How To Be A Class A Player - Dunne, Alex - 1987
How To Be A Class A Player - Dunne, Alex - 1987
CLASS A
PLAYER
♦ ALEX DUNNE ♦
Thinkers' Press
How
To Be
Class A
Player
Alex Dunne
ISBN: 0-938650-41-6
Thinkers' Press
Davenport, IA 52801
How to Be a Class A Player
DEDICATED TO:
CONTENTS
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . i
INTRODUCTION
these goals, you must first become a Class A player (Elo: 1800-
how to play like and beat Class A players, for this is how you
who will score three out of five (or better) against masters. A
that you can handle the Class C players. They may give you a
tussle, but your record against them is well on the positive side.
But then there are the Class A players. They are the sharks
you.
than you do. It is the design of this book to reveal to you the
A chess.
find a player who is only a little better than you to play, and you
would play him until you learned from him and beat him. That
is the way to improve. This book will give you that opportunity.
them both.
When you play over these games, you will take the side of
the Class A player. If you are going to learn to play like a Class A
will not win every game from the Class A player's seat. No Class
to be a Class A kibitzer, the best way to study this book is one (or
side. Set your side of the clock for two hours for 40 moves. This
"on his time." Take a 3-by-5 index card to cover up the moves. A
small rectangle can be cut out of the upper left hand side to
Alex Dunne
1
ROBATSCH DEFENSE
1. ROBATSCH DEFENSE
Black: You
1. d4
always fit his style. As a Class A player (and you had better get
used to that title as you will be called that from now on) you
should have some openings you know fairly well. How do you
strengths.
1
How to Be a Class A Player
Your plan is to fianchetto your King Bishop and play to fight for
e5 and d4. Let us see how the Class A player proceeds logically.
with 3. Be3?
3. ..., c5!?
4. Nc3!?
is necessary.
4. ..., Nc6?!
4. ..., cxd4 5. Bxd4 Nf6 and if 6. Nd5 e6! 7. Nxf6+ Bxf6 8. Bxf6
5. d5?!
2
Robatsch Defense
errors in the first five moves, but the player with the plan will
7. dxe6
we can see that 7. dxe6 fits into Black's plan, not White's: after 7.
but once again this only fits into Black's hand. Why?
Knight heavily by 10. ..., b5!? allows 11. Nxd4! bxa4 12. Bb5+
Kf8 (Why not 12. ..., Bd7? Analyse!) 13. O-O and White will have
3
How to Be a Class A Player
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chances. By developing with threats, Black will soon have a
stronger game.
fast?
Black should make plans to end the game. Do not move the
line?
White has visualized the plan of ..., Nf6; ..., Ne4; ..., Bh4 and
4
Robatsch Defense
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..., Nf2+ you have the killer instinct. When the King is in a mess,
think checkmate.
This will win in short order, but 21. ..., bxc6 22. Qb8+ Rd8
the opening, are common, but the player who has a clear-cut,
5
2
ENGLISH OPENING
2. ENGLISH OPENING
Black: You
1. c4
before you can play positional chess, you must first know
tactics. This is sound advice, but now that you are a Class A
player (or on your way to becoming one) you can try your hand
and should now consider 5. ..., a6. What action should White
6. d4
6
English Opening
lines.
6. ..., d5 (3)
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This is a complicated opening position and the Class A
Qxd5 is met by 10. Nxd4! with a strong game for White. The
Class A player in this game doesn't see this. That's OK. But he
7
How to Be a Class A Player
The Class A player knows that after ..., Bd7 and ..., Rc8 the c-
Pawn will come under pressure, but he wants to avoid 11. Qxc3
Nd4 12. Nxd4 Bxd4 13. Qa3 Bc5 14. Qc3 Bd4 etc. White's
Black is afraid to castle—11. ..., O-O 12. Ng5 g6 13. Ne4 Be7
14. Bh6 when White has some attacking chances. But, notice
Class A player would not play this way. He would try to further
his game, probably playing ..., e5 or even 11. ..., O-O 12. Ng5 f5
with counterplay.
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This is sometimes called coffee house chess—15. ..., O-O 16.
Nxc5 Qxc5 17. Ba3 wins an exchange. Why coffee
8
English Opening
and Black will soon be unable to castle and White will have two
strong Bishops. Black's best play now is 15. ..., Be7 with only a
16. Nd6+
Analyse why Black loses decisive material after 16. ..., Ke7
worse happens.
After 21. ..., Qxc5 22. Rad1+ Ke7 23. Qxg7 Black's game is
9
3
ROBATSCH DEFENSE
3. ROBATSCH DEFENSE
Black: You
1. e4
play, you can beat these Class B players. This is the proper
attitude! How does one develop this attitude? The best way is
3. ..., g6
10
Robatsch Defense
e5?! What does this tell the Class A player? It should do two
8. Re1 e5 9. d5
White decides that 9. dxe5 Ndxe5 10. Nxe5 Nxe5 11. Bc2
the center.
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10. Nb3
11
How to Be a Class A Player
..., h6 before leaping in—13. c4!? but Black already has a good
16. Nd4 a6
12
Robatsch Defense
go over the solution "in your head." Don't touch the chess
calculate.
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21. ..., Qf5!
If you selected 21. ..., d5 22. Nxc5 Qc6 23. Nxe4 dxe4 24.
Rxe4, you would still be winning but you would have a long
13
4
COLLE OPENING
4. COLLE OPENING
White: You
1. d4 d5 2. e3
up with Bd3, Nf3, N1d2, c2, O-O and then either Re1 or e4
The Colle isn't seen too much in Master chess in the 1980's
this reason the Colle isn't good against top-f light (Expert +)
5. ..., c4?!
Colle Opening. The Class A player should know why and how
14
Colle Opening
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6. Bc2
and after ..., dxe4, Nxe4 the Pawn on c4 may well prove weak,
6. ..., g6?!
having established a path for his Bishop (f8 to a3) Black should
use this path and thus save time. (Make piece moves, not Pawn
moves!) Better was 6. ..., Be7. Why not 6. ..., Bd6? This is OK, too, if
Black plans to meet e4 with ... dxe4, else e5 would fork Bishop
and Knight.
7. f4
This does not quite fit with the Colle system idea. White
chess, too). After 7. Ngf3 Bg7 8. O-O O-O 9. e4 dxe4 10. Nxe4
Nxe4 11. Bxe4 Nc6 12. Qe2 with advantage to White. Still,
15
How to Be a Class A Player
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Premature. Having prepared to fianchetto his Bishop (6. ...,
g6?!) Black should continue with 7. ..., Bg7. The Class A player
8. a4!?
position on the board. This Pawn formation (White: a2, b2, c3,
d4/ Black: a7, b5, c4, d5) is one Class A players must be familiar
with.
Bb7 and Black has some fighting chances. Now the Bishop will
8. ..., b4 9. cxb4 Bxb4 10. Nf3 Nc6 11. O-O O-O 12. Ne5
16
Colle Opening
position after 12. ..., Bxd2! 13. Bxd2 Nxe5 14. fxe5 Ne4 15. Bxe4
13. g4!
Queen not only comes into attacking range of the Black King,
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This pockets a Pawn, but you have to read the
17
How to Be a Class A Player
You may not have been able to analyse 18. ..., Kxf619.
Qxh7! Nd5 20. Bxg6! Ke7! 21. f5! with excellent attacking
can't take an opponent's piece, take it! Black might have been
19. g5 Qc6?
played 19. ..., h5. Once again, as usual, the attacker is rewarded.
18
Colle Opening
19
5
SICILIAN DEFENSE
5. SICILIAN DEFENSE
White: You
are usually better than the Class B's, but the Class A player's
20
Sicilian Defense
them.
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This is an error, but not one that is easy to see. Correct is 8.
O-O but you need not worry if you selected 8. Qd2 as your
He must learn from his errors so he will not repeat them and
can punish another player who makes the same error. Black
exd5 Nxd5 10. Nxd5 Nxd4 11. Bxd4 Qxd5 12. Bxg7 Qxg2!
find the move (8. ..., d5) without benefit of memory? He knows
8. ..., Qb6?!
21
How to Be a Class A Player
10. O-O-O White has a healthy two tempi to begin his kingside
attack. If 9. O-O-O Nxd4 10. Bxd4 Qc6 11. e5 Ne8 12. Bf3 White
has all the chances. So what of 9. Ne6 (or 9. Nf5)? The Class A
move the pieces on the board; move them in your head only.
This was the key move you had to foresee. What does
White do now?
Did you analyse 11. ..., Bxc3 ? You should have. If not, do it
now. Do you see that Black is OK?— 12. Qxc3 (analyse 12. Nxf8
Nxd2!) Nxc3 13. Nxf8 Kxf8 14. Bf3 Na4. This means that White
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The f lurry is over. White is a piece ahead for two
22
Sicilian Defense
punished.
before you can play what killing move? The reason the Class B
it.
