Detailed information regarding each tab can be found throughout this manual.

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Chapter 2 Basic Operations

Playback Control
The Playback Control window
contains the standard playback
2 1
functionality with a Preview and
Program thumbnail.

1 Preview & Program Information: Shows thumbnails for both the Preview and
Program, as well as the next page’s in and out effects.

2 Preview Window: Opens a separate Preview Window.

3̀ Preview Control: This bar allows the user to select which page will play on-air next.

4 Output Control: Standard playback functions, such as [Play], [Pause], [Stop],


[Clear], and [Cut].

Preview & Program


Information
This contains the Preview and
Program thumbnails along with the
Preview page’s In and Out Effects.

Preview Thumbnail Program Thumbnail

Preview Out Effect Preview In Effect

Preview Window Page Mode


Clicking on the yellow button
between the Preview In and Out In
Effect
Effects will open a separate window
that can be used as a Preview Moni-
tor. This window can be dragged
over to a second monitor for more
convenient placement.

The Preview Window also displays


Out
the page’s Mode, number, and In
Effect
and Out Effects.
Page Number

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Chapter 2 Basic Operations

Output Control
The Output Control comes with the
standard playback functions to play
Load and Stops Cut In a
out the pages from the Page List. Play pages Preview and selected
Program page
without without
effects effects
Pauses Clears Program
effects without effects

Style Catalog
Access 7 classes of saved tem-
plates: Color, Character, Shape,
Image, Background, Animation, and
Page.

Extra folders can be created in each


tab for better organization.

Edit Window
This is the canvas where all edit-
ing takes place.

At the bottom of the Edit Win-


dow are tabs for each open
GenCG file.

Mouse Mode
Choose the mode by right clicking
on the canvas and select the de-
sired behavior of the mouse. These
modes correspond to the toolbar
buttons.

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Compix Media GenCG Document No: 2.3.001 Revision: 1.1 Updated: 4/19/2012
Chapter 2 Basic Operations

Save Page to Catalog


To save the page as a template,
right click on the canvas and select
[Save Page to Catalog]. This adds
the page to the bottom of the Page Right click on
canvas + [Save
tab in the Style Catalog. A template Page to Catalog]
is an uneditable graphic where even
or
text is fixed. To unlock the page,
select [Edit] > [Unlock Template]. Ctrl Alt P
To save the template in an editable
form, first select all objects that are
to remain editable, then save the
page to the Style Catalog.

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Chapter 2 Basic Operations

Toolbar Icon Descriptions

Toolbar 1 Toolbar 2

New (Ctrl+N): Live View (F5) Page Mode


Create new project

Open (Ctrl+O): View Text (Ctrl+Alt+V) Select (Ctrl+Shift+M)


Open project

Multiple CG Page List:


Save (Ctrl+S): View both GenCG Page Lists Text (Ctrl+Shift+M)
Save project (Dual Channel Only)

Multiple CG Controller (Alt+M):


Cut (Ctrl+X) Control both GenCG outputs Shape (Ctrl+Shift+M)
(Dual Channel Only)

Copy (Ctrl+C) Genlock VGA Control (Ctrl+Alt+G) Insert Image (Ctrl+P)

Paste (Ctrl+V) Scheduler Suite (Ctrl+Alt+C) Insert Background image (Ctrl+Shift+P)

Print Options (Ctrl+Alt+O) Align Left

Delete Take In (Ctrl+Enter(Keypad)): Align Center


Play out the current page

Undo (Ctrl+Z) Take Out (Ctrl+.(Del)): Align Right


Cut the current page out

Stop:
Redo (Ctrl+Y) Screen Align
Stops the currently playing page

Lock (Alt+L):
Area Align
Lock an object in place

Unlock (Alt+L):
Object Align
Unlock a locked object

Bundle Attributes (Ctrl+Shift+O):


Match Width
Change attributes across multiple pages

Update Page List:


Match Height
Show changes from Bundle Attributes

First Page Match Size

Previous Page Front (Ctrl+Shift+Up Arrow)

Next Page Back (Ctrl+Shift+Down Arrow)

Last Page Forward (Ctrl+Shift+Right Arrow)

Mask Effect (Alt+K):


Backward (Ctrl+Shift+Left Arrow)
Mask an area in Still, Roll, and Crawl Mode

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Chapter 2 Basic Operations

Menu Options

File Menu
The File Menu contains all options
regarding GenCG files.

Open Folder
New and Open
Open a new document with [New]
or open an existing document with
[Open...]. The [Open Folder] option
opens all GenCG files within the
selected folder.

Close
Close a currently opened file or
select [Close All] to close all opened
files.

Save Save in Previous GenCG File


Save a document or change the Formats
GenCG’s Save function is backwards
name of the document with [Save
compatible. Save GenCG files in previous
As...]. Select [Save All] to save all
formats, including 4.6.2 - 4.7, 4.6.1, 4.6, 4.5,
opened files.
4.1, 4.0, 3.0, 2.3, 2.2, 2.0 - 2.1, and 1.7 - 1.9.

Tip
New features saved to files from newer
versions of GenCG will not be available
if opened on previous verions.

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Chapter 2 Basic Operations

GenCG Embedded Files


(GEF) Import Option
Import or Export a GEF. These files The Import Option window

embed the imported images and appears once [File] >

animations from the entire page list [Import GEF] is selected.


From here, chose to either
into the GEF itself. Embedding the
extract to the default path
images eliminates the need to bring
or to select a path using
all original image and animation files
the [Browse] button.
along to another Compix system. If
a GEF is not used, the images and
animations must be linked directly to
their original files.

Save As Text File


This saves only the text from the
selected page. Choose which pages
to save from in the Save As Text File
window and check whether or not to
include the page numbers.

Save As Template
A GenCG Template file allows a
single page to become fixed and Tip
unmovable for ease of use as a Templates can be un-
Select the objects to remain editable. Save the file
locked for editing if nec-
template. Even text becomes fixed, as a template.
essary by going to [Edit]
unless the object is selected before > [Unlock Template] or
saving as a template. pressing Ctrl U .

Insert the template into another file or page. All


objects that weren’t previously selected cannot be
edited, however these text objects can.

Save As Image
Tip
Similar to the [Save As Text File]
Saving selected pages as an image will flatten the
option, save selected pages as an
page, allowing for easy manipulation of the whole
image. Choose which pages to save page. It may be much easier to save a lower third
from the Save As Image window. Im- graphic, which consists of multiple objects, as an im-
age and apply a transition than grouping the objects
age types supported are 32 and 24
together to get the same effect.
bit targa, 32 and 24 bit bitmap, and
24 bit jpeg files.

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Chapter 2 Basic Operations

Convert File Resolution


Convert the opened GenCG file to
the current resolution. Select the
resolution of the file and whether or
not to keep the original ratio.

Change Edit Resolution


Tip
Change the resolution in which
[Change Edit Resolution]
to edit in GenCG by selecting the
is only available for the
desired resolution and clicking [OK]. GenCG Edit software.
This may require GenCG to be
restarted.

Print Functions Print Preview


Preview and print selected pages.
[Print Setup...] opens the Windows
default Print Setup window where
properties of the printer can be set.

Print Preview can display the file by one or two pages at a time. There are also options to zoom in and
out of the page and to navigate through the file.

Recently Opened Files


This section of the [File] menu
displays the names of the recently
opened files.

Exit
Close GenCG and all opened files.

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Chapter 2 Basic Operations

Edit Menu
The Edit Menu contains all options
regarding the editing of GenCG
pages and files.

Undo and Redo


Undo or redo the last action per-
formed on the canvas or Page List.

Edit Functions
This section contains the basic func-
tions of any editor: cut, copy, paste,
and delete. These commands are
for the canvas only.

Select All
Selects all objects on the current
page.

Group and Ungroup


When multiple objects need to have
the same attributes adjusted, such
as positioning and size, it may be 1 2 & 4 3
convenient to group the objects
together. Text, shape, and image 1 Select two or more objects to be grouped.

objects can be grouped together, 2 Click on [Edit] > [Group/Ungroup].


Tip
Adding an effect to a
however animation objects can only 3 The selected objects are now grouped.
grouped object affects the
be grouped with other animation
4 If the objects no longer need to be grouped, click on whole object.
objects.
[Edit] > [Group/Ungroup] again to separate them.

