AQ Beyond The Grave Book
AQ Beyond The Grave Book
AQ Beyond The Grave Book
CAMPAIGN BOOK
ARCADIA QUEST - Rulebook
TALES FROM
THE GRAVE
And yet another villain was vanquished, and Arcadia was safe A mere scrap of a legend, the Dread King had been all but
once more. And all was right with the world! erased from history. As the tale went, Arcadia was founded
on the ruins of a much older city (barely a few standing stones
… Until midnight. to mark the crypts). Before that time, the Dread King ruled a
twilight empire, caught between eternal day and night. As his
(Wait, what, again?? Don’t tell me it’s the Temple this time. … reign progressed and his children grew, it became abundantly
It’s not? Whew. That’s a relief!) clear that neither of them were fit to rule.
The victorious Guild was holding a tasteful dinner party for the His eldest preferred nothing more than dancing away the day
victors (and a consolation dinner for the losers). They’d learned with the elves in the Daylight Woods, and his youngest would
their lesson about a raucous night of too much wine, but, alas, be gone for weeks on end, marauding with the orcs in the
there is no rest, even for the wary. (See what I did there?) Nocturnal Mountains. There wasn’t a scrap of twilight in either
of these two! (Which some still argue is always for the best).
At the stroke of midnight on the city’s massive clock tower, a
chilling wind swept through Arcadia, and a booming skeletal So, the Dread King conceived a simple plan: he would live forever!
laugh rang out across the city! (Yes, the laugh was skeletal. You
know, kind of hollow, but with that awesome reverb? … Well, I First, he disowned his children. Easily done with the aid of his
don’t have an adjective for that. I’m a narrator, not a thesaurus.) lawyers. And then, he found a specialist in immortality (once
again via his lawyers). … In fact, one wonders if the lawyers
As the evil laugh died and the wind rose, crypts, graves, and might not have had a hand in what happened next. … Nah.
tombs burst open, and the city was overrun by horrors from
beyond the grave! It didn’t take long for the Guilds’ most wise The dark wizard (for there were no necromancers at that time)
and learned scholars to figure out what had happened: drew up a contract for the Dread King. He would, indeed, live
forever so long as the last stone of his kingdom still stood. And
The Dread King had risen! then there was a bunch of fine print, which the Dread King let
his lawyers look over and approve. He signed his name, and was
instantly transformed into the undead horror that still stalks the
world today.
It would appear that the fine print did indeed contain a note or
two about the condition in which the Dread King would live on.
You might say that’s the oldest trick in the book, but really that
was the first time someone tried it. And the lawyers must have
simply missed that line, right? … I’m informed by our lawyers not
to speculate further in this line of thought. MOVING ON!
The Dread King’s sons returned to the city in a flash! Their father
had become a terror upon his citizens. He could raise the dead
with a wave of his hand, and he could make people dead with
the slash of his sword. Which he did. Often. At his lawyer’s office,
strangely.
The sons united under the same banner to bind the Dread King
in his royal crypt, deep beneath the city. There they sealed him
within, to live out his remaining contract until the very last
stone of his kingdom had indeed fallen.
Since then, the city has been overrun with undead! It’s virtually
uninhabitable to the living. Sure, night and day are functioning
just fine (the Guilds finally figured out how to lock the Temple
doors), but night time is a ghastly affair, with zombies shuffling
through the streets and ghosts peeping in on the few citizens
brave enough to give normal life a go.
To aid this cause, the sons destroyed as much of the city The Guilds have sent forth the call once more, to heroes far
as thought possible, and then let nature take its course. and wide! Return to Arcadia, put a stop to Dr. Spider’s vile
Humankind was, alas, scattered, until the founding of Arcadia schemes, and defeat the Dread King, who seeks to rule from
many centuries later. Beyond The Grave!
You will need the Arcadia Quest core box in order to play
Beyond the Grave. The components in this box can be used not
only to play the Beyond the Grave campaign contained in this
book, but also to bring a different flavor to other campaigns and
scenarios you play, be them official or homemade.