23
6
EVANS GAMBIT
6. EVANS GAMBIT
Black: You
how to take its bite away in a famous game before the turn of
4. ..., Bxb4
players. After all, you are the better player. You have a Pawn
5. c3 Ba5 6. d4 d6!
24
Evans Gambit
dxe5 dxe5 8. Qxd8+ Nxd8! 9. Nxe5 Be6 with a slight edge. The
Black has allowed the regaining of the Pawn, but the Queens
Solid opening play as Black! The Class A player who knows this
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Again, knowledge of the openings is a powerful weapon.
Nxd4 exd4 10. Qa4+ Bd7 11. Qxa5 Qxe4+ 12. Kf1 d3 13. Nd2
why does Black not play 7. ..., Qe7 which looks more natural?
for White. It is not likely the Class A player could figure this out
over the board. Study of the opening gives 7. ..., Qd7 as the right
move.
25
How to Be a Class A Player
and books on how to play the opening are two other excellent
alternatives.
8. O-O
After 8. dxe5, Black should play the Lasker plan—8. ..., Bb6!
opening stage. We will watch how the Class A player uses his
opening edge.
they?
14. Ng5?!
should have tried 14. Ba3, developing, when 14. ..., d5! gives
26
Evans Gambit
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Ng5. What is your plan?
Pawn plus, the open d-file, a sound Pawn structure (15. Nxe6
Better was the plan 17. ..., Ne7 ..., Ng6 ..., Nf4 with an attack,
or 17. ..., Ne7 ..., Nc6 for defense. Black shouldn't mind the swap
27
How to Be a Class A Player
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circumstances. By keeping his aggressive attitude, Black
should have found 19. ..., Rhd8 20. Na5 Rd2 (Black could now
play 20. ..., b5, too—note the difference!) 21. Qa4 b5 22. Qb4
20. Qb2?!
After 20. Qe2! b5 21. Rfc1 Ng4 22. c4! Black is in trouble—
White's best try? If you have doubts, check the note above.
Black frees his Bishop and all Black's forces (except his
28
Evans Gambit
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White gives up here, but you should verify the resignation.
White's King just fails as the pieces are set up now, but after 30.
..., Nxe4 31. a4 Qd5! 32. Nb7 Nc3 White's position falls
completely apart.
just two moves, 17. ..., Nh6 and 19. ..., b6, White had his chances
to come back into the game. A Class A player might well have
29
7
BENKO COUNTER GAMBIT
Black: You
1. d4 Nf6 2. c4 c5 3. d5 b5 (16)
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Most tournament players are familiar with the Benko
30
Benko Counter Gambit
4. b3
seldom see the Benko treated this way in upper levels of play.
There White will take the Pawn (usually) and make Black prove
through, but more productive might have been 11. ..., e6.
31
How to Be a Class A Player
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Black has started a plan—pressuring White's weakness, the c4
removes an attacker and brings out a new White piece that also
defends c4. Black should have found 12. ..., Rb8 as 13. Nxa7
could be met by 13. ..., Rxb1 14. Bxb1 Qb8! 15. Nb5 Nxc4 with
dividends.
play for the two Bishops. In general, when the Pawns are
much better piece, now, than the Bishop, and the exchange is
32
Benko Counter Gambit
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Here it is again. The Class A player knows the two Bishops
times so he plays to preserve his two bums. This play is all right
really playing with a plan. Analyse the position after 16. ..., e5
17. a5.
17. a5 Nd7
If you analysed the position after 17. ..., Nd7 you would
should have done that before 16. ..., e5. If he had, he would be
moving.
33
How to Be a Class A Player
another Pawn.
work.
23. Qxb2?!
so.
25. ..., Nd2 26. a7 Nxb1 27. Rxb1 Qd2 Black Resigns
Black resigns rather than face a8(Q). Why did the Class A
This will happen. Class B players can play a good game! Two—at
34
Benko Counter Gambit
35
8
ENGLISH OPENING
8. ENGLISH OPENING
Black: You
1. c4 c5
before you can start to play for a win, you must first obtain an
5. ..., d6
last move. The Class A player should make long range plans of
how to treat this. He knows that after d4, he will probably play
..., cxd4. White will most likely replay exd4. Black would then
Nge2 Nf6 7. O-O O-O 8. d4 cxd4 9. exd4 d5, with equality. The
Class A player
36
English Opening
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should know how to read Pawn structure to make his future
plans.
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11. Nd5?!
37
How to Be a Class A Player
Nxe4?! 12. Nxc6 Nxc3 13. Nxd8 Nxd1 14. fxg4! (not 14. Rxd1
Bc8! with an advantage) Bd4+ 15. Kh1 Nf2+ 16. Rxf2 Bxf2 17.
Nxb7 Rab8 18. Na5 with winning chances, the Class B player
selects a "safer" line. Here is where the Class A player has his
the pieces) that 11. Nxd4 Nxe4?! is good for White. Think it out!
should take immediate steps to win the Pawn back, say by 12.
center. This is not bad play. Master play might continue 13. ...,
14. exd5?
back, does not see Black's tactics. Correct was 14. cxd5. Analyse
Black wins a Pawn. Why is this move better than ..., Rfc8?
38
English Opening
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16. b3?! Nxf3! 17. Qf2
Too late White sees the X-ray attack on his Queen and
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White is lining up his pieces for an attack. Notice how the
39
How to Be a Class A Player
Avoiding greed by 24. ..., g5 25. Ne6 Rxf1+ 26. Kg2 Rf7 27.
opening up lines for his Queen Rook. Black's play is, as notices,
27. Ne6 Qxf2+ 28. Qxf2 Rxf2+ 29. Kxf2 b5 White Resigns
40
9
CENTER GAME
9. CENTER GAME
White: You
4. Nxd4 Nf6
And now 4. ..., Qf6 5. Be3 Nc6 6. c3 Nge7 is a book line that
5. Bg5 (23)
d5! Notice that now Black could play 5. ..., h6 6. Bxf6 (if 6. Bh4
41
How to Be a Class A Player
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Pawn for free) 6. ..., Qxf6 when Black has gained the two
opening hasn't gone too well for him yet. Black seeks further
42
Center Game
happens.
rule, but violates it. Why? he sees White's coming attack. The
back and the attack is lessened. This is not sound logic. The
Bishop is mobile. It can f lash back and forth across the board.
basis.
14. Bd2
The move White would like to make here is 15. g4. Is this a
analysed 15. g4 Nxg4 16. Qg3 Nge5 17. Bxh6 with a plus for
White, your tactics are sharp, but you are not taking into
43
How to Be a Class A Player
analysed 15. g4 b4! 16. Ne2 Nxe4 with a plus for Black, you
here and play g4, or defensively, a3. The Class A player makes
the Queen away from the attack, but frees the g-Pawn to
advance with tempo. This move is only good if Black sees that
Analyse.
two pieces for a Rook after g4, Nxf3; Rxf3 Rxf3; gxh5. Notice
that the Class A player is consistent with his plan: attack Black's
Kb1 Ne3 21. b3 Qa3 and the threat of Nd1 wins an exchange at
least.
20. g4?!
44
Center Game
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Defense is always the hardest. The theory of a good
counter attack holds here... but Black can win material by 20. ...,
Ne3 21. Nd4 Nxf1! The Class B player doesn't see it: calculation
Black's attack is almost over. And where will the Knight go?
45
How to Be a Class A Player
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attack is decisive. Let the Class A player verify this for himself.
how 26. ..., hxg5 27. hxg5 opens up lines for White's Queen,
Rook, and Bishop, while 26. ..., Ng8 27. gxh6 Nxh6 minimizes
Yes, it would win, but you were attacking furiously two moves
ago. Why sell out the attack for a mere Pawn, especially when
46
10
DUTCH DEFENSE
Black: You
1. d4 e6 2. Nf3 f5
players. Most Class B players are not well booked on the Dutch.
This means that they will have to face you on your own territory.
When this happens, you will have the advantage because you
are the stronger player. Why are you the stronger player? It is a
will lose. Since you are (or shortly will be) a Class A player, you
must believe you are stronger than your Class B opponent. Let
3. e3 c6
47
How to Be a Class A Player
by the Black Pawn structure d5, c6, e6, f5. Black then usually
plays Bd6, Nf6, Nbd7, Ne4, Qe8, and Qh5 with attacking
..., Rf6 and ..., g5). The f law in the plan is the weakness at e5. The
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7. c5?!
7. ..., Bc7
8. b3 Ngf6
Black could play 8. ..., e5 9. dxe5 Nxe5 but after 10. Bb2
48
Dutch Defense
development.
