Alpha Strike Quick Start Rules 8-29-19c
Alpha Strike Quick Start Rules 8-29-19c
Alpha Strike Quick Start Rules 8-29-19c
NEW DELOS
FREE WORLDS LEAGUE
23 MARCH 3015
B
BattleMech could be said to loll, this one did. “All the action’s out
in front.”
Powell opened his mouth to retort, but a rolling boom shook Willard Andrews breathed slowly and deeply through the filtered
his ’Mech. He looked around, but didn’t see anything. Movement air inside his neurohelmet, eyes locked firmly on the nav beacon
above caught his attention and he saw whorls in the smoke van- and threat assessor, trying very hard to keep his vision from refo-
ishing quickly. Fighters. cusing on the orange glimmering outside his viewport. He hadn’t
“Keep your eyes open,” he said. “If the fighters are this far back, signed up for this. Two days ago a choice between Kerensky’s
they could be trying something.” Company and the brig was an easy one—but that was before the
“Like what?” Bantry said. “They’ve already tried airdrops. Our crazy bitch dropped them into the mother of all forest fires and
fighters can keep them out of drop range.” expected them to fight.
“And they’d kill themselves coming down on the buildings,” Warnings beeped for his attention. Two beats per second was
Leigh said. the general heat alarm, the bane of MechWarriors since Charles
“T’ey could try the forest,” Hague said. Kincaid. Three beats per second was the interior temperature
“In the fire?” Leigh barked a laugh. “Let ‘em.” alarm for his autocannon ammunition magazine—that bay was
Powell ignored the byplay. His sensors didn’t penetrate very very well insulated, and if it was heating up, then the ambient heat
far into the smoke—radar did, was doing more damage than his weapons fire ever did.
but the Stalker’s set was “I’m going to go up like a Roman candle,” he whispered.
“Andrews.” Ikeda, his lance commander. Angry, most
of the time. “Form up with us. We’re almost
to the wall.”
“How can you tell?” Andrews asked.
His sensors were still a wash, save for the
inertial system he was using to navigate through the flames.
“Because Nichols says so.”
“And he’s never wrong?”
“You signed up for this, Andrews,” Ikeda said. “We’re all volun-
teers in this company. Trust your mates, jock.”
Andrews snorted. “Roger that, Ell Tee,” he snorted. Ikeda
was the last person he’d expected to hear the party line from.
“Moving up now.”
The woods ended in a firebreak about a hundred meters from
the edge of the walls. Andrews’ Shadow Hawk’s sensors came alive
as it cleared the oppressive heat of the fire,
and his comm panel pinged with new
orders. He scrolled the text across the
bottom of his HUD and noted the new
navs. Then he grunted in satisfaction.
Whatever else her problems might be,
the Old Lady let her Fire Lance do some
fighting.
Ikeda beckoned his lance forward. Andrews
hit his nav and stopped, targeting pip for his cannon steady over
one of the seemingly quiet defense turrets. Ikeda didn’t stop.
Harlow’s Thunderbolt and the Marauder belonging to the big
lunatic in Command Lance and charged toward the wall. It’ll take
us some time to burn through, Andrews thought as the charging
’Mechs fired, slowing to maintain their fire as they approached.
Harlow didn’t stop. “Unity,” was all Andrews had time to “Nonsense,” Leigh said. His Warhammer stomped over, heed-
whisper before the Thunderbolt lowered its shoulder and less of the continuing stream of traffic. Smoke clouds—blood
crashed into the wall. Then— red with reflected light—rolled overheard. The searchlight on
“Blake’s blood,” Andrews cursed. The T-bolt had broken the Warhammer’s shoulder cast a glaring witchlight across the
through. It took the big Crusader—Sheridan, her name was— scene. “From where?”
to pull the sixty-five ton ’Mech free, but the wall was breached. “From the fire!” the man yelled, and pointed behind him.
Harlow left one of his ’Mech’s arms in the wall, but the way “Nonsense,” Leigh said again.
was clear. Sheridan dropped the one-armed ’Mech and turned “Let’s go,” Powell ordered. He held the Stalker motionless
to the breach, using her Crusader’s hands to widen the gap. while Leigh and the other Warhammer moved forward to
Cooler air from inside the walls blew through, fanning embers point, and the two Crusaders flanked him for support. “Even if
to life all around the ‘Mechs. it’s not ’Mechs, we need to know what’s going on.” He tapped
“Make a hole,” Ikeda ordered. Andrews looked up into his comm panel, switching frequencies.
his HUD—here came the fire-blackened Warhammer, the “Force Commander Goldstone,” he said.
captain’s ride. Most of the insignia the ’Mech wore had been “Blake’s Blood, Powell! Get off my net!”
burned off by the fires, just like the rest of the Company ’Mechs, “We’re moving to reports of ’Mechs in the compound,” he said.
but that red spider was still there, and a blackened Dragoons’ “Every Dragoon on this ball just charged my walls, Sergeant
wolf’s head. Andrews stepped aside, guns still tracking the
Powell.” The force commander spoke in a tone one might use
unlit turret. Just in case.
with a small child. A particularly dense small child. “I don’t care
Just in case the captain thought he wasn’t doing his job.
where you stand, but be ready to defend the walls.”
That Warhammer moved with haste, but a deadly haste. Every
“Civvies tell me there are already ’Mechs inside the walls,
step was sure, even on the fire-scorched ground. Tree cinders
ma’am.” A bright red fire engine screamed past the Stalker,
snapped beneath the Warhammer’s broad feet. Andrews
going in the other direction. The driver was the only visible
waited until she passed and then fell in behind her, dropping
fireman, and hoses dangled like dead snakes from the hull.
his reticle and concentrating on his piloting. His Shadow
“There’s obvious panic here.”
Hawk was the third ’Mech through the breach. The new
Goldstone swore. “There’s panic here, too. Do your duty,
guy—Bartlett? Barton? Bixby? Whoever it was that drove the
Sergeant,” she said, and cut the communication.
