DaVinci Resolve 17 Colorist Guide
DaVinci Resolve 17 Colorist Guide
DaVinci Resolve 17 Colorist Guide
DaVinci
Resolve 17
Download
DAVINCI
RESOLVE 17
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Author: Daria Fissoun, CSI
The Colorist Guide to
DaVinci
Resolve 17
The Colorist Guide to DaVinci Resolve 17
Daria Fissoun, CSI
© 2021 by Blackmagic Design Pty Ltd
Blackmagic Design
www.blackmagicdesign.com
To report errors, please send a note to learning@blackmagicdesign.com.
Series Editor: Patricia Montesion
Series Director: Dion Scoppettuolo
Editors: Bob Lindstrom and Dan Foster
Contributing authors: Jason Druss, Mary Plummer, Dion Scoppettuolo, David Hover
Cover Design: Blackmagic Design
Layout: Danielle Foster
Notice of Rights
All rights reserved. No part of this book may be reproduced or transmitted in any form by any means, electronic,
mechanical, photocopying, recording, or otherwise, without the prior written permission of the publisher. For information
on getting permission for reprints and excerpts, contact learning@blackmagicdesign.com.
Notice of Liability
Neither the author nor Blackmagic Design shall have any liability to any person or entity for any loss or damage caused or
alleged to be caused directly or indirectly by the information contained in this book, or by omissions from this book, or by
the computer software and hardware products described within it.
Trademarks
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Where those designations appear in this book, and Blackmagic Design was aware of a trademark claim, the designations
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No such use, or the use of any trade name, is intended to convey endorsement or other affiliation with this book.
macOS is a registered trademark of Apple Inc., registered in the U.S. and other countries. Windows is a registered
trademarks of Microsoft Inc., registered in the U.S. and other countries.
ISBN: 978-1-7369825-1-8
Contents
Foreword vii
Acknowledgments viii
About the Author viii
Getting Started ix
Contents iii
3 Correcting and Enhancing Isolated Areas 53
Controlling the Viewer’s Eye 54
Sharpening Key Elements 62
Tracking Obscured Objects 64
Fixing Overcast Skies 68
Warping Color Ranges 77
Enhancing Skin Tones with Face Refinement 89
Adjusting Skin Tones Manually 96
Self-Guided Exercises 102
Lesson Review 103
Contents iv
Copying Timeline Grades Using ColorTrace 172
Copying Grades Using the Timelines Album 177
Self-Guided Exercise 178
Lesson Review 179
Contents v
10 Delivering Projects 289
Using Lightbox to Check Timelines Prior to Delivery 290
Understanding the Render Workflow and Presets 294
Creating Custom Renders and Saving Presets 298
Configuring a Timeline for Digital Cinema 300
Exploring Advanced Render Settings 306
Lesson Review 311
Index 319
Contents vi
Foreword
Welcome to The Colorist Guide to DaVinci Resolve 17.
DaVinci Resolve 17 is the only postproduction solution that brings editing, color correction,
audio post, and visual effects together in the same software application! The most exciting
thing about DaVinci Resolve 17 is the revolutionary new cut page, which is designed specifically
for the fastest possible editing when working with tight deadlines. It’s an alternative edit
page with a newly styled editing interface that eliminates unnecessary steps to edit, plus
it’s combined with new tools, all designed to help you work faster than ever before.
DaVinci Resolve 17 also includes even more advanced color correction, powerful new editing
options on the traditional edit page, vastly improved Fairlight digital audio tools, and even
faster 2D and 3D visual effects compositing on the Fusion page. DaVinci Resolve 17 enables
you to switch between creative tasks without having to export or translate files between
different applications!
Best of all, DaVinci Resolve 17 is absolutely free! Plus, we’ve made sure that the free version
of DaVinci Resolve actually includes more features than any paid editing system. That’s
because at Blackmagic Design we believe everybody should have the tools to create
professional, Hollywood-caliber content without having to spend thousands of dollars.
I hope you’ll enjoy using DaVinci Resolve 17, and we can’t wait to see the amazing work
you produce!
Grant Petty
Blackmagic Design
Foreword vii
Acknowledgments
With deepest gratitude to Patty Montesion and Dion Scoppettuolo for their mentorship and
support during the writing process.
Special thanks and acknowledgements to Marc Wielage, David Hover, and Ollie
Kenchington for their invaluable feedback during the beta sessions of this training guide.
