All New, All Different, Marvelous
All New, All Different, Marvelous
All New, All Different, Marvelous
Synopsis
40 years ago, the government put up energy shields called "Zenith" Shields. Then humanity
learned to absorb the Zenithium element into their bodies making them "Metahumans". Heroes
emerged and along came the villains. Then came the symbol of hope. Omni-man and league of
Guardians. his members are Omni-Man, Batman, Aquarius, Wonder Woman, and Red Rush and
for a time they became the paragons of truth, justice, and the American way. Until one day
Omni-man has killed the League of guardians and took 5 years to finally put him down. 7 years
have passed, and the world still has a bad perception of our heroes. Will you our new heroes be
the shining beacons once more?
Gameplay
Gameplay will be the same with Paladin’s Definitive with some minor changes.
Hero Points
For every capture/kill of a “villain” you will gain exp and hero points. You will gain 3 hero
points for every level up. Hero points can be used for the following:
It will take 1 hero point to level a stat. You only need 1 hero point to increase your stat.
It will take 5 hero points to be a perfect roll.
It will take 5 hero points to upgrade storage capacity.
It will take 7 hero points to upgrade equipment.
It will take 7 hero points to upgrade skills.
It will take 15 hero points to unlock the unique ability.
Note: It shall be up to the DM if the player’s actions are deemed worthy of a hero point.
Training
Training will be the same way, but EXP received will be reduced to *3.
Best/Worst Possible Rolls
Rolling a 20 means the best possible scenario. Rolling a 1 means the worst-case scenario.
Death
Roll 3d20s, if the total is below 30 (meaning 29 below) or if there is a 1 in the roll, it means the
character dies. If it got a 20 tho, characters live.
You can roll 1d20 for three turns if your dying slowly.
A character can only roll 3d20s three times before their character gives out and dies.
Advantage and Disadvantage
Uh roll twice. Advantage uses higher, disadvantage uses lower. Used in certain scenarios
Critical rolls
Serves as your “pity” roll, you shall roll a regular d20 and whatever you get, it will be your
critical roll. Critical rolls are the equivalent to a perfect 20 (even if your crit roll is a 20)
Classes
You can also mix classes (up to 2 but each plus will be plus 1 [instead of the usual +2], only 1
unique ability [from either of the 2 classes you picked] and for hero classes, you can receive both
+5s (if upgraded).
You also unlock your unique abilities using 15 hero points.
Hero Classes
Acrobat
The one who leaps around gracefully and dodges
+2 in dexterity
Unique ability: Ultra-Instinct, 1 perfect evade per quest
Brawler
The one who solves things with his/her fists.
+2 in strength
Unique ability: Iron Blood, temporarily increases strength (+2) for (3) turn.
Charmer
The one who likes to talk.
+ 2 in charisma
Unique ability: Play the fool, 1 perfect deal/trade/offer per quest
Detective
The one who figures things out.
+2 in perception
Unique ability: Deductive reasoning, 1 perfect clue you may have missed per quest
Leader
The one who is good at everything.
+1 in all stats
Unique ability: Inspiring presence, temporarily boosts allies for a brief period.
Marksman
The one who shoots.
+2 in accuracy
Unique ability: I never miss, 1 guaranteed hit per quest (good damage, not an OHKO)
Mechanic
The one who is good with technology.
+2 in intelligence
Unique ability: I’m in, 1 guaranteed technological exploit per quest
Tank
The one who takes hits
+2 in constitution
Unique ability: Built Different, 1 guaranteed hit absorbed
Skills
Can be an action skill (DETROIT SMAAAAASH). Or a boost skill (Super Saiyan that gives me
+100 for infinite turns). Or a passive skill (True Love, my character will have a significant other
that will NEVER cheat on me).
Gotta have it approved tho so I recommend starting small. Also, you get 1 skill and it’s the
cantrip one (meaning unli uses). The rest of your skills (if you get more) will have limited usage
so good luck.
Also, by level, let’s say 10, the players will receive the super move skill slot which will
basically be your defining move. It will also be cantrip.
Character Sheet
Level 0: 0/150 (goes up by 50 per level up)
Hero Name:
Class:
Unique Ability: (put the chosen unique ability from the class) (can only use 1 per 2
quests)
Backstory: Please answer this question; why did you become a hero?
Day Job:
Power: (must be approved by the guy)
Stats: 30 hero points, stats cap at 15
Strength 8
Dexterity 8
Perception 8
Charisma 8
Constitution 8
Intelligence 8
Accuracy 8
Critical Roll:
Skills:
1.
Inventory:
Gallery:
Put pictures of your character here