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100% found this document useful (4 votes)
1K views215 pages

How To Be A Class A Player - Dunne, Alex - 1987

Ajedrez
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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♦ HOW TO BE A ♦

CLASS A
PLAYER

♦ ALEX DUNNE ♦
Thinkers' Press
How

To Be

Class A

Player

Alex Dunne

A Manual for Class B Players

Thinkers' Press 1987


Copyright © 1987 by Alex Dunne

All rights reserved. No part of this work may be reproduced or

transmitted in any form or by any means, electronic or

mechanical, including photocopying and recording, or by any

information storage or retrieval system, except as may be

expressly permitted by the 1976 Copyright Act or in writing

from the publisher.

First Edition: November 1987

ISBN: 0-938650-41-6

Request for permissions and republication rights should

be addressed in writing to:

Thinkers' Press

331 Union Arcade Building

Davenport, IA 52801
How to Be a Class A Player

DEDICATED TO:

Janet, who gives me peace and tranquility.


How to Be a Class A Player

CONTENTS

Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . i

1 Robatsch Defense (1648-A) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1

2 English Opening (A-1654) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6

3 Robatsch Defense (1634-A) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10

4 Colle Opening (A-1654) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14

5 Sicilian Defense (A-1670) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20

6 Evans Gambit (1641-A) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24

7 Benko Counter Gambit (1625-A) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30

8 English Opening (1743-A) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36

9 Center Game (A-1615) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41

10 Dutch Defense (1609-A) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47

11 English Opening (1685-A) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52

12 French Defense (A-1625) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57

13 Caro-Kann Defense (A-1645) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62

14 English Opening (A-1620) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68

15 Robatsch Defense (1624-A) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73

16 Morra Gambit (A-1759) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78

17 Stonewall Attack (A-1605) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82

18 French Defense (1620-A) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88

19 Ruy Lopez (1676-A) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94

20 Two Knights' Defense (1700-A) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100

21 Petroff's Defense (A-1683) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106

22 Sicilian Defense (1635-A) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111

23 Ruy Lopez (A-1632) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118

24 Center Counter Game (A-1634) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124

25 Catalan Opening (A-1611) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131

26 Sicilian Defense (1758-A) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137

27 Sicilian Defense (A-1626) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146

28 Alekhine's Defense (1635-A) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151

29 King's Gambit (A-1634) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156

30 Benko's Counter Gambit (A-1652) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164

31 English Opening (1685-A) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 171

32 English Opening (1485-A) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 179

33 Larsen's Opening (1485-A) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 186

34 Queen's Gambit Declined (A-2105) . . . . . . . . . . . . . . . . . . . . . . . . . . . 192

35 Sicilian Defense (A-2176) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 199


How to Be a Class A Player

INTRODUCTION

This book is written for the above average tournament

chess player who would like to improve. This means you. As a

Class B player you are already rated above 60% of the

tournament players playing today. Your goal may be to

become a Master; you might even have lesser ambitions to

become at least an expert. But before you can attain either of

these goals, you must first become a Class A player (Elo: 1800-

1999). Later you may want to read How to Become a


Candidate Master (Thinker's Press). Today you must learn

how to play like and beat Class A players, for this is how you

become a Class A player.

Roughly speaking, a Grandmaster is defined as a player

who will score three out of five (or better) against masters. A

Master will score three out of five against Experts, and an

Expert will do the same in a field of Class A players. Right now

in your tournament experience, you have probably noticed

that you can handle the Class C players. They may give you a

tussle, but your record against them is well on the positive side.

But then there are the Class A players. They are the sharks

in your pool. Unless you are a very unusual Class B player,

these minisharks are scoring 60% or more of the time against

you.

There is a reason for this: Class A players play better chess

than you do. It is the design of this book to reveal to you the

difference in play between the Class A player and the Class B

player to enable you to understand how to think and play Class

A chess.

The typical chess book uses quite a different approach.

Most books select Master games analysed by Masters in an

attempt to raise the reader immediately to the Master level of

play. For the somewhat above average player this is a long

jump beyond Bob Beamon's. A journey of 1,000 miles must

begin with a single step. Though these Master-level books

contain beautiful, instructive, and entertaining games, and can

be worthwhile to read, it is the belief of


How to Be a Class A Player

this author that these books need to be supplemented with a

book like How to Be a Class A Player.

If you wish to improve your chess, you do not go out and

challenge the World Champion to a match. Rather, you would

find a player who is only a little better than you to play, and you

would play him until you learned from him and beat him. That

is the way to improve. This book will give you that opportunity.

The games contained within are games between Class B

players and Class A players. The games were selected from

recent U.S. tournaments. In these games we shall see the

typical strengths and weaknesses of the Class B player and will

discuss how the Class A player, usually, takes advantage of

them both.

When you play over these games, you will take the side of

the Class A player. If you are going to learn to play like a Class A

player, you may as well sit in his chair. A word of warning-you

will not win every game from the Class A player's seat. No Class

A player can so dominate Class B players just as no Class B

player can expect 100% results against Class C players; there

are lessons to be learned from losses and draws as well as wins.

One final word about studying these games. There are

thirty-five chapters in this book, thirty-five tournament games.

These games were played with a clock running, ticking away,

adding extra pressure on the participants. It is one thing to

study games in the quiet of your den. It is another thing, again,

to play a tournament game. Since it is your intention,

presumably, to be a Class A player in the tournament arena, not

to be a Class A kibitzer, the best way to study this book is one (or

possibly two) games a day with a chess clock running by your

side. Set your side of the clock for two hours for 40 moves. This

time is recommended because you will find that since your

opponent takes almost no time, you will not be able to think

"on his time." Take a 3-by-5 index card to cover up the moves. A

small rectangle can be cut out of the upper left hand side to

reveal White's move and still cover up Black's response when

you are "playing" the Black pieces.

Alex Dunne
1
ROBATSCH DEFENSE

1. ROBATSCH DEFENSE

White: 1648 Player

Black: You

1. d4

By the time a player has achieved Class A strength, he

usually has an opening repertoire. These openings do not

always fit his style. As a Class A player (and you had better get

used to that title as you will be called that from now on) you

should have some openings you know fairly well. How do you

develop this familiarity? One way is to buy a good book on the

openings. How to Be a Class A Player will not comment

extensively on opening play, for several reasons. One of these

reasons is the Class A player needs to be able to apply general

principles and specific calculations in his handling of the

opening. Memorization of lines counteracts these chess

strengths.

If your memory is excellent, go ahead and memorize lines.

If your memory is good, poor, or indifferent, you will be much

further ahead to learn the ideas behind the chess openings

and proceed in your own direction. Later you can learn

variations to the nth move.

1
How to Be a Class A Player

In this game you will play a Robatsch (or Modern) Defense.

Your plan is to fianchetto your King Bishop and play to fight for

e5 and d4. Let us see how the Class A player proceeds logically.

1. ..., g6 2. e4 Bg7 3. Be3

This is a non-booked move. When a Class B player makes a

non-book move, the Class A player should first look to see if he

can refute it. On general principles, is there anything wrong

with 3. Be3?

3. ..., c5!?

This is healthy, aggressive play. Black's other choice is 3. ...,

Nf6 4. Nc3 d6 with normal play. Of the two choices, 3. ..., c5 is

more apt to bring home a quick victory.

4. Nc3!?

This is well-played—the passive 4. c3 is not as good. To be a

successful Class A player, an aggressive forwardgoing attitude

is necessary.

4. ..., Nc6?!

This is an overplay. Black is pursuing his plan, the fight for

d4, but he overlooks an important consideration—correct was

4. ..., cxd4 5. Bxd4 Nf6 and if 6. Nd5 e6! 7. Nxf6+ Bxf6 8. Bxf6

Qxf6 and Black is at least equal.

5. d5?!

White, too, does not see Black's weakness. After 5. dxc5!

White has an extra Pawn which will put strong pressure on

Black's game. Exactly what is happening here? The Class A

player has a definite plan—fight to control d4.

2
Robatsch Defense

The Class B player is responding to each Black move,

counterpunching without a plan. Yes, there have been a few

errors in the first five moves, but the player with the plan will

usually dominate the counterpuncher.

5. ..., Nd4 6. Nge2 e5

Continuing his plan to control d4.

7. dxe6

White, who does not have a plan, has no yardstick with

which to measure his moves. Using Black's plan (control of d4)

we can see that 7. dxe6 fits into Black's plan, not White's: after 7.

..., dxe6, Black's Queen is "developed" and controls d4, plus

White's Queen Pawn has moved three times to capture a Pawn

that has moved only once. Black's game is healthy.

7. ..., dxe6 8. Bxd4?!

Lacking a plan, White seeks simplification in the center,

but once again this only fits into Black's hand. Why?

8. ..., cxd4 9. Na4?

The Class B player would automatically reject 9. Nb1!?

White's best try.

9. ..., Qa5+ 10. c3 (1)

10. ..., Bd7!

The Class A player wants to play "cleanly." To pursue the

Knight heavily by 10. ..., b5!? allows 11. Nxd4! bxa4 12. Bb5+

Kf8 (Why not 12. ..., Bd7? Analyse!) 13. O-O and White will have

two Pawns for the piece and some attacking

3
How to Be a Class A Player

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chances. By developing with threats, Black will soon have a

stronger game.

11. b3 Bxa4 12. bxa4 Rd8

Black follows elementary principles (development, center

control) and White's game is in ruins. Though material is even,

White's game is extremely difficult. How did this happen so

fast?

13. Qb3 d3 14. Nd4

White tosses a Knight into the pot in order to play on for a

while. It now becomes the duty of the Class A player to win as


cleanly and efficiently as possible, otherwise White might

organize a defense of sorts.

14. ..., Bxd4 15. Kd2 Qg5+ 16. Kd1

Bxf2 17. c4 Qe3 18. Qb5+ Rd7 19. Qb4 (2)

For the moment, White has contained Black's threats. Now

Black should make plans to end the game. Do not move the

chess pieces on the board. What is Black's cleanest winning

line?

19. ..., Nf6

White has visualized the plan of ..., Nf6; ..., Ne4; ..., Bh4 and

4
Robatsch Defense

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..., Nf2+ you have the killer instinct. When the King is in a mess,

think checkmate.

20. c5 Nxe4 21. c6 Rd4

This will win in short order, but 21. ..., bxc6 22. Qb8+ Rd8

23. Qb4 Bh4 is more logical.

22. c7 Rc4 23. Qb5+ Ke7 White Resigns

What can you learn from this game? Errors, especially in

the opening, are common, but the player who has a clear-cut,

simple plan (control of d4) will usually come out of the

opening in better shape. Playing planlessly (just develop and

see what happens) will usually come to grief.

5
2
ENGLISH OPENING

2. ENGLISH OPENING

White: 1648 Player

Black: You

1. c4

There is a school of thought that says until you reach Class

A strength, 1. e4 is the best opening for White. The idea is that

before you can play positional chess, you must first know

tactics. This is sound advice, but now that you are a Class A

player (or on your way to becoming one) you can try your hand

at slower openings. There are many nuances in playing these

openings that Class A players (and experts) will not

understand. This is OK. Your Class B opponent is even less

likely to understand them.

1. ..., Nf6 2. Nf3 e6 3. g3 c5 4. Bg2 Nc6 4. O-O a6?!

Up to this point your opponent has played solid moves

and should now consider 5. ..., a6. What action should White

take now? What is your plan?

6. d4

6
English Opening

If you decided ..., a6 was a waste of time and now you

should open up the center, your planning is correct. When you

opponent falls behind in development, you need to open up

lines.

6. ..., d5 (3)

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This is a complicated opening position and the Class A

player may well find calculating the variations impossible. This

is where the Class A player should show his superiority by a

better grasp of opening principles. What is your plan now?

7. cxd5 Nxd5 8. dxc5?!

Class A players slip too. The opening is not always easy to

play. White has made solid, healthy developing moves. There is

truth in chess: White should play 8. Nc3 as 8. ..., cxd4 9. Nxd5

Qxd5 is met by 10. Nxd4! with a strong game for White. The

Class A player in this game doesn't see this. That's OK. But he

should plan to use his center. OK for White is 8. e4 Nc7 9. dxc5

with a slight advantage. The text develops Black.

8. ..., Bxc5 9. Qc2 Qb6 10. Nc3 Nxc3 11. bxc3?!

White willingly takes on a Pawn weakness and the

advantage of the opening tips in Black's favor. After 11.

7
How to Be a Class A Player

Qxc3 White's game is still healthy. Why is the c-Pawn weak?

The Class A player knows that after ..., Bd7 and ..., Rc8 the c-

Pawn will come under pressure, but he wants to avoid 11. Qxc3

Nd4 12. Nxd4 Bxd4 13. Qa3 Bc5 14. Qc3 Bd4 etc. White's

choice is practical—he avoids the draw against his lower rated

opponent even at the cost of weakness. The odds are in his

favor even if the position isn't.

11. ..., Ne7?!

Black is afraid to castle—11. ..., O-O 12. Ng5 g6 13. Ne4 Be7

14. Bh6 when White has some attacking chances. But, notice

his plan: he is only using the pieces he already developed. The

Class A player would not play this way. He would try to further

his game, probably playing ..., e5 or even 11. ..., O-O 12. Ng5 f5

with counterplay.

12. Ng5 Ng6 13. h4

White is intent on attack, even if he disturbs his King's

position. This aggression will usually pay off against Class B

players and other Class A players, too. Against an Expert or

Master it will cost dearly. Is 13. h4 a weak or a strong move?

How strong is your opponent?

13. ..., h6 14. Ne4 Qa5 15. a4

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This is sometimes called coffee house chess—15. ..., O-O 16.
Nxc5 Qxc5 17. Ba3 wins an exchange. Why coffee

8
English Opening

house? Because White had a better way—15. Nxc5 Qxc5 16. a4

and Black will soon be unable to castle and White will have two

strong Bishops. Black's best play now is 15. ..., Be7 with only a

tiny edge for Black.

15. ..., Bb6?

Why does Black blunder here? He blunders because he

lacks a defensive plan. He has been responding to White's

threats move by move, and this is a poor way to play chess.

16. Nd6+

Analyse why Black loses decisive material after 16. ..., Ke7

or 16. ..., Kf8.

16. ..., Kd7

Of course, 16. ..., Kf8 17. Nc4! is destruction. Now even

worse happens.

17. Nxf7 Rf8 18. Qxg6 Qxc3

Black is playing on ref lex. The Class A player's job is now to

win smoothly, giving Black no counterchances.

19. Ba3 Bxf2+ 20. Kh1

Avoiding all traps.

20. ..., Bc5 21. Bxc5 Black Resigns

After 21. ..., Qxc5 22. Rad1+ Ke7 23. Qxg7 Black's game is

kaput. The lesson to be learned: constant pressure will usually


break your opponent.

9
3
ROBATSCH DEFENSE

3. ROBATSCH DEFENSE

White: 1634 Player

Black: You

1. e4

By now you should be getting the idea that as a Class A

play, you can beat these Class B players. This is the proper

attitude! How does one develop this attitude? The best way is

through success—in consistently (or nearly so) beating the

Class B players. This is your goal: Beat White!

1. ..., d6 2. d4 Nf6 3. Nd2

Whoops—though this has been played before, the Class A

player recognizes it as an unusual, somewhat passive play. You

should analyse the position now (Yes, already on Move 3!) to

convince yourself you cannot immediately take advantage of

White's position. How do you continue?

3. ..., g6

10
Robatsch Defense

Black plays correctly. Continuing the Robatsch formation is

a good Black strategy.

4. Nbc3 Bg7 5. c3 O-O 6. Bd3 Nc6 7. O-O Nd7!

Upon checking an opening book, ECO (Encyclopedia of

Chess Openings) we find 7. ..., Nd7! is a recommendation of GM

Parma. Anderson-Hartston, Hastings 1972-3 continued 7. ...,

e5?! What does this tell the Class A player? It should do two

things. One, it should give him confidence in handling this

opening, and two, it will always help the Class A# player to

improve his game by checking his opening play against

"book"—Master play. In this case, the Class A player has

improved on Master play to this point. This is rare, but it does

happen. What is Black's plan?

8. Re1 e5 9. d5

White decides that 9. dxe5 Ndxe5 10. Nxe5 Nxe5 11. Bc2

d5! 12. f4 is not a position he would care to play and so locks

the center.

9. ..., Ne7 (5)

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10. Nb3

This is typical of Class B play—White wants to develop his

Queen Bishop so he moves the Knight away. He should

11
How to Be a Class A Player

instead have a plan—queenside play. For this reason 10. c4

followed possibly by b4, Nb3, and c5 should be White's

intentions. Black, on the other hand, has more aggressive ides.

What should Black's plan be?

10. ..., f5 11. Ng5?!

Why is this move weak?

11. ..., Nf6 12. exf5 gxf5 13. Ne6?!

This type of play can be very annoying in a King's Indian

formation (Pawn on c4, Knight on c3) but here it is out of place.

White could wait until Black further weakened his position by

..., h6 before leaping in—13. c4!? but Black already has a good

game. As Class A players realize, the player with the better

opening usually has the better chances.

13. ..., Bxe6 14. dxe6 e4 15. Bc2 Qc8

Taking dead bead on the advanced Pawn. Once this Pawn

falls, Black will have fine chances.

16. Nd4 a6

Careful play—Black could also play directly 16. ..., c5 17.

Nb5 d5 and the e-Pawn dies.

17. f3 c5 18. Nb3 Qxe6 19. fxe4 fxe4 20. Bxe4?!

A faulty combination that the Class A player refutes nicely.

Plan Black's refutation. If you have difficulty in analysing

ahead, one method to improve your ability to calculate is to

take the "White to Move and Win" problems published in

magazines like Chess Life or Chess Correspondent. Try to

solve the problem. If you succeed, good! If you don't,

12
Robatsch Defense

go over the solution "in your head." Don't touch the chess

pieces. Then go back to the board and try to visualize the

solution. Practice in this fashion will improve your ability to

calculate.

20. ..., Nxe4 21. Qc2 (6)

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21. ..., Qf5!

If you selected 21. ..., d5 22. Nxc5 Qc6 23. Nxe4 dxe4 24.

Rxe4, you would still be winning but you would have a long

and difficult struggle ahead of you. Set the position back to

Move 20. Try visualizing the more efficient way to win.

22. Qxe4 Qf2+ White Resigns

Black played this game very well. Class A players should

strive not only to win, but to play well. An esthetically pleasing

game is a sign your chess is improving.

13
4
COLLE OPENING

4. COLLE OPENING

White: You

Black: 1654 Player

1. d4 d5 2. e3

This move hails the Colle Opening. It is an ideal Class A

opening. The Colle has a clear-cut plan. White plans to follow

up with Bd3, Nf3, N1d2, c2, O-O and then either Re1 or e4

directly, opening up the center with fine attacking chances.

The Colle isn't seen too much in Master chess in the 1980's

because it is too easy for a Master playing Black to equalize. For

this reason the Colle isn't good against top-f light (Expert +)

competition, but it can be a Class B killer.

2. ..., Nf6 3. Bd3 e6 4. Nbd2 c5 5. c3 (7)

5. ..., c4?!

This is an important point of the game. We do not like to be

dogmatic, but it is almost always bad to play ..., c4 early in a

Colle Opening. The Class A player should know why and how

to take advantage of it. Why? and how? Answer these two

questions before proceeding.

14
Colle Opening

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6. Bc2

The correct retreat. White plans to enforce e4. Black may

find it embarrassing to allow e4-e5 gaining central territory,

and after ..., dxe4, Nxe4 the Pawn on c4 may well prove weak,

and White has central pressure. This central pressure is key to

White's attacking chances.

6. ..., g6?!

Black is showing unfamiliarity with opening principles—

having established a path for his Bishop (f8 to a3) Black should

use this path and thus save time. (Make piece moves, not Pawn

moves!) Better was 6. ..., Be7. Why not 6. ..., Bd6? This is OK, too, if

Black plans to meet e4 with ... dxe4, else e5 would fork Bishop

and Knight.

7. f4

This does not quite fit with the Colle system idea. White

could play 7. e4 immediately, or delay it (probably better—the

idea that the threat is stronger than the execution is true in

chess, too). After 7. Ngf3 Bg7 8. O-O O-O 9. e4 dxe4 10. Nxe4

Nxe4 11. Bxe4 Nc6 12. Qe2 with advantage to White. Still,

White's idea is aggressive. He plans Ngf3, O-O, and Ne5 with

some attacking chances.

7. ..., b5?! (8)

15
How to Be a Class A Player

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Premature. Having prepared to fianchetto his Bishop (6. ...,

g6?!) Black should continue with 7. ..., Bg7. The Class A player

knows to make necessary moves first. Now, plan to take

advantage of ..., b5.

8. a4!?

Bravo! The Class A player is not inf lexible. Though he had

plans to invade the center by Ne5, etc., he can adjust to the

position on the board. This Pawn formation (White: a2, b2, c3,

d4/ Black: a7, b5, c4, d5) is one Class A players must be familiar

with.

If White had continued with 8. e4, then 8. ..., dxe4! 9. Nxe4

Bb7 and Black has some fighting chances. Now the Bishop will

be def lected from g7.

8. ..., b4 9. cxb4 Bxb4 10. Nf3 Nc6 11. O-O O-O 12. Ne5

The result of Black's misplays on Moves 5-7 becomes

apparent. Black's kingside has a large hole in it and White's

pieces will soon be visiting. The Class A player's job is to

visualize in general terms how White will conduct his kingside

attack. How will he do this?

12. ..., Ne7

Trying to bring another piece over to defend his King,

16
Colle Opening

but better was to plan a longer-range defense based on

occupation of e4, the critical square in the center. Study the

position after 12. ..., Bxd2! 13. Bxd2 Nxe5 14. fxe5 Ne4 15. Bxe4

dxe4 and note that Black has strengthened his chances to

survive by simplification and center play. This is high-class

Class A play. It is planning not reacting. 12. ..., Bxd2! is part of a


defensive plan while 12. ..., Ne7 is just a reaction ("I'd better get

another piece over there to defend my King.")

13. g4!

White's attack grows in strength. Notice White's formation,

supported by the strong Knight on e5.

13. ..., Bb7 14. Qf3

The Class A player can usually attack well—here the

Queen not only comes into attacking range of the Black King,

but it protects the sensitive e4 square. Also good was 14. g5

locking on to the sensitive dark squares (as Black's Bishop is

misplaced, remember?) There is another threat, too. What is it?

14. ..., Nd7?! 15. Ndxc4! (9)

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This pockets a Pawn, but you have to read the

complications very carefully. Analyse the position. Note how far

ahead you see after 15. ..., Qc7.

17
How to Be a Class A Player

15. ..., Qc7

The position is complicated. White needs to play in such a

way as to clear things up.

16. Nxd7! dxc4 17. Nf6+ Kg7 18. Qh3!?

Commendable vitality! How far were you able to calculate?

If you saw up to 17. Nf6+, you should force yourself to look

farther. If you saw 18. Be4! your tactics are excellent—you

should be a Class A player in no time. If you saw 18. Qh3!? Kxf6

that Black's King would come out to the center and be

dangerously exposed, this is good chess thinking, but it is not

calculation. The Class A player must learn to calculate.

18. ..., Rh8?!

You may not have been able to analyse 18. ..., Kxf619.

Qxh7! Nd5 20. Bxg6! Ke7! 21. f5! with excellent attacking

chances, but neither could your opponent. The Class B player

violates an important rule of sacrifices—if you can't see why you

can't take an opponent's piece, take it! Black might have been

able to turn the game around. Instead he only thinks defense,

and a poor defense at that.

19. g5 Qc6?

What's White's best move now? What was Black's best

move? Why does Black overlook mate in one? Partly because it

is tiring to defend throughout the game, partly because it is

more fun to attack rather than defend. Black should have

played 19. ..., h5. Once again, as usual, the attacker is rewarded.

18
Colle Opening

20. Qh6 mate

19
5
SICILIAN DEFENSE

5. SICILIAN DEFENSE

White: You

Black: 1670 Player

1. e4 c5 2. Nf3 Nc6 3. d4 cxd4 4. Nxd4 Nf6 5. Nc3 g6

The Dragon Variation of the Sicilian is another good line

for Class A players playing a higher-rated opponent. The

attacking motifs are fairly clear, making it easy to plan ahead.

The two drawbacks to the Dragon are 1) It is extensively

analysed, requiring an encyclopedic knowledge to play it

correctly. The Class A player should study the Dragon closely if

he wants to play it. This makes it an ideal line to play by

correspondence, giving the Class A player plenty of time to

explore the many crucial variations. 2) It is very complex—

sacrificial combinations abound. The Class A player's tactics

are usually better than the Class B's, but the Class A player's

superiority lies in his better understanding of positional chess,

not tactics. The Class B player's choice is correct in playing this

line against you. It is one of his best chances for an upset.

6. Be3 Bg7 7. Be2

20
Sicilian Defense

The Class A player should be familiar with the lines

evolving from 7. Nxc6 if only to see if he would like to play

them.

7. ..., O-O 8. Qd2?! (10)

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This is an error, but not one that is easy to see. Correct is 8.

O-O but you need not worry if you selected 8. Qd2 as your

move, too. It is easy to criticize this move at a desk, with an

opening book available. In the heat of the game against a

lesser-rated opponent, it is OK— for this game only. This is why


the student who wishes to improve must study his own games.