TOMBSTONE CARDS
a Tombstone card that is in his Space. The player takes the card
That tombstones are a direct connection to the world beyond from the board, reads it, executes what the card’s text indicates
the grave is something that Dr. Spider realized early on in his and then discards the card. Unlike an Exploration token, a
experiments. But the Guilds eventually did catch on and the Hero is not obligated to reveal a Tombstone card that’s in his
heroes came to learn how to use this eerie connection to Space. It also doesn’t block Line of Sight or Movement in any
their advantage. By performing arcane rituals on a tombstone, way. A Tombstone card can be revealed even if there’s an Enemy
chanting words of power to them, or perhaps just bashing the sharing the Space with the active Hero, and revealing it does
things with a hammer at just the right angle, heroes are able to not trigger a Guard Reaction in Close Monsters.
stir the fabric that separates this world from the next. The results
of such meddling are always unpredictable (and not necessarily
always welcome), but how can a hero resist the temptation of TOMBSTONE EFFECTS
taking a peek inside when he passes by a tombstone?
The effects described on a Tombstone card must be executed
by the active player immediately when it is revealed (unless
SETTING UP TOMBSTONE CARDS some factor makes it impossible to be executed, in which case it
has no effect). The vast majority of the cards benefit the active
The description of each scenario indicates how many Tombstone player one way or another.
cards are used in it. Shuffle all the Tombstone cards and separate
the requested amount, placing the rest back in the box without ACTIVATING MONSTERS
looking at their content. Then distribute the cards on the Spaces Several Tombstone cards allow the player to activate a Monster
indicated on the map, with the text face down. on the board belonging to a specific Monster Tier. The player
selects the Monster he wishes to activate and performs its
Movement and/or its Attack, in any order, following that
REVEALING TOMBSTONE CARDS Monster’s normal stats and choosing any Hero as the primary
target. While the Monster is being controlled by the player, it
Revealing a Tombstone card works very much like opening a doesn’t count as a Hero from his Guild. It cannot accomplish
door or using a portal. During the Movement part of a Hero’s Quests, and if it kills anybody, the credit goes to the game as
activation, he may choose to spend 1 Movement Point to reveal usual, not to the active player.
SHOVE
Some particularly imposing Characters (usually Huge ones) are
For the other Upgrade decks, players can simply add the 6 new able to Shove others when moving. A Character with this ability
cards to the normal ones for each level, creating larger decks. To never has his Movement blocked by other Characters, whether
ensure a better balance of the cards, however, it is recommended Ally or Enemy. Whenever he enters a Space, all Characters in
that players remove 1 copy of each of the following cards from it are placed in any other Close Spaces. The player controlling
each deck when adding the new cards from Beyond the Grave: the Shoving Character decides where each Shoved Character
goes. They can even be placed in the Space that the Shoving
Character just vacated. Heroes being displaced by a Shove do
not trigger Guard Reaction in Close Monsters.
REMOVED CARDS
LEVEL 1
Trusty Blade, Bleeder, Crescent Bow, Wind Blast, Cleave,
Orc Beater.
LEVEL 2
Decimator, Smashface, Hate, Heart of the Unicorn,
Blazing Shot, Knight’s Plate.
LEVEL 3
Brimstone, Thorn, Windblast II, Battle Cry, Nova Bolt II,
Sun Ring II.
LEVEL 4
Frostbite, Bloodthirst, Hate II, Burninate, King’s Shield,
Heart of the Phoenix.
LEVEL 5
Bomb Apettit, Trueshot, Astral Strike II, Burninate II,
Emperor’s Plate, Moon Ring III. Example: When the Dread King moves into the occupied Space,
both the Zombie and Chaz are placed in any available Close
Spaces. The nearby Ghost’s Guard Reaction is not triggered.
