The Way of The Pukona
The Way of The Pukona
The Way of The Pukona
PUKONA
A WORLD OF
ADVENTURE FOR
Helena Real
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INSIDERS
__skwrl__ Charles Albrecht Demian Buckle J Quincy Sperber Katie Berger Matt and Nykki Philippe Herve Teslan Kierinhawk
A.D. Hardman Chris Angelini Don Arnold Jamie Smith Tremaine Boersma Rhel The Catholic Geeks
Adrian Chris Flipse Dustin Evermore Jan Heitger Keith Mantell Matt Anderson Richard Bellingham The Roach
Arias-Palomo Christopher Hatty Edward MacGregor Jason Cotton Keith Stanley Mechizmo Rick Timothy Carroll
Andrew Turbott Christopher Vollick Frank Jeremy Tidwell Ken Ditto Michael Bowman Rick Jakins Tristan Smith
Andy Arminio Colin Mills Frédéri POCHARD Joakim Andersson Kurt Blanco Michael Dean Robert Hanz Troy Ray
Arjun Comar Craig Foster Gavran Joe Trzos LilFluff Hannah Ryan Singer Tyler Hunt
Arknon D.C. Upton Geoff John Rogers Linda Larsson Michael Meriwn Sarah Vakos vargr1
Arlo B Evans Daniel Gutiérrez George Harnish John Rudd MAINGUET Francois Mike Lavery Scott Vesely Will Goring
Ben Mullen Martínez Graham Owens Jon-Pierre Gentil Malc Arnold Mitchell Evans Sean M. Dunstan William J. White
Bob Ross David Dorward Graham Wills Joshua Forisha Mark Morgan Ellis Selene O'Rourke Zach
Brett Taylor David Fergman Griffin Mitchell Joshua Lutz Mark Fentz Nathan Hare Shawn White Zach Hunt
brian allred David Hayes Howard M Justin Evans Marty Chodorek Nicolas Marjanovic Stephen Rider
C.K. Lee Declan Feeney Thompson KT Peter Schumacher Tara Zuber
ADVENTURERS
A Person Charles Evans Doug Bolden James Pacheco Karl Thiebolt Mirko Froehlich Remy Sanchez Steve Discont
Adam Gutschenritter Chet Gray Drew James Winfield Katherine Malloy MirrorKhaos Renzo Crispieri Steve Kunec
Adam Rinehart Chip Dunning Duane Cathey Jamie Wheeler Katie Baker Mo Richard Steve Perpitch-Harvey
Adrian Chaluppka Chloe Wandler Duncan Janet Oblinger Keith R. Potempa Mook Richard Gilmore Steve Radabaugh
AJ Real Chris Caporaso Dylan Green Jared Hunt Kent Snyen My Humble Assault Richard Greene Steven Code
Al Billings Chris Little Ebenezer Arvigenius Jarrett Kesh myrandomscribblings Rick LaRue Steven D Warble
Alan Phillips Chris Newton Edward Da Fonseca Jason Bean Kevin Nat Riggah Steven desJardins
Alan Timothy Rogers Chris Nolen Edward Sturges Jason Best Kevin L. Nault Nat Rob Knop Steven K. Watkins
Alan Twigg Chris Stone-Bush Ehedei Jason Pasch Kevin Lindgren Nathan Barnes Rob Meyers Steven Markley
Alessandro Gagliardi Christian Eirch Mascariatu Jason Penney Kevin McDermott Nathan Fritz Robb Neumann Stu Adams
Alexander Gräfe Christoph Thill Elizabeth Creegan Jason Schindler Kevin Payne Nathan Reed Robert Bersch Stuart Dollar
Alexandros Tsourakis Christopher Avery Elliott M. Freeman Jayna Pavlin Kielo Maja Neil Macbeth Robert Hebert Svend Andersen
Alfred Garza Christopher Mangum Elsa S. Henry Jeff Chaffee Klaas Bock Nichlas Dyhr Robert Huss Teppo Pennanen
Alloyed Christopher Mason Elsidar Amhransidhe Jeff Craig Kris Herzog Hummelsberger Robert Rees Teresa O
Amanda Valentine Christopher W. Dolunt Emmanuel Jeff Mahood Krista Nicholas Pilon Robert Slaughter Tevel Drinkwater
Amazing Rando Chuck Dee Enrique Esturillo Cano Jeff Pitrman Krzysztof Chyla Nick Robinson Taylor The Older Avocado
Anders Jonsson Claire eric Jeff Vincent Kyle Nick Daly Rodrigo The Python Games
Andrew Clemens Schmitz Erich Lichnock Jeffrey Boman Larry Hollis Nick pater Roger Carbol Chick
Andrew Dacey Clyde Clark Erik Ingersen Jeffrey Collyer Laura Nick Reale Ron Müller Thierry De Gagné
Andrew DeLorenzo Colin Matter Ernie Sawyer Jens Lester Ward Nicola Urbinati Roy Thomas
Andrew Grant Corey Johnston Fabrice Breau Jens Alfke Liam Martinez Nicolas Decomble Ruben Smith-Zempel Thomas
Andrew Horn Craig Maloney FelTK Jeremiah McCoy Lore Graham Nikkelitous Ryan C. Christiansen Thomas Balls-Thies
Angus Craig Mason Fide Jeremy Glick Loren Nos Doughty Ryan Junk Thomas Maund
Anthony Damiani Creative Play and Florian Greß Jeremy Hamaker Luca Agosto Olav Müller Samuel Hart Thomas Ryan
arcadia666 Podcast Network Francisco Castillo Jes Jacobson LunarBistro Olivier Nisole Sarah Mayfield Tim Davis
Arlene Medder Curt Meyer Frank Beaver JF Paradis M. Sawi Osye Pritchett Sarah Williams Timejammer
Arthur Lace Curtis Hay gamedave Jim Nicholson m.h. paolo castelli Schubacca Timothy Masamitsu
ArthurDent Dain Garrett Joanna Madelyn Chappell Paolo Jose Cruz Scot Ryder Timothy Miller
Ask Charly Leetham Damon Richard Garrett Jones Joe Levey Manfred Patrice Hédé Scott Acker Todd Estabrook
