KILLSLASH
KILLSLASH
KILLSLASH
is probably
somebody's old friend."
Agatha Christie
Movie Reviews The Malcasa Point Times
ST
31 October 1982
Rita M. Dallas
intro
overview
You put on your mask, pick up your weapon, and head to your killing ground.
You are the legendary killer in a slasher movie - the true hero of the story. Your next
four victims are unaware that you're silently watching their every move, waiting for
them to make the same mistakes that horror-movie victims always make.
You have a penchant for killing, but because deaths are so fleeting you write them
down in your journal so you can reminisce about them later. Ah, nostalgia...
Killslash is a solo journaling game where you are the killer in a slasher movie. As
you hunt and attack four people you write about your experience and learn more
about yourself and your victims.
During the game you will choose your victims, answer questions about them, roll
dice to attack them, and then roll dice to see how they react. You'll then describe
what happens in as much detail as you'd like.
Will you become a slasher icon or will your victims outsmart you?
Every slasher killer has a signature weapon (Michael Myers has his kitchen knife,
Freddy Krueger has his gloves, and Leatherface has his chainsaw) so it’s only right
that you choose your own signature weapon.
You can choose any kind of weapon that you would like.
There are three weapon sizes to choose from, which also act as the game’s difficulty
setting. Each weapon size will affect the length of the game.
BIG 1D6 + 1
MEDIUM 1D6
SMALL 1D6 - 1
Example: Your weapon of choice is an Axe, which is a Big Weapon. You make an Attack Roll
and roll a 4. You’ll then add 1, to make it a 5, and look up the corresponding result on the
Attack Roll Chart (p.6).
2
Choose your Location
Every slasher killer has their favourite haunt (Jason's is Camp Crystal Lake, Freddy
Krueger’s is his victim’s dreams, and Victor Crowley’s is the bayou).
3
Choose your victims
Choose four characters you’d like to play against out of eight slasher-movie
archetypes. Give each character a name on the Playsheet.
Each character has a brief description of their character traits, which you can use as a
guide to flesh out each character as you play.
During each round of the game you will be asked to answer a Victim Question.
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how to play
journaling
Over the course of the game you will roll dice to reveal writing prompts, as well as
answer questions about the killer, victims, and location.
During the game you may write as much or as little as you would like. You can just
write a few notes here and there or you could use the prompts in this game as the
basis for writing a full story or screenplay. It's entirely up to you.
The joy of this game comes from describing the creative ways that your killer kills
their victims, and how they react.
gameplay
The game takes place over a series of scenes with your victims.
The order of a scene is as follows:
5
attack roll
When you choose a Victim to attack you will then make an Attack Roll by rolling a
1D6 (+/- your weapon's modifier). Compare your result to the chart below to find out
how much damage you cause them.
Some results cause the Victim to lose health. Fill in the amount of health lost on the
Playsheet. If a prompt would cause the Victim to lose their remaining health they
die. You can then kill them in any way you'd like. The more imaginative the better!
6
victim roll
If the Victim is still alive after you have made an Attack Roll you will then make a
Victim Roll to see how the Victim responds.
The end of the game is triggered when you have either successfully killed every
Victim or you lose your final health point.
If you kill every Victim you win the game!
If you lose all 6 of your health points you’ll come Back From The Dead and have one
final attempt to kill each remaining Victim.
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Back From The Dead
Once you lose all 6 health points you are dead. Or so everybody thinks. As anyone
will tell you, in slasher movies the killer doesn’t stay dead for long, do they?
You now come back with superhuman strength and have one final attempt at killing
each of the remaining victims. Add +1 to all Attack Rolls (You add this to your existing
modifier e.g. You'll add +2 for Big Weapons and +1 for Medium Weapons etc.)
Because you’ve come back with super human abilities, none of the victims can
make a Victim Roll. If you don’t kill them, they escape for good. The only exception
is the Final Girl. If the Final Girl is still in play, they make a Victim Roll as usual. If
they successfully attack you, you die.
If any Victims are alive after your final attempt to kill them, you lose the game.
How will you go down in history? Count up how many victims you successfully killed
to find out how impressive your killing spree was.
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killer questions
At the end of each scene you will answer a Killer Question. Choose whichever
question from this list you want to answer.
They don't have to be answered in order and you might not answer all of them.
The people you are trying to kill don’t know your real name.
What nickname do they give you?
(Why did they choose it? Is it related to your weapon?)
There is something that scares you about the people you are
trying to kill. What is it?
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victim questions
At the beginning of each encounter you will answer a Victim Question. Each Victim
has their own set of questions. Choose one of their questions to answer. They don't
have to be answered in order and you might not answer all of them.
If a question makes reference to another Victim, you can answer the question as
though it happened earlier. (e.g. If the other Victim is now dead.)
She makes her own weapon. What does she make and how
does she make it?
The Cheerleader
A naive, promiscuous girl.
She warns you that if you hurt her you’ll have her daddy to
answer to. Who is her daddy, and what does he do?
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The Jock
A strong, dumb guy.
The Officer
A competent cop, who doesn’t
believe the teenagers.
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The Stoner
A fun-loving, spontaneous teen.
12
The nerd
A smart, fast and weak teen.
The Meta-ist
A witty, knowledgeable teen who’s
aware they’re in a slasher movie.
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EXAMPLE scene
The Stoner finds the telephone in the abandoned office. He dials 911. As he does
he sees my silhouette through the frosted-glass window. He ducks beneath the
desk, thinking that I haven't seen him. He's right, I haven't seen him. But I can
smell him a mile off. I open the office door and walk in. He can't speak to the
cops. He's too scared that I'll hear him.
I stop in front of the desk so he can see the blood on my boots. I crouch down and
lock eyes with him. He's frozen in place, just how I want him.
I slash at The Stoner with my machete. As I do, he jerks back. I miss the spot I was
aiming for but the blade still cuts through his shirt and slices his arm, sending a
pleasing spray of blood across my mask.
5 If the Victim is still alive, make a Victim Roll. Describe what happens.
I roll a 5: 'They attack you'. I fill in one of my health.
The Stoner jumps up and yanks the phone from the desk, ripping the phone cord
out of the wall. He hurls it at me. It slams into my head and for a second I start
seeing stars.
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playsheet
KILLER
HEALTH
Fill in as you lose health
LOCATION
VICTIM 01 VICTIM 02
.......................................... ..........................................
HEALTH HEALTH
VICTIM 03 VICTIM 04
.......................................... ..........................................
HEALTH HEALTH
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GAME CHARTS
ATTACK ROLL
VICTIM ROLL
3 They try to attack you but you hurt them 6 They make you bleed.
instead. (e.g. they stab you, or sever a hand)
They lose 1 health. You lose 2 health.
4 excellent You’ll go down in history as 1 poor You only killed one person. It’s
one of the scariest killers of horrific but not good enough for
all time. you to be a serial killer.
3 great You left someone for you to 0 awful Maybe killing isn’t for you. Have
track down in the sequel. you considered knitting, instead?
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