And extra super special thanks to editor Bob Lindstrom for his attention to detail, patience,
and humor throughout the writing process.
Video Materials
Brian J Terwilliger (Terwilliger Productions) for “Living in the Age of Airplanes”
Sherwin Lau (Creative Media Institute, co-director) and Chris Lang (Organ Mountain
Outfitters, co-director) for Organ Mountain Outfitters promo materials.
Aaron Walterscheid (Awal Visuals) and Nathan LeFever (LeFever Creative) from Organ
Mountain Outfitters (organmountainoutfitters.com).
Getting Started ix
Part I
Part I of the book will have you restoring a documentary edit from a Resolve archive file. The
three lessons within this section focus on fundamental grading theory and practices. You will
normalize and balance footage with the primary grading tools in Lesson 1, match the shots in
the timeline for continuity in Lesson 2, and adopt secondary grading workflows in Lesson 3.
Part II
Part II looks at more advanced approaches to the grade node structure in the context of a
feature film trailer. In Lesson 4, you will migrate the project to Resolve using an XML file
format. In Lesson 5, you will more fully explore the importance of node order and consider
incorporating mixer nodes when grading to ensure the optimal color outcome. In Lesson 6,
you will practice different methods of managing and copying grades with an eye toward
developing efficient, quick workflows.
Part III
Part III will focus more strongly on the optimization of grading workflows to ensure a quick,
accurate grading process and output. In Lesson 7, you will look at a variety of methods of
controlling the image frame and properties, as well as advanced keyframing, compositing,
and noise-reduction techniques. Lesson 8 incorporates the classic grading workflow into a
group-based pipeline that will allow you to grade entire segments of the timeline in one
node tree. Lesson 9 demonstrates the different approaches you could take when starting a
grading workflow with RAW media and emphasize its extended grading potential in the
HDR grading palette. Finally, Lesson 10 covers project delivery from basic preset setup to
custom renders and DCP workflows.
The appendices at the end of the book provide additional information regarding the layout
and functionality of the program, as well as the corresponding controls on the
Blackmagic Design Mini Panel.
Whether you want an introductory guide to DaVinci Resolve or you want to learn more
advanced editing techniques, color grading, sound mixing, or visual effects, our certified
training program includes a learning path for you.
Getting Started x
After completing this book, you are encouraged to take a 1-hour, 50-question online
proficiency exam to receive a certificate of completion from Blackmagic Design. The link
to the online exam can be found on the Blackmagic Design training web page.
The web page also provides additional information on our official Training and Certification
Program. Please visit www.blackmagicdesign.com/products/davinciresolve/training.
The Beginner’s Guide to The Editor’s Guide to The Fairlight Audio Guide to The Visual Effects Guide to
System Requirements
This book supports DaVinci Resolve 17 for Mac and Windows. If you have an older version of
DaVinci Resolve, you must upgrade to the current version to follow along with the lessons.
NOTE The exercises in this book refer to file and resource locations that will differ
if you are using the version of software from the Apple Mac App Store. For the
purposes of this training book, if you are using macOS we recommend
downloading the DaVinci Resolve software from the Blackmagic Design website,
and not the Mac App store.
Getting Started xi
Acquiring the Lesson Files
The DaVinci Resolve lesson files must be downloaded to your Mac or Windows computer
to perform the exercises in this book. After you save the files to your hard disk, extract the
file and copy the folder to your Movies folder (Mac) or Videos folder (Windows).
Getting Certified
After completing this book, you are encouraged to take the one-hour, 50-question online
proficiency exam to receive a Certificate of Completion from Blackmagic Design. The link
to this exam is located at the end of this book.
“No matter how much post experience you have, there’s always something new to learn
about DaVinci Resolve. I sometimes find that going back and reviewing the basics helps
give you perspective on finding a new way to give clients the look they want quickly and
efficiently. Highly recommended for newcomers and veteran colorists alike.”
Marc Wielage, Senior Colorist - Chroma | Hollywood
Gallery contains stills that can be used for visual comparison, or for copying grading data.
Stills can be generated in Resolve or imported from an external source, and organized
into albums.
Viewer displays and plays the selected clip, and offers additional interface controls.
Node graph allows grades and effects to be structured to maximize the visual quality of
each clip.
Primaries wheels control the tonal and chromatic values of an image on the basis of three
luminance ranges (highlights, midtones, and shadows).