He must learn from his errors so he will not repeat them and

can punish another player who makes the same error. Black

can get a fine game now, if his memory is good, by 8. ..., d5 9.

exd5 Nxd5 10. Nxd5 Nxd4 11. Bxd4 Qxd5 12. Bxg7 Qxg2!

Crepeaux-Glatmann, Varna 1972. How can the Class A player

find the move (8. ..., d5) without benefit of memory? He knows

the general principles that if Black can play ..., d5 successfully

in the Sicilian, he usually gets at least an equal game.

8. ..., Qb6?!

This cannot be a good move. White has three (or four)

moves to consider. What are they? The Class A player should

consider 9. Nb3, 9. O-O-O, and 9. Ne6 (or 9. Nf5). How does he

choose which one to play? After 9. Nb3 Qd8

21
How to Be a Class A Player

10. O-O-O White has a healthy two tempi to begin his kingside

attack. If 9. O-O-O Nxd4 10. Bxd4 Qc6 11. e5 Ne8 12. Bf3 White

has all the chances. So what of 9. Ne6 (or 9. Nf5)? The Class A

player will play this move only if he can analyse winning

chances. So, analyse 9. Ne6. Is it playable? Does it win? Do not

move the pieces on the board; move them in your head only.

9. Ne6?! Qxb2 10. Rb1 Nxe4!

This was the key move you had to foresee. What does

White do now?

11. Rxb2 Nxd2?!

Did you analyse 11. ..., Bxc3 ? You should have. If not, do it

now. Do you see that Black is OK?— 12. Qxc3 (analyse 12. Nxf8

Nxd2!) Nxc3 13. Nxf8 Kxf8 14. Bf3 Na4. This means that White

didn't properly analyse 9. Ne6, that 9. Nb3 or 9. O-O-O were

superior. But Black has to find the correct moves to achieve an

equal position. The virtue of 9. Ne6 is that it is forward going—

attacking, putting Black on his mettle. Go back to Move 9.

Reanalyse 9. Ne6. See if you can follow the combination

through after 11. ..., Bxc3.

12. Nxg7 Kxg7 13. Bxd2 (11)

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The f lurry is over. White is a piece ahead for two

22
Sicilian Defense

Pawns and has a considerable lead in development. The Class

A player should expect to win here.

13. ..., d6 14. O-O Bf5 15. Bd3

White follows a plan of simplification by exchanging.

Black's Bishop is active, White's passive. The exchange also

takes the c-Pawn off the open file. Good play.

15. ..., Bxd3 16. cxd3 b6 17. Nd5 e6 18. Bc3+

Notice how the Class A player uses his active pieces: no

abject retreat by 18. Ne3 here. Analyse how 18. ..., f6 is

punished.

18. ..., e5 19. Rc1 Rac8 20. Rbc2

The only open file is the c-file. You wouldn't mind

exchanging a Rook or two to reach a winning ending.

20. ..., Nd8? Black Resigns

Difficult positions are easy to blunder in. Black resigned

before you can play what killing move? The reason the Class B

player lost this game is a lesser command of analysing

combinations. This skill can be improved by you, if you work at

it.

23
6
EVANS GAMBIT

6. EVANS GAMBIT

White: 1641 Player

Black: You

1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. b4

The Evans Gambit was popular over a century ago, but it

has faded into near obscurity after Emanuel Lasker showed

how to take its bite away in a famous game before the turn of

the century. So much for history. Here it is back, facing you in a

tournament game. What do you do?

4. ..., Bxb4

Class A players should accept gambits offered by Class B

players. After all, you are the better player. You have a Pawn

and the Class B player has to prove you wrong.

5. c3 Ba5 6. d4 d6!

Here is where knowledge counts. Lasker's recipe for

taming the Evans Gambit was to allow White to regain the

24
Evans Gambit

Pawn—at a cost of a weakened Pawn structure. For example, 7.

dxe5 dxe5 8. Qxd8+ Nxd8! 9. Nxe5 Be6 with a slight edge. The

Class A player knows he should keep his position healthy, and

it would be worth your while noticing the simplicity and depth

of Lasker's plan. White wants to attack (hence the gambit).

Black has allowed the regaining of the Pawn, but the Queens

have been exchanged and White's Pawn structure is inferior.

Solid opening play as Black! The Class A player who knows this

opening idea need never fear an Evans Gambit.

7. Qb3 Qd7 (12)

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Again, knowledge of the openings is a powerful weapon.

The player who is well-prepared in the opening has the

advantage over the player who is ignorant. Though this move

looks ugly, it is a well-conceived plan. Inferior is 7. ..., Qf6? 8. d5

winning a piece; playable, though, is 7. ..., Qe7 8. d5 Nd4! 9.

Nxd4 exd4 10. Qa4+ Bd7 11. Qxa5 Qxe4+ 12. Kf1 d3 13. Nd2

Qe2+ 14. Kg1 Qe1+ 15. Nf1 d2 with advantage to Black. So

why does Black not play 7. ..., Qe7 which looks more natural?

Because 9. Qa4+ Qd7 10. Qxa5 b6 11. Nxd4! leads to an edge

for White. It is not likely the Class A player could figure this out

over the board. Study of the opening gives 7. ..., Qd7 as the right

move.

How does a player who wants to be Class A strength study

the openings? Correspondence play as we have

25
How to Be a Class A Player

mentioned, is the best way. Study of your tournament games

and books on how to play the opening are two other excellent

alternatives.

8. O-O

After 8. dxe5, Black should play the Lasker plan—8. ..., Bb6!

9. O-O Na5 with an advantage. This position, too, is worth

studying for its general opening ideas.

8. ..., Bb6 9. Bb5 a6 10. Ba4

White wastes a tempo here and is nicely punished.

10. ..., Ba7!

Black has played the opening superbly and has gained

the advantage. Prove to yourself that 11. d5 is weak for White.

White's attack is almost non-existent. If you can play this well,

you need to consider being an Expert, not a Class A player.

Such is the power of knowledge. Now the game leaves the

opening stage. We will watch how the Class A player uses his

opening edge.

11. Bxc6 Qxc6 12. dxe5 Be6

Always sharp! Note Black's advantages here. What are

they?

13. Qc2 O-O-O (13)

14. Ng5?!

This is a typical Class B error. Black is almost fully

developed—White's queenside is featherbedding. White

should have tried 14. Ba3, developing, when 14. ..., d5! gives

Black only a slight edge. Now you need to punish 14.

26
Evans Gambit

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Ng5. What is your plan?

14. ..., dxe5

Of course—this simple move gives Black a big edge: a

Pawn plus, the open d-file, a sound Pawn structure (15. Nxe6

Qxe6). Black is winning.

15. Nd2 f6 16. Nxe6 Qxe6 17. Ba3

Now White is fully developed and Black needs to plan

what to do with his Knight. Where does it go?

17. ..., Nh6?!

Better was the plan 17. ..., Ne7 ..., Ng6 ..., Nf4 with an attack,

or 17. ..., Ne7 ..., Nc6 for defense. Black shouldn't mind the swap

18. Bxe7 Qxe7 as he is a Pawn ahead (swapping toward the

endgame) and Black's Bishop is equal or better than White's

Knight. On h6, the Knight's options are more limited.

18. Rab1 Rd7 19. Nb3 b6?! (14)

Black has played the opening like a Master; he is now

playing the middle game like a Class C player. Class A players

know the general rule—don't weaken the kingfield. This

general principle should be broken only in extreme

27
How to Be a Class A Player

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circumstances. By keeping his aggressive attitude, Black

should have found 19. ..., Rhd8 20. Na5 Rd2 (Black could now

play 20. ..., b5, too—note the difference!) 21. Qa4 b5 22. Qb4

Ng4 and Black's attack is dynamite.

Class A players need to seek out aggressive continuations.

This is what makes them Class A players.

20. Qb2?!

After 20. Qe2! b5 21. Rfc1 Ng4 22. c4! Black is in trouble—

22. ..., Nxf2 23. Bc5!

20. ..., Qc6 21. h3?

This hands the initiative right back to Black. What is

White's best try? If you have doubts, check the note above.

Rd3 22. Qe2 Rhd8 23. Bc1 b5

Black frees his Bishop and all Black's forces (except his

dumb Knight) are well-placed. You should expect to win

shortly. What is your plan?

24. Bd2 Nf7 25. c4 bxc4 26. Na5 Qe6

27. Be3 Bxe3 28. fxe3 Rd2

Black is willing to exchange Queens as the ending

28
Evans Gambit

would be painful for White.

29. Qe1 Ng5 White Resigns (15)

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White gives up here, but you should verify the resignation.

What is Black's clear-cut winning idea? The attack against

White's King just fails as the pieces are set up now, but after 30.

..., Nxe4 31. a4 Qd5! 32. Nb7 Nc3 White's position falls

completely apart.

This game demonstrates that though thorough

knowledge of the opening is valuable, it is not enough. The

middle game must also be played well. Some players forget

this, believing the opening is all important. Notice how with

just two moves, 17. ..., Nh6 and 19. ..., b6, White had his chances

to come back into the game. A Class A player might well have

taken advantage of these slips. He is always looking to attack.

The Class B player is not usually so aggressive.

29
7
BENKO COUNTER GAMBIT

7. BENKO COUNTER GAMBIT

White: 1625 Player

Black: You

1. d4 Nf6 2. c4 c5 3. d5 b5 (16)

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Most tournament players are familiar with the Benko

Counter Gambit's ideas: Black sacrifices a Pawn on the

queenside for development and open files to pressure White's

queenside. Because of its clear-cut strategical ideas, it is a good

line for Class A players to use against Class B players, especially

as the Class B's defensive skills will not usually be up to

defending his queenside.

30
Benko Counter Gambit

4. b3

This is a typical reaction of a Class B player—he avoids the

commitment, declining the gambit in favor of "safety." You will

seldom see the Benko treated this way in upper levels of play.

There White will take the Pawn (usually) and make Black prove

the gambit's soundness. By adopting a passive stance, White

presents Black with an easy development, but the game enters

different channels of play.

4. ..., bxc4 5. bxc4 g6 6. Nc3 d6 7. e4

This is better than 7. Bb2 Bg7 8. f3 Nbd7 9. e4 Rb8 with

advantage to Black, Masera-Benko, Reggio Emilia 1970-1.

7. ..., Bg7 8. Rb1

The Class B player knows how to occupy open lines, too.

8. ..., Nbd7 9. Bd3 O-O 10. Nge2 Ne5 11. O-O

The Class B player is playing a Class A game. Black needs a

plan at this time. What is a good plan?

11. ..., Ba6

Black's plan is to pressure c4. This plan is OK if followed

through, but more productive might have been 11. ..., e6.

Nevertheless, Black has started with an idea.

12. Nb5 (17)

12. ..., Nxd3?!

This is an important error and a position the Class A player

should study. The move is an error for two reasons.

31
How to Be a Class A Player

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Black has started a plan—pressuring White's weakness, the c4

square. Though the exchange removes a defender, it also

removes an attacker and brings out a new White piece that also

defends c4. Black should have found 12. ..., Rb8 as 13. Nxa7

could be met by 13. ..., Rxb1 14. Bxb1 Qb8! 15. Nb5 Nxc4 with

a superior game for Black.—Black's plan of pressuring c4 pays

dividends.

Second: One of the toughest problems for the Class A

player to solve (and one treated in the next volume in this

series, How to Become a Candidate Master) is when to

play for the two Bishops. In general, when the Pawns are

locked, as here, the Knight is a slight favorite. Another way of

looking at it is the Bishop on d3 has no moves but to retreat to

c2, and here it would drop the c4 Pawn. Black's Knight on e5

can advance—Ng4, Nf3+, Nxd3, Nxc4 or retreat to d7 to go to

b6 to further pressure White's c4. This makes the Knight a

much better piece, now, than the Bishop, and the exchange is

not in Black's favor. Notice, too, the exchange further develops

White's game. This can only help the Class B player.

13. Qxd3 Nd7 14. a4 Nb6 15. Qb3 Bc8

Black sees his plan to attack c4 is doomed (12. ..., Nxd3?!)

and switches his Bishop to another sector. What is Black's plan?

32
Benko Counter Gambit

16. Bb2 e5?! (18)

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Here it is again. The Class A player knows the two Bishops

constitute an advantage—he's heard it and read it plenty of

times so he plays to preserve his two bums. This play is all right

—if he has prepared to meet a5. Otherwise he is playing like a

Class B player — just reacting to his opponent's threats and not

really playing with a plan. Analyse the position after 16. ..., e5

17. a5.

17. a5 Nd7

If you analysed the position after 17. ..., Nd7 you would

come to the conclusion that Black has a bad game. Black

should have done that before 16. ..., e5. If he had, he would be

thinking instead of just moving. Many a game is spoiled by just

moving.

18. Nxd6 Rb8 19. Qa2 Nf6 20. Nxc8

And so Black loses the two Bishops anyway, and White is

left with a strong passed d-Pawn.

20. ..., Nxe4

Black is desperate here and so he enters into unclear

complications. This is a good gamble as otherwise White has a

winning position. When should a player "gamble"

33
How to Be a Class A Player

and enter unclear complications? When there seems to be no

better try. Here the gamble is worthwhile, else, Black loses

another Pawn.

21. Nxa7 Nd2 22. Nc6 Rxb2?!

Surprise moves can be very nerve-wracking to an

opponent, and excitable players can be overwhelmed by

unexpected sacrifices in an "exciting" position. The Class A

player does not want to play these (unsound) "surprise" moves,

but he should be aware in desperate positions they sometimes

work.

23. Qxb2?!

Black can give up on 23. Rxb2.

23. ..., Qg5 24. a6?!

With 24. f4! White could expect a resignation in a move or

so.

24. ..., Nxc4 25. Qb7

When a Class B player has a clear-cut winning plan, he will

go for it. Black is clearly lost.

25. ..., Nd2 26. a7 Nxb1 27. Rxb1 Qd2 Black Resigns

Black resigns rather than face a8(Q). Why did the Class A

player lose this game? One—his Class B opponent played well.

This will happen. Class B players can play a good game! Two—at

the critical junction (Move 16), Black played without a plan.

This kind of reactive play is a

34
Benko Counter Gambit

holdover from earlier days—your opponent makes a threat and

you guard: no plan, just reaction. Such play should be avoided

to play like a Class A player.

35
8
ENGLISH OPENING

8. ENGLISH OPENING

White: 1743 Player

Black: You

1. c4 c5

Bobby Fischer once commented about playing Black—

before you can start to play for a win, you must first obtain an

equal game. Here 1. ..., c5 is probably as good as any play to

achieve equality. The Class A player, however, is playing his

natural prey, the Class B player. We saw in the previous game

that the hunter can sometimes become the hunted. Sound,

solid chess will defeat the Class B player.

2. Nc3 Nc6 3. g3 g6 4. Bg2 Bg7 5. e3 (19)

5. ..., d6

White has announced his intentions of playing d4 with his

last move. The Class A player should make long range plans of

how to treat this. He knows that after d4, he will probably play

..., cxd4. White will most likely replay exd4. Black would then

like to be able to play ..., d5 so Black's best plan seem 5. ..., e6 6.

Nge2 Nf6 7. O-O O-O 8. d4 cxd4 9. exd4 d5, with equality. The

Class A player

36
English Opening

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should know how to read Pawn structure to make his future

plans.

6. Nge2 Nf6 7. O-O Bf5

An ambitious plan (it is good for a Class A player to be

ambitious) to provoke e4, but Black is better off castling (make

necessary moves first).

8. d4 O-O 9. e4 Bg4 10. f3

The Class B player fails to see the advantage of 10. d5 Nd4

11. f3 Nxe2+ 12. Qxe2 with advantage to White.

10. ..., cxd4 (20)

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11. Nd5?!

37
How to Be a Class A Player

And unable to read the complications after 11. Nxd4

Nxe4?! 12. Nxc6 Nxc3 13. Nxd8 Nxd1 14. fxg4! (not 14. Rxd1

Bc8! with an advantage) Bd4+ 15. Kh1 Nf2+ 16. Rxf2 Bxf2 17.

Nxb7 Rab8 18. Na5 with winning chances, the Class B player

selects a "safer" line. Here is where the Class A player has his

edge—his ability to calculate. Turn the board around. Practice

your ability to calculate. Confirm for yourself (without moving

the pieces) that 11. Nxd4 Nxe4?! is good for White. Think it out!

11. ..., Be6 12. Kh1

White has difficulties in regaining the Pawn on d4 so he

temporizes. This, too, is typical of the Class B player. White

should take immediate steps to win the Pawn back, say by 12.

Rb1 to force Black to commit himself. If Black is allowed to do

as he pleases, he will be a Pawn ahead with a healthy game.

Class A players prefer to be active.

12. ..., Qd7 13. Nef4 Bxd5

Black willingly gives the Pawn back in order to play in the

center. This is not bad play. Master play might continue 13. ...,

Nd8!? to hold on to the d-Pawn, but this is good Class A play.

14. exd5?

And weak Class B chess. White, happy to get his Pawn

back, does not see Black's tactics. Correct was 14. cxd5. Analyse

Black's plan now.

14. ..., Ne5 15. Qxd4 (21)

15. ..., Qc7!

Black wins a Pawn. Why is this move better than ..., Rfc8?

38
English Opening

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16. b3?! Nxf3! 17. Qf2

Too late White sees the X-ray attack on his Queen and

Rook. Now he retreats, but his game is ruined.

17. ..., Nxh2! 18. Bb2 Nfg4

19. Qe2 Nxf1 20. Rxf1 Bxb2 21. Qxg4

White can't capture on b2 as ..., Ne3 simplifies even more.

21. ..., Rac8 22. Be4 (22)

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White is lining up his pieces for an attack. Notice how the

Class A player calmly simplifies, breaking the attack using his

large material advantage.

22. ..., f5 23. Qe2 fxe4 24. Qxb2 Qd7

39
How to Be a Class A Player

Avoiding greed by 24. ..., g5 25. Ne6 Rxf1+ 26. Kg2 Rf7 27.

Nxc7 and White still has chances to resist.

25. Kg2 Qf5 26. Rf2 a6

Black's advantage won't run away—he threatens ..., b5

opening up lines for his Queen Rook. Black's play is, as notices,

calm and solid.

27. Ne6 Qxf2+ 28. Qxf2 Rxf2+ 29. Kxf2 b5 White Resigns

There are many lessons to be learned from this game.

Black played solid Class A chess, in the center, keeping the

integrity of his position, refraining from making weakening

moves. The Class B player who aspires to move up in the

rankings should learn from this solidity. It makes a player very

hard to beat and the steady pressure Black applied will

eventually destroy almost any Class B player.

40
9
CENTER GAME

9. CENTER GAME

White: You

Black: 1615 Player

1. e4 e5 2. d4 exd4 3. Nf3 Bc5

In general, the Class B player should be content with

playing book moves, and the Class A player should be content

when his opponent is out of book. Though there is nothing

wrong with 3. ..., Bc5, 3. ..., Nc6 is better, transposing into a

known Scotch line.

4. Nxd4 Nf6

And now 4. ..., Qf6 5. Be3 Nc6 6. c3 Nge7 is a book line that

leaves Black in good shape.

5. Bg5 (23)

White should play 5. Nc3 when Black equalizes with 5. ...,

d5! Notice that now Black could play 5. ..., h6 6. Bxf6 (if 6. Bh4

g5 7. Bg3 Nxe4 gains a healthy center

41
How to Be a Class A Player

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Pawn for free) 6. ..., Qxf6 when Black has gained the two

Bishops at no expense in Pawn structure, development, or

center inf luence.

5. ..., d6 6. Bc4 O-O 7. f3

The Class A player solidifies his center Pawn, but the

opening hasn't gone too well for him yet. Black seeks further

simplification and maintains a good game.

7. ..., Bxd4 8. Qxd4 Nc6 9. Qf2 Be6 10. Bxe6

The Class A player recognizes the dangers of the position.

What are they? Black's threatened lead in development, the

half-open e-file, his own uncoordinated pieces, thus he

willingly simplifies. This is a handy technique to get out of

trouble, known to both Class A and Class B players, but notice

how successful it is.

10. ..., fxe6 11. Nc3 Qe8 12. O-O-O (24)

Though some simplification has occurred, the Class A

player would still like to win this game. By castling long, he

announces his intention to attack. Can this attack succeed?

Analyse the Pawn position. (25)

Because White has a majority of Pawns on the kingside of

4 to 3, he has some attacking chances. If Black plays

42
Center Game

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e5, then the square d5 becomes available. White has some

minimum chances for the attack to succeed so the Class A

player should begin to prepare the Pawn storm to see what

happens.

12. ..., a6 13. h4 h6?!

It is the same old story: weakening Pawn moves around

the kingfield should be avoided. The Class B player knows this

rule, but violates it. Why? he sees White's coming attack. The

Bishop seems to be White's move aggressive piece. Drive it

back and the attack is lessened. This is not sound logic. The

Bishop is mobile. It can f lash back and forth across the board.

The Pawn on h6 is static, a target. The Class B player does not

set up a long range defense, but reacts on a move-to-move

basis.

14. Bd2

What is wrong with 14. Be3 ? Analyse.

14. ..., b5 15. Qg3

The move White would like to make here is 15. g4. Is this a

sound sacrifice? Don't touch the pieces—analyse 15. g4. If you

analysed 15. g4 Nxg4 16. Qg3 Nge5 17. Bxh6 with a plus for

White, your tactics are sharp, but you are not taking into

account Black's last move. If you

43
How to Be a Class A Player

analysed 15. g4 b4! 16. Ne2 Nxe4 with a plus for Black, you

have the board awareness necessary for a Class A player. The

point is that "natural" moves like g4 are highly desirable and

should be made unless analysis tells you that something else

must be selected. The Class B player is more likely to blunder

here and play g4, or defensively, a3. The Class A player makes

an aggressive move and is promptly rewarded.

15. ..., Nh5

Is this another example of "reaction" chess? Black drives

the Queen away from the attack, but frees the g-Pawn to

advance with tempo. This move is only good if Black sees that

he can paralyse White's attacking Pawn structure. Can he?

Analyse.

16. Qh2 Ne5 17. Rdf1

White labors to get g4 in. Now he would be willing to win

two pieces for a Rook after g4, Nxf3; Rxf3 Rxf3; gxh5. Notice

that the Class A player is consistent with his plan: attack Black's

King by g4. And what of Black's attack?

17. ..., Nc4 18. Be1

This is White's attacking Bishop!

18. ..., b4 19. Ne2 (26)

19. ..., Qc6?!

The Class A player would—or should—find 19. ..., Qa4 20.

Kb1 Ne3 21. b3 Qa3 and the threat of Nd1 wins an exchange at

least.

20. g4?!

44
Center Game

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Defense is always the hardest. The theory of a good

counter attack holds here... but Black can win material by 20. ...,

Ne3 21. Nd4 Nxf1! The Class B player doesn't see it: calculation

weakness. The Class A player is right in his choice. Defense is

an art the Class A player is not ready to fully master. He is much

better off attacking. Masters defend. Class A players attack.

20. ..., Nf6 21. Nd4 Qa4 22. Kb1 e5?!

Once again we see the lack of depth in Black's plan:

White's Knight is well-placed for defense—drive it away. But

Black's attack is almost over. And where will the Knight go?

23. Nf5 Kf7

A few moves ago Black was attacking. Now his King is

running for cover. An attack must be decisive. The Class A

player should go for the jugular.

24. b3 Na3+ 25. Kb2 Qb5 26. g5! (27)

In this fashion—notice how White's attack comes home.

26. ..., hxg6?!

We won't bore the student with proof that White's

45
How to Be a Class A Player

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attack is decisive. Let the Class A player verify this for himself.

What we would like to show is the difference in defense. Notice

how 26. ..., hxg5 27. hxg5 opens up lines for White's Queen,

Rook, and Bishop, while 26. ..., Ng8 27. gxh6 Nxh6 minimizes

White's open lines.

27. hxg5 Rh8 28. Qd2!

Analyse White's idea.

28. ..., Nd7 29. g6+!

Shame on you if you selected the Pawn hungry 28. Qxb4.

Yes, it would win, but you were attacking furiously two moves

ago. Why sell out the attack for a mere Pawn, especially when

you can sacrifice one? Remember the jugular?! You need to

always be looking for the kill, especially when attacking.

29. ..., Ke6 30. Qg5 Black Resigns

Black resigns—should he? The Class B player should not

resign unless he sees specifically how he is going to lose. How

is Black going to lose? Analyse a winning combination. Would

you resign as Black?

46
10
DUTCH DEFENSE

10. DUTCH DEFENSE

White: 1609 Player

Black: You

1. d4 e6 2. Nf3 f5

The Dutch Defense can be an effective line against Class B

players. Most Class B players are not well booked on the Dutch.

This means that they will have to face you on your own territory.

When this happens, you will have the advantage because you

are the stronger player. Why are you the stronger player? It is a

question of will. At this stage of the game (Move 2) you must

believe you are the stronger player. There should be no doubt.

To believe you will lose is almost always a guarantee that you

will lose. Since you are (or shortly will be) a Class A player, you

must believe you are stronger than your Class B opponent. Let

us see how we can break the will of your opponent.