Catapult—followed, stumbling. New guys, Andrews thought.
“My duty,” Powell murmured.
As if he hadn’t only been in the company for two days. The
other ‘Mechs moved around him as if he weren’t there. “This looks real, Sergeant,” Harris Hauk said.
There was nothing to stop them. “Let’s hope it’s not,” Powell said. “Everyone watch your step,
and best time to the back side. We’ll aim for the center of the
B fire line.”
“They couldn’t have come through the fire,” Leigh pro-
A ground car hit the Stalker’s left ankle.
Powell shifted his sensor focus down. The ’Mech had barely tested. “We need to stay near the front. The mercs just
rocked with the impact—a half-ton of polymer and plastics charged the wall!”
wasn’t going to move eighty-five tons of firmly planted ’Mech “Let the force commander worry about her lines, Leigh,”
foot—but the driver spilled out of the shattered car and Powell snapped. “You watch your sector!”
limped in the direction he’d been traveling. “Roger that, Sarge,” Leigh said.
“What the—” Powell looked at his HUD. Four minutes to where he wanted
“More of them, Sergeant!” Bantry called. Powell looked up. to go. Four minutes. Two hundred and forty seconds.
A horde of civilian vehicles was coming down the Wall Road, Six times as long as he’d lasted against the Dragoons last time.
streaming in a disorganized mass as each driver moved at
whatever pace he or she could maintain. Powell frowned as
B
two more cars collided, spilling angry drivers. He moved the Andrews kept his Shadow Hawk ready as his company-mates
Stalker toward them. destroyed every defensive position within reach. Sheridan
“What’s going on?” he asked, booming the question across and Tommerson dealt with a few armored vehicles that came
the Stalker’s external speakers. ‘round to investigate—a couple hovers and one ungainly
“’Mechs!” a civilian called. Both had been startled by the loud- Hetzer wheeled assault gun. That tank had gotten a solid
ness of Powell’s hail, and one—a brunette in heels and torn lick in against the Crusader’s chest armor, but it hadn’t pen-
skirt—moved away in as fast a jog as she could manage in her etrated. The new guy—Barnes?—hadn’t been so lucky. The
footwear. The other driver—a rotund, balding man in Palace Hetzer’s second—and final—shot had cored right through
Maintenance coveralls—clutched at his cap. “Black ’Mechs his Catapult’s cockpit. He wasn’t even on the company rolls yet,
come through the wall!” Andrews thought.
Ikeda had Andrews on overwatch while the other Dragoons “They’re not ours,” Powell said, snapping out of his reverie.
dealt with the fortifications, but he only kept half an eye on his “Let’s get ‘em.”
sensors. His other half watched his new mates’ gunnery, watched “There’s more of them than us,” Bantry said.
how they used their energy weapons and the occasional burst “We’re heavier,” Leigh said. His Warhammer was already moving,
of cannon fire to demolish the fine defenses of Anton Marik’s and the other quickly followed.
Cienfuegos redoubt. “Go for the heavies,” Powell said. “’Hammers first, and the rest
They were good. of us to provide missile support.” He jerked the Stalker off the
Even for Dragoons they were good. Andrews had seen as much straight-line course he’d had it on. “Start with the Marauder,
combat as any other Dragoon in the ten years since the Dragoons people, and let’s bring them down.”
had entered the Inner Sphere. He knew they were the cream of “Roger that,” Leigh said. “Payback’s a mother, mercs!” He moved
the crop, the best mercenaries anywhere. He’d seen the shoddy his Warhammer around a building and fired, taking the Marauder
gunnery of Capellan Home Guard jocks, and the profligate spray- in the leg with one of his PPCs.
and-pray missile barrages of the Marik Guards. Dragoons were “First blood!” he crowed.
connoisseurs of combat, be it ’Mech or tank or knife. Powell eyed the Dragoon—could they be anyone else?—’Mechs,
These jocks were amazing by any standard. but all he saw was a digital counter. Forty-three seconds. Forty-three.
“Always to the sound of guns,” Andrews murmured, remember- He had to last longer than forty-three seconds. Leigh kept moving,
ing Ikeda’s words during his in-processing. “Fire Lance moves to and the Stalker’s sensors detected the Marauder’s targeting scanners
the sound of guns.” I can see why. locking onto his Warhammer in return. Another ping announced
“Heads up, Fire Lance,” Ikeda said. The comm panel indicated it another Dragoon ’Mech locking its targeting on the Warhammer.
was the lance-only channel, not the company net. “We’re about And another. Another.
done here, and I expect the captain’ll give us our marching And another.
B
orders soon.”
“Where to, Ell Tee?” Harlow asked. The one-armed Thunderbolt
had been using its large laser to cut power feeds to the nearer “Take them,” the captain ordered.
turrets. Andrews fought a flinch at the cold deadliness of Captain
“Our brief was wall, then generators. I expect the captain will Kerensky’s tone. He leveled his weapons and waited, waited until
send us there.” a Warhammer stepped around a ferrocrete building and slapped
“Just us?” Andrews asked. a PPC into Maclaren’s Marauder. The seventy-five ton machine
“Anton’s Palace is about a kilometer east,” Ikeda said. shook the damage off and twisted to face the Marik Warhammer.
“Ah,” Andrews said, and shut up. He’d heard the rumors in the “Hit that ‘Hammer,” Ikeda ordered.
regiments—that Captain Kerensky and the Colonel’s brother Andrews dialed his weapons in and fired, along with every other
had been carrying on. Andrews had never cared one way or the Company jock in range. His missiles missed their mark, spiraling
other—it wasn’t like it affected their duties if they shared a rack. in against the side of the building behind the Warhammer. The
“If we go—” Ikeda started, but a shout cut him off. warheads exploded with sharp cracks against the tough ferro-
“’Mechs!” Tommerson screamed on the company net. Andrews crete. Andrews cursed, manipulating the cannon controls. Had
looked up and spun the Shadow Hawk. Red carets appeared on his the fire damaged his sensors, or perhaps the missiles’ seeker heads?
