D&D 5E - LMoP - Monster Cards
D&D 5E - LMoP - Monster Cards
D&D 5E - LMoP - Monster Cards
Medium Humanoid (Goblinoid), Chaotic Evil 200 xp Morningstar. Melee Weapon Attack: +4 to hit, reach 5 ft., one
target. Hit: 11 (2d8 + 2) piercing damage.
Armor class Hit points Speed
30 Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5
16 27 ft. or range 30 ft./120 ft., one target. Hit: 5 (1d6 + 2) piercing
(hide armor, shield) (5d8 + 5) damage, or (2d6 + 2) piercing damage in melee.
STR DEX CON INT WIS CHA
15 (+2) 14 (+2) 13 (+1) 8 (-1) 11 (0) 9 (-1)
Ghoul 1 Actions
Medium Undead, Chaotic Evil 200 xp Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
Hit: 9 (2d6 + 2) piercing damage.
Armor class Hit points Speed Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one
30 target. Hit: 7 (2d4 + 2) slashing damage. If the target is a
12 22 creature other than an elf or undead, it must succeed on a
(5d8) DC 10 Constitution saving throw or be paralyzed for 1
minute. The creature can repeat the saving throw at the end
STR DEX CON INT WIS CHA of each of its turns, ending the effect early on a success.
13 (+1) 15 (+2) 10 (0) 7 (-2) 10 (0) 6 (-2)
Skills: Stealth +6
Senses: darkvision 60 ft., passive Perception 9
Languages: Common, Goblin
Challenge: 1/4 (50 xp)
Nimble Escape. The goblin can take the Disengage or Hide
action as a bonus action on each of its turns.
Skills: Intimidation +2
Senses: darkvision 60 ft., passive Perception 10
Languages: Common, Orc
Challenge: 1/2 (100 xp)
Aggressive. As a bonus action, the orc can move up to its
speed toward a hostile creature that it can see.
Skills: Perception +3
Senses: darkvision 60 ft., passive Perception 13
Languages: --
Challenge: 3 (700 xp)
Keen Sight and Smell. The owlbear has advantage on
Wisdom (Perception) checks that rely on sight or smell.
Skills: Intimidation +2
Senses: passive Perception 9
Languages: Common
Challenge: 1/2 (100 xp)
Legendary Actions
Spell Reflection. If the spectator makes a successful saving
A spectator is a spherical monster that can be tasked with throw against a spell, or a spell misses it, the spectator can
guarding a treasure for a period not exceeding 101 years. If choose another creature within 30 feet of it that it can see. The
the treasure is stolen or destroyed before the spectator's spell affects the chosen creature instead of the spectator.
period of service has ended, the creature returns to its home
dimension. Otherwise, it never abandons its post.