9. Qc2
Since e5 is critical and White has already played b3, the proper
plan for White was Bb2 (fighting for e5) and, probably after
castling, White can try queenside activity by b4, a4, and b5,
game. These ideas are one of the big differences between Class
..., Nxc5.
11. h3 (29)
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This, too, is typical. The Class B player doesn't know where
49
How to Be a Class A Player
Pawns on the side of the board you are being attacked on).
by ..., e5.
continuation?
16. Bxh5??
50
Dutch Defense
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How does Black punish White? Analyse. The Class A player
would have found a better way for White to survive. After 16.
dxc5!? Qxb2 17. Bxh5 Qg7! Black has the better game, but
16. ..., Nd3+ 17. Ke2 Qxf2+ 18. Rxf2 Rxf2 mate
King stuck in the center. If you selected 17. ..., Nxb2 in your
analysis on Move 15, you are too materialistic. You must learn
51
11
ENGLISH OPENING
Black: You
1. c4 e5 2. Nc3 f5
3. g3 Nf6 4. Bg2 c6
5. d4 e4 6. f3
6. ..., Bb4
52
English Opening
more logical. Black has prepared his game for ... d5 and should
7. Bd2 (31)
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7. ..., d5?
8. Qb3?
And now you may ask, why does he get away with it? To
play well. This attitude is a very poor one. The truth of the
Class A and not higher. The Class A player knows his Class B
53
How to Be a Class A Player
8. ..., Bxc3
once again.
up. Black plans to use the e4 square for his pieces. This is an
White had his Pawn on f4, this plan wouldn't work. Black
Yet White must castle or forever keep his Rooks tied up. The
54
English Opening
of a critical tempo.
Black is winning.
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Black to play and win. Analyse without moving the pieces.
55
How to Be a Class A Player
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23. Ng2 g5! 24. Kc1 Qe2 25. Qxe2 Bxe2 26. a4?
White's last chance, but not much of one, was 26. Bc3 to
dynamic game, the kind of play the Class A player should strive
for. Key to his win was his understanding that wing play (11. c5)
56
12
FRENCH DEFENSE
White: You
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7. ..., Be7
57
How to Be a Class A Player
attack d4—and he plays ..., Be7. Woolly is 7. ..., Qb6 8. Bxf5 exf5 9.
dxc5 Bxc5 10. O-O Be6 with a difficult game for both sides.
Safer is 7. ..., cxd4 8. Bxf5 exf5 9. cxd4 Be7 and Black is equal.
Bishops. How does Black foresee all of this? He doesn't have to.
He has set his entire position up to play against d4. Given his
logically pursue his goal in the opening (d4 in this game) and
8. O-O Bd7?
The Class A player knows that Black has twice violated what
in their wake.
better game.
Black's King would be quite safe on the kingside. 12. ..., O-O 13.
Bf4 Rfd8 when White would have a big plus on the queenside,
58
French Defense
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queenside, the Black King is doomed, facing a Pawn
doomed? There are two ways. One, Pawn structure: White has
that five-minute chess is bad for your chess game. This may be
true of Masters who take their game very seriously, but not
The important things are to learn from your games and have
fun playing. You might record your games for opening study.
Don't bother too much with recording the entire game unless it
13. Nd4
59
How to Be a Class A Player
appetizing. Not so good is the more prosaic 13. Bf4 h6! and
A move that neither tries to attack (13. ..., g5) nor prevent
the Knight from reaching d6 (13. ..., Nxd4 or 13. ..., a6).
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By by-passing f4, even the slim chance of a Black
After 22. ..., Bxd6 23. exd6, Black will not long survive
60
French Defense
61
13
CARO-KANN DEFENSE
White: You
1. e4 c6 2. c4
everyone.
2. ..., e5
cxd5, Black can choose between 4. ..., Nf6 5. Bb5+ Bd7 6. Bc4
or 4. ..., Qxd5 5. Nc3 Qa5 6. d4 Nf6 with healthy play for Black
in either case.
3. Nc3
62
Caro-Kann Defense
should play either 3. d4 (the move ..., c6 took away the center-
good play for White. The Class A aspirant should note this
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White is inventive in this opening, but inventions in chess
4. ..., Bxg1!?
can reason well on the chess board. Still, chess is a struggle that
5. Rxg1 exf4
6. d4
63
How to Be a Class A Player
of the struggle.
8. hxg3 Qe7
you prefer? Black has an extra Pawn. White has a strong center
9. Qf3 h6?!
thinking only for the moment. The Class A player will find 9. ...,
d6 10. Be2 Nf6 11. Bg5 Nbd7 and later ..., h6 hitting at the
great value to the Class A aspirant. The machine will play you
levels, they
64
Caro-Kann Defense
are formidable opponents. For around $100 and up, you can
Losing would have been 12. O-O-O? Bg4, but notice how
the Class A player is using all his pieces, including the Rook on
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White can no longer develop his pieces. He needs to make
..., Bd7 and ..., O-O-O when the Pawn plus becomes heavier.
Obviously White must plan a can opener. Analyse 14. c5, d5,
14. e5!?
desired move on the board, but White has to see the tactical
65
How to Be a Class A Player
dxe5 15. dxe5 Nh7!? 16. Ne4 O-O?! 17. g5! and White's attack is
very strong—17. ..., hxg5 18. Nxg5 Nxg5 19. Bxg5 Qc5 20. Rh1
Nxc4 21. Rh8+ and mates. If salvation can be found, and then it
takes an Expert or a Master, Black must try 14. ..., dxe5 15. dxe5
Nxg4! 16. Rxg4 Bxg4 17. Qxg4 Qxe5! with strong chances for
White after 18. Bd4! The Class B player cannot be faulted for
failing to find this line, but he should have found 14. ..., dxe5
15. exd6
quickly.
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17. d5!
66
Caro-Kann Defense
The struggle is over. White keeps his attack and has a big
67
14
ENGLISH OPENING
White: You
1. c4 e5 2. Nc3 f5
3. e4
68
English Opening
5. d4 Nc6 6. d5
dxe5!? dxe5 7. Qxd8+ Kxd8 8. g3! fxg3 (not 8. ..., Bg4 9. Ng5
with the advantage) 9. hxg3 and White has the better game.
Why?
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The battle lines are drawn. White plans to exploit his
while the Class B player never gets his kingside going. This is a
valuable lesson to learn: the better player makes his plan work.
Ba3, Rc1, etc. to enforce c5. This plan is all right but requires
careful execution.
69
How to Be a Class A Player
11. Rb1
Still keeping the same plan, queenside play, but White had
two better plays. Did you choose one of them?—11. O-O (King
safety) and 11. Qb3 with the idea of 11. ..., axb4 12. Bxb4 when
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How does this move fit into Black's plan? How does it fit
13. c5!
How can the Class B player improve his tactics? There are a
number of ways, but two ways are at the top of the list: buy a
dealing with tactics. They are not only beneficial to the Class A
70
English Opening
14. Bb5 cxb4 15. Bxd7+ Bxd7 16. Ne2 Rxa2 17. Ra1 (42)
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Challenging Black's most active piece. Material is almost
pieces would settle down, count material, and decide that the
fight was still on after 17. ..., Rxa1 18. Qxa1 Bd6 19. Qa8+?! Ke7
The careless play of the last few Black moves spotlights his
71
How to Be a Class A Player
19. Qxb3
player must resist with all his pieces. He cannot allow the "loss"
the board. At Move 17, the Black forces were down only by a
72
15
ROBATSCH DEFENSE
Black: You
1. e4 Nf6 2. Nc3 d6
9. Qe1?!
believes he will get some play for it. The Class A player knows
73
How to Be a Class A Player
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compensations: the Pawn sacrifice is just a Pawn loss. Sounder
was 9. e5, or, since Black retreated with 8. ..., Nd7, White can
superior play.
Move one? The Class A player should not rely on "won" games
player's "technique."
74
Robatsch Defense
Queen away from his King and ..., Nc5 will allow Black to swap
15. Re1 c6
Class A player knows he must use his extra Pawn and so,
Pawn do some work. Otherwise it just sits back and does not
16. f5
attack should not succeed. Why should his attack not succeed?
maybe Knight and Rook. Black can defend with Queen, Rook,
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Black advances his extra Pawn, taking away center squares
75
How to Be a Class A Player
automatically reject 21. ..., Re7 because 22. f6 will "win a piece."
22. Ne3 d4
continue 22. ..., Rae8 as 23. Ng4 Re1 24. f6 could be met by 24.
Black can calculate that this weakening will not harm his
25. Nf6+?
but even after 25. Nf2 Rf8 26. Qd1 Ref7 Black has a strong,
Too late White sees 26. Qxf6 Qxf6 27. Rxf6 Re1+ mates
next.
