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Global/Local: Media Literacy For The Global Village

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Reyy Arboleras
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Global/Local: Media Literacy for the Global Village

By

Barbara J. Walkosz, Tessa Jolls and Mary Ann Sund

Paper Submitted for


International Media Literacy Research Forum
Inaugural Meeting
Ofcom
London
14-16 May 2008

Published by OfCom with permission. © 2008, Barbara J. Walkosz, Tessa Jolls and
Mary Ann Sund; incorporating Q/TIPS framework, © 2002-2007 Center for Media
Literacy, www.medialit.org
Global/Local: Media Literacy for the Global Village

H. Marshall McLuhan believed that the “linking of electronic information would


create an interconnected global village” by collapsing communication space and time
barriers thus enabling people to interact and live on a global scale (Barnes, 2001;
McLuhan, 1962; McLuhan & Powers, 1989). Today the global village acts as a metaphor
for the complex interconnected electronic world that McLuhan predicted would emerge
and provides a framework for helping us analyze our relationship with the media today
and most importantly prepare for the future (Gozzi, 1996; McLuhan & Powers, 1989).
The globalization of the media, characterized by the internationalization of television
programming, worldwide internet access, and cell phone technology, has indeed
connected the world in an unprecedented manner. Because the media have often been
identified as a “superpeer” replacing traditional socializing agents (Strasburger &
Kaszdin, 1995) attention must be given to the ramifications, both positive and negative,
of a hyper-mediated world on youth today. This paper addresses the evolution of the
global village and its profound impact on youth (worldwide) through a discussion of how
global and local interests intersect in a media-saturated environment. We offer media
literacy education as a means through which young global citizens can navigate this
“global village” in order to become fully engaged – yet autonomous -- members of both
their local and global communities.

The Global Village: Media Use Today


McLuhan might be amused, vindicated, or reified knowing that the global village is
open 24/7. Youth currently spend an average of 6.5 -8 hours per day interacting with a
wide range of media including television, magazines, videos games, books, radio, the
Internet, and cell phones (Roberts, Foehr, & Rideout, 2005; Livingstone & Bovill, 2001;
Lenhart et al., 2007). In fact, younger generations are often described as “screenagers”
instead of “teenagers” because they are always looking at or interacting with some type
of screen often simultaneously (Rushkoff, 2006). For example, in a typical week, at least
81% of teens report that they will engage in some form of media multi-tasking, using
more than one form of media at one time such as working on the computer and listening
to music or talking on the telephone (Foehr, 2006). A number of recent reports provide
additional supportive data regarding this pervasive media use.
While television remains the most often used media, 3 plus hours per day, of
Generation M (Roberts, Foehr, & Rideout, 2005), other media are prevalent when the
television is off. (Note: the lowest rates of multi-tasking occur during television viewing).
Of these, digital media are playing an increasingly predominant role:
• 93% of teens have been online (Roberts, Foehr, & Rideout, 2005)
• 63 % of teens have a cell phone (Lenhart, et al., 2007)
• 62% of Millenials (12-14) are using their cell phones for entertainment
(Deloitte & Touche, 2007)
• Social Media (teens) (Lenhart, et al., 2007)

2
o 55% belong to a social networking site and have posted profiles on
sites like My Space and Facebook
o 59% of all teens or 64% of teens who are online report a wide range of
content creating activities
o 35 % of all online teen girls and 20% of online teen boy have a blog
o 57% of teens watch “You Tube Videos”
o Teens also actively engage in downloading media: (“Kids age 12 to
14”, January, 2008)
 Video: 7.1 times per month
 Music videos: 5.7 times per month
 Music: 4.2 times per month
 Games: 3.1 times per month
 Ring tones/ring tunes:2.8 times per month

Jenkins (2006) writes that the development of social media has also contributed to the
development of a “participatory culture” that extends beyond the posting or downloading
of media. For example, teens reported not only posting media but then also discuss what
they have posted – almost a meta-communication; 47% of online teens have posted
photos where others can see them, and 89% of those teens who post photos say that
people comment on the images at least "some of the time" (Lenhart et al., 2007). In
summary, youth are interacting with some form of media almost constantly. Smaller
screens, such as cell phone and MP3 players, continue to grow in popularity as do social
media, such as social networking sites and content creation activities.
It is important to contextualize how this media use occurs in the global village – a
24/7 multi-media global world. Prior to the emergence of this global village, the local
village provided an environment in which everyone knew everyone else over a period of
time and under many circumstances. Parents and other known adults provided a daily
filter through which youth learned about differing values, lifestyles and points of view.
Today through the media, local is now global. The village has become so large that filters
are no longer provided through human interaction, but through technology itself, with V-
Chips, parental controls and other software solutions. But these digital filters are still not
capable of delivering the discernment that human judgment renders, and the sheer
volume of media interaction in the global village precludes much discussion with
children about individual messages. Yet parents, educators and concerned adults continue
to see the need for providing a way to help the young interpret the messages they receive
and to understand their responsibility in producing messages through which they interact
with the global village. And all the while, through this global interconnectedness, the
global becomes local and the local becomes global.