3. e3 c6

This move announces Black's intention of setting up a

Stonewall formation. This attacking formation is defined

47
How to Be a Class A Player

by the Black Pawn structure d5, c6, e6, f5. Black then usually

plays Bd6, Nf6, Nbd7, Ne4, Qe8, and Qh5 with attacking

chances against White's kingside (further plans might include

..., Rf6 and ..., g5). The f law in the plan is the weakness at e5. The

Dutch is good for a Class A player against a Class B player, but it

is probably best avoided against an Expert or stronger.

4. Nbd2 d5 5. Be2 Bd6 6. c4 Nd7 (28)

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7. c5?!

We have seen this moves before (Game 4). Before you

check on Game 4, evaluate c5. Why is this move weak? What is

Black's plan to take advantage of White's positional error?

7. ..., Bc7

This is the correct retreat, keeping control over e5. This

may enable Black to play ..., e5 freeing his game somewhat.

After 7. ...., Be7, the Bishop's scope is more limited.

8. b3 Ngf6

Black could play 8. ..., e5 9. dxe5 Nxe5 but after 10. Bb2

White is about equal. Black decides not to relieve the

48
Dutch Defense

central tension, and to not open up the game when behind in

development.

9. Qc2

This is one of those "developing" moves that does nothing.

Since e5 is critical and White has already played b3, the proper

plan for White was Bb2 (fighting for e5) and, probably after

castling, White can try queenside activity by b4, a4, and b5,

with chances. On c2 the Queen's inf luence is dubious.

9. ..., Ne4 10. Bb2 Qf6

Notice the difference in Black's Queen move and White's.

Black uses his Queen to pursue positional ideas—control of e5

—whereas White's Queen on c2 does nothing to further his

game. These ideas are one of the big differences between Class

A and Class B. Notice, too, that the Queen is better placed on f6

than e7 as on e7 the inf luence is only indirect. On f6, too, the

Queen supports ..., f4 and there is always the "hidden" threat of

..., Nxc5.

11. h3 (29)

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This, too, is typical. The Class B player doesn't know where

to place his King. He should have the courage to castle short

and defend, but he senses the attack on the

49
How to Be a Class A Player

kingside. The Class A player knows the King is in just as much

danger in the center as on the kingside. The Class A player

would then plan to castle short or start queenside operations,

but he would not play 11. h3 (General principle: don't move

Pawns on the side of the board you are being attacked on).

11. ..., h5 12. Nxe4

Notice White's vacillation. His plan changes from one

moment to the next. This is because he has not made a plan to

defend his position. This is the kind of chess you as a Class A

player must strive to avoid.

12. ..., fxe4

In the Stonewall, Black almost always captures this way to

open the f-file and to prepare to free his white-squared Bishop

by ..., e5.

13. Nd2 g5 14. Qd1?!

Undeveloping. Can Pawn hunting really be a

consideration to a Class A player in this position?

14. ..., O-O 15. Rf1?!

White passes up his last chance to castle. What is Black's

continuation?

15. ..., Nxc5 (30)

How do you evaluate this move?

16. Bxh5??

White still continues to not understand the position.

50
Dutch Defense

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How does Black punish White? Analyse. The Class A player

would have found a better way for White to survive. After 16.

dxc5!? Qxb2 17. Bxh5 Qg7! Black has the better game, but

there is plenty of room to fight.

16. ..., Nd3+ 17. Ke2 Qxf2+ 18. Rxf2 Rxf2 mate

A fitting punishment to the Class B player who leaves his

King stuck in the center. If you selected 17. ..., Nxb2 in your

analysis on Move 15, you are too materialistic. You must learn

to "Think King" when attacking. Black showed a solid

understanding of the Stonewall formation.

51
11
ENGLISH OPENING

11. ENGLISH OPENING

White: 1685 Player

Black: You

1. c4 e5 2. Nc3 f5

This is a good choice for the Class A player against the

Class B player. Why?

3. g3 Nf6 4. Bg2 c6

Black plays to establish a broad Pawn front. This is a good

opening to play against a Class B player, who will find it

difficult to contain Black's aggression, but not a good choice

against a higher-rated opponent.

5. d4 e4 6. f3

This attack on Black's center is reasonable, but Master play

prefers 6. Nh3 to post the Knight on f4 (or possibly f2) first.

6. ..., Bb4

Black continues his aggressive play, but 6. ..., d5 is

52
English Opening

more logical. Black has prepared his game for ... d5 and should

take this opportunity to enforce it. Make necessary moves first.

It is not clear whether the Bishop belongs on e7, d6, or b4.

7. Bd2 (31)

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7. ..., d5?

Some errors are inexcusable. If you now selected 7. ..., d5 it

is because you are playing without thinking. The Bishop,

Knight, Bishop line up on d2, c3, b4 is a trick that all Class A

players know—White wins a valuable Pawn by 8. Nxe4! when

Black's game is terrible. The opening is not made for automatic

moves. The Class A player needs to be careful in selecting his

play at any stage of the game.

8. Qb3?

And now you may ask, why does he get away with it? To

answer that question we must go into the mind of the Class B

player playing a higher-rated opponent. The Class B player

does not expect a mistake—he is not looking to punish Black's

incorrect play. In other words, he is trusting his opponent to

play well. This attitude is a very poor one. The truth of the

matter is Class A players make mistakes, that's why they are

Class A and not higher. The Class A player knows his Class B

opponent is going to make errors,

53
How to Be a Class A Player

and he will play to punish him. As a Class A player, you should

always try to be alert to these errors. A healthy skepticism is a

desirable attitude for a Class A player.

8. ..., Bxc3

Black kills the guard of e4 and his game is back on track

once again.

9. Qxc3 O-O 10. e3

This move does not contribute to White's game. Preferable

is 10. Nh3. Where will the Knight go from h3?

10. ..., Nbd7 11. c5

Comment on this move. See Games 4 and 10. Would the

move be OK if White had his f-Pawn on f4? Analyse. How

should Black react to 11. c5 ?

11. ..., exf3!?

Black recalls the Nimzovich patent for a wing attack

(11.c5): a wing attack is best met by play in the center. As the

center is nearly locked, this is Black's best method opening it

up. Black plans to use the e4 square for his pieces. This is an

effective plan against White's passive position. Note that if

White had his Pawn on f4, this plan wouldn't work. Black

would then have to meet the wing attack on the queenside

with a wing attack on the kingside, exposing his own King.

12. Nxf3 Ne4 13. Qc2 Qe7 14. Nh4

Once again we see a White King refusing to "castle into it."

Yet White must castle or forever keep his Rooks tied up. The

Class A player would make definite plans to

54
English Opening

castle, short or long, in order to get some Rook activity. The

Class B player is playing wait-and-see.

14. ..., Ndf6 15. Rf1?!

Now White apparently plans to castle long, but at the loss

of a critical tempo.

15. ..., Ng4 16. Bxe4

White cannot drive the g4 Knight away by 16. h3 as 16. ...,

Nxg3! is strong, and so he must exchange his better Bishop

(why is the g2 Bishop "better"?) and open up lines of attack.

Black is winning.

16. ..., fxe4 17. O-O-O (32)

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Black to play and win. Analyse without moving the pieces.

17. ..., Nf2! 18. Rde1 Nd3+ 19. Kb1 Nxe1

20. Rxf8+ Qxf8 21. Bxe1 Qf1 (33)

This is a decisive interruption of White's position. White is

helpless, but you must plan the conclusion.

22. Qd2 Bg4

55
How to Be a Class A Player

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23. Ng2 g5! 24. Kc1 Qe2 25. Qxe2 Bxe2 26. a4?

White's last chance, but not much of one, was 26. Bc3 to

free e1 for the Knight.

26. ..., Bf3 27. Nf4

White should resign.

27. ..., gxf4 28. gxf4 Kf7 White Resigns

Except for the error on Move 7, Black played a strong,

dynamic game, the kind of play the Class A player should strive

for. Key to his win was his understanding that wing play (11. c5)

is best met by center play (11. ..., exf3!?).

56
12
FRENCH DEFENSE

12. FRENCH DEFENSE

White: You

Black: 1625 Player

1. e4 e6 2. d4 d5 3. e5 c5 4. c3 Nc6 5. Nf3 Nge7 6. a3

This move is unnecessary in this variation (development

by 6. Bd3 is usual) but it has the value of overprotecting b4,

depriving Black of ..., Bb4+ and ..., Nb4 variations.

6. ..., Nf5 7. Bd3 (34)

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7. ..., Be7

57
How to Be a Class A Player

This is another example of the Class B player not thinking

in the opening. Since Move 3, Black has been attacking d4.

Now he should continue the thematic attack. After all, he has

three pieces pressuring d4—his whole position is set up to

attack d4—and he plays ..., Be7. Woolly is 7. ..., Qb6 8. Bxf5 exf5 9.

dxc5 Bxc5 10. O-O Be6 with a difficult game for both sides.

Safer is 7. ..., cxd4 8. Bxf5 exf5 9. cxd4 Be7 and Black is equal.

The advanced Pawn can be attacked later by ..., f6 and Black's

doubled Pawns will disappear, leaving him with the two

Bishops. How does Black foresee all of this? He doesn't have to.

He has set his entire position up to play against d4. Given his

chance, he passes, not once, but twice.

The Class A player understands the need to continue to

logically pursue his goal in the opening (d4 in this game) and

would proceed with 7. ..., Qb6 or 7. ..., cxd4.

8. O-O Bd7?

Again violating the theme: Black mindlessly develops.

Analyse how to punish Black. Why can Black be punished?

The Class A player knows that Black has twice violated what

should be his plan. These violations should leave weaknesses

in their wake.

9. Bxf5 exf5 10. dxc5 Be6 11. b4

White has stolen a Pawn and remains with much the

better game.

11. ..., Qc7 12. Re1 O-O-O (35)

Black is just developing—this is not always the best idea.

Black's King would be quite safe on the kingside. 12. ..., O-O 13.

Bf4 Rfd8 when White would have a big plus on the queenside,

but there would still be a fight. On the

58
French Defense

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queenside, the Black King is doomed, facing a Pawn

avalanche. How does the Class A player know the King is

doomed? There are two ways. One, Pawn structure: White has

four Pawns to three on the queenside. This means he can

eventually pry open Black's King's defenses. On the kingside,

the score is four to four—safety. The second method of

determining the strength of White's attack is experience. The

Class B player who wishes to improve must play chess often. If

there is a chess club in your vicinity, make a point to go to it

frequently. As a Class A player you will probably be in the

upper half of the club. Five minute chess can be a way to

improve your game, giving you experience, developing a

quicker insight into such positions. Some Masters have said

that five-minute chess is bad for your chess game. This may be

true of Masters who take their game very seriously, but not

being a Master, five minute chess can be very beneficial to you.

The important things are to learn from your games and have

fun playing. You might record your games for opening study.

Don't bother too much with recording the entire game unless it

is of tournament time limit.

13. Nd4

A lot can be learned from this move. White doesn't bother

"just" developing. He would like to encourage the weakening ...,

a6 so that when his b5 comes in, more lines will be opened.

The e-Pawn is protected (13. ..., Nxe5? 14.

59
How to Be a Class A Player

Bf4 Bf6 15. Qe2 wins) and the possibility of Nb5-Nd6+ is

appetizing. Not so good is the more prosaic 13. Bf4 h6! and

Black has started a counterattack on White's King.

13. ..., Rd7?!

A move that neither tries to attack (13. ..., g5) nor prevent

the Knight from reaching d6 (13. ..., Nxd4 or 13. ..., a6).

14. Nb5 Qb8 15. Nd6+ Kd8 16. Nd2 f6

Black's position is miserable, so we won't fault this opening

up of lines near his King. Black's idea is to try to use his

superior development—17. exf6 Bxd6 18. cxd6 Qxd6 19. fxg7

Rxg7, but White chooses to keep his kingside closed.

17. f4 g5 18. Nf3! g4 (36)

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By by-passing f4, even the slim chance of a Black

counterattack disappears. White is in full control.

19. Nd4 Nxd4 20. cxd4 h5 21. Bd2

Identify White's plan for placing the Bishop on d2.

21. ..., h4 22. b5 Kc7

After 22. ..., Bxd6 23. exd6, Black will not long survive

60
French Defense

either. Prove this to your satisfaction.

23. Ba5+ b6 24. cxb6+ axb6

25. Rc1+ Kd8 26. Bxb6+! Black Resigns

Always be efficient! This is a neat way to end the game.

61
13
CARO-KANN DEFENSE

13. CARO-KANN DEFENSE

White: You

Black: 1645 Player

1. e4 c6 2. c4

Notice how the Class A player immediately puts the Class

B player out of his element. The "gentle" Caro-Kann is suddenly

a raging central battle. Is this move 2. c4 theoretically "best"?

Chess theory is created by Grandmasters: chess struggle is for

everyone.

2. ..., e5

Success number one—the Caro-Kann has disappeared. The

Class B player has been conned out of 3. ..., d5 (the Caro-Kann

move). After 3. exd5 Nf6!? Black is in good shape or 3. ..., cxd5

cxd5, Black can choose between 4. ..., Nf6 5. Bb5+ Bd7 6. Bc4

or 4. ..., Qxd5 5. Nc3 Qa5 6. d4 Nf6 with healthy play for Black

in either case.

3. Nc3

But the Class A player is in strange territory, too. He

62
Caro-Kann Defense

should play either 3. d4 (the move ..., c6 took away the center-

attacking c6 square from the Knight) or 3. Nf3 d6 4. d4 with

good play for White. The Class A aspirant should note this

when studying his games so that if this opening should arise

again, he will know how to handle it.

3. ..., Bc5 4. f4?! (37)

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White is inventive in this opening, but inventions in chess

don't always turn out well. The weakening of the h4-e1

diagonal can prove embarrassing.

4. ..., Bxg1!?

A well-though out move. It is no secret that Class B players

can reason well on the chess board. Still, chess is a struggle that

lasts longer than four moves (usually).

5. Rxg1 exf4

Black has stolen a Pawn and weakened White's kingside.

White has a lead in development and space. Which side is

better? Let us be kind and say the position is unclear. What

should White's immediate plan be?

6. d4

No pussyfooting here! White invites the intensification

63
How to Be a Class A Player

of the struggle.

6. ..., Qh4+ 7. g3 fxg3

After 7. ..., Qxh2 8. Rg2! Qh1 9. Bxf4, White is looking very

happy and only a Pawn glutton would be happy as Black.

8. hxg3 Qe7

The opening is over. As a Class A player you should be able

to correctly evaluate this position. Do so now. Which side do

you prefer? Black has an extra Pawn. White has a strong center

and a lead in development. Even chances seems to be a

reasonable evaluation. As a Class A player, however, you

should prefer White, who has the initiative.

9. Qf3 h6?!

But this move is at least dubious. It neither fights directly to

contest the center nor helps Black in development. Black is

worried about 9. ..., Nf6 Bg5 and so prevents Bg5. This is

thinking only for the moment. The Class A player will find 9. ...,

d6 10. Be2 Nf6 11. Bg5 Nbd7 and later ..., h6 hitting at the

bothersome Bishop. This is a plan; 9. ..., h6?! is only a move.

10. Be3 Nf6 11. Bd3 d6 12. g4!?

No automatic moves here. The student can learn from the

chess-playing computer in this regard. Even when the move is

"obvious," the computer continues to analyse other moves. It

evaluates all the moves it is considering before settling on the

one it will play. Incidentally, a chess playing program can be of

great value to the Class A aspirant. The machine will play you

training games whenever you are in the mood. At their upper

levels, they

64
Caro-Kann Defense

are formidable opponents. For around $100 and up, you can

find an ideal opponent if there are no humans around of

comparable strength. Learn to beat your computer at its upper

levels and you well be a Class A player and improving!

Losing would have been 12. O-O-O? Bg4, but notice how

the Class A player is using all his pieces, including the Rook on

g1. This is good Class A play.

12. ..., Nbd7 13. O-O-O Nb6 (38)

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White can no longer develop his pieces. He needs to make

specific plans to break into Black's position before Black plays

..., Bd7 and ..., O-O-O when the Pawn plus becomes heavier.

Obviously White must plan a can opener. Analyse 14. c5, d5,

e5, and g5. Which one would you select?

14. e5!?

The Class A player must find this move. It is the hallmark of


the Class A player who must strive to attack. It is the most

desired move on the board, but White has to see the tactical

trick—14. ..., dxe5 15. dxe5 Qxe5? 16. Bxb6! winning.

14. ..., Nh7?

The Class B player does not reason as well as the Class A

player. The e-file must be kept closed. Therefore, 14. ...

65
How to Be a Class A Player

dxe5 15. dxe5 Nh7!? 16. Ne4 O-O?! 17. g5! and White's attack is

very strong—17. ..., hxg5 18. Nxg5 Nxg5 19. Bxg5 Qc5 20. Rh1

Nxc4 21. Rh8+ and mates. If salvation can be found, and then it

takes an Expert or a Master, Black must try 14. ..., dxe5 15. dxe5

Nxg4! 16. Rxg4 Bxg4 17. Qxg4 Qxe5! with strong chances for

White after 18. Bd4! The Class B player cannot be faulted for

failing to find this line, but he should have found 14. ..., dxe5

first. The reason he doesn't is that he is reacting only to threats

and not trying to find a defensive plan for his pieces.

15. exd6

Open e-file, an untouchable d-Pawn, even material,

overwhelming lead in development—White should win very

quickly.

15. ..., Qf6 16. Qe2

Minus twenty-five rating points for 16. Qxf6. White would

win even then but there is bigger game at stake.

16. ..., Be6 (39)

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17. d5!

Toujours l'attacque, toujours! White is relentless. What is

the (simple) tactical justification for 17. d5 ?

66
Caro-Kann Defense

17. ..., cxd5 18. Bxb6 axb6

19. cxd5 O-O 20. dxe6 fxe6 21. Kb1

The struggle is over. White keeps his attack and has a big

material edge. Resignation is justified at any time now.

21. ..., Ng5 22. Ne4 Black Resigns

67
14
ENGLISH OPENING

14. ENGLISH OPENING

White: You

Black: 1620 Player

1. c4 e5 2. Nc3 f5

A very aggressive choice for the Class B player, and not a

bad one—if he has studied the opening. To choose an opening

line like this "cold" against a higher rated opponent is usually a

subtle form of suicide.

3. e4

The Class A player takes a stand! Also good is 3. g3 and 3.

d4!? but the Class A player is willing to take Black's challenge.

This is a commendable attitude, not backing away from a fight,

and you should adopt it for your own. Be resolute! Attack!

3. ..., d6 4. Nf3 f4?!

We have seen this error from another perspective in earlier

games. Correct for Black was 4. ..., Nf6 (Development, center

pressure) with about even chances. What is White's correct

plan against 4. ..., f4?! Analyse.

68
English Opening

5. d4 Nc6 6. d5

While taking central space is not a bad idea, White had

better. The use of his superior development (when you have an

advantage, try to use it!) might have been capitalized on by 6.

dxe5!? dxe5 7. Qxd8+ Kxd8 8. g3! fxg3 (not 8. ..., Bg4 9. Ng5

with the advantage) 9. hxg3 and White has the better game.

Why?

6. ..., Nce7 7. b4 (40)

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The battle lines are drawn. White plans to exploit his

queenside space advantage, and Black plans to operate on the

kingside. Notice how the Class A player develops his plan

while the Class B player never gets his kingside going. This is a

valuable lesson to learn: the better player makes his plan work.

7. ..., Ng6 8. Ba3

The Class A player plans to pressure c5 with all his pieces—

Ba3, Rc1, etc. to enforce c5. This plan is all right but requires

careful execution.

8. ..., b6 9. Rc1 Nf6 10. Bd3 a5

Black is trying to prevent White's plan—his own chances

on the kingside lay far off in a distant future,

69
How to Be a Class A Player

perhaps even some other game. Still, Black is violating the

maxim of not moving Pawns on the side of the board one is

being attacked on.

11. Rb1

Still keeping the same plan, queenside play, but White had

two better plays. Did you choose one of them?—11. O-O (King

safety) and 11. Qb3 with the idea of 11. ..., axb4 12. Bxb4 when

White will follow up with a4 and an eventual a5 to further

weaken Black's queenside.

11. ..., axb4 12. Bxb4 Qd7?! (41)

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How does this move fit into Black's plan? How does it fit

into White's plan? Analyse.

13. c5!

Sharp tactics are a keystone to the Class A player's game.

How can the Class B player improve his tactics? There are a

number of ways, but two ways are at the top of the list: buy a

book on tactics. There are several good books on the market

dealing with tactics. They are not only beneficial to the Class A

aspirant, they have beautiful ideas that make them a pleasure

to read. The second way is to play lots of chess, five-minute,

social, or tournament. Those players who are isolated from

other chess players,

70
English Opening

as noted earlier, will find the commercial chess-playing

computers especially valuable. The weakness of the computers

is mainly positional, but their strong point is tactics. The Class A

aspirant can learn much about tactics by playing these

machines. One other important option is to play postal chess.

This will give you the maximum opportunity to study the

position to try to evolve tactics.

13. ..., dxc5?!

Despair? The Class B player gives up much too easily. After

13. ..., Qd8 it is still a fight of sorts. Plan White's continuation

after 13. ..., Qd8.

14. Bb5 cxb4 15. Bxd7+ Bxd7 16. Ne2 Rxa2 17. Ra1 (42)

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Challenging Black's most active piece. Material is almost

even. Black could still plan to make a fight of it if he isn't

psychologically depressed. A Class A player with the Black

pieces would settle down, count material, and decide that the

fight was still on after 17. ..., Rxa1 18. Qxa1 Bd6 19. Qa8+?! Ke7

and there is a lot of play left.

17. ..., b3? 18. O-O Bb5?

The careless play of the last few Black moves spotlights his

"hopeless" position. Black's position is far from hopeless. What

is hopeless is that Black is convinced he is losing to

71
How to Be a Class A Player

his higher-rated opponent. A losing state of mind has taken

over, and a loss is the inevitable result. Black neglects his

kingside forces in pursuit of a chimera. The Class A player

would not do this.

19. Qxb3

Score one full point on the wall chart.

19. ..., Rxe2? 20. Qxb5+ Black Resigns

The lesson to be learned from this game? The Class A

player must resist with all his pieces. He cannot allow the "loss"

of a Queen for a near equivalent of material to depress him on

the board. At Move 17, the Black forces were down only by a

Pawn with plenty of opportunity to fight. The Class B player saw

only the negative bank account (Woe is me—I've lost my

Queen). Class A players don't have this myopia.

72
15
ROBATSCH DEFENSE

15. ROBATSCH DEFENSE

White: 1624 Player

Black: You

1. e4 Nf6 2. Nc3 d6

The Class A player knows that the 2. ..., d5 line leads to

equality. 3. e5 d4 4. exf6 dxc3 5. fxg7 cxd2+ 6. Qxd2 Qxd2+ 8.

Bxd2 Bxg7= but he chooses to transpose into another opening

system he feels will give White more problems.

3. d4 g6 4. f4 Bg7 5. Nf3 O-O 6. Bd3

Nc6 7. O-O Bg4 8. Be3 Nd7 (43)

9. Qe1?!

White sees, of course, that a Pawn is going. He apparently

believes he will get some play for it. The Class A player knows

that to sacrifice a center Pawn, he must get some compensation

—a lead in development, greater space, a material advantage,

or some positional advantage (weakened kingside). White's

"gambit" yields none of these

73
How to Be a Class A Player

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compensations: the Pawn sacrifice is just a Pawn loss. Sounder

was 9. e5, or, since Black retreated with 8. ..., Nd7, White can

retreat with 9. Ne2. Of the two, since White's game is set up to

support e5 (two Pawns covering e5), thematically 9. e5 is the

superior play.

9. ..., Bxf3 10. Rxf3 Nxd4 11. Bxd4?!

Since White sacrificed the Pawn for a nebulous attack, he

should not be swapping wood: 11. Rh3, to keep as many pieces

on the board, is better.

11. ..., Bxd4+ 12. Kh1 Bg7

Black has a "won" game, but the technique for winning

this position is not necessarily within the ability of a Class A

player nor expert. Gary Kasparov or Anatoly Karpov playing the

White pieces should still always be able to beat the Class A

player. What then is the meaning of technique for the Class A

player? Here it should mean that if Black plays solidly, he

should defeat his lesser-rated opponent. But isn't that true on

Move one? The Class A player should not rely on "won" games

winning themselves. It is not enough to have a good game; one

must continue to play well. We will carefully watch the Class A

player's "technique."

13. Rh3 e6 14. Qg3 Nc5

74
Robatsch Defense

Black's last two moves were good—..., e6 kept the enemy

Queen away from his King and ..., Nc5 will allow Black to swap

off the potentially attacking Bishop.

15. Re1 c6

Where is Black's extra Pawn? It is the Pawn on d6. The

Class A player knows he must use his extra Pawn and so,

properly, prepares its advance. In this way he makes the extra

Pawn do some work. Otherwise it just sits back and does not

make its "extraness" count.

16. f5

White on the other hand, must attack even though his

attack should not succeed. Why should his attack not succeed?

Because he can attack only with Queen, Rook, Pawn, and

maybe Knight and Rook. Black can defend with Queen, Rook,

Bishop, and his King and Pawns.

16. ..., exf5 17. exf5 Nxd3 18. Qxd3 d5 (44)

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Black advances his extra Pawn, taking away center squares

from the enemy Knight.