CONNECTS TO
This book contains all nine scenarios of Arcadia Quest - Beyond Each scenario might have Title connections TO other scenarios.
the Grave and provides all the necessary information for setting If it does, this section will indicate which other scenarios benefit
up and playing each scenario. You can play the Scenarios in this from the Title that can be obtained in this scenario.
book either as a Campaign or in Episodic Mode.
TITLE
CAMPAIGN AND EPISODIC MODE In most scenarios, one Quest grants a Title to the Guild who
The Arcadia Quest - Beyond the Grave campaign is divided into accomplishes it. Each Title offers an advantage that this Guild
three stages: the Outer Circle, the Inner Circle and the Final will be able to enjoy when playing certain subsequent scenarios.
Showdown. During a campaign, just six of the nine scenarios This section specifies which of its Quests is associated with a
contained in this Campaign Book will be played, so each new Title, what advantage it brings, and which subsequent scenarios
campaign can take different paths and offer all new scenarios benefit from that Title.
for the players.
QUESTS
Outer Circle - Of the five scenarios available in the Outer Each scenario possesses a number of Quests that the Heroes
Circle, three must be completed before the players move into must accomplish in order to be victorious. The specific Quest
the Inner Circle. cards for each scenario are listed in this description and they’re
divided into two kinds: Player vs. Player (PvP) and Player vs.
Inner Circle - Of the three scenarios available in the Inner Environment (PvE). PvP Quests relate to defeating the Heroes
Circle, two must be completed before the players move to the of the enemy Guilds. PvE Quests are specific feats related to
Final Showdown. the scenario at hand, such as defeating a specific Monster or
performing a specific task. This section also indicates whether
Final Showdown - All campaigns end with the Final Showdown a Quest grants a Reward card or a Title to the player who
scenario. accomplishes it.
HAUNTED
BARRACKS
EASY
SLAUGHTER
-HOUSE SECRET BLACK
MEDIUM
LABORATORY SHRINE BRIDGE
HARD EASY
OF THE
DAMNED
HARD
THE UNHOLY
MAUSOLEUM
MILL
OF SOULS
MEDIUM
PVP
- “Kill Blue”. Kill 1 hero from opposing Blue Guild
- “Kill Red”. Kill 1 hero from opposing Red Guild
- “Kill Green”. Kill 1 hero from opposing Green Guild
- “Kill Orange”. Kill 1 hero from opposing Orange Guild
REWARD CARD
Spinal Tap (x2)
SPECIAL RULES
- When a Hero enters a Space containing either the Red, Green,
Blue or Orange Quest tokens, and has no Enemies on the same
Space, he accomplishes the “Secure Weapons Cache” Quest and
exchanges the token for one of the Reward Cards. The same
player cannot collect more than one Quest token. While it is
possible for all players to complete this Quest, only the first 2
HAUNTED will get Reward cards. The Quest “Secure Weapons Cache” will
still be available to other players, but after completing it, they
BARRACKS will not get the associated Reward Card.
Outer Circle
CONNECTS TO
- Black Shrine
- Mill of Souls
TITLE
When a Hero is in another player’s Starting Area, and has no
enemies on any Space of that Starting Area, he accomplishes the
“Investigate the Quarters” Quest and becomes the “Speaker for
the Dead”. When playing the “Black Shrine” or “Mill of Souls” - When a Hero is in another player’s Starting Area, and has no
scenarios, all of his Heroes will get +1 Reroll per Character in the enemies on any Space of that Starting Area, he accomplishes the
Spawn tile. “Investigate the Quarters” Quest.