The Global Village: Where Global is Local and Local is Global


Globalization is a phenomenon involving the integration of economies, cultures,
governmental policies, and political movements around the world. The concept of
globalization, as applied to the media, has resulted in McLuhan’s prediction of a
connected global village. However, today’s village is not one in which all members are
homogenously connected but rather it is a complicated and interdependent environment

3
that has enormous political, social, and economic ramifications worldwide (Hobbs, 2007;
Kraidy, 1992; McChesney, 2001; Moran 2006).
The global media environment allows audiences to share “the same television
programs, desire the same products, and even see each others’ lives portrayed through the
media while living apart geographically” (Moran, 2006, p. 288). Commercial global
media conglomerates provide common access to television programming, music, film,
and websites (McChesney, 2001). It has been said that youth from different countries
may have more in common with each other than they do with their own families because
of these common media platforms. Indeed, it was believed the exportation of primarily
U.S. programming would lead to cultural imperialism and result in cultural dominance, a
homogenous audience, and a loss of local cultural values (Schiller, 1993; McChesney,
2001). However, rather than a “direct effects” model, a more complex and
interdependent view of global media has emerged – it is one that examines the global
media through a framework of “hybridity” or “glocalization” (Kraidy, 1992; Kraidy,
1996; McChesney, 2001).
Glocalization has been defined as “the interpenetraion of the global and the local,
resulting in unique outcomes in geographic areas” (Ritzer, 2003); “a process whereby
global corporations tailor products and marketing to particular local circumstances to
meet variations in consumer demand (Maynard, 2003, p. 6); or a means to “analyze the
ways in which social actors construct meanings, identities and institutional forms within
the sociological context of globalization” (Guilanotti and Robertson, 2006).
In the context of global media, glocalization offers a lens through which we can
understand how “audience members negotiate meaning (of mediated texts) through their
own specific cultural lens that is absolutely influenced by both local and global forces”
(Moran, p. 288). Kraidy (1992) writes that such interpretations recognize the relationship
of both the “homogenizing effect of global media as well as the role of local
interpretation in the communication processes” (p. 469). These intersections are
particularly critical in the context of media directed to youth as media has been identified
as a primary socializing agent and influence on identity formation. Media convey values,
lifestyles and points of view which may or may not be consonant with local values,
lifestyles or points of view, and censorship and technology filters cannot provide the
input needed to help youth and adults alike to determine which messages to value and
circulate. Education and empowerment for audiences are now being seen as more
important than ever to gain understanding and agency. Thus, the emergence and
relevance of an educational approach -- media literacy -- is now underpinned by a global
media environment that blends global and local perspectives.
Glocalization (the intersection of global and local) of media has conceptualized in
a number of ways; in this essay we will focus on the following: (1) how local culture
influences the interpretation of global media; (2) how global programming has been
adapted to fit local cultures; and (3) how the local can become global
Local Interprets Global: First, glocalization can be thought of as how local
cultures influence the interpretation of global media. The exportation of successful
American programming to youth and adults dominates the global mediascape across
cable and satellite television channels and in movie theaters. For example, Viacom’s
“Nickelodeon channel has expanded to 100 countries worldwide and provides global
internet access to nick.com, nickjr.com, nick-at-night.com and tvland.com” (Moran,

4
2006, p. 289). In a similar case, Disney has now has over 20 international sites in Asia,
Latin America, and Europe. In most cases, exported programs do not really contain
culturally “diverse messages but rather are often only dubbed in the local language
offering the same stories, product tie-ins and ideologies to a global audience” (Moran,
2006). Thus, local cultures are left to determine the meanings of this imported media.
Current research suggests that perhaps local cultures interpret these media texts in
the light of their own cultural values and norms rather than completely adopting the
exported messages. For example, a case study in the Philippines concluded that a wildly
popular imported telenovela (soap opera) does not change or alter social views but rather
reinforces commonly-held Philippine class ideologies for viewers (Santos, 2006).
Similarly, study in consumer research disputes the myth of a homogenous global youth
culture and define the youth market as one that interprets and reworks global cultural
practices and meaning to fit into their local contexts” (Kjeldgaard & Askegaard, 2006).
Thus the location of consumption of the global culture influenced identity formation; for
example, in Denmark, identity construction was articulated more at the individual level
while in Greenland it was articulated at the collective level. Kjeldgaard and Askegaard
note:
“in the Danish context, this manifests itself in handling the multitude of cultural
opportunities handed down by the parent culture; in the Greenland context, it
means negotiating a positive identity away from the deprivation and postcolonial
celebration of ethnicity, which were the projects of the parent culture there” (p.
245).
In this case, the global youth culture was found to be mediated by the environment in
which the youth found themselves.
Global Produces Local. The second conceptualization of the global/local
relationship is one in which global programs actually localize their content to ensure
cultural appropriateness. For example, Sesame Street, a global product, enters into local
partnerships to co-produce programming that is culturally significant (see Moran, 2006
for a detailed description of this process). Such collaborations provide audiences with an
“alternative to mass-produced entertainment fare” (p. 299). While such collaborations are
rare, they do provide a model for the true integration of both local and global.
In programming that is more representative perhaps of hybridity, MTV Arabia
and MTV China are producing programs that adapt the MTV format to local cultures.
Using both imported media and local artists, the MTV programs represent how a
primarily western media format is adapting to cultural and political norms in local
programming (Fung, 2006; Chudy, 2007). Fung (2006) writes that in China, “MTV
maximizes its ability to maneuver within the local culture” with an emphasis on Western
music frameworks. On MTV Arabia, in addition to imported media, Partick Samaha the
general manager of MTV Arabia stated that “we've created programs that are an Arabic
version of MTV programs ...it is the first time that programs like this will really reflect
the youth culture here, but we've been mindful all the way about respecting the local
culture."
Local Becomes Global. Third, the mechanisms are in place where now the local
can become global. For example, “global media corporations such a Sony have been
producing films with local companies in China, France, and India” thus offering these
countries global distribution mechanisms. In the same manner, global distribution and