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Compix Media GenCG Document No: 2.3.001 Revision: 1.1 Updated: 4/19/2012
Chapter 2 Basic Operations

Page Edit Functions


This section contains the basic func-
tions of any editor: cut, copy, and
paste. These commands are for the
Page List only.

Go To Page
When there are many CG pages in
a file, it becomes too time consum-
ing to go through the list, page by
page. Find a specific page using the
[Go to Page] function in the [Edit]
menu.

Find
Search for text within pages with the
[Find] function. Select [Edit] > [Find]
and type in the text to search for
when the window appears.

Progress Direction

Replace
Use [Replace] to find and change
one word with another. To substitute
all matching text, click [Replace All].
To exchange matching text one by
one, select [Replace].

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Compix Media GenCG Document No: 2.3.001 Revision: 1.1 Updated: 4/19/2012
Chapter 2 Basic Operations

1
Bundle Attributes
Change the text and object at-
tributes across multiple selected
pages simultaneously.

1 Select the object to be changed.

2 Highlight all desired pages in the Page List.

3 Click the [Bundle Attributes] button in the toolbar or go to [Edit] > [Bundle Attributes].

4 Now change the attribute of the object in the Attribute or Color tabs. All selected pages in the

Page List will update their corresponding objects accordingly.

Tip
If the [Update Page List] button is active in the toolbar, all selected thumbnails in the Page List will display the
changes created through [Bundle Attributes].

Bundle Attributes Update Page List

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Compix Media GenCG Document No: 2.3.001 Revision: 1.1 Updated: 4/19/2012
Chapter 2 Basic Operations

Match Attributes
Use the [Match Attributes] feature to
copy a particular object’s attributes
to like objects on the rest of the
page. This becomes a helpful tool 1
when the same adjustment needs to
be made to multiple objects at once,
such as text size, font, or color.

Tip
To match attributes to multiple pages at
the same time, select the desired pages
in the Page List before using the [Match
Attributes] feature.

1 Select the object that has the attributes to be copied.

2 Select [Edit] > [Match Attributes] or use the keyboard shortcut Ctrl Shift S . All similar
objects within the page have been given the same attributes as the original.

Unlock Template
Templates are typically saved so
that adjustments cannot be made
to them. To be able to edit a locked
template, go to [Edit] > [Unlock
Template].

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Chapter 2 Basic Operations

View Menu
The View Menu allows the user to
toggle the windows within GenCG’s
UI. Guides and grid lines can also
be viewed on the Edit Window
through the View Menu.

Toggle UI Windows
These options allow the user to
toggle the UI Windows within
GenCG, including the Page List,
Style Catalog, Attributes Control,
and Playback Control.

Toggle the MultipleCG Page List Toggle the Folder List window.
window.
This option is only available with our dual channel systems.

This window allows for the quick selection of


Style Catalog templates and attributes.

View the Page Lists of both open GenCG pro-


grams. Each Page List corresponds to one chan-
nel in a dual channel Compix system. Click on
any page for editing. The file currently selected
will be highlighted.

Guides
View the guides in the Edit Window.
These guides can be used as a
safety area for the graphic output.
They are only viewable when their
corresponding boxes are checked
under [Tools] > [Options] > [Editor] >
[Guides].

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Compix Media GenCG Document No: 2.3.001 Revision: 1.1 Updated: 4/19/2012
Chapter 2 Basic Operations

Grid
View a grid in the Edit Window. The
grid can be used for more precise
placement of objects.

Disclose Alias
Show object aliases. Aliases are
used when integrating GenCG
templates with AutoCast for dynamic
updates.

Live View and Preview Edit Window Preview Window in Real Time
Window
Editing pages in GenCG can be
viewed in real time through the
video output with the Live View
function.

The best way to view the changes


from Live View is through the
Preview Window. This window is
completely adjustable and can be
moved to a second monitor for easy
viewing. When not in Live View
mode, the Preview Window acts as
the preview monitor.

Multiple Monitor Enabled


Enable a second VGA monitor to
display GenCG. This is enabled
by default. When disabled with the
GenCG window active, your mouse
will be unable to leave the current
VGA monitor.

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Chapter 2 Basic Operations

16:9 <-> 4:3


Toggle between viewing the Edit
Window in 4:3 standard or 16:9
widescreen ratio. This function is
available for NTSC and PAL only.

Tip
This option does not
change the video output
resolution, only canvas.
4:3 16:9

Page Window
Displays a list of all pages in the
file along with in and out transition
effects and page modes. The list will
also show which page is currently
on air.

This list is for display only and can-


not be edited.

Page currently on air

1st VGA and 2nd VGA


Toggle between viewing the desktop
output in the 1st VGA monitor or
the 2nd, if applicable. The desktop Desktop Output
output is only available in GenCG
Edit versions.

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Compix Media GenCG Document No: 2.3.001 Revision: 1.1 Updated: 4/19/2012
Chapter 2 Basic Operations

Stamp Size
This adjusts the size of the thumb-
nails for both the Page List and
Playback Controls.

Insert Menu
The Insert Menu contains all the
commands to insert various objects
into the Edit Window.

GenCG Document
Insert an additional GenCG docu-
ment into the currently opened file.
The new pages will be inserted
above the selected page in the Page
List.

Added Pages

File As Text
Insert a text (*.txt) file into the cur-
rent page. Be sure to select the
Text File Commands
desired attributes and color of the
<> Center align text
text object in GenCG before import-
>> Right align text
ing the text file. Certain commands
<< Left align text
within the text file can help format
// Page break
the text as it is inserted. If no com-
mands are given, GenCG will place
text by default settings.

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Compix Media GenCG Document No: 2.3.001 Revision: 1.1 Updated: 4/19/2012
Chapter 2 Basic Operations

In the image to the right, all three


types of text alignment from the text
file are present: center, right, and
left.

Center, right, and left text alignment.

This second image depicts the page


break from the text file. Notice that it
runs off the screen. To turn on word
wrapping, go to the Options menu.
Under the [General] tab, check the
[Word Wrap] box.

Also note the triangles along the


x and y rulers. These restrict the
canvas space that can be used by
the File As Text insert function. To
restrict where the text is inserted,
simply move the markers as need-
ed. Any text that does not fit within
the defined space will be placed on
the next page.

Page break without Word Wrap.

The image to the right depicts the


same text as in the second image,
but this File As Text insert included
Word Wrap and restricted the can-
vas space. Word Wrap and restricted canvas space.

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Chapter 2 Basic Operations

Template
Insert a GenCG template (*.tpl) file
into the current Page List. Note
that the inserted template page will
replace the selected page in the
Page List.

Image and Background


Image Sequence
Insert any number of sequential im-
ages on sequential pages as either
an image object with [Image Se-
quence] or as a background object
with [Background Image Sequence].
For GenCG to successfully insert
the image sequence, ascending
numbers must be located at the
end of the file name. Each inserted
image appears on a separate page,
new pages being created until the 2 3̀
end of the sequence of images.

1 Preview: Shows a preview of the selected image file.

2 Position: Center the images on the page or uncheck the [Center] box and manually
position the images using [Left] and [Top].

3̀ Size: Set the [Width] and [Height] of the image. When [Maintain Aspect Ratio] is
checked, the width and height change accordingly to keep the original ratio.

4 Start and End File: Select the start and end image in the sequence. These fields
update automatically upon selection to the full range of numbered files.

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Compix Media GenCG Document No: 2.3.001 Revision: 1.1 Updated: 4/19/2012
Chapter 2 Basic Operations

Image and Background


Image
Insert image objects into the select-
ed page with [Image...] or an image
as a background with [Background
Image...].

Background images can only be


moved, resized, or edited by holding
down the Alt and clicking the
background.

Clock/Timer...
A digital clock and timer can be
inserted into the page. Timers can
count either up or down and only
in seconds. Only one clock or timer
object can be active at a time per
page.

GenCG has precreated clock and


timer formats to chose from. It also
allows for formatting the display us-
ing the Time Format Notation guide.

1 2

1 Setting: Select whether to insert a Clock or Timer, then set up its Format, Duration,
Start, and End times, if applicable.

2 Time Format Notation: The guide for creating customized formats for time. Use
this guide to enter the desired format into the [Format] field.

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Compix Media GenCG Document No: 2.3.001 Revision: 1.1 Updated: 4/19/2012
Chapter 2 Basic Operations

Resident Clock
Placing a resident clock on a page
will display it automatically on air
for all pages thereafter, ignoring
other In and Out transition effects.
The resident clock will display at the
same time with other clock and timer
objects.

