Giddins, Steve - 101 Chess Endgame Tips

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101 Chess

Endgame Tips

·Steve Giddins
First published in the UK by Gambit Publications Ltd 2007

Copyright © Steve Giddins 2007

The right of Steve Giddins to be identified as the author of this work has been asserted in accordance
with the Copyright, Designs and Paten!S Act 1988.

All rights reserved. This book is sold subject to the condition that it shall not, by way of trade or
otherwise, be lent, re-sold, hired out or otherwise circulated in any form of binding or cover other
than that in which it is published and without a similar condition including this condition being
imposed on the subsequent purchaser.

ISBN-1 3: 978-1-904600-66-4
ISBN-10: 1-904600-66-2

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Contents

Introduction 6
Symbols 7
Bibliography 7
Acknowledgements 7

Kings and Pawns

I - Defying Euclid
2- The Gentlemanly Art of Shoulder-Charging
Tip 8
Tip 9
Tip 3- A Royal Pas de Deux 10
Tip 4 -The Breakthrough 11
Tip 5 More Pawn Breakthrough Ideas
- 12
Tip 6- Don't Forget about Stalemate Resources 13

Knights

Tip 7 Simplifying into a King and Pawn Ending


- 14
Tip 8- Knights Hate Rook's Pawns 15
Tip 9 - Deflections 16
Tip 1 0- Pawns on the Same Side 17
Tip 1 1 - Space is Important in Knight Endings 18
Tip 1 2- In the Footsteps of the Master 19
Tip 1 3- Exploiting a Positional Advantage 20
Tip 14 - Activity is King 21

Bishops

Tip 1 5- Barrier Reefs (Part I) 22


Tip 1 6- Barrier Reefs (Part 2) 23
Tip 1 7- Bishop and Wrong Rook's Pawn 24
Tip 1 8- King at the Rear 25
Tip 1 9- Good Bishop versus Bad 26
Tip 20 - How to Manufacture a Passed Pawn 27
Tip 2 1 - The Principle of Two Weaknesses 28
Tip 22- Not-so-Distant Passed Pawn 29
Tip 23- The Crippled Majority 30
Tip 24- Pawns Don't Move Backwards 31
Tip 25 - The Power of Two Passed Pawns 32
Tip 26 - The Power of Connected Passed Pawns 33
Tip 27- Barrier Reefs (Part 3) 34
Tip 28 - Pawn Placement 35

Knight vs Bishop

Tip 29 - Knight vs Bad Bishop 36


4 101 CHESS ENDGAME TIPS

Tip 30- The Agile Knight 37

Tip 32- Knights are Better than Bishops at Attacking Weak Pawns (Part 2)
Tip 31 - Knights are Better than Bishops at Attacking Weak Pawns 38
39
Tip 33 -Bishop vs Knight on an Open Board 40
Tip 34 -Fischer's Classic 41
Tip 35- Knight on the Rim 42
Tip 36 -The Triumph of the Two Bishops 43

Rooks

Tip 37 - Know the Basics 44


Tip 38 - The bnportance of King-Shelter 45
Tip 39- Know the Basics, Part 2 46
Tip 40 - Know the Basics, Part 3 47
Tip 41- When Two Extra Pawns Don't Win 48
Tip 42 -Pawns on the Same Side 50
Tip 43 -Defence from the Side 52
Tip 44- The Strength of the Rook at the Side 53
Tip 45 The Strength of the Rook at the Side (Part 2)
- 54
Tip 46- Karpov's Masterclass 55
Tip 47- Shoulder-Charging 56
Tip 48 - Keep the Furthest Pawn 57
Tip 49 - Passed Pawns Mean Counterplay 58
Tip 50- The Exception that Proves the Rule 59
Tip 51- More Chances with a Knight's Pawn 60
Tip 52 -Never Forget about Stalemate 61
Tip 53 Triangulation
- 62
Tip 54 New York 1 924 Revisited 63
Tip 55 -Don't Get in a Huff 64
-

Tip 56 -The Active Rook 65


Tip 57 Another Active Rook
- 66
Tip 58 -Yet Another Active Rook 67
Tip 59- When Similar is Not the Same 68
Tip 60 - Seizing Space 69
Tip 6 1 - The Weakness of Weak Pawns 70

Queens

Tip 62 - Evading the Checks 71


Tip 63 - King Safety is the Key 72
Tip 64- King Safety is the Key (Part 2) 73

Strategy and Technique

Tip 65 Exchanges to Realize a Material Advantage


- 74
Tip 66- Rooks are Better than Knights- Usually! 75
Tip 67 -When Two Pieces are Better than One 76
Tip 68- The Value of Knowing Your Theory 77
Tip 69 - Drawing with Rook vs Rook and Bishop 78
Tip 70 - When Two Rooks Beat a Queen 79
Tip 7 1 -Transforming an Advantage 80
CONTENTS 5

Tip 72 - Centralizing the King 81


Tip 73 - Transforming an Advantage 82
Tip 74- The Perils of Passivity 83
Tip 75- A Lesson in Not Hurrying 84
Tip 76- Positional Alchemy 86
Tip 77 - The Importance of Calculation 87
Tip 78 - Concrete Play 88

Tip 80- Bad Bishops are Often Good Defenders


Tip 79 - Schematic Thinking 89
90
Tip 81 - The Principle of Two Weaknesses Revisited 91
Tip 82 - Pawn-Structure Subtleties 92
Tip 83- More Breakthroughs 93
Tip 84- The Master at Work 94
Tip 85- Workmanlike Technique 95
Tip 86- A Two-Bishops Masterclass 96
be Deceptive
Tip 88 -·Overcoming the Blockade
Tip 87 -Appearances can 97
98
Tip 89 - Squeeze Play 99
Tip 90- The Power of the King 100
Tip 9 1 - Calculate Your Way to Victory 101

Tip 93 - The Importance of Playing On


Tip 92 - Fighting for Space 1 02
1 03
Tip 94- The Outside Pawn-Majority 104
Tip 95 - Too Brutal 1 05
Tip 96 - The Minority Attack 1 06
Tip 97 - Attacking the King 107
Tip 98 - The Power of Zugzwang 108
Tip 99 - Passed Pawns are the Key 1 09
Tip 1 00- Don't Forget Combinations! 1 10
Tip 1 0 1 - Positional Draw 1 11
I ntroduction

erage player. There are several reasons for this. In the first place, many players take the superficially
The endgame is probably the most neglected part of chess, especially from the point of view of the av­

logical, but fallacious, view that it is better to study openings, since if one misplays the opening badly
enough, one will not even survive into an ending. This may be strictly true, but only of very bad open­

once one has achieved this, there is no good argument for ignoring endgames any longer.
ing play. It does not need too much knowledge to enable one to play the opening reasonably well, and

Secondly, many players believe that endings are boring. I firmly believe that this is completely
untrue, and, on the contrary, the endgame is the best and most enjoyable part of chess. I hope in this
book to show why this is the case.
Thirdly, the traditional three-hour playing sessions in club and league chess have tended to militate
against reaching very many endgames, and when one did get one, the chance to play it out was usu­

local chess which has changed for the better in recent years, and the replacement of adjournments and
ally lost, due to the intervention of that dread figure, the adjudicator. Thankfully, this is one aspect of

adjudication by quickplay finishes means that endgame technique is now more important than ever.
In writing this book, I hope to give the average player a good introduction to many important
ideas and techniques in endings. The positions given include many basic, theoretical endings, and
also a significant number of more complex positions, which illustrate more general points of tech­
nique. I hope that this material will not only improve the reader's endgame play per se, but also
stimulate further study. The material I can cover in a book of this size is of necessity limited, but
there is a wealth of fine books on the endgame, and any player who wishes to study further has no
lack of opportunity to do so.

Important Endgame Principles

Many important endgame principles are illustrated in the ensuing examples, but it will be useful
here to summarise the main points of endgames:
• Material matters in endgames. This may sound trite, but it is an important point. Whereas in the
middlegame, sacrificing material to open lines and activate pieces is a standard device, it is much
less common in the endgame. While we shall see that tactics and combinations have their role in
the endgame, it is usually only in rook (and some queen) endings that piece activity is more im­
portant than an extra pawn or two. So, within reason, it pays to be a miser in the endgame.
• In similar fashion, pawn-weaknesses tend to grow in importance in endings. In the middlegame,
it is frequently a good idea to accept an isolated or doubled pawn, in order to activate one's
pieces and/or open lines. In the endgame, the simplified positions and (normally) absence of
queens tend to make such dynamic play much more difficult to achieve, and consequently static
weaknesses tend to be more important.
• We shall see much in this book on the subject of the 'principle of two weaknesses'. One weak­
ness is frequently not enough, and the key to winning many positions is to create a second weak­
ness in the defender's position, so as to stretch the defence to breaking point.
• The other cardinal endgame principle which I shall emphasize time and agairi is 'do not hurry'.
The endgame usually has a somewhat slower and less dynamic tempo than most middlegames,
and this means that careful and slow manoeuvring is often the order of the day. Numerous good
positions are spoilt by the player rushing things, when a small piece of preliminary care would
have eliminated all of the opponent's counterplay.
• Finally, it is important to have the right attitude to the endgame. There is a rather dreadful song,
from the Hollywood musical Camelot, called How to Handle a Woman, the crux of the advice
being "love her, simply love her".l don't know about women, but this is certainly the right way
to approach the endgame. As I said above, the endgame is the best part of chess, containing a
]NTRODUCFION 7

wealth of depth and beauty, and the more one studies it� the more apparent this becomes. Re­
gardless of any specific knowledge it may convey, if this book helps the reader to appreciate and
develop a love for endgames, it will have done its job.

Steve Giddins
Rochester, November 2006

Symbols
+
++
check Echt European team championship

# IZ
double check Ct Candidates event
checkmate interzona1
!! brilliant move Z wna1
! good move ECC European Clubs Cup
!? interesting move OL olympiad

tt
?! dubious move jr junior event
? bad move team event
?? 1-0
lf2_lh
blunder the game ends in a win for White
Ch championship the game ends in a draw
Cht team championship 0- 1 the game ends in a win for Black
Wch world championship (n) nth match game
Wcht world team championship (D) see next diagram
Ech European championship

Bibliography
Many of the positions used in this book were taken from my own endgame files, collected over the
past 20 or more years. Other specific references used include:
Fine: Basic Chess Endings
Panchenko: Teoria i praktika shakhmatnykh okonchanii
Beliavsky & Mikha1chishin: Winning Endgame Technique

Smyslov & Levenfish: Rook Endings


Averbakh et a1.: Comprehensive Chess Endings

Shakhmatny Biulleten, 1955-91


Shakhmaty v SSSR, 1946-91

I a1so drew on many individual players' game collections, notably those of Botvinnik, Smyslov and
others.

Acknowledgements
Thanks are due to John Saunders, Editor of British Chess Magazine, for permission to reproduce
some material, in modified form, which originally appeared in that journal. Gerard Welling's
splendid chess library supplied at least one reference which would otherwise have eluded me, as
also did Yochanan Afek, while the Gambit production team did their usua1 first-rate job.
This book is dedicated to the memory of the late A.J. ('John') Smith, for his friendship, his incalcu­
lable contribution to my chess development, and above all, for passing on his own deep love of the
endgame. Sorry I wasn't there at the end, John.
8 101 CHESS ENDGAME TIPS

----1 --]
p
--·· ------
Defying Euclid

We ate all taught at an early age that the short­ This same idea crops up in many practical
est distance between two points is a straight endings, such as the following:
line. However, there are some important differ­
ences between chessboard geometry and its Eu­
clidean equivalent.
w

Em. Lasker - Tarrasch


St Petersburg 1914

R. Reti Tarrasch had exchanged into this position


Kagans Neueste Schachnachrichten, 1921 thinking that he was winning, since his king can
stop the h-pawn, while he stands to promote a
White draws this hopeless-looking position, pawn on the queenside. Indeed, after 40 h4
because the king march 'iPg7-f6-e5-f4-g3-h2 'iPg4 41 'iPf6 c4 42 bxc4 bxc4 43 'iPe5 c3 44
does not take any more moves than the straight bxc3 a4 (D) the c3-pawn blocks the white king,
route 'oth7-h6-h5-h4-h3-h2. By using the for­ and there is no way to stop Black's a-pawn pro­
mer route, however, the white king is able to moting.
threaten to queen his own pawn, and thereby
gain vital tempi.
1 'iPg7 h4 2 <t>f6 'iirb6 (D)
2... h3 3 'iPe6 �b6 4 'iPd6 draws. w

However, after 40 h4 'iPg4 Lasker played


41 'iPg6! threatening 42 h5. After the forced
41 �4 the white king had gained a tempo to
.••

return via a different diagonal, one which is not


3 'iPeS <hc6 4 'iPr4 obstructed by White's own pawns. He drew af­
White draws because his indirect king march ter 42 'iP!S �g3 43 �e4 'iPf2 44 �dS �e3 45
has forced Black to spend two tempi on ...'iPb6 �xcS �d3 46 'iPxbS �c2 47 'it>xaS �xb3
and ...�xc6. lfl-lfl.
101 CHESS ENDGAME TIPS 9

[_ --- �- - -1
�p� The Gentlemanly Art of Shoulder-Charging

Another aspect of the chessboard geometry seen This same idea crops up in many endings,
in Tip 1 is the use of one's own king to obstruct including some spectacular endgame studies.
the enemy king's path. By marching on an indi­ Here is a typical example:
rect path to its destination, the king can, as it
were, 'shoulder-charge' the enemy king out of
the way.
w

N. Grigoriev
Shakhmatny Listok, 1931

Schlage - Ahues If White tries to bring his king to the queen­


Berlin 1921 side directly, he is defeated by a shoulder­
charge by the black king; e.g., I �g4? �c2 2
In order to win, White needs to take the �f4 (or 2 <ifi>f3 �d3!) 2...�d3 3 �e5 �c4 4
black a-pawn, without allowing Black's king to �d6 �b5 5 �c7 'iii>a6 winning. White must be
get into the corner in time. In the game, he ready to meet ...'it>xb6 by �b4, without having
failed, and Black drew after 1 'it>e6 'it>c3 2 �d6? his way blocked by the enemy king. There is
�d4 3 �c6 �eS 4 �b7 �d6 5 �xa7 �c7, etc. only one narrow path to the draw, which in­
However, by employing the shoulder-charg­ volves reaching b4 via e l.
ing technique, White could have won by 2 'it>dS! 1 �g3!! �c2 2 �2! �d2 3 �! �d1 4
(D). �2 �d2 S � (D)

This prevents the black king from getting to


d4, and wins a vital tempo. 2 'it>b4 3 'it>c6 �c4
••• The only remaining try.
4 <li>b7 'it>dS 5 'i;xa7 'iii'c6 6 �b8 and White 6 'iii>e1 'ifilc4 7 <ifi>d2 �b5 8 <iti>c3 �b6 9 'iii>b4
wins. and White has the opposition and draws.
10 101 CHESS ENDGAME 'TIPS

[TIP 3 ..
A Royal Pas de Deux

Again, the only move to draw, keeping the


distant opposition. 63 <j;lc2? loses because the
black king can go back to the kingside and pen­
etrate there. After 63...<j;le6 64 <j;lc3 (64 <j;ld2
c;i;>f6 65 'it>e2 <j;lg5 66 'ifi>f2 'iii>h4 wins for Black)
64...'it>f6 65 'iii>d4 ..tr>g5 66 'it>e5 'it>g4 Black wins.
63...<j;lcS (D)

nmman - Yusupov
Amsterdam (Donner mem) 1994

In many king and pawn endings, it is vital to


understand the distant opposition. Here, Jan
Timman shows how to use the technique to
draw a position a pawn down. White must main­
tain the opposition, else the black king will pen­ 64 'iii>cl!
etrate and win the e3-pawn. Black can get in Again, keeping the distant opposition. 64
either on the kingside or queenside, and White 'iii>d2? loses to 64...<j;lb4, when once again, the
must cover both avenues of attack. white king is outflanked. 65 'it>c2 �c4 66 <j;ld2
58 <j;lg2! <j;lb3, etc.
The only move, taking the distant opposi­ 64 ..tb5 65 'it>bt! ..taS (o)
•••

tion. 58 <j;lg3? loses to 58...<j;lg5 59 <j;lf2 <j;lh4 60


<j;lg2 <j;lg4 61 ..tr>f2 c;i;>h3, as Black gets in and
wins the e3-pawn.
58 <j;lg7 59 <j;lg1
••• w
59 <j;lg3 also draws.
59 w 60 cM1 'it>e6 61 �e2 <j;>d5 62 �d2
•••

�d6 (D)

Black tries his last trap.


66 �cl!
Distant opposition is important, but so are el­
ementary tactics! 66 'ito>a1 ? keeps the distant op­
position, but loses to 66.. .f4, promoting a pawn.
llz_lh.
After 66.. .'ifi>a4 67 �c2! White retains the
63 'it>dl! opposition.
101 CHESS ENDGAME TIPS Jl

The Breakthrough

Passed pawns can be manufactured in the most 42 f4! 43 'ifi>dS


Or 43 exf4 h4 44 gxh4 g3 45 fxg3 e3, win-
•••

surprising of circumstances. For example, ev-


ery beginner soon becomes acquainted with the ning.
following device: 43 h4! 44 �e4
44 gxh4 g3 45 fxg3 fxe3 and again Black
•••

promotes a pawn.
44 f3 45 gxf3 h3 0-1
•••

w
In both of the preceding examples, the de­
fender's pawns were on the second rank, but
breakthroughs also occur in the middle of the
board, as in the next case.

Despite the symmetrical pawn-structure,


White forces a winning passed pawn by 1 g6!
fxg6 (or l ...hxg6 2 f6 gxf6 3 h6) 2 h6 gxh6 3
f6, and wins.
Tiris is a very basic example, but such break­
through tricks arise in many positions. Here are
two examples from grandmaster practice.

Kharlov - T. Ernst
Haninge 1992

The Swedish GM casually played an incau-


tious move:
47 g5??
•••

White's reply left him with a very red face:


48 g4!
White forces another passed pawn. White's
two widely-separated passed pawns are far
stronger than Black's three connected pawns,
which can be stopped by the white king. The
Pomar - Cuadras game ended:
Olot 1 974 48 hxg4 49 b5 f5 50 b6 f4+ 51 'ifi>r2 g3+ 52
•••

'iti>g2 'ifi>e4 53 b7 1-0


Breakthrough tactics often arise in positions
with doubled pawns, as here. Black won as fol­ So, the golden rule is: never forget about
lows: breakthrough possibilities!
12 101 CHESS ENDGAME TIPS

[1-Ws More Pawn Breakthrough Ideas

The pawn breakthrough is such an important Again, White appears to be losing, since 41
idea, and comes in so many forms, that it is g6? hxg6 42 hxg6 �f6 is hopeless. However, a
worth seeing some more examples. typical breakthrough tactic turns the tables:
41 h6! 1-0
1be threat of 42 g6 is much stronger than its
immediate execution. Black cannot stop a pawn
w promoting after 42 g6; e.g., 4 l ...f4 42 g6 �f6
43 gxh7, etc. This structure is quite common
and should be remembered.

Averbakh - Bebchuk
Moscow Ch 1 964

Were it not for an immediate breakthrough,


White would be lost due to Black's outside
passed pawn. As it is, though, he won after...
51 eS! fxeS
Forced, since after 5 l ...�d5 52 e6, Whire V. Borisenko Belovba - Zvorykina
wins easily with his protected passed pawn. USSR women's Ch (Riga) 1 962
52 g5 hxg5
Again, 52 .. .'iti>d7 loses: 53 f6 'it>e8 54 fxg7 Here, a similar idea occurs. Black won by:
<M1 55 gxh6 b5 56 �e4 b4 57 'it>d3 ! and the 39 a4!
39 .. b4? 40 a4 achieves nothing, but now
•••

white king stops both black pawns.


40. .b4 is a winning threat.
.

53 f6! 1-0 .

The h-pawn will queen. 40 �e4 b4 41 <iti>xd4 bxa3 42 �c3 (D)

42 .<1ti>g5! 43 d4 �xg4 0-1


••

CapablancaEd. Lasker
- White loses the d-pawn and then must move
London (o�nd game) 1913 her king, with fatal consequences.
� ]
101 CHESS ENDGAME nPs 13

·- ·-·· · · ·-- · ---··

TIP
-··-
6 .. - -
Don't Forget about Stalemate Resources

Stalemate ideas can often rescue an apparently 44 fi'c7+ 45 �??


•••

hopeless position, and should not be forgotten. 45 b6wins.


45 �a8! (D)
••• ·

w
w

Chigorin - Tarrasch
Ostend 1905 Oops! As we shall see again in Tip 55, cap­
turing is not compulsory in chess. 46 \!i'xc7 is
In this famous example, Chigorin played 50 stalemate, and White has no way to untangle
gxf6? gxf6 51 �g4 �e4 52 �h3 'iti>f4 and then his pieces.
resigned, since he is losing his f5-pawn. How­ 46 �a6 \!i'c8+ 47 �aS 'ilc7 lfz-lfz
ever, thanks to a stalemate idea, he could have
drawn by 50 �g4 �e4 51 g6 h6 (5 l ... hxg6 52 In the next, more modem, example, Black
fxg6 f5+ 53 �g5 f4 54 h5 f3 55 h6 gxh6+ 56 proves equal to the task.
�xh6 is also drawing) 52 �h5! �5 stalemate.

Unfortunately, the great Russian champion


seems to have had something of a blind spot for B
such stalemate tricks. Here he is, later in the
same tournament, donating another half-point
to the cause, this time by missing a stalemate
defence for the opponent:

B
Hellers - Eingom
Debrecen Echt 1992

The Ukrainian GM had previously been win­


ning this game, but a time-trouble blunder had
left him facing defeat. However, he showed the
strength of character to find the only saving
line, which involved trapping his own king on
h4: 45 'it>g6 46 'it>xe5 'iii>g5 47 'it>e4 h5 48 'it>e5
�h4 49 �4 (stalemate) 1/z-1/z.
Chigorin - Schlechter .•.

Ostend 1905
14 101 CHESS ENDGAME TIPS

��IP_7 __
Simplifying into a King and Pawn Ending

Simplifying to a king and pawn ending can fre­


quently be the easiest way to realize an advan­
tage. But it is essential to calculate the ending
properly. w

Aronin - Smyslov
USSR Ch (Moscow) 1951

White can win in many ways thanks to his


Alekhine - Yates powerful knight and Black's bad bishop, but
Hamburg 1910 chose:
42 :gS Wh7 43 :Xg7+? :Xg7 44 ti:Jxg7
White won by precisely calculating the pawn <J;xg7 45 g4 (D)
ending:
40 .l:.e5! :xe5 41 fxe5 rJi?e7 42 <;i;>d3! (D)
It is all about the opposition. Not 42 'iti>d4?
<;i;>e6, while 42 <;i;>b4 leads only to an unclear B
queen ending after 42 ...<;i;>e6 43 'it>xb5 'itxe5 44
'iti>xa4 <;i;>e4 45 b4 rJilxe3 46 b5 f4 47 b6 f3 48 b7
f2 49 b81l fl'fi. It was certainly not for this that
White exchanged rooks at move 40!

Things look hopeless, but Smyslov found a


miraculous idea:
45 hxg3! 46 fxg3 g4!!
•••

Giving White a protected passed pawn!


47 h4 c5 48 'iti>e2 rJi?h7 49 <;i;>d3 rJi?h6
The point. If now 50 <;i;>c4?, then 50 ... f5! 51
exf5 e4 and White actually loses. He can there­
fore make no progress.
42 <;i;>d7 43 e4 f4 44 rJi?e2 �e6 45 <;i;>r2! 1-0
••• 50 c3 a5 51 cxb4 axb4 1/z-1/z
45 ...<;i;>xe5 46 'it>f3 and White wins. This dropped half-point cost Aronin an Inter­
zonal qualification, and haunted him for the rest
But miscalculating the pawn ending can be of his career. He was never the same player
disastrous, as in the following tragic example: again.
10I CHESS ENDGAME TIPS 15

�.s] Knights Hate Rook's Pawns

The knight is a piece whose activity is always The knight is helpless against the a-pawn.
severely curtailed when it is near the edge of 44 c3 a3 0-1
the board. Because of the rook's pawn's prox­
imity to the edge, knights have particular trou­
ble fighting such pawns.

Kasparov - Adams
Linares 1 999
A. Cheron (end of a study)
.:

Nouveau Traite Complet d'Echecs, 1952 Here too, with his king so far away, the de­
fender's lone knight proves unable to cope with
This position is a simple example. White the rook's pawn.
wins by 1 tt:lg7+! tt:lxgl 2 h6. The knight can­ 61 'it>d4 tt:la6
not stop the h-pawn , and after 2 � 3 h7! nor
••• After 61...tlla4 White wins in typical fash­
can the black king. ion: 62lt:x:3 tllb2 63 tt:ldl! tt:lxd l 64 a4 tt:lb2 65
a5 'it>g7 66 a6 tt:la4 67 a7 tllb6 68 'it>c5 tt:la8 69
Such tactical ideas frequently occur in prac­ 'it>c6, etc. Such knight sacrifices are a common
tice, as in this exceptionally nice example: feature of. these endings, and this is a device
which is worth studying and remembering.
62 'it>d5 'it>g6 63 tt:ld4 'it>f6 64 'it>d6! <M7 (D)
64... tt:lb8 65lt:x:6 tt:la6 66 tt:lb4 winning.
B

Bonner - Medina Garcia


Haifa OL 1 976

Black forced a winning passed a-pawn by 65 tlle6 1-0


means of a spectacular tactical blow: After 65...tt:lb8 (65...'i&i>e8 66 tt:lc7+) 66 tt:lc5
41...lbc3! 42 bxc3 a4 43 cxd4 cxd4 'it>e8 67 'it>c7 White wins.
16 101 CHESS ENDGAME TIPS

·· ·-· a ·

TIP �I Deflections

In knight endings, deflecting the enemy knight lbxd2 and 43 ...'0t>c4? 44 a4 <ifo>b3 45lbb5 �xa4
by a sacrifice is a typical device. 46lbd4 only draw.
44 'itel 'it>d4
Now 45 lbc6+ �e3 is no help to White.
45 'it>d2lbe4+ 46 'it>cl (D)
B 46'iii>dl �e3.