5
production partnerships are also being established in countries where devotion to local
music is passionate, such as Brazil (McChesney, 2001). And such distribution networks
have created a stream of exports from around the globe to American markets including
the films of Bollywood and the burgeoning Asian film industry as well as the popular
Japanese Anime’ to name a few.
The current research on the impact of the Internet suggests another mediated
location where the local becomes global and the global becomes local. Jenkins (2006)
points out that the new media has been identified as the harbinger of digital democracy
and embraces the emergence of online communities that reflect “changes that cut across
culture and commerce, technology and social organization.” In one study of the Chinese
web sites of the 100 top global brands, Maynard and Tian (2004) identified a glocal
strategy was being employed in cyberspace. In this case, 58 of the 100 top brands offered
a Chinese website that displayed high attention to localization positioning the brand as
local but with a global reach.
The interweaving of global and local can be viewed as one in which we must pay
attention to both the source of the media and to the audience, and the interaction between
the two, affecting both. One reason why this is important is because of the obsequious
nature of the media today. This pervasiveness of the media has a certain set of
implications, as we discuss in the next section.

Influence of the Media in Identify Formation


Our identity is strongly influenced by the media (Buckingham, 2008); today youth
are redefining their identity via media globalization; at times we identify with what is
global and other times we take what is global and make it local This is of particular
concern as we know that media is instrumental in identity construction by youth.
Identified as a superpeer (Strasburger & Kaszdin, 1995), the media have now joined,
and in some cases replaced parents, families, peers, schools, and religious organizations
as a primary socializing agent in American society (Gerbner, et al., 1990). Children’s
exposure to mediated messages can result in both health benefits and risks across a wide
range of behaviors including nutritional habits (Crooks, 2000; Neumark-Sztainer, et al.
1999), violence (Paik & Comstock, 1994) , sexual activity (Signorelli, 1993), and tobacco
use (Pierce et al., 1998; Schooler et al., 1996). And media provides a world where youth
who live next door to each other often prefer to communicate through Facebook rather
than face-to-face. Everyone and everything are accessible yet distant and once-removed.
In this glocalized world, media are the parents and teachers, unfettered by local
custom or local control, and influenced by values, lifestyles and points of view from
throughout the globe. Rather than learning to navigate their relationship with only their
local village and its customs, children must learn to navigate their relationship with this
global village from an early age: an imperative which can’t be denied.
Yet children are still children. They continue to need guidance and they continue to
need to learn the skills to become critically autonomous and now, to be capable of
navigating these global waters. In this global village, where media is often called “the
other parent,” children need to be taught an age-old process in a new way. They need to
learn in a conscious and systematic way what was once a “given” in a face-to-face world:
a set of skills for questioning their experiences, and a quick process for becoming more
discerning and more independent in making their own decisions about who and what

6
they interact with, in accordance with their own values. Where parents and teachers
aren’t present – in the media world – children must acquire and use an internalized
process through which they can parent themselves and through which they can negotiate
their relationship with media on a lifelong basis.
We offer media literacy as this discernment process which becomes internalized and
provides a means for youth to move more safely and confidently through the global
village.

Media Literacy for the Global Village


Like all great movements, media literacy began at the grassroots as parents,
educators and concerned citizens began to see that if media was to play a pivotal role as
childrens’ teacher, that children would still need to have a way of filtering through the
messages so that wise choices, in accordance with acceptable community norms, are
possible. Formal education, not just censorship or control, was seen as an avenue through
which to help young people understand their choices and to help question the values
represented through the media.
Media literacy has its roots in the 1960’s through the 1980’s through the work of
pioneers like McLuhan, Sister Bede Sullivan and Fr. John Culkin, among others. Barry
Duncan, an early media literacy advocate from Canada, reports that early conferences in
Canada, beginning in 1990 at the University of Wales, Ontario, started attracting a second
wave of people interesting in addressing concerns about media. Today, the field has
continued to grow to the point where it is represented in as global a way as the media
itself. Gradually, perceptions about what media literacy is – and what it isn’t – have
emerged as meeting the demand for educating citizens capable of navigating the global
village has increased. Understanding that demand is a starting place for understanding
media literacy.
In today’s global society, citizens need the skills to access, analyze, evaluate,
create and interact with media information 24/7. The goal is not so much to be able to
store information, but to process information efficiently and effectively, so that we
understand and are able to conduct our lifelong relationship with media by being:

• Efficient information managers. We need to access information quickly and be


able to store information effectively so that we can access it again.
• Wise consumers. We need to understand the messages that come our way and
make wise individual decisions, using the information We have.
• Responsible producers. Today, everyone can be a producer, and in producing, it
is important for all of us to consider the audience and the society we live in, to
provide an enlightened approach to media production.
• Active participants. In using media, in deciding to buy products or to cast or
ballot, we are sending messages and voting and participating in society. We not
only buy a product or a service, but we buy an organization’s advertising and
communications, and we buy the worldview that the organization’s
communication represents. Our votes count, and so does our own expression.

7
Where would a company or a university or a nonprofit or an entertainer or an
executive or a politician be without us, the audience?