Tip
All clocks in GenCG receive the time
from the Date & Time Properties on the
Microsoft Windows system. Syncing
the clock with an external source can
be done with a traditional GPS/Time
Code or NTP (Computer Network Time
Protocol) if needed.

Animation
Insert previously created anima-
tions as targa (*.tga), jpeg (*.jpg), or
bitmap (*.bmp) image sequences.
The animations are imported directly Animation files such as *.gpf and *.tad have already had the image sequence combined. Image files
have yet to be combined and saved as an animation file.
through the GenCG software and
are then saved in *.tad format.
Tip
After selecting an image file to insert and click [Open], two warning windows will pop up. The first asks whether or
not to save the new *.tad file in the same folder as the current images. The second warning asks whether or not to
delete the originial image sequence files. It it recommended to select [Yes].

Replace Image
The selected image will be replaced
by the one selected in the Open win-
dow that appears.

Distribute Objects
The selected object or objects
are distributed over any number
of pages, whether or not they are
sequential.

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Chapter 2 Basic Operations

New Page
Inserts a new page before the
crrently selected page.

Tools Menu
The Tools Menu has the commands
for Scheduler Suite, Safe Area, Op-
tions, and more.

Run Scheduler Suite


Please see Chapter 8: Scheduler Suite for more information on this ap-
Opens GenCG’s Scheduler Suite
plication.
application in another window.

APC Client Mode


APC Client Mode will display the
window to the right. GenCG waits
for commands from the remote.
These commands control GenCG
with the same functionality as the
numeric keypad.

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Compix Media GenCG Document No: 2.3.001 Revision: 1.1 Updated: 4/19/2012
Chapter 2 Basic Operations

Multiple CG Controller
Control multiple GenCG files at once
using this window. 1 2

1 Sync Mode: Synchronize playout of the files by each loop, each page, or by a com-
bination of page and loop.

2 Main Playback Control: Control both files simultaneously. [Snap On] here is the
equivalent to Cut In without transition effects.

3̀ Numeric KeyPad: Select whether to have the numeric keypad shortcuts control
CG 1, CG 2, or both simultaneously.

4 CGs 1 & 2: Control each file separately.

CGs 1 & 2
Each CG section contains the same
controls as from the Playback Con-
trol window and the Run tab. [Snap
On] here is the equivalent to Cut In
without transition effects.

Playback Control Run Tab

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Compix Media GenCG Document No: 2.3.001 Revision: 1.1 Updated: 4/19/2012
Chapter 2 Basic Operations

Controller
Use the Controller to configure the
Compix drivers as desired. 1

Tip 3
This function is not available 2
for Matrox-based systems.

1 Mode: Choose the video signal for the Compix board.

2 Video Output: Control the sub-carrier phase and horizontal or vertical sync with the
switcher.

3̀ Color Control: Adjust the incoming video feed’s Brightness, Contrast, Saturation,
and Hue.

4 Activations: View, save, or reset activations on the Compix System.

5 Test & Capture Frame Tabs: Display test patterns or capture windows.

Capture
The capture function differs depend- SD-SDI and Analog Capture
ing on the video card being used.

For SD-SDI and Analog systems,


the Capture function actually exists
in the Controller, not in GenCG
itself. To get to the Capture function,
go to [Tools] > [Controller] to open
the AllCG Control window shown
to the right. To view the Capture
function, select [Preview >>], then
click on the Capture Frame tab and
check the [Capture Enable] box. To
capture from the preview window
below, click the [Still] button.

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Compix Media GenCG Document No: 2.3.001 Revision: 1.1 Updated: 4/19/2012
Chapter 2 Basic Operations

For HD and HD Ready systems, HD and HD Ready Capture


go to [Tools] > [Capture] while no
files are playing out. This opens the
window shown to the right. Select
the type of unit to capture: Even
captures all the even lines of the
screen, Odd captures the odd lines,
and Frame captures both the Even
and Odd lines.

Capture Window Grab Button

Type of Unit

Preview Window

Safe Area
While [Adjust Safe Area] is selected,
click the [Live View] button in the
toolbar to see the adjustments on
Default Safe Area
the output monitor.

Once all adjustments have been


made, be sure to go back to [Tools]
> [Adjust Safe Area] to deselect the
option. To change the safe area
back to default, select [Tools] > [Set
Safe Area to Default].
Adjusted Safe Area

Options...
Displays a new window with all op- Please see the section labeled Options in this chapter.
tions for specific needs.

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Compix Media GenCG Document No: 2.3.001 Revision: 1.1 Updated: 4/19/2012
Chapter 2 Basic Operations

Spell Checker
Check the spelling of the file by
going to [Tools] > [Spell Checker] > Select these options to undo the
last instance of [Ignore All] or
[Spell Check]. The Spelling window
[Change All].
to the right appears, displaying the
words that are not in the current
dictionary as well as suggested
changes. There are options to
ignore and change the single usage
of the word or all matching words
as well as to add the word to the
dictionary. Click on [Options] to open
the Spell Checker Options window.

1
2

1 Check Spelling as You Type: Toggle the red lines that appear under misspelled
or unknown words within the file.

Tip 2 Suggestions: Toggle automatically viewing suggestions for corrections and whether
Right click on a word underlined in red or not to get suggestions from only the main dictionaries.
to view suggested corrections or select
[Add to Dictionary] or [Ignore All]. 3̀ Ignore: Toggle whether or not to ignore uppercase words, words with numbers, and
internet and file addresses.

4 Dictionaries: List of custom and main dictionaries to be used. The custom dictionary
contains all words added to the dictionary by the user.

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Compix Media GenCG Document No: 2.3.001 Revision: 1.1 Updated: 4/19/2012
Chapter 2 Basic Operations

Window Menu
The Window Menu has all com-
mands regarding the file windows.

Cascade
All files currently open in GenCG be-
come individual, resizable windows.

Tile
All files currently open in GenCG be-
come individual, resizable windows
and are fitted into the Edit Window
for easier viewing.

Arrange Icons
If all opened files in GenCG are
minimized, [Arrange Icons] organiz-
es the files in the lower Edit Window.

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Compix Media GenCG Document No: 2.3.001 Revision: 1.1 Updated: 4/19/2012
Chapter 2 Basic Operations

Currently Opened Files


Displays all currently opened files. 2 files are currently open

Help Menu
The Help Menu has all additional
information on GenCG.

About GenCG...
The About page contains informa-
tion on GenCG, including version
number, build number, and copyright
information.

Numeric Keypad
Shortcuts
This window contains all the play-
back shortcuts that can be used with
the numeric keypad while on air.

Upgrade to RCES FX
If this version of GenCG is for use
on a personal computer, select this
option to view information about up-
grading to RCES FX, the “edit only”
version of GenCG.

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Compix Media GenCG Document No: 2.3.001 Revision: 1.1 Updated: 4/19/2012
Chapter 2 Basic Operations

Options

General Tab
The General tab allows for toggling
of options that apply globally to the
GenCG software.
1

1 General:
Auto Backup(*.GBK): If
selected, GenCG will automati-
cally backup the current file as a
*.gbk file. The backup file is saved
within the same folder as the original
GenCG file.
Non-Existing Fonts Warning:
Decide whether to display a pop up
window upon opening a file if the
current fonts cannot be found.
Scheduler Alert: An alert mes-
sage appears the selected number
of minutes before a scheduled file is
to be played on air.
Word Wrap: Inserted text from a
file will wrap if the text is longer than
the canvas.
Refresh Thumbnail in Style
Catalog when GenCG Starts:
GenCG will re-populate the Style
Catalog upon startup.
Style Catalog with Folder
List: The directory Folder List ap-
pears with this box checked. The
Folder List is linked to the Style
Catalog which will automatically
populate upon the selection of a
folder.

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Compix Media GenCG Document No: 2.3.001 Revision: 1.1 Updated: 4/19/2012
Chapter 2 Basic Operations

Editor Tab
The Editor tab contains the options
for editing and the canvas.

1 Font: 1 2
Soften Fonts: Adds anti-aliasing
to font edge for a softer effect.

2 Moving Object With 3 4


Keyboard:
Offset X and Y: Control the
number of pixels on the x and y
axes that the arrow keys will move
an object. 5

3 Guides:
Start with Guides: Guides ap-
pear upon GenCG startup.
Video Safe Title Area: Upon
startup, display the area in which no
information will be cut off on-air.
Vertical and Horizontal Cen-
ter: Upon startup, the vertical or
horizontal center line will appear.
SD Area: If the canvas is viewed
in wide-screen (16:9) format, two
vertical lines appear to show the
standard (4:3) format area.