Barcza - Simagin
Budapest-Moscow 1949

This was the position reached after White's


sealed move, 42 lik6xt:.a7. Despite White's 46 ltJd6!
•••

extra pawn, Black's powerful passed d-pawn, Again the only move; for example, 46...'ite3?
supported by king and knight, give him all the 47lbb5 d2+ 48 �c2 'it>e2 49lbd4+ draws. It is
winning chances. However, the path to victory essential to keep the white knight from the b5-
is not easy, since White only needs to sacrifice square.
his knight for the dangerous d-pawn and Black 47 'itd2
would already be unable to win most posi­ 47lbc6+ loses to 47 ...'0t>c3 48lbe7 (48 tbe5
tions. Detailed adjournment analysis enabled d2+ 49'iii>d l lDe4 50lbf3lDf2+ wins for Black)
Simagin to find a superb winning line, based 48...d2+ 49 'iii>d llbe4 50lbd5+ 'Ot>c4 51 lbe3+
largely on knight deflections. 'lt>d3.
42 d3 43 'Ofm (D)
••• 47 lbc4+ 48 'it>cl d2+ 49 �c2 'iii>e3 50lbb5
.••

(D)

43 M!
•••

The only winning move, threatening 44... d2, 50 lDa3+!! 0-1


..•

and forcing the reply. Lines such as 43 .. .'it>d4? After 51 lbxa3 'iii>e2 Black promotes his d­
44 lbb5+ 'iii>e3 45 lba3! d2 46lbc4+ 'itd3 47 pawn.
101 CHESS ENDGAME TIPS 17

Pawns o n the Same Side

Many 4 vs 3 endings on the same side are drawn pawns Black can exchange, the better his draw­
(see Tip 42 for a discussion of the equivalent ing chances.
rook ending), but with knights, the ending is 66 tbc6 67 tbg6 �e6 68 f4 �4 69 �2
cilf7 70 lbb4 tbc2 71 �e2 �e6 72 �d2 lbb4
•••

usually winning. Fine pointed this out many


years ago in Basic Chess Endings, but did not 73 'ii>c3 tba2+ 74 �d4 tbc1 75lbf5 W (D)
have a practical example from GM play, and
was forced to illustrate his point with a hypo­
thetical case. His conclusions have since been
confmned by GM practice, the following being w
an example.

White has finished Stage I, and now carries


out Stage 2 - creating the passed pawn. Note
how the excellently-placed knight on f5 ties
down the black king.
76 e5 fxe5+ 77 fxe5 ltJe2+ 78 �d5 tbc3+ 79
Portisch - lvkov 'iii>d6 tbe4+ 80 �d7 tbc5+ 81 '>tc6 ttJe6 82 �d6
Sarajevo 1 962 tbf4 83 ltJe7 ttJe6 84 tbg6 tbg5 85 �d7 (D)

White's plan is simply to centralize his king


and then create a passed pawn on the e-file.
65 e4 ltJe7 66 tbf4! (D) B

85 ltJe4
•..

Black is in zugzwang and must lift the block­


ade of the e-pawn, since 85...tbe6 loses to 86
tbh8+.
It is important to stop Black exchanging 86 e6+ �g8 87 e7 lDf6+ 88 �d8 �7 89
pawns with ...g6. Generally speaking, the more lDe5+ 1-0
18 101 CHESS ENDGAME TIPS

I TIP 1 1 ] Space is I mportant i n Knight Endings

Knight endings are often said to be the closest trick lLlxb5 (or lLlxd5), if his knight strays too
to pure pawn endings. One respect in which far away. However, he now finds an excellent
that is the case is the imporrwce of extra space, regrouping for his knight, bringing it to its ideal
and a more active king. square, after which the win is clear.
48 lLlg7! 49 lbdt m (DJ
.•.

w
w

Punnett - R. Bellin
British League (4NCL) 2005/6 From f5, the knight does everything - at­
tacks e3 and d4, and remains in touch with the
Material is equaJ and the pawns symmetri­ squares e7 and d6, so as to cover the potential
cal, but White is lost, because he is too cramped passed white c-pawn.
and passive. Black won in systematic fashion, 50 lbc3 �h3! (D)
as follows:
44 �c2
After 44 exf4 tbe6 45 lLle2 'it>f6, Black will
regain the pawn and leave White with a weak­ w
ness at d4.
44 .cM6 45 ..ti>d2 �5 46 lbe2tbe6 47 lbc3
.•

..ti>g4 48.�e2 (D)

Black seizes the chance to penetrate even


further.
51 f3?
Losing immediately, but 51 lbdl 'it>g2 is
zugzwang; e.g., 52 lLlc3 lLlxe3! 53 fxe3 f3t.
etc. This tactical threat of ...lLlxe3 is another
reason why the black knight stands so well on
White has guarded all the approaches for f5.
now, and Black must also watch for the tactical 5l �g2! 52 fxe4 f3+ 53 <Ji>d2 f2 0-1
•..
101 CHESS ENDGAME TIPS 19

�P 1 2 , I n the Footsteps of the Master

46-.Wd5 47 h3 iLd8 48 'ite2 iLc7 49 'iitd3


iLg3
Black loses patience. He should keep the
w bishop on d8, stopping tt'lg5. 'The Capablanca
method has worked!" (Botvinnik).
50llle4 iLel (D)
50.. ..i.h4 51 liJc3+.

Botvinnik - Riumin
Moscow 1 936

White has an extra pawn, and the c5-pawn is


weak. White should be technically winning, but
methodical, careful play is needed.
34 �2
Centralizing the king. 51 tt:'lg5!
34-.'it£5 35 �f3 'iteS 36 e3 .i.d6 37 lt'lb2 Forcing a second weakness on g6.
'itd5 38 ltJc4 .i.c7 39 'ite2 �e4 40 lDdl+ 'iti1'5 51...h6 52llle4
41 'itr3 We5 (D) Now White has ideas of 'ite4-f5-g6.
52 .i.h4 53ltJc3+ Wc6
•.•

53 .. /ii>e6 54lt'lb5.
54 We4 .i.f6 55lt'lbl 'iii>d6 56 tba3 'ifi>e6 (D)
w 56 ...wc6 57 Wf5.

Botvinnik writes: "Although White has the


upper hand, it is not so easy to win the position.
White therefore continues to wait, in the hope
of some sort of inaccuracy on Black's part- a
method of play in the endgame which I ob­ 57 lt'lb5 a5 58lt'lc7+ �d7 59lt'ld5 iLb2 60
served in the play of Capablanca himself." lt'lb6+ 'iii>c6 1-0 -
42 ltJc4+ 'iii>d5 43 �e2 'ite4 44 lDdl+ �5 After 61 ltJc4 and 62 'itif5, the white king en­
45 � 'ite5 46 g4 ters decisively on the weak light squares - an­
Taking f5 from the black king. other triumph for the two-weaknesses principle.
20 101 CHESS ENDGAME TIPS

�P 13 I Exploiting a Positional Advantage


The threat was a6, followed by bxc6 and
lbb5xa7.
31 b6+
w This is better than 31 bxa6 �b8 32 lba2
lbd5, followed by ...�a7.
31 <Ji>b7 32 g3 hS?!
••.

In time-trouble, Black devalues his kingside


pawns. A waiting move, such as 32...lbd7, is a
better try, when White would still face signifi­
cant hurdles in converting his advantage.
33 b4! lbd7 34 f4! exf4
34 ...e4 35 �d4 and White penetrates.
3Sgxf4lbi8
Sveshnikov - A. Sokolov The only way to engineer some counter­
Moscow 1991 play.
36 tbe2lbg6 37 lbd4 (D)
White has a small advantage, in the form of
better queenside pawns and slightly more space.
It is not very much, but in the face of White's
fine play, a couple of inaccuracies are all it B
takes for Black to lose the position.
21 f3 lbci7 22 ..t>f2 fS 23 �e3 �e7 24 b4 eS
25 a4 �d6 26 �d3lbr6 27 cS+ <Ji>e6
Sveshnikov recommends 27...'iic 7 28 �c4
(28 b5 lbd5! and the pawn ending is a draw)
28... a6 as a tougher defence.
28 bS! �d7 29 <.ti>c4 <.ti>c7 (D)
29...e4? 30 fxe4 fxe4 31 'ifi>d4.

37 lbxb4
•.•

37 ...lbxf4? 38lLlxf5 g6 39lbe7 and Black is


w in zugzwang and must lose a pawn.
38lbe6�c8?
Parrying the threat of 39 lbd8+, but losing
prosaically. Black's best chance was in fact to
allow White's idea: 38...lbg6 39 lbd8+?! 'iti>a8!
40 lbxc6 h4 offers good drawing chances thanks
to the power of Black's h-pawn.
39lbxg7 lbg6 40 lbxbs
The rest is easy.
40 �d7 41 �d3 �c8 42 �e3l"iJe7 43lbg7
lbdS+ 44 'ittf3lbe7 45 l"iJe6lbdS 46 4Jd4 1-0
.••

30 a5 a6
101 CHESS ENDGAME TIPS 21

[-TIP
---�-
14
�- ] Activity is King

Never forget about tactics! The knight is


coming to e8, winning a pawn.
42 lbcs
•••

w 42... gxf6 43 gxh6 is winning for White.


43 lbe8 hxg5 44 fxg5 lbe4 45 h6 gxh6 46
gxh6 lbg5 47 lbf6 lbf3 48 lbg4 lbg5 49 'otd4
f5! (D)

Kamyshov - Zagoriansky
Leningrad (Trade Unions) 1 938

Although material is equal and the pawns


symmetrical, White's more active king and ex­
tra space decide the game.
37 b4 lbb7 38 h5
This kingside pawn set-up, dubbed the quart­ Allowing his king to get across via d6.
grip by Hans Kmoch, often arises in the Caro­ Against other moves, 50 lbf6 and 51 h7 wins.
Kann Defence. As this game shows, it can con­ 50 exf6
fer a significant advantage on White, who has a 50 lbf6? lbf3+ and 5l...lbxe5.
variety of line-opening and breakthrough ideas, 50 �d6 (D)
•••

such as g5 or f5.
38 lbcs 39 g5 lbb7 40 lbe4 'otb6 41 �c4
••.

The king is ideally placed here, defending


the weakness on b3 and constantly threatening w
to attack Black's weakness on a5. By contrast.
the black king has to adopt a purely defensive
role.
4l ../�c6 (D)

Black has managed to stop the kingside


pawns, but in a typical example of the two­
weaknesses principle, White wins by turning his
attention back to the weakness on the queenside.
51 lbe5 lbh7 52 lbc4+ �d7 53 f7 �e7 54
lbxa5
Curtains.
54 'itdf7 55 lbc6 �g6 56 a5
•••

42 lbf6! and White won.


11 101 CHESS ENDGAME TIPS

�lP- 1 5 J Barrier Reefs (Part 1)

We have already encountered the concept of This preserves the possibility to go to either
'shoulder-charging', when one side's king gets d6 or a5, depending on which route the black
in the way of its opposite number. The creation king chooses.
of a barrier, to prevent the enemy king from ap­ 1...�f72 a4
proaching the crucial area of the board, is an­ The two variations then run as follows:
other common endgame device.
2 �e8 3 a5 �d8 4 i.d6 �c8 5 a6 (D)
.•.

0. Duras
Deutsche Schachzeitung, 1908
2 �e6 3 a5 �d5 4 a6 �c6 5 .i.a5 (D)
•••

This is a simple but classic example. Clearly,


White's bishop needs to move out of the way of
the pawn, but where? In order to win, White
must prevent the black king from reaching the B
corner. Black has two possible routes to a8, ei­
ther behind the d-pawn (f7-e8-d8-c8, etc.), or
in front of it (f7-e6-d5-c6). Analysis shows
that if he goes round the back, White can keep
the black king out of the corner by the con­
struction i.d6/�a6, with the black king on c8.
On the other hand, if the black king chooses
the frontal route, he can again be kept out of the
corner if White achieves the set-up i.a5/�a6
vs <j;c6. White wins in both cases. If Black pushes the
These considerations then supply White's d-pawn, White simply brings his king across.
only correct first move: Once Black has to move his king, he allows the
1 i.b4!! a-pawn to queen.
101 CHESS ENDGAME TIPS 23

Barrier Reefs (Part 2)

1be type of barrier idea seen in Tip 15 often This involves three steps: put the white king on
arises in more advanced form. f8 (shutting out the black killg entirely), the
bishop on h5, and then bring the white king
back to f6.
74 <M7 .1Lc4+ 75 <M8 iLd3 76 .ie8 .i.e4 77
w .1Lh5 .1Ld3 78 w .1Le4 79 <M6
Mission accomplished.
79 .id3 80 .ig6 .1Le2 81 .1Lc2 .1Lh5.
•••

The final step is to get the white bishop to f7.


Since the immediate 82 .1Lb3? �e8 draws, the
black king must first be driven away from e8.
82 .1La4!
A nice echo of move 68, placing Black in
zugzwang.
82 �c7
.••

Penrose - Franklin Or 82....i.e2 83 g6 .1Lc4 84 g7 .1La2 85 .1Lc2


British Ch (Aberystwyth) 1 961 .1Lc4 86 .1Lg6 and 87 .1Lf7 winning.
83 .ib3 1-0
White needs to prevent Black from giving up 84 iLf7 wins.
his bishop for the g-pawn, or getting his king in
front of it. The alternative defence 68 .ic8 fails to an­
.••

68 .idl! other barrier: 69 .1Lc2 �b6 70 .ifS ..ta6 71 g4


Preparing a barrier against the enemy king. 1;c7 72 1;e5 �d8 73 cM6 �e8 74 g5 rJ;f8 75
68 .i.d3
•• .1Lh7! (D).
68....1Lc8 will be examined below.
69 g4 �b6 70 �eS 'i;c7 71 <M6 �d8 72
.ia4! (D)
B

The black bishop cannot get to the e8-h5 di­


agonal in time: 75....ic4 76 g6 .ib3 77 g7+
�e8 78 .i.g6+ �d7 79 ..tf7 and White wins.
The point: the black king is cut off. 75...�e8 is a tougher defence, as 76 g6?? al­
72 i.e4 73 g5 .1Ld3
•.• lows 76....ic2, but White wins by, e.g., 77 rl;g7
Now White must drive the black bishop off ..te2 78 1;h6 ..tc4 79 .ibl �e7 (79... .if7 80
the bl-h7 diagonal by playing his bishop to g6. .i.g6) 80 g6, etc.
14 101 CHESS ENDGAME TIPS

�,-----J
l!IP 17 Bishop and Wrong Rook's Pawn

It is well-known that bishop + rook's pawn do


not win if the bishop does not control the
queening square and the black king can get in
the corner. This classic ending shows White w
employing some fancy footwork to keep the
black king out.

Hebden - Mortazavi
British Ch (Norwich) 1 994

53 i..fl g5 54 �xh3 f5 55 �g2! fxg4


Else 56 h3 keeps the g-pawn.
56 ciitd4 �6 57 �e4 'l;g7 58 �c6 'l;g6 59
L. Paulsen - Metger J.e8+ wrs 60 �e3 �eS 1-0
Nuremberg I 888 White has a simple plan: win the e6-pawn
(by, for example, 61 �a4 eMS 62 �c2+ �e5 63
1 �d4! �e4 'WW6 64 �d4 �g7!? 65 �c6! {65 �e5?
Not 1 �c5? b6+, nor 1 �c4? b5+!, as oc­ �h6 and ...�h5} 65...�f6 {65 ...'�h6 66 �e8}
curred in the game, after which the black king 66 'it>e4, etc.) and then get a position akin to
reaches b7. this:
1 �c6
...

l ...b6 2 a6.
2 �b6 �d6 3 �c4 �c6 4 �b4 'iti>d6 5 �b5
�d7 6 �c5 �c8 7 �a7 ciitc7 w
7. . b6+ 8 �xb6, or 7 ...b5 8 a6.
.

8 �b5 ci;d7 9 �b8 �c8 10 �f4 �d7 1 1


'iti>b6 �c8 1 2 �g3
and White wins.

Sometimes, even getting the king in the cor­


ner does not draw (seefollowing diagram).
Black had just swindled his opponent from a
clearly lost position and was now congratulat­
ing himself on having apparently secured the This would be a draw without the second
draw. White cannot stop ... g5 and ...f5, leaving black pawn on g5, but here 1 ii.h7 g3 (forced) 2
him with the wrong rook's pawn, nor can he hxg3 g4 (no stalemate!) 3 �e4 wins, since
keep the black king from the corner. However, White has transformed his h-pawn into a g­
play continued: pawn.
10I CHESS ENDGAME TIPS 15

King at the Rear

87 ..i.c7!
1/z-lfz
••

White can make no progress.


B However, this technique doesn't always draw.
Here is a classic example.

Buenos Aires I 960


Taimanov - Fischer

It looks as though the remoteness of Black's


king will cost him the game because he cannot
get his king in front of the pawn. Indeed, against L. Centurini
Capablanca at New York 1916, Janowski re­ La Regence, 1 856
signed a very similar position. However, Black
can hold by taking his king to the rear of the White wins elegantly:
pawn, an important defensive technique in such 1 iLh4 �b5
positions. Else iLf2-a7.
81 .CM4 ! 82 b5 �e4 83 iLd4 iLc7 84 �c5
•• 2 iLf2 �a6 3 iLc5!
'it>d3! (D) A waiting move, but the only one. White
wants to force the black bishop from h2, but
must not allow it to d6.
3 ..i.g3
..

3 ... iLf4 and 3 ...iLe5 are the same.


4i..e7 �b5
He must stop iLd8-c7.
5 iLd8 �c6
We have returned to the initial position, but
with Black's bishop on a different square.
6 iLh4!
Gaining a vital tempo, the point of White's
3rd move. Note that if Black's bishop were on
d6, 6 iLe7 iLh2 draws, as there is no 7 iLc5.
The crucial idea. The black king heads for 6 iLh2 7 iLf2
•••

c4. Now Black cannot stop the bishop reaching


85 �c6 �c4 86 iLb6 iLf4 87 iLa7 a7: 7 iLf4 8 iLa7 iLh2 9 iLb8 iLg1 10 iLg3
Or 87 iLd8 iLe3.
••.

iLa7 11 iLf2! and White wins.


26 101 CHESS ENDGAME TIPS

Good Bishop versus Bad

If 51 <itc2, the black king gets in by 5 1 ... �a3


52 i.f2 <itb4 53 'Ot>d3 �b3, etc. The constant
use of zugzwang enables the black king to inch
B its way in.
51 �b3 52 i.el �b2 53 i.f2 <itct (D)
•••

Van Wely - Kramnik


Arnhemjr Ech 199011

White has two pawns fixed on dark squares,


which is enough to cost him the game.
45 <itd7!
••. S4 i.e3+
A typical idea. Black cannot penetrate on the 54 �e2 'iir'c2 is no better.
kingside, so he plans to widen the front by play­ S4 �dl 55 i.f2
.••

ing his king to b5 and then advancing ...a5-a4. 55 i.f4 i.b4 56 i. d2! is a nice try, pointed
T his will open a path into White's position via out by Panchenko, but it does not save the
the queenside. The drawback to the plan is that it game. Panchenko's analysis continues 56...i.e7
involves exchanging a pair of pawns, in a posi­ 57 i.f4 <itel 58 �e3 i.b4 59 i.e5 i.d2+ 60
tion where they are already thin on the ground. �d3 i.g5 winning.
However, Kramnik has judged the position to a 55 i.a3 56 ..t>e3 i.ct+ 57 'it>d3 i.d2 58
•••

nicety, and realizes that he can still win, even i.e3 i.el 59 i.f4 i.f2 60 i.e5 ct>et (D)
with only two pawns each.
46 'Ot>e2 �c6 47 �d3 'iitb5 48 <itc2 a5 49
�d3 a4 50 bxa4+ 'Ot>xa4 (D)
w

The black king has come a long way over the


past 16 moves, but he has penetrated to the very
heart of White's position.
51 i.f2 61 �c3 �e2 62 'ittb4 'it>f3 63 �c5 'iite4! 0-1
10] CHESS ENDGAME TIPS 27

How to Manufacture a Passed Pawn

h-pawn will decide the game. This device is


well worth remembering. In the initial posi­
tion, it seemed impossible for Black to create a
B passed pawn, but he has found a way.
32 .td2 rs 33 .i.el .te7 34 .td2
34 f3+ �h3 does not help.
34.; .i.d6 35 .i.e1 f4! 36 f3+

36 gxf4 �f4 37 f3 .i.e7 and the h-pawn ad­


vances decisively.
36 'it>h3 37 gxf4 �g2! (D)
•.•

Khalifman - Salov w
Wijk aan Zee Ct (4) 1 994

White stands worse, because the d4-pawn


blocks his bishop. Since the pawn-structure is
symmetrical and he has no other weaknesses,
he should still draw, but one error proves enough
to lose.
25 .�h7 26 ..wi �g6 27 'iii> e2 b4 28 g3 eM S
..

29 .i.b2 gS (D)
There is no defence to the plan of ....ie7 and
...h4.
38 rs .i.e7 39 f{i .ixf6 40 .i.xb4 h4 41 .i.d6
b3 42 b4 (D)

30 .i.cl?
White's only clear error, but it costs him the
game. He presumably missed Black's 31st.
Salov gave 30 �d3!, when 30 ...g4 is met by 31
h4. White would then have little to fear. 42 .i.e7!
••.

30 g4 31 hxg4+
••• A neat final touch, eliminating the b4-pawn.
Now 31 h4 'ifr>e4 is hopeless for White. Instead, after the hasty 42....i.h4? (do not hurry!)
3l. �xg4!
•• 43 b5 .ig3? 44 .ixg3 'it>xg3 45 b6 h2 46b7 h 1 'ill
The key to Black's plan. Now a subsequent 47 b8'ii'+ White even wins.
...f5-f4 will force gxf4, when Black's passed 0-1
28 101 CHESS ENDGAME nPs

[rrP 2 1 J The Principle of Two Weaknesses

One weakness is often not enough to lose, and typical example of the kingside sacrifice, set up
opening up a second front is the key to winning by White's 40th move) 47 �d4, when Black is
·

many positions. in zugzwang. Notice how in these variations, it


is the need to defend not only the c5/d5/e5
squares, but also the second weakness on the
kingside, which overwhelms the black defences.
w 45 .ta4 Jtrs 46 .te8 (v)

Miles - Mariotti
La.s Palmas 1978

Black has one weakness on d5, but by itself,


that is not enough. 47 d4+
Desperation. Passive defence with 46 . . . .i.e6
•••

40 b6!
Creating a new weakness at h7. White now leads to another zugzwang after 47 a4 �d6 48
has ideas of getting his bishop round the back to �d4 �e7 49 .ic6 �d6 50 .ib7, and White
g8, or sacrificing on g6. Miles assesses the po­ wins.
sition as drawn if Black can play 40. .. gxh5 41 47 exd4+ �d5 48 .txf7+ c.t>e4 49 d5 �4
gxh5 h6, since Black only has one weakness, (D)
which he can defend adequately.
40 Jl b5 41 f4
•••

Not 41 �c3? Jle2.


41 .id7 42 �c3 c.t>d6 43 g5 �c5 44 a3 (D)
•• w

Black seems to have achieved some counter­


play, but a pleasingly thematic tactical blow on
g6 shatters this illusion.
SO Jlxg6! 1-0
44 Jlc8 Once again, the second weakness proves de­
Or 44. . ..llb 5 45 f5 Jle8 46 .lid3 �d6 (the al­ cisive. After 50 ....ll xg6 51 d6 .ie8 52 g6 White
•••

ternative 46. . . .id7 47 fxg6 fxg6 48 .ixg6 is a wins .


101 CHESS ENDGAME TIPS 29

C221
��------:_j
Not-so- Distant Passed Pawn

pawn ending after 68. .�d4 69 �d2 h4 70


.

g5 !) 68 ... �e3 69 .ltg l + �xf3 70 �xd4, so


Black prepares the sacrifice by getting his h­
w pawn one square nearer to queening - another
case of 'do not hurry' .
68 �f2 �c3! (D)
68 ...�d4? is still premature: 69 �xh4 �e3
70 J.g5+ 'it>xf3 7 1 <Ji>xd2 �g3 72 'it>d3 J.g7 73
�e4 �xh3 74 <M3 and draws.

w
Donner - Smyslov
Havana 1964

In normal circumstances, a same-coloured


bishop ending with an extra outside passed pawn
is a fairly simple win. Here, however, Black's
task is more difficult, because his passed pawn
is not far from the kingside and so does not de­
flect the white pieces far enough away (with an
a- or b-pawn, for example, the win would be el­ 69 �g1 �d4!
ementary). In order to win, Black needs to get Now White no longer has the move 70 �xh4.
his king to e3, which requires subtle play. this is decisive.
62 �f2+ �c3 63 J.b6 d2 64 �f2 �d3 65 70 �xd4
�b6 �f4 66 �f2 �eS (D) The main line is 70 �h2 'it>e3 7 1 �gl + �xf3
Preparing 67...�d4. 72 hd4 'it>g3 (D).