This vision illustrates what a “media literate” citizen might be like. But though this
vision is admirable and universal, it is not enough. There must be a pathway to creating
such media literate citizens, and that pathway must be clear and paved. In the past 30
years, the field of media literacy education has emerged to organize and promote the
importance of teaching this expanded notion of what an educated citizen is.
At first, media literacy was seen as teaching children about media – how
advertising works or how to analyze the nightly news telecast. But in her landmark book
“Literacy in a Digital World: Teaching and Learning in the Age of Information,”
Kathleen Tyner (1998) posited that media education is more about education than it is
about media. For Tyner, media education “expands literacy to include reading and
writing through the use of new and merging communication tools. It is learning that
demands the critical, independent and creative use of information” (p. 196).
Today, the field has matured to a greater understanding of its potential, not just as
a new kind of literacy but also as the engine for transforming the very nature of learning
in a global mutltimedia environment (Thoman and Jolls, 2004). As noted by the
Partnership for 21st Century Skills (2003), “Students will spend all their adult lives in a
multi-tasking, multi-faceted, technology-driven, diverse, vibrant world – and they must
arrive equipped to do so” (p. 4). Media literacy, grounded as it is in inquiry-based,
process-oriented pedagogy, offers not a new subject to teach but rather a new way to
teach and even more important, a new way to learn.
Learning happens anywhere and everywhere, 24/7. Increasingly it occurs most
powerfully through the convergence of media and technology. Video games, for
example, are not just mindless entertainment. According to literary scholar, James Paul
Gee (2003), they are actually quite intricate learning experiences that have a great deal to
teach us about how learning and literacy are changing the modern world. In What Video
Games Have to Teach Us About Learning and Literacy, Gee identified 36 learning
principles built into good games and predicted that video games are the forerunners of
powerful instructional tools in the future.
It is this convergence between media and education, between entertainment and
learning, that is driving major change in the sources and the content of what we learn and
how we learn in today’s world. Media literacy is not needed in the future, it is needed
now, urgently, to assure that our citizens are equipped to make the decisions and
contributions a global economy and global culture demand of them.
A recent study by the American Diploma Project (2004), an organization
composed of representatives from Achieve Inc., the Education Trust and the Thomas B.
Fordham Foundation, echoes the need for closing the gap between the classroom and
“real life.” Their research indicates that high school students are poorly prepared for
college and the job market, and that employers and postsecondary institutions “all but
ignore the diploma, knowing that it often serves as little more than a certificate of
attendance” because “what it takes to earn one is disconnected from what it takes for
graduates to compete successfully beyond high school” (American Diploma Project,
2004, p. 1).

8
The American Diploma Project (2004) called for rigorous national standards to
better reflect the challenges faced by high school graduates. This is good news for
advocates of media education. National standards in all countries would ensure that
every child has access to this valuable instruction. Furthermore, it would lead to a
consistent, measurable definition of media literacy and to a set of competencies to guide
curriculum development.
Certainly the need for a common vocabulary and common understanding of what
media literacy is, and how to deliver it, is useful in going forward and in avoiding
censoring, boycotting or blaming the media. Instead, media literacy may be seen to
advocate a philosophy of empowerment through education, calling for the ability to
access, analyze, evaluate and create media in a variety of forms, thereby enabling citizens
world-wide to participate in life in a global media world
Although media literacy is ideally suited for an educational context, it is clearly
not limited to children or to the K-12 classroom. Adults, too, need the opportunity to
gain the skills they now find missing in their educational background. Health and
religious communities as well as the business world can all make valuable contributions
to educating adults.
Even the technology, entertainment and media industries have a valuable role to
play. Media are powerful teachers. Their power can be a key component of a successful
mandate to help all citizens become fluent in 21st century skills. As noted in the
Partnership for 21st Century Skills (2003) report, “As the world grows increasingly
complex, success and prosperity will be linked to people’s ability to think, act, adapt and
communicate creatively” (p. 10).
If media literacy is to emerge as a global force, with a standard vocabulary and
common understanding, what are some characteristics of media literacy that provide this
commonality?
First, media literacy helps individuals explore their deep and enduring
relationship with media. In 1989, Eddie Dick, Media Education Officer for the Scottish
Film Council, developed the Media Triangle, which illustrated the relationship between
Text, Production and Audience. Understanding this relationship is fundamental to
understanding the power dynamic between these three elements involved in media
interactions.
In looking at a common brand identity or logo, for example, it becomes evident
that we as an audience have a shared understanding of the text – the logo – that was
produced by a particular organization. We did not necessarily “ask” for this
understanding, but because of repeated exposure to the brand, we have internalized or
taken in an understanding of what the brand means and how we may have interacted with
it in the past, perhaps through product purchases. The producer has established a
relationship with us, the audience. This relationship was established through the text,
which is the brand identity. Yet we as the audience exert the ultimate power over the
relationship when we consciously decide to engage or not.
Second, the focus of media literacy is on process rather than content. The goal of
media literacy is not to memorize facts about media or even be able to make a video or
design a website. Rather, the goal is to explore questions that arise when one engages
critically with a mediated message – print or digital. It involves posing problems that
exercise higher order thinking skills – learning how to identify key concepts, make