Primaries Wheels
The Primaries wheels (and the corresponding Primaries Bars and Log controls) allow you to
affect the brightness and hue of the image by targeting specific luminance ranges.
Some additional controls at the top and bottom of the Viewer maximize the functionality of
the tools in the color page.
TIP You can position your mouse pointer over any tool in the color page to
see its name.
Image wipe enables you to wipe between a still, reference frame, or another clip in the
timeline for visual comparison and matching.
Split screen places clips alongside one another for review and comparison. It features
several modes to allow comparison between clips on a timeline, in the same group, or even
versions of grades within the same clip.
Highlight is enabled to reveal the matte that is associated with a selected node.
On-screen control menu is a pop-up menu in the lower-left of the viewer that features a
selection of UI controls associated with some of the palettes and functions of the
color page.
The bottom of the viewer contains a scrubber and transport controls that allow you to
navigate the clip as you would in the edit page.
Viewer xv
Palette Panel
A series of buttons under the timeline enable you to navigate between the palettes
available on the color page. From left to right, these palettes are:
Left palettes—Camera RAW, Color Match, Primaries, High Dynamic Range, RGB Mixer,
Motion Effects
Central palettes—Curves, Color Warper, Qualifier, Window, Tracker, Magic Mask, Blur, Key,
Sizing, 3D
Use these buttons to navigate between palettes when prompted during the exercises.
The name of each palette appears in the upper-left corner when clicked, as well as over
the button itself when a mouse pointer is hovered over it.
DaVinci Resolve
Advanced Panel
DaVinci Resolve
Mini Panel
DaVinci Resolve
Micro Panel
Color Correcting
a DaVinci Resolve
Timeline
Lessons
Balance footage
Create color continuity
Correct and enhance isolated areas
Part I of The Colorist Guide to DaVinci Resolve 17 focuses on establishing a strong practical
foundation of primary and secondary grading techniques with additional focus on
balancing and matching media in preparation for creative grading.
Each part of this guide focuses on its own project, and each project is set up to explore the
variety of methods for starting a grade in Resolve. In Part 1, the project is accessed using
Resolve’s archiving feature.
NOTE Although you can use DaVinci Resolve 17 for the majority of this guide,
some exercises will require DaVinci Resolve Studio 17.
This page intentionally left blank.
Lesson 1
Balancing Footage
6 To enter the color page, click the Color button at the bottom of the interface, or
press Shift-6.
7 Verify that you are on the 01 Main Timeline. The name of the timeline appears above
the viewer. You can select the current timeline by clicking the disclosure arrow next to
the timeline name.
You’re almost ready to start grading! However, before you begin, you should make it a habit
to verify that your project backup settings are enabled.
5 To select the backup location, click Browse, and specify a save destination on your
workstation or external drive.
By default, a backup project is generated every 10 minutes, regardless of the number
of changes that you made during that period. Eventually, older project backup files are
cleared from the project storage, with the exception of files that extend over longer
hourly and daily intervals. This behavior can be extremely helpful when working on
long form projects because it allows you to return to the state of a project (from two
weeks ago, for example) without sorting through thousands of project files.
6 Click Save to close Preferences and return to the project. You may now continue
working on your project safe in the knowledge that your every change is backed up.
NOTE To open a backed-up project file, you can access the .drp file at
the designated backup location on your drive or you can open the Project
Manager, right-click the thumbnail of the project you wish to restore, and choose
Project Backups. In a pop-up window, you can select from a list all of the backups
associated with the project.
With the project loaded and Live Save enabled, you can proceed with actual color grading.
But where to begin? When approaching an ungraded timeline, it’s not always obvious
where your starting point should be. The next section aims to establish a fundamental
understanding of the grading process.
Creating a Look
Once your clips are balanced and shot matched, and any individual secondary grading
needs are met, your creative process can begin.
When performing creative grading, you should carefully consider the emotional and
narrative implications of the scene. You can apply both primary and secondary grading
techniques to influence an audience’s emotional perception of an environment by tweaking
the scene’s color temperature to indicate positive (warm) or negative (cold) moods, and
evoke a wide range of psychological color and tone associations. Additionally, a creative
grade can communicate practical narrative elements such as a change in location or time
(for nonlinear stories).
NOTE The grading workflow described here does not rigidly dictate the order in
which these grades should be performed by the colorist. Although first completing
the balancing and shot-matching stage is best practice, it is often necessary to
readjust grades applied in earlier stages to ensure a consistent final output, and in
some cases, it may be necessary to skip color correction altogether.