HUD. I was supposed to be watching for those! He pulled the trigger, lighting off the Armstrong J11 cannon over
Five Ducal ’Mechs were coming along the road that wound the Shadow Hawk’s left shoulder. The blam-blam-blam of the
alongside the wall. A pair of nasty Warhammers led the formation, automatic cannon shook the cockpit. His rounds tracked true,
with a duo of Crusaders in the next rank back and a fat-bodied smashing into the Warhammer’s left shoulder.
Stalker in the rear. Andrews’ lips moved as he tallied the mass in Or at least, that’s what his sensors told him later. He couldn’t
his head, counting it against the Company’s. see the Warhammer, buried as it was in missile exhaust and explo-
“That’s a lot of them,” he whispered. sion detritus. Every Dragoon in range had fired on that one ’Mech,
B
eight ’Mechs total, and all of them piloted by expert gunners.
Andrews’ fire, it would later be determined, was the least accurate
“Impossible,” Leigh muttered. of anyone in the Company.
Black BattleMechs stood inside the walls. Powell stared at his The Warhammer beneath the smoke cloud was almost as
HUD, looking at the charred ’Mechs, and almost blinked to see if far from the proud machine of war that had confidently strode
he was dreaming. Despite his caution he hadn’t really expected around the building as a toy gun was from a PPC. The ’Mech was
anyone to have braved the firestorm outside the walls. He didn’t down on its back, one arm and one leg gone. It scrabbled on the
think even ‘Mechs could have survived the heat, much less ground for a moment and then struck its sensors—it surrendered.
dropped and found their way through. Sparks arced repeatedly against the ground from its exposed
“No insignia on the ones I can see,” Hauk said. actuators.
“No IFF,” Bantry put in. “Unity,” Andrews whispered.
B Wind blew smoke across the field, occluding Andrews’ view
of the enemy. His right hand dialed his HUD over to infrared,
Leigh shut down fourteen seconds after he was engaged. but it went immediately black. Idiot! Those sensors would’ve
Powell had been looking at his chronometer—he knew the burned out in the fire, he reminded himself. He switched back
precise time hacks. It’d make for an accurate report, assuming to visual light and waited for the wind to carry the smoke away.
he survived to make one. The rest of the Company wasn’t waiting, he saw. Maclaren
Bantry had been scrambling to catch up with Leigh, but and the captain moved together, ignoring the missiles that
she reversed her course. Her Warhammer trembled as she crashed around and sometimes on their ’Mechs’ armor. Ikeda,
pushed it into a retrograde movement, walking backward Harlow and Sheridan followed. Tommerson and Nichols
with her weapons toward the enemy. Powell shook himself leaped ahead on jump jets. Andrews froze, unsure who to
and clutched at his controls. They still had the weight, even follow—his Shadow Hawk had jump jets, after all. But he was
without Leigh and his mouth. Fire Lance—and Ikeda was moving away.
He concentrated on the big Archer near the front of the Turning the Shadow Hawk, Andrews pushed his throttle
pack, hitting it with both his ten-pod long-range missile racks. forward and moved his ’Mech toward the sound of his lieuten-
The seventy-ton ’Mech shook under the fire but kept up its ant’s guns.
own barrage. Powell debated moving forward, bringing his
lasers to bear, but the engagement was too new. If Bantry and B
the Crusaders could wrest the initiative from the Dragoons, he
Fifty-two seconds.
might leave off the support role and attack, but if they couldn’t,
Powell screamed in exultation in his cockpit, his micro-
then this position was defensible. The Dragoon ’Mechs would
phones off. He already knew how this was going to end.
have to move under his missile umbrella to strike at him.
Leigh was down and out, and Bantry was hiding, her ’Mech
They ignored him.
all but shot to scrap. Hauk and Hague would fight on but fall
Missiles fell on and around Bantry’s Warhammer. Powell
quickly, and his Stalker was too slow to escape the mercenaries.
heard her screams—she’d been sidelined with very slight aural
That just made him a big, slow target, and so he pushed his
damage, so she was sensitive to pain—but she kept her ’Mech
throttles forward, moving closer.
in motion, ducking behind a food processing shed for cover.
Might as well take some of them with him.
Hauk and Hague fired at the Dragoon Crusader, trying to over-
One minute eight seconds.
whelm it with combined fire. Their gunnery left something to
He studied his enemies. Most of the ’Mechs showed
be desired.
damage, and all of them were charred flat black from the
The Dragoons moved—away? No!—toward the Ducal
fires. The Marauder had taken some hits but was still moving,
’Mechs, heavies leading. Powell’s hands clenched into fists on
screening a Warhammer that followed in its wake. A flash of
his controls as the Marauder ignored his missiles impacting
light revealed the remnants of insignia on the Warhammer—a
against its armor and kept advancing.
spider? And that blasted wolf’s head! Both ’Mechs were deadly,
Thirty-eight seconds down.
but the Marauder was escorting the Warhammer. There was
B only one reason a more heavily damaged ’Mech would expose
itself to protect a lesser-damaged machine.
Andrews watched as the Company’s combined fire drove the A bodyguard.
second Warhammer away and marveled. Where were these Powell brought his reticles to bear and squeezed his trig-
guys when I was stuck on Sophie’s World? His then-lancemates’ gers as they crossed the Warhammer’s outline. Missiles leapt
timidity had led to the charges that landed him in Kerensky’s from their racks to savage the ’Mech’s armor. The big Magna
Company, but right then he was never so glad he’d punched lasers in his Stalker’s torso flashed to life, drawing momentary
anyone in his life. These jocks were pros! He was in good connections with the Warhammer’s torso armor. The heat in
company, and he was giving as good as he got. Powell’s cockpit skyrocketed but he didn’t notice. The seventy-
Better, in fact, since the Marys were concentrating on ton Dragoon ’Mech stumbled, its pilot totally focused on
the heavies. keeping her ’Mech upright.