PVP
- “Kill Blue”. Kill 1 hero from opposing Blue Guild
- “Kill Red”. Kill 1 hero from opposing Red Guild
- “Kill Green”. Kill 1 hero from opposing Green Guild
- “Kill Orange”. Kill 1 hero from opposing Orange Guild
REWARD CARD
Flaming Chain (x2)
SLAUGHTER
HOUSE
Outer Circle
Even zombies gotta eat. There just aren’t enough citizens still
around to take care of the food supply problems. The Guilds
keep sending in fresh troops, but resurrection vanishes the
corpses straight from zombie hands. Fortunately, not every
corpse in Arcadia can answer the Dread King’s call, and that’s
where the Slaughterhouse comes in. Zombies labor day and
night to unearth and haul ‘fresh’ supplies from the graveyards
and crypts to this macabre meat factory. Ivan spends a lot of SPECIAL RULES
time here, poking through the fresher meat for new brains for - The Heroes may attack any of the four Quest tokens as if
his collection. they were a Character. If the attack rolls any CRIT, the token
is destroyed. The Hero completes the Quest “Destroy Food
CONNECTS TO Reserves” and exchanges the token for one of the Reward
- Mill of Souls Cards. The same player cannot destroy more than one Quest
- Secret Laboratory token. While it is possible for all players to complete this Quest,
only the first 2 will get Reward cards. The Quest “Destroy
TITLE Food Reserves” will still be available to other players, but after
If a player defeats Ivan, that player completes the Quest “Kill completing it, they will not get the associated Reward Card.
Ivan” and becomes the “Mastermind”. When playing the “Mill
of Souls” or “Secret Laboratory” scenarios, when that player - If a player kills Ivan, he immediately completes the Quest “Kill
triggers any kind of Reaction on a Monster and there is another Ivan”.
Hero Close to it, the monster will attack that Hero instead. If
there is more than one Hero Close to the active Monster, the - In this scenario, Ivan ignores any effect that would place him
“Mastermind” player chooses which Hero will be attacked. in the Spawn tile.
Quest
tokens x4
Exploration
token x8
Spawn
token x4
Portal x4 Portal x4
Tombstone
Cards x8
Skelebone Ghost
x6 x2
Necromancer Ivan
x2 x1
PVP
- “Kill Blue”. Kill 1 hero from opposing Blue Guild
- “Kill Red”. Kill 1 hero from opposing Red Guild
- “Kill Green”. Kill 1 hero from opposing Green Guild
- “Kill Orange”. Kill 1 hero from opposing Orange Guild
REWARD CARD
Soulstone (x2)
CRYPTS
Outer Circle
SPECIAL SETUP
The Arcadian nobility have long interred their deceased in this - All players start the scenario in possession of their Guild’s Quest
lonely place. As nobles themselves, they resisted the Dread tokens. The player must place the token on one of his Heroes’
King’s call far better than the common peasantry which make cards. During the scenario, players can never take a Guild token
up most of the Usurper’s undead horde. For these resistant belonging to an opposing Guild.
corpses, a more personal touch is required. The Dread King has
tasked his Necromancers to bring Arcadia’s ancient nobility back - This scenario starts with some Monsters on the Spawn tile, as
to kneel in allegiance at his feet (and serve as Wave Two in his indicated on the setup map.
expanding plans). The Guilds face not only an imminent threat
but enormous political pressure to keep the current aristocracy’s SPECIAL RULES
relatives safe and in their crypts. Besides, if any of them wake - If a player kills a Necromancer he completes the Quest “Kill
up, wouldn’t their titles revert back to them? Averting the legal Necromancer” and gets the Reward Card. The same player
nightmares alone is worth ten times the effort! cannot kill more than one Necromancer. The Necromancer is
not placed in the Spawn tile, but returned to the game box, so
CONNECTS TO a maximum of 2 players will be able to complete the Quest and
- Black Shrine get the Reward Card.
- Secret Laboratory
- In this scenario, the Necromancers ignore any effect that
TITLE would place them in the Spawn tile.
The player who takes his own Quest token to one of the
designated areas completes the Quest “Cleanse the Noble - If a player takes his own Quest token to one of the Spaces
Crypts” and becomes the “Purifier”. When playing the “Black designated with a “!” and has no Enemies on the same Space, he
Shrine” or “Secret Laboratory” scenarios, that player will not completes the Quest “Cleanse the Noble Crypts” and discards
need to Rest to Resurrect a dead Hero; he may do it freely on the token.
his turn.
