Free Brushes: Chapter 1 - Chapter 2 - Chapter 3 - Chapter 4 - Chapter 5 - Chapter 6
Free Brushes: Chapter 1 - Chapter 2 - Chapter 3 - Chapter 4 - Chapter 5 - Chapter 6
Free Brushes: Chapter 1 - Chapter 2 - Chapter 3 - Chapter 4 - Chapter 5 - Chapter 6
This series of tutorials will be split over six separate chapters, all sharing the common Chapter 1 | Market - This Month Jan 2010
theme of a fantasy inspired medieval scene at its heart. Each will be undertaken by a Chapter 2 | City on Stilts - Next Month Feb 2010
different artist and draw upon a wealth of experience and skills perfected over years of Chapter 3 | Slums - Mar 2010
industry practice. The authors will discuss their approach to digital /concept painting, the Chapter 4 | Forest Location - Apr 2010
tools and brushes they employ and treat us to a valuable look into their artistic process. Chapter 5 | Mountain City - May 2010
The six installments will cover a different environment each month based upon the above Chapter 6 | Docks - Jun 2010
theme and encompass a multitude of professional tips and techniques.
The importance of researching topics through to sketching and exploring ideas will
feature alongside methods used to build and refine detail. These will form an integral
part of the series and through comparison we shall be afforded a comprehensive insight - Free Brushes
into the world of the digital artist.
Chapter 1: Market Painting Fantasy Medieval Scenes
Painting Fantasy Medieval
Scenes Chapter 1: Market
Software Used: Photoshop
To start working on something like this, you many things, digital art allows you to gloss very
need to use quick strokes to get the idea down, easily over any black-and-white drawing that
defining it step by step as you go. Measuring has been done. Another alternative is to color
perspectives is necessary for making adequate your work from the very beginning. This is the
structures. In this first instance, it really works to most traditional way of doing things, but you
make quick sketches, without thinking too much have to be very sure about the palette you are
about the anatomy of your painting (Fig.01). going to use when taking this approach. I’m
going to do something in-between: define the
Once you have an idea established, with objects and people in grey until I get what I’m
regards to the objects and the location of the searching for, and afterwards I’ll gloss over in
people in your scene, you can start defining and color (Fig.02).
specifying your work more accurately. Amongst
Look for the blue tone you want in the slider bar
called “Hue”, and with other options you will be
able to adjust the color even more. You should
now have a completely blue colored drawing
which is ready to have the real color for each
element applied over it (Fig.04 – 05).
The second stage consists of giving basic color to each element and, at
the same time, to go forth, tracing and polishing characters. The following
one is to define contrasts better. There are different ways of getting it:
marking the place where light comes from very well; and, at the same
time, where dark and shade zones are placed; using warm and cold colors
to separate elements (Fig.08).
The drawing is becoming even clearer now (Fig.09). At this stage you
must control the situation; that is to say, you have to adjust the whole
picture at every moment. The control is yours!
The following is without any doubt the stage of adjustment and precision.
Let’s use the magnifier for details now, to make elements become clearer
still. I usually use the Paintbrush at 78% Opacity for this. This gives me a
certain degree of sensitivity and, at the same time, strong lines to define it
better (Fig.10).
Select this line with the Lasso Tool and then turn it into a paintbrush
by going to Define Brush Preset and naming it. Now we’ve got a new
paintbrush with interesting weft (Fig.16).
Next, tick the Texture option and scale it up to 1000%, selecting Overlay
mode (Fig.18).
Select this line with the Lasso Tool to turn it into the ends. At the same time, give it a dirty texture
a paintbrush (don’t forget to define your brush: (Fig.27).
Fig.26).
Trying the paintbrush out vertically on your
Go to the Brushes menu, select Other Dynamics canvas should help you to appreciate the effect
and tick the Noise option to make it smooth at of this brush (Fig.28).