76
Robatsch Defense
player on his way to Expert. The Class A player who can play
77
16
MORRA GAMBIT
White: You
make the square d5 falls into White's control, the diagonal a2-
defensive posture by 5. ..., e5, ..., d6, ..., Nf6, ..., Be7, and ..., O-O, etc.
78
Morra Gambit
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that line. Black's best is not to hold on to the gambit Pawn, but
prepare to give it back. Class A players know this idea and use
it! A Class A player opponent might try 6. ..., Nf6 and the game
might continue 7. Qb3 d5! 8. Nxd5 Nxd5 9. Bxd5 Bb4+ 10. Kf1
Qe7 or 7. Ng5 d5! 8. Nxd5 Nxd5 9. Bxd5 Bb4+ 10. Kf1 (10. Bd2
Qxg5 11. Bxc6+ bxc6 12. Bxb4 Qxg2 13. Qd6!? Qxe4+! and
avoid these lines by 7. O-O. The point is that the Class A player
going over these games will greatly benefit the Class B player.
He may not grasp all that the Master game can offer, but he can
you have to play moves like this in the opening, find a new
opening.
79
How to Be a Class A Player
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Black's Bishop and Knight are taking on too great a task.
resist.
After 14. ..., Kxf7 15. Qc4+ Black cannot be happy, but the
fight would go on after 15. ..., Kg6. Why can't the Class B player
find this line? Some will, some won't. Those who don't, don't
80
Morra Gambit
Now the Class B player calculates 15. ..., Kxf7 and discovers
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White has the attack and an extra piece. You should plan
to win quickly. What happens next is not pretty. Not all chess
painlessly as possible.
16. ..., Ke8 17. Nd5 Qd8 18. Qg3 g5 19. Nxe5 Rb8
Everything loses.
important.
81
17
STONEWALL ATTACK
White: You
1. f4
the strong Pawn on e5. But why play an opening that the
A players should play chess. As you get stronger, you will play
stronger openings.
82
Stonewall Attack
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What should Black's plan be? Notice that two of his pieces, the
plan should be, you can plan to take advantage of moves that
Bf5 (e4!) 6. Qb3 Qc8 7. Be2 O-O 8. O-O Nbd7 9. Nbd2 c5 10. h3
h5 11. Nh4 c4! 12. Qd1 Be4 13. Nxe4 Nxe4 14. Qe1 b5 with
In the above example (the note to 5. ..., Bf5), White has little
9. ..., cxb4
83
How to Be a Class A Player
properly timed ..., Rc8. Then he could try cxb4 with chances to
gain an advantage.
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11. Bb2
Of course. White will soon play Rc1 and gain the c-file with
But how does the c-file inf luence White's concern with the
plastic.
12. ..., a6
84
Stonewall Attack
13. Qb1!?
to bring his King Rook to the c-file with strong pressure on the
13. ..., Rac8 14. Rc1 Qb8 and exchanges will soon occur on the
win.
Black has but one active piece—his Knight on g4. This false
pieces are doomed to failure. Why? Let us watch how the Class
85
How to Be a Class A Player
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disorganized position.
17. Bd4!
18. Nf3
fatal.
86
Stonewall Attack
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White's minor pieces are ideally posted—Black's position is
plan a win after 24. ..., Nf7. Try it. Do not move the pieces—give
White's general winning line. After 25. Rac3 Nd8 (If 25. ..., Nh6
26. Rxb7! Qxb7 27. Rc7 Qb8 28. Nc6 wins) 26. Rd7 and Black is
87
18
FRENCH DEFENSE
Black: You
Bd2.
4. ..., Bxc3
gamble to take you out of the book has succeeded. Correct was
4. ..., dxe4 5. Qg4 (Not 5. Nxe4 Qxd4! with the advantage) 5. ...,
answer is yes for at least two important reasons. First, the study
88
French Defense
rather than just give the move played in the game. The second
select a move. Here the Master may well explain that the extra
White's d-Pawn give Black an easy game to play. This gives the
how to hone his thinking. Not all of it will "take," but each step
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Comment on this move. Notice that White, though a Pawn
too, that 6. Qg4 Nf6 7. Qxg7 Rg8 8. Qh6 gives White fair play as
6. ..., Nf6
89
How to Be a Class A Player
when the e-Pawn will be secure. What can be learned from this
line (4. Bd2) you should be familiar with the strategic ideas of
the opening and not just play something to get your opponent
out of book.
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White prevents Black from castling, but someone should
drive the White Bishop back and castle kingside, subtract ten
strength. If you selected the very aggressive 10. ..., Nc6 11. Ba3
Rd8 12. Qe2 Nd4, go to the head of the class —you will be a
11. Qd4
90
French Defense
objective. The threat of ..., Nc6 gains more time. Note how the
13. Qxa7
How do you continue after 13. Ne2? If you found 13. ...,
Nd3+ 14. cxd3 exd3 15. Qe3 Qxe3 16. fxe3 dxe2 with an
13. ..., Nf3+ 14. gxf3 exf3+ 15. Qe3 Qc4 16. Be7
If you did not see this White resource, set the pieces back
91
How to Be a Class A Player
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The Class A player does not mechanically recapture: he is
on the board.
18. Kf1
Black wins with this move, but stronger is 19. ..., Rde8. It is
academic, however.
20. Qa8+ Kd7 21. Qxd8+ Rxd8 22. Bxd8 Kxd8 23. c3
Nxf3 Qe4+ wins or 23. Nh3 Qe2 mate. If the Knight cannot
move, White's King Rook is immobile, and White can only fight
92
French Defense
93
19
RUY LOPEZ
Black: You
you, the Class A player. That is because the handling of the two
open up the center for Black's Bishops, this line is also not a
will eventually play ..., Bxf3 and the two Bishops will go.
94
Ruy Lopez
6. h3 h5
difficult for his opponent and 6. ..., h5 has that idea in mind. For
7. d3 Bxf3?!
touch the pieces, do it in your head. If you saw 7. ..., Qf6 8. hxg4
level. If you then saw 10. ..., Qh5! with the better chances, you
have very strong powers of analysis. For the Class A player 7. ...,
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The weakness of Black's game is the fact he has little scope
for active play. There are no good plans for queenside activity
does not offer much scope on the kingside. The center belongs
95
How to Be a Class A Player
This is a difficult task. You have a hard game ahead of you. The
10. Ne2
10. ..., Nf6 11. Ng3 g6 12. Bg5 Nh7 13. Bxe7 Qxe7
check.
16. d4 (56)
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Correctly, White opts to open up the center. Black is
96
Ruy Lopez
unpleasant is 16. ..., O-O 17. dxe5 Qxe5 18. f4! and White has a
resourceful.
attitude will pay off in many extra points on the wall charts.
Another nice play on the part of the Class A player. Now 19.
dxe5 Qxe5 20. Qa7 Nxe4! as 21. Qa8+ Kd7 22. Rad1+ Nd6 is
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97
How to Be a Class A Player
g5 has paid off, a small dividend, but such are the beginnings
Rooks. Why?
Not bad was 24. ..., Nxf3+ ruining White's Pawn structure,
but White keeps his chances as his Rooks become very active.
25. Rxg5 Rhxg5 26. Nxg5 Rxg5 27. Kh2 f4 28. Rg1
White is now fully ready for g3 but Black has found new
ground for his Rook. The truth of the matter is the Class A
the middle game. That has been Blacks theme throughout this
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29. g3
98
Ruy Lopez
30. Rg2?!
stays in the fight, and after 30. ..., Rxc2 31. h5 Rc5 32. Rg4 Rxh5
Black gets back in time to win — 38. h6 Rg8 39. h7 Rh8 etc.
99
20
TWO KNIGHTS' DEFENSE
Black: You
for ninety years. These attacking lines may fail against Masters,
but they can add spice and points to your tournament games.
They will also teach you much about the open games. They
will also teach you much about the open game, a necessity for
100
Two Knights' Defense
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a dangerous line, and the player of the Black forces should not
allow it. The Fegatello does not lead to a forced win, or even
necessarily the better game for White. Why then not allow it?
superior to the Class B's attacking skills, and with his King
happen.
8. Nc3 Nb4
Bg5 h6 11. Bxe7 Bxe7 12. O-O-O Rf8 13. Qe4 Bg5+ 14. Kb1 Rf4
15. Qxe5+ Kf7 16. Nxd5 cxd5 17. Bxd5+ Kf8 18. Bb3. Analyse
9. Qe4
more positional. The player looking for a quick win might try 9.
101
How to Be a Class A Player
Nxa1 which fits into White's plan after 11. Nxd5 Kd7 12. d4!
Rook that isn't even in the game? Plus points for 10. ..., Nd4!