QUESTS
PVE
- “Gather Frank’s Bride”. Recover your Guild’s Quest token and
bring it to your Starting Area. - Grants Title
- “Kill Frank” - Grants Reward card
PVP
- “Kill Blue”. Kill 1 hero from opposing Blue Guild
- “Kill Red”. Kill 1 hero from opposing Red Guild
- “Kill Green”. Kill 1 hero from opposing Green Guild
- “Kill Orange”. Kill 1 hero from opposing Orange Guild
REWARD CARD
Power Harness (x1)
BRIDGE OF
THE DAMNED
Outer Circle
The Bridge of the Damned (which is its actual name!) has SPECIAL SETUP
long had a history as THE place from which forlorn lovers hurl - Separate all the Quest tokens and place them face up on the
themselves to end their angst-driven vapors. Tower battlements side of the board opposite to their respective Guild’s starting
are just too high for a proper spectacle, and, plus, the river areas, as indicated on the map.
really isn’t THAT far down. And yet, a few tragic souls still never
make it to the surface. Poor Frank has been fishing from the SPECIAL RULES
bridge ever since he heard about its history. He’s really hoping - If a player kills Frank, he completes the Quest “Kill Frank” and
to find his soul-mate’s body somewhere down in the depths. gets the Reward Card.
Unfortunately, his constant weeping and sniveling is driving the
few surviving citizens mad. They’re locked in their houses by - In this scenario, Frank ignores any effect that would place him
night, and by day, nothing can dislodge poor Frank from the in the Spawn tile.
bridge. It’s up to the Guild to either find what he’s looking for,
or drive him off for good! - A Hero may take his Guild’s Quest token and bring it to his
own Starting Area. When the Hero is in any Space of his Starting
CONNECTS TO Area and has no Enemies sharing the same Space, he completes
- The Unholy Mausoleum the Quest “Gather Frank’s Bride” and discards the token.
Closed Spawn
door x5 token x4
Axe Flinger Slasher Skelebone
Zombie x4 Zombie x2 x6
Open Quest
door x7 tokens x4 Portal x4
PVP
- “Kill Blue”. Kill 1 hero from opposing Blue Guild
- “Kill Red”. Kill 1 hero from opposing Red Guild
- “Kill Green”. Kill 1 hero from opposing Green Guild
- “Kill Orange”. Kill 1 hero from opposing Orange Guild
REWARD CARD
Tombstone Shield (x1)
SPECIAL SETUP
- This scenario starts with some Monsters on the Spawn tile, as
indicated on the setup map.
- Separate all Quest tokens, shuffle them and place them, face
down, in the Spaces indicated on the map.
SPECIAL RULES
Outer Circle - If a Hero is on a Space containing one of the 4 Quest tokens
and has no Enemies on the same Space, the content of the token
is revealed. If a Hero finds the Red Quest token, it is replaced
The Graveyard was once beyond Arcadia’s city walls, but has by Dr. Spider. If a Hero finds the Blue, Orange or Green Quest
since been enclosed. It was built on the site of a famous battle tokens, it is replaced by a Ghost, who immediately attacks the
wherein thousands upon thousands are said to have perished. Hero who found it. (*)
And that’s ALL the encouragement Dr. Spider needs to carry out
his grandest experiment yet. Combining mad magic and insane - If a Hero kills Dr. Spider he completes the Quest “Kill Dr.
science, he’s devised a means to raise both armies at the same Spider” and gets the Reward Card.
time! Even the Dread King might have trouble reigning over the
risen hordes, but who can say no to instant legions? The heroes - In this scenario, Dr. Spider ignores any effect that would place
must re-bury the skulls being used before Dr. Spider succeeds, or him in the Spawn tile.
risk being completely overrun!