This graph is not intended as a literal guideline to how nodes should be structured but a
representative overview of how nodes relate to one another and their relative positions.
The palette in the lower-right corner of the DaVinci Resolve interface is currently set to
the Scopes panel in Waveform mode.
The vertical axis of the scope represents the entire luminance range of the image.
The bottom of the display represents the blackest black (0 in a 10-bit depth signal), and
the top represents the whitest white (1023 in 10-bit). Everything between represents
the full midtones range of the image in a grayscale format.
The horizontal axis represents the image itself and can be read across both the graph
and the monitor. You can think of the display as showing the distribution of the pixels
(the trace) across their respective vertical columns based on their luminance levels with
darker areas of the footage toward the bottom of the graph and lighter areas displayed
toward the top.
Each color channel is overlapped in the trace. White in the trace indicates that each
channel has an equal intensity. When adjusting tonality in an image, you can disable
the RGB channels in the waveform and show only luminance.
3 Click the Y channel button at the top to display only the luminance channel.
4 Deselect the Colorize option to display the trace with solid white pixels.
If you have already used DaVinci Resolve or read through Appendix A, “Interface
Review,” you know that the Lift wheel affects the image shadows, the Gamma wheel
affects the midtones, and the Gain wheel affects the highlights. The Offset wheel
impacts the entire image and can be thought of as a combination of all three wheels.
The horizontal wheels located under the color wheels are called master wheels and
impact the luminance values of their ranges.
7 Drag the Lift master wheel to the left to darken the shadows. Because this image has
detail in the darkest areas of the wood, aim to place the lowest parts of the waveform
trace far above 0 but below the 128 axis.
Notice that the three areas of the graph where the trace of the waveform dips toward
the black level. Try to locate their respective positions in the frame.
8 You can use the Gain master wheel to brighten the lighter areas of the image. The image
has no chart or reference for pure white, but you could use the thumb in the image
as a luminance indicator. The highlights on skin should rest between 50–75% on the
waveform graph. Drag the Gain master wheel so the tallest traces do not go higher
than three-fourths of the waveform graph.
This is an example of using image context for balancing and grade adjustment. In
future exercises, you will continue to identify elements that you could use as a guide
for grading decisions.
With the shadow and highlight levels set, you will want to adjust the brightness of
the midtones.
9 Drag the Gamma master wheel to the right to lighten the overall scene and enhance
the details of the rhino’s wrinkled skin.
After setting the tonal range, you can further enhance the image details. The master
wheels affect the luminance too broadly at this stage, so you should use the contrast
control to refine the distinction between the darker and lighter areas.
11 To increase brightness while maintaining the shadows and level of contrast, drag the
Pivot control next to the contrast.
The Pivot control establishes the contrast balance by placing more or less priority on
either side of the luminance scale. By lifting the control, you will increase the overall
brightness and clarity of the image, although at the inverse expense of the shadows,
which will be reduced.
Finally, you will address the magenta tint in the resulting image.
12 Drag the Tint field left until the pink tone of the rhino is reduced.
13 Drag the Temp field left to further “cool down” the image and turn the rhino gray.
14 Press Command-D (macOS) or Ctrl-D (Windows) to toggle the bypass on and off.
Compare your before and after results to evaluate how altering the contrast affected
the image. Tweak the values if the grade appears overpowering.
Bypassed Graded
The grading process usually requires a lot of back-and-forth tweaking of palette values
while monitoring the waveform. Some changes dramatically offset the effects of prior
adjustments—as in this example, when increasing the contrast darkened the shadows and
prompted additional tweaks. Iteration is a completely natural part of the grading process.
2 Choose Workspace > Viewer Mode > Enhanced Viewer, or press Option-F (macOS)
or Alt-F (Windows) to enlarge the viewer.
The Clips timeline and surrounding palettes collapse, dynamically enlarging the size
of the viewer. The image becomes much easier to see for grading work.
3 Ensure that the Custom Curves palette is active in the central palettes of the color page.
The lower-left of the curve graph represents the blackest potential point of the image,
and the upper-right represents the whitest.
The horizontal axis represents the luminance range of the image itself, while the
vertical axis represents the offset of that luminance range. By raising or lowering the
two control points at either extreme of the curve, you can manipulate the distribution of
the tonal range.