Andrews brought his cannon back down and leveled it at Her comrades were under no such compunctions.
the Stalker, but the reticle refused to burn gold with a target Missiles, lasers and cannon fire—both conventional and
lock. He glanced at the rangefinder—too far!—and shifted his accelerate particles—tore at the armor over his Stalker. Alarms
aim to one of the Crusaders. This time the reticle burned solid sprang to life almost immediately, and all eighty-five tons of
gold and he squeezed the trigger. His rounds burst against the ’Mech rocked beneath the explosions’ caresses. Powell
the tough armor of the Crusader’s shin, doing little more than didn’t even try to hold it upright while its weapons recycled.
marring the purple paint job, but reminding the Marik jock He focused his eyes on the chrono: almost two full minutes.
that there were other Fire Lance ’Mechs present aside from Red crosshatching erupted onto his HUD. Powell frowned.
Ikeda’s big Archer. His mind—sluggish with fatigue and combat and adrenaline
and the not-insignificant knowledge that he’d lasted longer than go up in an ammunition explosion, just refused to do anything
forty-three seconds—blanked on its meaning. He was still clue- about it.
less when his restraints slammed him back against his command In her mind, in her cockpit, Susan Bantry screamed.
B
couch and his ejection motors tore him from the Stalker’s cockpit
for the second time in three days. Burnt propellant filled his
nostrils, burned his sinuses. Darkness enveloped him again as his Andrews jerked his weapons into line as the Warhammer moved,
Stalker—his second Stalker—crumpled into a gang-fire ammuni- his veteran instincts already telling him the heavier ’Mech would
tion explosion beneath him. get the first shot, as he twisted the Shadow Hawk out of the line
B
of travel he’d been on. The range was too close for his long-range
missiles, and his SRMs didn’t bear. He snap-fired the laser on his
“They’re running!” Harlow shouted. Shadow Hawk’s right arm, but that was a pea-shooter compared to
Andrews looked away from the still-burning wreckage of the the hellish damage the Warhammer’s Donal PPCs would deal out.
Stalker and saw the two Crusaders disappear back into the build- Icy sweat trickled down the back of his neck.
ings. There was no sign of the other Warhammer, although he The Warhammer punched the building next to it instead of
figured they’d flush it out. His heat alarms bleeped softly, still firing. Andrews frowned.
down in the yellow range. After the near-constant redlining of the “Something’s not right here,” he called, as Harlow’s Thunderbolt
firestorm, his current heat levels were nothing. came running forward, large laser at the ready.
“Let’s go, jocks,” Ikeda said on the lance channel. “We’re taking The Warhammer shook, not even attempting to raise its
down the power net.” weapons. The ’Mech’s left arm kept slamming into the wall, poking
Andrews confirmed his orders and loaded the new navs. His meter-wide holes with its PPC barrel. The Shadow Hawk’s ECM
HUD painted a path forward and he followed it, leading the way. showed the Ducal ’Mech’s sensors active but not focused—the
His was the lightest Fire Lance ’Mech left, after Harlow’s one- pilot wasn’t trying to attack him.
armed Thunderbolt and Ikeda’s battered Archer. The rest of the “I think he’s cracked up,” Andrews said.
company remained behind them, although Nichols’ Phoenix Hawk “Too bad for him,” Ikeda radioed. “Deal with him.”
took off on a long jump east before they disappeared from line- “But he’s not shooting back,” Andrews protested.
of-sight. Andrews thought about what Ikeda had said—Anton’s “Harlow.” Ikeda didn’t say anything else.
Palace is east—and decided to ignore it. He had a mission. The Thunderbolt stepped around the corner and leveled its
Red carets flickered on his heads-up display. The Fire Lance was right arm. The large laser snapped fire—again—a third time, and
moving in roughly the same direction the retreating Ducal ‘Mechs the Warhammer fell, its right leg amputated at the knee. Harlow
had headed and Andrews watched his sensors closely. Without watched for a second, waiting to see if the Warhammer tried to get
the rest of the Company, two Crusaders could hurt the three up, but it just lay there, left arm twitching.
Fire Lance ‘Mechs badly. He turned the gain up on his missile- “Let’s go,” Harlow said, turning the Thunderbolt around and
threat receptors, mindful of the danger as he moved around the moving away.
buildings. Andrews looked at the downed ’Mech for a moment longer.
What he found was the Warhammer. He’d thought Ikeda meant to kill the defenseless jock, and had
“Contact!” he screamed on the lance channel, backpedaling his the Warhammer been firing back he’d have had no compunctions
’Mech furiously. whatsoever about downing it. But shooting a defenseless jock—
B
that’s what Anton Marik had done, with Major Wolf. That was what
they were doing here, righting that wrong.
Susan Bantry was terrified. Not that she’d ever admit it, not to And Andrews was in the right company to be doing it.
anyone except the shrieking voice in her ringing head. She Smiling, the jock turned his Shadow Hawk and followed in
was terrified that she was going to die, and the seventy tons of Harlow’s wake.
B
BattleMech wrapped around her weren’t going to do a thing
to prevent it. That’s why she’d run, when Powell’s Stalker had
exploded. That’s why she’d ignored Hauk and Hague’s desperate The second landing was no less difficult than his first. Adam Powell
calling on the radio. limped from the street corner where he’d landed to an abandoned
That was why she thrashed around and buried her left PPC jitney. He tested the engine—a little electric job, but it whined to
barrel in the side of a building when the Dragoon Shadow Hawk life—and started toward the Palace. The sounds of battle raged all
appeared at the head of her hiding place, instead of straightening around him, overlain by the near-constant roar of the fires in the
up and blasting the medium ’Mech off its feet. distance. It must have been there all along, but he hadn’t heard
She was going to die—and her mind, already battered from it in the insulated cockpit of his Stalker. Ash clogged his nostrils.
fighting the Dragoons on the plain and suffering the missile bom- He had to hack out great clumps of it when he tried breathing
bardment from these ‘Mechs earlier and seeing Powell’s big Stalker though his mouth.