- If a Hero is on a Space containing one of the Death tokens and
CONNECTS TO has no Enemies on the same Space, he collects the token. This
- The Unholy Mausoleum Death token works just like a Quest token, with the difference
that it is placed on the Hero’s figure instead of on his card. The
TITLE Hero must now take the token to the central Space of the
If a Hero collects any of the four Death tokens placed on graveyard. When the Hero carrying the Death token is on the
the board during setup, he must take it to the central space central Space of the Graveyard and has no Enemies sharing the
of the Graveyard. When the Hero carrying the token is at the same Space, he discards the token from the game and completes
indicated Space and has no Enemies sharing the same Space, he the Quest “Stop the Ritual”.
completes the Quest “Stop the Ritual”. Only the first player to
do it becomes the “Undertaker” and, when playing the final
scenario “The Unholy Mausoleum”, may remove Death Curse
cards from his Heroes by paying only 1 Coin per card.
Closed
door x6 Quest Portal
tokens x4 x6
Tombstone Exploration
Cards x8 token x8
Small closed
door x2
TITLE
If a player collects and escorts one of the members of the
Militia (Red, Green, Orange or Blue Quest token) to the exit,
he completes the Quest “Rescue the Militia” and becomes
a “Captain of the Militia”. When playing the final scenario,
“The Unholy Mausoleum”, the Militia will share with his Guild
the secret of the magic back door to the Temple of Dawning
Twilight, giving him access to the portal inside.
QUESTS
PVE
- “Rescue the Militia”. Escort one Quest token to the exit. -
Grants Title
- “Kill Frank” - Grants Reward card
- “Kill Ivan” - Grants Reward card
PVP
- “Kill Blue”. Kill 1 hero from opposing Blue Guild
- “Kill Red”. Kill 1 hero from opposing Red Guild
- “Kill Green”. Kill 1 hero from opposing Green Guild
- “Kill Orange”. Kill 1 hero from opposing Orange Guild
REWARD CARD
Holy Water (x2)
- In this scenario, Frank and Ivan ignore any effect that would
The former Cathedral has been defiled by the Dread King place them in the Spawn tile.
and his Necromancers into a vile Black Shrine to the forces of
darkness. Worse, they’ve been rounding up the few remaining - If a Hero takes any of the Quest tokens to one of the 3 exits of
citizens as ‘new recruits’ to the Dread King’s undead army. the Black Shrine (as indicated on the map) and has no Enemies
Which, yes, means terrible, terrible deaths followed by even sharing the same Space, he completes the Quest “Rescue the
more terrible undeaths. If the Guilds could only get there first! Militia”, discarding the token.
If they could only arm those same citizens and transform them
into new militia leaders! If only there were heroes hardy enough TITLE ADVANTAGES
to undertake such a task!! …. Oh wait! There are! What a happy - If a player got the “Speaker for the Dead” Title by exploring
coincidence! And yet, they must beware, for the Dread King the quarters in the “Haunted Barracks” scenario, all of his
himself occasionally inspects the new recruits in their… er, pre- Heroes get +1 Reroll per Character currently on the Spawn tile.
zombified state.
- If a player got the “Purifier” Title by cleansing the noble crypts in
CONNECTED FROM the “Crypts” scenario, he does not need to Rest his Guild in order
- Haunted Barracks to Resurrect a dead Hero; he may do it freely during his turn.
- Crypts
REWARD CARD
Skull Helm (x2)
SPECIAL SETUP
- This scenario starts with some Monsters on the Spawn tile, as
indicated on the setup map.
- Separate all the Quest tokens and place them face up on the
MILL Space on the board opposite to their respective Guild’s Starting
Areas, as indicated on the map.
OF SOULS SPECIAL RULES
- If a player kills the Dread King, he completes the Quest “Kill
Inner Circle the Dread King".