9
connections between multiple ideas, ask pertinent questions, identify fallacies, and
formulate a response. It is these skills, more than factual knowledge, that form the
foundation of intellectual inquiry and workplace productivity, and that are necessary for
exercising full citizenship in a democratic society and a global economy (Thoman and
Jolls, 2004)
Such skills have always been essential for an educated life, and good teachers
have always fostered them. But they too often emerge only as a by-product of mastering
content areas such as literature, history, the sciences and mathematics. Learning and
process skills are seldom taught explicitly. But if we are to graduate students who can be
in charge of their own continual learning in a media culture, we must “incorporate
learning skills into classrooms deliberately, strategically and broadly” (Partnership for
21st Century Skills, 2003, p. 4). As writer Alvin Toffler (as cited in Partnership for 21st
Century Skills, 2003) pointed out, “The illiterate of the 21st century will not be those who
cannot read and write, but those who cannot learn, unlearn and relearn” (p. 4). By its very
nature, media literacy education teaches and reinforces 21st century learning skills.
Third, media literacy education expands the concept of text to include not just
written texts but any message form – verbal, aural, or visual (or all three together!) – that
are used to create and then pass ideas back and forth between human beings. Full
understanding of such a text involves not just deconstruction activities – that is, taking
apart a message that already exists – but also construction activities – learning to write
their opinions an ideas with the wide range of multimedia tools now available to young
people growing up in a digital world.
Fourth, media literacy is characterized by the principle of inquiry – that is,
learning to ask important questions about whatever you see, watch or read:

• Is this new scientific study on diet and weight valid?


• What are the implications behind the idea of ranking my friends on a
social networking site?
• What does it mean when the news reporter talks about a “photo-op?”

With a goal of promoting healthy skepticism rather than cynicism, the challenge
for the teacher (or parent) is not to provide answers but to stimulate more questions – to
guide, coach, prod and challenge the learner to discover how to go about finding an
answer. “I don’t know: How could we find out?” is the media literacy mantra.
How could we find out? Is a question, of course, that opens up many more
questions. And how we even approach the question determines what answers we might
find. Inquiry is also a messy process because one question leads to another and yet
another. To keep inquiry on course and to provide a way to be able to master a process of
inquiry, curriculum specialists look for a comprehensive framework to provide guidance
and overall direction. Core concepts of media literacy, rooted in media studies by
academics from throughout the world, have evolved as a way to express understanding of
common media characteristics. Various adaptions of core concepts have been developed,
including eight core concepts used in Canada as a way of structuring curriculum.
The Center for Media Literacy (CML), one of the pioneering media literacy
organizations in the United States (U.S.), provided a framework in 2002 through the
release of its original CML MediaLit Kit™. Designed to provide a framework for

10
learning and teaching in a media age, the CML MediaLit Kit features Five Core Concepts
for Media Literacy, and provided Five Key Questions for deconstruction of media
messages. Recognizing that skills of critical analysis are just as important during media
production, in 2007 CML also developed Five Key Questions for construction of media
messages. This then completed the CML framework for analysis, called
Questions/TIPS (Q/TIPS) by addressing questions from the viewpoint of both consumers
and producers.
Based on the work of media scholars and literacy educators in the U.S. and from
around the world, each of the Five Key Questions flows from a corresponding Core
Concept and provides an entry point to explore the five fundamental aspects of any
message in any medium: authorship, format, audience, content and purpose. Starting
with simple versions of the questions for young children and moving on to more
sophisticated analyses for adults, students of all ages can learn how to apply the questions
to a wide variety of messages. Because the questions are succinct, media literacy
literature includes a wide variety of “guiding questions” to help to tease out the deepest
understanding possible.
Learning to ask the Five Key Questions is like learning to ride a bike or to swim:
it takes practice and usually is not mastered the first time out. Once learned, however,
the process becomes automatic as users build the habit of routinely subjecting media
messages to a battery of questions appropriate to their age and ability.
As the cornerstone of the media literacy process, the Center for Media Literacy’s
Five Key Questions provide a shortcut and an on-ramp to acquiring and applying critical
thinking skills in a practical, replicable, consistent and attainable way. They are an
academically sound and yet an engaging way to begin and they provide curriculum
developers with a useable structure.
Teachers are often called upon to teach critical thinking, but seldom given
guidance on “how.” The CML framework, Questions/Tips (Q/TIPS) provides a point of
entry and a quick process for continued skill development on a lifelong basis (see next
page):

11
CML’s FIVE CORE CONCEPTS AND KEY QUESTIONS
FOR CONSUMERS AND PRODUCERS
Media Deconstruction/Construction Framework

CML’s Questions/TIPS (Q/TIPS)


© 2002-2007 Center for Media Literacy, www.medialit.org
# Key Words Deconstruction: CML’s 5 Construction:
CML’s 5 Key Core CML’s 5 Key
Questions Concepts Questions
(Consumer) (Producer)
1 Authorship Who created this All media What am I
message? messages are authoring?
constructed.
2 Format What creative Media Does my message
techniques are messages are reflect
used to attract my constructed understanding in
attention? using a format, creativity
creative and technology?
language with
its own rules.
3 Audience How might Different Is my message
different people people engaging and
understand this experience the compelling for my
message same media target audience?
differently? message
differently.
4 Content What values, Media have Have I clearly and
lifestyles and embedded consistently framed
points of view are values and values, lifestyles
represented in or points of view. and points of view
omitted from this in my content?
message?
5 Purpose Why is this Most media Have I
message being messages are communicated my
sent? organized to purpose
gain profit effectively?
and/or power.