19. Nd1 Re8

Both sides know that all exchanges favor Black. Thus,

75
How to Be a Class A Player

White is pushed away from the only open file.

20. Rf1 Qd6 21. Qf3 Re7!

Patient defense. Notice the Class A player does not

automatically reject 21. ..., Re7 because 22. f6 will "win a piece."

He looks a little deeper and finds a move that guards f7 and

prepares to double on the open e-file.

22. Ne3 d4

This is strong play. Notice, however, that Black could

continue 22. ..., Rae8 as 23. Ng4 Re1 24. f6 could be met by 24.

..., Rxf1+ 25. Qxf1 Bxf6! 26. Nxf6+ Qxf6.

23. fxg6 fxg6 24. Ng4 h5!

Black can calculate that this weakening will not harm his

game and so may correctly violate that general principle.

25. Nf6+?

A blunder in the face of Black's sound defensive strategy,

but even after 25. Nf2 Rf8 26. Qd1 Ref7 Black has a strong,

winning game, and White's attack has disappeared.

25. ..., Bxf6 26. Rg3

Too late White sees 26. Qxf6 Qxf6 27. Rxf6 Re1+ mates

next.

26. ..., Bg7 27. Qb3+ Kh7 White Resigns

This may have seemed like an effortless win on the part of

the Class A player, a walkover. Actually there is much here for

the Class A aspirant to learn from. Black's solid play, relentless

and strong, is the mark of a Class A

76
Robatsch Defense

player on his way to Expert. The Class A player who can play

How to Become a Candidate


this clearly might benefit from

Master by (shameless plug!) Alex Dunne. But seriously, this is


Class A playing at its best. The Class B opponent never had a

chance. This is how you should strive to play.

77
16
MORRA GAMBIT

16. MORRA GAMBIT

White: You

Black: 1759 Player

1. e4 c5 2. d4 cxd4 3. c3 dxc3 4. Nxc3 Nc6 5. Nf3 e5

This is a very committing move for the Black player to

make the square d5 falls into White's control, the diagonal a2-

g8 belongs to White, and Black's extra Pawn, the one on d7,

remains severely backward. Black would do better to adopt a

defensive posture by 5. ..., e5, ..., d6, ..., Nf6, ..., Be7, and ..., O-O, etc.

The Morra is very difficult to play as Black. Patient defense

is not the Class B player's strong point. For this reason, we

suggest 3. ..., Nf6 as a safer way of declining the gambit.

6. Bc4 h6?! (45)

The Class B player knows this move violates general

principles, but he finds that f7 has become a sensitive square.

He sees that 6. ..., Nf6 is met by 7. Ng5 and rejects

78
Morra Gambit

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that line. Black's best is not to hold on to the gambit Pawn, but

prepare to give it back. Class A players know this idea and use
it! A Class A player opponent might try 6. ..., Nf6 and the game
might continue 7. Qb3 d5! 8. Nxd5 Nxd5 9. Bxd5 Bb4+ 10. Kf1

Qe7 or 7. Ng5 d5! 8. Nxd5 Nxd5 9. Bxd5 Bb4+ 10. Kf1 (10. Bd2

Qxg5 11. Bxc6+ bxc6 12. Bxb4 Qxg2 13. Qd6!? Qxe4+! and

Black is better) Be6! and Black is OK. White, of course, can

avoid these lines by 7. O-O. The point is that the Class A player

seeks active, forward going development of his pieces. The

Class B player finds his "solution" by one-goal plans that often

do not further his game.

The study of Master games will illustrate this principle, and

going over these games will greatly benefit the Class B player.

He may not grasp all that the Master game can offer, but he can

learn pieces along the way to apply in his own games. He

should try to apply these principles. Moves like 6. ..., h6?!

should be anathema to him. A philosophy to follow is that if

you have to play moves like this in the opening, find a new

opening.

7. O-O Nf6 8. Qe2 Be7 9. Rd1 a6 10. Be3 Ng4

Here, too, is a typical Class B error. Black has been setting

up a solid defensive position. Now he strikes out in a brief f lurry

of activity. His few developed pieces challenge an army that is

almost fully mobilized. Such tactics will fail

79
How to Be a Class A Player

against the Class A player. A better plan was complete

mobilization by ..., d6, ..., Be6, ..., O-O, etc.

11. Bd2 Bc5?! (46)

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Black's Bishop and Knight are taking on too great a task.

You as a Class A player should know how to punish Black

What is your plan?

12. Bxf7+! Kf8

Black should have taken, if just to eliminate one attacker.

13. Be1 Bxf2+?!

Pigheadedness! Black insists on challenging the

superiorly developed White, playing with his queenside forces

out of commission. The Class A player has got to be content.

Why is Black doing this? The lure of materialism is hard to

resist.

14. Bxf2 Nxf2?

After 14. ..., Kxf7 15. Qc4+ Black cannot be happy, but the

fight would go on after 15. ..., Kg6. Why can't the Class B player

find this line? Some will, some won't. Those who don't, don't

calculate but play the game move by move.

80
Morra Gambit

15. Qxf2 Qf6

Now the Class B player calculates 15. ..., Kxf7 and discovers

16. Ng5+ leads to mate. Should he be surprised?

16. Bb3 (47)

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White has the attack and an extra piece. You should plan

to win quickly. What happens next is not pretty. Not all chess

games can be beautiful, but they can be efficient. It is the Class

A player's job to be efficient and dispatch his opponent as

painlessly as possible.

16. ..., Ke8 17. Nd5 Qd8 18. Qg3 g5 19. Nxe5 Rb8

Everything loses.

20. Nxc6 bxc6 21. Qe5+! Black Resigns

Subtract a point for the over-greedy 21. Qxb8. What has

this silly Rook to do with the game? Mate is much more

important.

81
17
STONEWALL ATTACK

17. STONEWALL ATTACK

White: You

Black: 1605 Player

1. f4

The Bird's Opening is often used by Class A players

because of its clear-cut strategic plan: control of e5, occupation

of e5 by a Knight, recapture (possibly) with the f-Pawn with

chances for a kingside attack based on the half-open f-file and

the strong Pawn on e5. But why play an opening that the

Masters don't play? The Class A player needs to learn to think

for himself in the opening. To play by rote, to duplicate Master

openings simply because the openings are popular, is not

learning to think. Masters should play Master openings. Class

A players should play chess. As you get stronger, you will play

stronger openings.

1. ..., d5 2. Nf3 Nf6 3. e3 g6 4. c3 Bg7 5. d4 (48)

White has now set up a Stonewall Formation—a reverse

Dutch, if you will. White's plan is still about the same as

mentioned above. As an exercise, turn the board around.

82
Stonewall Attack

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What should Black's plan be? Notice that two of his pieces, the

Bishop on g7 and the Pawn on d5 are committed. How is Black

to handle the center? By analysing what you think Black's best

plan should be, you can plan to take advantage of moves that

do not fit into this plan.

The Class A player playing Black would eye the e4 square

hungrily and play to occupy it with his pieces. Possible is 5. ...,

Bf5 (e4!) 6. Qb3 Qc8 7. Be2 O-O 8. O-O Nbd7 9. Nbd2 c5 10. h3

h5 11. Nh4 c4! 12. Qd1 Be4 13. Nxe4 Nxe4 14. Qe1 b5 with

good play for Black.

5. ..., O-O 6. Bd3 Nbd7 7. Nbd2 c5 8. O-O b6 9. b4

An interesting sideline: White wishes to clarify the battle

on d4. We have often seen Class B players play ..., c4 in

analogous positions. A quiz: why would 9. ..., c4 be weak here

and yet recommended on Move 11 of the above paragraph?

Examine the two positions. What is your conclusion?

The answer is that White would benefit from ..., c4 as he

has excellent chances of conquering e4. When ..., c4 takes

pressure off the center, e4 opens it up with a favorable position.

In the above example (the note to 5. ..., Bf5), White has little

chance of conquering e4 as this square belongs to Black.

9. ..., cxb4

83
How to Be a Class A Player

Prematurely releasing the tension. The Class A player

would see that White cannot advantageously exchange twice

on c5 so he would complete his minor piece development with

9. ..., Bb7. This might enable him to capture the c-file by a

properly timed ..., Rc8. Then he could try cxb4 with chances to

gain an advantage.

10. cxb4 Qc7?! (49)

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11. Bb2

Of course. White will soon play Rc1 and gain the c-file with

tempo. Such plays are stock techniques of the Class A player.

But how does the c-file inf luence White's concern with the

center? Watch how White is thinking rather than just moving

plastic.

11. ..., Bb7 12. a4

White occupies a little more queenside space. This is just a

prelude to his real plan.

12. ..., a6

Typical—Black is playing reaction chess, dancing to

84
Stonewall Attack

White's tune. A Class A player playing Black would look for a

more active defense.

13. Qb1!?

This is an interesting idea worthy of study. What is the idea

behind Qb1!? Do you approve? Notice that when White takes

control of e4, Black's source of counterplay by ..., Ne4

disappears leaving White with a significant edge. This is solid,

smart Class A play. By vacating the d1-square, White prepares

to bring his King Rook to the c-file with strong pressure on the

queenside. This illustrates the difference between thinking and

moving. As a Class A player you should try to think like this:

solve the problem of the center squares and piece activity.

13. ..., e6?!

Aimless Black play—the weakness of the Class B player. He

has not prepared a plan of defense. The Class A player knows

that Black should seek exchanges and would continue with

13. ..., Rac8 14. Rc1 Qb8 and exchanges will soon occur on the

c-file. In the battle between thought and nought, thought will

win.

14. Rc1 Qb8 15. Ne5

At last the Knight appears on e5. Black's idea of swapping

it off is suspect because of his passive game. Black should now

play 15. ..., Rc8.

15. ..., Nxe5?! 16. dxe5 Ng4?! (50)

Black has but one active piece—his Knight on g4. This false

activity, too, is a sign of the Class B player. Such single active

pieces are doomed to failure. Why? Let us watch how the Class

A player now takes advantage of Black's

85
How to Be a Class A Player

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disorganized position.

17. Bd4!

Combining attack, defense, and centralization all in one

play. Centralized pieces are stronger workers than pieces

shunted off to the side.

17. ..., Qd8

Black, too, tries combining attack and defense, but White's

position is too strong now. This strength has been gained by

White's thoughtful play. There are no accidents in chess.

18. Nf3

Forethought! This play is much better than 18. h3 Nh6.

From f3 the Knight prevents the incursion of the Black Queen

and, more important, the Knight will find an ideal square on d4

after the Bishop moves.

18. ..., f5?!

Such "active" moves from a fundamentally defensive

position should be avoided, but the player below Master finds

them hard to resist. The weakening of the e-Pawn will prove

fatal.

86
Stonewall Attack

19. a5 b5 20. Bb6 Qb8 21. h3 Nh6 22. Nd4 (51)

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White's minor pieces are ideally posted—Black's position is

ripe to fall apart.

22. ..., Re8 23. Rc7 Bf8 24. Ra3 Bc8?

In difficult positions, blunders are easy to find because

there are so many of them. The Class A player should be able to

plan a win after 24. ..., Nf7. Try it. Do not move the pieces—give

White's general winning line. After 25. Rac3 Nd8 (If 25. ..., Nh6

26. Rxb7! Qxb7 27. Rc7 Qb8 28. Nc6 wins) 26. Rd7 and Black is

helpless. Analyse and prove this to yourself.

25. Nc6 Black Resigns

87
18
FRENCH DEFENSE

18. FRENCH DEFENSE

White: 1620 Player

Black: You

1. e4 e6 2. d4 d5 3. Nc3 Bb4 4. Bd2

Although this has been played by Alekhine, it is good for

equality at best—against a Grandmaster. Stronger is the

standard 4. e5, gaining space—if Black knows how to handle 4.

Bd2.

Now you, as a Class A player, have to decide Black's next

move. What do you play?

4. ..., Bxc3

If you selected this exchange, then the Class B player's

gamble to take you out of the book has succeeded. Correct was

4. ..., dxe4 5. Qg4 (Not 5. Nxe4 Qxd4! with the advantage) 5. ...,

Nf6 6. Qxg7 Rg8 and Black is in good shape.

This brings up an important point: is it worth while for the

aspiring Class A player to study annotated Master games? The

answer is yes for at least two important reasons. First, the study

of Master games may well include this

88
French Defense

specific position. The Class A player is more familiar with the

term "book," but that is what "book" is—how Masters handled

this particular position. It is especially helpful when the

Masters explain the thought behind their choice of moves

rather than just give the move played in the game. The second

reason it helps to study annotated games is that a good writer

can help the Class A player to learn to think in chess terms to

select a move. Here the Master may well explain that the extra

center Pawn, accelerated development, and the looseness of

White's d-Pawn give Black an easy game to play. This gives the

Class A player an insight into how to handle analogous

positions. By reading Master game, the Class A player can learn

how to hone his thinking. Not all of it will "take," but each step

forward increases your understanding of the game.

5. Bxc3 dxe4 6. d5 (52)

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Comment on this move. Notice that White, though a Pawn

down, has a lead in development and definite threat. Notice,

too, that 6. Qg4 Nf6 7. Qxg7 Rg8 8. Qh6 gives White fair play as

his d-Pawn is secure (consult the above paragraph). What

should Black play?

6. ..., Nf6

Of course! Now White's Pawn advance has been identified

as premature—he will have to advance Black's game

89
How to Be a Class A Player

when the e-Pawn will be secure. What can be learned from this

(slightly) misplayed opening? If you choose to play an off-beat

line (4. Bd2) you should be familiar with the strategic ideas of

the opening and not just play something to get your opponent

out of book.

7. Bb5+ Bd7 8. Bxd7+ Qxd7 9. dxe6 Qxe6 10. Bb4 (53)

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White prevents Black from castling, but someone should

have reminded him about developing his pieces. Black's lead

in development could become painful. As a prospective Class

A player, what continuation would you try here?

10. ..., Nbd7

If you selected this passive line in order to play ..., c5 to

drive the White Bishop back and castle kingside, subtract ten

rating points. If you selected it to castle queenside and use your

superior space and development, you have Class A opening

strength. If you selected the very aggressive 10. ..., Nc6 11. Ba3

Rd8 12. Qe2 Nd4, go to the head of the class —you will be a

Class A player in no time.

11. Qd4

90
French Defense

White insists on preventing you from castling on either

wing. How do you proceed now? Analyse the position—but

come up with an idea, not just a move. Remember you have an


opponent across the board from you who wants to beat you.

11. ..., Ne5!

Good! The Class A way: aggressive piece play to gain your

objective. The threat of ..., Nc6 gains more time. Note how the

Class A player rejects such non-forward moves as ..., a5 or ..., b6,

though a favorable word could be said for ..., b6.

12. Qc5 O-O-O!

The Class A player knows the advantage of development.

The a-Pawn is intrinsically meaningless. By castling, he keeps

White's King in the center facing almost all of Black's pieces.

White is in big trouble.

13. Qxa7

How do you continue after 13. Ne2? If you found 13. ...,

Nd3+ 14. cxd3 exd3 15. Qe3 Qxe3 16. fxe3 dxe2 with an

advantage, you understand what is going on.

13. ..., Nf3+ 14. gxf3 exf3+ 15. Qe3 Qc4 16. Be7

If you did not see this White resource, set the pieces back

up before your 13th move. Analyse again. See, in your mind's

eye, the continuation 16. Be7. What can you do now?

16. ..., Nd5 17. Qa7 (54)

17. ..., Qe4+!

91
How to Be a Class A Player

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The Class A player does not mechanically recapture: he is

too strong for that. He follows Tarrasch's dictum—"If you see a

strong move, sit on your hands." There may be a stronger move

on the board.

18. Kf1

What is the checkmate in two after 18. Kd1 ?

18. ..., Qc4+ 19. Ke1 Rhe8

Black wins with this move, but stronger is 19. ..., Rde8. It is

academic, however.

20. Qa8+ Kd7 21. Qxd8+ Rxd8 22. Bxd8 Kxd8 23. c3

Though material is roughly even (Queen and Pawn vs. two

Rooks) the position is not. White's Knight cannot move—23.

Nxf3 Qe4+ wins or 23. Nh3 Qe2 mate. If the Knight cannot

move, White's King Rook is immobile, and White can only fight

with his Rook against Queen and Knight—terribly unfair odds.

The Class A player knows he has his opponent hooked.

23. ..., Nf4

Stronger than 23. ..., Nxc3 which would also win.

24. Rd1+ Nd3+ 25. Kd2

92
French Defense

25. ..., Nxf2 26. Nxf3 Nxh1 White Resigns

After 27. Rxh1 the ending is hopeless for White. How

would you win this as Black? If you answered the advance of

the f-Pawn and making a new Queen, you understand the

ending. You should. It is simple enough. A plebian way of

beginning, but as good as most, is 27. ..., Qxa2.

93
19
RUY LOPEZ

19. RUY LOPEZ

White: 1676 Player

Black: You

1. e4 e5 2. Nf3 Nc6 3. Bb5 a6 4. Bxc6

This is a good line for the lower-rated player to play against

you, the Class A player. That is because the handling of the two

Bishops is a technique of Masters and strong Experts. Since

Black's compensation in the Exchange Variation of the Ruy

Lopez is the two Bishops, the Exchange Variation may mean

trouble for you.

4. ..., dxc6 5. O-O Bg4

Though the Masters prefer 5. ..., f6 to encourage White to

open up the center for Black's Bishops, this line is also not a

bad choice. The implication of 5. ..., Bg4, however, is that Black

will eventually play ..., Bxf3 and the two Bishops will go.

94
Ruy Lopez

6. h3 h5

Playing 6. ..., Bxf3 immediately is too much of a pantywaist

choice, The Class A player must strive to make the opening

difficult for his opponent and 6. ..., h5 has that idea in mind. For

White to capture the Bishop—7. hxg4 hxg4 8. Nxe5 Qh4 9. f3

g3—is immediately fatal.

7. d3 Bxf3?!

The Class A player who is unfamiliar with this opening

should analyse 7. ..., Qf6. Do it now! Is it playable? Analyse. Don't

touch the pieces, do it in your head. If you saw 7. ..., Qf6 8. hxg4

hxg4 9. Ng5 Qh6 10. Nh3 your calculating ability is on Class A

level. If you then saw 10. ..., Qh5! with the better chances, you

have very strong powers of analysis. For the Class A player 7. ...,

Qf6! is a power of knowledge rather than calculation. A well-

prepared Class player can be a powerful force. Note: After 7. ...,

Qf6 8. Nbd2, White still has a minimal edge.

8. Qxf3 Be7 9. Nc3 Qd7 (55)

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The weakness of Black's game is the fact he has little scope

for active play. There are no good plans for queenside activity

because of his doubled Pawns. The loosening effect of ..., h5

does not offer much scope on the kingside. The center belongs

to White. The advantage belongs to your

95
How to Be a Class A Player

opponent. Your job is to hold him at bay, avoid further

weaknesses, and eventually take the initiative away from him.

This is a difficult task. You have a hard game ahead of you. The

Class A player should dig in with a "tough" mental attitude.

10. Ne2

Repositioning the Knight toward more productive squares.

10. ..., Nf6 11. Ng3 g6 12. Bg5 Nh7 13. Bxe7 Qxe7

In whose favor was the exchange of Bishops? The Class A

player should be able to tell it favors him—his Bishop was

defensive and slightly bad (Pawns on the same color squares);

White's was aggressive and good. The exchange makes life a

little easier for him, but any thoughts of winning must be a

long way off.

14. Qe3 h4 15. Ne2 g5

Preventing the desirable f4, Black keeps White's game in

check.

16. d4 (56)

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Correctly, White opts to open up the center. Black is

96
Ruy Lopez

now faced with some unpleasant choices—16. ..., O-O-O?! 17.

dxe5 Qxe5 18. Qa7! and Black's game is disrupted. Equally

unpleasant is 16. ..., O-O 17. dxe5 Qxe5 18. f4! and White has a

powerful attack. What is Black to do? Class A players should be

resourceful.

16. ..., Nf6!?

This is the resourcefulness of which we spoke. White's e-

Pawn can prove to be weak, too. Throwing the game into a

tactical fight with open lines against White's King must be an

appetizing choice to the Class A player and he should strive to

find such choices.

17. Qxg5 Rh5!

This is the resource you had to find. This aggressive

attitude will pay off in many extra points on the wall charts.

18. Qe3 O-O-O!

Another nice play on the part of the Class A player. Now 19.

dxe5 Qxe5 20. Qa7 Nxe4! as 21. Qa8+ Kd7 22. Rad1+ Nd6 is

winning for Black.

19. Rad1 exd4 20. Nxd4 Qxe4

21. Qxe4 Nxe4 22. Nf3 (57)

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97
How to Be a Class A Player

Black still has his doubled queenside Pawns, but he has

active pieces and White's kingside Pawn majority has been

held in check. His adventuresome play beginning with 15. ...,

g5 has paid off, a small dividend, but such are the beginnings

of great fortunes. Now no Class A player would exchange

Rooks. Why?

22. ..., Rg8 23. Rd4 Ng5 24. Rg4!? f5

Not bad was 24. ..., Nxf3+ ruining White's Pawn structure,

but White keeps his chances as his Rooks become very active.

The text eliminates White's two active pieces and prepares a

King advance on the queenside, if necessary.

25. Rxg5 Rhxg5 26. Nxg5 Rxg5 27. Kh2 f4 28. Rg1

White is now fully ready for g3 but Black has found new

ground for his Rook. The truth of the matter is the Class A

player knows that piece activity is as important in the ending as

the middle game. That has been Blacks theme throughout this

game, and now it begins to pay handsomely.

28. ..., Re5! (58)

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29. g3

Having said A ...

98
Ruy Lopez

29. ..., Re2

Of course! This invasion is now devastating.

30. Rg2?!

White continues to show he does not know what Class A

players know—Rooks must be active. After 30. gxh4!? White

stays in the fight, and after 30. ..., Rxc2 31. h5 Rc5 32. Rg4 Rxh5

33. Rxf4 the game is even—White has activated his Rook.

30. ..., f3 31. Rg1 Rxf2+ 32. Kh1 hxg3

33. Rxg3 Rxc2 34. Rxf3 Rxb2 35. h4 Rxa2

36. h5 Ra5 37. Rh3 Rg5 White Resigns

Black gets back in time to win — 38. h6 Rg8 39. h7 Rh8 etc.

99
20
TWO KNIGHTS' DEFENSE

20. TWO KNIGHTS' DEFENSE

White: 1700 Player

Black: You

1. e4 e5 2. Nf3 Nf6 3. Bc4

This is the Boden-Kieseritzky Gambit, and it is very

dangerous for Black to accept if he is unfamiliar with it. The

unbooked Class A player is advised to steer the game into

more familiar channels. The Class A aspirant who likes to can

explore some of the older opening books—ca. 1890. There are

usually some exciting attacking lines that haven't been seen

for ninety years. These attacking lines may fail against Masters,

but they can add spice and points to your tournament games.

They will also teach you much about the open games. They

will also teach you much about the open game, a necessity for

the Class A player to know.

3. ..., Nc6 4. Ng5 d5 5. exd5 Nxd5 6. Nxf7!? (59)

This is the famous Fegatello or Fried Liver Attack. It is

100
Two Knights' Defense

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a dangerous line, and the player of the Black forces should not

allow it. The Fegatello does not lead to a forced win, or even

necessarily the better game for White. Why then not allow it?

Isn't an extra piece an extra piece? The Class A player's

defensive skills as Black in this position are usually not

superior to the Class B's attacking skills, and with his King

stationed in the middle of the board, many bad things can

happen.

6. ..., Kxf7 7. Qf3+ Ke6

Retreating just loses a valuable Pawn with a ruined game.

8. Nc3 Nb4

White gets the better chances after 8. ..., Ne7 9. d4 c6 10.

Bg5 h6 11. Bxe7 Bxe7 12. O-O-O Rf8 13. Qe4 Bg5+ 14. Kb1 Rf4

15. Qxe5+ Kf7 16. Nxd5 cxd5 17. Bxd5+ Kf8 18. Bb3. Analyse

13. ..., Rxf2 to a Black loss (known since the 1600s!).

9. Qe4

Also playable and very complicated is 9. a3. The text is

more positional. The player looking for a quick win might try 9.

a3 though—how should Black proceed after 9. a3 Nxc2+ 10.

Kd1 ? Minus rating points if you selected 10. ...,

101
How to Be a Class A Player

Nxa1 which fits into White's plan after 11. Nxd5 Kd7 12. d4!

with a strong attack. You were a Knight ahead with a King in

the middle of the board. So why take a defensive piece (N on

b4), exile it to a1 and unleash White's attack—all for a miserable

Rook that isn't even in the game? Plus points for 10. ..., Nd4!

with complicated play. The Class A player cannot let material

considerations outweigh King safety.

9. ..., c6 10. a3 Na6 11. d4 Nc7 (60)

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12. O-O

This natural move is too slow—White could try either 12. f4

or 12. Bf4 (open lines or development). Notice that 12. Qxe5+

Kf7 just drives the Black King into safety. Now you have a

problem. What plan can you evolve for King safety? Once

White's Rooks reach e1 and d1 the Black King will self-destruct

if he remains in the center.

12. ..., Qd6!

Not so much to guard the e-Pawn but to find a hiding place

for the King. The Class A player plans his defense, not just falls

into it.