Dread
King x1
Necromancer
x2
Closed Quest
door x8 tokens x4
Ghost
Open Portal Portal x4
door x4 x5 x3
PVP
REWARD CARD
Hulking Serum (x2)
SECRET
LABORATORY
Inner Circle
At last! The lair of the vile Dr. Spider himself! Finally the heroes
can put a stop to his mad experiments once and for all. And yet,
this is no normal laboratory! Science and magic combine here SPECIAL RULES
into an intricate tapestry of infinite fascination and imminent - If a player kills Dr. Spider, he completes the Quest “Kill Dr.
death. One wrong move, and BOOM! (Or even one RIGHT Spider”.
move and still boom!) But, many of the artifacts and chemicals
found in this lab are among the most rare and unusual that can - In this scenario, Dr. Spider ignores any effect that would place
be found anywhere in the world. Why, the heroes may stumble him in the Spawn tile.
upon a most potent secret weapon or two. And yet, they must
beware mixing noxious compounds at random, for Dr. Spider - If a player takes 2 Quest tokens to one of the Spaces indicated
uses no labels, and would only enjoy the chaos that a bad by a “!” on the map and has no Enemies sharing the same Space,
mixture might cause. he completes the Quest “Brew the Serum” and gets a Reward
card, discarding the 2 Quest tokens. The same player cannot do
CONNECTED FROM this twice.
- Slaughterhouse
- Crypts TITLE ADVANTAGES
- If a player got the “Purifier” Title by cleansing the noble crypts
CONNECTS TO in the “Crypts” scenario, he does not need to Rest his Guild in
- The Unholy Mausoleum order to Resurrect a dead Hero, he may do it freely during his
turn.
TITLE
If a Hero kills Dr. Spider, he completes the “Kill Dr. Spider” Quest - If a player got the “Mastermind” Title by killing Ivan in the
and becomes the “Alchemist”. At the start of the “The Unholy “Slaughterhouse” scenario, when one of his Heroes triggers any
Mausoleum” scenario he gets 1 Healing Potion, 1 Refreshing kind of Reaction on a Monster and there is another Hero Close
Potion and 1 Extra Turn Potion from the Exploration tokens. to it, the monster will attack that Hero instead. If there is more
These are placed next to his dashboard, can be spent by any of than one Hero Close to the active Monster, the “Mastermind”
his Heroes and cannot be stolen. player chooses which Hero will be attacked.
6A 2B 12A
1A 11A 3A
Axe Flinger Slasher Skelebone Ghost Necromancer Ivan Dr. Spider
Zombie x4 Zombie x2 x6 x4 x2 x1 x1
8A 9B 10B
CONNECTED FROM
- Bridge of the Damned
- The Graveyard
- Black Shrine
- Mill of Souls
- Secret Laboratory
QUEST
PVE
- “Kill the Dread King”
SPECIAL SETUP
- If a player got the “Alchemist” Title in the “Secret Laboratory”
scenario, give him 1 Healing Potion, 1 Refreshing Potion and 1
Extra Turn Potion before placing the Exploration tokens on the
board. He keeps these tokens next to his Guild dashboard.
THE UNHOLY - If a player got the “Master of Death” Title in the “Mill of Souls”
MAUSOLEUM scenario, give him 6 face down Tombstone cards before placing
the rest on the board.
12A 5A 6A
Closed Open Small closed Locked
door x4 door x7 door x2 door x1 3A 11A 9B
8B 10A 4B
2B 1B 7A
Exploration Spawn Tombstone Portal Portal
token x10 token x3 Cards x8 x4 x3
Axe Flinger Slasher Skelebone Ghost Necromancer Ivan Frank Dread Dr. Spider
Zombie x4 Zombie x2 x6 x4 x2 x1 x1 King x1 x1
DARRYN
SPECIAL RULES
- “The Unholy Mausoleum” scenario has only one Quest that
offers no Rewards or Titles. When a player kills the Dread King,
the scenario -and the campaign- ends.