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CML’s Five Key Questions of Media Literacy apply to both deconstruction, or
analysis and consumption of media messages, as well as construction, or production of
media messages.
When we “consume” or analyze media messages, we have no control over the
content of the message. Instead, we only control the meaning that we make from the
message and how we might want to respond to that meaning in our thought processing or
in making decisions or taking action. We can accept or reject it, but unless we “remix”
and “rehash” the message, we cannot change it until we enter into an active production
process.
But when we “produce” or construct media messages, we do control the content
of the message to the extent that we have autonomy or self-awareness. Yet we always
bring ourselves to the message, with all of our experiences and knowledge that inevitably
affect the content of our messages, because by definition, human beings have imperfect
understanding, and each human being is unique. In constructing a message, we have
many more decisions to make. We are not just deciding how to make meaning from our
own message, but through our construction techniques, we are also influencing how
others might make meaning from it and possibly reacting to input from others. We have
both personal and social power, and therefore personal and social responsibility toward
our audience. Where there is communication, there is audience, even if it is an audience
of one!
The Five Core Concepts apply in both the case of consumption and production of
media; however, the Five Key Questions that stem from each of the Five Core Concepts
are slightly altered because consumers have a different point of view from producers, and
this point of view affects the “voice” of the questions, from the passive voice for
consumers to the active voice of producers.
The process of analysis encouraged by the Five Key Questions and the Five Core
Concepts informs the decision-making or actions that we may take. This decision-
making/action process is represented through CML’s Empowerment Spiral. The
Empowerment Spiral starts with:
• awareness of an issue or message,
• analysis through the Five Key Questions,
• reflection through processing our learning, and
• action -- whether we decide to take action or not.
Media literacy is about understanding our relationship with media, about how we
make meaning from a media product and about understanding the greater role of media in
society. Though being media literate implies a broader skill set than simply evaluating a
media product, evaluating a media product always involves the skills of media literacy.
Each of the following of CML’s Key Questions are explained from the standpoint of
Deconstruction/Consumers (Thoman & Jolls, 2002) and of Construction/Producers (Jolls,
2007):

13
Deconstruction/Consumers
CML’s Key Question 1: Who Created This Message?

This question addresses the Core Concept that “All media messages are
constructed” and explores the issue of authorship. Whether we are watching the nightly
news, passing a billboard on the street, or reading a political campaign flyer, the media
message we experience was written by someone (or probably many people), images are
captured and edited, and a creative team with many talents put it all together. However,
as the audience, we do not get to see or hear the words, pictures or arrangements that are
rejected. We see, hear or read only what was accepted! What is important for critical
thinking is the recognition that whatever is “constructed” by just a few people can tend to
become “the way it is” for the rest of us.
Helping people understand how media are put together – and what may have been
left out – as well as how media shape what we know and understand about the world we
live in is a critical first step in recognizing that media are not natural but constructed, just
like a house is built or a car manufactured. Contrary to popular opinion, media are not
windows on the world, nor are they even mirrors reflecting the real world. What they
are, in truth, are carefully manufactured cultural products.

Construction/Producers
CML’s Key Question 1: What Am I Authoring?

Again, this question addresses the Core Concept that “All media messages are
constructed” and explores the issue of authorship. When we look at a building, for
example, we see that a church looks differently than a house; an office building looks
differently than a retail store. Whether someone tells us what type of building it is or not,
we recognize the building for what it is due to the way that it’s built or put together; the
elements that make up the construction of the building cue us as to how the building is
used. And someone, or a team of people, decided what those construction elements ire
going to be and then actually put the building together, piece by piece.
The same is true of media. When we decide to “manufacture” media, we as
author decide what type of building we will make and what construction elements to use
so that the building’s purpose is recognizable to others. Whether it’s an advertisement or
a logo, a billboard or a social networking page, a videogame or a novel, all media
constructions exemplify certain characteristics that must be present for the construction to
be recognized. Then, these elements are carefully put together to meet the author
specifications, whatever they may be.
Authors, designers, developers and producers – however they are labeled -- all
create their own media environments, just as builders create physical environments.
When we enter or create a media world, we leave the real world behind.

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Deconstruction/Consumers
CML’s Key Question 2: What creative techniques are used to attract my attention?

Flowing from the Core Concept that “Media messages are constructed using
creative language with its own rules,” this line of questions examines the creative
components that are used in putting it together – the words, music, color, movement,
camera angle and many more.
Most forms of communication – whether newspapers, television game shows or
horror movies – depend on a kind of “creative language”: scary music heightens fear,
camera close-ups convey intimacy, big headlines signal significance. Understanding the
grammar, syntax and metaphor system of media, especially visual language, not only
helps us to be less susceptible to manipulation but also increases our appreciation and
enjoyment of media as constructed cultural artifacts.
The best way to understand how media are put together is to do just that – make a
video, create a game or develop an advertising campaign. The more real-world the
project is, the better. The four major arts disciplines – music, dance, theatre, and the
visual arts – also can provide a context through which one gains skills of analysis,
interpretation and appreciation along with opportunities to practice self-expression and
creative production.

Construction/Producers
CML’s Key Question 2: Does my message reflect understanding in format,
creativity and technology?