B. Bredthauer Danae Knowles Gary Anastasio Joe Mason Marc Kevin Hall Patrice Mermoud Scott Beattie Todd Willey
Barac Wiley Daniel Chapman Genevieve Joel Short Marcel Lotz Patrick Chapman Scott Dexter Tom Lommel
Becca Daniel Ellingsen Lund Gentlefox Johannes Oppermann Marcel Wittram Patrick Ewing Scott Greenleaf Tony Ewing
Ben Daniel Gallant Geoffrey Walter John Marcus Patrick Fittkau Scott Millward TR Merchen
Benj Daniel Kraemer Gian Domenico Facchini John Mario Dongu Patrick McElfresh Scott Puckett Travis Stodter
Benjamin Cush Daniel Ley Giuseppe D'Aristotile John Beynon Mark A. Schmidt Paul Sean Mulhern Trevor Crosse
Benjamin Welke Daniel Maberry Glenn Seiler John Bogart Mark Chu-Carroll Paul Arezina Sean O'Dell Tsht
Björn Steffen Daniel Markwig Glynn Stewart John Fiala Mark Harris Paul Maanen Sean Smith Ty Volpo
Bo Madsen Daniel Taylor Greg Conant John Helmuth Mark Tygart Paul Olson Sean Walsh Tyson Monagle
Bob Hiestand Daniele Galli Greg Matyola John Lake Mark Widner Paul Rivers Sean West Money Tyson Streich
Brandon Wiley Darin Henley Gregg Workman John Lambert Markus Haberstock Pete Curry Sebastian S Urs Blumentritt
Brandt Bjornsen Dave Joria Guillermo Calvo John Portley Markus Sauerbrey Peter Bingham Serge Beaumont Veronica Hamilton
Brendan Conway David Bellinger Gustavo Campanelli John T Martin Deppe Peter Gates Seth Clayton Victor Allen
Brent Ritch David Bowers Haakon Thunestvedt John Taber Martin Terrier Peter James Burczyk Seth Hartley Victor Serrano
Brian David Goodwin Harry Mills John Tobin Marty Gentillon Peter Kahle Shadowmyre Kalyn Ville Lavonius
Brian Colin David Maple Heather John William McDonald Matt Houck Petri Leinonen Shai Laric Vladimir Filipović
Brian Creswick David Millians Herman Duyker Jon Mayo Matt Landis Phil Groff Shervyn von Hoerl Volker Mantel
Brian Paul David Morfin Hourousha Mokujin Jon Smejkal Matthew J. Hanson Philippe Marichal Shijuro waelcyrge
Brian S. Holt David Olson Ian Charlton Jonathan Matthew Price Philippe Saner Shoshana Kessock Wayne Peacock
Brook Freeman David Silberstein Indi Latrani Jonathan Finke Max Kaehn Phillip Webb Simon Brunning William Hutton
Bruce David Starner Irene Strauss Jonathan Korman Michael Pint Wakefield Simon White William Johnson
Bryan Botz David Thornley Ivan Begley Jonathan Perrine Michael Bradford Pocket Meeple Sion Rodriguez y William McDuff
Bryan Brake Davide Orlandi Jack Gulick Jose A. Michael Brewer Porter Gibson World's Okayest GM
Bryan Gillispie Denis Ryan Jack Muratore Joseph Michael D. Blanchard R Roy Sławomir Wrzesień Yara Ohrt
Bryan Wiltgen Dennis Groome Jack Stephenson-Carr Joseph Formoso Michael D. Ranalli Jr. Rachael Hixon Stefan Feltmann Z. Daniel Esgate
Bryce Perry Derek Hiemforth Jaime Tobar Josh Salyers Michael Feldhusen Ralf Wagner Stefano Monachesi Zeb Walker
BurninChrome DiceForBrains James Ballard Joshua Reubens Michael Friese Randall Orndorff Stephan
C Dillard James Hoag Juan Francisco Gutierrez Michael Hopcroft Randall Wright Stephanie Bryant
Carl Dirk Methner James Husum Juan Trillo Michael Riabov Raun Sedlock (Mortaine)
Carl McLaughlin Don Bisdorf James Marz Julianna Backer Michael Thompson Rebecca Harbison Stephen Figgins
Carlos Martín Don Schlaich James O'Neill Justin Micheal Elliott Rebecca Hubbard Stephen Fleetwood
Cerity Doug Blakeslee James Odom Kaarchin Mike Vermont Red Dice Diaries Stephen Waugh
THE WAY OF
THE PUKONA
A WORLD OF
ADVENTURE FOR
SEAN NITTNER
ART DIRECTION
BRIAN PATTERSON
LAYOUT
FRED HICKS
INTERIOR & COVER
ARTWORK
CLAUDIO
HUENCHUMIL CRUZ
MARKETING
CARRIE HARRIS
BUSINESS DEVELOPMENT
CHRIS HANRAHAN
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For those working at a copy shop and not at all sure if this means
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This is “express permission.” Carry on.
The People
During the period of The Way of the Pukona, before the Spanish invasion of 1536
CE, the Mapuche people live in Neolithic communities of sedentary hunter-
gatherers. Agriculture is taboo for them, as their credo prevents them from making
the Land give them anything by force. Instead, they focus on hunting game, big
and small, and fishing, as well as collecting the numerous fruits that the Land
provides them with, especially the ngülliwl, the fruit of the monkey-puzzle tree
or araucaria (pewen). All these activities they carry out in a sacred manner, with
the explicit approval of the preternatural being in charge of the corresponding
natural element, and only inasmuch as it is necessary for the lof’s survival.