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12. O-O
Kf7 just drives the Black King into safety. Now you have a
problem. What plan can you evolve for King safety? Once
for the King. The Class A player plans his defense, not just falls
into it.
102
Two Knights' Defense
analyse that 15. Qxg6 hxg6 16. e6+ Ke8! is insufficient for
White.
15. Bxd5
15. ..., cxd5 16. Qd4 Qc6! 17. Rad1 Bc5 18. Qd3 d4 (61)
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Black's excellent defensive play is the sign of a strong Class
Black has only to solve the problem of his Queen Bishop and
King before going over to the initiative with his extra piece.
with some hopes based on f4 and f5, but the Class B player may
103
How to Be a Class A Player
20. ..., Qxc5 21. Bg3 b5 22. c3 Bb7 23. Qf5 (62)
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Class A players can benefit from Aron Nimzovich's My
System which discusses the theory of the blockade. After 23.
White's "attack."
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104
Two Knights' Defense
is almost over.
28. ..., Nf4 29. Bxf4 Bxh3 30. Bxg5+ Kf7 31. f4
105
21
PETROFF'S DEFENSE
White: You
1. e4 e5 2. Nf3 Nf6
White you have to show your Class B opponent you are not
3. Nxe5 d6
Nxe4. If you don't, find out. Either analyse the position on your
4. Nf3 Nxe4 5. d4
106
Petroff's Defense
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But this is not following White's plan—the d-Pawn can be
Better, then was 7. O-O and White will play c4 when Black has
problems.
e4, but he has lost time and his King is stuck in the center. Plan
11. Nxe4?!
You probably found 11. Nh4 Qf6 12. Nxf5 Qxf5 13. f3
winning a piece outright—13. ..., Qh5 14. Nf1. Why did our
This method is safe, and strong, but 11. Nh4 is decisive. Simple
107
How to Be a Class A Player
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This is the blunder that answers White's error. After 11. ...,
Bxe4! (control of e4?!) White only wins a Pawn— 12. Ng5 O-O
Class A player, bound to resist, would have found 11. ..., Bxe4.
Move 11.
If you thought 17. Qf4+ Qxf4 18. Bxf4+ Ka8 19. Bd3 (or 19.
Bf3) was a better plan, you are right. This was a better plan,
108
Petroff's Defense
17. ..., Rde8 18. Bf4+ Ka8 19. Bg3 h5 20. Qd7
Come on, now. If you like this move, you need to review
the right plan. Instead he has played rather aimlessly until now,
extra piece.
21. ..., Qxf5 22. Bxf5 g6 23. Bd3 h4 24. Be5 Rh5
away. Analyse!
109
How to Be a Class A Player
110
22
SICILIAN DEFENSE
Black: You
1. e4 c5
The "choice" between 1. ..., e5 and all the rest of the Black
6. f4
111
How to Be a Class A Player
6. ..., Qc7
with 6. ..., g6; 6. ..., Nbd7; 6. ..., Qb6; 6. ..., Nc6; and 6. ..., e5. The
opening.
7. Be2
play Qe2 to support e5, which is what White's position calls for.
7. ..., e6
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White intends to attack you by e5. As a Class A player
112
Sicilian Defense
you have to decide now between 10. ..., Nc6 and 10. ..., Nbd7.
keeping options open to control e5 and c5. After ..., b5 and ...,
Nbd7.
11. Bd4
11. ..., b5
11. ..., e5 as 12. fxe5 dxe5 13. Be3 Ng4 14. Nd5 Nxe3 15. Nxc7
Nxd1 16. Nxa8 Bc5+ with chances for both sides or a draw.
113
How to Be a Class A Player
This is wrong. Why? After 14. ..., Ngf6, Black has a safe
game. Now Black must face a ferocious attack. Why is ..., Nxh2
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This should be a danger signal. Black's best defense is now
what?
chance to survive is 15. ..., h6 16. Bh7+ Kh8 17. Qh5 e5! Now
16. Qe1?
After 16. Qh5! you could resign. Why did both sides miss
114
Sicilian Defense
game. Once you "see" a move like Qh5, you should be ready to
How can such things happen: Black had a good game just
army. Study the early part of this game up to Move 16. Watch
occur. Can Black survive what comes next? Note White can still
17. Nxe6?!
defense based on his extra Rook: 17. ..., Re8. Calculate both
defenses.
115
How to Be a Class A Player
What is a defensive idea after 21. Re1? Since the open e-file
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So White's attack is over. He has three Pawns for his Bishop,
but his King is exposed and Black's Bishops are powerful. Black
has weathered the storm and now can turn his own force loose.
Class A player.
28. Qf7
28. ..., Rf8 29. Qg7 Rxf4+ 30. Kg1 Rg4 White Resigns
116
Sicilian Defense
The Moral? Defend as best as you can when you have to.
defense is tough.
your tactical sight. If not, go back, replay the game, and study
117
23
RUY LOPEZ
White: You
Because he does not care to study the main lines of the Ruy
4. d3 (69)
Now the Class A player lets the tables get turned. Your
opponent has already implied you are better booked than him,
upon the Berlin, you select a passive line. Shame! But it's safe.
the evaluation of an
118
Ruy Lopez
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opening variation. You should respect your opponent, but not
9. Ne2
he will post his pieces better than Black's. At some moment, his
119
How to Be a Class A Player
by 11. ..., dxe4 12. dxe4 Bg4 13. Qe1 O-O. The Class A player
After 14. ..., f6, Black would stand better, but there is another
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This is the other weakness: Class B players tend to respond
15. Qxc3 Bd4 16. Bxc6+! Bd7! with an excellent game for
Black. Why does neither side see this possibility? The attitude
120
Ruy Lopez
15. c4 Bd4
17. Be3
OK, bulldog. You've bitten Black hard. You know you have
20. Qc3
of the board. The bulldog would bite deeper with 20. Bxd5
cxd5 21. Bc5 axb4 22. Bxb4. Class A players should take every
Analyse.
121
How to Be a Class A Player
imminent. This is good Class A play. If now 24. ..., Rae8, White
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How should White proceed? Analyse.
players are attackers, and the tactical world is their home. They
have a friend who is patient, try it with him. You should set up
122
Ruy Lopez
123
24
CENTER COUNTER GAME
White: You
5. Nf3 (72)
124
Center Counter Game
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5. ..., Nxc3 6. bxc3 Bd6
Why?
Black willingly forfeits the battle for e5, and for what? A
diagonal. Black will continue with ..., Bb7, ..., c5, and, if
9. Bg5
up. The pin with Bg5 will eventually require Black to retreat
9. ..., a6
White's reply only gives White more space there. Better was 9.
..., O-O.
125
How to Be a Class A Player
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We have discussed White's plan. What is White's best way
weaknesses. Once you have your own plan in mind (Re1, Ne5,
and Qf3 to pressure Black's kingside), you can take the time to
see what Black's best counterplan may be. If Black varies from
Black might have tried 11. ..., b6 12. Ne5 Bb7 as the tactical
14. Rad1
Class A player.
126
Center Counter Game
A) 14. a5. This is a "binding" move, but after 14. ..., Qc7, Black's
B) 14. Re2. Designed to double on the e-file, but since the e-file
file.
C) 14. Bd3. This play contains the immediate threat of 15. Bxf6
Bxf6 16. Bxh7+! Kxh7 17. Qh5+ Kg8 18. Qxf7+ Kh7 19.
Re3 Bg5 20. Rh3+ Bh6 21. Rxh6+ Kxh6 22. Qg6 mate.
White to do?
16. Qh5!?
127
How to Be a Class A Player
not the Class B player's forte. Best for Black after 16. Qh5!? is the
difficult to find 16. ..., g6 17. Bxe7 (analyse that 17. Nxg6 is not
plan it.
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What is White's best method of attacking Black's position?
17. h4?!
conclusion to you.
128
Center Counter Game
20. Nxg6
After 19. ..., Nxd3 20. Rxd3 Qe7 21. Rh3 g6 22. Nxg6! is a
winner.
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What are White's advantages? Disadvantages? Plans?
21. g4
play. Also good was 21. Re3 and Rh3 to invade on h7.
21. ..., b5
22. Re3 Qd5 23. Rh3 Bd7 24. Qh7+ Kf7 25. Rh6! (76)
aggressive attitude.
129
How to Be a Class A Player
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25. ..., Be8 26. gxf5!
King, not Pawns. After 26. Qxg6+ Ke7 27. Qxg7+ Rf7, Black
could organize a defense of sorts. Now 26. ..., gxf5 fails to what?
Analyse.