67 �gl! h4! Compared with the line beginning 67 ...�d4,


Black's plan is to sacrifice his bishop, so as Black's h-pawn is a vital extra step forward. 73
to get his king amongst the white pawns. How­ 'iitxd2 �xh3 74 �f2 g5 75 �e3 �g2 76 �xg5
ever, the immediate 67 ...�d4? does not win af­ h3 wins for Black.
ter 68 .lth2 (even 68 �xd4 leads to a drawn 70 '>hd4 71 'iitxd2 'itteS 72 'it>e3 g5 0-1
..•
30 101 CHESS ENDGAME nPs

C
L�P 23 ]
__ -
The Crippled Majority

The difference between having a healthy ma­ White's plan is to improve his bishop as
jority and one which is crippled, and cannot much as possible, and then play g4, creating a
produce a passed pawn, can be enough -to de­ passed pawn on the kingside.
cide the game. 40 i.e3 i.d6 41 i.gS i.eS 42 i.e7 i.d4 43
i.d8 i.c3 44 i.b6 i.b4 45 g4 (D)

w
B

Rowson - Gormally
Hastings 2003/4 4S .i.c3
••

Sacrificing an unimportant pawn, rather than


This is a classic Exchange Lopez ending. exchanging pawns on g4, which would allow the
White is effectively a pawn up, because his white king into e4. However, even this proves
kingside majority is healthy, while Black's insufficient to hold the game.
queenside majority cannot produce a passed 46 i.xcS i.el 47 i.d6 i.c3 48 i.c7 (D)
pawn.
34 b3!
Keeping the enemy pawns doubled is the
simplest approach. Winning a pawn by taking B
twice on b5 would allow unnecessary counter-
play.
34...bxc4 35 bxc4 i.f6 36 i.d2 i.d8 37 i.c3
i.c7 38 lt>b3 W 39 i.d2 �g6 (D)

White's final winning plan is to put the


bishop on d8, exchange on h5, and then bring
his king to the centre. Black cannot both stop
the h-pawn and defend his own a-pawn (two
weaknesses).
48 fxg4+ 49 fxg4 i.el SO i.d8 'iii>h6 51
•••

i.e7 �g6 52 i.gS 1-0


There is no defence to the white king's march.
101 CHESS ENDGAME TIPS 31

Pawns Don't Move Backwards

Emanuel Lasker wrote in his Manual of Chess The key move. The advance ... b5 will leave
that one should "...distrust a pawn move, and White a very unpleasant choice.
examine its balance sheet carefully". Pawns do 26 'lii>e3 b5 27 axb5
not move backwards, so any mistaken pawn ad­ This grants Black a potential outside passed
vance is irreparable. pawn, but if, he allows Black to exchange on a4,
he will be unable to defend both the a4-pawn
and the c4-square. Tartakower points out that
Black also has the idea of playing ...b4, so White
B must guard against the black king's entry on d4.
27 cxbS 28 g4 h6 29 h4 .t.d7 (D)
•••

G. Thomas - Tartakower
Hastings 1 945/6

It is hard at first sight to believe that White is


lost in this position, but he is. Black has two ad­
vantages - the more active king, and weak­ 30 g5 hxgS 31 hxgS a4 32 'lii>r4 a3 33 .t.bl
nesses to attack at b3 and a4. If White's pawn (D)
were on a2, he would be drawing, but unfortu­
nately, he has just disregarded Lasker's advice
and played the dreadful move 23 a2-a4?. It is
enough to seal his fate. B
23 'itd6 24 f3
•••

24 .t.xh7 is impossible because of 24...g6.


24 �c5 25 'iP!2 c6! (D)
•••

33 b4! 0-l
•••

Black creates an opening on the queenside to


allow his king to penetrate to b2. An example of
how the smallest subtleties (here, the position
of White's a-pawn) can make the difference be­
tween a win or a draw.
32 101 CHESS ENDGAME TIPS

[.�5
�--�--] The Power of Two Passed Pawns
In opposite-coloured bishop endings, setting up Botvinnik sacrifices two pawns to get a sec­
two passed pawns, at least two files apart, is of­ ond, distant passed pawn:
ten the key to winning. S9 g5!! 60 fxgS (D)
•••

60 hxg5 h4 6 1 iLd6 iLf5 62 g6 .1Lxg6 63 f5


.i.xf5 64 'ifi>xb3 <t>g2 and Black wins.

In Basic Chess Endings, Fine quotes this po­


sition as a win for White after 1 ii.f3 and 2 'ifi>e6.
In such positions, Black has to use his bishop to 60 d4+! 61 exd4 'it>g3 62 iLaJ
•••

stop one pawn, and his king the other. White 62 iLe7 <t>xh4 63 g6+ 'ili>g4 wins for Black.
then simply brings his own king round to sup­ 62 'ifi>xh4 63 'ia>d3 'ia>xg5 64 'ili>e4 h4 65 'ili>f3
•••

port the pawn which is stopped by the enemy .i.d5+ 0-1


bishop. The black king marches to c2.
However, if one changes the position to put
the f5-pawn on e5 instead, it is a draw. With the And here is another world champion, using
pawns so close together, the black king is able the same idea:
to help his bishop in stopping the advance of
both pawns.

The classic practical example of creating a


second, distant passed pawn is the following
position:

Spassky - Jonsson
Stockholm 1969

The two queenside passed pawns are too


close together, and another is needed, further
away. Spassky won by:
Kotov - Botvinnik 46 h4! gxh4 47 g5 h3 48 c5+ Ii'-xc5 49 g6 h2
USSR Ch (Moscow) 1 955 SO gT e2 51 g8'ii' el'ii' 52 ii'd5+ 1-0
101 CHESS ENDGAME llPS 33

I TIP 26- ] The Pow�r of Conn ected Passed Pawns

In the absence of two widely-separated passed Black does all he can to prevent White from
pawns, the other main weapon in opposite­ carrying out his plan. White's king is tied to f3,
coloured bishop endings is to create two con­ and he cannot play f4, because then he will
nected passed pawns. never be able to force the capture ... gxh5; Black
will simply leave his bishop on d l and answer
h5 with ....i.xh5. White therefore needs to sac­
rifice the h-pawn, in order to force ... gxh5, but
w first he regroups his pieces.
45 i..d4 rMs 46 �e3 <M7 47 i..eS �e6 (D)

Smyslov - Stein
USSR Ch (Moscow) 1969

White has an extra pawn, and his two queen­


side pawns hold Black's three. His winning
plan is to set up connected passed pawns on the 48 .i.g3! rM6
e- and f-files. If 48...�d7, Smyslov gives the variation 49
42 g4 hxg4 h5 ! gxh5 50 f4 c5 51 bxc5 �c6 52 �d4 �b5 53
'This is forced, else after gxh5 gxh5, White f5 winning.
has his two connected passed pawns anyway. 49 .i.f4 �e6 (D)
43 rhg4!
The point. He now intends to play h5, to
eliminate the g6-pawn, after which the pawns
on e4 and f3 will march home unopposed. w
43 ... .i.dl 44 coW4 rM7 (D)

50 h5! gxh5 51 .i.g3 1-0


There is no defence to the march of the con­
nected passed pawns, while Black's h-pawn is
easily stopped by White's bishop.
34 101 CHESS ENDGAME TIPS

-
� 27- J
TIP
---- - -
Barrier Reefs ( Part 3)

We have seen two examples of barriers already. 35 ..Wf5 would draw, since it keeps the white
.

Here, two more are involved. king back. Yanofsky then gives the illustrative
line 36 i.f8 g6 37 �d4 i.g2 38 �c5 �e6,
drawing easily.
36 �4! g6 37 g4! hxg4 38 �g4 (D)

Euwe Yanofsky
-

Groningen 1946

28 i.c5!
Winning another pawn, since after 28 ...dxc5? The attempt to bring the black king to the
29 a6, the pawn queens. However, Black should queenside to relieve the bishop fails after
still draw. 38 ...'it>d7 39 'Ot>g5 i.e4 40 h4 'iitc 8 4 1 a81i'+
28 i.d3 29 i.xd6 i.xe4 30 a6 c5 31 i.xc5
••• i.xa8 42 'it>xg6, when the two distant passed
h5 32 �2 i.dJ 33 a7 i.e4 34 g3 We6 35 'ite3 pawns win easily.
(D) 39 'itg5 rM7 40 i.d4! i.g2 41 h4 i.h1 42 b4
i.g2 43 b5 i.h1 44 i.f6! i.g2 (D)

8
w

Despite his two-pawn deficit, Black is draw­


ing. His bishop stops the queenside pawns, and White has achieved his desired formation
his king can stop the white king from getting to and now shows his hand.
the queenside to help. However, things are not 4S h5! gxh5 46 �5 1-0
so simple as they seem, and a casual move by The white king will reach c7, while his king
Black now proves the decisive mistake. and bishop also provide a barrier which Black's
35 i.g2?
.•• king cannot cross; e.g., 46 ... �e8 47 �e6, etc.
- --l
101 CHESS ENDGAME TIPS 35

28
- ·-·
Pawn Placement

In most endings, one should place one's pawns 40 Ji.g7?


on the opposite-coloured squares from one's In his wonderful book Learn from the Leg­
bishop, so as to avoid creating a bad bishop. ends, Mihai Marin shows that White could still
However, in opposite-coloured bishop endings, just draw by 40 �d2 �xb2 41 <ifi>xd l c4! 42
the defender should generally place his pawns .i.g7+ c3 43 �e2!, although very accurate play
on the same colour squares as the bishop, so is required. After the text-move, K.arpov wins
that it can defend them, while the enemy bishop by a breakthrough on the queenside.
cannot atutck them. 40 �c2 41 .i.e5 ..thS (D)
.••

Ljubojevic - Karpov The bishop is coming to b3.


Milan 1975 42 .i.f6 Ji.f7 43 ..te5 Ji.b3 44 ..tg7 bS 45
..tf8 c4 46 .i.g7 (D)
3S h5?
Breaking the golden rule. 35 g5 and 36 f4 is
correct.
3S gxh5 36 gxh5 fS+ 37 �e3 �dS
••.

Now the white king is tied to defending his


pawns. By the time he gets them both onto dark
squares, the black king has penetrated.
38 h6 �c4 39 f4 �b3 (D)

46 b4! 47 �d4
•••

If 47 axb4, then 47... c3! 48 bxc3 (or 48


.i.xc3 a3) 48...Ji.c4!!, beautifully nailing the
c3-pawn to the spot, after which the a-pawn
queens.
47 c3 48 bxc3 bxa3 49 c4 a2 SO �cS �bl
51 <ili>b4 al'ik 52 Ji.xal �at 53 cS '>ti>b2 54 c6
•.•

a3 55 c7 .i.e6 56 �cS a2 57 �d6 .i.c8 0-1


36 101 CHESS ENDGAME TIPS

�TIP- 2-9-�
- ·-- - - -·
Knight vs Bad B ishop

since just pushing the a-pawn by itself is not ef­


fective.
34 g4?
B This makes Black's task easier, since now
the g-pawn will be fixed as another weakness.
He should sit tight , although the position is still
lost.
34 <M7 35 iLd2 a4 36 �cl <M6 37 �a3
•••

g5! (D)

Pinter - Timman
Las Palmas IZ / 982

In blocked positions , bishops are usually a li­


ability, and this is a drastic example. In a typical
Nimzo-Indian pawn-structure, White has seri­
ous queenside pawn-weaknesses on a4, c4 and
c3, and his bishop is badly obstructed. Even
though White's bishop is theoretically 'good' ,
it is of little help. Fixing the g4-pawn.
29 a5!
••• 38 h5 <J;e7
Black fixes the a4-pawn, and there is no de­ Now the final winning plan is clear. The
fence to ...lt:lc8-b6xa4. White's bishop simply knight will move to f6, forcing the white king to
has no route to get behind the black pawns, for come to f3. Then Black's king will penetrate on
example to attack the base of Black's pawn­ the queenside.
chain at d6. He can only await events. 39 �cl lLld7 40 'iii>e2 lbf6 41 <M3 �d7 (D)
30 �e2 lt:lc8 31 �d3 lt:lb6 32 h4 tbxa4 33
�cl lt:lb6 (D)

0-1
Black will play his king to a5 and then break
Black's only remaining problem is to find a with ...b5, winning easily. The white bishop re­
way to penetrate White's camp with his king, mains helpless.
101 CHESS ENDGAME TIPS 37

The Agile Knight

Although knights lack the range of bishops, 52 il.xb4 axb4 53 aS (D)


their agility is nevertheless considerable, and
should not be under-estimated.

How does the knight get back?


53 %5! !
•••

Gheorghiu - Yusupov A paradoxical move, stepping further away


Lucerne Wcht 1 985 from the a-pawn.
54 'it>e3
Black has a classic knight vs bad bishop po­ After 54 a6 lbf4+ 55 �e3 lbe6 56 a7 lbc7
sition, but his king has no route into the white the knight gets back in time.
position. 54 lbf6 55 'it>f4 'it>xh6 56 a6 lbd7 57 a7
..•

45 f4! 46 'it>e2
••• tt:Jb6
46 gxf4 ltJ<i6 47 f3 gxf3 48 'it>e3 lbf5+ 49 Once again, the black knight arrives just in
'it>xf3 lbxd4+ 50 �g4 lbxb3 and Black wins. time.
46 lbd6!
••• 58 �4 �g6 59 �4 'iii>r6 (D)
The knight is heading to f5, from where it
will attack all of White's weak pawns.
47 'iii>d3 - -
47 f3 is trickier, but after 47 ...lbf5 48 fxg4 w � - -
lbxd4+ 49 �d3 lbf3 50 �f2lbe5+ 51 �e2 f3+
. -

� �-
� ' V

� -·- -
52 �fl lbxg4 (Yusupov), Black should win.
47 lbr5 48 h5 fxg3 49 fxg3 'it>f6 so h6
- D = �
•••

�g6!
Black's last problem is meeting the threat of
�xb4, creating a passed a-pawn (knights hate
-�- . -
rook's pawns!). Thus, not 50 ... lbxh6?? 51 �xb4 - - - �
and it is White who wins.
51 �d2 lbxg3!
� - - -
A fmely calculated move. White's a-pawn 60 �g4 lbas 0-1
appears unstoppable, but Yusupov has it all Both 61 'iiif4 h5 and 61 'it>h5 �f5 are easily
worked out. winning for Black.
38 1 01 CHESS ENDGAME TiPS

� ,---- -1
[ TI-··P� Knights are Better than Bishops
at Attacking Weak Pawns
When there are weak pawns to attack, knights Putting another pawn on a light square and
can often be better than bishops, even on an weakening g5. 28...g5 is better.
open board. This is largely because they can at­ 29 b4!
tack squares of either colour, unlike a bishop. White immediately seizes the weakened g5-
Thus, the pawns cannot 'hide' from a knight, square.
whereas they can sometimes do so from a 29 .llc6 30 ttJc3 ..te5 31 g3 h6 32 f4+
•••

bishop. Now there is another weakness on g6.


32 ..td6 (D)
•••

w
w

Gligoric - Trifunovic
Budapest 1 948 33 tbdl!
The knight is coming to c4, to drive back the
Black's isolated queenside pawns would be black king.
immune from attack by a white bishop on a4, 33 'ii>d5 34 'ii>d2 'it>d6
If J4.. 5J.)d4, the ting will be driven back by
•••

whereas there is no hiding place from the


knight. lbe3-c2+, etc.
26 :d3! :xd3 35 ltJe3 .i.d5?! 36 h5! .llf7 37 hxg6 .llxg6
Gligoric claims this is forced, else the c5- Now f5 is another weakness.
pawn falls immediately. However, this does not 38 'iPc3 'iPc6 (D)
seem to be the case after 26...<iitd6 27 :c3 :ds,
which may well therefore be a tougher defence.
27 cxd3 'ittd6 28 'it>e3 f5? (D)
w

White has a winning advantage, which he


converted instructively. For the remaining
moves, see Tip 71 .
101 CHESS ENDGAME TIPS 39

Knights are Better than Bishops


at Attacking Weak Pawns (Part 2)
We saw in Tip 31 that a knight is often better 31 lt:Jd4 c5
than a bishop at attacking weak pawns. This is Forced, in view of the threat of 32 e4, but
another, even clearer, example. now Black's pawns are weakened further.
32 bxc5 bxc5 33 lbb5 a6
33 ... a5 34 lbc3 i.c6 35 'ifi>c2, followed by
�d3-c4, wins for White.
w 34 lbc7 i..c4 35 lt:Je8 rs (D)
Note the way the white knight is able to
chase Black's pawn-weaknesses from square to
square, a perfect illustration of the knight's su­
periority in such positions.

Botvinnik - Tal
Moscow Wch (1) 1 961

23 ..txf6! gxf6 24 b4 ..trs


Botvinnik recommended 24...i..d5 as better,
but Tal fails to understand that the knight is su-•

perior to the bishop.


25 lbb3
White wants to exchange the rooks, leaving 36 h4!
a pure llJ vs ..t ending. Do not hurry! 36 lt:Jf6+?! allows counterplay
25 i.d3+ 26 �et b6 27 l:r.acl i.e4 28 f3 by 36...�g7 37 lbd7 ..tn .
36 � 37 lbd6
•••

.l:txdl+ 29 l:r.xdl lhdl+ 30 'iot>xdl i.dS? (D) •••

30... i.f5 3 l lbd4 i.d7 is better, but White re­ Not 37 lbf6?! �e7 38 lbxh7?? f6 and Black
tains the advantage. wins.
37 ..tn 38 g3 (DJ
•••

Despite the fact that the position is open and


there are pawns on both sides of the board, the See move 36!
knight is much stronger than the bishop here, 38 'ifi>e7 39 lt:Jxf5+ 'ifi>e6 40 e4 'iot>eS 41 �d2
••.

because it has weak pawns to attack. 1-0


40 101 CHESS ENDGAME TIPS

�P 33 ' Bishop vs Knight on an Open Board

Gligoric's 39...4Jh6! offers better drawing


chances after 40 "'d3 tiJf5 41 'iil>c4 ltJxh4 42
"'xc5 �e5.
w 40 h5 tiJh6 41 "'d3 �e5 42 .i.a8 (D)

Spassky - Fischer
Santa Monica 1966

In general, in an open position with pawns


on both sides of the board, the bishop is supe­ 42 'ltd6
•••

rior to a knight, because of its longer range. Black can win the h-pawn by 42...'it>f4 43
Here, White's task is complicated by the fact "'c4 'it>g4 44 �f3+ 'lth4 45 'it>xc5 g4 46 .i.e4
that there are relatively few pawns remaining <it>xh5 47 a4, but then his forces are too far from
on the board. the queenside.
35 b4 43 �c4 g4 44 a4 4Jg8 45 aS ttJb6 46 .i.e4 (D)
Fixing g6, and setting up a potential passed
pawn by a subsequent g4 and h5.
35 lbc4 36 �e2 ltJe5 37 �e3 'iPf6 38 �4
•••

ttJf7 (D) B

Note how the bishop is able to influence


events on both wings, whereas the knight is tied
to blockading the h-pawn. This is the key to the
bishop's superiority in positions with pawns on
39 'it>e3? both wings.
This inaccuracy endangers the win. 39 �d5 46 g3 47 �b5 ltJg8 48 .i.bl tiJb6 49 �a6
'itc6 50 .i.a2
••.

g5+ 40 hxg5+ ltJxg5 41 .i.c4 is better, when


Black is in zugzwang and cannot prevent the 50 �xa7? c4 allows unnecessary counter­
white king from penetrating to the queenside. play (do not hurry! ).
39 g5?
••• 1-0
101 CHESS ENDGAME TIPS 41

, ..34
.. l
! TIP
L___ -
Fischer's Classic

Note how Fischer uses a series of bishop


moves to lose tempi and gradually force Black
into zugzwang. His first aim is to get his king to
w a6.
55 �b7 56 i.f3+ (D)
•••

Fischer - Taimanov
Vancouver Ct (4) 1971

Fischer gives a classic demonstration of the


superiority of bishop over knight with pawns on
both sides of the board. The winning task is 56 �c7
.••

complicated by several factors, notably the sym­ After 56...�a7 any waiting move forces the
metrical pawn-structure and the fact that the white king's entry to c6.
kingside is blocked. On the other hand, Black's 57 'iii>a6 lbc8 58 i.d5 lbe7 59 i.c4 lbc6 60
kingside pawns are fixed on light squares, with i..f7 lbe7 61 i..e8
g6 being especially weak, and this eventually Zugzwang.
decides matters. 6l .'�d8 (D)
••

45 'iti>d3 li1e7 46 i.e8


Tying down the knight.
46 �d5 47 i..f7+ �d6 48 �c4 'iii>c6 49
•••

i.e8+ �b7 50 'iii>b5 lbc8 (D) w

62 i.xg6!
The crowning blow. White will win too many
pawns.
62 lbxg6 63 �xb6 'iii>d7 64 'ihc5 lbe7 65
b4 axb4 66 cxb4 lbc8 67 a5 lbd6 68 b5 lbe4+
•••

With a small threat...


51 i..c6+ 69 'it>b6 'iii>c8 70 �c6 'iii>b8 71 b6 1-0
5 1 i..xg6?? lbd6# would be unfortunate. Immaculate play by Fischer, showing per­
51 'it>c7 52 i.d5 lbe7 53 i.f7 �b7 54 i..b3
.•• fectly how to exploit the advantage of bishop
<i;a7 55 i.dl over knight in such a position.
42 101 CHESS ENDGAME TIPS

Knight on the Rim

Probably the knight's biggest weakness is its Black now has to play 40...lbxd5 and hope
lack of mobility near the edge of the board. for the best. Instead...
40 Jha4? 41 lba4 lbxa4
••

The trap closes:


42 ..id4!
w Now 42...e5 43 d6 queens the pawn, while
after 42...exd5 43 ..tr>g3, the white king simply
marches over and takes the trapped knight.
42 <l;g7
•..

This allows White to establish a decisive


passed d-pawn.
43 d6 eMs 44 ..ixf6 lbb6 45 <l;g3 lbd7 46
..ib2 �g8 47 <l;g4 <i;b7 (D)

Fischer - Addison
USA Open (Cleveland) 1957 w

29 ..ie5!
Paralysing the knight. If it moves, the pawn
ending is lost after the exchange. Consequently,
Black is helpless, as White simply advances his
queenside pawn-majority, while Black's own
kingside majority is crippled by the doubled
pawn.
29 'iti'b5 30 'iti'd3 g4 31 b4 a6 32 a4 gxf3 33
••.

gxf3 �h4 34 b5 axb5 35 a5! 'it>b3 36 c6 1-0 48 'it>b5 lbf8 49 g4 lbd7 50 g5 bxg5 51
�g5 <itg8 52 ..id4 <ifr>h7 53 h4 (D)
The same idea of stalemating the knight on
the edge of the board occurs in the next example.

53 lbf8?
•.•

This allows the white king in immediately,


Belavenets - llyin-Zhenevsky but against other moves, White wins·by h5-h6
USSR Ch (Tbilisi) 1937 and ..ig7, followed by the transfer of the king
via b5 and c6, to promote the d-pawn.
40 d5! 54 �f6 1-0
101 CHESS ENDGAME TIPS 43

[ TIP 3 6 [
-
The Triumph of the Two Bishops

40 �e3
Not 40 ..txe5? g5+, when Black would draw
easily.
40 ..t>fs 41 'iti>d4 liJn 42 i.as
•..

Do not hurry ! Before pushing the pawns,


Ivanchuk improves his pieces to the maximum.
42 ltJe5 43 ..tb4+ <t>e8 44 <itcS liJg6 45
i.d2 liJeS 46 'it>d6 ..ta4 (D)
•..

lvanchuk - Kariakin
Wijk aan Zee 2006

The earlier moves can be seen in Tip 86. Al­


though all the pawns are on one side, White's
two bishops are decisive.
33 h6 34 'it>g3 l:.c8 35 l:.d6 ..lle8 36 ..lle2
.••

It is important to retain the bishop-pair. The


great strength of two bishops is that, between 47 f4
them, they can control every square on the Beginning the process of driving Black's
board, whereas one bishop on its own can only pieces out of the centre.
attack 32 out of the 64 squares. This is the key 47 liJf7+ 48 �c7 i.d7 49 i.b4 i.a4 50
•.•

as to why 2i.s vs i.-tltJ is frequently a much i.c4 liJh8 51 g3 liJf7 52 h4 liJh8 53 .i.d6 liJg6
bigger advantage than i. vs ltJ. It is also the rea­ 54 .i.e2 liJh8 55 .i.c4 liJg6 (D)
son why the defender often tries to exchange
his remaining bishop for its opposite number.
White would have few winning chances after
36 ..txe8?. w
36 ..l:.c6 37 lhc6 tbxc6 38 �4 liJes 39 ..tc7
•.

..td7 (D)

56 e5
Finally creating a passed pawn.
56 fxe5 57 fxe5 ltJe7 58 e6 g6 59 ..tcS liJfS
.••

60 ..lld3 liJe7 61 'ifi>d6 h5 62 'iti>e5 liJf5 63 'iti>f6


..tc6 64 e7 1-0
i.c4-f7+ follows.
44 101 CHESS ENDGAME TIPS

Know the Basics

There are not many endgame positions which a


player needs to know by heart, but there are a
few, mostly in rook endings. Here is one of
�� w

56 'ifi>fs+ ! 'it>g6 57 f7 'it>£6 58 �g8 wins.


56 .l:a8!
•.