The Dragoons had split up, a Warhammer leading a group ‘Mechs stood nearby, and when Andrews queried their IFF
east and another trio of ‘Mechs moving south, toward the he was shocked to see the icons for the Colonel’s Command
power generator. Powell followed the Warhammer’s group Lance. Unity, that’s Colonel Wolf’s Archer right there! Andrews
toward the palace. He wanted to see how it would turn out. switched over to the company channel.
The jitney’s top speed was about thirty kph, so the ’Mechs A wheezing pant was the only broadcast on that channel,
quickly outpaced him, but he followed the detritus of their and Andrews recognized the sending ’Mech as Kerensky’s
skirmishing the whole way. Burned out tanks, the shell of Warhammer. Her ’Mech was battered—blackened, scarred
a Hermes II—all fallen in the face of the mercenary assault. by weapons fire and battered from throwing itself against
Powell saw the precision of their fire and understood why the Palace—but it still stood. Colonel Wolf’s ’Mech moved
they’d been so successful against Janos Marik’s Loyalist forces closer. Kerensky’s Warhammer twitched and fell over when it
during the civil war. They were professionals. tried to put its broken right foot down. Andrews and the rest
And they were pissed. of the Company lurched forward, but Wolf’s Archer waved
By the time Powell reached the Palace, the Dragoon ‘Mechs them back.
were already there. His survival radio was bleating the emer- She’s done it, Andrews thought. We beat our way through
gency recall alarm. Goldstone and her ‘Mechs must be down for the wall and through his Guards and that woman killed Anton
that to be broadcast, he thought. The last of Anton Marik’s Ducal Marik. He watched her ’Mech, still on the ground, as the
Guards have fallen. He watched as the charred Warhammer Colonel reached down and helped her upright. The rest of her
approached Anton’s squat palace. Company stood around him, ‘Mechs blackened from fire and
He pulled the jitney up against a building and crouched combat, waiting.
behind it, aware that he was nearly naked in a war zone. A Static bleated. “Colonel Wolf.” It was the captain. She was
massive concussion shook the building around him and a flash broadcasting on an open channel, one that all the Dragoons
mirrored off the bottoms of the clouds. The lights in the build- would hear. “Kerensky’s Independent Company—the Black
ing behind him flickered and died. The power grid. Widows—stand ready for your orders.”
Powell felt oddly at ease. He knew his side had lost. He’d Andrews stiffened. Out of the corner of his eyes he saw the
been shot out of two ‘Mechs, and the man he’d sworn his other Company ‘Mechs—the other Widows—do the same.
life to serve was about to be slaughtered in his own palace It was a running joke in the lances that the captain hadn’t
by the mercenaries he had betrayed. He was only a Ducal chosen a moniker for her unit. Any good merc needed a catchy
Guard because he’d sworn to be one—it had been clear for name: Wolf’s Dragoons. Jarrett’s Lancers. Vegan Rangers. That
months that Anton was going to lose his bid for the Captain- Kerensky hadn’t chosen a name was a source of quiet argu-
Generalship. But Adam Powell had given his word, and he’d ment in the Company.
done his best. But now they had a name. The Black Widows. We’ll all need
And he had. Two Stalkers he’d ridden to their deaths, over- spiders, now.
come by more experienced foes. He hadn’t run. He hadn’t Andrews looked at his fellow Widows. When he’d stood in
surrendered. He’d fought as he’d been trained, against odds front of the captain at in-processing, he’d wondered how long
that were too long to face with any expectation of winning. it would take him to transfer back into a line regiment. Glorified
He’d done his part for his lord. picket duty in a punishment company was better than the brig
The black Warhammer kicked the palace, sinking its foot any day of the week. But the Widows weren’t garrison troops—
deeply into the thick ferrocrete. Then it pulled the foot back the last hour’s battling had made that very clear.
and kicked again. And again. And again. The other Widows’ ‘Mechs were just as black as his. As
Powell was still watching, a few minutes later, when the wall Kerensky’s. And every one of them stood proudly beneath the
of the palace came down around the Warhammer. The rest of gaze of the assembled Dragoons. Beneath the eyes of Colonel
the structure soon followed. Jaime Wolf.
Of Anton Marik—pretender to the Captain-Generalship, “There’s more to be done, Colonel,” Captain Kerensky said on
sworn liege lord, and now murderer—he saw no sign. the same open channel. Andrews nodded, alone in his cockpit.
B
He’d be there to do it.
B
By the time the Fire Lance rejoined the rest of Kerensky’s
Independent Company, Anton’s Palace was a pile of sparking,
smoking rubble. Captain Kerensky’s Warhammer stood in the
midst of it, but the Company was not alone. Other Dragoon
INTRODUCTORY
ALPHA STRIKE
A grizzled veteran of the mercenary unit Wolf’s Dragoons, piloting a Shogun BattleMech, returns fire upon his diminishing enemies.
ROLE: SKILL: possesses, while the gray-shaded bubbles track how many points
of internal structure it possesses. When a unit is damaged, these
DAMAGE
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Starting Positions Step 3: Combat Phase
Generally, units begin play off the board, and enter the As with the movement phase, the player with the lowest
battlefield area only during the first turn. At the players’ option, Initiative roll acts first in the Combat Phase, but—rather
units may instead begin play already placed on the board within than alternating actions—this player declares and resolves
their deployment zones (defined as the whole map area within 10 all of his units’ combat actions at this time, followed by the
inches of the units’ home edge). Initiative winner.
