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D&D Triton Character Build

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ByTriton 5 foot 90kgs

Rogue Male Oceanus

S-15+3 W-14+3

D-18+4 Co-18+4

I-15+3 Ch-18+4

Proficiency Bonus: +5

Resistance to non-magical damage

Level 13

XP Rogue 121100/140000

Level 12

XP Sorcerer 105000/120000

Chaotic Neutral

Max HP: 153

Curr Hp: 69

Monke HP: 157

Monke AC: 12

Languages:

Thieves

Common

Ancient

Rings (60 ft) (Immortality) (4d12 +4) (Polaris)

2 Throwing Nets +4 (Diameter of 30 feet)

Armor of Etherealness (Medium) Armor Class: 18 (Speak command word, ethereal plane for 10 min)
(Lunar Crescent)

Helm (Shadow)

Cape (Freedom)
Burglars Pack

Includes a backpack, a bag of 1,500 ball bearings, 10 feet of string, a bell, 5 candles, a
crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 10 days rations, a
tinderbox, 33 matches, 10 torches, 2 grappling hooks, 40 caltrops, 2 manacles, 10 iron
pieces, 10 coal, 9 grasshopper legs, 0 bananas, 1 kneecap necklace and a waterskin. The
pack also has 2 x 50 feet of hempen rope strapped to the side of it.

In backpack:
450 SP
28 290 GP
109 PP
165 EP
15 GP x 5
10 GP x 5
15 GP x 2
100 GP x 1
4 Potions of Superior Healing
2 Vials of Poison

Skill Proficiencies:

Sleight of Hand +4, Athletics +4,

Perception +4, and Stealth +4,

Arcana +4, Persuasion +4

Feats:

- Sentinel
- Range Expert
- Alert
- Bountiful Luck
- Healer

Skills Rogue:
Sneak Attack (Lvl 2)

- Extra attack per turn

Thieves Cant

Expertise (Levels up at Lvl 6)

Cunning Action

- Extra: Dash, Disengage or Hide action per turn

Uncanny Dodge

- All damage against me halved

Evasion

- Half damage on Dex save throws and none on success

Reliable Talent

- Treat rolls lower than 10 as 10

Archetype: Swashbuckler (Lvl 6)

- Can Sneak Attack if ally within 5 feet of target


- Can Sneak Attack with every turn as long as not getting mobbed
- Add Cha + Dex to initiative checks
- Switch Bonus Action for advantage

Skills Sorcerer:

- Spell save DC = 19
- Spell atk bonus = 8
- Sorcery Points = 12
- 6 Cantrips
- 4 lvl 1, 3 lvl 2, 3 lvl 3, 2 lvl 4,
- Metamagic: Twinned Spell and Quickened Spell

Sorcerous Origin: Shadow Magic

- Dark vision
- Strength of the grave
- Hound of III Omen (AC 14)(Health 7)(+5 to hit, 2d6 +3, succeed on DC 13 or be knocked
prone)

Inspiration: Tick
Ideals: Respect for all amphibious creatures

Bonds: Atlantis

Attack Pattern:

- Sneak Attack 7d12 (if ally or me is within 5ft of enemy)


- Sneak Attack 7d12 (if opportunity attack)
- Sneak Attack 7d12 (when attacked, opportunity attack)
- Sneak Attack 7d12 (if reaction to allies being attacked)
- Sneak Attack 6d12 (no conditions)
- Sneak Attack 7d12 (no conditions)
- Normal Action
- Dash 30ft, Disengage or Hide
- Cantrips:
- Mage Hand (1 min) (30 ft) (Max 10 lb)
- Minor Illusion (sound or object) bit of fleece
- Poison Spray (10 ft radius, take 1d12)
- Firebolt (120 ft 1d10)
- True Strike (Learn targets defences) (Advantage on next attack)
- Thaumaturgy
- Spells:
- Burning hands (Lvl 1) (15 ft radius, 3d6 fire)
- Expeditious Retreat (Lvl 1)(Extra Dash action for 10 min)
- Jump (Lvl 1) (Grasshopper leg)
- Shield (Lvl 1) (Self) (+5 AC for 1 round) (Reaction)
- Hold Person (Lvl 2)(Paralyzed target for 1 minute) (Piece of Iron)
- Darkness (Lvl 2) (15 ft radius) (Only I can see for 10 min) (Piece of coal)
- Scorching Ray (Lvl 2) (3 x 2d6 fire)
- Fireball (Lvl 3) (15ft) (20ft x 8d6 if no saving throw) (Bat guano, sulfur)
- Daylight (Lvl 3) (60ft bright light)
- Dispel Magic (Lvl 3) (Stops all spells lower level, or beat spell DC)
- Ice Storm 2d8 4d6 (Lvl 4)
- Greater Invisibility (Lvl 4)
- Hallow (Lvl 5)
- Cold Cone 8d8 (Lvl 5)
- Control Water
- Chain Lightning 10d8 3 targets (Lvl 6)

Ship Crew

Shi Health 439

- 60
- 20 Orcs
- 25 Elves
- 5 Dwarves
- 9 Humans
- 1 Tiefling

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