Rule 3. Now the position is a draw once


again.
Capablanca - Menchik 57 l:te7 l:ta6??
Hastings 1 929!30 57 ...l::tb 8! (Rule 3) draws.
58 �+!
This position is a draw, but Black must know This time, Capablanca finds the correct
how to defend. There are three rules to bear in method of exploiting Black's mistake.
mind: 58...�g6 59 f7 lh8+ 60 l:te8 l:ta7 61 l:te6+
1) Black's rook stays at the side and threat­ 'iii>h7 (D)
ens checks.
2) If permitted, the black king approaches
the pawn.
3) Black must not allow the white king to w
reach the 8th rank, unless White first puts his
rook there.
The correct defence is 55 ... l:tb8! (Rule 3);
e.g., 56 l:td7 (waiting; 56 lte8 ltb7+) 56 ... l:ta8
(also waiting) 57 l:td l l:ta7+ 58 'it>e8 'iti>g6! (D)
(Rule 2).
Now after 59 f7, Black draws by 59 ... l:ta8+!
(not 59 ...ltxf7?? 60 l:tg l + 'it>f6 6 1 l:tfl + -
never forget tactics!) 60 'it>e7 l:ta7+ 6 1 'it>e6
l:ta6+. 62 'it>e8??
62 l:tel wins.
Instead, the game provided an infamous com- 62...l:ta8+ 63 �e7 lh7+??
edy of errors. Play continued: Incredible. 63 ...c;i;>g7 (Rule 2) draws.
55 .l:ta6??
•• 64 'it>f6 1-0
Breaking Rule 3. After 64...l:ta8 even on that form, Capablanca
56 l:td7?? would presumably have found 65 l:te8.
101 CHESS ENDGAME TIPS 45

����-� ] The Importance of King-Shelter

As any good Christian will tell you, in life,


sheltering the homeless is more important than
accumulating material possessions. This is
sometimes true in rook endings as well. B

A. Zaitsev Hiibner
-

Biisum 1969

The same idea cost a world-class player half


Kotov - Eliskases a point here.
Saltsjobaden IZ 1952 57 l:.bl? 58 �h5 .:tgl
•.•

Now the familiar breakthrough:


Without the black pawn on g5, the position 59 g5 fxg5 60 f5 ! �f8 61 f6 1-0
is drawn, because Black would simply play There is no defence to 62 �g6.
l ...l:tfl and then keep checking the white king
from the rear. But here, the king is able to use Larsen subsequently pointed out that Black
Black's g-pawn as a shelter from the checks, could have drawn in the initial position by
and this is enough for White to win. means of the preliminary 57 ...l:.b4 ! 58 f5, and
47 .l1f2 48 �e6 l:.e2+
•• only now 58 ...l:.bl (D), since the breakthrough
Forced, in view of the mate threat, but now idea seen in the game is no longer possible.
the white king is allowed into g6.
49 �5 g4 (D)

For example, 59 �h5 (59 g5 l:.hl +) 59...l:.gl


and the ending after 60 �g6 l:.xg4+ 61 �xf6
50 �g6! l:.f2 51 f7+ � 52 11b8+ �e7 53 l:.a4 is a theoretical draw, since Black's king is
l:.e8+ 1-0 on the short side of the pawn.
46 101 CHESS ENDGAME TIPS

Know the Basics, Part 2

82 ..:td5
••

Step 2.
83 �e3 �b2 (D)
w

Kochiev - Smyslov
Lvov Z 1978

lbis position is a theoretical draw, but White Step 3.


must play accurately. In the game, White played 84 l1c4 <J;b3 0-1
a losing blunder:
78 <J;e2?? Note that in the original position, the de­
Black now wins, using a process known as the fence 78 :tc2?? would also lose, because the
Combined Method. lbis involves three steps: rook then has insufficient checking distance:
I) Black advances his king as far as it can go 78 .. <J;b5 79 l:r.b2+ �a4 80 l:tc2 'it>b4 8 1 l:tb2+
.

(normally two squares diagonally in front of the 'it>c3 (D), etc.


pawn, in this case, a3).
2) His rook then steps up to d5, to defend
the pawn, while keeping the white king cut off.
3) Then the black king attacks the enemy w
rook, and forces the pawn forward.
The game continued:
78 �b5 79 l:tb1+ <J;a4 80 l:r.ct <J;b4 81
•••

l:tb1+ <ifi>a3
Step 1 completed.
82 .U.ct (D)

B So how should White defend in the initial


position? The simplest answer is 78 �e4 ! , the
point being that Black cannot carry out Step 2
of the Combined Method, because his rook
does not have access to d5. For this reason, in
such positions, the 3rd and 4th ranks are known
as the Absolutely Safe Ranks, because the de­
fender always draws if his king is on those
ranks.
101 CHESS ENDGAME TIPS 47

Know the Basics, Part 3

Tal - I. Zaitsev 73 .lle l! 0-1


In order to secure the requisite checking dis­
••

USSR Cht (Riga) 1 968


tance for his rook, he must evict Black's rook
As we have discussed previously, in such po­ from the first rank. But then after 74 <Ji>d2 J:te8
sitions, the 3rd and 4th ranks are the Absolutely 75 .:tbl , his king is only on the Relatively Safe
Safe Ranks for the white king, while the 2nd Rank and it is Black's move, and he is able to
rank is the Relatively Safe Rank. In the latter win: 75 ...g5 76 llhl + 'it>g6 77 l:tgl (D).
case, White draws only if it is his move.
In this case, even though his king is cut off
by two files, White is still able to draw, thanks
to the fact that Black's pawn is on the knight's
file. White needs to get his rook in front of the
pawn, with maximum checking distance (i.e. to
g l) and also to keep his king on one of the Ab­
solutely Safe Ranks. Since his king is already
on one of them, he should attend to the rook's
position, with 73 l:.bl !, after which he draws in
standard fashion by 73 ... g5 74 �d3 lle8 75
llh l + ..tg6 76 llgl (D).
Now 76 ...lle5 77 �d4, etc.
77 ...lle5 78 'itd3 �f5 (because the pawn is
Instead, Tal played a highly plausible move: on the knight's file, a slightly amended version
73 'ifi>d3?? of the normal Combined Method is needed) 79
However, he had to resign after Black's reply: �d4 J:te4+ 80 'it>d3 g4, etc.
48 I 0I CHESS ENDGAME TIPS

When Two Extra Pawns Don't Win

The English grandmaster Mark Hebdcn once


told me that he learned about basic rook end­
ings by studying this ending of l:t+rook's
pawn+bishop's pawn vs .:., a classic case where w
most positions are drawn, despite White's ma­
terial advantage. Since it is so instructive, we
shall examine it in detail.
With wonderful clarity and lucidity, Botvin­
nik summed up the essential points of the end­
ing as follows:
1. White wins if the black king gets cut off
on the back rank, so the defender must avoid
this.
2. When the pawns reach f5 and h5, the 79 l:ta6+ � 80 �g4 l:tb4+ 81 f4 l:tb2 82
black king should be on f7. h5 'it>g7 83 l:.g6+ W 84 l:tg5 l%b1 (D)
3. If the threat is to drive it to the back rank,
it goes to g7, so as to have h6 available.
4. Black's rook is generally best around al ,
so as to have the chance of harassing the white
king both from the flank and the rear.

Bearing the above rules in mind, let us now


see how they work out in practice:

85 l:tc5
If 85 h6, Rule 4 again comes to Black's res­
cue: 85 ...l:tal ! (but not 85 ...l:tgl+? 86 �f5 l:r.h l
87 l:tg7+ ! �f8, when the king has been driven
to the fatal 8th rank and 88 'it>g6 wins) 86 h7
l:tgl + (only now, since White no longer has a
rook check on g7) 87 �5 l:thl draws.
85 �6 86 l:tc6+ 'it>g7!
•••

Gligoric - Smyslov Rule 3. Instead 86...�f7? loses to 87 �g5


Moscow (Chigorin mem) 1 947 llgl + 88 �5 l:thl 89 l:tc7+, because the black
king again ends up driven to the back rank.
70 l:r.g2 l:ta4 71 l:th2 'it>g6 72 'it>g2 l:ta1 87 �g5
Following Rule 4. For a long time Black can Threatening 88 .:lc7+, so. . .
simply keep his rook on al , taking time out to 87 ..:r.g1+! 88 <M5 l:tal! (D)
••

check on g 1 whenever the white king occupies Again following Rule 4. Having secured its
a threatening position on the g-file. king from being driven back, the rook returns to
73 �g3 l:tg1+ 74 l:tg2 l:th1 75 'iii>f4+ <M6 76 its best post. Instead, 88 ...l:th 1 is unthematic, as
�g4 'it>g6 77 l:ta2 .l:tg1+ 78 'it1'4 l:tbl (D) it puts the rook out of play (no flank attack), but
Again, Rule 4. even this draws after, e.g., 89 h6+ �h7 90 �e5
1 01 CHESS ENDGAME TIPS 49

l:.e l + 9 1 'iiif6 'iitxh6. This shows that Black has 92 l:.e5 lla1 93 l:.d5 :n
some choice in how he holds this ending. This draws, but 93 .. .l:tbl (Rule 4) is the most
thematic course.
94 l:.d4 l:.a1! 95 l:.d6 l:.aS+ 96 'itg4 (D)

89 l:.c7+ 'iii>h6 (D)

96 .l:.a1
••

96...l:.b5 also draws.


w 97 l:.e6 l:tg1+ 98 'ii>t'5 l:ta1 99 h6+ �h7! 100
l:.d6 l:.a2 101 'iii>g5 l:.g2+ 102 'ii>r6 �6 103
'iii>e7+ �h7 104 f5 l:.e2+ 105 l:.e6 l:.a2 106 f6
(D)

Rule 3.
90 l:.e7
90 �f6 l:.a6+ 9 1 �f7 �xh5 is a draw.
90...l:.b1 91 l:.e8 (D)

B 106 Jia8!
••

This essential move reaches a standard draw.


For more on this position, see Tip 37.
107 'ii>r7 'iii>h6 108 l:.e1 l:.a7+ 109 l:.e7 l:ta8
1 10 l:td7 'iiih7 1 1 1 l:.d1 lla7+ 1 12 �e6 l:ta6+
1 13 l:.d6 :as 1 14 l:.d4 'iii>gs 1 15 l:.g4+ 'iitf'8
11z.11z

This may all seem at first sight to be a lot to


learn, but actually, the Botvinnik rules are ef-
91. 'itg7!
•• fectively all one needs to know, as I hope this
The king returns to g7 as soon as permitted. excellent practical example demonstrates.
50 101 CHESS ENDGAME TIPS

I TIP 42 I Pawns on the Same Side

Petrosian - Keres 51 g4
USSR Ch (Moscow) 1951 There is no other way for White to make
progress.
Many rook endings with pawns on one side 51 hxg4 52 fxg4 <J;g7 53 'iti>g5 :rt 54 l:.e4
•••

are drawn. This 4 vs 3 structure is typical. The .:.n 55 h5 gxh5 56 gxh5 r6+ 57 �g4 .:.n 58
key defensive idea for Black is to get his pawn h6+ �g6
to h5, as he has already succeeded in doing Not 58 ...�xh6'!? 59 e6.
here. lfl.lh.
32 h4
32 h3 and 33 g4 just leads to simplification, Against the f7-g6-h5 set-up, there is one
which is the main point of Black's pawn set-up. plan at White's disposal that needs to be known
32 l:.f5+ 33 �g2 .lh5 34 �h3 l:.a4 35 l:.d2
•.• in more detail.
�e5 36 l:tb2 'it>r6 37 l:.b5 l:.a2 38 �g2 l:ta4 39
<MJ l:a3 40 q;r4 1:.a2 (DJ

S. lonov - Karasev
Leningrad Ch 1 983
41 f3
The only plan is to create a passed e-pawn. This ending is very similar to the one from
41 .l:.e2 42 e4 l:tel 43 l:r.b6+ �g7 44 l:.a6
•. the better-known game Piket-Kasparov, Inter­
l:.bl 45 l:.c6 l:.gl net 2000 . White threatens 56 e6. Black can de­
Tying White to the defence of g3. fend with his rook, either from the e-file, or
46 l:.c2 �6 47 l:ta2 �g7 48 lle2 �6 49 from the a-file. Only one is correct.
l:te3 �g7 50 e5 � (D) 55 l:.a6!
•.•
101 CHESS ENDGAME TIPS 51

In the game, Black chose 55 ...l:te3? and lost White's position is cramped by the black h­
after 56 'it>g5 .:.e2 57 .:.e7 ! .:.e4 58 e6! (the pawn.
point) 58 ....:.xe6 59 .:.xe6 fxe6 60 h3 ! 'it>£7 6 1 45 g5
•••

�h6 �f6 62 g4 h4 63 g5+ c;t;;>f5 64 q;g7 'ifr>xf4 The plan is to push the pawn to g4, and White
65 c;t;;>xg6 e5 66 'OW6 e4 67 g6 e3 68 g7 e2 69 can scarcely contemplate stopping this by 46 h3,
g8'iV e l li' 70 'i!lg4+ 1 -0 (in view of70...'ifr>e3 7 1 because of the resulting weakness on g3.
'iVe6+) . It i s important to note that if the h­ 46 .:.b2
pawns were missing (i.e. if the position were 3 46 g4+ leads to a lost 2 vs 1 position after
vs 2), this king and pawn ending would be a 46... hxg3+ 47 hxg3 g4 48 fxg4+ <;t>xg4.
draw, so it would not matter which defence 46...g4! 47 fxg4+
Black adopted when White threatened e6. With 47 .l:.c2 gxf3 48 gxf3 <t>f'4, followed by ...f5,
the h-pawns on the board, however, only the de­ ...h3 and ... .:.hl wins for Black (Kasparov).
fence from the a-file works. 47...�g4 (D)
56 '/J.e7 .:.b6 57 �g5
Now 57 e6 is met by 57 .. .<;t>f6! 58 .:.xf7+
<;t>xe6, drawing.
57 l:tb5!
•••
w
Stopping e6.
58 f5 gxf5!
58 ....:.xe5? leads to a lost pawn ending after
59 .:.xe5 f6+ 60 'Ot>f4 fxe5+ 6 1 'Ot>xe5 gxf5 62
<;t>xf5.
59 e6
59 <;t>xf5 l:.a5 60 h4 l:.b5 6 1 <;t>g5 � and 59
�xh5 �f8 60 l:.a7 l:.xe5 are also drawn.
59...f4+! 60 �xf4 <;t>(6
with a draw. Now the e-pawn is passed.
48 .:.b6 lh2+ 49 'i#;gl f5 50 l:.g6+ cM4 51
If the defender cannot get his pawn to h5 (or l:.h6 �e3 52 h3 e4 53 .:.xh4 f4 54 l:.h8 l:.al + 55
h4 in the case of White being the defender), the �h2 cM2 56 l:tf8
defence is much more difficult, if not hopeless, 56 .:.e8 f3 57 l:.xe4 (D) (51 gxf3 e3!).
as many practical examples have shown.

B
B

Now 57 ....:.h 1 + ! wins.


Harandi - Vaganian 56...f3 57 h4 .:.gt 58 gxf3 l:.g2+ 59 'Ot>hl e3!
Rio de Janeiro IZ 1979 60 .:.es l:.g3 61 'Ot>h2 .:.x0 0-1
52 101 CHESS ENDGAME TIPS

Defence from the Side

Although a rook generally belongs behind a


passed pawn, it is sometimes better at the side.
Here are two cases where the defender uses this
idea. w

Szabo - Tukmakov
Buenos Aires 1970

This Vancura technique is exceptionally valu­


J. Vancura able, and is applicable in many other positions.
28 Rijen, 1 924 Here White is two pawns down, but could still
draw by appropriate use of Vancura's idea How­
Defending from the rear loses, because the ever, he lost as follows:
white king hides on a8: I ...l:.a l ? 2 :e8 � 3 66 'Otg2
l:.e2 l:tb 1 + 4 'Otc6 .:a 1 5 �b7 l:tb1 + 6 ci>as llal Moving his king in the wrong direction, but
7 a7 l:tbl 8 l:tc2 <l;e7 9 l:tc8 �d6 10 l:tb8 llal 1 1 the damage is not fatal yet. Mark Dvoretsky
ltb7, etc. showed that White can draw more simply by
However, Black draws by using his roolt. going directly for the Vancura technique: 66
from the side: .:.b5 �d6 67 l:.f5 :tal 68 ..t>h2!? a4 69 .l:tf4!
1...l:tf5+! 2 ltb4 l:tf6! (fastening on to the dangerous a-pawn) 69...a3
Rather than give further, unnecessary, checks, 70 :0 ! ltc5 7 1 .l:tb3 'Otc4 72 l:tf3 ltb4 73
the rook 'fastens on' to the pawn, tying down l:t£4+!, etc.
the white rook. 66-<i>d6 67 �2 l:ta2+ 68 ..t>et?
3 �c5 :e6 4 ..t>b5 l:te5+! lbis is the losing move, as it exposes the
The moment White's king defends the pawn, king to possible checks on h2 and makes it im­
threatening to free his rook, Black checks it away possible for him to set up the Vancura defence
and then resumes his surveillance of the pawn. in time. He could draw by 68 ..t>fl or 68 ..t>gl ,
5 'Otb4 l:te6! 6 ..t>c5 l:tf6 7 a7 l:ta6 keeping his king i n the corner and leaving the
7 ...l:tf7?? loses to 8 l:tg8+, but after White's rook to do the work of stopping the a-pawn; e.g.
last move, there is no longer a hole on a? for the 68 ..t>gl l:tal + 69 �h2 a4 70 l:txh4 a3 7 1 l:th3 !
white king, so Black can switch to defence �c5 72 l:g3, etc.
from the rear. 68 l:ta1+ 69 ..t>e2 a4 70 l:th6+ ..t>e5 71
l:th5+ ..t>f6 72 �f2 a3 73 ..t>g2 l:tcl 74 :a5
..•

8 ..t>b5 l:ta1
with a draw. l:tc3 0-1
101 CHESS ENDGAME TIPS 53

TIP _4� I The Strength of the Rook at the Side

Keeping the a-pawn as far back as possible,


while he prepares his play.
36 'it>e3 eS!
w Now Black has enough play to draw.
37 'iii>e4
37 fxe5+ is similar: 37...�xe5 38 'iii>d3 'it>d5
39 �c3 �c6 40 'iii>b4 .U.e5 draws.
37 exf4 38 <t>xf4 �e6 39 �e4 gS! (D)
•••

Yusupov - Timman
LiTUJres Ct (7) 1 992

Here, it is the stronger side who benefits


from using his rook at the side of his passed
pawn, rather than behind it.
35 l:.al??
The question marks are Yusupov's own. He
follows the usual rule, but here it fails to win. Black correctly exchanges pawns at every
Instead, there was a simple win by 35 .:.e4 ! , opportunity, a typical defensive device.
since the rook can also defend White's king­ 40 hxgS .:.xgS 41 <M3 l:.a5 (D)
side pawns; for example, 35...l:.a6 36 'iii>e2 'iii>f5
37 .:.e5+ �g4 38 l:.g5+ 'Oti>h3 39 a5 (D), fol­
lowed by the march of the white king to the
queenside. w

42 llel+ <MS 43 lle4


With its tail between its legs, the rook returns
to its rightful position, but already too late. The
position is completely drawn.
Note how the white rook both defends the a­ 43 J1c5 44 .:.eJ .:.as 45 .:.a3 �eS 46 'iii>e3
••

pawn, and protects the kingside pawns against <iti>e6 47 'iii>e2 'iii>d6 48 <t>f2 c;t>e6 49 lle3+ 'iii>dS
the black king's raid. 50 .:.aJ <li>e6 51 �e3 h4 52 g4 cM6 53 <lo>r4 'iii>g6
35 ..:.SS !
•• 54 �3 �gS 55 .:.a2 h3 th..th.
54 101 CHESS ENDGAME TIPS

r = --AI: l
�� The Strength of the Rook at the Side (Part 2)

B w

Afek - Timman 50 hxg4 hxg4 51 'iii>g3 a2 52 .:as l:.xd7 53


Amsterdam 2002 l1b8+
53 'iii>xg4? loses to 53 ...l1d4+ followed by
This is another case where the rook proves 54 ...11a4.
more effective alongside a passed pawn than be­ 53 <it>c2 54 lla8
•••

hind it. Black's passed pawn is the more danger­ 54 .:.c8+ 'ifr>dl 55 l1a8 l:d2 and ...�c l -bl is
ous, but subtle play is required in order to win. winning for Black.
44 l:tb5!
••• 54 'ifr>b3
•••

Freeing the black king to go to b3. Instead, 54... l:td3+ 55 <it>xg4 <it>b2 56 l1xa2+ 'iii>xa2
44 ...�b4 would lose a tempo, and in such a po­ (Nunn) looks like an easier win.
sition, every tempo is vital. 55 :tb8+ 'iii>c4 56 l:tc8+ <it>b5 57 :as (D)
45 l1d8
45 l:e5 l:xe5 46 dxe5 �b5 wins for Black.
45 'iii>b3! 46 d5 a4 47 d6 l1b6! (D)
•••

57 .:d2!
••

Avoiding a stunning trap: 57 ...l1d3+? looks


as though it wins immediately, in view of 58
The key idea. The black rook operates from �xg4? l1d4+, followed by 59....:.a4. However,
the side of the white d-pawn, tying White's White has the fiendish trick 58 f3 ! ! , when
rook to the d-file and also allowing the black 58 ... .l:txf3+ 59 <it>g2! draws - Black has two ex­
king to shelter from checks. tra pawns, but loses both of them. Do not hurry
48 d7 l1b7 49 h3 a3! (D) - look out for every tactical trick !
49 ... gxh3+ may just about win, but there is 58 f4 gxf3 59 'iitxf3 'it>c4 60 �e3 .l:[h2 61
no need to allow White a passed f-pawn. l:ta7 q;,c3 0-1
101 CHESS ENDGAME TIPS 55


46'
[TIP··· -- --
�_j
Karpov's Masterclass

46 l:c4!
The key idea. The rook steps up to escort the
a-pawn, while maintaining its influence on the
w kingside.
46 f5 47 a4 c;t>f6 48 'it>a3 �eS 49 l:c5+! (D)
..•

Karpov - Knaak
Baden-Baden 1 992

Here, the 1 2th World Champion gives a veri­


table masterclass in the value of a rook at the
side of a passed pawn. As in the other cases we Continuing the same process as at move 46.
have seen, the key point is that from the side, 49 �e4 50 aS h4 51 �a4 �f4 52 l:c4+!
.••

the rook performs two functions. A subtle manoeuvre, which gains a tempo.
39 l:.a3!! 52 �e5 53 l:tb4 �d5 54 l:b5+ <ifi>e4 55 l:b6
•••

Much better than 39 a4, which leaves the c;t>r4 56 a6 g4 57 <ili>a5! (D)
white rook out of play. Karpov wants to use his
rook to the maximum effect, both to support the
passed pawn, and also to influence events on the
kingside, where Black will seek counterplay. B
39 g5!?•••

If 39...l:tc2 then 40 l:f3+ 'it>e6 4 1 a3, fol­


lowed by 'Oti>dl -c l -b l , but 39 ...h5 may be a
better try.
40 �d2 �g6 41 l:tc3 .:SS 42 a3 h5 43 �c2
l:ta8 44 �b3 l:b8+ 45 'iti>a2 :as (D)

57...g3
57 ...gxh3 is also met by 58 l:b4+ !.
58 l:.b4+ 'Oti>eS 59 f3 f4 60 l:te4+ Wf5 61 l:e2
Wf6 62 �b6 1-0
If 62 ... l:b8+ then 63 'Oti>c7 l:f8 (63 ... l:bl 64
l:a2 l:tc l + 65 'Oti>d6 l:c8 66 a7 l:a8 67 l:a5 is
winning for White) 64 a7 l:tf7+ 65 �b6 l:f8 66
�b7 l:.f7+ 67 �a6 l:f8 68 l:b2 wins.
A marvellous ending by Karpov.
�·-- ···--·
56 101 CHESS ENDGAME TIPS

TIP 4 7
·-·· ] Shoulder-Charging

We have seen the technique of shoulder-charg­ assist the rook in stopping Black' s f-pawn.
ing in king and pawn endings. Here, we see However, Black could have prevented this,
how a knowledge of this idea can be vital in had he played. . .
other endings as well. 70 �e4! (D)
•••

Like 70... �g4?, this move frees the f-pawn,


but unlike 70. .'oti>g4?, it also blocks the return
.

path of the white king. Black then draws easily


after a line such as the following:

Alekhine - Bogoljubow
The Hague Wch (19) 1929

It is clear that Black will have to sacrifice his


rook for the b-pawn. The result will then de­ 71 b7 f5 72 b81i' l%xb8 73 l:txb8 f4 74 'it>c5
pend on whether he can draw the resulting end­ f3 75 lU8 cbe3 (D)
ing of 'iti>+: vs �+£>,. In the game, Bogoljubow
played a losing mistake:
70 �g4? 71 b7 f5 12 bSii' l%xb8 73 lhb8
•••

f4 74 �d5 f3 75 'iti>e4 (D) w

76 'it>c4 f2 77 'Ot>c3 �e2 78 l%e8+ 'it>d1!


