D & Engg Module 3
D & Engg Module 3
D & Engg Module 3
MODULE 3
Manu Prasad
Asst. Professor, Dept. of ECE
AWH Engineering College, Kozhikode 08
Email : manuprasad@awhengg.org
SYLLABUS
• In brief, graphic images are used to communicate with other designers, the
client, and the manufacturing organization. Sketches and drawings:
• serve as a launching pad for a brand-new design;
• support the analysis of a design as it evolves;
• simulate the behavior or performance of a design;
• record the shape or geometry of a design;
• communicate design ideas among designers;
• ensure that a design is complete (as a drawing and its associated marginalia may
remind us of still-undone parts of that design);
• communicate the final design to the manufacturing specialists.
SKETCHING
• Layout drawings
• working drawings that show the major
parts or components of a device and their
relationship
• They are usually drawn to scale, do not
show tolerances, and are subject to
change as the design process evolves.
DESIGN DRAWINGS
• Detail drawings
• show the individual parts or components of a
device and their relationship
• These drawings must show tolerances, and they
must also specify materials and any special
processing requirements.
• Detail drawings are drawn in conformance with
existing standards, and are changed only when a
formal change order provides authorization.
ASSEMBLY DRAWINGS
• Assembly drawings
• show how the individual parts or
components of a device fit together.
An exploded view is commonly used
to show such “fit” relationships
DETAIL DRAWINGS
• These drawings are used to communicate the details of our design to the
manufacturer or machinist.
• They must contain as much information as possible while being both as clear and as
uncluttered as possible.
• There are certain essential components that every drawing must have to ensure
that it is interpreted as it is intended
• standard drawing views;
• standard symbols to indicate particular items;
• clear lettering;
• clear, steady lines;
• appropriate notes, including specifications of materials;
• a title on the drawing;
• the designer’s initials and the date it was drawn;
• dimensions and units; and
• permissible variations, or tolerances.
CAD - MODELS
3. Choose and organize the content around your purpose and your audience
• The key element is to structure the presentation to best reach the audience
• There are many different ways to organize information
• going from general concepts to specific details (analogous to deduction in logic),
• going from specific details to general concepts (analogous to induction or inference),
• describing devices or systems.
• Once an organizational pattern is chosen, no matter which form is used, the design
team should translate it into a written outline. This allows the team to develop a
unified, coherent document or presentation while avoiding needless repetition.
GUIDELINES FOR TECHNICAL
COMMUNICATION
6.Think visually
• Just as designers often find that visual approaches are helpful to them,
audiences are helped by judicious use of visual representation of information.
• Given the enormous capabilities of word processing and presentation graphics
software, there is no excuse for a team not to use visual aids in its reports and
presentations.
• A team should not allow their graphics’ capabilities to seduce them into
clouding their slides with artistic backgrounds that make the words illegible.
• As it is with words, is to know your purpose and your audience, and to use
your medium appropriately.
GUIDELINES FOR TECHNICAL
COMMUNICATION
7. Write ethically!
• All results or test outcomes, even those that are not favorable, are presented
and discussed.
• Ethical presentations also describe honestly and directly any limitations of a
design.
• It is also important to give full credit to others, such as authors or previous
researchers, where it is due
ORAL PRESENTATIONS
• Who’s Listening?
• a team planning a briefing should consider factors such as varying levels of
interest, understanding, and technical skill, as well as the available time.
• Once the audience has been identified, a team can tailor its presentation to
that audience.
• As with other deliverables, the presentation must be properly organized and
structured:
• The first step is to articulate a rough outline;
• The second is to formulate a detailed outline;
• The third is to prepare the proper supporting materials, such as visual aids or physical
models.
THE PRESENTATION: OUTLINE
• A title slide : that identifies the client(s), the project, and the design team or organization
responsible for the work being presented.This slide should include company logos.
• A roadmap : for the presentation that shows the audience the direction that the
presentation will take. This can take the form of an outline, a flowchart, a big picture slide,
and so on.
• A problem statement: which includes highlights of the revised problem statement that the
team produced after research and consultation with the client.
• Background material on the problem: including relevant prior work and other materials
developed through team research. References should be included but may be placed in a
slide at the end of the presentation.
• The key objectives of the client and users : as reflected in the top level or two of the
objectives tree.
• The key constraints that the design must meet.
• Functions that the design must perform : focusing on basic functions, and means for
achieving those functions.
THE PRESENTATION: OUTLINE
• At the earliest stages of the presentation planning, the design team should find out
what devices (e.g., overhead projectors, computer connections, projectors, and
whiteboards) are available and the general setting of the room in which it will be
presenting.
• Tips & pointers
• Limit the number of slides.
• Be sure to introduce yourself and your teammates on the title slide.
• Beware of “clutter.” Slides should be used to highlight key points; they are not a direct
substitute for the reasoning of the final report.
• Make points clearly, directly, and simply
• Use color skillfully
• Use animation appropriately
• Do not reproduce completed design tools
• Consider carefully the size and distance of the audience
PRACTICE MAKES PERFECT
• If mass, length, and time are chosen as primary quantities, then the dimensions
of force are (mass x length)/(time)2. We use the notation of brackets [ ] to
read as “the dimensions of.” If M, L, and T stand for mass, length, and time,
respectively, then
• Dimensional Analysis
• We can learn a lot about some behavior by doing dimensional analysis, that is, by
expressing that behavior in a dimensionally correct equation among certain variables
or dimensional groups.
• The basic method of dimensional analysis is an informal unstructured approach for
determining dimensional groupings that depends on constructing a functional
equation that contains all of the relevant variables, for which we know the dimensions
• We then identify the proper dimensionless groups by thoughtfully eliminating
dimensions.
SOME MATHEMATICALTOOLS FOR
DESIGN MODELING
• Focus on how to translate our design ideas into models and prototypes that
can be used to test our design concepts and communicate our ideas to the
client.
• Often the first step in such a process involves sketching or drawing our design,
we can use these representations to create the prototype or model.
• 3D representation
• as an input to a computational modeling program to simulate the design’s
performance under specified conditions;
• as an input into a variety of rapid prototyping technologies, such as 3D printing;
• to generate detailed engineering drawings of the design;
• to guide
• the tool path in computer numerical-controlled (CNC) machining
PROTOTYPES
• “It depends.”
• the size and type of the design space,
• the costs of building a prototype,
• the ease of building that prototype,
• the role that a full-size prototype might play in ensuring the widespread acceptance
of a new design,
• the number of copies of the final artifact that are expected to be made or built.
• There is no obvious correlation between the size and cost of prototyping—or the
decision to build a prototype—and the size and type of the design space.
• it is that the project schedule and budget should reflect plans for building them.
BUILDING MODELS AND PROTOTYPES