The Lof
Each Mapuche community or lof is established around a rewe, a sacred altar made
out of a naturally fallen tree trunk, usually that of a pewen. A rewe is highly sought
after and deeply appreciated by the Mapuche, as they consider it an explicit sign
of approval from the preternatural beings to them living there. Once a rewe is
consecrated by the lof’s shaman (machi), the families move there and construct
their ruka, homes made from wooden beams with straw or reed roofs, each with
only one main opening facing the East.
The Longko
The chieftain or longko is at the center of the lof and usually decides every course of
action for the people under her command, the pukona included. Because of this,
she is also at the center of the pukona’s lives and may well be the most important
NPC in a campaign of The Way of the Pukona.
Mapuche society has no concept of private property; instead, the lof owns
everything communally. Thus, the longko’s first and foremost responsibility is to
distribute the lof’s resources among her people fairly.
The longko is also the final arbitrator and judge when resolving problems both
within her lof and others. If she chooses to do so, she can consult with the pukona
or even the council of elder women (ülmen), but she leads mainly based on her
own opinions and judgments.
Although the machi is the one in charge of the community’s spiritual and
physical well-being, the longko’s role in this regard—especially during commu-
nal ceremonies (Mapuche Belief, page 31)—is fundamental as well. In these
instances, while the machi maintains dialogue with the preternatural beings, the
longko leads the rest of the lof in their petitions and displays of gratitude toward
the preternatural beings.
The Werken
Every member of the lof is trained to speak well, which in Mapuche culture means
expressing oneself kindly and truthfully. The best—or most cunning—can become
the spokesperson or werken (literally “messenger”) of the lof. They are the longko’s
counselors, and are charged with relating the longko’s messages to other members
of the lof—and sometimes to the longko of other communities. Because of this, a
werken is expected to have a prodigious memory and an outstanding command
of language (Soul Speech, page 10).
Because of the werken’s status as the longko’s main counselor, their relationship
can sometimes be difficult. After all, the pukona are the personal guard of the
longko, which gives them the responsibility and benefits of living with her, yet in
The Puülmen
Each lof consists of a number of families or lineages, each led by a matriarch or
ülmen. Each ülmen represents the interests of her family in a council of her peers
called the puülmen. From there they try to influence the lof’s politics as much as
they can, which can make the relationship between the puülmen and the longko
difficult. The puülmen chose the longko, but after she is elected, she has no obliga-
tion to listen to them when she makes decisions about the lof.
This creates an interesting situation for the pukona. They are supposed to serve
the longko, but what happens when she is weak or otherwise unable to exercise
her power? In those situations, the puülmen may become the unofficial leaders of
the lof and may be in direct conflict with the pukona. In most cases, however, the
puülmen and the pukona will have a distant relationship, and they might never
cross paths in carrying out their respective duties to the lof.
Spiritual Training
All Mapuche people are educated on spiritual matters by the local machi. Although
knowledge of the metaphysical is in no way a prerequisite to becoming a kona,
this wisdom can become extremely relevant if a threat against the longko has a
preternatural origin. This education includes the following basic precepts:
• Reality is composed of four Lands.
• The Wenu Mapu is inhabited by beneficial preternatural beings, in the
Angka Wenu dwell the regretful dead (those who have not ascended), and
the Miñche Mapu is populated by harmful preternatural beings, the wekufe.
• Wekufe are summoned to the Wallmapu by witches (kalku) through
witchcraft.
• People are expected to show respect to everything in existence, because
every thing contains one or more preternatural beings associated with it.
• Diseases can be either natural or preternatural. The latter are caused by
one or more wekufe, and they can only be cured through a ceremony of
healing (Machitun) executed by a machi.
You’ll find detailed information about these and other facets of the preternatural
dimension of reality in The Other Lands (page 34).
Kollellaullin
The physical training that all Mapuche people receive is called Kollellaullin or
“Waist of the Ant,” and indeed it is based upon the observation of the power of
these insects, who can carry objects far heavier than themselves. In this sense, the
idea of Kollellaullin is to make every Mapuche much stronger and nimbler than
their weight and frame might suggest.
Kollellaullin includes basic training in combat, hunting, fishing, and moving
through all kinds of terrain. Recruits are forced to regularly complete extreme
feats of physical endurance, such as staying under a cold waterfall for hours or
even days, sleeping outdoors with no fire or shelter, and walking for long distances
without rest. They are also expected to compete in short races, to steal eggs from
foxes, and to walk on stilts.
Each kona, after receiving general training in all the weapons available in the
lof (page 7), chooses one favored weapon, which she will specialize in for the
rest of her life. This specialization does not only entail basic concepts such as grip,
stance, and various forms of attack and defense, but also position, distance, and
environment, just to name a few.
FAVORED WEAPONS
If you are playing a campaign heavy with combat, consider repre-
senting the favored weapon as a character aspect, gained either
during character creation or after playing for some time.
Lorna, Gerardo, Daniel, and Loreto want to play The Way of the
Pukona. Loreto read this book and wants to try her hand as a GM,
while Lorna, Gerardo, and Daniel are ready to create their characters.
After Loreto pitches them the game—“It’s about young warrior-women
in ancient Mapuche society! It’s sword and sorcery but in Neolithic
South America!”—they start by generating their lof.
When Loreto asks everyone what type of lof they are interested to
be part of, Lorna says that she wants a place that is rich and beautiful.
Daniel adds that he wants to serve a strong leader. The other players
agree, and Loreto writes a tentative high concept for the lof: A Wealthy
Community with a Strong Longko.
“If we’re rich, though,” adds Gerardo, “then probably our neighbors
want what we have.”
“That’s true—and awesome!” says Loreto. “What do you folks think?
Could this be our current issue?”