13. Bf4 Kd7! 14. dxe5 Qg6!

The Class A player knows that the exchange of pieces

102
Two Knights' Defense

lessens White's attacking chances. By judicious offers to

exchange Queens he slows up White's attack until it is

nonexistent and the extra piece tells. You should be able to

analyse that 15. Qxg6 hxg6 16. e6+ Ke8! is insufficient for

White.

15. Bxd5

White wishes to avoid 15. Qd4 Ne6, but this means

another piece comes off and Black's defensive chores are

lessened. Notice what is happening here is very important: the

Class A player came up with a plan of defense starting with 12.


..., Qd6! By sticking to this plan, Black is outplaying his

opponent who only wants to attack.

15. ..., cxd5 16. Qd4 Qc6! 17. Rad1 Bc5 18. Qd3 d4 (61)

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Black's excellent defensive play is the sign of a strong Class

A player and much can be learned by replaying moves 12-18.

Black has only to solve the problem of his Queen Bishop and

King before going over to the initiative with his extra piece.

How can this be done? Think.

19. Ne4 Ne6 20. Nxc5+

Every exchange favors Black. Why? Better was 20. Bg3

with some hopes based on f4 and f5, but the Class B player may

be becoming discouraged here.

103
How to Be a Class A Player

20. ..., Qxc5 21. Bg3 b5 22. c3 Bb7 23. Qf5 (62)

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Class A players can benefit from Aron Nimzovich's My
System which discusses the theory of the blockade. After 23.

cxd4 Qd5 24. f3 Rac8, White's Pawns are securely blockaded

and Black has a strong initiative brewing. To avoid this

paralysis, White goes on a fishing expedition. Best was 23.

cxd4, anyway. Why?

23. ..., Raf8!

Always forceful!—the Class A player knows well the value

of the initiative. Watch how his active pieces quickly overcome

White's "attack."

24. Qg4 h5! 25. Qh3 g5!

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104
Two Knights' Defense

Black has all the play—White's attack has been reduced to

an active Rook against all of Black's working pieces. The game

is almost over.

26. Rxd4+ Ke7 27. Rd6 Bc8 28. Kh1

White could also resign. Black's fine defensive play has

paid off handsomely.

28. ..., Nf4 29. Bxf4 Bxh3 30. Bxg5+ Kf7 31. f4

White should resign. Hopeless, too, is 31. gxh3 Qxe5 32.

Rd7+ Ke8 33. Re7+ Qxe7.

31. ..., Bg4 32. f5 Qxe5 33. Rf6+ Qxf6!

The simplest, after which there is no resistance.

34. Bxf6 Kxf6 35. h3 Be2 36. Rf2 Bc4

37. Rf4 Re8 White Resigns

If you are ever defeated in such a decisive fashion, control

your emotions. Ask your opponent for a postmortem. Learn

from your opponent's ideas. There is no sin in being outplayed.

Not wanting to know how you were outplayed, however, is one

sure way of never advancing.

105
21
PETROFF'S DEFENSE

21. PETROFF'S DEFENSE

White: You

Black: 1683 Player

1. e4 e5 2. Nf3 Nf6

The Petroff has had the reputation as a drawish opening for

a number of years. This reputation is not fully deserved, but as

White you have to show your Class B opponent you are not

interested in an early draw.

3. Nxe5 d6

Every Class A player must know how to win against 3. ...,

Nxe4. If you don't, find out. Either analyse the position on your

own, or go to an opening book. Knowledge is power.

4. Nf3 Nxe4 5. d4

Why doesn't White usually chase the Knight away

106
Petroff's Defense

with 5. d3 Nf6 6. d4 d5 with the advantage of the first move in a

symmetrical position? The reason is White intends to prove the

Knight is prematurely posted on e4 and will have to retreat,

costing Black another tempo.

5. ..., d5 6. Bd3 Nc6 7. c3 (64)

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But this is not following White's plan—the d-Pawn can be

further attacked by c4, weakening the base of the Knight on e4.

Better, then was 7. O-O and White will play c4 when Black has

problems.

7. ..., Bf5 8. O-O Bd6 9. Re1 Qf6 10. Nbd2 Qg6

Black has expanded his forces to maintain the Knight on

e4, but he has lost time and his King is stuck in the center. Plan

to take advantage of these factors.

11. Nxe4?!

You probably found 11. Nh4 Qf6 12. Nxf5 Qxf5 13. f3

winning a piece outright—13. ..., Qh5 14. Nf1. Why did our

Class A player miss this? Answer: he missed it because he saw

a strong line to give him an advantage. "When you see a strong

move, sit on your hand!"—Tarrasch. The Class A player looked a

little deeper into the position, but he is wrong nevertheless.

This method is safe, and strong, but 11. Nh4 is decisive. Simple

chess is frequently the best, but

107
How to Be a Class A Player

Class A players thrive on tactics. White should have found 11.

Nh4. What's Black's best move now?

11. ..., dxe4? (65)

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This is the blunder that answers White's error. After 11. ...,

Bxe4! (control of e4?!) White only wins a Pawn— 12. Ng5 O-O

but White still has a sizeable advantage. The Class B player is

being coaxed into making bad moves. This happens frequently

because Class B players frequently believe their opponents. A

Class A player, bound to resist, would have found 11. ..., Bxe4.

12. Nh4 Qf6 13. Nxf5 O-O-O

The Knight is taboo—13. ..., Qxf5 14. Bxe4 wins at least a

piece for White. This is what the Class A player foresaw on

Move 11.

14. Nxd6+ cxd6 15. Bxe4 d5 16. Qg4+

Comment on this move.

16. ..., Kb8 17. Bd3

If you thought 17. Qf4+ Qxf4 18. Bxf4+ Ka8 19. Bd3 (or 19.

Bf3) was a better plan, you are right. This was a better plan,

swapping Queens to achieve an easily won

108
Petroff's Defense

ending. You are thinking like a Class A player.

17. ..., Rde8 18. Bf4+ Ka8 19. Bg3 h5 20. Qd7

Come on, now. If you like this move, you need to review

your tactics. Comment on 20. Qxh5.

20. ..., Rd8 21. Qf5

Observe how inefficient White's play has been. He could

have exchanged Queens on Move 17—which you decided was

the right plan. Instead he has played rather aimlessly until now,

five moves later, he comes back to the Queen exchange. He has

broken the rule of Class A play: Thou shalt not shilly-


shally. The extra piece has prevented Black from doing

anything, but you will not always have such luxuries as an

extra piece.

21. ..., Qxf5 22. Bxf5 g6 23. Bd3 h4 24. Be5 Rh5

You still have to win this game. What is your plan?

25. Re3 Rg8 26. Rae1 g5 27. Bd6

This is the right plan: Simplify and attack.

27. ..., a6 28. Bc5 g4

Black could resist—but why should he—by 28. ..., Rhh8.

29. Re8+ Rxe8 30. Rxe8+ Nb8 31. Bd6 Ka7

Black should really resign, but since he won't, put him

away. Analyse!

32. Bxb8+ Kb6 33. b4 Rg5 34. Rd8 Black Resigns

This was not a pretty game. Sometimes chess has to

109
How to Be a Class A Player

be cruel. There are lessons to be learned. White's play was

uneven. Why? Because he wanted to attack when the position

called for simplification. It is the position on the board that

should determine your plans, not your desires.

110
22
SICILIAN DEFENSE

22. SICILIAN DEFENSE

White: 1635 Player

Black: You

1. e4 c5

The "choice" between 1. ..., e5 and all the rest of the Black

defenses is very personal. With a move such as 1. ..., c5, Black

plans to "outwit" his opponent, to outplay him in positional or

tactical situations because of their complexity. This is one of the

true ways of chess and should always be respected.

2. Nf3 d6 3. d4 cxd4 4. Nxd4 Nf6 5. Nc3 a6

For students (as opposed to practical players) a book on the

history of the Najdorf Variation can be very valuable. Such a

book allows the student to view the historical development of

the defense and its ideas.

6. f4

This is the Levenfish Variation, not without merit but not as

popular as 6. Bg5, 6. Bc4, 6. Be3, or 6. Be2. The Class B player

usually adopts this line "to avoid book." He

111
How to Be a Class A Player

has the wrong attitude. He should book himself up extensively

on this line. Instead, he avoids the study (Read: work) necessary

to play this variation.

6. ..., Qc7

This is as good a choice as any. Black could play systems

with 6. ..., g6; 6. ..., Nbd7; 6. ..., Qb6; 6. ..., Nc6; and 6. ..., e5. The

serious Class A player will select one of these systems to study.

Correspondence play is an excellent way to learns such an

opening.

7. Be2

A Master might say that 7. Bd3 is better as later White can

play Qe2 to support e5, which is what White's position calls for.

There is hardly any faulting 7.Be2, however. Why? Answer this

question for yourself.

7. ..., e6

And 7. ..., e5 is only another way of playing this opening. It

might be beneficial if you investigate the difference in playing

style between ..., e6 and ..., e5.

8. O-O Be7 9. Be3 O-O 10. Nf3 (66)

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White intends to attack you by e5. As a Class A player

112
Sicilian Defense

you have to decide now between 10. ..., Nc6 and 10. ..., Nbd7.

Which do you choose? and why? Analyse—think it out.

10. ..., Nbd7

Good Class A play—the Knight is more f lexible here,

keeping options open to control e5 and c5. After ..., b5 and ...,

Nb6, the Knight can support d5 or go to c4. On c6, the Knight

strikes d4, a square heavily in White's camp. The Knight on c6

is unlikely to find a home on b4 as White's Queen Rook Pawn

hasn't moved yet. These considerations are part of the Class A

player's judgment of the position that enable him to choose ...,

Nbd7.

11. Bd4

White is insistent on enforcing e5. Plan Black's reaction.

11. ..., b5

This is good fighting Class A chess—Black analyses that e5

is harmless and uses the tempo to further his own queenside

plans. Also good was to immediately thwart White's plan with

11. ..., e5 as 12. fxe5 dxe5 13. Be3 Ng4 14. Nd5 Nxe3 15. Nxc7

Nxd1 16. Nxa8 Bc5+ with chances for both sides or a draw.

How can the Class A player choose between two good

lines? We must go back to Move 1. Black's plan in the Sicilian is

to outwit his opponent—let him attack and take advantage of

his overextended position.

12. e5 Ng4 13. exd6 Bxd6 14. Ng5

Analyse this position. What is Black's best line?

113
How to Be a Class A Player

14. ..., Nxh2?!

This is wrong. Why? After 14. ..., Ngf6, Black has a safe

game. Now Black must face a ferocious attack. Why is ..., Nxh2

wrong? Look at the disposition of Black's forces—on the

queenside, mostly undeveloped. He is not ready to attack.

Where are White's?—in attacking formation. Black's Knight on

h2 is too far away to inf luence the following battle.

15. Bd3! (67)

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This should be a danger signal. Black's best defense is now

what?

15. ..., g6?

Defense is always hard for a Class A player. The only

chance to survive is 15. ..., h6 16. Bh7+ Kh8 17. Qh5 e5! Now

White has a crushing retort. What is it?

16. Qe1?

After 16. Qh5! you could resign. Why did both sides miss

this? One reason is pattern recognition. If White had

recognized this particular piece configuration around the

weakened Black kingside, he might have found 16. Qh5!

114
Sicilian Defense

How does a Class A player improve his combinatorial

sight? One way of doing so is to study a book on tactics. These

books offer and opportunity to study recurring patterns in the

game. Once you "see" a move like Qh5, you should be ready to

apply it in your own game.

How can such things happen: Black had a good game just

moments ago. It is because Black got greedy and continued his

"attack" with a single man against a well-developed enemy

army. Study the early part of this game up to Move 16. Watch

how Black's excellent game fell apart.

Now Black has to solve new problems.

16. ..., Nxf1

This kills an important attacker, but furies are about to

occur. Can Black survive what comes next? Note White can still

win by 17. Qh4 h5 18. Qxh5!

17. Nxe6?!

White wants to attack. He is familiar with the pattern of

sacrificing a Knight on e6 to open up diagonals against Black's

King, and so he plays as best he can. Look at the position after

16. ..., Nxf1. There will be a quiz later.

17. ..., fxe6

This requires calculation. Notice that Black has another

defense based on his extra Rook: 17. ..., Re8. Calculate both

defenses.

18. Qxe6+ Rf7 19. Bxg6

Ambitious play. White is inventive in his attacking

115
How to Be a Class A Player

play, but remember he missed the crushing line earlier.

19. ..., hxg6 20. Qxg6+ Kf8 21. Qh6+

What is a defensive idea after 21. Re1? Since the open e-file

is White's greatest asset, the Class A player knows how to close

it to enable his King to escape.

21. ..., Ke8 22. Re1+ Kd8 23. Nd5

All White's pieces are working, but he is down three

pieces. Plan Black's escape.

23. ..., Qc6 24. Qg5+ Nf6 25. Nxf6 Rxf6

26. Qxf6+ Kc7 27. Kxf1 Bd7 (68)

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So White's attack is over. He has three Pawns for his Bishop,

but his King is exposed and Black's Bishops are powerful. Black

has weathered the storm and now can turn his own force loose.

This is stalwart defense, tactical defense, and adequate for a

Class A player.

28. Qf7

White is still "attacking." He doesn't have the defensive

skills of the Class A player.

28. ..., Rf8 29. Qg7 Rxf4+ 30. Kg1 Rg4 White Resigns

116
Sicilian Defense

The Moral? Defend as best as you can when you have to.

Your Class B opponent is more likely to go astray when the

defense is tough.

Now for the quiz. Without turning back or replaying the

game, set up the important elements of the position that would

allow White to checkmate by Qh5! Can you reconstruct the

tactical idea? If you can, you have added another pattern to

your tactical sight. If not, go back, replay the game, and study

the critical position on Move 16. Learn this pattern!

117
23
RUY LOPEZ

23. RUY LOPEZ

White: You

Black: 1632 Player

1. e4 e5 2. Nf3 Nc6 3. Bb5 Nf6

The Class A player knows a little something about the

Berlin Defense, but why would a Class B player play it?

Because he does not care to study the main lines of the Ruy

Lopez. He believes his opponent is better booked. He has

already conceded to you better preparation. But are you

prepared to meet the Berlin Defense?

4. d3 (69)

Now the Class A player lets the tables get turned. Your

opponent has already implied you are better booked than him,

and now, out of a concern of being in against someone booked

upon the Berlin, you select a passive line. Shame! But it's safe.

Better was the standard 4. O-O. As a Class A player, you must

have faith in strong moves. The Class B player is not a Frank

Marshall, sitting on a surprise innovation that will turn around

the evaluation of an

118
Ruy Lopez

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opening variation. You should respect your opponent, but not

fear him. Another way of looking at it is if everybody played the

Berlin against you, would you stick to 4. d3? Do not knowingly

make inferior moves in the opening.

4. ..., Bc5 5. O-O Qe7

Black develops mechanically but healthily. White can

forget any try to gain the advantage in the opening.

6. Nc3 Nd4 7. Ba4 c6 8. Nxd4 Bxd4

Somewhat better was 8. ..., exd4 to try to use his

development, but your opponent has not shown any strong

desire to gain an advantage. This lack of greed, combined with

White's non-aggressive attitude, makes it difficult to win. How

then will White expect to win? Answer that question.

9. Ne2

The Class A player's answer to the above question is that

he will post his pieces better than Black's. At some moment, his

opponent will err. Then the Class A player must become a

bulldog, biting hard and hanging on. We will see...

9. ..., Bc5 10. c3 d5 11. Ng3

119
How to Be a Class A Player

Again defensive minded: Black could now fully equalize

by 11. ..., dxe4 12. dxe4 Bg4 13. Qe1 O-O. The Class A player

knows about Pawn structure. The symmetrical Pawn structure

makes winning more difficult, but this is concomitant to 4. d3.

11. ..., Be6 12. b4?!

You know, as a Class A player, you are morally obligated in

Swiss tournaments to beat your opponent. The Class A player's

strength is his tactics. What is Black's tactical weakness?

12. ..., Bb6 13. exd5 Nxd5 14. Qe1

This is Black's single weakness: the unguarded e-Pawn.

After 14. ..., f6, Black would stand better, but there is another

weakness Black has.

14. ..., Qc7? (70)

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This is the other weakness: Class B players tend to respond

directly to threats. He expects to have to defend. If your

opponent were an Expert (plug: How to Become a


Candidate Master) he would surely investigate 14. ..., Nxc3!

15. Qxc3 Bd4 16. Bxc6+! Bd7! with an excellent game for

Black. Why does neither side see this possibility? The attitude

is all. As a Class A player you must expect to beat your

120
Ruy Lopez

opponent. The truth of chess is hard to learn. Superior positions

produce superior tactical chances.

15. c4 Bd4

You had to see this intermezzo, of course.

16. cxd5 Bxd5!

Black's best chance, giving you a chance to err. How do

you save your Rook now?

17. Be3

The best—White completes his development. After 17. Rb1

Bxa2, Black picks up another Pawn.

17. ..., Bxa1 18. Qxa1 b5 19. Bb3 a5

OK, bulldog. You've bitten Black hard. You know you have

winning material now. The Class D player may equate

B+N=R+P, but as a Class A player you know you are winning.

How do you begin to use your plus?

20. Qc3

This is all right, but the Class A player's by-word is attack.

As an attacker, you would like to keep Black's King in the center

of the board. The bulldog would bite deeper with 20. Bxd5

cxd5 21. Bc5 axb4 22. Bxb4. Class A players should take every

opportunity to find the attacking line.

20. ..., Bxb3 21. axb3 O-O 22. Rc1 f5

Black sends fighters out. How serious is Black's attack?

Analyse.

121
How to Be a Class A Player

23. Bc5 Rf6 24. Re1!

White shifts his attack to Black's center and a collapse is

imminent. This is good Class A play. If now 24. ..., Rae8, White

can choose between 25. f4 and 25. d4 e4 26. f3.

24. ..., axb4 25. Qxb4 f4 26. Ne4 Re6 (71)

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How should White proceed? Analyse.

27. Ng5! Rg6 28. h4 h6 29. Qe4!

Neatly played. You must be able to see such ideas. If you

failed to find this line, go back to Move 26. Visualize the

position. Run it through in your mind, not on the board. Class A

players are attackers, and the tactical world is their home. They

must be able to see tactics. For this reason, learning to play a

single game blindfolded is good practice in visualization. If you

have a friend who is patient, try it with him. You should set up

the stipulation that an illegal move on your part constitutes a

loss. Don't give up if you find it difficult; it is designed to

improve your perception of the board, not to "show off."

29. ..., hxg5 30. Qxg6 gxh4 31. Bd6

The end is approaching. Once the three White forces gang

up on Black's King, it will be all over.

122
Ruy Lopez

31. ..., Qa5 32. Qe6+ Kh7 33. Rxe5 Qa1+

34. Kh2 g6 35. Qf7+ Kh6 36. Bf8+ Black Resigns

123
24
CENTER COUNTER GAME

24. CENTER COUNTER GAME

White: You

Black: 1634 Player

1. e4 d5 2. exd5 Nf6 3. Nc3

Comment upon this move.

3. ..., Nxd5 4. Bc4 e6

White's idea behind 3. Nc3 becomes clear after 4. ..., Nxc3

5. Qf3! e6 6. Qxc3 with a good game for White.

5. Nf3 (72)

White had several choices here—5. Nge2 keeping his

Pawn structure sound and 5. Qe2 to reply dxc3 promoting

rapid development. White's doubled Pawns will be

compensated for by his lead in development. Three tempi are

worth a Pawn. Two tempi are worth doubled Pawns.

124
Center Counter Game

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5. ..., Nxc3 6. bxc3 Bd6

The square e5 will be contested. Black is about equal here.

Why?

7. d4 Nd7 8. O-O Nf6

Black willingly forfeits the battle for e5, and for what? A

vague sense of King safety. Class A players are not as likely to

give up a sound plan. Better was 8. ..., O-O 9. Re1

(overprotecting e5) b6 and Black's Bishop finds a healthy

diagonal. Black will continue with ..., Bb7, ..., c5, and, if

necessary, ..., Qc7 and ..., e5 with a good game—the realization

of his plan begun with 6. ..., Bd6.

9. Bg5

You, on the other hand, can pursue your plan of using

your superior development to conquer the square Black gave

up. The pin with Bg5 will eventually require Black to retreat

further with ..., Be7 to break it.

9. ..., a6

Black looks for counterplay with queenside expansion, but

White's reply only gives White more space there. Better was 9.

..., O-O.

125
How to Be a Class A Player

10. a4 O-O (73)

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We have discussed White's plan. What is White's best way

to begin? Black's position is sound —there are no immediate

weaknesses. Once you have your own plan in mind (Re1, Ne5,

and Qf3 to pressure Black's kingside), you can take the time to

see what Black's best counterplan may be. If Black varies from

your analysis of his best line, it helps you to take advantage of

his inferior line.

11. Re1 Re8?!

This does not answer the requirements of the position—e5

is not a square easily within Black's control and f7 is weakened.

Black might have tried 11. ..., b6 12. Ne5 Bb7 as the tactical

greediness of 13. Bxf6?! Qxf6 14. Nd7 is punished by 14. ...,

Qh4! with a decisive attack (work it out!)

12. Ne5 Be7 13. Qf3 c6

You have improved your position, and Black's game

remains passive. What is next in your plan?

14. Rad1

There were three, perhaps four, candidate moves in the

position. Let us consider them from the point of view of the

Class A player.

126
Center Counter Game

A) 14. a5. This is a "binding" move, but after 14. ..., Qc7, Black's

Queen supports the freeing ..., c5 and White's Rook is tied

down to protecting a5. White's position is strong, but he

was thinking kingside attack a move ago. To suddenly get

ambitious for a board-wide bind is an overplay

B) 14. Re2. Designed to double on the e-file, but since the e-file

will remain closed, it is doubtful two Rooks belong on the

file.

C) 14. Bd3. This play contains the immediate threat of 15. Bxf6

Bxf6 16. Bxh7+! Kxh7 17. Qh5+ Kg8 18. Qxf7+ Kh7 19.

Re3 Bg5 20. Rh3+ Bh6 21. Rxh6+ Kxh6 22. Qg6 mate.

Black's best defense to 14. Bd3 is 14. ..., Rf8.

D) 14. Rad1. The Class A player is not without guile. He makes

..., c5 more difficult, and Bd3 may come in later when it

looks more like White is retreating (after an eventual ..., b5)

Of the choices, 14. Rad1 is good Class A play.

14. ..., Rf8!?

And this is good Class B defense, much better than the

"automatic developing" response of 14. ..., Bd7.

15. Bd3 Nd5

Seeking simplification is Black's proper strategy. What is

White to do?

16. Qh5!?

Commendable aggression—A Master would try 16. Bxe7

Qxe7 17. c4 Nf6 18. c5! when the squares d6 and b6

127
How to Be a Class A Player

are weak and White has a solid advantage. Defense, however, is

not the Class B player's forte. Best for Black after 16. Qh5!? is the

difficult to find 16. ..., g6 17. Bxe7 (analyse that 17. Nxg6 is not

adequate) Qxe7 18. Qh6 f6 and Black can defend. A Class B

player might fall into this defense but would be unlikely to

plan it.

16. ..., f5?! (74)

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What is White's best method of attacking Black's position?

Analyse. Do not move the pieces—think!

17. h4?!

Not too bad—White remains aggressive. Retreat by 17. Bd2

to avoid exchanging pieces is probably best. After 17. Bxe7

Qxe7 18. c4 Nf6, White's attack has ended.

17. ..., Bxg5?!

The Class B player declines the offered Pawn—17. ..., Nxc3

would force White to demonstrate he has something for his

Pawn. The Class B opponent is not an expert, however. He can

be intimidated. His King's house is on fire. He is thinking

immediate defense, not a distant Pawn plus ending. Is this a

matter of luck or constant pressure? We will leave the

conclusion to you.

18. hxg5 Nf4 19. Qh4 Ng6

128
Center Counter Game

Black seeks to exchange White's aggressive Knight.

Analyse the continuation after 19. ..., Nxd3.

20. Nxg6

After 19. ..., Nxd3 20. Rxd3 Qe7 21. Rh3 g6 22. Nxg6! is a

winner.

20. ..., hxg6 (75)

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What are White's advantages? Disadvantages? Plans?

21. g4

White properly continues to attack. This is healthy Class A

play. Also good was 21. Re3 and Rh3 to invade on h7.

21. ..., b5

At last, counterplay! But Black is already seriously

compromised on the other side of the board.

22. Re3 Qd5 23. Rh3 Bd7 24. Qh7+ Kf7 25. Rh6! (76)

The invasion of Black's position is complete. Death and

destruction follow. This is the result of White's consistent,

aggressive attitude.

129
How to Be a Class A Player

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25. ..., Be8 26. gxf5!

Opening up fatal lines. Remember, White is hunting a

King, not Pawns. After 26. Qxg6+ Ke7 27. Qxg7+ Rf7, Black

could organize a defense of sorts. Now 26. ..., gxf5 fails to what?

Analyse.

26. ..., exf5

After 26. ..., gxf5 27. Rf6+! Ke7 28. Qxg7+ Rf7 29. Rxf7+

Bxf7 30. g6 wins.

27. Re1!

White uses all his forces. The end is near.