4 Grid:
Start with Grid: Grids appear
upon GenCG startup.
Width and Height: Controls the
amount of pixel space between each
point on the grid.

5 Background Pattern:
Select one of the available back-
ground patterns for the canvas area.

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Compix Media GenCG Document No: 2.3.001 Revision: 1.1 Updated: 4/19/2012
Chapter 2 Basic Operations

Playback Tab
The Playback tab contains the op-
tions for playback control.
1
1 Playback:
Apply Modification while Run-
ning: Apply changes made to the
file immediately if the page is not yet
in Preview or Progam. If deselected,
changes are not applied until play-
out is stopped and restarted.
Always Open File with De-
fault Run Mode: Select the
default Run Mode to be used upon
opening a file.
Enable the Numeric Keypad
for Text Input: Enable the use
of the numeric keypad to enter
numbers into the canvas. This is
particularly helpful when using Alt
commands to insert symbols. This
feature can be toggled on and off
using the [Num Lock] key after
checking this box.

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Chapter 2 Basic Operations

External Controller
Tab
The External Controller tab contains
the options for remote controllers,
GPI, and APC. 1

1 Remote Controller/GPI
Trigger:
Port: Select the port.

2 APC:
Port: Select the port. 2
Baud Rate: Set the baud rate.
Data Bit: Set the data bit.
Parity: Set the parity.
Stop Bits: Set the stop bit.
Flow Control: Select whether
there is a hardware or software flow
control for commands.
Auto Start: Set GenCG to au-
tomatically start up in APC client
mode.

GPI Trigger Control


Below is a diagram of the RS-232 DB-9F serial port connector and pinouts. By
The GPI Trigger is designed for
connecting the correct pins together, you can control the Play, Stop/Clear, Pause,
easy playback control of GenCG 5.5 and Cut playback functions. Please refer to the chart below for the correct pin
without any programming. Select combinations.
any available port in the Port field
and the program is now configured
to receive the GPI Trigger. Play 7-8

Stop/Clear 4-6
Tip Pause 4 - 9 or 7 - 9
If more complete control of GenCG 5.5
Cut 4 - 1 or 7 - 1
functions is needed, the communication
protocol may need to be used via serial
or Ethernet (IP), which will require some
programming. Please contact Compix
Media customer service for the protocol
manual.

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Compix Media GenCG Document No: 2.3.001 Revision: 1.1 Updated: 4/19/2012
Chapter

Object Design
3
Text Attributes

Shape Attributes

Animation Attributes

Color Tab

Clock/Timer Tab

Object Right Click Options


Chapter 3 Object Design

Text Attributes

Inserting Text
Insert text on the canvas using the
Text tool by simply clicking within
the Edit Window.

Text Tool

Editing Text
By clicking on a text object, the cur-
sor switches to the Text Tool, ready
for editing.

Selecting Text

Selecting Partial Text Select-by-letter (Using Mouse)

Create higher quality pages by


Place the cursor in front of the letter and drag.
applying attributes on only part of
the text. Select partial text prior to
applying attributes.

Drag

Select-by-letter (Using Keyboard)

Shift Arrow key

Place the cursor in front of the letter and press the left or right arrow key while holding Shift.

Arrow Key

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Compix Media GenCG Document No: 2.3.001 Revision: 1.1 Updated: 4/19/2012
Chapter 3 Object Design

Moving Between Text


Objects

Use the Tab or Shift Tab


buttons to move between text
objects, highlighting each in turn. To
move between text objects without
highlighting, use the arrow keys.

Aligning Text
Within the toolbar, there are three
buttons relating to the alignment of
text within the text object. These
are: Align Left, Align Center, and
Align Right.

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Compix Media GenCG Document No: 2.3.001 Revision: 1.1 Updated: 4/19/2012
Chapter 3 Object Design

Face
By clicking on a text object, the cur-
sor switches to the Text Tool, ready
1
for editing.

2 4

3̀ 5
2

1 Font Attributes: Change the font and font effects.

2 Spacing Attributes: Adjust the spacing between letters, words, and lines.

3̀ Typing: With the Typing Page Mode selected, adjust the amount of time between the
appearance of each letter. For detailed information, please see the Typing Mode section in
Chapter 7: Page Modes.

4 Font Size: Change the size of the font.

5 Font Thickness: Change the thickness of the font.

Font Attributes
Font Effects
Select the desired font from the
dropdown menu. Using the up and
down arrow keys to browse through
the list of fonts will preview the se-
lected text in that font. Most recently
used fonts appear at the bottom of
the list. Both TrueType and Open-
Type fonts are supported.

Font effects include Bold, Italic,


Outline, and Underline. If [Thickness] is set to a number greater than 0, the [Outline]
checkbox will change the face of the text to transparent, keep-
ing only the outline. Adjust the value of [Thickness] to change the
width of the outline.

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Compix Media GenCG Document No: 2.3.001 Revision: 1.1 Updated: 4/19/2012
Chapter 3 Object Design

Spacing Attributes Leading


Change the spacing between lines
of text with the [Leading] field.
[Spacing], or kerning, adjusts the
space between each character.
The [Spacing (%)] field adjusts the
space between words.

Spacing

Spacing (%)

Font Size
Changing the value in [Height] will
affect the overall size of the text,
whereas changing [Width] will only
affect the width of the text. Size
can also be changed by using the
mouse to click and drag on one of
the eight adjustment points.

Adjustment Point

Font Thickness
Change the thickness of each
character.

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Compix Media GenCG Document No: 2.3.001 Revision: 1.1 Updated: 4/19/2012
Chapter 3 Object Design

Edge
The edge of a text object is the bor- Default Edge
der around each character. Use the
[Edge] section in the [Attributes] tab
to change the thickness and sharp- Hard Edge
ness of the edge.

Soft Edge
Edge Thickness

Shadow
Default Shadow
Use the [Shadow] section in the [At-
tributes] tab to change the softness,
position, and distance of the text
shadow. Increase Shadow
Softness & Distance

Shadow Shadow
Softness Distance

Shadow Position

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Compix Media GenCG Document No: 2.3.001 Revision: 1.1 Updated: 4/19/2012
Chapter 3 Object Design

Shape Attributes

Drawing Shapes
Create shapes, such as rectangles,
circles, and polygons, with the Shape
tool by simply clicking and dragging
on the canvas.

Shape Tool

Different shapes can be created


by selecting the desired shape in
[Attributes Control] > [Attributes] >
Tip
[Face] > [Shape Type]. Please see
Change the selected shape to another one by selecting the desired shape in [Attributes Control] >
the Face sub-section for detailed [Attributes] > [Face] > [Shape Type] drop down menu.
information.

Creating a Custom
Red Frame
Shape Point
Creating custom shapes becomes
more involved than the typical click
and drag. Certain points on the
shape can be manipulated in differ-
ent ways to create the desired effect.

Red Frame Points are reserved


specifically for corners of the shape.
The Green and Blue Frame Points
create curves between the corner Adjustment
Point
points. Just like any other object, the
Custom Shape object includes eight Green and Blue Frame Points
adjustment points for resizing.

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Compix Media GenCG Document No: 2.3.001 Revision: 1.1 Updated: 4/19/2012
Chapter 3 Object Design

Add a Frame Point


Right-click on a Green or Blue
Frame Point and select [Add a
Frame Point] or hold down the left
mouse button then right-click. This
turns it into a Red Frame Point to be
used as another corner. Note that
new Green and Blue Frame Points
were created between the new and
old Red Frame Points.

New Red Frame Point

New Green and Blue Frame Points

Convert to Line
Convert a curved line to a straight
line by right-clicking on the Green
or Blue Frame Point and selecting
[Convert to Line] or by double click-
ing. This straightens the Green and
Blue Frame Points between the Red
Frame Points.

Remove a Frame Point


Right-click on a Red Frame Point
and select [Remove a Frame Point]
or hold down the left mouse button
then right-click. This will remove
the selected Red Frame Point and
straighten the line between the
remaining Red Frame Points.