Again flowing from the Core Concept that “Media messages are constructed using a
creative language with its own rules,” this question explores McLuhan’s famous saying
that “the media is the message.” Often, the media determine a great deal about the
message. If we are using cellphones to communicate, our messages had better be short
and compact! If we are producing film to communicate, we had better know how to
make a film and how to use the language of film to communicate with our production
team. And if we want a message to resonate with powerful emotions or with compelling
facts, we must be clearly aware of what these are and we had better be the master of
crafting a particular form of message, whether it’s entertaining, informing, persuading or
participating.
Having a deep knowledge of the arts is also helpful in mastering the creative
languages of media construction. Theatre requires knowledge of storytelling techniques;
dance and motion demands understanding of choreography; music involves knowledge of
tempo and instruments and orchestration; visual arts require knowledge of perspective
and line and form and color.
And technology plays a role, too, because the technology provides the tools and also
the environmental constraints in which the tools can be used in cases like videogames or
websites or search engines. Before making or breaking the rules, we must first know and
understand what the rules are.

15
Deconstruction/Consumers
CML’s Key Question 3: How might different people understand this message
differently?

Flowing from the Core Concept that “Different people experience the same media
message differently,” this question examines how who we are influences how we
understand or respond to a media text.
Each audience member brings to each media text a unique set of life experiences
(age, gender, education, cultural upbringing, etc.) that when applied to the text – or
combined with the text – create unique interpretations.
We may not be conscious of it, but we are all (even toddlers) constantly trying to
make sense of what we see, hear or read. The more questions we can ask about what we
and others are experiencing around us, the more alert we can be when it comes to
accepting or rejecting messages. And hearing other’s interpretations can build respect for
different culture s and appreciation for minority opinions, a critical skill in an
increasingly multicultural world.

Construction/Producers
CML’s Key Question 3: Is my message engaging and compelling for my target
audience?

Again flowing from the Core Concept that “Different people experience the same
media message differently,” this question acknowledges that not all messages are
designed for all audiences. Creative techniques alone are not enough to attract the
attention of an audience, because each audience and indeed, each individual is different.
The more we know about the audience we are appealing to, the better chance we have of
engaging that audience, whether the audience is one person or many. And if the audience
is engaged, the audience will feel compelled to take in our message and possibly even
view or hear or interact with our entire message, from start to finish.
When we go to see a movie, we never “see” the same movie as our neighbor or friend.
We can only see through our own eyes. Yet media appeals to life experiences that we
have in common, or otherwise we would have no interest in the message. It is for this
reason that advertisers “target” audiences, sometimes to reach the widest audience
possible, and sometimes to reach only a select few. But in either case, knowledge of the
audience and data about the audience helps provide understanding in reaching the
audience efficiently and effectively, hopefully for mutual benefit. The producer affects
the audience, while the audience affects the producer.

Deconstruction/Consumer
CML’s Key Question 4: What values, lifestyles and points of view are represented
in – or omitted from – this message?

This question explores the content of a media message and flows from the Core
Concept that “Media have embedded values and points of view.”

16
Because all media messages are constructed, choices have to be made. These
choices inevitably reflect the values, attitudes and points of view of the ones doing the
constructing. The decision about a character’s age, gender or race mixed in with the
lifestyles, attitudes and behaviors that are portrayed, the selection of a setting (Urban?
Rural? Affluent? Poor?), and the actions and reactions in the plot are just some of the
ways that values become “embedded” in a television show, a movie or an advertisement.
Even the news has embedded values in the decisions made about what stories go first,
how long they are, what kinds of pictures are chosen and so forth.
What is significant about this question is not the fact that ideas and values are
embedded but that value-laden information reinforces – or challenges – how we interpret
the world around us and the people in it. If we have the skills to rationally identify both
overt and latent values in a mediated presentation, whether from the media or from a
coworker, we are likely to be much more tolerant of differences and more astute in our
decision-making to accept or reject the overall message. Being able to recognize and
name missing perspectives is a critical skill as we negotiate our way each day of our lives
through an increasingly multicultural society.

Construction/Producers
CML’s Key Question 4: Have I clearly and consistently framed values, lifestyles and
points of view in my content?
Again flowing from Core Concept that “Media have embedded values and points
of view,” this question asks producers to confront themselves. Because we are ourselves
as individuals, we always bring ourselves – our values, our life experience and our points
of view – to our messages. Yes, we can represent other voices and other viewpoints to
the best of our ability, but there is never a way for us to represent all other voices;
necessarily, someone or something is always left out. Because we are human, we can
only aim to be fair and balanced, or admittedly biased in our viewpoints, but we can
never be truly objective or provide perfect information.
Instead, when we present our message to our audience, we am selecting and
framing the content that we are presenting according to our own priorities. Perhaps we
consider the needs of the audience or perhaps not. The more clearly and consistently we
frame and select our content, the more readily our audience can identify the lifestyles,
values and points of view we are presenting, and determine whether that frame suits them
or not.

Deconstruction/Consumers
CML’s Key Question 5: Why is this message being sent?

With Key Question 5, we look at the motive or purpose of a media message.


Recognizing the fifth core concept that “Most media messages are constructed to gain
profit and/or power,” we use this line of questioning to determine whether and how a
message may have been influenced by money, ego, influence or ideology. To respond to
a message appropriately, we need to be able to figure out why it was sent.
Much of the world’s mass media today were developed as moneymaking
enterprises and continue to operate as commercial businesses. So when evaluating a
specific media message, it helps to know if profit is the purpose. A commercial influence

17
over entertainment media may be more tolerable to many people than, say, a commercial
influence over the news. But with democracy at stake almost everywhere around the
world, citizens of every country need to be equipped with the ability to determine both
economic and ideological spin.
The issue of message motivation has changed dramatically since the Internet
became an international platform through which groups and organizations – even
individuals – have ready access to powerful tools that can persuade others to a particular
point of view. As an exercise in power unprecedented in human history, the Internet
provides multiple reasons for users of all ages to be able to interpret rhetorical devices,
spot faulty reasoning, verify sources and recognize the qualities of legitimate research.