The shoulder-charging role played by the
black king in this last line is clear. Note that
Black's error here cost him a vital half-point in
a game for the world championship - proof
enough, if any be needed, of the importance of
It is obvious that White won because his thoroughly understanding basic endgame prin­
king was able to come back via d5 and e4, to ciples.
101 CHESS ENDGAME TIPS 57

Keep the Furthest Pawn

Marjanovic - Mochalov Compare the previous diagram. Here, it is


Minsk 1 982 the g-pawn which will be left after the white
rook gives itself up, and the white king is a cru­
It is clear that White will soon be defending cial step further away from it. 65 l:.f8 (65 l:tbl
an ending of rook vs two connected pawns. In 'itf3! 66 l:.b3+ 'itg2 wins for Black) 6S ...'itg2
such passed-pawn races, the defender will have 66 'ite4 g3 67 'ite3 fl 'ii' 68 l:.xfl 'itxfl and
to give up his rook for one pawn (the more ad­ Black wins.
vanced), and use his king to stop the other. It 6l f4 62 l:.b5 l:.hl 63 b7 l:.h8 64 'itc7!
•••

therefore makes sense to push the pawn nearest Black wins after 64 b8'ii' l:.xb8 65 l:.xb8 f3.
the defender's king, and retain the one furthest 64 f3! 65 l:.h5!
•••

away. Here, that means Black should push the White defends very ingeniously, but Black is
f-pawn and keep the g-pawn. still able to win.
60 'it>g3! 65 ..:18 66 .:.r5 .:.gs 67 .:.g5 .:.rs 68 .:.r5
l:.xf5! 69 b8... f2 (D)
••• •

Correct! Not 60... g3? 6 1 b7 'it>f3 62 b8'ii'


l:.xb8 63 l:.xb8 g2 (D).

w
w

This is winning for Black, as White will


Now 64 l:.g8 f4 65 �d5 'it>£2 66 'it>e4 draws, eventually run out of checks.
as the white king is able to stop the f-pawn. 10 'itd7+ .:.r4 1 1 'ii'bJ+ m
6l l:.g5! 7 l ...'ith4 promotes at once.
The toughest defence. By comparison with 72 'ii'b8+ 'it>g2 73 1i'b2 'ithl 74 'ii'h8+ 'itgl
the last note, Black wins in the line 6 1 b7 f4 62 75 'ii'd4 g3 76 'ite7 g2 77 'ite6 l:.h3 78 'itd5
b81i' l:.xb8 63 l:.xb8 f3 64 'itd5 f2 (D). 'ithl 79 'ii'g4 l:.d3+ 80 'ite4 gl1i' 0-1
58 101 CHESS ENDGAME TIPS

[r�4�J Passed Pawns Mean Counterplay


As any textbook will tell you, the result of a
rook ending with the generic structure of three
pawns each on the kingside, and an extra passed
a-pawn, generally depends on the location of
the rooks. If the stronger side's rook is behind
B

his passed pawn, he is usually winning (Alekh­


ine-Capablanca, Buenos Aires Wch (34) 1 927
is the classic practical example quoted in most
textbooks). Conversely, with his rook in front
ofthe passed pawn, he is usually unable to win.
Since these basic principles are so well­
known, and so readily available in endgame
textbooks, we shall deal in this book only with
some interesting exceptions. 47 hxg4?!
.••

White now obtains a potential passed pawn,


but even after the superior 47 ...�e5 48 gxh5
gxh5, White has a target on h5 to aim at with his
w king, and the win is already seriously endan­
gered.
48 fxg4+ �e5 49 h4!
Now the passed h-pawn gives enough coun­
terplay to draw.
49 �d5 50 h5 gxh5 51 gxh5 (D)
•••

B
Botvinnik - Borisenko
USSR Ch (Moscow) 1 955

With his rook behind the pawn, Black should


win this position. However, it is easy to go
wrong in such positions, and Botvinnik shows
how to make the most of the defender's re­
sources.
45 :t:a4!
Holding back the passed pawn for as long as 5l. �e6 52 h6 �7 53 :t:g4!
possible. See Yusupov-Timman (Tip 44) for a
••

This and the next move secure the draw.


similar example. White makes maximum use of his passed pawn
45 �g5?! 46 f3 �f5? to secure counterplay.
53 � 54 lU4 %la6 55 l:[g4 %:.a7 56 l:[f4
.••

This allows a tactical trick. He should go •••

back with his king to h6 and come out via g7. 'iti>g8 57 l:[xf6 a4 58 .:.C2 �h7 59 l:[a2 'it>xh6 60
47 g4+! (D) �2 �g5 61 'it>e3 1h-lf2
101 CHESS ENDGAME TIPS 59

[T�P 5� I The Exception that Proves the Rule


the pawn queening. For the same reason, he
cannot play ... g5, when hxg5 would leave Black
no recapture. He therefore can only watch and
w wait.
50 ltal 51 'iio>d4 .l:ta5 52 'iio>c4 l:.a3 53 'iti>c5
•••

(D)

Unzicker - Lundin
Amsterdam OL 1 954

Here, with the white rook in front of the


pawn, the position would usually be drawn,
but this is an exception, because of the badly­
placed black king. White has a simple, forcing 53 .:at
••

winning plan: 5 3 ...:a6 54 �b5 would achieve nothing. He


49 a7! cannot prevent the white king from penetrating
This ties the black rook to the a-file. Now the all the way to h6.
plan is to march the white king all the way to h6! 54 �d6 l:.a3 55 �e7 :a6 56 <M? l:ta3 57
49 .:a2+
•• <l;g7 :at 58 'iio>b6 (D)
This allows the white king out, but if Black
marks time, the king just marches along the
rank to b2 and then out. Black can never take on
f3 because his rook cannot leave the a-file, B
thanks to White's last move.
50 '1ti>d3 (D)

The white king has completed his long


march. Now the final step is to sacrifice the a7-
pawn and win Black's kingside pawns.
58 l:a6 59 l:b8 .U.xa7 60 .l:tb5+ 'ii;>e6 61
•••

�xg6 lh8 62 'ii;>xh5 .l:tg8 63 g4 l:th8+ 64 'it>g6


1-0
Black's other problem is that his king cannot White wins after 64.. l:xh4 65 l:tb6+ and 66
.

leave f5 because of a rook check followed by l:xf6.


60 101 CHESS ENDGAME TIPS

r : -------, - �
�p S!__j More Chances with a Knight's Pawn

45 .:tc7 .l:tb5 46 b7 �e6


46...�5 47 'it>c3 'iti>g4 48 .:tc4+ �xg3 49
.:tb4 wins for White.
w 47 <li'c3 f6 48 <li'c4 .:tbl 49 <t>cS
Threatening 50 .:tc6+ and 5 1 .:tb6.
49 �5 50 l:td7! (D)
..•

Hollis - Florian
corr. OL 1 972-4

Again, White's rook is in front of the pawn,


and this position should be a draw. However,
with a b-pawn, White has more winning chances
than with an a-pawn. This is because in order to 50 -ltcl+
••

support his passed pawn, the white king has to 50...<li'g4 5 1 l:ld4+ �xg3 52 :b4, winning,
travel one file less far over to the queenside. is the point of White's last move.
This in turn means that he will be one move 51 �d6 :bl 52 ci;c7 :c1+ 53 ci;d8 :bl 54
faster in getting back to the kingside, after Black �c8 <t>g4 (D)
has been forced to sacrifice his rook for the b­
pawn.
40 ..tf1 .:tb2 41 �et �6 42 f3 .:tb3 43 'iti>d2
.:txf3 44 'it>c2 (D)

55 :d6 g5 56 lhf'6 gxb4 57 gxb4 'ihb4 58


.:g6!
The fmal touch, preventing the black king
from unblocking his own h-pawn.
45 .:txf7+ is already a threat. 58 <li'h3 59 <t>c7! 1-0
•••

44 J:tf5?
•. 59 ...h4 60 l:tb6 wins for White, while after
The losing move. Black can draw by means 59....:.Xb7+ 60 <t>xb7 h4 he loses by a tempo: 61
of 44. . .:te3 ! 45 .:c7 .:te8 46 b7 .:tb8 47 �d3 'ito>c6 <li'h2 62 ct>d5 h3 63 <li'e4 <t>h I 64 <li'f3 h2
65 .l:.a6, etc. If the white king had started on a7,
.

�5 ! 48 .:txf7+ �g4 49 .l:tf4+ �xg3 50 .:tb4


g5 !. this line would draw for Black.
10/ CHESS ENDGAME TIPS 61

�lP 5 2 J Never Forget about Stalemate

Stalemate defences do not only occur in king In his day, Ossip Bemstein had tangled with
and pawn endings. Here are three examples of the likes of Lasker and Capablanca, so he had
grandmasters dropping half-points in rook end­ learnt a thing or two about both endings and
ings, through missing stalemate resources. tactical trickery. Smyslov played:
59...b2??
His wily veteran opponent now lost no time
in snapping off the pawn:
w 60 lhb2! 'iti>g4
60 ... l:.h2+ 6 1 �f3 l:.xb2 stalemate.
61 �n •12-•12

Shirov - Morozevich
Astana 2001

White blundered with...


55 'iti>b2?
55 �c2 is correct.
55 �b4?
..•

Missing his chance. Black could have drawn Gufeld - Bronstein


by 55 ... l:.xh5 ! , thanks to the trick 56 l:.a5+ Kislovodsk 1968
'ittb4 ! 57 l:txh5 stalemate.
56 l:.b6+ 'ittc5 57 lhh6 90 �g7??
and White won. 90 � wins, although it still requires quite a
This mutual oversight is all the more repre­ bit of work. One line runs 90. .'itg4 9 1 'iii>e7 l:.c3
92 'itte6 � 93 'ittd5 'ittg4 (Black's king can't
.

hensible for the fact that the same trick had pre­
viously occurred in a famous game: make it back in time) 94 �d4 l:tc8 95 c4 �5 96
l:.e2 (White is just in time to cut off the black
king) 96... l:.d8+ 97 �c5 (White can win this
position by using the Combined Method - see
Tip 39 for more details) 97 ...l:.c8+ 98 �b5
l:.b8+ 99 'iii>a6 l:tc8 1 00 l:.c2 'ite6 1 0 1 <ii>b7 l:tc5
102 'iii>b6 and the c-pawn advances.
90...�g4 91 l:.h2
9 1 l:.d4+ <Ji>h5 ! ? (9 l ...�f5 92 c4 l:tc7+ 93
'iii>f8 'ite5 94 l:tg4 'itf5 also draws) 92 c4 l:xc4!
was the point White had missed. Now he loses a
pawn and can only draw.
91...�g3 92 l:.hl l:txc2 93 h5 l:.c7+ 94 �f6
l:.c6+ 95 'ittf7 l:.c7+ 96 'iti>e6 l:tc6+ 97 'ittd5
0. Bernstein - Smyslov l:.h6 98 �e4 'iii>g2 99 l:.h4 'itl>g3 100 l:.hl 'ittg2
Groningen 1 946 lfl.lfl
�·-·- --·]
62 101 CHESS ENDGAME TIPS

TIP 53
- - -·- Triangulation

rook to stop the f-pawn is hopeless after 55 .l:g8


f4 56 %tg2 f3 57 IZ.f2 �c5 58 �c3 %tf4, etc.
55 f4 56 'it>e2 �c5 57 :e4 (D)
•••

King triangulation is a standard technique in Temporarily holding everything, but the


king and pawn endings. However, its use is not black king can penetrate further.
confined to such endings. Here, we see it em­ 57 �b4 58 m c5 59 <M2 �c3 60 'ifi>e2
60 � 'it>d3 is zugzwang immediately.
•.•

ployed to clinch matters in a rook ending. With


a solid extra pawn on the kingside, Black has 60 f3+ 61 <M2 rus 62 :tb4 bs 63 :te4 'it>d3
•••

every hope of winning. The immediate threat is 64 %th4 (D)


5 l .. .'�c5, so White's first move is forced.
51 �d4 �c6+ 52 'iiic3 rl.f7
The rook takes up its ideal position, behind
the passed pawn.
53 'iti>d3 f5 54 gxf5 gxf5 (D)

- -- ­
� - -·- ·
w -·- - m
� - -·­
- LS - - m
� -�- - LS Further direct progress does not appear easy,
since Black's rook is tied to defending h5 and
- - - m f3. However, with White to move, this position
m _ _ ---- would already be zugzwang and so Black only
needs to transfer the move to White. He achieves
ss :eS this by a king triangulation:
The white king will have to blockade the f­ 64. �d2 65 %te4 'it>c3! 66 %tb4 'it>d3 0-1
••

pawn, so the white rook comes back to defend White must lose his rook, or allow the f­
the c4-pawn. The alternative plan of using the pawn forward.
101 CHESS ENDGAME TIPS 63

�4] New York 1924 Revisited

The classic game Capablanca-Tartakower, New By comparison with the previous note, here
York 1924 showed the power of a passed pawn the black king comes to f3, and there are no
on the 6th rank, supported by king and rook. checks along the third rank. Thanks to the white
Capablanca sacrificed two pawns to reach such pawn on f5, nor are there any down the f-file, a
a position, and duly won. Here is a more mod­ situation similar to that seen in Kotov-Elis­
em and even more spectacular example of the kases, Tip 38.
same idea. 46 fS r.t>e4 (D)

Pelletier - Rozentalis Thanks to the support of king and rook,


Erevan OL 1 996 Black's one passed pawn proves stronger than
White's four!
41 g4!!
••• 47 f6
The more obvious 4 l ...f4 does not work, be­ Or47 b4 �f3 48 .l:.al :£2+ 49 r.t>gl .:r.g2+ 50
cause of 42 gxf4 gxf4 43 .l:.xb4 e3 44 fxe3 fxe3 c.t>hl lhg3 5 1 .:r.n+ r.t>e2 52 .:r.f4 .:r.f3 winning.
45 .l:.a4 .l:.b2 (D). 47 d5+ � 48 .:r.f4+ r.t>xg3 also does not help.
47-'it>o 48 l:al l:tg2! (D) 0-1

Now 46 b4! opens the 3rd rank for the white


rook: 46 .. .'iti>e4 47 .l:.a8! �d3 48 .l:.a3+ 'it>d2 49 Black wins after both 49 f7 e2+ 50 r.t>el c.t>e3
.l:.a1 and White holds. _
5 1 f8'ii' .l:.gl + and 49 .l:.e 1 e2+ 50 .l:.xe2 .l:.xe2 5 1
42 .l:.xb4 f4 43 lta4 .l:.b2 44 gxf4 g3 45 fxg3 f7 .l:.f2+.
e3 A beautiful ending by Rozentalis.
-
64 101 CHESS ENIX1AME TIPS

� - J
��55 _
1..
Don't Get in a Huff

One important difference between chess and Now White has no choice but to make the ex­
draughts (checkers) is that, in chess, capturing change himself on e6, since the laws of chess un­
is not forced. This can have important conse­ fortunately do not permit him to 'huff' the black
quences. rook from the board, much as he would like to!
47 l:txe6+ �xe6 (D)

w
w

Adams - Lautier
ntburg 1996 Black now has the opposition and draws.
The remainder of the game is a suitable adden­
White can win easily by 45 l:tb5, followed dum to the ending Timman-Yusupov (Tip 3), as
by c5, when Black's queenside pawn-structure the two kings dance a small pas de deux.
collapses. Instead, Adams blundered: 48 �d3 �d7!
45 h4?? l:te6+! 46 l:te5 Keeping the distant opposition. 48 .. .'�d6?
46 �4 l:tf6 is also drawn. 49 �d4 'ifr>c6 50 c5 bxc5+ 5 1 �c4 wins for
Adams had seen that the pawn ending after White, as does 48 ...�f5? 49 c5 ! bxc5 50 �c4.
the exchange on e5 is winning for White. Un­ 49 �cl �c7 50 b4 axb4+ 51 �b4 'Ot>c6 52
�b3 �d6 53 �c2 'itr>c6 54 'Ot>d3 �d6 55 'Ot>c3
Black is not forced to capture. Instead, he played
fortunately for him, this is not draughts, and
�cS 56 �b3 �d6 57 �b4 �c6 (D)
the move White had missed:
46 'iti>t6! (D)
•.•

58 c5 bxc5+ 59 �c4 �b6 60 'ifi>dS �aS 61


�xcS �4 62 �c4 Vz-1h.
101 CHESS ENDGAME TIPS 65

I TIP 56] The Active Rook

As noted in the Introduction, in most endings 3S J:c2 36 l:tbS


••

material counts, and it is rarely worth giving up Stopping 36...f4 and 37...f3.
pawns in order to activate pieces. However, in 36 �g4! (D)
•••

rook endings, the activity of the rook is critical, Renewing the threat. Black's advantage in
and can make the difference between success or piece activity (both rook and king) makes up
failure. This frequently outweighs purely mate­ for his material deficit.
rial considerations.

37 b3+
Tarrasch - Rubinstein The only chance, but now Black secures a
San Sebastian 1911 passed h-pawn, which is a new source of coun­
terplay.
This is one of the classic examples of the 37...�xh3 38 lht'S :txb2 39 :C4
theme. Black is a pawn down, with another 39 a4 l:ta2 40 a5 �g4 41 l:te5 �f3, threaten­
pawn en prise, and seems completely lost. Pas­ ing ...l:te2+, is a draw.
sive defence by 33 ...l:tb8 would be hopeless, 39-.l:tul 40 lhe4 (D)
but instead Rubinstein drew by playing actively.
33 l:td2!
•••

It is worth another pawn to get the rook ac-


tive. B
34 .:.Xb6+ �gS 35 �et (D)
"'
Or 35 a4 f4 36 a5 f3 37 �el l:te2+ and
draws.

40 h5!
•••

Using his trumps. Despite his extra pawn,


White cannot win, because Black's pieces are
all so active.
41 c4 �g2 42 l:tf4 l:tc2 43 l:th4 'itif3 44 �dl
:txf2 45 cS �e3 46 l:txh5 �d4 1/z-lf2
66 101 CHESS ENDGAME TIPS

Another Active Rook

to defending g3, and he cannot free his rook


without l osing the c-pawn. Once that pawn
goes, most of the resulting 2 vs 1 positions will
B be drawn, thanks to the fact that the pawns are
all on one flank.
62 l:.b2 l:.c3+ 63 �g2 �6 64 'ith3 l:.c6! (D)
Avoiding a sneaky trap. The obvious 64. .f4?.

loses to 65 .l:tb3! l:.xc2 66 l:.f3, when White will


reach a theoretically winning ending, with two
connected passed pawns.

- . --

Schlechter - Em. Lasker w � . - -


- 1. -
8 8 -
� �
Vienna Wch (1) 1910

This is another example where Black saves � - -·-


an apparently hopeless position by active play. - - - f1
It seems that he has no hope, since he is already
one pawn down and White threatens 54 c4 fol­
. • - - O<;it
lowed by 55 �4. Lasker solved the problem by a ts • • �
giving up another pawn to tie White's pieces
down to defence:
� - -- -
54 Jle4! 55 :Z.c5
•• 65 ltb8
There is no other way to make progress, White has no other way to make progress, but
since after 55 c4 a4 Black creates counterplay the resulting position with two pawns against
with his a-pawn. one is a draw�
S5 .'�f6 56 l%xa5 l:.c4! 57 l:.a6+ �eS 58 6S Jlxc2 66 l:.b6+ �gT 67 h5 l:.c4 68 h6+
l:.aS+ �6 59 l:.a6+ �eS 60 l:.aS+ �6 61 l:.a2
•• ••

�h7 69 l:.f6 l:.a4 (D)


�eS (D)

w
w

lfz.lf-J.
Although White has two extra pawns, the White has no way to make progress, since 70
passive placing of his pieces prevents him l:.xf5 <t>xh6 is a dead draw. A perfect comple­
from realizing the advantage. His king is tied ment to Tip 56.
101 CHESS ENDGAME TIPS 67

[ Tl- - ��
�_j Yet Another Active Rook

We have just seen two examples where rook ac­ 38 .l:.d7


Miles understands that passive play will prob­
••

tivity enabled the defender to save an appar­


ently hopeless position. Here, it is the stronger ably lose, and he must therefore seek counter­
side which is able to win, simply because he has play. If he just waits, White has options such as
the more active rook. h6, with a potential threat of l:.c8-h8, or �g5
and l:.c6.
39 lhb5 l:.d3 40 l:b7+ �6 4l ltxh7 gS+ 42
W l:.xa3 43 J:.a7 lla2 44 l:.a6+ �eS 45 g4!
w (D)

Andersson - Miles
, Tilburg 1 981

White's only real advantage is the more ac­


tive rook, but it proves enough to decide the Activating the white king.
game, without a discernible error from Black. 4S...fxg4+ 46 �g4 l:.g2+ 47 �h3 :b2
33 b4 l:.b7 34 h4 47 ...l:.a2 48 h6 wins for White.
Intending h5 (and maybe h6), followed by e4 48 lha4 �e4 49 �g3 (D)
or g4.
34 a4 35 �4 �e6 36 hS �6 37 l:.c6+ W
Note how White's more active rook has en­
•••

abled him to drive the enemy king back, so that B


his own king has also become more active than
its opposite number.
38 l:.cS (D)

49...l:.bl
He also loses after 49...�xe3 50 h6 l:.bl 5 1
:a3+ �e4 5 2 �g4, and the rook can interpose
on g3 and h3.
so h6 l:.gl+ 51 �2 l:.ht 52 l:.a6 �dS 53
�g3 l:.h4 54 l:.g6 �e4 SS bS �5 56 l:.c6 l:.e4
57 �2 l:.e7 58 b6 l:.b7 59 �g3 1-0
68 101 CHESS ENDGAME TIPS

c.---5-·9]-
�·-p
When Similar is Not the Same

Drawing on one's experience of analogous po­ �xc3 �xe4 4 �d2 �f4 5 �e2 �xg5 6 �f2
sitions from the past is highly valuable, but one �h4. etc.
must always take account of the specific details Here, however, the extra h-pawns mean that
of each position. Here, Botvinnik managed to the pawn ending is drawn after 43 ...l%c7 44
salvage an unlikely half-point by so doing. lhc3 ! :Xc3+ 45 <Ji>xc3 �xe4 46 �c4 �4 47
�d4 �g4 48 �e5 �xh4 49 �6! (D).

w
B

Botvinnik - Euwe
Grortingen 1946 49 .. .'i!i>g4 50 �xg6 h4 5 1 �f6 h3 52 g6 h2 53
g7 h l 'if 54 g8'ii'+ and draws.
Despite the material equality, White is strug­ Euwe is therefore forced to seek another
gling to draw, because Black has the outside path, but is unable to win.
passed pawn, supported by his rook. 44 �e3!
39 h4 h6 40 g5! h5 41 �e3 �e5 42 llc2! c3 Simpler than 44 �xc3 �xe4.
43 �d3 (D) 44 l:td4 45 :Xc3 :Xe4+ 46 ..t>t'3 l:txh4 47
...

l:tc6! l:.r4+ (D)


47 ...'iti>f5 4S l:tc5+ �e6 49 l:tc6+ also leads to
a draw.

43.. J:d8+
An almost identical position, but without the
h-pawns (and with reversed colours and wings)
had been reached in Em.Lasker-Rubinstein, St
Petersburg 1 9 1 4 (the only difference was the
'black' rook being on 'c5'). Lasker had played
l ...llc7, after which 2 l%xc3 loses: 2 ... l%xc3+ 3
101 CHESS ENDGAME TIPS 69

Seizing Space

It would be better to activate the rook by 35


l:e4, planning 36 l:tb4.
35 f5!
•••

B Continuing his space-gaining activity on the


kingside, and also stopping the l:e4-b4 defence.
36 h3
See the note to move 34. White prepares to
exchange off the h-pawn before it becomes
fixed.
36 h5 37 � g4+ 38 hxg4 hxg4+ (D)
•••

Anisimov - S. lvanov
St Petersburg Ch 2002

Black has a solid extra pawn, but since it is


on the kingside, he does not have the standard
plan of creating an outside passed pawn. In
such positions, it is better to concentrate firstly
on improving one's position as much as possi­
ble, before setting about creating a passed pawn.
lvanov therefore takes the initiative on the
kingside. 39 �f4?
34 g5!
••• This loses immediately. A tougher defence
It is important to seize space on the kingside was 39 �e2 l:.c2+ 40 �el l:b2 4 1 b4 b5 42 l:.c3
and threaten to fix the pawn on h2. We shall see l:a2 (D).
a similar strategy employed in a minor-piece
ending in Flohr-Pirc, Tip 74. If White remains
passive, Black can play the pawn to g4, fixing
h2 as a potential weakness. w
35 �g2 (D)

However, Black still has excellent winning


chances with the plan of ...'ifi>f6, ...e5 and ...f4.
Note how Black's kingside pawn advances have
created targets in White's kingside.
39 .l:c2 40 f3 l:f2 0-1
••
70 101 CHESS ENDGAME TIPS

[��&: 11
�� The Weakness of Weak Pawns

As emphasized in the Introduction, weak pawns 27 g5 28 f4 gxf4+ 29 gxf4 lha5 30 lha5


•••

tend to grow in significance in the endgame. :td1 !


Active play i s again the best defence. Against
30. . 'iii>b6, White plays 3 1 l:te5, followed by
.

<M3-g3-h4.
w 31 lha6 :h1 32 b4 (D)

Benko - Darga
Tel Aviv OL 1 964

Black's split queenside pawns mean that he


will always have to suffer here, as Capablanca 32 Wd7?!
demonstrated in a number of similar double­
•••

Benko recommends 32 :xb2, not fearing


...

rook endings. Benko follows the procedure typ­ 33 b5 cxb5 34 :txe6, when Black can create
ical of such positions. counterplay by 34...l:th3+ 35 'if.?f2 l:.a3.
Step l : tie Black down to his weaknesses. 33 '1t>d4 l:td1+?
17 l:tc4 l:td6 18 :a4 l:ta8 19 l:tcl a6 20 b3 The last try was 33 ...l:txh2 34 �c5 e5 !, se­
'if.Jb7 21 l:tb4+ rj;c7 22 l:g4 curing e6 for the black king, when Black should
Step 2: provoke a second weakness on the be able to draw.
kingside. 34 'if.Je5 l:td5+ 35 �6 l:td4 36 e3 lhb4 37
22 g6 23 l:th4 h5 24 :14 f5 25 l:tcS l:tb8 26
.•• :aJ l:te4 38 l:td3+ 'li;c7 39 h4 (D)
:aS l:tb5 (D)

White's vastly more active king decides mat­


Looking for activity. ters.
27 :Ca4! 39 c.itb6 40 �g5 �b5 41 llb3+! 'it>cS 42
.••

Better than 27 l:txa6 l:te5+ 28 'i.ti>f3 g5, when 'it>xh5 l:tc4 43 llb2 l:tcl 44 �g5 c.itd5 45 l:f.h2
the rook on a6 is temporarily out of play. 1-0
101 CHESS ENDGAME TIPS 71

Evading the Checks

The ending of queen and pawn vs queen is one


of the most complicated in chess, and there is
no space to examine it in detail here. What we
can do, however, is to show an example of the w
main techniques in such endings.