After 26. ..., gxf5 27. Rf6+! Ke7 28. Qxg7+ Rf7 29. Rxf7+
27. Re1!
28. Qxg6+ Kg8 29. Qh7+ Kf7 30. Rf6+ Black Resigns
130
25
CATALAN OPENING
White: You
1. d4 Nf6 2. c4 e6 3. Nc3 b6
4. Nf3 Bb7 5. g3
Happy?
131
How to Be a Class A Player
5. ..., d5
Masters behind him. The sooner the battle actually starts, the
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Now what advantage does White have? Analyse and
comment.
12. a4
132
Catalan Opening
14. e3
Analyse.
This carries the threat of 15. ..., Nxf2! 16. Kxf2 Bxe3+. But
can play 15. b4! Be7 16. Qxc8 Bxc8 (else Rxd7) 17. Bd6 and
White has gained space. Black cannot try 15. b4! Bxe3 16.
Qxc8 Bxf2+ 17. Kf1 Bxc8 18. h3 Ne3+ 19. Kxf2 Nxd1+ 20.
conclusion.
15. Qd3
open d-file.
More in the style of Class A play is 15. ..., Rd8 to contest the
16. Ng5!
Threat: mate
133
How to Be a Class A Player
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What happens on 19. ..., Nh6 ? Analyse. A Class A player
should find 19. Be5 Nf5 20. g4 h6 21. Nxf7 Rxf7 22. gxf5 with
the advantage.
20. hxg4?!
20. ..., hxg5 21. Bxg5 Nxg4 22. Qe2 Ne5 23. e4
The position is equal. After 23. ..., f6, how does White
proceed?
not the Class A player's forte, he is usually better off than the
shilly-shallying.
134
Catalan Opening
such a position. The position may be even, but you are a better
The text weakens Black's kingside. Better was 28. ..., Rfd8 as 29.
Rxd8 Rxd8 30. Qxa6 Rd2 is very strong for Black, but Black
think aggressively.
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Left on his own, Black has nearly ruined his position. Now
135
How to Be a Class A Player
35. Qxa6 Ra8 36. Qe2 Qa7+ 37. Kg2 Qb7 38. Rd7
38. ..., Qb3 39. Rc7 Rf7 40. Rxf7 Nxf7 41. Rd2
136
26
SICILIAN DEFENSE
Black: You
1. e4 c5 2. Nf3 d6 3. Be2
easily find a vicious line against the Dragon with his Bishop on
5. h3 Bg7 6. d3
137
How to Be a Class A Player
play.
8. Qd2 b5 9. a3
to open up the center, but this constitutes a lost tempo (6. d3,
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Of course. As a Class A player, do you expect to win this
game? Explain.
138
Sicilian Defense
This is OK, but better is 11. ..., axb4 with continued pressure
Class A player should know better, but from time to time he will
go astray.
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12. ..., Bb7?!
14. Qxc3 O-O! 15. dxc6 Nxe4 16. Qxa5 Qxa5 17. Rxa5, there is
none are needed, sound play is better —12. ..., Bd7 prevented all
this.
15. Qd3
139
How to Be a Class A Player
plan? Is c2 weak?
18. c4
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Analyse this surprise play.
players often take first. That is not Class A chess. Note that if
Black plays 20. ..., Bxd5, White responds with 21. Rxa4, and not
140
Sicilian Defense
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Analyse. What is Black's plan?
conjures up threats of ..., Nxg2, ..., Nxh3+ and (maybe) ..., Ne2+.
the devastating ..., Rb3. Why 22. ..., Kg8 ? After eating a hearty
meal of two Pawns, Black would like to take a nap and wake up
with 1-0 on the score sheet. Class A players have to win their
Why?
141
How to Be a Class A Player
27. N3e4 h5 28. Nxf6+ exf6 29. Ne4 Rxc1+ 30. Rxc1 (84)
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Plan? Notice how Black's two extra Pawns (shortly to be
one) have lost value. Review the game from Moves 22 on to see
was better?
31. Nxf6+
After 30. ..., f5 31. Nxd6 Qd5! Black had every expectation
the board.
142
Sicilian Defense
be taken lightly.
The Class B player gets excited, too. With 36. Rc7!? the
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A plan for Black?
143
How to Be a Class A Player
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rather than weaken his kingside Pawn structure. Stern play!
43. ..., Kb4 44. Rf3 a3+ 45. Ka2 Ra7 46. Rf5 Rc7
Chess Life. If you cannot verbalize how Black wins after 48.
144
Sicilian Defense
Here is where the Class A player fails—after 57. ..., Rc8! 48.
Re7+ Kd1 59. f4 Kc2 60. Rd7 d1=Q+ 61. Rxd1 Kxd1 62. f5 Kc2
(threat ..., Kb3) 63. Ka2 Kc3 64. f6 Kb4 65. f7 Rc2+ 66. Kb1 Kb3,
58. Ka2 Rg1 59. Re7+ Kxf2 60. Rf7+ Ke3 DRAWN
145
27
SICILIAN DEFENSE
White: You
1. e4 c5 2. c3
starting with 2. Nf3. The center play and tactics should be more
2. ..., d5
several times before. It does have the virtue that Black is now
146
Sicilian Defense
doesn't think like a Class A player. The Class A player plays 5. ...,
Bg4. The Class B player rejects 5. ..., Bg4 because of 6. Be2 and
Black won't be able to play ..., Bxf3 as Bxf3 will drive Black's
move, d4. With the Knight on a3, White does not have the
6. d4 a6
this so bad for Black? After 7. ..., Na6 8. Nfxd4 Be7, Black is no
7. Nc4 Qd8
seek comfort.
8. a4 b6
a5 Nbd7 10. Be2 O-O 11. O-O b5! 12. axb6 Nxb6 13. dxc5 Bxc5
14. Qxd8 Rxd8 15. Nxb6 Bxb6 and though White has a
not expected that the Class B player could calculate this. The
147
How to Be a Class A Player
You see that 11. Nd6+ isn't quite adequate. If not, analyse
11. Nd6+ Bxd6 12. Bxd6 Ne4 13. Bf4 Bb7 14. Bd3 O-O and
—for now.
11. ..., Bxc5 12. Rd1 O-O 13. Be2 Bb7 14. O-O Bd5!
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White is right in retreating. This leaves Black some
pleasant choices: 15. ..., Be4 or 15. ..., Nh5 (to drive the Bishop off
play: he threatens to win a Pawn by 15. ..., Rc8 with the threat of
..., Bxc4 and ..., Bxf2+. The fight have been over d6 and the
central squares. His 14. ..., Bd5 was played to shield this square.
Now he ups the ante in the battle over d6. This move could very
148
Sicilian Defense
OK, analyse! After 20. ..., Rfd8, how does White meet the
You must be able to find the tactical trick: 20. ..., Rfd8 21.
Be7 Bxg2?! 22. Bxd8 Bxf1 23. Bf3! Why must you be able to
for your opponent, try looking just one move farther to see if
Bf3.
Safe is 20. ..., Rfe8, with rough equality. The Class B player
Even after the better 21. ..., Bxf1 22. Bf3! Qb8 23. Bxc5
149
How to Be a Class A Player
bxc5 24. Nc6, White is winning, but 21. ..., Be4! 22. Qd2 Kxf8
plans.
sapped, he did not follow the program of the game. The glitch
29. Qd8+ Qxd8 30. Rxd8+ Ke7 31. Ra8 Black Resigns
well for awhile, but fades at the end: the cracking of wills is not
150
28
ALEKHINE'S DEFENSE
Black: You
1. e4 Nf6 2. d3
what the Class B player usually plays. If the line is played out of
151
How to Be a Class A Player
now?
4. ..., d5
standard stuff, but notice how powerful the "standard stuff" can
be.
5. Nbd2
keep the center locked, protect e4, and prepare the fianchetto,
how can you best prevent White from properly locating his
5. ..., Bg4!?
If you found this line to prevent 6. g3, bravo! You have the
Find it!
6. Be2
first find a safe line and then look for something better.
9. ..., Bxe2
152
Alekhine's Defense
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The safe line is 9. ..., Nxe5 10. Bxg4 Nxd3. Analyse which is
better.
10. Qxe2
loses material. Black dug in to find 9. ..., Bxe2! on the theory that
10. ..., Nf4 11. Qe4 Nxe5 12. Qxe5 Nxd3 (89)
Pawn. This is how you should strive to play: be alert, make your
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13. Qg3?
153
How to Be a Class A Player
attack.
Your next step is to win that game. Your extra piece should
start toward White's King. You can afford even exchanges, your
opponent can't.
setup, the square f7. Not how unfamiliarity with a tactical trap
could cost Black all his fine strategy: 19. ..., Be3? 20. Qxf7+! and
White mates, but on 19. ..., Bb6, the square d8 is guarded so the
Your job now is to put away the White King. What's the
procedure?