Gerardo and Daniel agree, but Lorna has a different opinion. “I want
a less violent problem. How about if we don’t have a shaman? Is that
possible?”
After thinking about it for a moment, Loreto decides that yes, it is
possible. “It is quite the problem, though,” she adds. “It’s one of those
‘fix it now’ problems, in fact.”
“Then that can be our current issue,” Daniel suggests. Everybody
agrees, and Loreto writes the two issues: Currently Without a Machi
as the current issue and Our Neighbors Want What We Have as the
impending issue.
Now it is time to assign the four lof approaches. “I think it’s obvious
our rating in Machi should be Poor, shouldn’t it?” asks Loreto. The
trio agrees, and Loreto writes “Poor (-1)” next to the Machi approach.
“We have a strong longko,” says Daniel, “so that should be the best
lof approach, I think.” Lorna and Gerardo nod, and Loreto writes “Fair
(+2)” next to Longko.
“What’s left?” asks Gerardo, and Loreto answers, “Now we have to
decide whether we want an Average council of elder women or an
Average spokesperson.”
“I think a strong leader should have a trustworthy right hand, right?”
says Lorna.
The rest agree with her, and Loreto writes “Average (+1)” next to
Werken and “Mediocre (+0)” next to Puülmen. “What does Puülmen
being Mediocre mean?” asks Daniel.
“It could mean many things,” says Loreto. “Maybe they are divided
about how to help the lof, or maybe they’re just a bunch of scheming
harpies.”
“Probably the latter,” says Gerardo. “It makes for more entertainment,
doesn’t it?”
Finally, each lof has a stress track with three boxes as well as three consequence
slots, as detailed in Fate Accelerated Edition (page 23).
LOF APPROACHES
The relationship that the pukona have with their chieftain depends
much upon the lof aspects related to the longko (if there are any)
and, above all, to the rating of the corresponding lof approach.
In this sense, a Fair (+2) Longko approach probably represents a
strong leader, one who is confident in her own abilities and decisions
and hardly ever listens to the pukona. This kind of longko is probably
bossy and has no problem ordering the pukona around.
On the other extreme, a Poor (-1) Longko approach probably rep-
resents a chieftain whose opinion in any matter can easily be swayed
by the pukona because she is largely dependent upon them. This
can lead to situations where the warrior-women are the in-all-but-
name leaders of the lof, a position of power with its own benefits
and complications.
Wealth
The wealth of a lof includes its available water (usually from a nearby river or lake),
game, fruits and vegetables which can be gathered, and fuel for fire (mostly fallen
trees). If you need inspiration, you can generate or choose the relative wealth of
the lof using the following table.
LOF WEALTH
Wealth Description
[-] Poor Life is difficult for many people in the lof. The natural re-
sources can only sustain a handful of lineages at most.
[0] Average The lof can support a dozen or so lineages comfortably.
Any more, and some people—or the community as a
whole—will receive less than what they need.
[+] Rich Many lineages can live here at ease. It is probable that the
lof loses fewer people during the winter than other, less
fortunate communities.
Name
The name (pinge) of your kona is very important, as it can give you an idea of who
she is—or who she will be—and what she has inherited. A traditional Mapuche
name has two parts: a characteristic and a lineage (küpalme). The characteristic
is usually related to the Land and Its features, which describes the kona’s parents’
vision for her daughter. The lineage, though, is the kona’s matriarchal, extended
family which can trace its origin back to the union of an ancestral foremother
with a preternatural being related to an animal.
You can generate or choose your name from the following tables, or you can
even create a new name using the examples presented here as a guideline.
Lorna, Gerardo, and Daniel are ready to create their pukona after gen-
erating the lof they will inhabit along with Loreto.
Gerardo and Daniel love the idea of rolling the dice to see what name
they come up with before thinking about the other aspects of their
characters. After rolling, Gerardo gets Lefchoyke (“Fast Ostrich”) and
Daniel gets Pundewü (“Night Mouse”), while Lorna chooses Melipangi
(“Four Pumas”), as she wants her kona to be a force to be reckoned with.
Now that they have their names, Gerardo, Daniel, and Lorna are ready
to choose their characters’ high concept and trouble.
Gerardo uses the name he generated as inspiration and decides his
kona’s high concept will be Runner Who Outruns Disgrace, since she
is a fast ostrich. Daniel follows his lead and, after a bit of consideration
and consulting with Loreto, decides that Pundewü’s high concept will
be Thief for My People, as mice usually steal food to support their
families. By the time Daniel is finished, Lorna, who had a clearer con-
cept in mind for her character, has her high concept ready: Warrior
of Two Peoples.
When Loreto asks Lorna what she means by that, Lorna answers
that Melipangi is the daughter of a Mapuche woman with a foreigner.
Because of that, she also has her kona’s trouble: Half Mapuche, Half
Wingka. Loreto says that it is quite problematic—so it is perfect as a
trouble! Gerardo and Daniel, however, want troubles that add another
dimension to their pukona. Lefchoyke’s trouble, on the one hand, is all
about the supernatural, so Gerardo writes Fascinated by the Other
Lands as the trouble. Daniel, on the other hand, decides that his kona
is quite the opposite of Gerardo’s: she does not trust or believe in many
things, so she is Doubtful of Everyone and Everything.
Cousin
The pukona, as a group, share a large part of their usually short but eventful lives
with each other. Because of this, they develop a close bond with one another,
which is reflected in their cousin (deya) aspects.
A kona’s cousin aspect describes her relationship to another kona in the group.
That kona’s cousin aspect does not relate to the first kona, but rather relates to
yet another kona in the group.
The cousin aspect can be positive or negative; the important thing is that it
provides players with a basis to establish the relationships among their characters.
Exploit
To become a kona, your character had to demonstrate that she was ready. This
was her exploit (dewmanentu), a past action that earned her the longko’s and the
lof’s respect. This meant her training was considered complete, and she started
her life of service to the longko and the lof.