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Compix Media GenCG Document No: 2.3.001 Revision: 1.1 Updated: 4/19/2012
Chapter 3 Object Design

Link/Unlink
Right-click on a Red Frame Point
and select [Link/Unlink] or double
click the Frame Point. This links the
adjacent Green and Blue Frame
Points to the Red Frame Point with
orange circles. These points move
together as a straight line, creating
smoother curves.

Linked Frame Points

Face
By clicking on a shape object, the
Attributes tab automatically changes 1
to display fields related to editing
2
shapes.

1 Shape Type: Select the object shape.

2 Pen Size: If the shape is framed, select the width of the outline.

3̀ Arc Attributes: For rounded rectangle and octagon shapes, select the height and
width of the arcs or corners.

4 Animation Loop: This field only applies to animations. The default setting is 1. For
detailed information, please see the Animation Attibutes section in this chapter.

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Compix Media GenCG Document No: 2.3.001 Revision: 1.1 Updated: 4/19/2012
Chapter 3 Object Design

Shape Type
The following shapes can be cre-
ated by GenCG: box, framed box,
circle, framed circle, diamond,
framed diamond, rounded rectan-
gle, octagon, and custom shape.

Pen Size
When a framed box, circle, or
diamond is selected, the [Pen Size]
field is active. Adjust the thickness
of the frame with this field.

Arc Attributes
When a rounded rectangle or oc-
tagon is selected, the [Arc Height]
and [Arc Width] fields are active.

Arc Height = 80.0 Arc Height = 30.0

Arc Width = 40.0 Arc Width = 60.0

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Chapter 3 Object Design

Edge
The edge of a shape object is the
Hard Edge
border around the shape itself. Use
the [Edge] section in the [Attributes]
tab to change the thickness and
sharpness of the edge.

Soft Edge

Edge Thickness

Shadow
Increase Shadow
Use the [Shadow] section in the [At- Softness & Distance
tributes] tab to change the softness,
position, and distance of the shape’s
shadow.

Shadow Shadow
Softness Distance

Shadow Position

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Chapter 3 Object Design

Animation Attributes

Face
By clicking on a shape object, the
Attributes tab automatically changes
to display fields related to editing
shapes.

1
2

1 Animation Loop: Select the number of times the animation loops before continuing
on to the next page. 0 forces the animation to loop indefinitely until manually bringing in the
next page. 100 will loop the animation infinitely, even when the Run Mode is set to [Auto].

2 Scale to Full Screen: When setting an animation as a background image, check


this box to scale the animation to the entire screen. Full screen animations have an Anima-
tion Loop automatically set to 0.

Scale to Full Screen


This option is only available when
setting an animation (such as a
*.tad) as a background. Since some
animations are small, this option will
automatically scale the object to the [Scale to Full
Screen] un-
dimensions of the screen. checked

To insert an animation as a back-


ground, go to [Insert] > [Back-
ground...] and change the Files
of Type field to [Animation Files]
before opening.

Tip
In order for the [Scale to Full Screen]
option to register, the background [Scale to
image must be selected by holding
Full Screen]
checked
down the Alt button then clicking
on the background.

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Chapter 3 Object Design

Color Tab

Face, Edge, and


Shadow
Click corresponding button to
1
change the color for the object’s
face, edge, and shadow. A color
2
swatch is provided to the right of the
button as a preview.

1 Face: Select the color for the face of the object.

2 Edge: Select the color of the edge of the object.

3̀ Shadow: Select the color for the shadow of the object.

Palette
Click corresponding button to
2
change the color for the object’s

face, edge, and shadow. A color
1 4
swatch is provided to the right of the
5
button as a preview.

1 Gradation: Select the color gradation of the object.

2 RGB Level: Enter a specific color value.

3̀ Transparency: Select the amount of transparency for the object.

4 Angle: Control the angle of the color gradation.

5 Bi-Directional: Allows the first color of the gradation to sandwich the second color.

6 Color Palette: Select the desired color from one of the available color palettes.

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Chapter 3 Object Design

Gradation
First select the position to be
changed by clicking on the [Top],
[Both], or [Bottom] button. Select-
ing [Both] will change the top and
bottom colors at the same time. A Position Color
color swatch is provided to the right
of the buttons as a preview.

Angle
Change the angle of the object’s
gradient. The angle can be adjusted
from -90 to 90.

Angle = 0 Angle = 90

Bi-Directional
Checking the [Bi-Dir] box sandwich-
es the second gradation color be-
tween the first color. It also makes
the width field active. Change the
number in this field to increase or
decrease the width of the center
color.

Color Palette
There are 5 pages of color palettes
available in GenCG. Click on the
up and down arrow buttons to view
them.

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Chapter 3 Object Design

Texture
Map graphic formats, such as *.tga,
*.bmp, or *.jpg, to shapes and text.
Simply click on the texture screen
to browse for the desired image file.
A thumbnail preview of the texture
appears in the texture screen along
with the name of the file.

To detach the texture from a se-


lected object, simply click on the
texture screen again.

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Chapter 3 Object Design

Clock/Timer Tab

Setting
Once a clock or timer has been
selected from the canvas, the Clock/ 1
Timer tab becomes available to
2
change its settings.

1 Mode: Select whether the object is a clock or timer.

2 Format: Enter a specific Format for the clock or timer.

3̀ Duration: Select how long the clock or timer is to be displayed on the page.

4 Start & End: Select the start and end numbers for the timer.

Format
Select a predetermined format
from the dropdown list of common
formats or type in a custom format.
The Time Format Notation section
has been provided for easy access
to the shorthand used in GenCG.

Exact Time Sound


Assign a WAV format sound file to
the clock object. The sound will play
every hour on the hour. The [Sec.]
field sets the number of seconds Example
before the top of the hour that the
Setting WAV File Beginning Time
WAV file will start playing.
in Sec. (hour:minute:second)

0 XX:00:00

5 XX:59:55

10 XX:59:50

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Chapter 3 Object Design

Object Right Click Options


Selecting an object on the Edit Window and right-clicking displays a different set of commands for each object type. This section will
cover all the differences and similarities.

General Options
This sub-section will cover the right
click options that are applicable to
all objects. Please see other sub-
sections for unique options to each
object type.

Edit Functions
This section contains the basic func-
tions of any editor: cut, copy, paste,
and delete.

Assign Alias
Aliases are used when integrating
GenCG templates with AutoCast for
dynamic updates. Use [Assign Alias]
to enter the desired alias name.

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Chapter 3 Object Design

Group/Ungroup
Group multiple objects together.
Text, shape, and image objects can
be grouped together. Animation ob-
jects can only be grouped with other
animation objects.

Grouped Image, Text, and Shape Objects Grouped Animation


Objects

Object Lock
Lock an object in place to prevent
accidentally moving it. When an
object is locked, it is surrounded by
yellow tick marks.

Distribute Objects
Distribute any object over a range of
pages. This is particularly useful for
logos that must appear on multiple
pages.

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Chapter 3 Object Design

Options Unique to
Image Objects
The right-click options that apply
only to image object types are [Re-
place Image] and [Object Info].

Replace Image
Replace an image with another im-
age. The new image retains the size
of the old image.

Object Info
Displays the image object’s informa-
tion, such as the file type, path, and
size.

Tip
[Object Info] is also relevant to
animation objects and displays the
same information.

Options Unique to Text


and Shape Objects
Text and shape objects are often
handled similarly. The right-click op-
tions that applies only to text are the
spell check options while the only
option for both of these object types
is [Save Attribute to Catalog].

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Chapter 3 Object Design

Spell Check
Right click on a word with a red
underline and suggested corrections Suggested Corrections to the
appear along with the option to add Misspelled Word
the word to the dictionary or ignore
all instances of that word in the cur- Add the Word to the Dictionary
rent file. Ignore All Instances of the
Word

Save Attribute to Catalog


Text Attributes Shape Attributes
Once the desired text or shape
object has been created, save all of
its attributes into the Style Catalog
This text is ready to have its attributes saved.
for use at another time. Attributes for This shape object is ready to have its attributes
text are saved under the Char tab saved.
and attributes for shapes are saved
under the Shape tab.

Right-clicking on the text object and selecting


Right-clicking on the shape object and selecting
[Save Attribute to Catalog] inserts the saved font,
[Save Attribute to Catalog] inserts the saved face,
face, edge, shadow, size, and other settings into
edge, shadow, and other settings into the end of
the end of the Style Catalog’s Char tab.
the Style Catalog’s Shape tab.