THE ENEMY
Dr. Spider insists there’s absolutely nothing wrong with his basic
zombies. They may not be able to speak, or move terribly fast,
or follow complex instructions (or ANY instructions beyond ‘Eat
Hero Brains’). And yet, they’re a cheap, plentiful, and effective
barrier to Guild invasions. And have we not mentioned the
Zombie Spring Cotillion? Such a grand affair, if somewhat lacking
in conversation. Although, the zombies have discovered a rather
ingenious method of learning what the others are thinking:
Simply swap brains.
IVAN
“This brain? Umm…. I think it belongs to ‘Abby’
someone….”
Ghosts have been brought back from beyond the veil of death
to haunt the living and scare the pants off heroes. They claim
tremendous insights into the Great Beyond, and often adopt the
air of philosophers and oracles. And yet, when plied for specifics,
they tend to get… hazy. As loyal minions to the Dread King While a perfectly capable lab assistant and toady, Ivan has never
and Dr. Spider, Ghosts like to serve as ‘shock’ troops, although been overburdened with an abundance of brains… until now!
they’re more like ‘ jump scare’ troops in practice. Still, heroes He discovered his love of brain collecting early in service to Dr.
would do well not to underestimate these wispy enemies, since Spider, and now roams graveyards and morgues the world over
they have little to fear from death itself. searching for perfect specimens for his collection. Mind you,
only Ivan can say what makes for a ‘perfect brain’, but he’ll wax
eloquent on the merits and faults of every brain in his bag, some
NECROMANCERS of which have been there for a considerable time. In fact, it’s
good that most of his companions are undead, and thus in no
“Of course this racket will raise the dead. That’s the danger of being bored to death.
whole point, you philistine!”
FRANK
“Frank just want big hug!”
DR. SPIDER
“No, not ‘Spider’ like the arachnid. It’s pronounced
SPEEDER. Yes, the ‘I’ is a long ‘E’. I think I know how
my own name is pronounced, thank you!”
Once the great and honorable king of his realm, the Dread
King longed to extend his life and continue to rule. He made a
pact with a dark wizard that would grant him immortality. Alas,
dark wizards are known for their treachery, and dark pacts are
known for their fine print. The Dread King was indeed granted
Nobody paid much attention when Dr. Spider was expelled from immortality, but only in a twisted undead form. The Wizard
Arcadia University for excessive experiments into Necromancy. bound him to the crypts deep below Arcadia. Many centuries
Even Lord Fang ignored him after taking over the city, and the bad later, with the Dread King completely erased from history, Dr.
Doctor pillaged the cemeteries and mausoleums of Arcadia for test Spider’s deranged experiments (and insane, cackling laughter)
subjects. Obsessed with his experiments, Dr. Spider retreated to his have finally shattered the last remnants of the decaying binding.
secret lab and worked long hours to tease the secret of immortality Now, risen once more, the Dread King seeks to establish his
from the universe, and to prove, once and for all, that he should kingdom from the ‘trespassers’ in Arcadia, and rule for eternity
have fame, fortune, and (most importantly) tenure! from beyond the grave!
CREDITS
GAME DESIGNERS GRAPHIC DESIGN PUBLISHER
Eric M. Lang, Fred Perret, Mathieu Harlaut David Doust and Chern Ng Ann
Guilherme Goulart and Thiago Aranha
SCULPTOR
PLAYTESTERS
Benjamin Maillet
EXECUTIVE PRODUCER Viola Bafile, João Vitor Gonçalves,
David Preti WRITER Tiago Garcia de Souza, Gabriel Mendes
Eric Kelley de Almeida Antonini, Lucas Mendes de
ART
Andrea Cofrancesco, Nicolas Fructus EDITING Almeida Antonini, Carlos “Ave” César
and Mathieu Harlaut Jared Miller, Spencer Reeve, Michael Shinall Carvalho, Fabio Kalaf
SLAUGHTER
-HOUSE SECRET BLACK
MEDIUM
LABORATORY SHRINE BRIDGE
HARD EASY
OF THE
DAMNED
HARD
THE UNHOLY
MAUSOLEUM
MILL
OF SOULS
MEDIUM