In this latter case, the player who made the higher Initiative In the Combat Phase, each unit may execute one attack.
roll during set-up may choose whether to begin setting up his Damage from these attacks is resolved immediately, but the
units first or second. Once this is decided, each player takes turn effects do not take place until the turn’s End Phase. This means
placing one of his units on the map within his army’s deployment that a destroyed unit will normally have a chance to return fire.
zone until all units have been placed. Units may be placed with
any facing direction desired. Step 4: End Phase
Both players may complete the End Phase simultaneously.
In this phase, each player executes any miscellaneous actions
remaining for the turn, such as removing destroyed units, or
PLAYING restarting units that shut down from overheating in a previous
turn. The specific rules for such actions state whether or not they
THE GAME take place during the End Phase.
After resolving all End Phase actions, the turn ends and the
This section provides an overview of the Alpha Strike gameplay players return to Step 1, repeat all these steps until one side meets
sequence. For simplicity, these rules presume that each game is its victory conditions for the scenario.
made up of two sides, controlled either by two players or by two
teams of players. Whenever the rules refer to a player, that term VICTORY CONDITIONS
can mean a team of players as well as an individual. In Introductory Alpha Strike, victory is most commonly achieved
when one player’s army destroys all of the opposing players’ units.
SEQUENCE OF PLAY
An Alpha Strike game consists of a series of turns. During each Alternative Victory Conditions
turn, all units on the table will have an opportunity to move and Players interested in more variety may assign alternate victory
fire their weapons or make physical attacks. Each turn consists of conditions for their Alpha Strike games as they wish. Examples of
several smaller turn segments, called phases. During each phase, this include “breakthrough” scenarios, where one side’s goal is
players may take one type of action, such as movement or combat. to move a certain number of its units across the map and off the
The players execute the phases in a given order. Specific actions, opposing edge with minimal casualties, or a “capture the flag” type
movement, effects of damage and so on are fully explained in of scenario, where a player’s force might claim victory by moving its
separate sections later in these rules. units to a pre-designated point and surviving in that position for a
Each turn includes the following phases, performed in the certain number of turns.
following order:
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MOVEMENT COST TABLE
Terrain Type Movement Cost
2” HILL
Clear 1”
Rough/Rubble +1”
Woods +1”
Water +1”
Level Changes (up or down) 4” HILL
+2” (max 2” per 1” traveled)
Per 1” elevation
WOODS
its remaining 4 inches are spent moving up the gap between
the hill and the woods.
The Vulture can also move to Point D and end its movement
in the Woods. For that, it spends 7 inches of Move to get to the
edge of the Woods. Because Woods cost an extra 1 inch per
inch traveled through such terrain, the Vulture can only move
1.5 inches into the Woods before running out of Move.
If the player would rather place his Vulture in the water,
he can move the ’Mech 3 inches to the water’s edge, spend 4
inches of Move for the elevation change into the water and
then spend 3 inches of Move to push through 1.5 inches of
water terrain. 1”
2” DEPTH
DEPTH
WATER
WATER
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Step 4: Making the Attack
Once a player has determined that he has LOS to his target, that
2” HILL ATTACK MODIFIERS TABLE
the target is within the attacking unit’s firing arc, and within a range
bracket it can deliver damage to, he must determine the Target SKILL
Number. The player’s dice roll must equal or exceed this Target
Number in order to score a successful attack against his target. Attacker Target Number
The base Target Number for all attacks is the unit’s Skill Rating. Base Target Number Skill Level
This number is then modified based on the attack’s range
bracket, the target’s movement capability, terrain features,
and other miscellaneous situations. The modifiers applicable ATTACKER MOVEMENT MODIFIERS
to Introductory Alpha Strike are shown on4” theHILL
Attack Modifiers Attacker Modifier
Table. Unless otherwise stated, all modifiers are cumulative,
Standstill −1
which means they are added to the unit’s base Target Number
to find the final Target Number. Ground Movement +0
Shutdown Units: Shutdown units are immobile, and so have a Jumping Movement +2
target movement modifier of –4. WOODS
Occupying and Intervening Terrain: Terrain is occupied if
any part of the unit’s base is in contact with the terrain. Terrain is TARGET MOVEMENT MODIFIERS
intervening if the Line of Sight passes through it before reaching Target Used Modifier
the target (see Verify Line of Sight, p. 15).
Standstill +0
Ground Movement +TMM
Jumping Movement +TMM+1
Immobile −4
OTHER MODIFIERS
1” DEPTH Terrain Modifier
WATER Intervening/Occupied Woods +1
Partial Cover +1
• attack roll diagram •
Attack Modifier
In the Attack Roll Diagram, Alice’s CTF-3L Cataphract stands Is from a unit with Heat Level > 0 +Heat lvl1
at Point A and is attacking an ANV-5M Anvil at Point B. Alice’s
Is from a unit with Fire Control
’Mech has a Skill rating of 3, establishing her base Target +21
Critical (per hit)
Number at 3. She then applies the following modifiers:
The Anvil is 2 inches away, and thus at short range Physical Attack Type Modifier
(no modifier).
The Anvil used jumping movement, so it’s target movement Charge/Death From Above +1
modifier is its base TMM of +2, +1 for using jumping movement. Standard/Melee +0
Next, Alice adds 1 because the Anvil is in water that provides
partial cover.
This makes the final, modified Target Number 7 (3 [Skill RANGE MODIFIERS
Rating] + 0 [short range] + 3 [target movement] + 1 [partial Range Distance Modifier
cover] = 7). Alice will need to roll 7 or higher on 2D6 to
successfully hit her target. Short Up to 6” +0
Medium >6” to 24” +2
Step 5: Roll to Hit Long >24” to 48” +4
To execute an attack, the controlling player rolls 2D6 for each unit
and compares the total to the modified Target Number identified 1
Does not apply to physical attacks
in the previous step. If the dice roll equals or exceeds the modified
Target Number, the attack succeeds. Otherwise, the attack fails.