154
Alekhine's Defense
24. c4 Rxf1+ 25. Rxf1 Qe2 26. Qf4 Qe6 27. Qc1 Bc7
155
29
KING'S GAMBIT
White: You
1. e4 e5 2. f4
The opening is not yet dead. Class A players can use this
2. ..., exf4
156
King's Gambit
Gambit. For his negative Pawn and loss of castling, White has
posted Black Bishop. Chances are about even, but the position
is not. This should make the Class A player happy. Are you
happy with White? Why or why not? Analyse the position. See
if you can determine what your "feel" is for the position after
Move 5.
5. ..., Be7
return the material for your own rapid development. With 5. ...,
d5! Black keeps his game healthy. The Class A player should be
more than familiar with this idea: he should use it. In this
6. Nc3 c6 7. d4 b5?!
there. Check for yourself how much better 7. ..., Nf6!? 8. e5 Nh5!?
or 8. Bxf4 d5! is. At least then Black could fight on even terms.
157
How to Be a Class A Player
8. Bd3 b4 9. Ne2 g5
10. d5
You had to choose between 10. d5 and 10. e5. Which one
his Knight and Bishop. The Class A player may have rejected
10. e5 as 10. ..., g4 forces 11. Nd2 and congestion, but this is not
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Black has neglected his development. How can you take
158
King's Gambit
White's center will be secure. Black may gain the Pawn on h4,
but this will open the h-file and this is a gain for White.
based on the King's Gambit. If you are going to play 2. f4, you
But you want to play modern chess? Don't worry, the older
11. c4?!
not familiar with how h4! works against Black's kingside. Book
159
How to Be a Class A Player
13. Ne1
White rejects, correctly, 13. Ne5 Bf6 14. Bxf4 Qe7 15. d6
calculation, and you must be able to see this. If not, run it over
again in your head. Practice mental calculation until you can
14. Bxf4 Bd6 15. g3 h4 16. Kg2 h3+ 17. Kf2 (91)
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Note how the battle has gone. Black still has space on both
though not necessarily the best, was better than Black's policy
160
King's Gambit
he could never figure out how to break the pin on his d-Pawn.
He could have tried 18. ..., Bb7 and ..., Na6, and ..., O-O-O.
20. Rag1 d6
compromised.
White's pieces are kingside bound but one. When the Queen
comes into the fray, it will be all over. For that reason, a Class A
24. Ke1
28. Nxh6!
161
How to Be a Class A Player
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his best. Acceptance is fatal—28. .., Rxc6 29. Nxf7+! Rxf7 30.
Rg8+ Kh7 31. e5+ Kh6 32. Rh8+ Rh7 33. Rxh7 mate.
the end will be sudden. Black could try his hand at resistance
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162
King's Gambit
37. Ng3!
31. ..., Kh8 38. Rh5 Qxh5 39. Nxh5 Black Resigns
Class A play!
163
30
BENKO COUNTER GAMBIT
White: You
1. d4 Nf6 2. c4 c5 3. d5 b5
active
164
Benko Counter Gambit
might note what openings they tend to win and lose. Those
4. cxb5 a6 5. e3
it out!) and after 7. ..., d6 8. Nf3 the e-Pawn is still tainted: 8. ...,
Nxe4 9. Bc4 g6 10. Qe2 Nf6 11. Bf4 and you should be happy.
OK, you have your extra Pawn. How do you intent to use it?
8. Nc3
165
How to Be a Class A Player
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The lure of the new Queen! You have played the opening
can. Study this position and decide for yourself how 13. e5!
wing action and center action, the Class A player is better off
lies.
166
Benko Counter Gambit
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The problem of blunders is a spectre that haunts all levels
less. That does not comfort the player who makes an obvious
error. You have just chucked the a-Pawn by this move which
167
How to Be a Class A Player
blunder.
Your King is safe. Class B players are not known for their
defensive ability. White must try 20. f4!? Why? Class A players
player.
White to passivity.
24. Na3 Nb4 25. Qc4 Qxc4 26. Nxc4 Nd3 27. Bg5
168
Benko Counter Gambit
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too late.
And Black's threat of Ne2+ and Nd4 wins the b-Pawn. This
(we always learn more from our losses) must understand what
is going on. Review this game from move on if you do not know
stage of the game: time control has just been met. The actual
time left on the clocks in this game is eight minutes for you,
169
How to Be a Class A Player
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41. Rxa1 Bxa1 42. Nc4 f4 43. Ke2 Kf6
44. h4 Kf5 45. Kf3 Bf6 46. Nd2 Bxh4 47. Ne4 Bf6
progress. Go back over this game. Find out not only where you
prepared.
170
31
ENGLISH OPENING
Black: You
in 5. Nxd5.
go back to the start of this book and begin to read it all over
171
How to Be a Class A Player
play. An Expert is much more likely to choose ..., g6 over ..., e5.
The Queen did not have to vacate the center yet. Perfectly
good was 9. ..., O-O, but Black is in a hurry to begin his attack.
might give some serious study to books about (or by) the old-
172
English Opening
opening play any, but the games should shed some bright
This is a nice move. Why? Black secures his base (b7), frees
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Comment upon this move. Does it make the g7 Bishop
or defensive ?
173
How to Be a Class A Player
Pawn on c5 will soon need tending to; White will capture with
by a4-a5, etc.
remember?) and prepares .., Nd4 and ..., f5. Black has won the
13. e3?!
14. Nd2
174
English Opening
If you found 14. Qd1 e4! 15. dxe4 Bxc3 16. bxc3 Ne5 you
have a firm grasp on Class A tactics. If you found 16. h3! you are
back in the game with 16. Qd5! What is your best bet to
exploitable, but the time will come. Until then, Black will have
squared Bishop.
getting rid of the piece that best defends White's light squares:
the Knight on d2. With this piece gone, the squares h3 and f3
the mate!
For this reason, Black should select the move 18. ..., Rfd8
175
How to Be a Class A Player
With the King Rook on d8, Black would already have 20. ...,
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This is an error. Why? Correct was 21. ..., Red8 22. Bxe5
Rxd6! 23. Bxd6 Qxc5 24. Bxc5 Bxc5 when Black has a slight,
22. Qxc6?
however, is another story. This comes from the will to win, and
the will to win means pressuring your opponent until his will
sags. You will lose a few games by tactical accidents, but you
Class A player.
176
English Opening
White sees that 24. Qxd6 is met by 24. ..., Be4! and Black will
have time for either ..., Rxa5 or ..., Qf3 or both. The weakness of
30. ..., Qg4 with 31. Kh2. What is your plan to continue?
Analyse.
dangerous attitude and has let many a game slip away. The
177
How to Be a Class A Player
Rac8! 31. Rec1 Rxc7 32. Rxc7 Qa5! and White has to allow the
31. Qe7?
Rxf7!
end is a waste of your time. You must have the attitude that you
errors, else how can you turn it around? This is a healthy Class
Class B player.
178
32
ENGLISH OPENING
Black: You
1. Nf3
179
How to Be a Class A Player
the opening. Playing the Class C player (or lower) is not a sure
biting one's ego, and sometimes biting hard. Play chess, Class
1. ..., Nc6
c4, Black should have studied some of the major ideas of the
2. c4
fight with the Class A player. You should not give him that
game, but you will win sooner and more efficiently when you
2. ..., e5
3. d3 f5
Also good is 3. ..., Nf6, but with 3. ..., f5, Black sets up an
best, but your opponent is a few rating points shy of that rank.
180
English Opening
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Criticize this move. Remember, not too long ago you were
5. ..., Nf6
Before you can punish Qc2 you must develop your kingside,
castle, and see about opening up the center. The move 5. Qc2 is
6. Bd2
desire to avoid direct conf lict. The Class A player should know
Class A players know the club player who opens up with 1. ...,
181
How to Be a Class A Player
stage of the game. Patience and steady, sound chess will take
their toll.
8. cxd5 Nd4
Nxd5 Qxd5 10. Qc4 Qxc4+ 11. dxc4 e4 12. Ne1 Be6 13. e3 Bf6
ending, do you wish to duck the ending for the middle game?
This is not a bad choice. The Master would select the ending as
Black sees that 10. ..., Qxd5 11. Qc4 Be6 fails to 12. Nxc7. He
justification of 10. ..., c5. Did you? Analyse 11. dxc6 bxc6 12.
Qxc6. How can Black win. You must find 12. ..., Bd7 13. Qa6
Qc8+ 14. Qxc8 Rxc8+ and ..., Bxb5. If you don't see this line,
Bishops! One has no moves, the other has three safe squares to
move to, two squares of which are worse than the square it is
182
English Opening
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this happened: steady aggressive play.
King, the Class A player must direct the attack. Are you ready?
16. b4
Isn't chess fun? It should be. The Class A player has fun
when he is attacking.