70 1id6+? 'iiM+, or 70 1ic l + b2.


70 <ifila2 71 'i!i'f7 'i!i'e1+?
•••

Black throws away the win by allowing the


white king to reach the 6th rank. 7 l ...<ifila3 is
correct, when White has no checks thanks to
Donchenko - Miles the crosscheck on b4.
Dubna 1976 72 <ifilh3?
See move 64. Both 72 'iii>g5 and 72 'iii>h5
Black's basic plan is gradually to run White draw.
out of checks and then advance the pawn. Cross­ 72 'ii'e4 73 1i'a7+ 'iii>b1 74 1i'gl+ 'oti>c2 75
•••

checks (answering a check with a check) are a 'ii'h2+ <ifilc3 76 'i'c7+ 'iii>d2 77 'ii'aS+ 'oti>e2 (D)
key part of the technique in such positions. The
five-piece computer tablebases show that the
ending is drawn with correct play, however.
56 'ii'n + <ifilc2 57 'ii'f2+ 'it>c3 58 'ii'f6+ 'ii'd4 w
Centralizing the queen maximizes its influ­
ence, and is another typical device in such end­
ings.
59 1i'c6+ <ifilb2 60 'ii'g2+ <ifilcl 61 1i'c6+ 1i'c3
62 'ifhl+ �b2 (D)
63 1i'e4
63 'ifh2+ <ifilbl 64 'iih l +? 'ii'c l + (the cross­
check).
63 b3 64 <ifilh4?
•••

In such positions, the defender's king should 78 1Wa1


usually head for the furthest corner from the 78 1Wh5+ 1i'd3+.
pawn, so as to reduce the scope for crosschecks. 78 •'ii'd3+ 79 'iii>h4 'iic4+ 80 'iii>h3
••

Hence 64 <ifilh6 is correct. 80 'oti>h5 1i'b5+ followed by 8 l ...b2.


64 'i!i'c5 65 'ii'g2+ 'ita3 66 'iVa8+ 'iitb4 67 80 'itd2 81 'i'a7
'ii'h7+ <ifila4 68 ika8+ 'ii'aS 69 'ii'c6+ 'ita3 70
••• •••

8 1 'ii'b2+ 'ii'c2 82 'ii'a3 b2 and Black wins.


1i'f3 8l...b2 0-1
72 1 01 CHE.'SS ENDGAME TIPS

King Safety is the Key

counterattack against the white king and force


perpetual check, so White has to seek other
ways to strengthen his position.
w 47 g4 g5 48 'ilif2 'ii'd6 49 <im 'ii'a6+ 50 �g2
�g7 (D)

Alekhine - Reshevsky
Amsterdam (AVRO) 1938

In this typical structure, with an extra outside


passed pawn, the result usually depends on the
safety of the white king. If his king is secure White's only plan is to bring his king to the
from checks, the win is generally straightfor­ queenside to support the pawn, but first he cen­
ward, since the queen can itself force the passed tralizes his queen so as to maximize its influ­
pawn home. However, if the white king is ex­ ence.
posed, as here, the task is greatly complicated, 51 1i'b2+ �g8 S2 l!ib8+ �g7 53 'ii'eS+ �g8
and indeed there may be no win at all. Alekhine 54 rJi>f2 'ii'a7+ SS 'it>e2 'ii'a6+ 56 �d2 (D)
was unable to win this position.
44 1i'a2 �g8 45 a4 'ii'c6 46 aS 'ii'a6 (D)

S6 'i¥c4!
•••

This excellent move secures the draw. Black


This is where we see the importance of prevents the enemy king from coming across to
White's exposed king. If it were adequately the queenside, and White can make no further
protected, White could win simply by 47 'ii'a4 progress.
57 ii'fS ii'd4+ 58 ct>e2 'ifh2+ 59 'it>d3 'ii'h3+
60 �e2 'irb2+ •12-lf2
followed by 'ifb4-b6, queening his pawn. How­
ever, in this position that would allow Black to
101 CHESS ENDGAME TIPS 73

I TIP 64 King Safety is the Key (Part 2)

Here, we see another example of the theme of 45 a4 'ii'hl + 46 'iii>e2 (D)


king safety in queen and pawn endings.

B
w

Once again, the doubled f-pawns do an ex­


Botvinnik - Donner cellent job of protecting the white king.
Noordwijk 1 965 46 h5 47 'i!ldS+ 'ith7 48 1i'dl !
•••

A nice idea. White drives the black queen


40 1i'd7+ 'itg8 41 'i!ic8+ 'iii>h7 42 'ii'xa6 into passivity.
White has a potential outside passed pawn, 48 'ii'h2? ! 49 b4 h4? (D)
•••

but it is his better-protected king which is the


key factor. Note that doubled pawns are often
strong defensively, as is the case here.
42 'iig5+ 43 <Mi 'i!ixhS 44 'iid3+! (D)
•••
w

Missing the threat.


so Wn!
A very cute position. The black queen is
caught in the box, and cannot get out, either to
The f-pawns shelter the white king and pre­ harass the white king, stop White's potential
vent Black from setting up a perpetual. In the passed a-pawn, or to get out of the way of its
meantime, White can get on with his plan of own h-pawn.
creating a passed pawn on the queenside. so...gs
44 'itg8 50 ...h3 5 1 a5 bxa5 52 bxa5 'ii'g2 53 a6 leaves
Not 44...'ii'g6 45 We4!, when Black would
•••

Black powerless.
soon be forced into a lost pawn ending. 51 aS bxaS 52 bxaS g4 53 a6 l-O
74 101 CHESS ENDGAME TiPS

r:-- - �
LTIP 6�_1 Exchanges to Real ize a Material Advantage

The normal rule when material up is to exchange policy, and that is what White prepares to do
pieces, not pawns. This is one illustration. here.
30 fS 31 l:tfa1 lbe4
••.

White wins after 3 1 ...l:txd5 32 l:.c7, threat­


ening l:ta8+.
32 :as :Xa8 33 lha8+ <iPf7 (D)

Anton - Lecroq
corr. Wch 1 977-81

White has an extra exchange but Black is ac­


tive. In a previous game Knaak-Postler, E. Ger­ Without his rook, Black's activity is much
man Ch (Frankfurt Oder) 1977, which had less threatening and it is already clear that only
reached this very position, White tried to hang White has winning chances here.
on to the d5-pawn with 30 ltJb4?, but Black de­ 34 lba3! lbxc3 35 d6 �e6 36 ltJxc4 lbe4 37
veloped such piece activity that he even went l:te8+! 'ilttd7
on to win after 30...ltJe4 3 1 'iir>h 2 lDxc3 32 l:.a7 If 37 . .'ilttd5 , then 38 d7 'iir>xc4 39 d8'ii' .ixd8
40 :xd8 wins, because the black king is cut off.
.

f5 ! 33 h4 .if6! 34 ltJc6 l:td6 35 l:te1 'it>f8 36


:xh7?! lbxd5, etc. In the present game, White 38 l:th8 ltJr6 39 lbes+ <i>e6 (D)
demonstrated the correct plan.
30 l:ta7! (D)

40 d7! .ie3+
40...ltJxd7 41 l:te8+ .ie7 42 lbc6 is winning
Exchanges enhance White's material advan­ for White.
tage, especially exchanging Black's last rook. 41 'it>f1 .tb6 42 ltJxg6 hxg6 43 d8\i' .txd8
When you are an exchange up, exchanging off 44 l:txd8
the opponent's remaining rook is often the best and White won.
101 CHESS ENDGAME TIPS 75

[TrP 6-6-J Rooks are Better than Knights - Usually!

Here Black faces the crucial choice. The


text-move leads to a mating-net, but if he runs
with his king, he loses to an exchange sacri-
fice, as Seirawan's analysis shows: 94...�e6 95
..ih2+ �d5 96 c:j;e7 and now either % . .�bl 97
.

cJ;;f7 ..if5 (97 .....ic2 98 .l:.e6 and .l:txg6) 98


.l:.e5+ �d4 99 .l:.xf5 gxf5 100 �g6 winning, or
96. .liJg7 97 � tllli5 98 .l:.e5+, followed by
.:.Xf5 and c:j;g6.
95 ..ib2 ..ie6 96 �c3 (D)

Kasparov - Karpov
New York/Lyons Wch ( 16) 1 990

Endings with an extra exchange, but all the


pawns on one side, are often difficult to win, all
the more so as the number of pawns gets smaller.
Many observers thought this one was drawn, but
during the second adjournment, Kasparov ana­
lysed a forced win. Ultimately, Black loses be­
cause he faces a fatal dilemma with his king. If it
stays in the corner, it is vulnerable to mating Zugzwang. He must allow the white rook a
threats, while if it runs away, White can set up a decisive penetration.
winning exchange sacrifice on f5. Black is also 96 ..trs
••.

handicapped by his knight's bad position on the 96...lbr4? loses on the spot to 97 .l:.f3.
edge of the board. 97 .l:.e7+ � 98 �es ..id3 (D)
89 :ta7 ..ig4 90 �d6 ..th3 91 .l:.a3 ..ig4 92
.:te3 ..trs 93 cJ;;c7 <M.7 94 �d8 (D)

99 .:ta7 ..ie4 100 l::tc7 ..ib1 101 ..id6+ �g8


102 �e7 1-0
94 ..tg4
••• .l:.c8+ and �e5 leads to mate.
76 101 CHESS ENDGAME TIPS

67 ·
-·-
p
·--·· -·-] When Two Pieces are Better than One

38 �d3 W 39 axbS axbS 40 '>ti>g2 i.d6 41


f3 hS 42 �fl h4 (D)

Szily - Keres
Budapest 1952
Now both the f3- and h3-pawns are fixed as
Rook + pawn vs two pieces is usually about weaknesses.
equal, but much depends on the specifics, and 43 :tal 'ite6 44 :t.a6 '>ti>d7 45 :as i.c7 46
who has the initiative. Here White should play llal �c8 47 <M2 Ji.b6+ 48 �g2 'Ot>b7 49 :tdl
35 f4, getting his pawns moving, when he would i.c7
have reasonable chances of holding the game. The minor pieces continue to render the en­
Instead, he plays passively and allows Black to emy rook impotent.
demonstrate the superiority of the two pieces. so '>fi>f2 �b6 51 �e3 '>ti>aS 52 '>ti>d4 �b4
35 a4? gS! Now we see yet another downside to White's
Now Black's knight occupies a secure cen­ 35th move - it weakened his b3-pawn.
tral outpost, from which it cannot be dislodged. 53 b2 (D)
In addition, White's e-pawn is fixed on e4, ob­
structing his bishop.
36 :tdl ii.e7 37 :tcl i.c6 (D)
B

53 tt:lg6!
•••

Do not hurry! The b3-pawn is not going any­


where. The text-move threatens 54...ii.b6+ and
Note how the black minor pieces prevent the 55 ...tt:\f4+.
white rook from penetrating. In such endings, 54 �n i.b6+ ss <t>d3 tiJeS+ 56 'Otc2
the rook needs to develop activity, and here it is 56 'ite2 'it>xb3 is equally hopeless.
unable to do so. 56 ttJxf3 57 l:td6 Ji.c7 0-1
•••
101 CHESS ENDGAME TIPS 77

The Value of Knowing Your Theory

The only other thing Black needs to know is


that he should meet 61 f7 not with 6 l . . ..ixf7?
62 �f6 winning, but with 6 l ...�g7 ! preventing
B the white king from getting to f6.
61....id5 62 'iti>f5 <iti>f7 63 'liteS .ib3 64 l:.c7+
<iti>f8 65 l:.b7 i&.c4 66 l:.b4 .ta2 67 �5 (D)

Szabo - Botvinnik
Budnpest 1952

A knowledge of basic endgame theory can


often enable a player to save a seemingly lost
position. Here, Black had been defending for
the entire game, and appears hopelessly placed. Szabo continues to manoeuvre, but if Black
But Botvinnik now produced an exchange sac­ knows the basic position, it is easy to draw.
rifice: 67 .td5 68 �g6 .tf7+ 69 �g5 .id5 70
51. .Axa5! 52 lbd7+ .ixd7 53 :xa5 .ixg4 l:.b4 .ib3 71 l:.h8+ <J;f7 72 l:.h7+ <iti>f8 73 f7
••.

He knew this position to be a theoretical (D)


draw, even without the h-pawn.
54 'iti>e3 ii.e6 55 <iti>f4 .tc4 56 l:.a7 h5 57 'iti>g5
h4 58 'ilixb4 ii.b3 59 'iti>g5 ii.c4 (D)
B

Having done his best impression of the Grand


Old Duke of York, Szabo makes his last try.
73...'iii>e7!
This exact position was analysed as a draw See the note to move 6 1 .
by del Rio as far back as 1 750! White cannot 74 'iii>g6 .ic4
make progress, because �g6 is always met But not 74....tc2+?? 75 �g7 winning.
with a bishop check. 75 l:.g7· ii.b3 76 f8'ii'++ 'iti>xf8 77 'itf6 'iti>e8
60 l:.c7 .ta2 61 l:.cl 78 l:.e7+ �d8 •h-l/7.
78 101 CHESS ENDGAME TIPS

[riP 69l Drawing with Rook vs Rook and Bishop

�e2 99 .l:th3 'Wtd2 100 �eS �c2 101 Ji.cS �d2


102 �e4 .l:te8+ 103 �d4 l:td8+ 104 �c4 .l:tc8
1OS .l:th2+ ..t>ct (D)

Short - Sandipan
Gibraltar 2006

This ending has been known for many years The key defensive formation, known as the
to be a theoretical draw, but in practice the de­ Cochrane Defence. The rook pins the bishop
fender frequently loses. Ulf Andersson won it from behind. Black just waits, and when the
against GMs twice in the space of a year, while white king goes to one side, the black king goes
English GM Keith Arkell has apparently won to the other.
the position 1 6 times out of 1 6 ! It is therefore 106 �d4 �b1! 107 Ji.b4 .l:tc2 108 Ji.d2 �a2
worth being familiar with the drawing tech­ 109 q;,c13 �b3 110 .l:th1 .l:tc5 1 1 1 .l:tb1+ �a4
nique, which is not really all that complicated. 112 Ji.b4 .l:thS 1 13 .i.c3 l:r.bS 1 14 .l:ta1+ �b3
87 �e7 �5 88 �f7 .l:tg1 89 .l:ta5+ ..t>e4 90 1 15 .l:tcl <ot>a4 (D)
Ji.e7 .l:tbl 91 �e6 .l:tb8 92 .l:ta4+ (D)

w
B

116 :S1+
The defender cannot avoid his king being 1 16 �c4 is met by 1 16 ... l:.b4+ ! , so White
driven to the edge of the board, but this not fa­ cannot strengthen his position.
tal. 116 q;,b3 117 .l:tg1 �a4 1 18 <ot>c2 .l:tb7 1 19
92 �e3 93 !ii.cS+ �d3 94 �dS .l:td8+ 95
•••

l:tgS .l:ta7 120 l:.hS .l:ta6 121 .l:tc5 .l:ta7 122 ..t>d3
Ji.d6 �d2 96 'WteS 'Wtd3 97 �dS �d2 98 .l:ta3 l:.b7 123 l:ta5+ �b3 124 .l:ta1 .l:tbS 111-1/z
•••
101 CHESS ENDGAME TIPS 79

[ T1P_70 When Two Rooks Beat a Queen

Two rooks roughly balance a queen, but with 46 ..:.Sa6 47 'ili'c3 l:r.a4
••

equal pawns, the rooks are usually stronger. Black wants to get a rook to f4 or f6.
This is especially true if there are weak pawns 48 'ii'c6 :t8a6 49 'ii'e8+ �g7 so 'ii'b5
to attack, since the rooks can double up and at­ 50 'ii'e5+ l:r.f6 helps Black.
tack them more times than the queen can de­ 50 .l:r.4a5 51 'ikb4 l:r.dS (D)
••

fend. This is a typical example.

w
B

52 'ii'b3
Leko - Kramnik Or 52 f4 .:td3+ 53 �2 l:r.a2+ 54 �el :th3,
Brissago Wch ( 1) 2004 etc.
52 ..l:r.ad6 53 'ikc4 l:r.d3 54 'Otr>f2 l:r.a3 55 'ikc5
••

44 g5! 45 'ii'f6 h6! :ta2+ 56 �g3 l:r.f6!


Step 1 complete. Now he just needs to get the
•••

White is lost. Black just needs to double


rooks against the f-pawn, after which he can other rook attacking f3.
liquidate to a winning pawn ending. White fights 57 ti'b4
to prevent this, but is ultimately unable to do so. Stopping ...:a4-f4.
46 f3 (D) 57...llaa6 58 ci>g2 l:r.f4 59 'ikb2+ l:r.af6 (D)
On 46 'ikxh6??, 46... .:t8a6 wins the queen,
while 46 f4 loses to 46... l:.a3+ 47 �2 l:a2+ 48
..Wl (48 �f3 l:r.8a3+ 49 �e4 l:r.a4+) 48 ... .:..C8.
Mating threats are also typical of endings with w
queen vs two rooks.

Mission accomplished. Now f3 falls and


Black forces a winning pawn ending.
60 'ii'e5 lhf3 61 'ii'al .:.tl 62 'ii'c3 l:r.lf2+ 63
�g3 l:r.2f3+ 64 'ifxf3 l:r.xf3+ 65 � �6 0-1
80 101 CHESS ENDGAME TIPS

Transforming an Advantage

It is often the case that the most effective way to typical, but require good judgement and confi­
realize an advantage is to transform it into an dence - one can look rather silly if the in­
advantage of a different kind. Many weaker tended benefits fail to materialize!
players tend to cling on to a certain advantage 39 .'it>d6 40 dxc5+ 'ot>xc5 41 a4!
••

for dear life, whereas giving it up for some Taking b5 under control and preparing to
other benefit is often the best strategy. drive the black king back with b4+.
4t. 'ot>d6 42 b4 a6 43 �d4 (D)
••

w
B

Gligoric - Trifunovit
Budapest 1948 One can clearly see the effect of White's
39th move. Now a check on c4 will force the
We saw the earlier part of this ending in Tip black king to give way.
3 1 . Thus far, the weak pawn on c5 has been the 43 h5 44 tt:\c4+ 'it>e6 45 'ittc5 �e8 46 a5
•••

cornerstone of White's advantage, yet he now �a4 (D)


played:
39 d4! (D)

47 lbe3!
The final step. The knight comes to d4, at­
Exchanging off Black's weakness. The idea tacking f5 and supporting a breakthrough by b5.
of this surprising move is to open a path for the 47 �b5 48 l2Jc2 'it>e7 49 tt:\d4 i..d7 50 b5
•••

white king to reach d4, and ultimately, c5 or axb5 51 a6 i..c8 52 a7 �b7 53 tt:\xb5 �d7 54
e5. Such transformations of an advantage are tbd4 �e4 SS tt:\xf5! 1-0
81

r-- -----J
101 CHt..'SS ENDGAME TIPS

TIP 72 Centralizing the King


--- -----

w w

Botvinnik - Flohr 21 b4!


Zvenigorod (training) 1 952 Preparing to activate the king. It is obvious at
a glance how far from the action the black king
10 .te3! is, bearing out the note to move 13.
Only in the endgame is White's advantage in 2l f6 22 'lfi>b3 <M7 23 b5!
•..

pawn-structure significant. With queens on the We have already seen this idea in Tip 7 1 .
board, Black has much more chance to work up Although White exchanges off Black's weak
active counterplay, but once the position sim­ pawn, it is more important that he opens lines
plifies to an ending, White will have a freer for his own king.
hand to attack Black's weaknesses. The text­ 23 -ltdS 24 bxc6 .:txc6 25 .:.Xd8 l:xc5 26
•••

move also stops ....ic5. l:rb8 'lfi>g6


10 1!i'xd1+?! 11 �d1!
••• After 26 ...l:c7 27 lbb5 lbd7 28 l:a8 l:b7 29
The correct recapture. The king is going to 'it>b4 White wins a pawn.
c2. 27 l:b7 lbc8 28 a4! h5 29 f3 l:c6 30 l:d7 a6
ll e5 12 'iiic2 .te7 13 .ie2 0-0? (D)
••• 31 lbdS a5 (D)
1 3 ...f6 is correct. The king belongs in the
centre on f7.

32 h4!
Typical prophylaxis. Getting his pawns off
14 l:hd1 .ie6 15 .ia6! l:ab8 16 b3 l:fd8 17 the 2nd rank reduces Black's counterplay.
.:.Xd8+ ..ixd8 32 :&6 33 'iitc4 l:tc6+ 34 'lfi>b5 l:c2 35 lbe3
••.

1 7 ... l:xd8 1 8 .ltb7 is awkward. l:tb2+ 36 '.haS 'ito>h7 37 lbfS 1-0


18 .tc5 ..ic7 19 l:dl ..tc8 20 ..txc8 .:.Xc8 (D) 38 :c7 will be decisive.
82 101 CHESS ENDGAME TiPS

- -
73
[--TIP---
-- ----] ---
Transforming an Advantage

A remarkable transformation manoeuvre. It


may have seemed that White gave up his
bishop-pair to weaken Black's pawns, but now
w he promptly exchanges off the freshly-created
weakness on d5. He does so because this is the
only way to get his king in. As noted in Tip 7 1
above, confidence is important in such situa­
tions. The player must trust his judgement, and
not worry about how he will look if the hoped­
for benefits do not materialize.
28 dxe4+ 29 �e4 'Otd7 30 �d5 h5? (D)
...
•••

30 i.d8! 3 1 ltJe5+ lL:lxe5 32 ..ltxe5 would


still leave White very few winning chances.
Botvinnik - Kholmov
Moscow Cht 1969

White has only a very small advantage the


-

two bishops and a little more space.


17 :Xd8+!
The plan is to exchange all the rooks and
then to activate his king.
17 lLlxd8 18 J:tct lL:ld7 19 .JibS!
..
•••

Stopping Black's intended . ..ltf6. A typical


defensive idea when the opponent has the
bishop-pair is to exchange one's own bishop
for its opposite number. White takes steps to
prevent this. 3l .i.g7! .Jid8 32 Jtf8 .Jib6?! 33 i.cS lt'Je7+
19 J:txc1+ 20 .Jixcl lL:lb6 21 'Wti11 a6 22
••• 34 �c4 .hc5?! 35 �x� 'iti>c7 (D)
.Jid3 lLlc6 23 ..lte4 g6 24 1i'e2 �f8 25 �d3 �e8
26 .Jib2 lL:ldS (D)

-- - ·- �
w �·. · -_,..,
· -�- · - · �
. -�- -
n
u •i.•
- - �
� •�olD•
R A �
_

m •
M • u o ;;;
--• - a The knight ending gives White excellent win­
ning chances, thanks to his extra space and more
27 ..ltxd5! exd5 28 e4! active king, ;md he duly went on to win.
101 CHESS ENDGAME TIPS 83

�74 ] The Perils of Passivity

38 g4!
Now the h7-pawn is a target.
38 tbr6 39 tbcS tbeS 40 g5! lbc7 41 i..d3
••.

tl'!e8 42 tl'!b3 i..d7 43 tbd4 lbc7 44 i..e2 i..c8


45 h4 ttJe8 46 h5 i.d7 47 h6 (D)

Flohr - Pirc
Bad Podebrady 1 93 1

I n endings, passive play i s frequently fatal.


Here, Black stands worse because of his iso­
lated d-pawn and inferior bishop, but with ac­ Since move 37, Black has just sat on his
curate play he should still be able to hold. hands, while White has made huge space gains
Instead, he plays too passively and allows Flohr and fixed another weakness at h7. As a result,
to strengthen his position unopposed. his advantage has now reached decisive propor­
3l i..d7?
••. tions.
Black should try .to place his pawns on dark 47 ::J;;e7 48 ..tf3 i..e6 49 tl'!b3 '.i>d6 50 ltJcS
••

squares, so 3 l ...a5 ! is correct. i.cS 51 e4 (D)


32 a5!
Now b7 .is weak.
32 tl'!e6 33 b4 tl'!c7 34 i.d3 i.e8 35 f4 i..d7
•••

36 i.e2 tl'!e8 37 tl'!b3 (D) B

Another example of the now-familiar device


of exchanging off Black's weak pawn in return
for opening lines. The white bishop can now at­
tack Black's weaknesses.
37 i..c6?
••. 51. dxe4 52 i..xe4 tl'!c7
••

Again too passive. In such positions, the de­ 52 ... �c7 53 �d4 and the white king marches
fender must fight for space and not allow the in on e5.
'clamping' of his kingside. 37 . . . h5 was essen­ 53 lbxb7+ i..xb7 54 i..xb7 ttJe6 55 i..xa6
tial. lbxf4 56 i..c4 1-0
84 101 CHESS ENDGAME TIPS

TIP 7
[----]
---
5 - --
A Lesson in Not Hurrying

as Black is well placed to meet it by 58 ...cxb5


59 axb5 l:tc7, with counterplay.
5s .:c7 (D)
••

w Black prepares counterplay with . . b6 and


.