Later, any text can be changed to the attributes in Later, any shape can be changed to the attributes
the Style Catalog by dragging and dropping the in the Style Catalog by dragging and dropping the
desired attributes onto the text object itself. desired attributes onto the shape object itself.

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Chapter

Style Catalog
4
Style Catalog Templates
Chapter 4 Style Catalog

Style Catalog Templates

Types of Templates
Background Animation Page
There are 7 catalogs to save tem-
plates to: Background, Animation,
Page, Color, Character, Shape, and
Image. Register newly designed
styles of text, shape, and lower
thirds as templates to reapply them
to other objects and pages quickly
by just dragging and dropping.

Color Character Shape Image

Right Click Options


Right-click anywhere within the
Style Catalog window to open the Catalog of
Backgrounds
options shown in the image on the
left.

Right clicking on the catalogs below


the tabs of the Style Catalog opens
a different set of commands. These
commands actually correspond to
those of the [Catalog] list of options.

Right Click on Window Right Click on Catalog

Edit Functions
This section contains the basic func-
tions of any editor: copy, paste, and
remove.

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Chapter 4 Style Catalog

Rename
Give the thumbnail a different name.
This option is only available for the
Background, Animation, and Image
tabs.

View
View changes the way the Style
Catalog items are viewed. Default
shows both the thumbnails and
names of each template.

Icons and Names Icons Only Names Only

Icon
[Change Icon] allows the thumbnail
icon to be replaced with another
image. The object remains the same
regardless of the icon.

Change Icon
Set the icons to small or large.
Larger icons will display more detail
and are the default setting for Back-
ground, Animation, Page, Shape,
and Image tabs.

Large Icons Small Icons

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Chapter 4 Style Catalog

Catalog
The [Catalog] list of options reflects
the same commands as that of right
clicking the catalog. These com-
mands create, open, and close the
selected catalogs.

[New] and [Open...] are only avail-


able for Page, Color, Character, and
Shape tabs.
Default Catalog Create a New Close the New
Tip Catalog Catalog
New catalogs can be saved as a
catalog (*.cat) file once an attribute
is saved into the tab.

Tip
Catalogs are useful in that they
can separate the Style Catalog into
different television shows, sports, or Default Catalog Open an Existing
even college courses. Catalog

Add Folder
Add all attibutes from a folder into
the the Style Catalog as a new
catalog. This option is only available
to the Background, Animation, and
Image tabs.

Refresh
The Background, Animation, and
Image tabs read from a particular
folder. To add files, simply paste Refresh to view
them into these folders and use the new templates.
[Refresh] option to view them in
GenCG.

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Chapter 4 Style Catalog

Saving Templates to
the Style Catalog
There are two main types of tem-
plates that can be saved: attributes
and pages.

Saving Attributes
Attributes of text and shape objects
are saved in the same fashion.
Simply right click on the desired
object and select [Save Attribute to
Catalog]. Attributes from text objects
automatically save in the Char tab
and attributes from shape objects
are saved in the Shape tab.

Saving a Text Attribute

Saving a Shape Attribute

Saving Pages
Save all the objects on a page as
an uneditable template within the
Style Catalog. Right click on the
background of the desired page and
select [Save Page to Catalog]. The
template automatically saves in the
Page tab.

Saving a Page Template

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Chapter 4 Style Catalog

Saving Color
Save a color from the Color tab in
the Attributes Control window to the
Style Catalog. Simply drag and drop
the color thumbnail from the Color
tab to the Style Catalog’s Color tab.

Saving a Color Template

Using Templates from


the Style Catalog
To use the templates saved in the
Style Catalog, simply drag and
drop. There are some subtle dif-
ferences depending on the type of
template in use.

Background Template
Backgrounds in the Back tab are Drag and Drop
files pulled from the linked folder. from Back Tab
To use these templates on a page,
just drag and drop it into the back-
ground.

Animation Template
Animations are used from files in
the Animation folder. Saving new
animations to this folder adds them
to the Style Catalog in GenCG. To
use an animation, simply drag and Drag and Drop
drop it from the Animation tab to the from Animation

canvas. Tab

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Chapter 4 Style Catalog

Page Template
If a page is saved in the Page tab,
all attributes of the page will be
registered as a template. Drag and [Save Page to
drop the template onto a page to Catalog]

replace the whole page with the


new template.

Tip
Saving a page to the Style Catalog Drag and Drop
creates an uneditable template. To from Page Tab
keep text fields editable, select all
text objects before saving to the
Style Catalog.

Color Template
Color templates are saved from the
Color tab in the Attributes Control win-
dow. Color templates can be used for
changing text and shape objects by
just dragging and dropping the color Drag and Drop
template onto the desired object. from Color Tab

Character Template
If text objects are saved in the Char
tab, attributes of the text (such as
[Save Attribute
color, texture, and font) will be regis-
to Catalog]
tered as a template. Drag and drop
the template onto a text object to ap-
ply the attributes to the selected text.

Drag and Drop


from Char Tab

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Chapter 4 Style Catalog

Shape Template
If shape objects are registered in
the Shape tab, attributes of the
object (such as color, texture, size, [Save Attribute
and shape) will be registered as to Catalog]
a template. Drag and drop the
template onto the page to use the
shape template.

Tip
A shape object can be replaced by
Drag and Drop
a shape template by drag and drop-
from Shape Tab
ping the template directly onto the
shape object.

Image Template
Images are displayed from files in
a particular folder. Saving new im-
ages to this folder adds them to the
Style Catalog under the Image tab. Drag and Drop
To use an image, drag and drop it from Image Tab
onto the canvas.

Saving Catalogs
Create a new catalog under one
of the Style Catalog tabs and it
appears as an empty catalog. Once
the appropriate template is added
to that catalog, GenCG asks to
save the catalog with a new name.
Catalogs are saved as a *.cat file in
C:\Users\User_Name\Documents\
Compix\GENCG\CATS folder.

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Object Alignment
Chapter 5
Selecting Multiple Objects

Aligning Objects

Changing Object Size with a Master Object

Order of Layers
Chapter 5 Object Alignment

Selecting Multiple Objects

There are situations when it becomes necessary to adjust attributes of multiple objects collectively. For this situation, there are a few
methods to select multiple objects at the same time.

Selecting Multiple
Objects
Using the Shift or Ctrl Key
Select all desired objects whil holding
down the Shift or Ctrl key. If an object
is clicked again while the shift key is
pressed, it becomes deselected.
Shift Click Ctrl Click

Using the Mouse


Drag the mouse over multiple objects
to select them. The selection must
cover the entire object for it to be
Drag with the Mouse
selected.

Using the Edit Menu


Click [Edit] > [Select All] to select all
objects on the current page.

Select All
Ctrl A

Creating Copies of
Objects
There is a simpler way to make
copies of any object other than
copying and pasting. This method
consists of holding down the Ctrl
button then clicking and dragging
the object. The mouse will drag
away a brand new copy of the
object.

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Chapter 5 Object Alignment

Aligning Objects
It is very difficult to adjust each object one by one when there are many objects in one page. Situations arise when multiple objects
need to be collectively aligned. GenCG provides various alignment tools in the Toolbar for quick and easy access.

Alignment Related Adjust Selected


Icons in the Toolbar Objects to the
Area Same Size as the
Align Master Object

Screen Objects Changing Order


Align Align

Screen Align
Screen Align moves the selected
objects according to the Guides.

Align Objects Vertically or Horizontally

Align Objects to a Particular Position

Horizontal
Align Objects Vertically or
Left Center Right
Horizontally
Note that these options only change
either the vertical or horiztonal value
of the objects, keeping the opposite
value the same. Top

Vertical Center

Original
Bottom

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Chapter 5 Object Alignment

Align Objects to a Top Left Top Center Top Right


Particular Position
Note that these options change both
the vertical and horiztonal value of
the objects, overlapping the object
layers so that only the red shape is
visible.

Center Left Center Center Right

Original

Bottom Left Bottom Center Bottom Right

Area Align
Area Align moves the selected
objects according to the triangle
markers in the x and y axes.
Align Objects Vertically or Horizontally

Align Objects to a Particular Position

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Chapter 5 Object Alignment

Horizontal
Align Objects Vertically or
Left Center Right
Horizontally
Note that these options only change
either the vertical or horiztonal value
of the objects, keeping the opposite
value the same.
Top

Vertical Center

Original Bottom

Align Objects to a Top Left Top Center Top Right


Particular Position
Note that these options change both
the vertical and horiztonal value of
the objects, overlapping the object
layers so that only the red shape is
visible.