By default, the luminance curve (Y) will be visible for adjustment, ganged to all three
color channels (R, G, B).
4 For finer adjustment control, turn the Curves palette into a floating window by clicking
the Expand button in the upper-right corner.
To move the window, drag the header. To resize, drag the sides and corners.
Now, instead of adjusting RGB values you will alter only the image luminance.
6 Drag the lowest control point on the luminance curve across the floor to the right.
Doing so lowers the waveform of the image logarithmically, darkening the shadows
more than the highlights.
7 Stop dragging the control point when the bottom of the trace is still above the 0 line
of the waveform.
8 To raise the top of the waveform, drag the highest control point across the top of
the graph.
Normally, you’d stop when the top of the trace touches the second horizontal line in the
Waveform graph (896), but because this part of the trace represents a very bright
window in the video clip, it makes sense to continue raising it until the trace is almost
halfway between the top horizontal lines on the graph.
You can add more control points to the curve to manipulate the midtones of the image.
Let’s tackle the lower midtones that appear too dark after performing that black
point adjustment.
9 Click the lower half of the curve to create a new control point to target the
lower midtones.
Many colorists prefer setting the tonal range and contrast in the custom curves
because it offers much finer control over the contrast amount, the pivot point, and
the intensity of each luminance level of the image.
Bypassed Graded
Balancing Colors
After adjusting the tonal range and contrast, you should carefully examine the colors and
neutralize them in preparation for grading. An unbalanced image will affect the precision of
your grade, along with the quality of any keyed elements, and will stand out in a sequence
of balanced clips.
Balancing Colors 17
3 Review clip 03 alongside the waveform.
The red channel appears elevated above the other channels, which is giving the image
a slightly warm tint.
4 In the Custom Curves palette, Click the red (R) button to select the red channel.
5 Click the top of the red curve and drag it downward. Pay attention to the waveform and
drag until the red highlight overlaps the blue and green channels in the trace, resulting
in white along the upper edge of the graph.
6 Create a second point on the red curve to perform the same action in the midtones.
Drag until the lower half of the trace appears white.
Balancing Colors 18
Though the red tint is corrected, the image now has a mild yellow tint because the blue
channel has less presence in the highlights and midtones.
9 Press Command-D (macOS) or Ctrl-D (Windows) to disable color adjustments, and then
press it again to see the corrected image.
With the luminance of the overall image altered, you could opt to return to the Y curve and
further adjust the tonal range and contrast of the image, if necessary.
Balancing Colors 19
Using the Mini Panel—Curves
You can use the Mini Panel to control all your curves in DaVinci Resolve. If you used your
keyboard and mouse in DaVinci Resolve, or any other image-processing application,
chances are you’ve already worked with curves. While you might have previously used a
mouse to control curves, the Mini Panel places dozens of preset curve points at your
fingertips. You can enter Curves mode by pressing the Curves button in the upper left of the
Mini Panel.
If you’ve already selected a specific curve tool using your mouse, the Mini Panel will jump to
that tool. Otherwise, the default curves
that the Mini Panel will jump to will be
custom curves.
The curve tools provide an excellent way
to explore the versatility and functionality
of your Mini Panel. You may activate
every major curve type featured in
Resolve using the soft buttons above the
5-inch screens. The knobs below those
screens allow you to control specific
points of the currently activated curve.
For custom curves, intervals of 0%, 20%,
40%, 60%, 80%, and 100% may be
adjusted. This functionality allows you to
control more than one curve point at once, which will save time, increase your grading
efficiency, and allow you to make more creative color grading decisions.
A wide overlap occurs between the segments. When you try to manipulate the
shadows of the image using the Lift color or master wheels, the change also
substantially affects the midtones, and even the brighter ranges of the image.
The waveform scope displays the gradient clip as a flat diagonal line extending left
to right from 0 to 1023, indicating its linear transition from black to white in the image.
3 Drag the Gain master wheel to the left to darken the upper ranges of the gradient.
In the waveform, the bottom of the diagonal line remains connected to the black point.
The brightest part of the gradient is affected most severely but still exerts substantial
impact on the rest of the luminance range.
In contrast to the Gain wheel, the majority of the Lift wheel’s impact is on the
darkest portion of the gradient with the effect tapering off linearly as it reaches
the top of the waveform.
The main point is that in both the gain and lift adjustments, the entire image is
changed, except for the white and black points. This is intentional because a wide
overlap creates nice, smooth transitions even in dramatic grades.