Make the exploit aspect unique to your kona. It may expand upon the ideas
already presented in her other aspects, or it can offer a window into an otherwise
unexplored dimension of her talents.
It is time to define each kona’s exploit aspect, and Daniel already has
a clear aspect in mind: Stole Back Our Food Last Winter. Loreto
agrees that this is a wonderful exploit and that it definitely justifies
why the lof stands a kona who seems to go against the conventional
Mapuche way of life.
Lorna wants something simple that reinforces her idea of who
Melipangi is, so she writes Defeated All My Sisters in Hand-to-Hand
Combat. Finally, Gerardo feels that in a lof without a machi, the threat
of sickness is always looming, so he asks Loreto if Lefchoyke could
have saved the longko by fetching a rare medicinal herb. Loreto agrees,
and Gerardo defines his kona’s exploit aspect as Found the Herb That
Saved the Longko, which lets him relate one use of his character’s
incredible speed.
Later on, Pundewü discovers that she was wrong. While the boy is
indeed touched by witchcraft, it is because he is the sole survivor of a
witch’s attack. “We still have to leave him behind,” she says. Although
it appears she’s acting to protect the lof—and thus being Generous—
her actions have more to do with her natural inability to trust. In this
case, and since the most probable result is the boy’s death, she is
being Destructive.
Kaykayfilu’s Hunger
When a kona feels the desire to destroy anything or anyone, she is feeling in her
soul the hunger of Kaykayfilu, the Serpent-Fish that rises from the cruel Western
Sea from time to time to destroy the Land.
Players, whenever you fail a roll with the Destructive path approach, you may
ignore your result and instead succeed with style. In exchange, you must move
one step toward Destructive.
Pundewü is trying to ambush the witch responsible for the lof’s latest
problems. As such, Daniel rolls his kona’s Fair (+2) Subtle face approach
plus her Poor (-1) Destructive path approach. Then tragedy ensues! With
a [-][-][-][-] roll, Pundewü will not only fail, but will probably be forced
to reveal the pukona’s secrets—or something worse.
“Easy,” says Loreto, the GM. “You can still hit the witch without her
noticing you—but it will cost you.” After Loreto explains the con-
sequences, Daniel accepts and moves Pundewü one step toward
Destructive. Her Destructive path approach becomes Mediocre (+0),
and her Creative path approach becomes Average (+1).
Heart of a Wingka
When a kona feels the desire to satisfy her own needs over those of others, her
heart is turning into that of a wingka, a foreigner who cares only about her own
personal gain despite the often damaging consequences of this conduct to others.
Players, whenever you fail a roll with the Selfish path approach, you may ignore
your result and instead succeed with style. In exchange, you must move one step
toward Selfish.
Minor Milestones
At a minor milestone, you can move one step toward any face approach, but not
beyond Fair (+2). Ideally, this change relates to the events of the session.
This option replaces the “Switch the ratings of any two approaches” option
from Fate Accelerated Edition.
Significant Milestones
At a significant milestone, you can move one step toward any path approach, but
not beyond Fair (+2) Creative or Generous. If you wish, you can move Destructive
or Selfish beyond Fair (+2), retiring your kona (page 25). Ideally, this change
relates to the events of the scenario.
This option replaces the “Raise the bonus of one approach by one” option from
Fate Accelerated Edition.
Also, depending on the events of the scenario, as a group you can increase one
of the lof approaches (Longko, Machi, Werken, or Puülmen) by one step, but
not beyond Superb (+5).
You’ll want to also reflect these changes in the lof with some appropriate situation
aspects, such as The Puülmen Favor the Pukona, The Longko Is Stronger,
or We Exposed the Corrupted Machi in Our Lof. Going forward, the lof
should look upon the pukona in a more favorable manner because of the suc-
cessful performance of their duties.
Ascension
Sometimes death comes to a kona in the right place and at the right time. She
may be defending the lof from a neighbor’s raid (malon) or maybe even fighting a
preternatural being who has become a threat to the whole Land! In those instances,
a kona has a unique chance to die while performing her duty, ensuring the safety
of others in exchange for her own life.
Players, if your character is facing an opponent who presents a threat to the
Land or the lof and your Creative or Generous path approach is Fair (+2), you
can have your kona die to defeat the threat. This works as if you had chosen to
give in, as in Fate Accelerated Edition (page 24), but with these differences:
• Your kona effectively dies in one final stand against the threat.
• You narrate how your character’s sacrifice is instrumental in defeating the
threat.
• The threat either gives in or is taken out, depending on the context and
the GM’s preference.
Your kona has saved the lof—or even the Land itself!—at the cost of her own
life. After the stories are told of her brave demise, you can create a new kona with
the following bonuses:
• An extra point of refresh.
• An extra free aspect related to the now-ascended ancestor, your former
character. This can be something like Scion of [Former Character],
My Ascended Ancestor Watches Over Me, or [Former Character]’s
Bravery Inspires Me.
If your character achieved her ascension through a Creative action, and your
Creative path approach was Fair (+2), the lof also receives the following bonus:
• The Land Listens: Because of [kona name]’s brave sacrifice, the Land is
more bountiful than ever. From now on, the lof cannot be attacked by events
related to the Land, nor can it take any consequences or negative aspects
related to the Land, such as droughts, floods, hard winters, or heat waves.
Ngillatun
The Mapuche have a number of ceremonies both personal and communal. The
most important of these is the Ngillatun, the “Ceremony of Petition and Gratitude”
they celebrate every four years. Various communities join together at this time
to consecrate the Land’s cycles, which allow the plants, animals, and Mapuche
people to continue their existence.