Center Left Center Center Right

Original

Bottom Left Bottom Center Bottom Right

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Chapter 5 Object Alignment

Objects Align
Objects Align moves the selected
objects according to the master
object. The master object is the
object which is last selected and will Align Objects Vertically or Horizontally
have the eight adjustment points
around it.
Align Objects to a Particular Position

Master Object Secondary Object

Tip
Changing the Master Object

Currently the red object is selected as a Click Select another secondary object to change
Master Object. the Master Object, in this case blue.

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Chapter 5 Object Alignment

Align Objects Vertically or Horizontal


Horizontally Left Center Right
Note that these options only change
either the vertical or horiztonal value
of the objects, keeping the opposite
value the same. The blue shape is
Top
the Master Object.

Vertical Center

Original
Bottom

Align Objects to a
Particular Position Top Left Top Center Top Right
Note that these options change both
the vertical and horiztonal value of
the objects, overlapping the object
layers so that the red shape is vis-
ible on top. The blue shape is the
Master Object.
Center Left Center Center Right

Original

Bottom Left Bottom Center Bottom Right

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Chapter 5 Object Alignment

Changing Object Size with a Master Object

Changing the Width of an Object with a Master Object

Master Object

Changing the Height of an Object with a Master Object

Master Object

Changing the Width and Height with a Master Object

Master Object

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Chapter 5 Object Alignment

Order of Layers

Changing the Order of


Layers

Tip
Animation objects can be arranged Ctrl Shift

using this method as well, but only in


Bring Backward
MultiLayer Page Mode.

Ctrl Shift Ctrl Shift

Bring to Front Bring Forward

Ctrl Shift

Bring to Bottom

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Chapter 5 Object Alignment

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Chapter

Effects Tab & Page Modes


6
Effects Tab

Still Mode

Roll and Crawl Mode

Typing Mode

MultiLayer Mode
Chapter 6 Effects Tab & Page Modes

Effects Tab
Transition Effects
What Effects Do on Page Modes
Transition effects can be applied in
all page modes. Effects are used for Still Mode
In and Out transitions between pag-
Effects apply on Page In/Out (on whole Page)
es. In MultiLayer Mode, effects can
also be used on individual objects as Roll & Crawl Mode
In and Out transitions as well.
Out effect only (scroll stops at end then transitions out)

Typing Mode

Page In (on Background), Page Out (on whole Page)

MultiLayer Mode

Page In/Out (on Background), Object In

The Difference Between


In and Out Effects In Effect
In effects occur as the page or A When the In effect is set, a page or object appears with the desired
object appears. Out effects occur as effect from Page B to Page A.
B IN
the page or object disappears from
view.

Out Effect
CG Page
A When the Out effect is set, a page or object disappears gradually
with the desired effect from Page A to Page B.
On-air Screen
B OUT

Effect Patterns Cut Effect Typing Effect


Here is a list of effect patterns that Cuts in and out to black space. Rolls the page up. Can only be used in
may be useful to know. Roll Mode.
No Effect Typing Effect
Cuts in and out directly, without black Crawls the page from right to left. Can
Tip space. only be used in Crawl Mode.
To activate the Overlay Effect, click on the
Overlay Effect Roll Effect
[No Effect] button twice. Overlay Effect
Use as an out effect to overlay the cur- Rolls the page up. Can only be used in
cannot be used with Roll or Crawl Mode.
rent page on the next page. Roll Mode.
Blink Effect Crawl Effect
Click Twice
Creates a blinking effect. Set the blink- Crawls the page from right to left. Can
ing speed in the Effects tab. only be used in Crawl Mode.
Fade Effect Scroll Pass Effect
Fades the page or object. Can only be used with Roll or Crawl
Mode. This forces the page to continue
scrolling off screen without interruption.

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Chapter 6 Effects Tab & Page Modes

Effects Tab
The Effects tab contains all the tran-
sition effects available to pages and
objects in GenCG. Transitions are 1 2
adjustable by selecting the pattern,
speed, and display time.

1 Transitions: Adjust the transitions for the page and object.

2 Effects: Select the type of desired effect from this list.

Transitions
There are three types of transitions:
In, Out, and Object. In effects occur 1
as the page appears. Out effects 2 3̀ 4
occur as the page disappears from 5
view. Object effects occur when the
object appears on the page. Each of
these three transition types has the 1 Transition Effect: Select the pattern of the transition effect to be used.
same options to customize.
2 Transition Speed: Adjust the speed of the effect by either typing in the number or
using the sliding bar. For Roll and Crawl Mode, this becomes the speed of the scroll.

3̀ Blinking Speed: If the Blink effect is selected, this field becomes active to change
the blinking speed.

4 Transition Display Time: Adjust the amount of time between transitions.

5 Object Transition Auto Run: When checked, all objects on the page will
automatically appear with their selected transition effects, even if the Run Mode is set to
[Manual].

Tip
Transition Display Times differ depending on which transition. This field for the [In] transition controls the display
time of the page or how long the page stays on air before beginning the Out transition. The Transition Display
Time for [Out] transitions controls the delay between pages, adding a “blank space” for the set amount of time.
For the [Object] transition, this field controls the length of time between this object appearing and the next object
appearing on the page. In order for the Transition Display Time to function correctly for the [Object] transition, the
Object Transition Auto Run box must be left unchecked.

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Chapter 6 Effects Tab & Page Modes

Still Mode

Applying a Transition
Effect in Still Mode
Transition effects in Still Mode are
applied to the entire page, not each
object individually. Still Mode is the
default Page Mode.

Still Mode: The page and objects appear at the same time with the desired In and Out
transition effect.

Roll and Crawl Mode

Speed of Scroll
As shown in the previous Effects Tab
section, the Transition Speed field
and slider also act as the speed con-
trol for scrolling pages.The minimum
is 1 and the maximum is 9.9.

The speed of scrolls can be changed


while on air with the - & + but-
tons on the keypad.

Scroll Area
The scroll area can be set using the Please see Chapter 7: Mask Effect for more information on this applica-
tion.
Mask Effect option.

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Chapter 6 Effects Tab & Page Modes

Typing Mode

Applying Typing
Transition Effects
Typing Mode refers to the effect in
which letters appear on the screen
one by one in a certain interval. The
speed in which the letters appear
is adjustable through the Attributes
tab. The Typing field can range from
1 (fastest) to 1000 (slowest).

MultiLayer Mode

Applying Transition
Page Background
Effects on Each
Object
In MultiLayer Mode, transition
effects can be applied to each
object.

MultiLayer Mode: The page background Object #1


appears first, then the objects appear sepa-
rately with each desired transition effect. All
objects are brought off air simultaneously
with the Out effect.

Object #2

Object #3

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Chapter 6 Effects Tab & Page Modes

Special MultiLayer Mode


Effects
MultiLayer Mode also has special
effects disigned especially for this
page mode. These effects are indi-
cated by an “M” located on the lower
left of the effect.

MultiLayer Effects

Object Transition Auto


Run
Checking the box under [Obj] forces
each object to automatically begin
their In effect whether or not the Run
Mode is set to [Auto].

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Chapter

On-Air
7
Run Tab
Mask Effect

On-Air Shortcuts
Chapter 7 On-Air

There are few ways to play pages on-air as well as control what is currently on the air.

Run Tab

Run Tab
The Run tab allows for the control of
the playback. 2
1

1 Start & End Page: Select the start and end page numbers from the Page List.

2 Mode: There are 6 different playback styles available, allowing for more or less auto-
mation on the page in and out transitions.

3̀ Loop Options: Set the number of loops and the delay time between loops in min-
utes and seconds. Loop Wait is only available when [Auto] is selected in Mode.

Mode Run Modes and their Effects


Run Mode is what can give GenCG
(In/Out) Adds a break between pages. Each page triggered manually.
more automation when playing Manual
pages from the Page List. There (In) Does not add a break between pages. Each page triggered manually.

are three basic modes -- Manual,


(In/Out) Adds a break between pages. Each page triggered automatically.
Auto, and Cut -- for which each are
Auto
separated into In/Out transitions or (In) Does not add a break between pages. Each page triggered automatically.

just In transitions.
(In/Out) Adds a break between pages. Each page triggered manually. Disregards effects.
Cut
(In) Does not add a break between pages. Each page triggered manually. Disregards effects.