Construction/Producers
CML’s Key Question 5 Have I communicated my purpose effectively?

Again based on the Core Concept that “Most media messages are constructed to
gain profit and/or power,” Key Question 5 asks producers to evaluate the effectiveness of
the communication in reaching their ends.
If we are going to send a message, we must have a reason or a purpose.
Generally, there are three reasons: we want to persuade or influence or inform someone
of something, and as a result, we have a power motive (defining power as neutral and in
its broadest sense!). Or we want them to buy something that we are selling, and so we
have a profit motive. Or perhaps we have a mix of both a profit and a power motive,
where we want to sell the world on a new idea and a new product at the same time.
These motives are not necessarily good nor bad, but purpose is always present, regardless
of attempts to be fair or balanced.
Behind media messages there is always intent. Inherently, there is nothing wrong
with profit or power; they can be honorable and serve the public good. Is our intent to
make the world a better place? Does our message provide mutual benefit for individuals
and for the social good, as well? These are among the questions we must ask of
ourselves.

The CML MediaLit Kit was created to help make media literacy more accessible
as a discipline through a convenient and credible “packaging” of the Core Concepts and
Key Questions. In doing so, the hope was to establish a common vocabulary and labeling
through which to build curriculum and training for media literacy as a building block for
21st century skills. It provides, for the first time, an accessible integrated outline of the
foundational concepts needed to organize and structure teaching activities across the
curriculum, across cultures and across disciplines. Through systematic professional
development and parental education, adults master both the Core Concepts and the Key
Questions plus gain the conceptual know-how to organize media literacy learning in
school and nonschool venues.
The vision of media literacy is to put all individuals ultimately in charge of their
own learning, empowering them to take an active rather than a passive role in acquiring
new knowledge and skills. In a sense, using this methodology provides risk management,

18
hopefully making wise choices possible. The Five Key Questions and Five Core
Concepts serve as the “big ideas” or the “enduring understanding” that curriculum
specialists look for to generate the thinking, organizing and communicating competencies
called for by the Partnership for 21st Century Skills and its allies. Together, they are a
unique contribution to 21st century education and a powerful set of tools for preparing not
only a flexible and proficient workforce but also informed citizens who understand, share
in and contribute to the public debate.
The response to the publication of the CML MediaLit Kit has been world-wide,
attesting to the global interest in media literacy and in tools that make media literacy
accessible to all. The Center for Media Literacy has received inquiries from every corner
of the globe, asking for permission to use the MediaLit Kit and sometimes, to translate
the materials. An organization from Columbia, South America, translated CML’s book,
Literacy for the 21st Century, into Spanish. An organization from Sao Paulo, Brazil,
translated it into Portuguese. The list goes on…and this is all testimony to the
international nature of media literacy and to the fact that these concepts and questions are
truly boundaryless.
In this glocalized world we live in, access to content and the accumulated
knowledge of centuries is limitless and yet in its very vastness, ultimately the enormity of
it all is inaccessible to the human mind. And so it is still the human mind and the human
spirit that we have in common, and though we may no longer need to pass along a
storehouse of knowledge to our children, we still need to pass along the spirit of the
village and the notion that indeed, parents and other responsible adults raise each and
every child. Media literacy is a way to insure that this spirit lives, and that we have a
common way to process our vast knowledge and experience, a common way to
understand and to extend ourselves and our relationships with each other and the
glocalized media world.
As John Lennon famously sang in the song “Imagine,” “You may say I’m a
dreamer. But I’m not the only one. I hope someday you’ll join us. And the world will
be as one.”

About the Authors

Dr. Barbara J. Walkosz is an Associate Professor in the Department of Communication


at the University of Colorado Denver. Her scholarship and teaching focuses on the role
of mass media in society, civil discourse, political communication, and health
communication. In the area of media education she has examined the intersection of
media literacy education and smoking by middle school children; in health
communication, she has been engaged in research programs on skin cancer prevention
and social marketing. Her publications have examined such topics as the effects of health
communication programs, media representations in the LPGA, and political decision
making.

Tessa Jolls is President and CEO, Center for Media Literacy,(www.medialit.org) a


position she has held since 1999, as well as a Director, Consortium for Media Literacy.
Her primary focus is working in partnership to design and implement school and
community-based implementation programs for media literacy education. She

19
contributes to the field internationally through her speaking, writing and consulting, with
curriculum development and research projects, and through publishing and disseminating
new curricular and training materials.

Dr. Mary Ann Sund is a Director, Consortium for Media Literacy. Culminating her
career as deputy superintendent for curriculum and instruction for Arcadia Unified
School District (AUSD) in California, Mary Ann Sund has focused her work as a top
public school education administrator to provide equal access to learning and to the
engagement of students in their own learning. She continues to consult for AUSD and is
actively promoting media education through curriculum development and
implementation programs.

Center for Media Literacy (www.medialit.org): The Center for Media Literacy (CML) is
dedicated to a new vision of literacy for the 21st Century: the ability to communicate
competently in all media forms, as well as to access, understand, analyze and evaluate
and participate with the powerful images, words and sounds that make up our
contemporary media culture. CML’s mission is to help children and adults prepare for
living and learning in a global media culture by translating media literacy research and
theory into practical information, training and educational tools for teachers and youth
leaders, parents and caregivers of children.

20
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