Manipulating the image shadows will have very little effect on the rest of the luminance
range due to the small amount of overlap between the shadows and the
midtones range.
8 Drag the Highlight master wheel to the left to darken the highlights of the gradient.
The upper-third of the waveform bends until it is horizontal, but this has no impact on
the shadows. This behavior is reflected in the viewer, in which the brightest portion of
the gradient are darkened, while the midtone and shadows remain the same.
9 Drag the Shadow master wheel to the right to brighten the dark ranges.
This time, the lower-third of the line rises until it is parallel to the horizon.
With the waveform in this position, it is easy to see how you can affect the position of
overlap between the shadows and midtones (low range), and the midtones and
highlights (high range).
10 In the Log adjustment controls, drag the Low Range value left to move the shadow
segment of the waveform lower, thereby giving priority to the midtones controls.
TIP To further appreciate how Primaries and Log wheels differ, drag the color
indicator inside the Lift and Shadow wheels to see how the gradient is
affected. Adjusting the Lift wheel will cause the entire gradient to change hue,
whereas dragging the Shadow wheel will constrain the color change to the
darkest edge of the gradient.
The Log controls can be extremely useful when you are attempting to change the
luminance or chrominance of a narrower image luminance range. The next exercise will
demonstrate a practical use of switching between Primaries and Log wheels.
The luma waveform indicates some room for adjusting the image’s highlights.
2 Drag the Gain master wheel right to increase brightness until the trace reaches the
second horizontal line from the top.
Even though the waveform appears to be intact, the sunset on the horizon might start
to appear “blown out.” To understand why this is happening, let’s check the Parade
scope to determine the presence of color in the luminance ranges.
Waveform Parade
The waveform represents the combined luminance of the channels, but it does not take
into account instances of clipping within individual channels in scenes with pronounced
chromatic brightness (such as this sunset).
5 Switch the scopes back to Waveform. With the highlights analyzed, you can focus on
the tonal range and the balance of the dark foreground elements.
6 To increase the overall brightness of the image without clipping its highlights, drag the
Gamma master wheel to the right until you have raised the darkest parts of the image
between the 128 and 256 graticule lines.
The image shadows appear to be compressed along a narrow luminance range, which
is causing loss of the detail in the image foreground. Adjusting the Lift master wheel
will not sufficiently expand the compressed shadows.
7 To confirm this, drag the Lift master wheel to the left to see how dramatically it affects
the foreground. The compressed shadows are pulled down until the entire image
becomes too dark.
10 Drag the Shadow master wheel to the left to lower the black point without clipping it.
Note that the tree details begin to pop out against the mountains and ground.
11 In the adjustment controls, drag the Low Range parameter to the left to redefine the
low range of the shadows. Because of this narrower shadow range, adjustments to
the Shadow wheel will be more focused on altering the compressed shadows at the
bottom of the image.
12 Drag the Shadow master wheel to the left to further expand the compressed shadow
range. Keep adjusting the Low Range and Shadow master wheel controls until you see
a good amount of detail in the foreground of the viewer.
Because the Shadow wheel is more dedicated to the lower ranges of luminance, it is not
affecting the midtones as dramatically as the Lift wheel did. With the contrast adjusted, you
can now address the colors. This image is particularly tricky because of the conditions
under which it was captured. The sun is still rising, resulting in beautiful peach, purple,
and blue gradients throughout the sky. You will strive to retain these unusual hues, while
normalizing the colors in the foreground—most notably, the magenta in the shadows.
Bypassed Graded
This adjustment removes the magenta tint from the shadows and lower midtones while
preserving the hues in the mountains and the sky.
Self-Guided Exercises
Complete the following exercises in the 01 Main Timeline to test your understanding of the
tools and workflows covered in this lesson.
Clip 01—Use custom curves to normalize and balance this clip by eye. Place an additional
control point in the high midtones of the Y channel to create a contrast and accentuate the
details in the wood grain.
Clip 03—Use the contrast and pivot controls to enhance the details of the scale.
Clips 04, 05, 06, and 09—Use the Primaries wheels to establish a tonal range and contrast
on these clips with the assistance of the waveform scope.
Clips 12, 16, and 17—Using custom curves, and using the Parade scope for reference,
normalize these clips and balance the colors, as necessary.