27. ..., Qd8

Of course, 27. ..., Qd6 28. Bxf5 is fatal.

28. Qxg6+ Kg8 29. Qh7+ Kf7 30. Rf6+ Black Resigns

130
25
CATALAN OPENING

25. CATALAN OPENING

White: You

Black: 1611 Player

1. d4 Nf6 2. c4 e6 3. Nc3 b6

The Class A player is obviously aware that this move

normally occurs after 3. Nf3. Why should the Class A player

refrain from 4. e4 ? No reason other than a desire to play "book."

We have seen this twisted reasoning before. The Class A player

should be happy to leave book.

4. Nf3 Bb7 5. g3

Happy?

131
How to Be a Class A Player

5. ..., d5

And Black still doesn't want to play a Queen's Indian

Defense. Now if White is also well booked on the Catalan, his

decision on Move 4 was still poor. The fact is that Class A

players must realize that they are almost always better

prepared and better chess players than their Class B opponent,

but relying on superior preparation simply postpones the

original part of the game. As long as his opponent plays book,

he has the accumulated wisdom (and therefore safety) of many

Masters behind him. The sooner the battle actually starts, the

more likely the Class A player is to exert his strength.

6. Bg2 dxc4 7. O-O Be7 8. Qa4+ Nbd7

9. Qxc4 a6 10. Bf4 c5 11. dxc5 Bxc5 (77)

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Now what advantage does White have? Analyse and

comment.

12. a4

White's edge is very slight. He has a two-move (O-O and

Qc4) advantage on Black. He will be able to occupy the d-file

first. This should be White's plan.

12. ..., O-O 13. Rfd1 Qc8

How should White meet the threat of 14. ..., Bxf2+ ?

132
Catalan Opening

14. e3

This requires close calculation. What is Black's best?

Analyse.

14. ..., Ng4?!

This carries the threat of 15. ..., Nxf2! 16. Kxf2 Bxe3+. But

tactics arise from superior positions, not inferior ones. White

can play 15. b4! Be7 16. Qxc8 Bxc8 (else Rxd7) 17. Bd6 and

White has gained space. Black cannot try 15. b4! Bxe3 16.

Qxc8 Bxf2+ 17. Kf1 Bxc8 18. h3 Ne3+ 19. Kxf2 Nxd1+ 20.

Rxd1 with the advantage.

Class A players should work to improve their tactics. Play

over these lines in your head. Visualize them until their

conclusion.

15. Qd3

White opts for another sound plan—the pressure of the

open d-file.

15. ..., Bc6

More in the style of Class A play is 15. ..., Rd8 to contest the

d-file, but your opponent is a Class B player—he makes direct

defenses, not a cohesive plan of defense.

16. Ng5!

Threat: mate

16. ..., Ndf6

Analyse how White wins a Pawn after 16. ..., Ngf6.

17. h3 Bxg2 18. Kxg2 Qc6+ 19. Kg1 h6 (78)

133
How to Be a Class A Player

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What happens on 19. ..., Nh6 ? Analyse. A Class A player

should find 19. Be5 Nf5 20. g4 h6 21. Nxf7 Rxf7 22. gxf5 with

the advantage.

20. hxg4?!

Here our Class A player slips. This is OK—he can't see

everything. The important thing is that he tries to. After 20.

Nge4! White will win a Pawn or open up the Black kingside.

20. ..., hxg5 21. Bxg5 Nxg4 22. Qe2 Ne5 23. e4

The position is equal. After 23. ..., f6, how does White

proceed?

23. ..., f6 24. Be3

The Class A player should never be afraid to simplify when

he has to. By exchanging Black's strong Bishop, White cuts

down on Black's attacking chances. Though the endgame is

not the Class A player's forte, he is usually better off than the

Class B player there.

24. ..., Bxe3 25. Qxe3 Nc4 26. Qe2 Qc5

Black should be planning to occupy the d-file. This is

shilly-shallying.

134
Catalan Opening

27. Rd7 Ne5 28. Rdd1

You should not be interested in a draw (28. Rd2 Nc4) in

such a position. The position may be even, but you are a better

player than your opponent.

28. ..., g6?!

This is the reason you should not be content with a draw.

The text weakens Black's kingside. Better was 28. ..., Rfd8 as 29.

Rxd8 Rxd8 30. Qxa6 Rd2 is very strong for Black, but Black

finds it hard to leave his a-Pawn "unprotected." The weakness of

the Class B player coming to the fore: Class A players always

think aggressively.

29. Rac1 Qe7 30. Rd2 Qh7?!

Black still could try 30. ..., Rfd8. On h7 the Queen is in

danger of getting out of play.

31. f4 Nf7 32. Qe3 (79)

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Left on his own, Black has nearly ruined his position. Now

he lets his b-Pawn go and White wins. Bad play? Typical.

32. ..., Nh6 33. Qxb6 Qf7 34. Rcd1

Now White dominates the d-file and the end is close.

135
How to Be a Class A Player

Notice how White outplays Black in the simpler ending play.

34. ..., Rae8

Letting go another Pawn for what? The Class A player

analyses, finds the a-Pawn healthy, and eats.

35. Qxa6 Ra8 36. Qe2 Qa7+ 37. Kg2 Qb7 38. Rd7

The end is rapidly approaching.

38. ..., Qb3 39. Rc7 Rf7 40. Rxf7 Nxf7 41. Rd2

Solid play. The two queenside Pawns must win.

41. ..., Rc8 42. Qb5 Rb8

43. Qxb3 Rxb3 44. a5 g5 45. a6 Rb8 46. b4

And it is all over.

46. ..., Kf8 47. b5 Ke7 48. a7 Ra8 49. b6 Nd8

Finish him off.

50. Rxd8 Kxd8 51. b7 Black Resigns

136
26
SICILIAN DEFENSE

26. SICILIAN DEFENSE

White: 1758 Player

Black: You

1. e4 c5 2. Nf3 d6 3. Be2

This passive-looking move can easily transpose into

standard lines—3. ..., Nf6 4. Nc3 e6 5. d4 cxd4 6. Nxd4, etc. This

could be sophisticated opening play (unlikely—see the

discussion of the previous game) or an attempt to take you out

of the books. What is your reaction? What is your plan? Yes,

game plans can be laid as early as Move 3.

3. ..., Nf6 4. Nc3 g6

A good line for the Class A player to adopt. White cannot

easily find a vicious line against the Dragon with his Bishop on

e2. His next move indicates a passive attitude—as we have seen,

a common failing of the Class B player.

5. h3 Bg7 6. d3

Now we are out of the Open Sicilian (for a while

137
How to Be a Class A Player

anyway) and Black has to begin to lay some further plans to

develop his pieces. Castle is obvious.

6. ..., Nc6 7. Be3 Rb8

Planning to undertake a queenside expansion. Also good

is 7. ..., O-O. The Class A player, of course, is familiar with the

space-gaining maneuver ..., b5. How is he familiar with the

idea? By playing over Master games in the openings he likes to

play.

8. Qd2 b5 9. a3

Further instances of the passive play that occasionally infects a

Class B player. This will not stop your opening up the

queenside, but will aid it. Better was 9. O-O.

9. ..., a5 10. d4?!

On the principle that the best way to combat f lank play is

to open up the center, but this constitutes a lost tempo (6. d3,

10. d4) and weakens e4.

10. ..., b4 (80)

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Of course. As a Class A player, do you expect to win this

game? Explain.

11. axb4 cxb4

138
Sicilian Defense

This is OK, but better is 11. ..., axb4 with continued pressure

on White's center. Why should Black violate general rules

(capture toward the center) to punish White's passive play? The

Class A player should know better, but from time to time he will

go astray.

12. Bb5 (81)

Another lost tempo—the Class B player plans for the

immediate solution, but his game is horrible. Plan to take

advantage of White's misplays.

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12. ..., Bb7?!

This allows unnecessary complications. After 13. d5! bxc3

14. Qxc3 O-O! 15. dxc6 Nxe4 16. Qxa5 Qxa5 17. Rxa5, there is

still a fight. The Class A player likes complications, but when

none are needed, sound play is better —12. ..., Bd7 prevented all

this.

13. Bxc6+?! Bxc6 14. Ne2 Nxe4

And you have broken White's center. Victory seems

imminent, but chess is not a simple game. A Master would be

expected to win this position. A Class A player has to find good

moves and a solid plan.

15. Qd3

139
How to Be a Class A Player

What is White's threat? How do you meet it?

15. ..., Nf6

Good play, stopping d5 and keeping threats of ..., Bb5 and

..., Bxf3 in the air.

16. Bd2 O-O 17. Ng3 Qc7

Why does the Queen go here? What is Black's long range

plan? Is c2 weak?

18. c4

Evaluate this move.

18. ..., bxc3 19. Bxc3 a4 20. d5 (82)

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Analyse this surprise play.

20. ..., Nxd5

Surprise moves need to be carefully calculated. Here the

Class A player can easily calculate that 20. d5 is without merit

and properly takes the extra Pawn. At lower levels (Class C)

players often take first. That is not Class A chess. Note that if

Black plays 20. ..., Bxd5, White responds with 21. Rxa4, and not

the unfavorable 21. Bxf6? Bc4!

140
Sicilian Defense

21. Bxg7 Kxg7 22. O-O (83)

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Analyse. What is Black's plan?

22. ..., Kg8

Not a bad move, but not a Class A move. Class A players

should always be thinking attack. With 22. ..., Nf4! Black

conjures up threats of ..., Nxg2, ..., Nxh3+ and (maybe) ..., Ne2+.

The Knight is perfectly safe—23. Qe3 e5 and Black threatens

the devastating ..., Rb3. Why 22. ..., Kg8 ? After eating a hearty

meal of two Pawns, Black would like to take a nap and wake up

with 1-0 on the score sheet. Class A players have to win their

games, and aggressive play is the best way to do it. Subtract 20

ratings points for 22. ..., Kg8.

23. Rfc1 Qb7 24. Qc4 Bb5 25. Qh4

Notice how your failure to attack on Move 22 has allowed

White to gain a preponderance of forces on the kingside. The

Class A player is not likely to see when stern defensive

measures are necessary. This is excusable.

25. ..., Nf6

This is an adequate move. An expert might select ..., f6.

Why?

141
How to Be a Class A Player

26. Ng5 Rfc8

After 26. ..., Bc6, Black guards the critical e4 square.

27. N3e4 h5 28. Nxf6+ exf6 29. Ne4 Rxc1+ 30. Rxc1 (84)

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Plan? Notice how Black's two extra Pawns (shortly to be

one) have lost value. Review the game from Moves 22 on to see

how this happened.

30. ..., Bd3?!

Criticize this move. Do not touch the pieces. Analyse. What

was better?

31. Nxf6+

After 30. ..., f5 31. Nxd6 Qd5! Black had every expectation

of still winning even though only heavy pieces may be left on

the board.

31. ..., Kg7?

This, however, is a blunder. With 31. ..., Kf8, White's attack is

not sufficient. Why? This is an example of a blunder that is not

fully controllable by the Class A player. The game has taken an

unexpected turn with his opponent putting up stern resistance.

Without analysing ..., Kf8, the Class A

142
Sicilian Defense

player plays the "automatic" ..., Kg7 and suffers the

consequences. Class B players can play chess and should not

be taken lightly.

32. Nxh5+! gxh5 33. Qd4+ Kg8

34. Qxd3 Qxb2 35. Qg3+ Kh8 36. Qc3+

The Class B player gets excited, too. With 36. Rc7!? the

game remains wide open. Instead he seeks salvation in a Rook

and Pawn ending—not a bad choice as endgames are much

harder to plan than middle games.

36. ..., Qxc3 37. Rxc3 (85)

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A plan for Black?

37. ..., Ra8

Correct—Rooks belong behind passed Pawns.

38. Ra3 Kg7

And Kings belong in the center.

39. Kf1 Kf6 40. Ke2 Ke5 41. Kd3 Kd5

42. Kc3 Kc5 43. Kb2 (86)

Eventually White must retreat. He does so immediately

143
How to Be a Class A Player

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rather than weaken his kingside Pawn structure. Stern play!

43. ..., Kb4 44. Rf3 a3+ 45. Ka2 Ra7 46. Rf5 Rc7

So far, Black has played the endgame well. Should Black

win from this position?

47. Rf4+ Rc4 48. Rxf7

The Class A player should recognize the ending is lost

after 48. Rxc4+. This is not calculation but a familiarity with

basic endings. This familiarity can be gained by studying

endgame books of the endgame column (by Pal Benko) in

Chess Life. If you cannot verbalize how Black wins after 48.

Rxc4+, you need to take the time to study an endgame book

on King and Pawn endings. The classic is Basic Chess


Endings by Reuben Fine.

48. ..., Rc2+ 49. Ka1 d5

Proper play. What does White play next?

50. g4 hxg4 51. hxg4 d4 52. Rb7+ Kc3

53. Rc7+ Kd2 54. Rd7 d3 55. g5

Does Black have a win? Analyse.

55. ..., Ke2 56. g6 d2 57. g7 Rc1+

144
Sicilian Defense

Here is where the Class A player fails—after 57. ..., Rc8! 48.

Re7+ Kd1 59. f4 Kc2 60. Rd7 d1=Q+ 61. Rxd1 Kxd1 62. f5 Kc2

(threat ..., Kb3) 63. Ka2 Kc3 64. f6 Kb4 65. f7 Rc2+ 66. Kb1 Kb3,

Black mates. This is high class endgame play, the province of

the Master. Sometimes Class B opponents play a Class A game.

Endgames are difficult for the Class A player, Experts, and

Masters. The Class A player should look for earlier decisions

unless there is nothing better.

58. Ka2 Rg1 59. Re7+ Kxf2 60. Rf7+ Ke3 DRAWN

Class B players should never be taken lightly...

145
27
SICILIAN DEFENSE

27. SICILIAN DEFENSE

White: You

Black: 1626 Player

1. e4 c5 2. c3

The popularity of the Alapin Variation is perplexing. Class

A players would do better to stick to the more open game

starting with 2. Nf3. The center play and tactics should be more

to his style than the "positional" 2. c3.

2. ..., d5

Black chooses to open up the game. Chessically, this is not

a bad choice. Practically, Black would be better off with the

quieter 2. ..., Nf6.

3. exd5 Qxd5 4. Na3

This is something of an innovation, but it doesn't have

enough to recommend it over the standard 4. d4. Why does

the Class A player vary here? We have answered that question

several times before. It does have the virtue that Black is now

out of his own book.

146
Sicilian Defense

4. ..., Nf6 5. Nf3 e6

The Class B player prepares to develop his pieces. He

doesn't think like a Class A player. The Class A player plays 5. ...,

Bg4. The Class B player rejects 5. ..., Bg4 because of 6. Be2 and

Black won't be able to play ..., Bxf3 as Bxf3 will drive Black's

Queen away. The Class A player looks at White's thematic

move, d4. With the Knight on a3, White does not have the

follow-up of Nc3. Therefore, any move that weakens White's

grip over d4 must favor Black. Best was 5. ..., Bg4.

6. d4 a6

Black rejects the natural 6. ..., cxd4 because of 7. Nb5, but is

this so bad for Black? After 7. ..., Na6 8. Nfxd4 Be7, Black is no

worse than White.

7. Nc4 Qd8

This is good play—the Queen is awkwardly placed on d5

after 7. ..., Nbd7. By retreating now, Black saves himself tactical

headaches later. Class B players can make good moves, this is

undeniable. The difference is in the aggressive quality of the

moves: Class A players seek action, aggression. Class B players

seek comfort.

8. a4 b6

This is the comfort of which we spoke. Black could seek

rapid development and allow White to expand on the

queenside—while he is almost undeveloped. After 8. ..., Be7 9.

a5 Nbd7 10. Be2 O-O 11. O-O b5! 12. axb6 Nxb6 13. dxc5 Bxc5

14. Qxd8 Rxd8 15. Nxb6 Bxb6 and though White has a

protected passed c-Pawn, he does not have the advantage. It is

not expected that the Class B player could calculate this. The

point is that he looks for "comfort."

147
How to Be a Class A Player

The Class A player looks for a (favorable) fight.

9. Qb3 Nbd7 10. Bf4 Be7 11. dxc5

You see that 11. Nd6+ isn't quite adequate. If not, analyse

11. Nd6+ Bxd6 12. Bxd6 Ne4 13. Bf4 Bb7 14. Bd3 O-O and

Black's game is OK. As always, analyse it in your head. White's

plan is to bring another piece to bear on d6, but his

development needs catching up so Black's d6 is relatively safe

—for now.

11. ..., Bxc5 12. Rd1 O-O 13. Be2 Bb7 14. O-O Bd5!

Nicely played. The Class B player is aware of the concept of

centralization. The situation is very tense.

15. Qc2 (87)

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White is right in retreating. This leaves Black some

pleasant choices: 15. ..., Be4 or 15. ..., Nh5 (to drive the Bishop off

the h2-b8 diagonal, especially d6) or ..., Ne4. Surprisingly, Black

selects none of these. Why? Black's "solution" is typical Class B

play: he threatens to win a Pawn by 15. ..., Rc8 with the threat of

..., Bxc4 and ..., Bxf2+. The fight have been over d6 and the

central squares. His 14. ..., Bd5 was played to shield this square.

Now he ups the ante in the battle over d6. This move could very

good played by a Master. But a Master has a different reasoning

behind ..., Rc8.

148
Sicilian Defense

15. ..., Rc8!? 16. Nd6

The Class A player is willing to do hand-to-hand combat. At

the moment, the calculation of the position is beyond both

players. This is in favor of the Class A player. He may not be able

to calculate to the end of the fight, but he is able to calculate

better. This ability to calculate can be learned. It comes from

natural ability or practice. If you want to play Class A chess, you

must improve your ability to calculate.

16. ..., Rc6 17. Nb7 Qa8 18. Nxc5 Nxc5

19. Nd4 Rcc8 20. Bd6

OK, analyse! After 20. ..., Rfd8, how does White meet the

threats of ..., Rxd6 and ..., Bxg2 ?

You must be able to find the tactical trick: 20. ..., Rfd8 21.

Be7 Bxg2?! 22. Bxd8 Bxf1 23. Bf3! Why must you be able to

find this? It is the will of the Class A player to win. Bobby

Fischer (Remember him? His birthday is March 9. Send him a

birthday card: Robert Fischer, PO Box 50307, Pasadena,

California 91105.) talked about cracking the will of the other

player. You must be as resolute. Search every complicated

position for a winning try. When you analyse a position as good

for your opponent, try looking just one move farther to see if

there is a "turn-around" move. If you do that here, you may find

Bf3.

20. ..., Bxg2

Safe is 20. ..., Rfe8, with rough equality. The Class B player

hasn't seen the "trick." Will is a terrible thing.

21. Bxf8 Bh3?

Even after the better 21. ..., Bxf1 22. Bf3! Qb8 23. Bxc5

149
How to Be a Class A Player

bxc5 24. Nc6, White is winning, but 21. ..., Be4! 22. Qd2 Kxf8

leaves Black with plenty of chances due to the weakened

White kingside. The Class B player is too intent on simplistic

plans.

22. Bf3 Qb8 23. Bxc5 bxc5

White is a Rook ahead almost like magic. This was not

accidental. Black became discouraged in the fight, his will

sapped, he did not follow the program of the game. The glitch

produced a negative Rook.

24. Nc6 Rxc6 25. Bxc6 Ng4

The last hurrah...

26. f3 Ne3 27. Qd2 Nxd1 28. Rxd1 Kf8

29. Qd8+ Qxd8 30. Rxd8+ Ke7 31. Ra8 Black Resigns

This is an interesting game to go back over. Black fights

well for awhile, but fades at the end: the cracking of wills is not

an accidental thing. Notice how the Class A player is constantly

trying to boss the action.

150
28
ALEKHINE'S DEFENSE

28. ALEKHINE'S DEFENSE

White: 1635 Player

Black: You

1. e4 Nf6 2. d3

This is a good line against the Alekhine Defense if that is

what the Class B player usually plays. If the line is played out of

fear, however, then it is not as good as the standard 2. e5.

2. ..., e5 3. Nf3 Nc6 4. c3

Already a slight error. Better is 4. g3 to fianchetto the King

Bishop. Why is the Bishop better on g2 than e2? On g2 it

supports the e-Pawn and indirectly pressures d5. On

151
How to Be a Class A Player

e2 the Bishop is passive, only. The Class A player (you) needs to

know how to combat White's passive play. What do you do

now?

4. ..., d5

Of course! Black reacts strongly in the center. This is all

standard stuff, but notice how powerful the "standard stuff" can

be.

5. Nbd2

White knows the general outlines of handling this system:

keep the center locked, protect e4, and prepare the fianchetto,

but that tempo with 4. c3 creates a problem. As an exercise,

how can you best prevent White from properly locating his

white squared Bishop?

5. ..., Bg4!?

If you found this line to prevent 6. g3, bravo! You have the

makings of a strong player. Why is 6. g3 prevented? Analyse.

Find it!

6. Be2

White cannot play 6. g3 as 6. ..., dxe4 7. Nxe4! 8. Nxe4

Qxd1+ 9. Kxd1 Bxf3+ wins.

6. ..., Bc5 7. O-O O-O 8. exd5 Nxd5 9. Nxe5!? (88)

Such moves can be very disconcerting in a tournament

game. Black has to decide if it's good or not and the

calculations can be tough. As a practical method, you should

first find a safe line and then look for something better.

9. ..., Bxe2

152
Alekhine's Defense

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The safe line is 9. ..., Nxe5 10. Bxg4 Nxd3. Analyse which is

better.

10. Qxe2

White cannot continue with 10. Nxc6 Qe8! when White

loses material. Black dug in to find 9. ..., Bxe2! on the theory that

combinations don't work from inferior positions (White's).

10. ..., Nf4 11. Qe4 Nxe5 12. Qxe5 Nxd3 (89)

And Black keeps his lead in development and regains the

Pawn. This is how you should strive to play: be alert, make your

opponent pay for his sins.

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13. Qg3?

Only by 13. Qe2 Re8 14. Qd1 could White avoid

153
How to Be a Class A Player

the immediate loss of a piece, but Black obviously has a strong

attack.

13. ..., Nxc1 14. Raxc1 Qxd2

By simple means you have established a winning game.

Your next step is to win that game. Your extra piece should

start toward White's King. You can afford even exchanges, your

opponent can't.

15. Qxc7 Bxf2+ 16. Kh1 Rae8

This is the proper idea: use your forces to attacking White.

Forget about those foot soldiers on the queenside—they can't

reach White's King.

17. Rcd1 Qxb2 18. Qf4 Re2 19. Qf3

Comment on 19. ..., Bb6

19. ..., Qxa2

This play is good—it protects the one weak link in Black's

setup, the square f7. Not how unfamiliarity with a tactical trap

could cost Black all his fine strategy: 19. ..., Be3? 20. Qxf7+! and

White mates, but on 19. ..., Bb6, the square d8 is guarded so the

mate doesn't work.

20. Qxb7 h6 21. Qf3 Rfe8 22. h3 Bb6 23. Qg4

Your job now is to put away the White King. What's the

procedure?

23. ..., Rf2!

This is the simplest: exchange off a piece of two as the

ending is an easy win.

154
Alekhine's Defense

24. c4 Rxf1+ 25. Rxf1 Qe2 26. Qf4 Qe6 27. Qc1 Bc7

And the Bishop relocates on a deadlier diagonal. All this is

the Class A player's "technique" and is worth study.

28. Rf3? Qe1+ 29. Qxe1 Rxe1+ White Resigns

155
29
KING'S GAMBIT

29. KING'S GAMBIT

White: You

Black: 1634 Player

1. e4 e5 2. f4

The King's Gambit went through a period of time when it

was "refuted." The refutation was published in the American


Chess Bulletin by one Robert James Fischer. It was an

impressive argument and soon the King's Gambit was as

scarce as f leas on a snake. That Fischer had lost earlier on the

Black side of a King's Gambit to Boris Spassky seemed

forgotten. The Chess God had spoken.

A number of years has passed since Fischer's

pronouncement, and every so often a King's Gambit is seen.

The opening is not yet dead. Class A players can use this

opening. It is ideal for them as it is an open game with definite

tactical themes in it. Since the heart of the Class A player's

game is attack, let us watch this game and comment.

2. ..., exf4

156
King's Gambit

By the same token, the Class B player would be better off

declining by 2. ..., Bc5 or counter-gambitting by 2. ..., d5.

3. Nf3 Be7 4. Bc4 Bh4+ 5. Kf1

Black has selected the Cunningham Defense to the King's

Gambit. For his negative Pawn and loss of castling, White has

superior development and the better center and an awkwardly

posted Black Bishop. Chances are about even, but the position

is not. This should make the Class A player happy. Are you

happy with White? Why or why not? Analyse the position. See

if you can determine what your "feel" is for the position after

Move 5.

5. ..., Be7

Black is failing to use the knowledge that Class B players have

but do not use. The best way to play against a gambit is to

return the material for your own rapid development. With 5. ...,

d5! Black keeps his game healthy. The Class A player should be

more than familiar with this idea: he should use it. In this

position, 5. ..., d5 should be your first choice of defense.

6. Nc3 c6 7. d4 b5?!

Notice the difference between a Class A player and a Class

B player. Black thinks he is driving the White pieces out of the

center. Watch where they end up in a few moves. Yet he is

neglecting the center himself, and White soon dominates

there. Check for yourself how much better 7. ..., Nf6!? 8. e5 Nh5!?

or 8. Bxf4 d5! is. At least then Black could fight on even terms.