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DETERMINING CRITICAL HITS TABLE
2d6 Roll Effect
2 Ammo Hit
3 Engine Hit
4 Fire Control Hit
5 No Critical Hit
6 Weapon Hit
7 MP Hit
8 Weapon Hit
9 No Critical Hit
10 Fire Control Hit
11 Engine Hit
12 Unit Destroyed
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Heat Special Ability: Attacks using the Heat (HT#/#/#) special overheating to begin with; they will instead affect the unit during
ability may not be augmented by overheating. its next turn.
Physical Attacks: Physical attacks may not be augmented Heat (HT#/#/#) Special Ability: The Heat special ability (see p.
by overheating. 21) reflects units that are capable of raising a target unit’s heat via
Overheat Long (OVL) Special Ability: If a unit has the OVL outside heat sources (such as flamer weapons). In a single turn,
special ability, its use of Overheat will also increase its damage no unit may receive more than 2 points of heat from attacks made
value in the Long range bracket in the same manner as it will for using this special ability. If a unit capable of building heat has
Short and Medium range. already generated 2 points of heat during the turn from HT#/#/#
attacks, the unit does not receive any additional heat effects;
Maximum Overheat and Heat Scale Effects instead, the extra heat points from these attacks are simply lost.
Using Overheat will add to a unit’s Heat Value and can cause
a unit to move slower and be less accurate in later turns. A unit Shutdown
cannot overheat more than the heat scale will allow (see Heat, The maximum heat level of 4 appears on the heat scale as an S,
p. 20). which represents automatic shutdown. A unit reaching this level
on the heat scale shuts down, and cannot expend Move or attack
in the following turn.
The STK-3F Stalker has the following stats on its unit card: A shutdown unit is treated as immobile, and so has a target
Damage (S/M/L) 3/4/2, OV 3, and does not have the OVL special movement modifier of –4.
ability. With the OV of 3, it can overheat by up to 3 points in a
turn. This mean it can inflict up to 6 points of damage at Short Cooling Down
range (3 + 3 = 6), or 7 points at Medium range (4 + 3 = 7), but Any unit that used Overheating in the current turn will increase
still delivers only 2 points of damage at Long range because it its Heat level as mentioned above, and thus will not cool down at
does not have the OVL special ability. all in the End Phase.
In the next turn, this Stalker can only overheat by 1 If a unit outside of water made a weapon attack in the current
additional level, because only one space is left on the heat turn—but does not use Overheat—its Heat Level will remain
scale (shutdown). It cannot overheat again by 2 or 3 until it unchanged in the End Phase. A unit in water that used only 1
cools down. point of Overheat will also not change its current Heat Level in
the current End Phase.
Heat levels will thus decrease during the End Phase only as
follows:
END PHASE A unit that begins the End Phase as a shutdown unit
automatically drops to a Heat Level of 0 (and restarts).
The following describes the rules for the End Phase of an Alpha A unit does not make a weapon attack in the current turn also
Strike turn. Both players may complete this phase simultaneously. reduces its Heat Level to 0.
A unit that enters water of 2 or more inches in depth will reduce
DAMAGE its Heat Level by 1 point, as long as it did not use any Overheat in
Unless overridden by a special ability, all damage inflicted the current turn.
during the Combat Phase takes effect during the End Phase.
This includes all Critical Hit effects as well, and all units that are
destroyed must be removed from play at this time. Caleb’s Loki Prime overheats by 2 in the current turn (but
could have gone as high as 3). Caleb marks the 2 box on the
HEAT Heat Scale of his unit’s card during the End Phase of the turn.
The boxed numbers and the letter “S” to the right of the Starting with the following turn, and as long as the Loki
Overheat Value represent the unit’s heat scale. When a unit remains at this heat level, it will lose 4 inches of Move (2 Heat
overheats, the amount by which it overheats is added to the unit’s x 2 inches), subtract 1 from its TMM, and suffer an attack
heat level, which is then marked on the heat scale. modifier of +2 to all weapon attacks. Unless the Loki forgoes a
A unit’s current heat level will be added to its weapon attack weapon attack or enters water deep enough to submerge itself,
target numbers, and twice its current heat level (in inches) will be it will remain at a Heat Level of 2.
subtracted from the unit’s ground movement rating. Subtract 1 If, in the next turn, Caleb uses another 2 points of Overheat,
from the unit’s Target Movement Modifier (TMM) at Heat Level 2 his Loki will automatically shut down in the End Phase of that
or higher. (Jumping Move and TMM is not affected by the heat turn, and will thus be unable to move or make weapon attacks
scale.) Heat scale levels should be marked in pencil, as a unit’s for another full turn. If the Loki is not destroyed during the turn
heat will rise and fall throughout game play. in which it is shutdown, it will return to a Heat Level of 0 and
Remember that heat levels do not actually change until the End restart in that turn’s End Phase.
Phase of the turn in which the unit overheated. Thus, modifiers
caused by overheating do not impact the attack that causes the
CASE II (CASEII)
SPECIAL ABILITIES Units with this ability have superior protection against
ammunition explosions and can ignore Ammo Hit critical hits
Special abilities reflect extra features of a unit’s performance (see Ammo Hit, p. 18).
created by its equipment or unit type. While most of these
provide units with additional benefits, some special abilities may Energy (ENE)
A unit with this ability has little to no ammo to explode, and
also reflect handicaps or restrictions. If a special ability contradicts
ignores Ammo Hit critical hits (see Ammo Hit, p. 18).
the basic gameplay rules, the ability takes precedence.