183
How to Be a Class A Player
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There is an important principle behind this move: attack
rest of the attack will soon come back. A Class A player who is
feeling his oats would have tried 23. ..., Rc8 or 23. ..., Qe6 or 23.
..., Qa7! all of which strongly continue the attack. Should Black
tournament wall chart looks the same, but what you learn
a bad attitude!
26. Kb3
184
English Opening
Of course, even your Class D player will see the mate after
26. Kxa2, but the Class A player should now play 26. ..., Ra3+
27. Kb2 Rc3 and White is doomed. White is still doomed now,
Of course, 31. Kb3 Qa4+ 32. Kc3 Qxc4 mate is no fun for
'Nuff said.
185
33
LARSEN'S OPENING
Black: You
1. b3
1. ..., e5
c-Pawn by 5. c5 Bxc5 6. Bxe5 but after 6. ..., O-O 7. Nf3 Nc6 Black
5. Nf3 e4 6. Nd4 a6
186
Larsen's Opening
waste time going after the Bishop on d6—6. ..., O-O 7. Nb5? Nc6
Black retreats and loses time. This is not strong Class A play.
9. d3!
9. ..., c5 10. Nc2 Bg4 11. Be2 Bxe2 12. Qxe2 Be5?!
and sets up the cheapo by 13. ..., O-O 14. O-O? Bxh2+!
13. O-O-O!?
Black's play. How would you evaluate 13. ..., Nc6 and 13. ..., O-O
187
How to Be a Class A Player
like to make, listed above, lose the e-Pawn with a good game
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White has played very well, but Black has no weaknesses.
There is no reason Black should lose this game. Yet. But Class A
have to defend, and this is much harder for the Class A player
to do.
Why is 15. ..., Qc7 weaker than 15. ... Qe7 ? Note how the Bishop
is shut out of a retreat by ..., Qc7 and this means the square d6 is
16. g4!
188
Larsen's Opening
Bxc3 18. Bxc3 Ne4! 19. Bxg7 Rhg8 and Black is fully in the
would analyse 18. Bxc3 c4?! 19. bxc4 Qxc4 and find 20. Bxf6!
gxf6 (why not 20. ..., Nxf6? You must see it!) 21. Qd2! and
will happen. In these battles there are often ebbs and f lows.
slackens.
fighting chances, but that short-sighted 16. ..., h6 means 18. ...,
O-O 19. g5! lets White's attack get there first. You should
analyse the attacking and defensive lines for yourself (after all,
189
How to Be a Class A Player
This is the proper start: the King is taken off the dangerous
file.
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23. ..., Ka8?
What did Black see? The loss of an exchange after 23. ...,
Ndxc5 24. Nxc5 Nxc5 25. Be5. And he stopped there. But after
25. ..., Rxe5! 26. fxe5 Qxe5, Black has a Pawn for the exchange
and active pieces while White's Pawn structure is weak and his
this? Probably not, but this is the line he should play into: his
are set up to play this way. If he doesn't, his pieces are certain to
24. c6!
190
Larsen's Opening
play Class C chess. If Black could have shaken off the woes, he
might have found 24. ..., Ndf6 25. cxb7+ Qxb7 with some
chances to fight.
next.
but it must be done if you are to improve steadily, else you must
expect setbacks.
These are the games that make you stronger: the painful
example, to decide that 6. ..., O-O is a better move than 6. ..., a6.
grasp.
191
34
QUEEN'S GAMBIT DECLINED
White: You
1. d4 d5 2. c4 e6 3. Nc3 c5
Expert you are playing wants to beat you. He has selected the
192
Queen's Gambit Declined
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We have here the standard Tarrasch setup. Black has an
game.
10. Na4
This does not fit well into White's plan. The square c5 is
weak, too. After 12. Rc1 (open file) White need not fear 12. ...,
Ng4 13. Bc5 Bxc5 14. Nxc5 and White can blockade the d-
Pawn on d4 or d3.
193
How to Be a Class A Player
Black correctly refrains from 13. ..., Nxd4 14. Bxd4 Bf6 as
exchanges are not favorable to the side with the isolani. Piece
he could have cashed in by 15. ..., Nxc3 16. Rxc3 Qxa2 17. Qc2
Rac8 with a Pawn plus. Why does the Expert allow this
little stronger than you. You don't see it all, either (no one
16. Nb3
194
Queen's Gambit Declined
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21. ..., Bc6
opponent takes the draw, OK. If not, you will learn much about
such endings.
22. Bxc6 Nxc6 23. Rd7 b6 24. Rc2 Re7 25. Rcd2
course, is 25. Rxe7 Nxe7 26. Rc7? Nd5 with the advantage.
25. ..., Kf8 26. Bg5 f6 27. Bf4 Ke8 28. R7d6
pieces are off the board, Black wins. Therefore, each exchange
29. Rc2!
195
How to Be a Class A Player
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Black's error was not entirely accidental. White
encouraged the error by his strong play. The Class A player can
learn from this: attack, attack, always attack. If the Class A player
29. ..., Rec7 30. Re6+ Kd7 31. Re3 Rb7 32. Rd3+?
You have already worked out 32. Rd2+ and wins. Our
and me? It is because he isn't looking for it. He has let the
silly. It's just a matter of time before he beats me but I'll give it
begin play. Our Class A player has been playing very well, but
196
Queen's Gambit Declined
wants the draw, has nothing more than a draw, and so now, with
Black might have tried 36. ..., Ne7 immediately, but he feels
draw: his kingside Pawns are advancing and Black's are several
you can play like this, you are on your way to an Expert's rating!
This enables Black to hold the game, but the Class A player
not allowing the Expert to push him around. But the game is
not over yet. The Expert will try everything he can to try to win
197
How to Be a Class A Player
White win?
This was, despite the error on Move 32, a fine game by the
Experts can be had. As a Class A player, they are your next goal.
198
35
SICILIAN DEFENSE
White: You
Sicilian. This means he intends to attack you with all his pieces.
What is the best choice for the Class A player, 6. Be2 or 6. Bc4 ?
6. Be2
6. Bc4 is the move. You may be mated quicker, but you may
What if you don't "know" the 6. Bc4 line but are familiar
199
How to Be a Class A Player
new line or stick with old safe-n-sane? The answer may depend
opening in that way. But, make a mental note to learn the lines
that evolve from 6. Bc4. The next time it comes up, try your
wings.
Evaluate this move. Does it fit into White's piece and Pawn
expansion with ..., a6 and ..., b5. As Black has not made a move
"knows" this line better than 6. Bc4 was fooling himself in this
player rated too far above you. Tactical play offers many more
9. ..., d5!?
The Expert knows the rule of Sicilians: if Black can attain ...,
200
Sicilian Defense
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Evaluate the ending which has been reached. Who has
majority also and will know how to use it. Why is White's
Pawn will then proceed to cost the other side a piece. With the
extra piece, the other side will win some Pawns on the other
side, make a new Queen, and mate. That would be the ideal
16. Bxb7?
weaker until it becomes a target. Correct was 16. Rd2 or 16. c3.
16. ..., Rab8 17. Bf3 Rxb2 18. c4 Rc8 19. Rac1 Rc2!
201
How to Be a Class A Player
player will not have the ending skills of the Expert but he can
inferior moves.
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Should White exchange Rooks? Why or why not?
23. Rb1
King would get to the center and queenside too fast. White's
Pawn on a4 is too easy a target. Verify this for yourself. Play the
ending after 23. Rxc4 for yourself a few times. Get a feel for it. If
202
Sicilian Defense
Bb3! the Bishop will support the advance of the a-Pawn, protect
f7, and Black will push the a-Pawn to a2 and then the Rook on
26. Bxc6 Rxc6 27. Ra7 Rc1+ 28. Kg2 Ra1 (110)
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This is another position that separates the Class A player
from the Expert. The Expert has studied endgames more than
or a draw. You must know the plan for winning or drawing. This
There are too many endings to study all of them. If you want to
improve, study the endings that arise in your games. After this
Learn the general plans of offense and defense. The next time
handle the Pawns on the other side of the board. White will
203
How to Be a Class A Player
Now the White Rook is tied to the a-file, the White King to
g2 and h2. What happens on 32. Kf2 ? Just 32. ..., Rh1!
32. h5
39. Kh2 Kb7 40. Ra3 Kb6 41. Kg2 Kc5 White Resigns
The win is clear: Black will wander with his King to g5,
capture the h-Pawn, post his King on g4, advance the h-Pawn
will have to abandon the f-Pawn, which Black will capture with
an easy win.
game like this, you should ask for a post mortem. Learn from
204
How to Be a Class A Player
C O LO P H O N
Kathy Cooke.
T h e Tra d i t i o n C o n t i n u e s . . .