Tiny Eldritch Setup and Rules v2.1 (Layout)
Tiny Eldritch Setup and Rules v2.1 (Layout)
com/thread/1955117/wip-challenge-accepted-eldritch-horror-9-cards
GAME OBJECTIVE
Solve all Old One Mysteries before the Doom Track
reaches zero.
If Doom Track reaches zero, the world is devoured. You
lose!
TINY ELDRITCH SETUP
AND RULES V2.1. COMPONENTS
Game Designed and Produced by Bojan Prakljacic (8Oj4N on BGG)
Rules written by Bojan, transcribed by Martin Gonzalvez
(DrHenryArmitage on BGG)
Design, layout by Gabriel del Barrio (Gabodzila en BGG)
Post comments and feedback to the BGG Work in Progress thread for
3x Game Board Cards - Align in a row from left to right
Tiny Eldritch. to form the World Map.
2x Investigator Cards with 8 Investigators (double-
Watch the Videos: sided, two Investigators per side).
1 Card for Assets, Spells, Conditions and Train/Ship
ELDRITCH TINY Game Setup: Tickets (place one Investigator’s color cube one only
https://youtu.be/WSJjztrKqgo space at a time).
ELDRITCH TINY - Playthrough - Part 1:
1 double-sided Encounter Card.
https://youtu.be/fvScaIEWmYs
ELDRITCH TINY – Playthrough – Part 2: 1 double-sided Monsters/Mythos Effects Card.
https://youtu.be/P7yOYVz6QDQ 1 double-sided Old Ones Card.
2d6 Investigator dice (white).
Tiny Eldritch Setup and Rules v2.0 ........................ 1
Game Objective........................................................ 2 3d6 Gate/Monster dice (1 black, 1 green, 1 blue).
Components ............................................................. 2
8x pairs of different color cubes (one pair for each
Game Setup .............................................................. 3 Investigator, to track World Map position and
Game Phases ............................................................ 5 Items/Conditions).
Action Phase ............................................................ 5
Encounter Phase ....................................................... 7 3x black cubes: one to track Omen, one to track Doom,
Mythos Phase ........................................................... 8 one to indicate current Monster.
Mythos Effects ......................................................... 9 2x purple cubes: Eldritch tokens.
Fighting Monsters .................................................. 10
Elite Monsters ........................................................ 10
Skills and Skill Tests .............................................. 10
Investigator Cubes.................................................. 11
Items and Conditions ............................................. 11
Wounds .................................................................. 11 Players and InvestigatorS
Incapacitated Investigators ..................................... 11
Monsters and Gates ................................................ 11 Tiny Eldritch is for 1-4 players. But when you
Investigator Conditions .......................................... 12 play solo, use at least 2 investigators.
Delayed Investigator .............................................. 12
Incapacitated Investigator ...................................... 12
Cursed Investigator ................................................ 12
Blessed Investigator ............................................... 12
Debt Condition ....................................................... 12
Setting Game Difficulty ......................................... 13
For 1-2 players: ...................................................... 13
For 3-4 players: ...................................................... 13
1
4. FOLLOW THE SETUP INSTRUCTIONS FOR
THE CHOSEN OLD ONE
2
6. SPAWN A GATE Note: if a Monster is present on the same Location, the
Investigator cannot move away from that space because
Roll 1d6 of the same color as the current Omen space they must fight the Monster.
(green, black or blue). Locations must be connected by a railway, sea route, or
Without changing the die roll result, spawn the Gate die uncharted path.
on the City, Ocean or Wilderness space on the World Investigators may only move to one adjacent connected
Map that corresponds to the result and color of the Gate Location, unless they use a Train or Ship Ticket (see
die. Prepare to Travel).
.
GAME PHASES If the Investigator passes the Influence test, roll 1d6 to
determine which Item is acquired.
Investigator places their cube on the item’s space on the
Tiny Eldritch is played in three phases: Items and Conditions card.
FOCUS
PHASE I: ACTION PHASE
As an action, an Investigator may choose to place their
cube on the Focus space on the Items and
In the Action Phase, each Investigator may perform any Conditions Card.
two of the following actions, in any order (but may not Focus allows an Investigator to re-roll one die in a Skill
perform the same action twice): Test.
Investigator places their cube on the Focus space on the
MOVE Items and Conditions Card
As an action, Investigator moves their cube from one
Location to another on the World Map. REST
As an action, an Investigator may choose to rest, but only
on a Location with no Monsters present.
3
The Rest Action heals one Wound ( k). If an Investigator is on a City, Sea, or Wilderness space
with no Monsters or Eldritch Tokens, they may challenge
Investigator removes their cube from the Wound space the following Encounters during the Encounter phase
on their Investigator Card. (check dice roll results against the table on the Encounter
Card):
TAKE A DEBT City Encounter: roll 2d6 to determine which City
encounter to challenge.