Analyse now—where does White's Bishop belong, on b3

or d3? Answer: on b3. Why? Because it is still attacking f7 on

b3 while on d3 it is somewhat passive.

157
How to Be a Class A Player

8. Bd3 b4 9. Ne2 g5

Black, who has nearly no development is expanding on

both sides of the board while the center remains in White's

control. Now you, as White, must come up with some plan to

use your center. What is your idea?

10. d5

You had to choose between 10. d5 and 10. e5. Which one

is better? It is hard for the Class A player to make this judgment,

but he probably should have selected 10. e5!? as it cramps

Black's kingside since the Pawn on c6 already interferes with

his Knight and Bishop. The Class A player may have rejected

10. e5 as 10. ..., g4 forces 11. Nd2 and congestion, but this is not

quite true. From d2 the Knight can spring to e4 when Black's

advanced Pawns are very weak. The Class A player needs to

press himself when choosing between two lines of play to look

just a little deeper.

10. ..., h5?! (90)

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Black has neglected his development. How can you take

advantage of this? It should be in the repertoire of a Class A

player to know the standard attack against Black's King's

Gambit kingside: with 11. h4! the Pawn formation is thrown

into disharmony. The Pawn on f4 will die, and

158
King's Gambit

White's center will be secure. Black may gain the Pawn on h4,

but this will open the h-file and this is a gain for White.

How does White know all this? By studying Master games

based on the King's Gambit. If you are going to play 2. f4, you

should at least look at some of the classic old games to note

how they progressed.In studying to become a Class A


player, it is more important to study games played
from Morphy to Lasker than games from Capablanca
to Kasparov. The old games will reveal more about
fundamentals than the newer games.

But you want to play modern chess? Don't worry, the older

games are the basis of modern chess. Learn the fundamentals:

the rest will come from this.

11. c4?!

This is not a bad idea, strengthening his center. The ?! is

just for not finding h4!

11. ..., c5 12. Qa4

White is having a difficult time in this game because he is

not familiar with how h4! works against Black's kingside. Book

knowledge is not just memorizing opening variations: it is

knowing the patterns of procedure in analogous positions.

White wants to stir up some action but he doesn't know how as

12. e5 is met by ..., d6 and White's center attack comes to a halt.

Now he threatens e5 because of the pin on d7, but the Queen is

out of place on a4. The Class A player knows this but it is

development and fits in with his plan.

It is true that a bad plan is better than no plan at all. Black

has not had a consistent plan; White has.

12. ..., g4?!

159
How to Be a Class A Player

OK, your move.

13. Ne1

White rejects, correctly, 13. Ne5 Bf6 14. Bxf4 Qe7 15. d6

Qe6! and Black wins the ambitious Knight. This is a matter of

calculation, and you must be able to see this. If not, run it over
again in your head. Practice mental calculation until you can

see three or four moves ahead.

13. ..., Qc7?!

Since the f-Pawn is doomed, a Class A player would opt to

destroy White's Pawn cover by 13. ..., f3!?

14. Bxf4 Bd6 15. g3 h4 16. Kg2 h3+ 17. Kf2 (91)

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Note how the battle has gone. Black still has space on both

f lanks; but White's development has increased and his center

is strong. White is winning this war. His consistent strategy,

though not necessarily the best, was better than Black's policy

of Pawn moves only. This is what is meant by "Class A players

play better chess than Class B players." Class A players stick to

the general principles better than Class B players, and they

select their moves based on the requirements of their plan.

17. ..., Bxf4 18. gxf4!

160
King's Gambit

Now White's center takes on the aspect of an impending

avalanche. The square g3 becomes available for a Knight, and

the base of Black's space (g4) will come under attack.

Strategically, White has a won game.

18. ..., Nh6 19. Nc2 O-O

There is no happiness in this house. Black castles because

he could never figure out how to break the pin on his d-Pawn.

He could have tried 18. ..., Bb7 and ..., Na6, and ..., O-O-O.

20. Rag1 d6

Finally! But Black's game is already too seriously

compromised.

21. Ne3 Qe7 22. Rg3 Qf6 23. Rhg1 Qh4

Black's defense is a move-for-move one. He has had no

consistent plan to safeguard his King. White's threat of Rxh3

finds Black going over to complete defense. Notice how all of

White's pieces are kingside bound but one. When the Queen

comes into the fray, it will be all over. For that reason, a Class A

attacker might think about 24. Bb1 and Qc2 to follow.

24. Ke1

White's plan is obviously to unpin by Kd2.

24. ..., Nd7 25. Qc6 Rb8

26. Kd2 Kh8 27. Nxg4 Rb6 (92)

28. Nxh6!

A very nice sacrifice that shows the Class A player at

161
How to Be a Class A Player

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his best. Acceptance is fatal—28. .., Rxc6 29. Nxf7+! Rxf7 30.

Rg8+ Kh7 31. e5+ Kh6 32. Rh8+ Rh7 33. Rxh7 mate.

28. ..., Qxh6 29. Qa4

When the Queen gets back into the attack...but we have

heard that note before.

29. ..., Rb7 30. Qc2 Nf6 31. b3

Finally! White's Queen will take the a1-h8 diagonal and

the end will be sudden. Black could try his hand at resistance

only by 31. ..., Rg8.

31. ..., Nh5? 32. Qb2+ f6 33. Rg6 Qh7

34. e5 f5 35. e6+ Ng7 36. R1g5 Kg8 (93)

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Now you must find the coup de grace—how is Black to be

put away?

162
King's Gambit

37. Ng3!

This is good attacking technique—White's last inactive

piece is brought into the fray and it's all over.

31. ..., Kh8 38. Rh5 Qxh5 39. Nxh5 Black Resigns

White attacked consistently and well throughout this

game. He may have missed the best continuation from time to

time, but he was always in the fight, always pressing: good

Class A play!

163
30
BENKO COUNTER GAMBIT

30. BENKO COUNTER GAMBIT

White: You

Black: 1652 Player

1. d4 Nf6 2. c4 c5 3. d5 b5

This is a good opening choice for your opponent to play

against you. The Benko Counter Gambit makes it difficult for

White to attack: he is in possession of an extra Pawn on a2, far

from the scene of battle. Black's pieces usually become quite

active

How should the Class A player proceed? He should take

the Pawn and learn to try to make it useful. It is a method of

play in advance of the skills of most Class A

164
Benko Counter Gambit

players, but it is a valuable skill as one approaches Expert, your

next goal. Your opponent has made a good choice of openings,

but to paraphrase Siegbert Tarrasch, "After the opening, the

gods have placed the middle game."

If you have bad experiences with the BCG, you might

consider 2. Nf3. Players with a propensity to bookkeeping

might note what openings they tend to win and lose. Those

openings that give you bad results should be looked at

carefully to see if a change might be desired.

4. cxb5 a6 5. e3

Class A players should find openings true to their style. For

this reason we recommend 5. Nc3 axb5 6. e4. Most of your

opponents will try 6. ..., b4 7. Nb5 Nxe4? 8. Qe2 winning (check

it out!) and after 7. ..., d6 8. Nf3 the e-Pawn is still tainted: 8. ...,

Nxe4 9. Bc4 g6 10. Qe2 Nf6 11. Bf4 and you should be happy.

The idea is to strive to make your opponent play your

brand of chess. The move 5. e3 is Master play, but that is not

always suitable to the Class A player.

5. ..., axb5 6. Bxb5 Ba6 7. Bxa6 Rxa6

OK, you have your extra Pawn. How do you intent to use it?

8. Nc3

The Class A player is not about to conceive a plan to use

the a-Pawn. First development, king safety, then we will see

about the a-Pawn. This is healthy Class A play.

8. ..., d6 9. Nf3 Nbd7 10. O-O g6

11. Qe2 Ra7 12. e4 Bg7 13. a4 (94)

165
How to Be a Class A Player

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The lure of the new Queen! You have played the opening

quite well. You even have established a central advantage.

With 13. e5! you would increase that advantage. As a Class A

player, you must be willing to fight in the center whenever you

can. Study this position and decide for yourself how 13. e5!

gives White the advantage.

What's wrong with 13. a4 ? Absolutely nothing—it may be

the strongest move on the board, but given a choice between

wing action and center action, the Class A player is better off

seeking center action: that's where the strength of his game

lies.

13. ..., O-O 14. Nd2

A well-known maneuver played in many Master games —

but not in this exact position—whose idea is Nc4 to support e5,

a move White could have played on Move 13. It is important to

know the reasons behind Master moves.

14. ..., Qa8 15. Nc4 Rb8

Your opponent is setting up the standard piece set up in

the Benko. Notice how the Queen on a8 now makes e5 difficult.

16. Ra3 Ne8 17. Nb5? (95)

166
Benko Counter Gambit

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The problem of blunders is a spectre that haunts all levels

of chess players. True, the stronger players experience them

less. That does not comfort the player who makes an obvious

error. You have just chucked the a-Pawn by this move which

has a superficial appeal of occupying important queenside

squares. We will not dwell on why the blunder occurs. We need


to discuss the Class A player's attitude after the blunder.

17. ..., Rxa4

At this point the tournament player realizes he has made

an elementary blunder. Emotions usually run high at this

point. Two hours plus struggle has been negated in a single

move. What is the Class A aspirant to do? A lot depends on your

basic psychological makeup. If you are the excitable type, you

need to get up from the board, go get a drink of water. If there is

no time pressure, ignore the clock. Talk to somebody. About

anything: release some of the emotion of the realization of the

blunder. When you come back, be prepared to dig in and

analyse what is going on.

If you are more phlegmatic, it may be advisable not to

leave the board. Gain a few moments to control your thoughts.

Remember, your opponent has emotions, too. He is lower rated

and only thinks he is winning...maybe.

167
How to Be a Class A Player

He suspects your blunder may be a trap. Keep a poker face. Be

mentally tough: make your opponent work to capitalize on the

blunder.

Alexander Pope said: Know thyself. There is no better

advice to handle a blunder.

18. Qc2 Rxa3 19. Nbxa3 Ne5

Your reassessment of the position? The feeling after a

blunder is that you are lost. As a student of this book, sitting in

the relatively unemotional environment of your study, you can

see that the position has lots of fight. Over-the-board, the

situation can be different. You must remain true to your self. A

French general expressed it best: "My f lanks are collapsing, the

center is decaying. What must I do? Attack! Always attack!"

Your King is safe. Class B players are not known for their

defensive ability. White must try 20. f4!? Why? Class A players

are not great defenders either. Your chances are better

attacking than defending. This is the attitude of the Class A

player.

20. Bd2 Nxc4 21. Nxc4 Qa2

Notice how the non-attacking move 20. Bd2 is reducing

White to passivity.

22. Rb1 Nc7 23. Bc1 Na6 (96)

The key to understanding what is going on is not so much

the blunder, 17. Nb5, but White's play afterwards. Comment on

White's play from Moves 18-23.

24. Na3 Nb4 25. Qc4 Qxc4 26. Nxc4 Nd3 27. Bg5

Now, in White's moment of desperation, you try aggressive

moves. This is good Class A chess, but it is

168
Benko Counter Gambit

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too late.

27. ..., f6 28. Be3 f5 29. exf5 gxf5

30. Bg5 Kf7 31. b3 h6 32. Bh4 Nf4

And Black's threat of Ne2+ and Nd4 wins the b-Pawn. This

is not accidental. Comment. Why is this happening to you?

33. Rd1 Rxb3 34. Kf1 Ng6

Because of White's passive attitude, horrible things are

happening. The Class A player, analysing the game in his study

(we always learn more from our losses) must understand what

is going on. Review this game from move on if you do not know

why you have such a bad game.

35. g3 Nxh4 36. gxh4 Bd4 37. Nd2 Ra3

38. Ke2 Ra2 39. Kf1 Bf6 40. h5 Ra1 (97)

Should you resign? No. Black still has problems to

overcome. If you can save one game out of fifty by being

stubborn, you have made a profit. This is a particularly odd

stage of the game: time control has just been met. The actual

time left on the clocks in this game is eight minutes for you,

forty minutes for Black. Your opponent is in high spirits: he

thinks he is winning. He is winning. But he must

169
How to Be a Class A Player

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41. Rxa1 Bxa1 42. Nc4 f4 43. Ke2 Kf6

44. h4 Kf5 45. Kf3 Bf6 46. Nd2 Bxh4 47. Ne4 Bf6

Zugzwang. Death is the hardest state to accept.

48. Nd2 Ke5 49. Ne4 Bg7

Good enough to win was 49. ..., Kxd5.

50. Nc3 Kf5 51. Nb5 Be5

Black's inaccurate, but winning, play illustrates why White

should not resign such positions. Black may win 49 out of 50

such endings, but every once in awhile...

52. Nc7 Kg5 53. Ne6+ Kxh5 54. Nxf4+ Bxf4

55. Kxf4 Kg6 56. Ke4 h5 White Resigns

You fought the good fight. You must never underestimate

your opponent. Occasionally they will beat you; that is the

nature of chess. The important thing is that you analyse your

losses and learn from them. Chess without learning is no

progress. Go back over this game. Find out not only where you

went wrong, but why, if possible. Next time you will be

prepared.

170
31
ENGLISH OPENING

31. ENGLISH OPENING

White: 1685 Player

Black: You

1. c4 Nf6 2. Nc3 c5 3. Nf3 d5 4. cxd5 Nxd5 5. Nxd5

Comment on this move. Do not read the next sentence

without first verbalizing what advantages or disadvantages lie

in 5. Nxd5.

You must first realize that 5. Nxd5 is not favorable for

White. It develops Black's Queen to a square where it

inf luences the center. It prematurely reduces the center

tension—after 5.g3, Black usually plays the retreat 5. ..., Nc7 or

the exchange 5. ..., Nxc3, strengthening White's center.

If you listed as an advantage that it takes Black out of book,

go back to the start of this book and begin to read it all over

again. It won't hurt!

An excusable advantage is that it will bring the Black

Queen on the diagonal of the white-squared Bishop. While

171
How to Be a Class A Player

this is true, the lessening of pressure on the Black's game is

more than ample compensation.

5. ..., Qxd5 6. g3 Nc6 7. Bg2 g6

This is well thought out by the Class A player (you)—you

intend to pressure the d4 square and use the half-open d-file.

Notice how playing this formation gives both your Bishops

healthy diagonals (g7-b2 and c8-h3). The Knight on c6 fights

for e5 and d4, and the Queen, for now, is well-posted.

This ref lects the idea of seeking the maximum mobility

and effectiveness of your pieces. After 7. ..., e5 8. O-O Be7, notice

how much less effective the Bishop on e7 is. This noticing of

such details is one of the hallmarks of the Class A player over

the Class B player. It is why Class A players make better

attackers than Class B players.

If you selected 7. ..., e5, don't worry. This is also a Class A

play. An Expert is much more likely to choose ..., g6 over ..., e5.

8. O-O Bg7 9. d3 Qh5

The Queen did not have to vacate the center yet. Perfectly

good was 9. ..., O-O, but Black is in a hurry to begin his attack.

This is a little premature, perhaps, but not a bad move.

A diversion: what books can a player serious enough to

study books use to improve his play? The Class A aspirant

might give some serious study to books about (or by) the old-

time players. A study of Morphy and Steinitz can be very

helpful. Morphy was the exponent of the open game. His

opponents made errors very much in the style of modern

Expert. Steinitz began the formulation of

172
English Opening

positional principles that every Class A player today should

have a passing familiarity with. Studying the games and

annotations of these old Masters games won't help your

opening play any, but the games should shed some bright

light on planning and preparing your middle game plans.

They were also both very good tacticians which should

help the Class A player a lot.

10. Qb3 O-O 11. Bd2 Rb8

This is a nice move. Why? Black secures his base (b7), frees

his white-squared Bishop for kingside activity, and allows his b-

Pawn to advance to either b5 or b6 without worrying about the

pin of the Knight on c6. There is also the possibility of ...Bb7

(after the b-Pawn moves) when the long diagonal is contested

by a guarded Bishop. All-in-all, the player who understands the

position well enough to play ..., Rb8 should be a Class A player.

12. Bc3 e5 (98)

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Comment upon this move. Does it make the g7 Bishop

"bad"? Should Black have exchanged on c3 ? Is ..., e5 attacking

or defensive ?

The Bishop on g7 may be a touch "worse," but it is not

"bad" until the Pawn structure becomes locked. This

173
How to Be a Class A Player

implies e4 by White which would leave the d-Pawn very

anemic and the dangerous hole on d4. Consequently, White is

unlikely to lock the e-Pawns.

To exchange on c3 would greatly ease White's game. The

Pawn on c5 will soon need tending to; White will capture with

the b-Pawn, strengthening his recessed center and

inaugurating queenside pressure on the b-file to be followed

by a4-a5, etc.

The move ..., e5 further pressures d4 (thematic,

remember?) and prepares .., Nd4 and ..., f5. Black has won the

battle of the opening with 12. ..., e5.

13. e3?!

White, who has been playing "positional" chess, slips. This

is because strategical openings such as the English are much

more difficult to play than open games. Up to Class A strength

players should learn the open game first. Then, as their

strength has grown, they should branch out to closed systems.

Ontogeny recapitulates phylogeny: this process of learning

gives you the best base to learn the game of chess.

What is the f law behind 13. e3?

13. ..., Bg4

Of course, the White center has been fatally weakened,

and the d-Pawn is doomed. The Class B player has played to

remove the pressure on d4 without considering the long-term

effects. This is a common fault, as we have seen.

14. Nd2

Prove to yourself that 14. Qd1 loses a piece.

174
English Opening

14. ..., Be2

If you found 14. Qd1 e4! 15. dxe4 Bxc3 16. bxc3 Ne5 you

have a firm grasp on Class A tactics. If you found 16. h3! you are

tactically gifted and should make Expert in little time.

15. Rfe1 Bxd3 16. Bxc6?!

Your opponent has become desperate. You know he is not

in a good frame of mind because he missed his chance to get

back in the game with 16. Qd5! What is your best bet to

capitalize on his disorganized state of mind? The answer is

very simple: forget psychology, make good chess moves. The

weakness on White's kingside may not be immediately

exploitable, but the time will come. Until then, Black will have

to use his pieces aggressively, taking special care of his white-

squared Bishop.

16. ..., bxc6 17. Qa3 c4 18. Qxa7

White has kept material equality. What is your short-range

plan here? Long range?

18. ..., Rfe8

The aggressive Class A Candidate should be interested in

getting rid of the piece that best defends White's light squares:

the Knight on d2. With this piece gone, the squares h3 and f3

send out invitations to Black's Queen and Bishop: come, join

the mate!

For this reason, Black should select the move 18. ..., Rfd8

(open file!) and watch how the game further develops.

19. Qc5 Rbc8 20. Nxc4?!

175
How to Be a Class A Player

With the King Rook on d8, Black would already have 20. ...,

Be4! but you have set up a clever defensive strategy. This is

good Class A play—setting traps or attacking: both mean you

are planning ahead.

20. ..., Bf8 21. Nd6 Rcd8? (99)

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This is an error. Why? Correct was 21. ..., Red8 22. Bxe5

Rxd6! 23. Bxd6 Qxc5 24. Bxc5 Bxc5 when Black has a slight,

but real, endgame advantage.

22. Qxc6?

White misses a win: 22. Nxe8! Why? Because he believes

he is losing. Why does he believe he is losing? Because of

Black's consistently aggressive play. This is part of the bonus of

pressuring your opponent. Class A players benefit from such

errors much more than their lesser rated opponents. It may

spoil the aesthetics of a game to discover you allowed your

opponent a win in a difficult struggle, but perfect chess is not

yet in the province of man or machine. Winning chess,

however, is another story. This comes from the will to win, and

the will to win means pressuring your opponent until his will

sags. You will lose a few games by tactical accidents, but you

will win many more by adopting the aggressive stance of the

Class A player.

176
English Opening

22. ..., Bxd6 23. Ba5

OK, what do we do now?

23. ..., Ra8! 24. Rad1

White sees that 24. Qxd6 is met by 24. ..., Be4! and Black will

have time for either ..., Rxa5 or ..., Qf3 or both. The weakness of

the white squares comes back, not mysteriously, not

accidentally, but as a logical consequence of 16. ..., Bxc6.

24. ..., e4 25. Bc3 Be5

A new phase of the game: Black has an extra piece against

two queenside Pawns. Since they haven't even thought of

advancing to this time, Black should have no difficulties

winning them, especially as White has to keep a constant eye

on his weak kingside.

26. Rc1 Bxc3 27. Rxc3 Be2!

Notice Black's choice: play against the queenside Pawns or

White's kingside. Comment.

28. Qf6 Bf3 29. Rc7 Rf8 30. h4

As 30. Qh4 is no way to play on, White plays on to answer

30. ..., Qg4 with 31. Kh2. What is your plan to continue?

Analyse.

30. ..., Rad8?!

Black is of the opinion that anything will do. This is a

dangerous attitude and has let many a game slip away. The

correct idea is that the endgame is won for Black so he should

challenge White's most aggressive piece by 30. ...,

177
How to Be a Class A Player

Rac8! 31. Rec1 Rxc7 32. Rxc7 Qa5! and White has to allow the

exchange of Queens or go over to pure defense. This is a high

class play but well within the scope of Class A players.

31. Qe7?

White could make Black's win much tougher with 31.

Rxf7!

There is a lesson to be learned here, too. If you are going to

resist in a patently lost position, then resist. To simply make

moves in the hopes of dragging out the game to its inevitable

end is a waste of your time. You must have the attitude that you

will pounce on any mistake, no matter how small, that will

strengthen your chances of survival. You must expect these

errors, else how can you turn it around? This is a healthy Class

A attitude in lost positions. It is not the attitude of the typical

Class B player.

31. ..., Rd2 32. Rd7

See White's plan? To swap Rooks in a still losing position:

this is minimal resistance.

32. ..., Qg4! White Resigns.

178
32
ENGLISH OPENING

32. ENGLISH OPENING

White: 1485 Player

Black: You

1. Nf3

As a Class A player, you will still have plenty of

opportunities to play Class C players. Should your attitude

change? It probably should. You should be more intent on

winning quickly an efficiently. Try to play a "nice" game, one

that is, perhaps publishable by your state chess association.

Should you experiment with different chess openings

playing someone perhaps 400 rating points or more below

you? Yes, definitely—but be sure your opening is prepared, one


that you have been studying and would like to play. Don't just

play something different for difference's sake. That is one sure

way to find yourself in hot water in

179
How to Be a Class A Player

the opening. Playing the Class C player (or lower) is not a sure

point on the scoreboard. The lowly "fish" has a nasty habit of

biting one's ego, and sometimes biting hard. Play chess, Class

A chess, and you will score the point.

1. ..., Nc6

This is playing something different for the sake of

difference if Black is not prepared for 2.d4. Then after 2. ..., d5 3.

c4, Black should have studied some of the major ideas of the

Tchigorin Defense or he may find himself in a stew. If Black is

ready for this, then 1. ..., Nc6 is perfectly good.

2. c4

The Class C player seeks safety. He does not have the

fighting courage of a Class A player nor the knowledge of the

Class B player. Generally the Class C player wants to avoid the

fight with the Class A player. You should not give him that

chance. Yes, you will outplay your opponent in the "fightless"

game, but you will win sooner and more efficiently when you

engage him in combat.

2. ..., e5

Into the center!

3. d3 f5

Also good is 3. ..., Nf6, but with 3. ..., f5, Black sets up an

aggressive center formation. In Master play, this may not be

best, but your opponent is a few rating points shy of that rank.

This is not to suggest you should play inferior moves in the

opening. You experimented a bit; after the game, you will

study the opening and decide if you would like to experiment

with this line again.

180
English Opening

4. Nc3 Be7 5. Qc2 (100)

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Criticize this move. Remember, not too long ago you were

Class C strength. As a Class A player, would you consider 5.

Qc2? If you rejected 5. Qc2 as premature—that White should

locate his Bishop on f1 before placing his Queen, you have

long ago moved out of Class C. Now, as a Class A player, how

can you take advantage of White's misplaced Queen?

5. ..., Nf6

You, of course, realize that 5. ..., Nb4 is equally premature.

Before you can punish Qc2 you must develop your kingside,

castle, and see about opening up the center. The move 5. Qc2 is

only premature, not bad. It offers no immediate refutation: its

f law is that many alternative placements of White's Bishop will

be denied to him whereas 5. Qc2 puts so little pressure on

Black's position, he may develop as he sees fit.

6. Bd2

Modesty, conservative play—all in accord with White's

desire to avoid direct conf lict. The Class A player should know

that such positions are not easily conquered by storm. Most

Class A players know the club player who opens up with 1. ...,

a6 and 2. ..., h6 and then develops

181
How to Be a Class A Player

tenaciously, leaving himself a cramped position with no (or

few) weaknesses. These players are hard to beat in the opening

stage of the game. Patience and steady, sound chess will take

their toll.

6. ..., O-O 7. O-O-O d5

Black has played logically and feels it is time to open up

the game. Analyse 8. cxd5 Nxd5 9. Nxd5 Qxd5 10. Qc4.

8. cxd5 Nd4

If you analysed (without moving the pieces!) 8. ..., Nxd5 9.