Units may have multiple special abilities. If two special
Heat (HT#/#/#)
abilities contradict each other, refer to the detailed ability
Units with this ability apply heat to the target’s Heat scale
description for additional instructions.
during the End Phase of the turn in which they deliver a
The special ability descriptions below describe abilities
successful weapon attack. If the target is a unit type that does
usable in Introductory Alpha Strike. Any special abilities not not use a Heat Scale, the heat this ability would normally
found in the list below have no effect in the introductory level produce is added to the normal attack damage instead (see
of play, but may be used in standard or advanced Alpha Strike. Determine and Apply Damage, p. 17). INTRODUCTORY
SPECIAL ABILITY DESCRIPTIONS ALPHA STRIKE
Melee (MEL)
These abilities are listed by name, with their common This special ability indicates that the ’Mech is equipped
abbreviation given in parentheses. Special abilities followed with a physical attack weapon, and adds 1 additional point of
by a numeric designator (#) indicate indicates that may have physical attack damage on a successful Melee-type physical
variable effect based on the number used. For example, a unit attack (see Resolving Physical Attacks, p. 19).
with HT1 indicates a unit that can deliver 1 heat point in a
successful attack against a targeted unit, while a unit with HT2 Overheat Long (OVL) SCENARIOS
can deliver 2 heat points. A unit with this special ability may overheat up to its OV
value and apply that value to its Long range damage value as
CASE (CASE) well as the unit’s Short and Medium range damage values. (A
Units with this ability can minimize the catastrophic effects of unit without this special ability may only apply the damage
an ammunition explosion and thus can survive Ammo Hit critical benefits of its Overheat capabilities to damage delivered in
hits (see Ammo Hit, p. 18), but will suffer additional damage. the Short and Medium range brackets.)
REFERENCE
TEMPLATES
A brawl breaks out during the defense of a Star League era firebase.
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GREEN SCENARIO: VETERAN SCENARIO:
TRAINING DAY NOBLE FEUD
Not every day can be a death or glory day. Plenty of days are Randal’s Wreckers have pushed their luck one too many times.
spent training, and today is one of those days. The Lieutenant has They’ve taken a contract with a local planetary noble to raid his
the lance running against itself today. As much as you love being neighbor for some slight or another. Something about a disputed
a MechWarrior, some day you want to command. Two ’Mechs are deed to a factory. But the arrogant employer felt the need to taunt
better than one, but it’s just the beginning. his enemy first, and now you face the Tikonov Rangers, a pretentious
name of a fellow band of mercenaries you are very familiar with.
GAME SETUP Somebody is going to have to earn their contract today.
Terrain: Place one Woods template and one Water template
near the center of the playing area, leaving at least 4” clear GAME SETUP
between the two. Terrain: For this scenario, keep the terrain limited. Perhaps one
Woods or Water for each side to place.
The first side to destroy the Size 3 BattleMech (Marauder or
Warhammer) of the opponent is the victor. Both the Attacker (Randal’s Wreckers) and Defenders (Tikonov
Rangers) have the same forces for this scenario. A Lance each
Attacker of four BattleMechs. Neither side wants this battle, but they do
Marauder MAD-3R, Sniper, Skill 3 want a victory and the bonus that comes along with it, if they can
Firestarter FS9-H, Scout, Skill 3 manage to earn it without too heavy of losses.
Defender The first side to destroy two enemy units is the victor.
Warhammer WHM-6D, Brawler, Skill 3
Hatchetman HCT-3F, Brawler, Skill 3 Attacker & Defender
Marauder MAD-3R, Sniper, Skill 3
Note: It is traditional to label one side Attacker and one side Warhammer WHM-6D, Brawler, Skill 3
Defender. There is no requirement that either side use a particular Hatchetman HCT-3F, Brawler, Skill 3
tactic. If the Attacker and/or Defender must or should do Firestarter FS9-H, Scout, Skill 3
something, it will be listed in the rules and/or victory conditions
of the scenario. The labels themselves have no requirements. VARIATION
Hold The Line: The affronted noble is a little more serious
VARIATION about his honor, and the Defender is a little more desperate. The
Rearrange Forces: For this or any of the other scenarios, you Attacker receives a second Marauder and a second Firestarter.
may want to rearrange the units on each side. Each Alpha Strike There should be at least four pieces of terrain placed. The
unit card has a Point Value (PV) Defender gets to choose its home
listed, that covers the various stats edge regardless of Initiative roll for
and/or special abilities of the unit Setup. The Defender must destroy
and the Skill of the MechWarrior. Deployment Zone four of the Attackers unit before
As long as the PVs of the swapped the Attacker can destroy all four
units remain similar (within 5-10%), Defender units.
the resulting game should be
balanced enough to be enjoyable.
12"
24"
12"
Deployment Zone
INTRODUCTORY
ALPHA STRIKE
SCENARIOS
Relying on her role as a brawler, this MechWarrior charges her Hatchetman ’Mech toward opposing forces.
If you have multiple uses of Lucky, you may use them again on
FORMATIONS the same unit on different attacks, but only one reroll per attack. REFERENCE
23
ELITE SCENARIO:
Fire Lance
Marauder MAD-3R, Skill 2
Banshee BNC-3E, Skill 3
Deployment Zone
QUICK REFERENCE TABLES
OTHER MODIFIERS
Terrain Modifier
Intervening/Occupied Woods +1
DETERMINING CRITICAL HITS TABLE Partial Cover +1
1
Does not apply to physical attacks
CHARGE DAMAGE FORMULAS
Charge Damage* = Inches Charged x Unit Size ÷ 8
Death from Above = Charge Damage + 1
BUILDING 1
1
3
BUILDING 2
1
3
BUILDING 3
WOODED TERRAIN
ROUGH TERRAIN
WATER TERRAIN
1 9 17 25 33 41
1 9 17 25 33 41
2 10 18 26 34 42
2 10 18 26 34
L 42
3 11 19 27 35
3 11 19 27 35
4 12 20 28 36
4 12 20 28 36
5 13 21 29 37
5 13 21 29 37
6 14 22 30 38
S 6 14 22 30 38
7 15 23 31 39
7 15 23 31 39
8 16 24 32 40
8 16
M 24 32 40