As an action, an Investigator may take a Debt Condition.
Sea Encounter: roll 1d6 to determine which Sea
Taking a Debt allows the Investigator to gain and use any encounter to challenge.
Item of their choice from the Assets supply (the top row
of the Items and Conditions Card). Wilderness Encounter: roll 1d6 to determine which
Wilderness encounter to challenge.
As an action, an Investigator may test Influence (s) to
pay off their Debt: If a Location has a Gate or Eldritch token on it, roll 2d6
to determine which Other World encounter to challenge.
Pass: Investigator removes their cube from the
Debt space.
Fail: Debt Condition remains. PHASE 3: MYTHOS PHASE
During a Reckoning ( j) (see Mythos Effects:
During the Mythos some Old Ones have some special
Reckoning), Investigators with a Debt Condition roll 1d6 Mythos effects that can happen if some conditions are
to determine their consequence: met. Do them before resolving the rest of the Mythos
- 1-2: Acquire a Wound (k). effects!
- 5-6: Nothing happens A. Old One’s special Mythos Phase Effect (found on the
right side of the Old One card).
AID B. Next, roll 1d6 of the color corresponding to the color
of the current Omen space.
As an action, an Investigator may choose to aid another
Investigator if they are both on the same space on the C. Resolve Mythos Effects printed on the corresponding
World Map. space of the Mythos Card (flip side of the Monster Card).
Investigator performing the Aid action places their cube
on the other Investigator’s card to give a +1
bonus to their die roll. MYTHOS EFFECTS
Resolving encounters successfully is a key Moves the Omen 1 space clockwise. If the Omen moves
to winning in Tiny Eldritch. on the space that is the same color as the gate on the
board: advance Doom by 1 and increase the value of that
gate by 1.
If gate value should go over 6, a Gate Surge will happen.
Advance Doom by 1 and increase value of each other
gate on the board by 1.
This could cause the cascade effect where multiply gates
can surge and advance Doom by a dreadful number!
Be sure to keep gates in check by closing them or
decreasing their values (this can be done with some
special actions or spells).
4
Resolve all reckoning effects in this order:
MONSTER SURGE
Depending on the number of Investigators,
each investigator on the space that is the
same color as the current Omen, or a space
with a gate will have to test his/her
Strength (f-X); where X is variable
determined by the game setup for different
numbers of Investigators.
Fail: that investigator must chose
to either be delayed or take 1
wound.
RECKONING
You will have to check the special
Reckoning effects of the Old One and
apply them.
Also Epic Monsters could advance Doom
or something else just by their presence
since they all have the Reckoning icon on
their card.
Also, Investigators with a Debt Condition
will need to resolve a Reckoning effect.
5
SKILLS AND SKILL TESTS
Elite monster's toughness keyword is associated with the For obvious reason of component limitations, you will
mystery text. never be in a situation to carry 2 things or have 2 states.
Example: if you gain a wound after some encounter
Example: Toughness 2 means that the Elite monster have effect or by fighting, you will have to use that 1 cube you
2 health which is tracked by 2 Eldritch tokens (purple have to mark it, losing any item or anything else you had
cubes) on the map space where it spawned. When you prior to gaining a wound.
defeat the monster first time, remove 1 Eldritch token,
and when you defeat it again, it is destroyed (both cubes Each investigator has two cubes of the same color.
removed from the map).
One colored cube is used to track the investigator’s
position on the world map.
The other is used to track the Investigator’s current
Asset, Spell, Condition or Train/Ship Ticket.
6
ITEMS AND CONDITIONS
Defeating a Monster at one Gate defeats all other
Monsters at other Gates.
INCAPACITATED INVESTIGATORS
BLESSED INVESTIGATOR
When an Investigator becomes incapacitated (after
When investigator gains Blessed condition, mark it with
suffering two wounds), immediately resolve the
his cube on the Assets card.
following effects:
Blessed condition can be removed by 3 things:
1. Advance Doom Tracker by one space.
- By voluntary choice of the investigator upon receiving
2. Move Investigator’s cube to nearest City space or taking an item, spell, ticket, focus or Debt condition.
(unless already on a City space).
- After gaining a Cursed condition.
Investigator starts their next turn with one wound.
- After receiving a wound.
7
To remove Debt condition, investigator can test his
Influence (s). If he pass the test, Debt condition is
removed.
Other things that can cause the Debt to be removed are:
- Gaining a Wound.
- Gaining a Blessed condition .
- Gaining a Cursed condition.
SETTING GAME
DIFFICULTY
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