Run Mode Without Page Breaks Run Mode With Page Breaks
Preview Program Preview Program

Page 2 Page 1 Page 2 Page 1

Page 3 Page 2 Page 2 Blank

Page 3 Page 2

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Chapter 7 On-Air

Mask Effect

Mask Effect
Creates a display area on the can-
vas. Click on the [Mask Effect] but-
ton and create a box. The box can
be moved and resized as necessary.
The area within the box will be dis-
played on air while the area outside
of the box will remain blank.

The image to the right is a page in


Roll Mode. The text rolls up from the
bottom of the screen and is only vis-
ible through the Mask Effect box.

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Chapter 7 On-Air

On-Air Shortcuts
The keyboard is yet another way to control how pages get on-air in GenCG.

Shortcuts while On-Air (Num Lock Must Be Turned Off)

1 Stop 2 Pause Scroll

*
Num

Must Be Turned Off


Lock / - 3 Decrease Scroll Speed

7 8 9
Home Pg Up

8 Page Number Input


4 5 6 + 4 Increase Scroll Speed

1 2 3
End Pg Dn
Enter

Tip 7 Cut In
0 .
Ins Del 5 Load (In/Out)
While on air, pressing
[0(Ins)] on the keypad
then pressing [Enter] 6 Clear
will load the previously
played page.

1 Stop: Stops playing the current scroll, clock, timer, and object effects on the page. In effects will continue to play but Out effects will not.
2 Pause Scroll: Pause the current Roll or Crawl page.
3 Decrease Scroll Speed: Decreases the scrolling speed.
4 Increase Scroll Speed: Increases the scrolling speed.

5 Load (In/Out): Used to play pages In and Out in sequential order. Press once to bring the next page to Preview, press again to bring the
page in Preview to air.
6 Clear: Page Out without transition effects.
7 Cut In: Page In the current page without transition effects. This functions only when nothing is previously loaded to Preview.

8 Page Number Input: Input a page number then press [Enter] to load the page into Preview.

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Chapter

Scheduler Suite
8
Introducing Scheduler Suite

Menu Options
Chapter 8 Scheduler Suit

Introducing Scheduler Suite

What is Scheduler
Suite?
The Scheduler Suite in GenCG was
made specifically to make bulletin
board applications easier than ever
before. Schedule an unlimited num-
ber of files for timed playback. Just
choose a file, adjust a few settings, 1
click [Start], and walk away knowing
that the file will play on time.

To open the Scheduler Suite, simply


go to [Tools] > [Run Scheduler Suite]
or press the Ctrl Alt C
buttons. 2 3̀

1 Schedule Window: This window displays the list of Schedule Items along with
some details such as start and stop times, the GenCG file being played, which pages will
be played, and how many loops.

2 Schedule Item Buttons: Create, edit, and delete Schedule Items.

3̀ Scheduler Control: Start and stop this list of Schedule Items.

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Chapter 8 Scheduler Suit

Menu Options
The Scheduler Suite has its own set of Menu Options available for scheduling files which are completely different than those of GenCG.

File Menu
The File Menu contains all options
regarding Scheduler files.

New and Open Scheduler File Name


Open a new Scheduler file with
[New] or open an existing file with
[Open...]. A Scheduler file consists
of a saved list of Schedule Items.
The [Error File Open...] option opens
a Scheduler file that was saved un-
der a previous version of GenCG. A Schedule Item List of Schedule Items

Save
Save a Scheduler file or change the
name of the current file with [Save
As...]. Files are saved as a GenCG
Schedule File (*.gsc).

Exit
Close the GenCG Scheduler Suite
and any opened files.

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Chapter 8 Scheduler Suit

Edit Menu
The Edit Menu contains all options
regarding the editing of Schedule
Items.

Insert...
Creates a new Schedule Item
through the new window that ap-
pears. Fill in all necessary fields and 1
click [OK] to add the Schedule Item
to the Scheduler list.

1 Start Date & Time: Select the starting date and time for the Schedule Item.

2 Stop: The Set Stop section allows for the choice to set a stop date and time to have
the file immediately stop. Choose also to let the file play out to completion. If the [Set Stop]
box is checked, the Stop Date & Time section will be active to select the ending date and
time.

3̀ File: Choose the GenCG file to use for this Schedule Item.

4̀ Start & End Pages: Select the Start and End Pages within the GenCG file.

5̀ Loop: If the [Set Stop] box is left unchecked, [Loop] becomes available. Select the
number of times to loop the file before ending.

6̀ Description: Enter a description to easily identify this Schedule Item.

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Chapter 8 Scheduler Suit

Edit...
Opens the Schedule Item window
to edit the selected Schedule Item.
Change fields as necessary and
click the [OK] button to return to the
Scheduler list.

Delete
Delete the selected Schedule Item
from the list.

Playback Menu
The Playback Menu contains the
Start and Stop functions for the
Scheduler file. [Start] will begin
bringing the Schedule Items to air at
the appropriate times. [Stop] takes
all Schedule Items off air and will no
longer play out any Schedule Items.

Tip
Be sure to click the [Start] button prior
to the Schedule Items’ start times.

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Chapter 8 Scheduler Suit

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Appendix
GenCG Shortcut List

Scheduler Suite Shortcut List


Appendix

GenCG Shortcut List

▶File
New File Ctrl + N Open File Ctrl + O

Open All Files in Folder Alt + O Close File Ctrl + W

Close All Files Ctrl + Alt + W Save File Ctrl + S

Save As Alt + S Save All Files F3

Import GEF Ctrl + E Export GEF Ctrl + Alt + E

Save As Text File Ctrl + Alt + S Save As Image Alt + Shift + S

▶Edit
Undo Ctrl + Z Redo Ctrl + Y

Cut Ctrl + X Copy Ctrl + C

Paste Ctrl + V Delete Del or Shift + Del

Select All Ctrl + A Group/Ungroup Ctrl + G

Cut Page Ctrl + Shift + X Copy Page Ctrl + Shift + C

Paste Page Ctrl + Shift + V Go To Page F4

Find Ctrl + F Replace Ctrl + R

Bundle Attributes Ctrl + Shift + O Match Attributes Ctrl + Shift + S

Unlock Template Ctrl + U

▶View
Guides Alt + U Grid Alt + D

Live View F5 Preview Window F12

Page Window F11 View Text Ctrl + Alt + V

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▶Insert
Insert GenCG Document Alt + G Insert File As Text Alt + X

Insert Template Ctrl + Shift + T Insert Image Sequence Ctrl + Alt + I

Insert Background Image


Sequence
Ctrl + Alt + B Insert Image Ctrl + P

Insert Background Ctrl + Shift + P Insert Clock/Timer Ctrl + T

Insert Animation Alt + A Replace Image Alt + P

Distribute Objects Ctrl + D Insert New Page Alt + N

▶Tools
Cancel Select Esc Run Scheduler Suite Ctrl + Alt + C

Multiple CG Controller Alt + M Controller Ctrl + Alt + G

Adjust Safe Area Ctrl + Alt + U Options Ctrl + Alt + O

Spell Check F8 Mask Effect Alt + K

▶Help
About GenCG Shift + F1

▶Arrange
Send to Front Ctrl + Shift + Up Arrow Send to Back Ctrl + Shift + Down Arrow

Send Forwards Ctrl + Shift + Right Arrow Send Backwards Ctrl + Shift + Left Arrow

▶Object Options
Lock/Unlock Alt + L Select/Text/Shape Tool Toggle Ctrl + Shift + M

Assign Alias Ctrl + Shift + A Save Attribute to Catalog Ctrl + Alt + A

Save Page to Catalog Ctrl + Alt + P Object Info F1

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Appendix

▶Play
Take In Ctrl + Enter (Keypad) Take Out Ctrl + .(Del) (Keypad)

Keypad / Num Lock Off

/ Stop * Pause Scroll

- Decrease Scroll Speed + Increase Scroll Speed

Enter Load (In/Out) .(Del) Clear

0(Insert) Cut In/Previous Page Load 0-9 Page Number Input

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Scheduler Suite Shortcut List

▶File
New Scheduler File Ctrl + N Open Scheduler File Ctrl + O

Save Scheduler File Ctrl + S

▶Edit
Insert New Schedule Item Ins Delete Schedule Item Del

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