A Ngillatun is a big event, making it an ideal way to present the players with
all the parts of Mapuche culture and society. The pukona can participate in its
organization, advising the longko about which communities she should invite, or
serving as bodyguards to the werken (spokesperson) who is in charge of traveling
to officially invite other communities.
During the Ngillatun itself, the pukona are supposed to participate actively
without forgetting their main responsibility: protecting their longko. Still, since
this is the most sacred ceremony for the Mapuche people, anybody who dares
to disturb it can expect to face the direst of consequences. The threats during a
Ngillatun, then, tend to come from witchcraft or the intrusion of harmful pre-
ternatural beings (wekufe).
The Wallmapu
The only preternatural beings who are supposed to exist in the Wallmapu or
“Surrounding Land” are the pillañ. According to the Mapuche worldview, the
pillañ are those who give life to everything on the Land, which is why every activ-
ity that deals with the natural world must be approached sacredly. One is never
only dealing with a natural element or being but, indeed, is also connecting with
the preternatural being who animates it.
The Mapuche believe that every human being has a soul (püllü) and a preter-
natural being who inhabits them (pillañ). The latter is a “higher self ” that the
Mapuche respect profoundly and to whom they address their everyday chants of
petition and gratitude. This is one foundation of the Mapuche custom of presenting
themselves and greeting one another ceremonially (chalintukun). They are not only
saying hello to each other, but also acknowledging and greeting each other’s pillañ.
ANCHÜMALLEN
The Anchümallen or “Young She-light” is a phosphorescent ball of white light that
can shapeshift into any form. She can harm people by blinding them (sometimes
permanently) or by giving them a stutter. It is said that the Anchümallen’s behavior
depends on who makes a pact with her. To form a pact, one must feed her milk,
blood, or honey. Once the pact is made, the Anchümallen will protect and obey
her master, which can be beneficial—if their master is a Mapuche who respects
the Customs of the Land—or harmful, when commanded by a witch.
CHÜRÜFE
The Igneous Being or Chürüfe manifests as a creature of rock and magma who lives
inside volcanoes. The Mapuche consider them responsible for volcanic eruptions.
MEWLEN
The Dust Whirlwind or Mewlen manifests as a strong, well-formed whirlwind.
Depending on the strength of the witch who summoned the Mewlen, it can take
a form anywhere from a foot and a half wide to a few feet tall to more than thirty
feet wide and thousands of feet tall. There is also a water version of the Mewlen
called a Tuway Potro.
NGÜRÜFILU
The Ngürüfilu or “Serpent Fox” manifests as a fox with a serpentine body who
inhabits the rivers. It is always lurking in search of unwary travelers to attack
and devour.
SUMPALL
The Merfolk or Sumpall inhabit the sea and rarely interact with the Mapuche
people. There are stories about those exceptional interactions, though, which speak
of people who look human but inhabit the deepest waters. Sometimes they fall
in love with one of the Mapuche but they can never live on land, so they kidnap
their loved one and pay the family with fresh fish.
TRÜLKEWEKUFE
The Trülkewekufe or “Harmful Leather” assumes the form of an animated animal
leather with multiple tentacles. It dwells in deep waters and attacks anybody who
comes close.
WITRANALWE
The Witranalwe or “Raised Soul” is a foul-smelling undead creature with spar-
kling eyes. Its body is made from corpses’ fingernails and it usually resembles a
deceased person.
Scenario
The pukona are beside their longko, Kallfükoyam, on the side of the hill that gives
the name to the lof on a cold morning at the beginning of autumn. The body of
Kallfükoyam’s mother, Pindakoyam, is on the ground, ready to be buried after
three whole months of continuous wake, as the custom dictates.
Situation
Mapuche tradition considers that people outside the family should perform the
farewell ceremony for the deceased (amulpüllü). Kallfükoyam, however, is so deeply
in grief—and even more stubborn than usual—that she refused the advice of the
werken, Chiway, and she insists on performing the ceremony herself.
Stakes
If the pukona do nothing, whether because they fear Kallfükoyam or agree with
her, the longko will break down and start crying in the middle of the ceremony. At
that point, the werken will intervene and complete the rite. It will be already too
late, however, causing the lof to take the moderate consequence Kallfükoyam
Is Weak.
If the pukona intervene, they will prevent the damage done to the lof—and
to Kallfükoyam’s reputation—but will, in turn, receive the ire of the longko. She
will leave the ceremony in cold rage, putting the situation aspect Kallfükoyam
Is Offended on the table. Removing this aspect requires overcoming Great (+4)
difficulty.
Extras
At the end of the ceremony, the player with the highest Deceitful face approach
(it takes one to know one) can roll to overcome against Fair (+2) difficulty. If they
succeed, in the distance they see Kurakoyam speaking with Konpünüyken. If they
succeed with style, they see that she has her hand over Kurakoyam’s forearm like
a crow’s claw over prey.
Scenario
The night after the funeral, the pukona are sitting around the hearth in their longko’s
ruka, where they now live, after eating a frugal dinner. Kallfükoyam is sitting in a
corner, as silent and somber as at the funeral, and refuses to eat or drink anything.
Situation
In that moment, the pukona hear the loud flapping of mighty wings. Before
they can do or say anything, everybody in Kellüpülli can hear the screech of the
Choñchoñ: “Tue-tue (twoEH-twoEH), tue-tue.”
If you do not feel like imitating the screech of the Choñchoñ yourself, a good
option is to describe it as terrifying, soul-numbing scream that definitely comes
from the Miñche Mapu, the Land Below. Anyone who hears it feels their blood
freezing and their heart shrinking.
This situation adds the aspect Frozen by Fear to every character. Removing
this aspect requires overcoming Great (+4) difficulty.
Stakes
If one or more pukona overcome the aspect Frozen by Fear, they can act after
the Choñchoñ screams. Otherwise, they are too frightened to go outside the ruka.