...c5.

Flohr - Bondarevsky
Leningrad/Moscow (training) 1 939

White stands better - his minor piece is su­


perior, the pawn on h7, despite being a passed
pawn, is just a weakness and White has a poten­ 59 l:th6+!
tial minority attack on the queenside. Never­ Do not hurry; seize every little advantage!
theless, to exploit such an advantage requires White's plan is lth l -c l , but first flicking in this
outstanding technique, and Flohr gives a true check slightly worsens the position of the black
masterclass. The most important thing to notice pieces.
is how slowly and patiently he conducts the 59 ..tg6 60 .rl.bl .i.f5?!
•••

ending. There is no hurry, since Black has no Passive. Shereshevsky recommends 60. . b6 .

active countcrplay, so White can take his time 61 l:E.c l ..ie8.


and seize every little advantage, no matter how 6l llcl a6
insignificant it may appear. Fon:ed, since 62 a6 was a threat, but now the
54 b4 wg5 ss l:tht �6 56 l:th2 :gs 57 a4 b7-pawn is fixed as a weakness and White has
ltg7 (D) the plan of transferring his knight to c5.
62 llhl l:E.g7 (D)

w
w

S8 a5!
Aiming to provoke ... a6, leading to a fixed 63 lth2!
weakness at b7. By contrast, the standard mi­ See move 59. The plan is l:E.h4, but first he
nority-attack break 58 b5?! is ineffective here, puts Black in a kind of zugzwang and again
101 CHESS ENDGAME TIPS 85

forces a slight deterioration in his piece posi­ There is no hurry for tbd3-c5, so Flohr first
tioning. improves his king's position.
63 .ltc7 69 .14g7 70 lDd3 c;.t>d6 71 lt:JcS J:.e7 72 lU8
Wc7 73 e5 J:.e8 74 lhe8 Jlxe8 75 'ifw>r4 b6 (D)
•• ••

Here, the rook is less active than on the open


g-file. It may not matter - indeed, as the game
goes, it probably does not - but it is a small ex­
tra plus for White at no cost, so why not have it
anyway?
64 l:.h6+! (D)

76 lt:Ja4!
Suppressing counterplay. This keeps the
black king out and the rest is easy.
76 bxa5 77 bxaS .1Lf7 78 lt:Jc5 lic4 79 'itg5
.1Le2 80 'it>h6 'itd8 81 'itxh7 <l;e7 (D)
•••

The same idea as in the previous note.


64 �g6 65 l:.b4
••

Flohr reasons that the bishop is slightly worse


on g6 than f5. w
65 Jif5
•••

Bondarevsky seems to agree, and can find


nothing better than to return it to that square.
White's 64th move has thus won a tempo.
66 e4 dxe4 67 fxe4 Jig6 68 l:.f4+ c.ti>e6 (D)

82 �g6
The final stage is to transfer the white king to
the queenside.
s2 .Yin 83 'ifw>r5 .1Lh3+ 84 c;.t>e4 lig2+ 85
•••

�e3 m 86 'iltd2 �7 87 'lo>c3 'iltg6 ss ..t>b4


'i1tf5 89 tt:Jb7 1-0
The king comes in and wins the queenside
pawns. A marvellous endgame tour deforce by
Flohr, and a model example of patient, immac­
69 'iite3! ulate technique.
86 101 CHESS ENDGAME TIPS

[.=-..Jt:l
�!J Positional Alchemy

39 g4!
Another typical idea - fixing pawn weak­
nesses.
w 39 .cJ;e7 40 .:tg2
.•

Threatening %tg3-h3, and so tying down the


black king.
40 'iW8 41 f4 lidS 42 ltg3 i.d7 (D)
•••

This move allows the white king in, but if


42 ...'ite7, then 43 f5 i.c8 44 llh3 llh8 45 �d4
'itd6 46 l:r.h5 and the threat of h4 and g5 wins
material.

Gheorghiu - Mednis
Riga IZ 1 979 w

Here we see another typical example of trans­


fonning an advantage. The main thing one no­
tices about White's position is his two bishops,
but...
36 i.e7! l:.d7 37 i.xf6 gxf6
White has given up the bishop-pair, but has
broken up Black's kingside pawns. Even more
importantly, he has removed the only black
piece which is capable of defending the weak 43 'iii>d4!
dark squares c5 and b6. Now Black must con­ Not fearing the discovered check, the white
stantly worry about the white king penetrating king penetrates through the weakened dark
on those squares. Together with his weak king­ squares.
side pawns, these two weaknesses prove too 43 f5
43 ....i.xg4+ 44 �c5 is similar.
••.

much.
38 'ite3 'iW8 (D) 44 <Ji>c5 fxg4 45 �b6
The king has penetrated decisively on the
weak dark squares, a direct result of the ex­
change on move 37.
w 45 i.e8
•••

Or 45 ... ic8 46 'itc7 l:te8 47 f5 h5 48 h3 win-


ning.
46 'iitxb7
Now it is all over.
46 b5 47 'itxa6 l:td4 48 'it>b6 h4 49 l:txg4!
•••

Jhd3 50 f5 l:tb3 51 c5 .i.d7 52 a6 .i.xf5 53


l:txh4 'it>g7 54 a7 l:r.a3 55 'iii>b7 i.c8+ 56 �b8
1-0
c7- ·- - - - 1
101 CHESS ENDGAME TIPS 87

E_!_7 The I mportance of Calculation

Calculation of short, concrete variations is inte­ lbd6. This simple line is not difficult to calcu­
gral to good technique. late (Dvoretsky records that it only took him
about three minutes). Given that the game con­
tinuation is obviously good for Black (his king
is freed), no further thought is necessary to de­
B cide on 54 ...l:tb5.
55 '0ti>b7
•••

Liberating his king has significantly eased


Black's technical problems, and he went on to
win as follows:
56 � l:tb2 57 'Oti>e3 l:tb3+ 58 �2 llb2 59
�e3 l:tb3+ 60 �f2 b4 61 e6 �c7 (D)

Kotkov - Dvoretsky w
Moscow Ch 1972

54.. .lh3+ is obvious, but does not solve the


problem of the black king being cut off on the
a-file. Clearly. Black would prefer first to liber­
ate his king with 54....U.b5. The only question is
whether White can exchange on b5 and then
win the d5-pawn. Answering this question re­
quires a little concrete calculation.
54 l:tb5! 55 :at+ 62 l:ta8 h3 63 l:tg8 liJe7 64 l:tb8 �d6 65
lbgl c3 66 � c2+ 67 ltd2 (D)
•••

It turns out that White cannot exchange


rooks: 55 l:txb5 'iii>xb5 56 lbc3+ 'iii>b4 57 lDxd5+
�b3 58 e6 (58 'iitd2 lbxd4 wins for Black)
58 ...c3 59 lbxc3 �xc3 60 d5 (D).
B

67 l:r.g3!
•••

Not 67 ... l:tbl ? 68 lbe2 h2 69 lbc l !.


0-1
The white pawns appear dangerous, but A simple but neat example ofhow a little cal­
Black wins by 60...lba5 ! 6 1 e7 lbc4+ 62 'itf2 culation can simplify a technical task.
88 101 CHESS ENDGAME TIPS

- -- ---[l
8
-- - -
Concrete Play

40 iLcS!
The same policy. Rather than exchanging
the rooks, which of course would win easily

back to f5 and so maintain the bind. Do not al­


w enough, Kaev uses tactics to force the knight

low unnecessary counterplay!


40 lbfs 41 iLb6 a4 42 b3 (D)
•••

Kaev - Rovner
Kiev 1938

It is important to understand that endings are


always concrete, i.e. a moment always comes
when general strategy gives way to specific cal­
culation. Many technical errors result from fail­
ing to adjust to this, and continuing to play by C...Ub3 43 axb3 4Je7 44 iLcS! liJfS 45 b4!
general principles after the time for concrete �7 46 �c2 <li'h6 (D)
play has come. Here, we have a simple example
of how effective a concrete approach can be.
White has two extra pawns and can win by 36
.l:h8 and 37 l:d8. However, since Black's pieces w
are awkwardly placed along the 5th rank:, White
plays to exploit this.
36 l:tg5+! �h6 37 f4
Black is totally tied up.
37 b5 38 iLf2! a5 39 c3 fi:..e7 (D)
•••

w
Black is completely bound hand and foot,
and has no defence to the following break­
through, which sets up a winning passed pawn
on the queenside.
47 c4 l2Jd4+ 48 �d3 bxc4+ 49 'iti>xc4 1-0
A fme example of meticulous care in a win­
ning position. Yes, White had many ways to
win, but such precision is always best, no mat­
ter how overwhelming the position.
101 CHESS ENDGAME TIPS 89

[ TIPU 7 9 I Schematic Thinking

Another classic technique in the endgame is the white king." (Vaganian). Only now does
thinking in tenus of schemes. White concern himself with exactly how to
achieve his scheme.
42 .lbd8 43 'iti>e2 �b7 44 e4 dxe4 45 c;i;>e3
••

'it>h7 46 i..e7 'iti>h6 47 c;i;>xe4 'iti>h7 48 c;i;>r4 'iti>h6


w 49 .i.f8 tbd8 50 c;i;>g3 �b7 51 c;i;>h4 tbd8 52
.i.a3 �b7 53 i..cl + 'iti>h7 54 cbg5 'iti>g8 55 i..a3
c;i;>h7 (D)

Vaganian - Postny
Moscow 2004

Vaganian: "Black thought he had a fortress,


since the white king cannot penetrate to the
queenside. But my plan is simple: the king goes
to g5, the exchange ... hxg4 is forced, then the 56 h6! c;i;>g8 57 i..e7!
white pawn goes to h6 and forces an entry for 57 .i.f8? gxh6+ 58 .i.xh6 c;i;>h7 59 .i.f8 c;i;>g8
the white king via f6." Vaganian does not worry 60 i..b4 c;i;>g7 is a draw. 'Therefore White waits
at this stage about how to achieve the desired until the black knight is on a dark square; only
set-up, but first determines where he wants his then does the white king get to f6."
pieces. 57-.!DaS 58 .i.rs!! (D)
36 f3 �b7 37 g4 hxg4
This exchange is forced sooner or later.
38 fxg4 c;i;>g6 39 h5+ 'il1i>h6 40 .i.f8 lDas 41
c;i;>g3 �b7 (D) B

58 �c6
•••

58 ... gxh6+ 59 .i.xh6 'iti>h7 60 i..f8 'iti>g8 6 1


.i.b4! (the point, gaining a tempo to allow the
white king to reach f6) 6 l ...�b7 62 c;i;>f6 and
42 � White wins.
"White needs to eliminate the e3-pawn. Then 59 b7 gxh6+ 60 .i.xh6 a5 61 'iii>f6 a4 62 .i.cl
a check from c l will secure the g5-square for 'itif8 63 .i.a3+ 'Oti>e8 64 .i.d6 1-0
- [l
101 CHESS ENDGAME TIPS

-
90

- -
[[ TIP 8Q ·
Bad Bishops are Often Good Defenders
. -·

Bad bishops are often good defenders of weak­ l:tf3 l:th3 53 l:td3 g4 54 .l:!.e3 :b2 55 l:tel l:tg2 56
nesses, and the winning plan therefore may oc­ l1e3 b6 (D).
casionally involve exchanging off the opponent s

bad bishop, paradoxical as this may seem.

White is in zugzwang and must lose a pawn,


in view of 57 l:td3 .l:.e2. Note how vulnerable
Eliskases - Larsen his weak pawns are (especially e4), now that
Mar del Plata 1958 the bishop does not protect them.
51-*.el 52 ..txb7 .ig4!
White's bishop is very bad, but his position White's bishop is now trapped, and he lost
is hard to break down. The main reason is that on � 75.
his bishop actually does a good job of defend­
ing his weak pawns on e4 and b3. Larsen real­ Hem is another classic example of the same
izes that the paradoxical winning plan is to theme:
exchange the bishops off, after which White's
pawns are much more vulnerable.
49 .if7! 50 .ig4 .ih5! (D)
.••

Petrosian - Bannik
USSR Ch (Riga) 1958

51 J.c8 Petrosian played 18 J.c5! exchanging off


This loses tactically, but exchanging allows Black's bad bishop. He went on to win a long
Black to show his idea. Larsen gives the follow­ ending, where the weakness of the black pawns
ing illustrative variation: 5 1 .ixh5 lhh5 52 (e.g. f6) proved decisive.
101 CHESS ENDGAME TIPS 91

The Principle of Two Weaknesses Revisited

Now Black must also watch for the white


king entering via d3-e4-f5, etc. See also Tip 1 2
for a similar example.
w 36 ltJd6
36 . . .ti:Jb6 37 il.c2 tbc8 38 g4 ti:Jb6 39 'ifi>d3
•••

<ifi>d5 40 il.b3+ 'iti>c5 4 1 'iti>e4 (D), winning, is a


typical example of the importance of the sec­
ond weakness.

Dydyshko - Balashov
Minsk 1 982

White has a solid extra pawn on the queen­


side, and can immediately obtain a passed pawn
on that side of the board. It seems that nothing
could be more natural than 35 b4+. However,
after the further moves 35 ... axb4+ 36 axb4+
'iti>d5 37 �c4+ 'ifi>c6 the knight comes to d6 and 37 'ifi>b3!
White has no clear way to make further prog­ Now that the black knight has been diverted
ress. The passed pawn cannot get beyond b5, to defend the second weakness, White returns
and Black is able to hold the pawn up and keep to his queenside plans.
the white king out. 37 .f5 38 � e4 39 il.c2 (D)
••

Instead, since there is no hurry to play b4,


White creates a second weakness in Black's po­
sition.
35 h4! B
Heading for h5 in order to fix the kingside
light squares.
35 g5 (D)
•••

39 tt:Jc4?
A blunder, but even after 39 . . .'.ti>b6 40 b4
•••

axb4 4 1 'it>xb4 White is winning, as Black can­


not cope with the twin threats of the a-pawn's
advance and the white king penetrating into the
kingside.
40 b3 1-0
36 h5 He loses the a-pawn for no compensation.
91 101 CHESS ENDGAME TIPS

Pawn-Structure Subtleties

In general isolated pawns are a weakness and J:.xd4 2 1 J:.xf7 gxh6 22 g3 l:.d2, Black's rook
are a disadvantage in endgames, as we have would have been able to take the a- and b-pawns
seen many times already in this book. However, on consecutive moves. In the game, however, it
part of the charm of chess is that every rule has will take the rook one extra move to eliminate
its exceptions, and really strong players are ad­ both white queenside pawns. In addition, White
ept at finding and exploiting these. Here is a is able to use the b-file.
case where White voluntarily chooses to have 22 J:.bl! J:.gs
his queenside pawns broken up. 22...b6 23 l:ba7 l:td3? loses to 24 l:.a8+.
23 h4! l:.bS 24 l:txb5 cxb5 25 J:.xh7 (D)

w
B

Browne - Bisguier
USA Ch (Chicago) 1974 While's passed pawns are much quicker. He
woo . Wlows:
20 lhr7! zs IWI+ 1.6 «i>h2 J:.d2 21 l:.xh6 l:.xa2
20 'ii'xd4 is more natural, keeping White's Sec lbe earlier note!
pawns intact, but not as good, as we shall see. 21 M .:s:D 29 l:lb8+ <l;c7 30 h6 'iii>b6 31
20 Ji'xc3 21 bxc3 gxh6 (D)
•• ci>b3 11S_(D)

w w

The ending is going to be a race between 32 g4 b4 33 cxb4 axb4 34 l:.e8 l:tfi 35 �g2
White's kingside pawns and Black's queenside rl.f7 36 gS J:.fS 37 h7 l:txgS+ 38 'it>£3 l:tbS 39
counterplay. If White had played 20 1i'xd4? ! h81i' :txh8 40 lhh8 1-0
101 CHESS ENDGAME TIPS 93

r:�IP- -8�J
---;� More Breakthroughs
L
In Tip 5, we saw some tactical pawn break­ Black had been suffering in a slightly worse
throughs in king and pawn endings. The same position for the whole game.
idea also occurs in other endings. 59 lU6 'ita7 60 h5 'ita6?!
Now Black's position appears lost. 60... gxh5
61 gxh5 'iita6 is a better try, although Black is still
struggling to save the game. Now White pro­
B duced the familiar breakthrough idea, thereby
securing a decisive passed pawn on the h-file.
61 g5! hxg5 62h6 �a5 63 h7 .l:.d8 64 l:r.xf7
b5 65 cxb5 (D)

Averbakh - Korchnoi
Erevan 1965

Here, Korchnoi gave his time-troubled op-


ponent a very nasty shock:
36 g4!
•••

This forces a passed h-pawn.


37 hxg4 h3 38 1;c2? 65 �b5
•••

The only hope was 38 f3 h2 39 li:Jf2, al­ After 65 ... cxb5, White wins by 66 ltg7 .l:.h8
though after Korchnoi's 39 ... a5 ! Black should 67 d5 g4 (67 .'�b6 68 d6 �c6 69 d7 and 70
l:r.g8) 68 d6 g3 69 <fT g2 70 l:r.xg6.
..

still win.
38 J:.c4+ 0-1 " :b7+! � 67 l:r.g7 l:r.h8 68 1;e4 1;b5 69
After 39 'iii'd2 l:r.c l ! the first rank gets blocked WO <k4 70 l:r.d7 �d3 (D)
.•

and the h-pawn queens.

71 �g4 l:r.xh7 72 .l:.xh7 �xd4 73 .l:.d7+ 1-0


After 73 ...1;e5 (trying to shoulder-charge the
Karpov - Hort white king - see Tip 2) 74 l:r.g7 ! c5 75 l:r.xg6 c4
Tilburg 1 979 76 l:r.xg5+ 1;d4 77 � White wins.
94 101 CHESS ENDGAME TIPS

[ TIP 84 The Master at Work

.:txh8 �xh8 30 .:txf7 lLlc8 3 1 .:tf5 with a large


advantage.
25 hxg6 fxg6 26 l:1bg1 lt)b5 27 a4 (D)
w

Smyslov - Emst
London (Uoyds Bank) 1 988

I was present at this game, and after heavy 27 CfJa7


•••

exchanges in the opening, many in the audience 27 ...lLlc7 loses control of the c-file after 28
(as well as Ernst, I suspect) expected a quick b4 .:tc3 29 llc I , with decisive effect.
draw. However, after Smyslov's next move, it 28 �d4 a5 29 eS lt)c8 30 l:.cl li:Jb6
became clear that White has a serious advan­ 30... b6 3 1 f5 is winning for White.
tage. Rooks and bishops tend to work well to­ 31 .:txc5 dxc5+ 32 WxcS lt)xa4+ 33 �d4
gether in such positions. lt)xb2 (D)
20 g4! 33 ....:tc8 34 d6 wins for White.
Seizing space and preparing to open lines on
the kingside.
20 h6 21 h4 CfJa7
•••

He hopes to exchange all the rooks on the c­ w


file, but White does not oblige.
22 :en! �g7 23 f4 .:tc5 24 h5 (D)

34 i..bS!
Now the knight is trapped in enemy territory.
The rest is just a mopping-up exercise.
34 a4 35 d6 exd6 36 exd6 lld8 37 d7 �f6
...

38 .:tel a3 39 <J;c3 :as 40 .:te8 lt)a4+ 41 ..txa4


1-0
24 ..:th8
.• It is hard to believe that the initial position is
Against 24 ... g5, Smyslov gives 25 fxg5 hxg5 lost for Black, but even harder to pinpoint what
26 h6+ 'it>g8 27 h7 <J;g7 28 h8'ilf+ l:1xh8 29 he did wrong thereafter.
101 CHESS ENDGAME TIPS 95

Workmanlike Technique

38...�c7 39 a5 l:td6+ 40 iL.dS 'Ot>c8


After 40... bxa5 4 1 lhb7+ �c8 42 .:tbS the
a-pawn is weak.
41 axb6 f6?! (D)
Missing his one and only chance, which was
4l ...tLlxb6; e.g., 42 �e5 �c7 43 l:.cS+ '>ti>d7 44
i.xb7 l:td2 with counterplay (Simagin).

Fischer - Barcza
Stockholm JZ 1 962

White has the better pawn-structure, and


l:.+i. are better than l:[-tllJ in such a position.
Fischer's technique is first-rate.
27 lldl � 28 l:td4
Stopping ...tLla4 (do not allow unnecessary 42 �e3 tLlxb6 43 il.g8
counterplay). Winning a pawn in view of 43 ... h6 44 i.f7.
28 l:tc7 29 h3 f5 30 l:tb4
••. 43...�c7 44 l:tc5+ �b8 45 i.xh7 tLld5+ 46
Tying Black down by attacking the b6-pawn. <M3 tLle7 (D)
30 lbd7 31 <M!
•••

Activate the king.


31 �e7 32 We2 �d8 33 .l:.b5 g6 34 �e3
•••

�c8 35 �d4 'ifi>b8 36 �d5?! w


The only small blemish on Fischer's conduct
of the ending. As pointed out by Simagin, 36
i.d5, forcing 36. . .f6, was more accurate.
36 .l:tc6 37 �d4 l:te6 (D)
••

47 h4!
Preparing h5, to free the bishop. Black has
lost a pawn and still has no counterplay.
47... b6 48 l:tb5 �b7 49 h5 'it>a6 50 c4 gxh5
51 i.xf5 l:td4 52 b3
The rest is easy.
52...tt:Jc6 53 'Ot>e3 l:td8 54 il.e4 lbas 55 i.c2
h4 56 l:th5 l:.e8+ 57 ..ti>d2 l:tg8 58 nxh4 b5 59
38 a4! l:tf4 bxc4 60 bxc4 J:txg2 61 .l:.xf6+ <l;a7 62 'Ot>c3
Going after the b7-pawn. l:tg4 63 f4 tLlb7 64 'it'b4 t-O
96 101 CHESS ENDGAME TIPS

[--;- t:1
TIP 8� A Two-Bishops Masterclass

20 i..a6 l:[d8 21 b4 cxb4 22 axb4


Now Black must guard the c-file against en­
try by the white rooks.
w 22 R.c8 23 i..e2 i..e6 24 'iPr2 .l:.ac8 25 .Ua1
••.

lt:Jc6 26 R.a6 (D)

lvanchuk - Kariakin
Wijk ann Zee 2006

It may not look as though White has much


here, but "he who has the bishops has the fu­
ture", and the asymmetrical pawn-structure 26 :b8
•••

helps to enhance their strength. Kariakin does 26....UC7 27 .Uhc I .Udd7 28 R.b5 leaves Black
not commit any clearly identifiable errors, but badly tied up, since the attempt to free himself
is slowly ground down. tactically fails: 28 ...lt:Jxb4? 29 i..xd7 lt:Jd3+ 30
16 e4 <M7 17 R.e3 l:thc8 18 f3 .te6 19 l:[cl 'iti>g3 lt:Jxc l 3 1 R.xe6+ winning.
b6!? (D) 27 R.bS lt:Jxb4 28 .Uxa7+ �g8 29 l:te7 J.f7
Slightly weakening the light squares on the 30 lta1
queenside. The alternative was 19 ..c4, which
. Preparing to double on the 7th, while the
was recommended by Russian GM Sergei Shi­ b6-pawn is doomed.
pov. This may indeed be an improvement, but 30 .l:a8 31 l:td7 .Udc8 32 lh:a8 lh:a8 33
..

it is understandable that Black did not wish to i..xb6 (D)


fix a pawn on the same colour square as his
bishop. Such dilemmas are typical of these po­
sitions. -

White has won a pawn, and retains the


bishop-pair. The remaining moves can be seen
in Tip 36.
101 CHESS ENDGAME TIPS 97

Appearances ca n be Deceptive

An excellent move, which, amazingly, wins


a pawn. As well as 25 l:.d8+, there is also a
threat of 25 tLlc4, when 25 ...b5 can now be an­
swered by l:[d8+, winning the a5-pawn. Black
cannot meet both threats.
24 b5 25 l:td8+ lhd8 26 lhd8+ �h7 27
•••

tt:Jxf7 tLlc6 28 l:[cS tLlb4 29 l:[h8+ �g6 30


tt:Je5+ 'itf6 31 f4! (D)

Andersson - Gheorghiu
Moscow IZ 1982

Superficially, this simplified, symmetrical


structure may look drawish, but White's supe­
rior piece activity actually gives him a near­
decisive advantage. He controls both open ftles,
his knight is more active, he has penetration
squares along the 6th rank, and his king is The use of tactics to maintain the advantage
nearer the centre. Andersson, the great end­ is a key element in good technique. Now grab­
game grinder, wins in a canter. bing the pawn by 3 1 ...fua2? loses to 32 l:[f8+
20 l:[d6 h6 21 e4 and l:[f7+.
Taking the squares d5 and f5 from the black 31-.�7 32 l:[g8 � 33 l:[d8+ ri;e7 34 :as
knight. ttJxa2 35 lhaS (D)
21. .:.e8?! 22 <M3 .lh8
•.

Black is struggling for a constructive plan.


He settles on ...a5 and ... b5, but he could have
saved a tempo by playing this last move. B
23 �e3 a5 24 .:.cdl! (D)

White is a pawn up with the better position.