When you’ve completed these exercises, open the 04 Completed Timeline to compare
your balancing to the Balance node in this “solved” timeline. Note that normalization,
balancing, and contrast in some of the clips was separated into individual actions in the
Node Editor. In the next lesson, you will also begin the practice of separating your grading
stages into nodes.
Lesson Review
1 Does a DaVinci Resolve archive (.DRA) contain the original project media?
2 What does the Y in YRGB represent?
3 What does the pivot in the adjustment controls do?
4 How do you add additional control points to curves?
5 What is the difference between the Primaries wheels and Log controls?
Lesson Review 27
Answers
1 Yes. Archived projects (.DRA) consolidate all related project media within a single
folder that can be restored through the Project Manager.
2 The Y refers to luminance.
3 The pivot control adjusts contrast balance
4 Click directly on a curve to add a new control point. Shift-click to add a new control
point without adjusting the curve’s position.
5 They target different tonal ranges of the image.
Lesson Review 28
Lesson 2
Creating Color
Continuity
Adjust only mismatched shots in a sequence. If only one or two shots in a sequence
have a contrasting color balance, it makes sense to adjust only those shots to create
an even starting point for the grade. This approach is more common to standard
grading practices.
Clips adjusted to a key shot that causes the least color distortion
Or, you might consider settling on the clip that is closest in appearance to your
intended grade. In doing so, any further creative grading you perform will aim to
enhance the colors and not undo them.
The exercises in the following lessons will focus on the practical implementation of shot
matching based on these methods. Understanding the variety of matching methods
available in DaVinci Resolve 17 will enable you to construct grading workflows that are
best suited to your coloring abilities and project type.
The timelines in this project already include some flags. You’ll add a few more to
identify those clips you will use for the matching exercises in this lesson.
2 In the timeline, right-click clip 04, and choose Flags > Green.
A green flag appears in the upper-left corner of the clip thumbnail to indicate that the
clip is flagged.
Another method for applying flags is to use a keyboard shortcut.
Note that the Flags dialog allows you to attach notes to flags, which is very handy for
detailing future grading reference and visual adjustments.
5 Select the green-colored flag and click Done to close the dialog.
The keyboard shortcut currently is configured to apply blue flags by default. To change
the default flag color, you will need to change the flag color in the toolbar of the edit page.
6 Go to the edit page. In the toolbar, next to the flag icon, click the disclosure arrow, and
choose Yellow.
The green flags in the timeline now identify the clips you will be working on throughout
this lesson. You will find it easier to locate and navigate between them if you filter the
timeline to show only the green-flagged clips.
10 At the top of the color page, click the disclosure arrow next to the Clips button and
choose Flagged Clips > Green Flag.
TIP Like flags, you can also use markers for filtering purposes. The difference
compared to flags is that flags identify an entire clip (or source media),
whereas markers identify a specific frame or range on a single clip in the
timeline. In contrast, adding a flag to a clip applies it to every appearance of
the source clip in the timeline. Markers can be applied using a keyboard
shortcut (M), and their default colors may be set in the toolbar of the edit page.
11 Once again, click the disclosure arrow next to the Clips button and choose Flagged
Clips > Yellow Flag.
As you can see, clips may contain containing multiple flags. As a result, media
classifications can overlap, which allows you to filter clips that have several
workflow roles.
12 In the Clips pop-up menu, choose Yellow again to remove the yellow flags from
the clip filter.
In Resolve, flags and filters can perform a wide variety of functions. You can use different
flag colors to identify clips that must be reframed due to a visible boom, single out clips that
were incorrectly white balanced, or isolate clips that require a flashback look. When the
timeline is filtered based on flag color, you can focus on addressing just one category of
clips at a time.
You will match the colors in this clip to the balanced clip 02 directly after it. In
the interest of preserving the integrity of the video signal, you are advised to keep
normalization, balancing, and matching on separate nodes.
2 In the Node Editor, create a new serial node by right-clicking node 02 and choosing
Add Node > Add Serial or pressing Option-S (macOS) or Alt-S (Windows).
3 Right-click the new node, and choose Change Label. Name the node Shot Match.
NOTE In the Balanced Timeline, the normalization and color balancing stages
were organized into dedicated nodes. This method represents a common
grading workflow that focuses on preserving the integrity of the RGB signal.
You will explore it in greater depth in Part 2 of this book.