If they immediately go outside, they can see a pair of black, sinewy wings
attached to a voluminous body against the moonless night sky. They discover
the aspect Attacked by a Choñchoñ. This should give the pukona a clue that
the longko’s disease has a preternatural origin—and, therefore, that they need
the help of a machi.
If they stay outside, they see various families standing in their homes’ entrances,
looking as terrified as if death had come to take them. The pukona can try to
soothe them by overcoming their Frozen by Fear aspects.
Extras
When the pukona check on their longko, she at first looks as strong as usual. When
she tries to leave the ruka, however, she falls to the floor. Whoever feels her skin
notices that it is burning. She starts breathing with difficulty and, after a while,
Kallfükoyam starts murmuring incoherently.
The longko of Kellüpülli is now officially Under a Witch’s Spell.
Scenario
It is early morning, the day after the Choñchoñ attack. The pukona are gathered
around the hearth, looking at each other. They had hardly any sleep and, after
some debate, are still undecided about what to do next.
Situation
The pukona, along with Chiway, the werken, are the only ones who know about
Kallfükoyam’s condition. Who they share this sensitive information with might
determine the future of them all.
Stakes
If they choose to tell nobody, they will need to convince Chiway to lie as well.
The lof will hardly trust the word of recently appointed pukona when they start
asking about their longko. Chiway will be immediately convinced if the pukona
argue that they cannot trust anyone at this moment. Otherwise, the pukona
must overcome his active opposition at Average (+1), which is the rating of his
lof approach, to convince him through other means.
If they are open and inform the community, the lof takes a severe consequence
named Our Longko Is Ill! In spite of this, the whole community will rally
behind the pukona and will offer their help to defend and attend to Kallfükoyam.
If they go to the puülmen first, and in secret, the matriarchs will consider
themselves in charge. Wilakoyam, in particular, will demand to see her grand-
daughter and will force the other puülmen to swear an oath of silence about this
subject. The lof will receive no consequence, but its inhabitants will become
Distrustful of the Pukona.
Extras
Regardless of the pukona’s political decisions, one thing is clear: Kallfükoyam is
dying, and no medical help from any of the healers (ampife) in Kellüpülli will
be able to help her. They need to find a machi—and they need to find her fast!
Scenario
One or more of the pukona have ventured deep into the wilderness around
Kellüpülli in search of a machi. After days of fruitless search, a puma appears in
front of them. If they do not attack it, or try to reason with it, the puma starts
dashing through the wilderness, leaving a trail for them to follow.
Situation
If the pukona follow the puma, they will encounter a man sitting by a lake. He
is tall and dark, and his eyes glitter. If the pukona present themselves properly,
he will respond in kind. He presents himself as Marilewfü (“Ten Rivers”), the
spokesperson (dungumachife) of the machi Pangichoyke (“She-Puma and Ostrich”).
Stakes
If the pukona found Marilewfü without much delay—such as if they addressed
the puma respectfully, followed it immediately,
or both—he relays the following message from
Small Animals the machi: “You have come at the right time.
ASPECTS I’ll help you. For now, return to Kellüpülli in
Pacific Member of the haste and expect my arrival soon.”
Land; Run for Your Life! If the pukona took their time in finding
Marilewfü, or if they disrespected him or the
ABILITIES
puma, he relays the following message from
Skilled (+2) at: Moving quickly,
the machi: “What are you good for? First your
avoiding hunters, eating
longko gets cursed under your very noses, and
peacefully
now you delay when you should be quick. How
Bad (-2) at: Fighting, acting on
can I trust you to do what is necessary when
their own
the time comes?” To win the machi’s favor now,
STRESS None (first hit takes them out) the pukona must overcome Great (+4) difficulty.
Extras
Big Animals While the pukona are traveling through the
ASPECTS wilderness—as there are no roads between
Strong Member of the Kellüpülli and Llangllang—feel free to throw
Land; Face the Opposition some opposition at them. Maybe the wild ani-
mals, who in different circumstances would be
ABILITIES
peaceful, attack them for no apparent reason.
Skilled (+2) at: Confronting
Or perhaps the Land itself becomes twisted
hunters, fighting for their life,
and untrustworthy, impeding their march and
protecting their own
having the pukona lose their way. To orient
Bad (-2) at: Escaping, maneuver-
themselves, they must succeed in a challenge
ing against multiple opponents
(Fate Accelerated Edition, page 19) against the
42 STRESS [1] Surrounding Land.
A Machitun for Kallfükoyam
If the lof you are playing in has a machi—or if the players found one—the players
must participate in a Machitun or “Healing Ceremony” (page 33) in order to
save their longko from certain death.
Scenario
The pukona are around their longko, accompanied by Kallfükoyam’s family. A machi
plays the kultrung while she chants in an unintelligible tongue. Her spokesperson
sits beside her, repeating some of the words and making sure that the Machitun
progresses without interference.
Situation
After a while, the machi’s drumming and chants reach their climax. In that moment,
a strong northwest wind invades the ruka, putting out the light of the hearth in
one fell swoop. There are screams and petitions muttered all around the pukona
until they start receiving visions (perimontun).
They see things that are invisible to the naked eye. Kallfükoyam’s interiors are
being strangled and suffocated by red, semitransparent tentacles. As if in response,
the pukona can see the machi abandoning her physical body to combat this wekufe
in its own Land, the Miñche Mapu. She screams at the pukona in her own, terse
voice, which they hear for the first time: “Join me now!”
Stakes
If they want to, the pukona are transported to the Miñche Mapu and can fight
the Sickness as if it were flesh and blood. They have their weapons with them.
The Sickness
ASPECTS
Preternatural Illness; Cannot Be Harmed in the Surrounding Land
ABILITIES
Skilled (+4) at: Diminishing strength, tempting people
Bad (-4) at: Interacting in the Surrounding Land
STRESS [1][2]
If the pukona refuse to join the machi in the Miñche Mapu, they see the red
tentacles forming a red, pulsating ball that shows each of them their heart’s desire.