The re�t is easy.
35 M 36 Wd3 b4 37 .:.a6 tLlb5 38 tt:Jc6+
•••

Wd7 39 tt:Jd4 tLlxd4 40 �xd4 �7 41 g4 1-0


98 101 CHESS ENDGAME TIPS

· 88
[-- · .
TIP
· - - ---- --
Overcoming the Blockade

42 h3 � 43 f3 'ikc7 44 g4 (D)

w
B

P.H. Nielsen - Harikrishna


Hastings 2002/3 44 hxg4 45 fxg4!
•••

The decisive moment. Instead of the routine


White has an extra pawn, but it is securely capture towards the centre, White takes the other
blockaded and there are no other obvious tar­ way, setting up a potential outside passed pawn ·

gets in Black's position. Nielsen shows excel­ on the h-file. This pawn will stretch the defences
lent, workmanlike technique. to breaking point (the two-weaknesses princi­
29 l:l.d2 'ili'f6 30 l:te2 ple). We have already seen other examples of
Exchanging pieces usually favours the side non-routine handling of pawns, so as to create a
with the material advantage. passed pawn; for example, Khalifman-Salov, Tip
30 .:xe2 31 'it'xe2 'ii'd4 32 'it'd1 'ii'b4 33 20.
45•••'ikc5 46 c;t>r3 'ii'b4 47 �e2 'i!ka3 48 �d3
••

'ii'd2 � (D)
33 ...tbc4? loses to 34 'it'd4. 'iib4 49 h4! tbe8 (D)

w w

34 b3 tbf5 35 'ifd3 tt:\d6 36 l2Je2 'ifet 37 50 'ifd4 'ili'a3


tbc3 'ifeS 38 'i!ke3 'ikf5 39 'i!kd4 50 ...'i!i'xb3 5 1 d6 wins for White.
White patiently improves the position of his 51 h5 gxh5 52 gxh5 �g8 53 'iie5 'i!i'f8
pieces. It is clear that Black can never exchange 53 ...lbd6 54 h6.
queens, so he is forced to give ground. 54 tbe4 r5 55 tbg5 tDr6 56 'i!i'xr5 'ii'h6 57 d6
39 'iti>g8 40 a4 'ii'd7 41 'ili'e5 h5
••• tbxh5 58 d7 'i!i'd6+ 59 �e3 'it'e7+ 1-0
White has patiently probed for a few moves, Not waiting for 60 'ii'e6+ �f8 (or 60...'ii'xe6+
and now starts the decisive advance. 6 1 tbxe6) 6 1 d8'ii'+, winning.
101 CHESS ENDGAME TIPS 99

r:TIP- -89
- -- - ---,
I Squeeze Play
J
L_______ _j

31 exf5 32 tL\es tt:\xe5


.••

Forced, else g6 drops, but now White has a


powerful passed e-pawn, which proves deei­
w sive.
33 dxe5 (D)

Aronian - Svidler
Morelia/Linares 2006

This position looks harmless for Black, but


this is not so.
17 g4! 33 b4+
..•

We have seen this idea several times already The pawn will be lost anyway after <it'd4-c5.
in this book. White sets up a squeeze on the 34 axb4 axb4+ 35 �xb4 .i.d7 36 .i.b3 .i.c6
kingside. 37 �c5 (D)
17 h6 18 h4 tt:\a5 19 g5 hxg5 20 hxg5 l:r.xcl
•••

21 lhcl l:r.c8 22 lbc8 .ltxc8 23 tt:\e5


Black's kingside pawns are fixed on light
squares, and f7 is weak. B
23 i.b7 24 a3 tt:\c6 25 tt:\g4 tt:\b8 26 �d2
•••

.i.c6 27 �c3 tt:\d7 28 f4 aS 29 e4 b5 30 .i.c2 (D)

37 .i.e8?
•••

Losing immediately. 37 . ...i.f3 is far tougher,


but even then, Marin's analysis suggests that
White is winning. He plays .ltg8-h7, and then
forces the exchange of the e-pawn for that on
g6. In the resulting position, he can drive the
30 f5?!
.•• black king back and get his own king to e5, with
Black loses patience. There are no direct decisive effect. Averbakh analysed a similar 2
threats, so he should sit tight. vs I position many years ago.
31 exf5! 38 e6 1-0
3 1 gxf6+ is more natural, but Aronian sees It is zugzwang, as the bishop has no safe
that the time is ripe to enter a bishop ending. square.
100 101 CHESS ENDGAME TIPS

The Power of the King

42 f4 e4 43 i.h3 lt:Jf8 44 lt:Jn i.a4 45 f5


i.e8 (D)

Smyslov - Rumens
Hastings 1 976/1
46 Wf4
The power of the king as an active piece is 1he king enters the fray. The black king can­
one of the main characteristics of the endgame. not come to e7, because it must keep guard on
Here, the white king marches right into the heart Wbiec•s queenside pawn-majority - another ex­
of the black position and nets a whole piece. .at*oftbe principle of two weaknesses in ac­
38 g5 ltJd7 39 e4 e5 tioa.. .
Black tries to confuse matters rather than � 47 lt:Je3 b6 48 cxb6+ 'it>xb6 49 'ifi>eS
wait passively, but on this occasion, this may ..... b5+!
be the wrong approach. If he sits tight, his king
ll&oei · c penetration.
Ddlccting the enemy king, and allowing a
can protect the central squares and prevent tbe
white king from entering the position. It is not . !IL.�b5 51 'it>d6 (D)
then obvious how White can win.
40 'ito>e3 i.c2 41 exdS cxdS (D)

The white king cannot be prevented from


helping itself to a whole piece after the 52 rJi;e7,
Now the downside of Black's 39th move is trapping the knight or forking two pieces.
clear. The exchange on d5 has given White a 51 ..th5 52 'it>e7 lt:Jg6+ 53 fxg6 i.xg6 54
•••

potential outside passed pawn on the queen­ 'it>d6 'it>b4 55 lt:Jxd5+ rJi;c4 56 'it>eS 'it>d3 57
side, which proves vital as play proceeds. lt:Jf4+ 1-0
101 CHESS ENDGAME TIPS 101

[ TIP 9 1 ] Calculate You r Way to Victory

Black must keep the b3-pawn blocked. After


49...�a3? White frees his bishop by 50 b4!
�x.b4 5 1 �b3 'iPb2 52 'it>dl and draws.
B 50 'iPd3 (D)
After 50 a4 �c 1 the bishop is lost.

Alterman - Karpov
Tyniste ECC 1995

General principles are one thing, but most


endgames become concrete at some stage, and
accurate calculation is needed. Here is one of 50 �bt!
•••

the most impressive examples I have ever wit­ Karpov had to see this move, and the next,
nessed, as I was present at this event, and before trading rook s. Both 50...'it>c l 5 1 'iPe2
watched the whole game from a few feet away. �e7 52 b4! and 50...'iPxa2 5 1 �c2 only draw.
Karpov had already outplayed his opponent 51 a3 �cl ! ! 52 <ite2 �xa3 (D)
from a very drawish-looking position. Here,
he thought for about ten minutes, and then
played the rest of the moves instantly.
45 .:1d2! 46 .l:txd2 exd2 47 �dl 'iti>d4 48
•• w
�2 'iPc3 49 �e2 (D)
The key to Black's winning idea is that the
white bishop is extremely short of squares.

53 b4
The only way to save the bishop, but by com­
parison with the line given in the note to Black's
49th move, here White has had to give up the
a-pawn as well, which proves fatal.
53 .axb4 54 �a4 'iPb2 55 �dl b3 56 �c6
••

'iti>al 0-1
Beautiful play by Karpov.
102 101 CHESS ENDGAME TIPS

c --c �--l
�9� Fighting for Space

In many endgames, it is important to fight for With the threat of breaking in down the h-file
space, and not allow one's position to be clamped (two weaknesses).
by an enemy pawn advance. 41 ..:td6 42 l:thl (D)
••

B B

Stein - Bronstein Simply comparing with the starting position


Moscow (Alekhine mem) 1971 shows how much progress White has made in
the past five moves.
Although an exchange for a pawn down, 42 l:t6d7 43 l:th4 :as 44 hxg6 fxg6 45
•••

White stands better, because of his passed d­ l:tf4+ .U.f7


pawn and Black's weaknesses on a5 and c5. Else the white rook goes to f6 and then c6.
Even so, Black should be able to draw with cor­ 46 l:txf7+ cltxf7 47 d6+ �e8 48 .lidS l:tc8 49
rect defence. ..tc6+ � 50 �c4 (D)
37 �6?
Too passive. It is essential to fight for space
•••

in such positions, so 37 ... h5 gives Black much


better survival chances. B
38 g4! (D)

The white pieces dominate and he will sim­


ply pick off the c5-pawn and then win with his
two passed pawns. Note how passive Black's
position has been, ever since he allowed White
to clamp the kingside.
Now White gets a clamp on the black king­ 50 'it>e6 51 ..txc5 ..txc5 52 'it>xc5 nrs 53
•••

side and his advantage grows significantly. iLdS+ �d7 54 f3 l:th8 55 ..lic6+ �e6 56 b6
38 Wg7 39 g5 l:.ad7 40 h4 ..tif8 41 h5
••• l:td8 57 b7 l:tb8 58 f4 1-0
101 CHESS ENDGAME TIPS 103

r =---� � l
�_j The I m porta nee of Playing On

28 .:S7 29 .:t6d2?! (D)


••

White fails to fmd anything to do;and soon


loses the initiative.
w

Vallejo Pons - Topalov


Linares 2005

"You don't win by resigning", the saying 29 b4 30 axb4 .rLb8!


•••

goes. One can add to this that you don't win by A few vacillating moves by White have given
agreeing draws either. An equal position is not Black a large advantage already.
the same as a drawn position, and many games 31 :at :Xb4 32 lh3
have been won by a determined player grinding �te is terribly passive after 32 i.a2 i.c4.
on in an objectively equal position. This is a 32 .a4 33 .ia2 .ic4 34 ibl i.fi 35 i.a2
••

case in point. With a near-symmetrical, heavily ltab7 (D)


simplified position, many players would be
tempted to shake hands, but Topalov just plays
on, and the result is that a world-class player
loses as White inside 20 more moves. w
21 �6d4 .:acs 22 lbel a5 23 f3 ltc7 24 e4
l:dc8 25 a3 g5 (D)

36 lZ'lc2?
Collapsing immediately. 36 <iii>f2 keeps White
on the board.
36 .:Xb2 37 �xa4 l:tc7! 38 'i!tf2
••

38 lZ'lel l:r.c3+ 39 'itr>d4 1Ud2+ 40 'itr>xc3 .:td l


is equally hopeless for White.
Securing e5 for his knight. 38 ib5 0-1
26 'itr>e3 lt:Je5 27 l:4d2 h6 28 l:d6?! An
.••

object lesson in the advantage of playing


It is better to exchange knights by 28 lt:Jd3. on in equal positions.
104 101 CHESS ENDGAME TIPS

[;- 94 The Outside Pawn-Majority

Black's rook is the more active, so he avoids


its exchange.
33 l:th3 l:tdl + 34 'iti>c2 l:tgl (D)

F. Olafsson - Benko
Bledl'hlgreb/Belgrade Ct 1959

This may appear a fairly equal position, but 35 �d2 g5 36 l:tb6+ <M7 37 c.Pd3 l:tg3+ 38
in fact Black's superior kingside pawn-struc­ 'itte2 l:tg2+ 39 �d3 g4 40 e5
ture gives him the advantage. White's passed e-pawn is no use at all, so he
25 f5 26 c;f;>f2 c;f;>f7 27 �e3
•.. trades it off to get at Black's queenside pawns.
Note that he cannot himself exchange pawns 40 �xe5 41 l:txa6 g3 42 �e3
..•

because of27 exf5? �g3+! and Black wins the A sad necessity, as 42 ...l:txd2+ was a threat.
exchange. 42 l:txb2 43 a4
•••

27 fxe4 28 fxe4 (D)


••• White hopes to exchange the queenside
Now the 2 vs 1 kingside majority promises pawns and sacrifice his bishop for the g-pawn,
Black an outside passed pawn, whereas White's so as to reach J:t vs l:t+�. but Benko is too alert
own passed e-pawn is easily controlled by to allow this.
Black and constitutes more of a weakness than 43-b4 44 cxb4 g2 (D)
a strength.

The rest is easy.


28 'itte6 29 h5 .:CS!
••• 45 �e4 J:.e2 46 <M3 l:txe3+ 47 � J:.b3 48
Preventing White from exchanging bishops b5 �d6 49 'iiin c.Pe6 50 �e2 �d5 51 :a8 �c4
by 30 �f4. 52 l:ta6 �c5 53 l:tc6 l:te3+ 54 �d2 l:te7 0-1
30 hxg6 hxg6 31 'iti>d3 l:tf3+ 32 It.e3 .:.n White loses both of his pawns.
101 CHESS ENDGAME TIPS 105

Too Brutal

31 �e8 32 �d2 �d7 33 �c2 �e8 34 �b2


..•

'it>d7
Black is totally helpless, and can only await
developments.
35 �a3 �e8 36 <ifi>a4 �d7 (D)

Tartakower - Asztalos
Budapest 1913

White has a dream position - a huge space


advantage, a target on c5, and crippled black
bishops. However, he still has to find a way to 37 .i.b8!
break through, and Tartakower accomplishes Preparing the road for the king. The immedi­
this very systematically, with a few elegant ate 37 �a5 Ji..d8+ gets nowhere, so the bishop
touches thrown in. first manoeuvres to b6, to shelter the white king.
28 tt'lh2 �e8 37 ..tr>c8 38 .i.a7 �d7 39 .i.b6 d4 (D)
•••

The attempt to get counterplay with 28 . . .d4 Tartakower shows that further passive play
is nicely refuted by 29 tt'lg4 dxe3 30 Ji..g7+ fol­ by 39 ... Ji.. a8 loses after 40 �a5 .i.b7 4 1 tbe5+
lowed by tt'lf6. �e8 42 .i.c7, followed by �b6.
29 tt'lg4 Ji..e7 (D)

40 e4 �e8 41 e5 �d7 42 lbf'2 1-0


He has to keep the knight out of f6, else he The knight comes t o e4 and wins the c5-
loses the h7 -pawn. pawn. In the first volume of his best games col­
30 .i.e5 <iitd7 31 <iite2 lection, Tartakower recalls that he was at first
Bringing the white king into Black's position awarded a special prize for this game, but the
is the final step. The king is ultimately heading judges later changed their mind and took it away,
for b6. on the grounds that the game was too brutal !
106 101 CHESS ENDGAME TIPS

�--96
-J

lP
-- ··
The Minority Attack

This advance is the climax of Black's minor­


ity attack.
34 hxa3
B 34 l:tbl is better, although still bad after
34... axb2 35 :Xb2 .l:tc3+ 36 �e2 lhg3 37 l:txb4
l:tg4.
34 Jlc3+ 35 �e2 l:txa3 36 l:td4 l:txa2 37
••

.l:txb4 ltaxc2+ 38 nxc2 l:txc2+ 39 <iite3 l:tc3+


40 <M2 �c6 4l .l:tb8 (D)

B
Martin - Yanofsky
Toronto 1938

Many endings arising from the Sicilian De­


fence favour Black, because of the half-open
c-file and a potential minority attack on the
queenside. This position, although it actually
arose from a French Defence, shows the typical
Sicilian endgame. White's problems are exac­
erbated by his advanced kingside pawns, which 41-Wd'7
are vulnerable to a black rook getting round the 41 �5! wins; e.g., 42 l:tb7 ..ti>d4 43 l:.xf7
�e4 44 .:r6 lk2+ 45 �e 1 d4, etc., but Yanof­
...

back. That may not seem very likely at present,


but Yanofsky soon manages it. sty is in no hurry. He can always return to this
23 J:thc8 24 :C 1 .l:tc5 25 .i.e2 l:tbc8 26 l:td2 plan later.
42 l:U8 �e7 43 .:as l:tc7 44 g4? (D)
••

.i.a4 27 Jid3 'ifi>d7 28 �d4 .i.b5


Exchanging the bishop which defends the
c2-pawn.
29 .i.xh5+ l:txb5 30 :n l:tbc5 31 �d3 l:tc4
32 g3 a4 33 .l:tcl (D) B

Hastening the end, but White knew that pas­


sive play was hopeless anyway.
44 J:c2+ 45 �e3 hxg4 46 :a7+ � 47 f5
••

gxf5 48 'iti>r4 l:tc4+ 49 �g5 g3 50 cM6 �e8 51


IZ.xf7 g2 0-1
101 CHES!Y ENDGAME TiPS 107

�P 9i ] Attacking the King

Naturally, direct attacks on the enemy king are If40. . .f6, then 4 1 ..id5+ ltJ£7 42 l:tagl � 43
relatively uncommon in endgames, but the ab­ .l:th7 is crushing. In this, as in other variations,
sence of queens does not invariably preclude the power of White's bishop-pair is central.
a kingside attack, as Krarnnik demonstrates 41 l:th4 (D)
here.

41 (6
Or 4 l ...liJh7 42 l:tah l liJef8 43 ..ie4 g6 44
••.

Kramnik - Ulybin
Khalkidhiki 1 992 ..id5 l:td8 45 f4 and Black has no defence to f5.
42 l:tgl <J;f7 43 ..ltd5!
Black is somewhat tied up, but his queenside Avoiding the nasty trick 43 f4? liJh3 ! . Tacti-
weaknesses are defended adequately, and it is cal alertness is always important!
not easy for White to make further progress on 43 'ifr>e8 44 l:th8+ ltJrs 45 f4 liJge6
•.•

that side of the board. Kramnik therefore sac­ 45... ltJgh7 46 ..ltg8, or 45 ... ltJf7 46 ..ic6+.
rifices a pawn to convert his space and mobil­ 46 'itr3
ity advantage into a direct attack on the black 46 ..ixe6 l:txe6 47 llxg7 wins, but there is no
king. hurry - Black is so tied up that he can hardly
36 g5! hxg5 37 hxg5 ltJxg5 38 ..ic6 l:tc8 39 move a piece without dropping something.
l:tbl 'itg8 40 l:aal ! (D) 46...fS (D)

B w

Simply threatening to double rooks on the 47 l:tg6! ltJcs 48 ..txg7 l:tf7 49 ..txrs 1-0
h-file. Black loses a rook after 49 .. J:txf8 50 Axf8+
40 ltJce6
••• 'itxf8 5 1 l:tg8+.
108 101 CHESS ENDGAME TIPS

The Power of Zugzwang

Zugzwang is an important element in many end­ Now White's passed d-pawn will decide the
ings, and is often the simplest way to clinch a po­ game.
sition. Here, we see Fischer using the weapon to 27,_<i;g7
perfection, to wrap up a decisive positional ad­ After 27 ...lt:Jd7, Fischer gives 28 :Z:.c7 lt:Jb6
vantage. 29 i.b3 �h8 30 :Z:.xa6 lLlxd5 3 1 .ixd5 .:.Xd5 32
:Z:.aa7 winning.
28 :Z:.b3 :Z:.f7 (D)

Fischer - Rossetto
Mar del Plata 1 959
l9 d6!
White's trumps are his active bishop, which While pursues his initiative energetically,
cooperates well with the rooks, and the queen­ takiaB advantage of the passive and uncoordi-
side pawn-majority. Clearly, the plan is to break 081t.d black pieces.
with c5, but first the black knight has to be di­ 'l!J-� 30 ::.C7 lt:Jf8 31 l:tbb7 l:txc7 32
verted. dxt!l Il.c8 (D)
24 :a3!
Threatening to win the a-pawn by 25 hd7,
and so forcing the black knight to unguard c5.
24 lt:Jb8 25 c5 bxc5 (D)
If 25...b5, then 26 i.b3 :Z:.f7 2 7 c6 :Z:.c7 28
•••

:Z:.a5 followed by 29 a4, when the a6-pawn will


fall.

33 i.b3!
After this, no black piece can move: rook
and king moves allow l:tb8, and knight moves
allow i.e6. Black is therefore reduced to pawn
moves, and when these run out, he will be in
zugzwang.
33...a5 34 a4 h6 35 h3 g5 36 g4 fxg4 37
26 bxc5 dxc5 27 lhc5 hxg4 1-0
101 CHESS ENDGAME TIPS 109

·
�--
-·----· ·--]
TIP 99 Passed Pawns are the Key

positional advantage. The pawn on c7 ties Black


hand and foot and will sooner or later result in
significant material losses.
w 24 ..h4 25 l:.d6 �6 26 lhb6 <j;xe7 27
••

:tb7 �6
Both 27 ...iLd7? 28 c8'ii' l:.axc8 29 l:.dl and
27 . . .'iii>d6 28 iLa6 iLd7? 29 :td 1 + 'ifo>c6 30 l:.xd7
'iti>xd7 3 1 c81V++ lose.
28 l:.cb 1! .i.c6 29 l:.b8 l:.c8 30 l:.cl (D)

B
Razuvaev - Honfi
Cienfuegos (Capablanca mem) 1976

Passed pawns are one of the key elements in


endgames. We have already seen various meth­
ods of manufacturing passed pawns, and here
is another. The position looks solid and one
would expect a long period of manoeuvring,
but instead White finds a tactical means to
strike inunediately (never forget tactics!) and 30 .11axb8
.•

set up a winning passed pawn on the c-file. Black must lose material; e.g., 30... .i.d7 3 1
16 e5!! dxe5 lha8 l:.xa8 32 .i.a6 .i.c8 3 3 l:tbl ! .i.xa6 34
Now the queenside pawns become rampant, l:tb8.
but allowing exd6 is also unpleasant. 31 cxb8'ii' l:.xb8 32 l:.xc6
17 b5 .i.e8 18 c5 lbd7 19 lDd5 e6 20 lbe7+ Now White wraps up easily.
<j;g7 21 c6 bxc6 22 bxc6 lbb6 23 c7 iLd7 24 32 ..l:.b2 33 Ji.c4 h5 34 b4 g5 35 hxg5+
••

lUdl (D) � (D)

B w

This position arises by force after 16 . . .dxe5, 36 'iti>b2 l:.b4 37 Ji.b3 a5 38 l:.a6 l:.b5 39 l:.a7
and it is easy to see that White has a decisive 'it>r6 40 .ta4 1-o
110 101 CHESS ENDGAME TIPS

Don't Forget Combinations!

w w

Kramnik - Bareev now ready to strike with the decisive break­


Wijk aan Zee 2003 through.
46 .i.f6!!
Here is another example of the importance This is White's idea. The piece sacrifice cre­
of tactics and combinations in endings. White ates a passed h-pawn, which proves decisive. 47
has a substantial space and mobility advantage. hg7. followed by 48 h6 is a threat - knights
but it is not apparent how he can actually break bate rook's pawns!
through, since the black knight is playing a key 46...g6
defensive role. Kramnik supplies the answer- a Tbe main line is 46...gxf6 47 exf6 :cs (the
combination! bipt cannot get to g6 - 47 ...tt'lh4 48 �g4 !
35 :d8+ :Xd8 36 .:Xd8+ �b7 37 �c3 � - �g5 and h6 wins) 48 :xc8 �xc8 49
Black is totally passive, so White first iJn.. Wp� 50 h6 lbxh6 5 1 'it>xh6 e5 (D) and now
proves his king. � the pawn ending:
37 �a6 38 �d3! :c7 39 �e4 �b7 40 .1dl
•••

..t>c8 4 1 :dS+ �b7 (D)

52 ..t>h7 ! (triangulation) 52 ...e4 (52...�e6 53


�g7 a3 54 f3 zugzwang) 53 cj;g7 'it>e6 54 a3
42 ..t>f4! :cS 43 .:td7+ :c7 44 :d3 ..t>c8 45 zugzwang.
:dS+ ..t>b7 (D) 47 hxg6 fxg6 48 ..t>g5 1-0
White has improved the position of his A fine example of the importance of combi­
pieces to the maximum extent possible, and is nations and accurate calculation in endgames.
Ill

�------ -1
101 CHESS ENDGAME TIPS

TIP
----- -�
l O ll Positional Draw

The positional draw is a concept familiar from 49 g6?!


•••

the world of endgame studies, where some as­ At once Black commits an inaccuracy. Bot­
tonishing examples are to be found. The idea vinnik gives 49 ...h5 ! 50 l:r.b8+ (50 c6 l:r.c3 5 1
arises much less often in practice, but it should l:.b7 lDh6 52 l:r.d7 lDg4 53 l:r.xd6 l:r.c 1 + 54 'iii>g2
not be forgotten, as it can sometimes enable l:r.c2+ is also winning for Black) 50 ...'iii>h7 5 1
precious half-point<> to be salvaged from appar­ l:.f8 dxc5 ! 52 l:r.xf7 exf4 5 3 gxf4 l:r.xe4, when
ently hopeless positions. Black should win the rook ending, since White's
pawns are too weak.
50 c6 l:.c3 (D)

Botvinnik Keres
USSR Ch (Moscow) 1951
-

51 l:r.b7! �g7?
White's position is lost, but with some help Now it is a draw. There is still a win by
from his opponent, he manages to escape by 5 l ...�f8 ! 52 l:r.b8+ 'iii>g7 ! 53 :.b7 f5 ! 54 fxe5
means of a positional draw. dxe5 55 exf5 gxf5 56 .:td7 (56 c7 'iii>f6) 56...� !
48 c5! 5 7 c7 �e8, etc.
The only chance, using Black's back-rank 52 c7
weakness to set up a passed c-pawn (passed Now it is a draw, as Black cannot free his
pawns mean counterplay !). After 48 ii.f2 lDd8, king and knight without allowing c8'ii', and his
the knight comes to c5 and White has no coun­ rook: is tied to the c-file.
terplay at all. S2. .:c2 53 �gl hS 54 h4 l:tc4 55 'iii>g2

48 .:xe3 49 .:.Xb2 (D)


.• llc2+ 56 � llc4 (D)

Threatening 50 l:r.b8+.

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