Nxd5 Qxd5 10. Qc4 Qxc4+ 11. dxc4 e4 12. Ne1 Be6 13. e3 Bf6

as an ending favorable to Black, excellent! This is a favorable

ending, do you wish to duck the ending for the middle game?

This is not a bad choice. The Master would select the ending as

being nearly won. The Class A player needs to be inventive.

Attack is the soul of the Class A player.

9. Nxd4 exd4 10. Nb5 c5

Black sees that 10. ..., Qxd5 11. Qc4 Be6 fails to 12. Nxc7. He

must change his original intent. He finds the tactical

justification of 10. ..., c5. Did you? Analyse 11. dxc6 bxc6 12.

Qxc6. How can Black win. You must find 12. ..., Bd7 13. Qa6

Qc8+ 14. Qxc8 Rxc8+ and ..., Bxb5. If you don't see this line,

play it over again. Learn to see these lines mentally: it is the

greatest asset to a Class A player.

11. Qb3 Rf7 12. d6 Bxd6 13. Nxd6 Qxd6 (101)

White has achieved the feared two Bishops, but what

Bishops! One has no moves, the other has three safe squares to

move to, two squares of which are worse than the square it is

on. Black obviously has an edge. Note how"

182
English Opening

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this happened: steady aggressive play.

14. Kb1 Be6 15. Qa3 b5

Does Black's attack play itself? Never! While it is true that

an overwhelming Black force is concentrating itself on White's

King, the Class A player must direct the attack. Are you ready?

Let us watch this Class A player in attack and critique.

16. b4

Once again, the Class C player seeks to avoid battle, but we

know what has happened here. He is weakening the side that

is being attacked by moving Pawns in that arena. You must

take advantage of this violation of general principles.

16. ..., c4 17. g3 Bd5

These moves are no accident, of course. Black's superior

mobility prevent any easy development by White.

18. Bf4 Qe7 19. f3 a5!

Isn't chess fun? It should be. The Class A player has fun

when he is attacking.

183
How to Be a Class A Player

20. dxc4 axb4 21. Qc1 Ne4! (102)

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There is an important principle behind this move: attack

with all you've got!

22. fxe4 Bxe4+ 23. Rd3 Bxh1

An intermezzo: the Class A player takes the material; the

rest of the attack will soon come back. A Class A player who is

feeling his oats would have tried 23. ..., Rc8 or 23. ..., Qe6 or 23.

..., Qa7! all of which strongly continue the attack. Should Black

take the material in a Class A versus Class C contest? No. Play

aggressive chess, "beautiful" chess—it will pay off in the long

run by making you a stronger player. True, the "1" on the

tournament wall chart looks the same, but what you learn

about chess is very different. The Rook on h1 has little to do

with the game.

24. Rxd4 Be4+ 25. Kb2 Rxa2+!

Did this come as a surprise to you? It shouldn't. The Soviet

Master Sokolov said he always approached the position on the

board by asking himself, "What can I sacrifice now?" That's not

a bad attitude!

26. Kb3

Simple analysis: what happens on 26. Kxa2?

184
English Opening

26. ..., Qa7

Of course, even your Class D player will see the mate after

26. Kxa2, but the Class A player should now play 26. ..., Ra3+

27. Kb2 Rc3 and White is doomed. White is still doomed now,

but he can resist a bit by...

27. Rd8+ Rf8 28. Rxf8+ Kxf8

29. Bd6+ Ke8 30. Kxb4 Qa5+ 31. Kc5

Of course, 31. Kb3 Qa4+ 32. Kc3 Qxc4 mate is no fun for

White; whether it is better, we'll leave to the philosophers.

31. ..., bxc4+ 32. Kd4 Qd5+ 33. Ke3 Qxd6

'Nuff said.

34. Qxc4 Ra3+ 35. Kf2 Qb6+ 36. e3 Qxe3 mate.

185
33
LARSEN'S OPENING

33. LARSEN'S OPENING

White: 1485 Player

Black: You

1. b3

OK, here is another one of those Class C players. You'd like

to eat him up, of course. Let us critique Black's play.

1. ..., e5

This is a good line against the Larsen opening: center play

and development, the two classic pillars of opening play.

2. e3 d5 3. Bb2 Bd6 4. c4 Nf6!?

This offers White an opportunity to "win" the e-Pawn for the

c-Pawn by 5. c5 Bxc5 6. Bxe5 but after 6. ..., O-O 7. Nf3 Nc6 Black

has several tempi for the exchange and stands well.

5. Nf3 e4 6. Nd4 a6

186
Larsen's Opening

Criticize this move. Why is it not a Class A move? What is

better? More in keeping with Class A play is 6. ..., O-O—let White

waste time going after the Bishop on d6—6. ..., O-O 7. Nb5? Nc6

8. Nxd6 Qxd6 and Black has too large a lead in development.

7. cxd5 Nxd5 8. Nc3 Nf6?!

Black retreats and loses time. This is not strong Class A play.

After 8. ..., Nxc3 9. dxc3!? O-O the game is even.

9. d3!

The happiest point of Black's game was his e4 Pawn. Now

this is disappearing and White has a lead in development, too.

The Class A player —that's you—better dig in and find a method

of handling White's position.

9. ..., c5 10. Nc2 Bg4 11. Be2 Bxe2 12. Qxe2 Be5?!

Black elected to simplify, but notice how he has developed

White's game even more. Now he violates another opening

tenet by moving a previously developed piece. Better was 12. ...,

exd3 13. Qxd3 which brings the Queen to an exposed position

and sets up the cheapo by 13. ..., O-O 14. O-O? Bxh2+!

13. O-O-O!?

Your opponent is playing like a Class A player. You must


dig in and find a line to survive here. We said we would critique

Black's play. How would you evaluate 13. ..., Nc6 and 13. ..., O-O

13. ..., exd3

Black has a hard time here. The two moves he would

187
How to Be a Class A Player

like to make, listed above, lose the e-Pawn with a good game

for White. This disappointing choice happens because of

Black's lackadaisical play in the opening. You cannot treat a

Class C player cavalierly, or he will defeat you. You should not

be overly concerned with the rating of your opponent. Being

rated 400+ points above him does not guarantee success.

14. Rxd3 Nbd7 15. Rhd1 (103)

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White has played very well, but Black has no weaknesses.

There is no reason Black should lose this game. Yet. But Class A

players were born to attack, and Black is not going to find

much of a chance to attack for awhile yet. This means he will

have to defend, and this is much harder for the Class A player

to do.

15. ..., Qc7?!

Black must be very careful in such positions. Here he errs.

Why is 15. ..., Qc7 weaker than 15. ... Qe7 ? Note how the Bishop

is shut out of a retreat by ..., Qc7 and this means the square d6 is

weakened. Black should try 15. ..., O-O.

16. g4!

Watch out—the threat is 17. g5 winning a piece. How

should Black best react to this threat?

188
Larsen's Opening

16. ..., h6?!

Black should have played 16. ..., O-O-O (catching up in

development, relative king safety, in short—fighting!) 17. g5

Bxc3 18. Bxc3 Ne4! 19. Bxg7 Rhg8 and Black is fully in the

game. Notice the attitudinal difference: on 16. ..., h6? Black is

just defending against a White threat. On 16. ..., O-O-O, Black is

fighting, which is how Class A players should play.

17. f4 Bxc3 18. Rxc3

White avoids 18. Bxc3 as he fears 18. ..., c4 disrupting his

position. This is a Class C reaction: fear. The Class A player

would analyse 18. Bxc3 c4?! 19. bxc4 Qxc4 and find 20. Bxf6!

gxf6 (why not 20. ..., Nxf6? You must see it!) 21. Qd2! and

White's attack is a killer. So you have been given a respite. This

will happen. In these battles there are often ebbs and f lows.

You must take advantage of your opponent when his will

slackens.

18. ..., O-O-O

Black would have liked to castle kingside to increase his

fighting chances, but that short-sighted 16. ..., h6 means 18. ...,

O-O 19. g5! lets White's attack get there first. You should

analyse the attacking and defensive lines for yourself (after all,

in a tournament game no one is telling you how to win).

Convince yourself if White can win or not.

19. Nd4 Ne4 20. Rc2 Rhe8 21. b4

White's play now should be encouraging to you. This

attack is very two-edged, exposing his own King more than

Black's. Formulate a plan. Don't move the pieces.

21. ..., Kb8

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How to Be a Class A Player

This is the proper start: the King is taken off the dangerous

file.

22. Nb3 Rc8

This is another Class A play—the c-file is to be contested.

Notice White's King is at the other end of this file.

23. bxc5 (105)

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23. ..., Ka8?

What did Black see? The loss of an exchange after 23. ...,

Ndxc5 24. Nxc5 Nxc5 25. Be5. And he stopped there. But after

25. ..., Rxe5! 26. fxe5 Qxe5, Black has a Pawn for the exchange

and active pieces while White's Pawn structure is weak and his

attack is gone. Should a Class A player be expected to see all

this? Probably not, but this is the line he should play into: his

whole game is set up for this. To play otherwise is to court

disaster. Remember, this was part of Black's plan—all his pieces

are set up to play this way. If he doesn't, his pieces are certain to

be poorly posted for what happens next.

24. c6!

Nicely played—Class C players can attack, too. Black is

facing severe threats now.

190
Larsen's Opening

24. ..., bxc6?

Black has become discouraged in the last few plays as the

game has not been going his way. This discouragement is a

terrible enemy to the Class A player. You must learn to fight it

off, if possible. This defeated attitude makes a Class A player

play Class C chess. If Black could have shaken off the woes, he

might have found 24. ..., Ndf6 25. cxb7+ Qxb7 with some

chances to fight.

25. Qxa6+ Kb8 26. Bd4 c5 27. Rd3

Troubles come fast in this game. Notice what happens

next.

27. ..., cxd4?!

Why does Black commit suicide in this position? He has

allowed his will to be broken. He is a beaten man. You must

find ways of strengthening this will. How you do it is up to you,

but it must be done if you are to improve steadily, else you must

expect setbacks.

28. Rxc7 Rxc7+ 29. Kb2 Ndc5 30. Qb5+ Ka7

31. Nxc5 Rb8 32. Ra3 mate

These are the games that make you stronger: the painful

losses. They should be carefully studied. It is not enough, for

example, to decide that 6. ..., O-O is a better move than 6. ..., a6.

You must understand why it is a better move and plan to

incorporate this general information into your chess playing. It

is not enough to find a defense in a particular position, 16. ...,

h6? You must find an active defense and understand why it is

better (in general). Then the goal of Class A player is in your

grasp.

191
34
QUEEN'S GAMBIT DECLINED

34. QUEEN'S GAMBIT DECLINED

White: You

Black: 2105 Player

1. d4 d5 2. c4 e6 3. Nc3 c5

Now you as a Class A player are given a stern test. The

Expert you are playing wants to beat you. He has selected the

Tarrasch Defense where the isolated d-Pawn has elements of

strength and weakness. If you do not handle the isolani well, it

will expand and rough you up.

4. cxd5 exd5 5. Nf3 Nc6 6. g3

This is Rubinstein's move. Rubinstein was a Grandmaster,

and he played this move with a Grandmaster's understanding

of the position. As a Class A player you may have memorized

this sequence. Do you understand why Rubinstein played 6.

g3 ? The Class A level is the level where the understanding of

opening play begins to deepen. Buy a book on the Tarrasch

Defense. Find out why 6. g3 is played. It will deepen your

understanding of the game.

6. ..., Nf6 7. Bg2 Be7 8. O-O O-O 9. dxc5 Bxc5 (105)

192
Queen's Gambit Declined

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We have here the standard Tarrasch setup. Black has an

isolated Pawn. Why is it weak? It cannot be protected by

another Pawn. It does not exercise control over the square

immediately in front of it (d4). Why is it strong? It controls two

squares in White's territory, c4 and the center square e4. If the

Pawn advances it may have a cramping inf luence on White's

game.

What then is White's plan?

10. Na4

This is White's plan, to secure control of d4 to prevent

White from advancing.

10. ..., Be7 11. Be3 Re8 12. h3?

This does not fit well into White's plan. The square c5 is

weak, too. After 12. Rc1 (open file) White need not fear 12. ...,

Ng4 13. Bc5 Bxc5 14. Nxc5 and White can blockade the d-

Pawn on d4 or d3.

12. ..., Ne4

Black follows his game plan—active minor pieces will

compensate for the weakness on d5: the center is coming

under Black control.

193
How to Be a Class A Player

13. Nd4 Bd7

Black correctly refrains from 13. ..., Nxd4 14. Bxd4 Bf6 as

exchanges are not favorable to the side with the isolani. Piece

activity lessens as pieces are removed from the board.

14. Rc1 Qa5 15. Nc3

White is forced backwards by the threat of ..., Nxd4. This

move incorporates a Pawn sacrifice. Can Black take it?

15. ..., Bf6?!

Black elects to continue the pressure on White's center, but

he could have cashed in by 15. ..., Nxc3 16. Rxc3 Qxa2 17. Qc2

Rac8 with a Pawn plus. Why does the Expert allow this

opportunity to escape? The answer is simple: Experts are only a

little stronger than you. You don't see it all, either (no one

does!). The Expert is afraid of White's counterplay against d5,

but he shouldn't be. Black's decision to avoid complications is

uncharacteristic of Expert play, but you as a Class A player must

have some breaks if you are to beat an Expert.

16. Nb3

Now the d-Pawn seems doomed. Analyse what is about to

occur. Don't move the pieces.

16. ..., Nxc3 17. Nxa5 Nxd1 18. Rfxd1 Bxb2

19. Rc2 d4 20. Rxb2 Nxa5 21. Rxd4 (106)

The complications are over. The Expert's failure to punish

your opening play has rebounded to his disadvantage. What

would you think of offering a draw in this position? Remember

your opponent is rated 2105.

194
Queen's Gambit Declined

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21. ..., Bc6

White, to his credit, did not offer a draw here. Nevertheless,

a draw would not be an unreasonable outcome in this position.

White has the advantage, but Black has counterplay. If your

opponent takes the draw, OK. If not, you will learn much about

such endings.

22. Bxc6 Nxc6 23. Rd7 b6 24. Rc2 Re7 25. Rcd2

White keeps a bind on the position this way. Premature, of

course, is 25. Rxe7 Nxe7 26. Rc7? Nd5 with the advantage.

25. ..., Kf8 26. Bg5 f6 27. Bf4 Ke8 28. R7d6

Notice how White rejects the exchange of Rooks—good

play! White's Rooks are stronger than Black's (more active).

White's reasoning can be based on Pawn structure. If all the

pieces are off the board, Black wins. Therefore, each exchange

would bring Black closer to that goal. White declines to

exchange. This is good Class A thinking.

28. ..., Rc8? (107)

29. Rc2!

195
How to Be a Class A Player

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Black's error was not entirely accidental. White

encouraged the error by his strong play. The Class A player can

learn from this: attack, attack, always attack. If the Class A player

is true to this philosophy, he will soon find his rating increasing.

29. ..., Rec7 30. Re6+ Kd7 31. Re3 Rb7 32. Rd3+?

You have already worked out 32. Rd2+ and wins. Our

Class A player has not. Why not when it is so obvious to you

and me? It is because he isn't looking for it. He has let the

Expert's rating hypnotize him. Who, little old me win? Don't be

silly. It's just a matter of time before he beats me but I'll give it

the old college try.

Hogwash! but true. Many players are beaten before they

begin play. Our Class A player has been playing very well, but

now he falters, temporarily. It will happen to you too. These

setbacks will become less and less as your rating increases, or

perhaps it's as these setbacks decrease your rating increases.

There is little doubt if the opponent were rated 1405,

White would have found 32. Rd2+ in a f lash.

32. ..., Ke8 33. Rdc3 Kd7 34. Rd2+ Ke8

35. Rdc2 Kd7 36. h4!

196
Queen's Gambit Declined

Having demonstrated to himself Black's helplessness to

refuse the draw, White gains in courage. He knows the Expert

wants the draw, has nothing more than a draw, and so now, with

new found courage, can play for the win.

36. ..., a6?!

Black might have tried 36. ..., Ne7 immediately, but he feels

he has to get his queenside moving.

37. Kg2 Ne7 38. Rd3+ Ke8

39. Rcd2 Nc6 40. Rd6 Ne7 41. e4

White has made a little progress since he spurned the

draw: his kingside Pawns are advancing and Black's are several

moves behind and not likely to move for awhile yet.

41. ..., Ng6 42. Re6+

White's decision to go after Black's queenside Pawns

shows the confidence gained by the Class A player. Bravo! If

you can play like this, you are on your way to an Expert's rating!

What has all the chances to win.

42. ..., Kf7 43. Rdd6! Nxf4+ 44. gxf4 Rc2!

This enables Black to hold the game, but the Class A player

still holds the reins.

45. a4 Ra2 46. Rxb6 Rxb6 47. Rxb6 Rxa4

48. Kf3 a5 49. h5

This locks the King to the kingside and White is certain of

at last a draw. The Class A player played resolutely in this game,

not allowing the Expert to push him around. But the game is

not over yet. The Expert will try everything he can to try to win

this position. You must be up to resist his will.

197
How to Be a Class A Player

49. ..., h6 50. Ra6 Ra1 51. Kg4 a4

52. Kf5 a3 53. Ra7+ Kg8 54. e5 fxe5

55. fxe5 a2 56. f4 Rh1?

Sometimes the Expert can try too hard—can you find a

White win?

57. Rxa2 Rxh5+? 58. Kg6 Black Resigns

This was, despite the error on Move 32, a fine game by the

Class A player. He put pressure on Black throughout the game.

Experts can be had. As a Class A player, they are your next goal.

A good book for you might be How to Become a Candidate


Master, the next volume in this series.

198
35
SICILIAN DEFENSE

35. SICILIAN DEFENSE

White: You

Black: 2176 Player

1. e4 c5 2. Nf3 d6 3. d4 cxd4 4. Nxd4 Nf6 5. Nc3 g6

The Expert has selected the Dragon Variation of the

Sicilian. This means he intends to attack you with all his pieces.

What is the best choice for the Class A player, 6. Be2 or 6. Bc4 ?

6. Be2

If the Class A player is facing another Class A player or

lower rated player, this move can hardly be faulted. Playing

someone substantially higher rated, however, it is necessary to

constantly pressure your opponent. For this reason, the sharper

6. Bc4 is the move. You may be mated quicker, but you may

also scale the Dragon and take the Expert's hide.

What if you don't "know" the 6. Bc4 line but are familiar

with the lines from 6. Be2 ? Should you try the

199
How to Be a Class A Player

new line or stick with old safe-n-sane? The answer may depend

on your temperament, but generally you are better off playing

known lines. Let your higher-rated opponent vary first from

book: you'll have a better chance to get an advantage from the

opening in that way. But, make a mental note to learn the lines
that evolve from 6. Bc4. The next time it comes up, try your

wings.

6. ..., Bg7 7. O-O O-O 8. Be3 Nc6 9. a4

Evaluate this move. Does it fit into White's piece and Pawn

configuration. Does it affect Black's configuration?

This move is usually played to prevent Black's queenside

expansion with ..., a6 and ..., b5. As Black has not made a move

toward this queenside growth, we can label 9. a4 as a wasted

move. The Class A player who played 6. Be2 because he

"knows" this line better than 6. Bc4 was fooling himself in this

instance. It is too tough to play "positional" chess against a

player rated too far above you. Tactical play offers many more

opportunities to score a point, or even half a point.

9. ..., d5!?

The Expert knows the rule of Sicilians: if Black can attain ...,

d5 safely in the opening, he has equalized. Now a lot of

simplification occurs. Is this to the lower-rated player's

advantage in that it will make life easier? No, because the

tactical chances become very small and the Expert's greater

understanding of the power of the remaining pieces will make

him a heavy favorite.

10. exd5 Nxd5 11. Nxd5 Nxd4 12. Bxd4

Why can White not win a Pawn by 12. Nxe7+ ? Analyse.

12. ..., Qxd5 13. Bxg7 Qxd1

200
Sicilian Defense

14. Rfxd1 Kxg7 15. Bf3 Bf5 (108)

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Evaluate the ending which has been reached. Who has

the better chances? Which side would you prefer to play?

Objectively, White actually has the better chances here

based on his superior development and queenside Pawn

majority. Practically, the chances are about even. The Expert is

happy because the position is unbalanced. He has a Pawn

majority also and will know how to use it. Why is White's

majority superior? Because a three to two majority will

produce a passed Pawn faster than a four to three. The passed

Pawn will then proceed to cost the other side a piece. With the

extra piece, the other side will win some Pawns on the other

side, make a new Queen, and mate. That would be the ideal

script if the Expert were playing White.

16. Bxb7?

The Class A player on the other hand, does not understand

the strength of his position and plays to establish the passed

pawn immediately and in the process allows Black's forces to

become active. That activity will render the passed Pawn

weaker until it becomes a target. Correct was 16. Rd2 or 16. c3.

16. ..., Rab8 17. Bf3 Rxb2 18. c4 Rc8 19. Rac1 Rc2!

201
How to Be a Class A Player

It is instructive to watch the Expert's technique: He will use

his superior development to catch the c-Pawn, and then his

winning procedure will be as described above. The Class A

player will not have the ending skills of the Expert but he can

learn by analysing the game afterwards.

In the analysis afterwards, it is not enough for the Class A

player to "blame" 9. a4 and 16. Bxb7. He must understand the

attitude behind each move that made him choose these

inferior moves.

20. g4 R8xc4! 21. Rxc2 Bxc2 22. Rc1 Bb3 (109)

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Should White exchange Rooks? Why or why not?

23. Rb1

This is the correct choice. The Rooks are needed to prevent

Black from just walking through White's defenses as Black's

King would get to the center and queenside too fast. White's

Pawn on a4 is too easy a target. Verify this for yourself. Play the

ending after 23. Rxc4 for yourself a few times. Get a feel for it. If

you have a computer that accepts chess positions, play this

position a few times against it.

23. ..., Bxa4 24. Rb7 a5 25. Rxe7 Bc6?!

Experts have problems with endings too. After 25. ...,

202
Sicilian Defense

Bb3! the Bishop will support the advance of the a-Pawn, protect

f7, and Black will push the a-Pawn to a2 and then the Rook on

the first rank will allow the Pawn to catch a piece.

26. Bxc6 Rxc6 27. Ra7 Rc1+ 28. Kg2 Ra1 (110)

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This is another position that separates the Class A player

from the Expert. The Expert has studied endgames more than

the Class A player. It is not enough to ask if this position is a win

or a draw. You must know the plan for winning or drawing. This

learning can be gained, but what endings should you study?

There are too many endings to study all of them. If you want to

improve, study the endings that arise in your games. After this

game is over, analyse your game. Look up this kind of ending

in Basic Chess Endings or some other book on endings.

Learn the general plans of offense and defense. The next time

this kind of ending appears in one of your game, you will be

ready for it.

29. Ra6 a4 30. h4?!

One of the keys to most Rook and Pawn endings is how to

handle the Pawns on the other side of the board. White will

want to exchange off those Pawns to make defense easier, but

White must wait until the Black King goes queenside. By

advancing them while the King is on

203
How to Be a Class A Player

the kingside makes them targets to the Black King. White's

King will be tied down to g2 and h2 to prevent Black's Rook

from moving away with check from the a-Pawn.

30. ..., a3 31. f4? a2!

Now the White Rook is tied to the a-file, the White King to

g2 and h2. What happens on 32. Kf2 ? Just 32. ..., Rh1!

32. h5

White continues to make it easy. He must study the course

of this ending so he may handle it better next time or use the

techniques learned to win the Black side in later games.

32. ..., gxh5 33. gxh5 h6 34. f5 f6 35. Kh2 Kf7

36. Kg2 Ke7 37. Kh2 Kd7 38. Kg2 Kc7

39. Kh2 Kb7 40. Ra3 Kb6 41. Kg2 Kc5 White Resigns

The win is clear: Black will wander with his King to g5,

capture the h-Pawn, post his King on g4, advance the h-Pawn

to h3 when White's King will have no moves, the White Rook

will have to abandon the f-Pawn, which Black will capture with

an easy win.

Endings can be logical, but tough! At the conclusion of a

game like this, you should ask for a post mortem. Learn from

your adversary. Many of his ideas may be valuable to you.

204
How to Be a Class A Player

C O LO P H O N

This book was set in Cardinal. Typography by typefaces, inc.


Cover Design by Reed Graphics.

Typesetting by Terry Pickett and Bob Long. Paste-up by

Brian Smith. File handling from Dunne's disk Manuscript by

Kathy Cooke.
T h e Tra d i t i o n C o n t i n u e s . . .

Alex Dunne has written another book about

winning — this time it's for the Class A aspirant

(rated from 1800 to 1999 by the U.S.C.F.)!

Replete with 35 annotated games in a style

that makes the book not just a pleasure to read

but a pleasure to see your actual progress from

incorporating the ideas Dunne presents. This is

also a book of psychological strength for the

Class B player — a manual of improvement!

These are games at your intended level

(Class A), not master chess. Challenging your

understanding of the game, at a more exalted

level, you are shown the correct way to finish off

your opponents (stronger and weaker ones too!).

Dunne's masterpiece, How to Become a


Candidate Master, is a recognized classic in

chess literature and this book will put him in

chess' firmament as a very lucid teacher.

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