It may be power, wealth, glory—it may show them becoming an ascended ancestor,
for example, or even becoming a longko themselves! Then a fiery voice whispers in
their ears: “I can give it to you. Just let this stubborn woman die and I shall grant
it all! You and all the people in Kellüpülli will be so much better without her!”
The pukona must overcome Fantastic (+6) difficulty to avoid the temptation.
If they fail, they cannot intervene in the Machitun, and each of them must move
one step toward Selfish.
Epilogue
Depending on what happened in the previous scenes, the pukona have a couple
of roads ahead of them.
If everything went well—that is, both the longko and the machi are alive—the
pukona can rest for a while. They will be celebrated as the saviors they are. However,
there are a number of unanswered questions, the most important of which is: who
wanted Kallfükoyam dead? The following investigation should lead the pukona
to Kurakoyam and, finally, to Konpünüyken.
If the machi died during the ceremony. Kallfükoyam is grateful for the pukona’s
help, but Marilewfü is heartbroken. Will the pukona join the machi’s spokesper-
son—with their longko’s permission—in his quest for justice? Or will they remain
at Kellüpülli, trying to defend their longko from further harm?
If Kallfükoyam died, Kellüpülli is literally headless! What will the pukona do
now that their longko is dead? Will they seek to avenge her death, or will they try
to atone by protecting their next longko better? Will the puülmen—or even the
whole lof—trust them to do a better job next time? Will there be a next time, or
does the community of Kellüpülli fall to their envious neighbors, who make use
of this opportunity to conquer the rich lof?
CONSEQUENCES
Mild (2):
Moderate (4):
Severe (6):
45
APPENDIX ONE: GLOSSARY
Ad Mapu: Mapuche common law and code of ethics.
amulpüllü: Farewell ceremony for the deceased.
Anchümallen: A harmful preternatural being, described as a phosphorescent ball
of white light that can shapeshift into any form.
Angka Wenu: A Land that is a pale reflection of the Surrounding Land. It is
inhabited by the ancestors who have not ascended and other regretful dead.
Choñchoñ: A harmful preternatural being, described as a nocturnal bird with
ash-gray feathers, created by a witch from a severed, deformed human head to
serve as her messenger.
Chürüfe: A harmful preternatural being, described as a creature of rock and
magma who lives inside volcanoes.
dewmanentu: An aspect that describes a unique past action that completed a
kona’s training and started her life of service.
deya: An aspect that describes the relationship of one kona to another.
dungumachife: Spokesperson for the machi.
el: A beneficial preternatural being who has the power to create and destroy one
thing in the Land.
Elche: A beneficial preternatural being who has the power to create and destroy
people.
feyentun: Mapuche belief system.
kalku: A person who has made a pact with a harmful preternatural being in
exchange for preternatural powers. A witch or warlock.
kalkudungu: Preternatural powers granted by a harmful preternatural being to
a human being through a pact. Witchcraft.
Kaykayfilu: The Serpent-Fish that rises from the cruel Western Sea from time
to time to destroy the Land.
Kollellaullin: Physical training that all Mapuche people receive, based upon the
observation of the power of ants.
kona: A young Mapuche woman who proved her worth to the community and
chose to enter into the service of the local longko.
kultrung: Ceremonial drum employed by the machi. It is mainly used for com-
municating with the preternatural beings.
küpalme: A matrilineal family led by an elder woman. A lineage.
a /a/ This is a more central “a” than usual in English, closer to the
“u” sound in cut. Equivalent sounds are the “a” in French la or
the “a” in any Spanish word, such as casa.
ch /ʧ/ Like the “ch” in church or watch.
d /ð/ Like the “th” in this or either.
e /e/ Like the “a” in bait or made.
f /f/ Like the “f” in fife or the “gh” in laugh.
g /g/ Like the “g” in gag.
i /i/ Like the “ee” in see or the “i” diva.
k /k/ Like the “k” in kick or cake.
l /l/ Like the “l” in lip.
ll /ʒ/ Like the “g” in rouge or the “s” in vision.
m /m/ Like the “m” in mom.
n /n/ Like the “n” in none.
ñ /ɲ/ This is the “ñ” sound in Spanish, used in words such as niño
or piña, or like the “gn” in Italian gnocchi. It is nonexistent in
English,
ng /ŋ/ Like the “ng” in singer.
o /o/ Like the “o” in go, hope, and boat.
p /p/ Like the “p” in pep.
r /r/ Like the “r” in run or sorry.
s /s/ Like the “s” in sit or hiss.
t /t/ Like the “t” in stop.
u /u/ Like the “oo” in ooze or the “u” in prune.
ü /ɨ/ Like the “e” in roses.
w /w/ Like the “w” in witch.
y /j/ Like the “y” in yes.
Current Issue
Impending Issue
Approaches
Longko (Chieftain) Machi (Shaman)
–1 +0 +1 +2 +3 +4 +5 –1 +0 +1 +2 +3 +4 +5
Consequences
Mild
2
Moderate
4
Severe
6
Name The Way of the Pukona
Aspects Face
High Concept Forceful (Newen)
–1 +0 +1 +2
Trouble
+2 +1 +0 –1
Exploit Subtle (Faynu)
Wise (Kim)
Cousin –1 +0 +1 +2
FrEE Aspect +2 +1 +0 –1
Rebellious (Awka)
Stunts –1
Kind (Küme)
+0 +1 +2
+2 +1 +0 –1
Mocking (Kochim)
Honest (Nor)
–1 +0 +1 +2
+2 +1 +0 –1
Deceitful (Ngünen)
Path
East (Puel) - Creative
–1 +0 +1 +2
+2 +1 +0 –1
West (Nag) - Destructive
Moderate
2 4
Refresh
Severe
3 6