Crypt Chanter: Actions

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Song of Sorrow.

The crypt chanter is ceaselessly playing


Crypt Chanter an eerily beautiful but deeply sorrowful music. Any crea-
Medium undead, neutral evil ture that starts its turn within 60 feet of the crypt chanter
or enters this area for the first time on its turn and can
Armor Class 12 hear the crypt chanter must succeed on a DC 15 Wisdom
Hit Points 72 (16d8) saving throw or become charmed by the crypt chanter.
Speed 0 ft, fly 40 ft (hover) While charmed in this way, the affected creature cannot
help but start weeping, as it falls into a deep sorrow. The
creature is incapacitated until the end of its turn while
STR DEX CON INT WIS CHA
affected in this way and it cannot take reactions until the
7 (-2) 14 (+2) 10 (+0) 10 (+0) 10 (+0) 19 (+4)
start of its next turn.

Damage Resistances acid, fire, lightning, thunder; blud- Spellcasting. The crypt chanter is a 9th-level spellcaster.
geoning, piercing, and slashing from nonmagical attacks Its spellcasting ability is Charisma (spell save DC 15, +7 to
Damage Immunities cold, necrotic, poison hit with spell attacks). The chanter has the following bard
Condition Immunities charmed, exhaustion, frightened, spells prepared:
grappled, paralyzed, petrified, poisoned, prone, re-
strained • Cantrips (at will): message, thaumaturgy, vicious
Senses darkvision 60 ft., passive Perception 10 mockery
Languages understands the languages it knew in life but • 1st level (4 slots): bane, dissonant whispers, sleep,
cannot speak thunderwave
Challenge 7 (2,900 XP) • 2nd level (3 slots): detect thoughts, phantasmal force,
shatter
Incorporeal Movement. The chanter can move through • 3rd level (3 slots): bestow curse, fear, hypnotic pat-
other creatures and objects as if they were difficult tern
terrain. It takes 5 (1d10) force damage if it ends its turn • 4th level (3 slots): compulsion, confusion
inside an object. • 5th level (1 slot): synaptic static
Sunlight Sensitivity. While in sunlight, the chanter has
disadvantage on attack rolls, as well as on Wisdom (Per-
Actions
ception) checks that rely on sight. Draining Melody. The crypt chanter targets one particular
creature, attempting to weave a song that drains its very
soul. The target must succeed on a DC 15 Wisdom saving
throw or take 22 (4d10) psychic damage and the target’s
Wisdom score is reduced by 1d4. The target dies if this
reduces its Wisdom to 0. Otherwise, the reduction lasts
until the target finishes a short or long rest. The chanter
regains half as many hit points as the target lost from this
ability.

Appendix C, Monsters | 75

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