The result is a better match between the two images. Clip 01 becomes warmer and less
contrasted to match the environment in clip 02. However, the shadows could be
darkened to better match the mountains in the background, and the gamma brightened
and made cooler to remove the strong red tones.
5 Drag the Lift master wheel left until the shadows of the waveforms in clips 01 and 02
more closely match.
6 Drag the Gamma master wheel right to brighten the image and increase contrast in
the details.
7 Drag the Gamma color wheel indicator away from red until the rhinos appear more
neutral in color.
Before match
After match
In the 02 Balanced Timeline, this clip already has its tonal range and balance set via
the Primaries wheels.
NOTE The numbers under the stills refer to the timeline track, the clip
number, and the number of stills generated for that clip.
5 In the Scopes pop-up menu, choose Parade. This representation of the image
is similar to that of the waveform scope but with the luminance value of all three
channels represented separately.
6 In the gallery window, double-click the Match Reference still.
You should now see the two clips in the viewer, separated by a wipe line that
you can drag.
TIP You can invert a wipe using the keyboard shortcuts Option-W (macOS) or
Alt-W (Windows). Doing so will switch the frames for a reverse reference view.
The channel traces on the reference still are much lower, which is an indication of
higher contrast, and the reduced impact of the blue channel in the upper midtones and
highlights produces a warmer look for the shot because the complementary color of
blue in the additive color space is yellow.
9 To match the shadows, drag the Lift Y (luminance) bar down until the shadows of clip
06 match the shadows in the still. Keep your eye on the green parade, in particular,
and aim to set the lowest point of clip 05’s trace (the man and dog) to a similar level as
the shadow in clip 06.
TIP Use the scroll wheel of your mouse to adjust the Primaries Bars with
more precision.
The next step is to address the overall balance to match the reference.
10 Drag down the Blue Gain bar until the tops of the blue parades align.
11 Drag up the Red and Green Gain bars to match the warmer reference look.
12 To address the coolness in the shadows of the mountains, drag up the Red Lift bar.
Finally, tweak the Gamma bars to offset any remaining color inconsistencies between
the two images.
13 While keeping an eye on the middle pattern of the traces, drag up the Red Gamma bar
and lower the Blue Gamma bar.
The result is a quick matching of the two clips using the Primaries Bars.
15 Toggle the grade bypass to compare clip 06 before and after the manual
matching adjustment.
Before match
After match
With the clips matched, you can now apply creative grades to them and continue to
see consistent results.
NOTE The Y (luminance) bar of the Primaries Bars affects the image differently
than the Primaries master wheel. The master wheel affects all RGB channels,
which impacts saturation, whereas the Y bar targets only luminance.
When using stills for shot matching, your grading becomes even more precise when used
in conjunction with video scopes. The scopes display a precise measure of the chroma and
luma values of each frame, thereby allowing you to make very precise adjustments.
Stills have the additional benefit of carrying the grading data of the clips they were
generated from. In later lessons, you will copy this data as a starting point for grading other
clips in the Timeline.
3 Click clip 03 and review the channel relationships within its parade.
The most obvious difference is in the overall spread and contrast of the channels. The
shadows extend to the bottom of the graph, while the red shadows actually touch the
black point line (0).
In this situation, visual evaluation of the graph is vital. By understanding the context of
the image, you can choose to ignore certain properties of the graph. Clip 09 contains a
variety of elements that are not visible in the close-up in clip 10. The trees and field
silhouetted against the mountains are portrayed as bunching at the bottom of the
parades. You can ignore such elements when using the parade for shot matching.
6 In the middle palettes, click the Sizing button to open the Sizing palette.
8 Use the sizing controls to zoom into the reference image (by a factor of about 8x).
These transform changes place the reference image into a much better position for
both visual reference and for the Parade scope.
The side-by-side parade comparison reveals that the reference image is brighter
overall with substantially more influence of the red color in the highlights. The overall
spread of the green and blue channels is satisfactory, although they also need to be
raised uniformly.
Remember, when matching, it is impossible to recreate the exact shape of the graphs
themselves. Instead, you should focus on matching the height, depths, and the midtone
distributions of the graphs.
TIP In the Project Settings, you can set Lum Mix to default to a value of 0 on
every clip. Go to General Options > Color and choose Luminance Mixer
Defaults to Zero.
16 With the channels behaving independently, you can attempt to match up the curves
once again. First, reset the Custom Curves palette.
TIP When using the master wheels, you adjust the luminance together with
the RGB channels, which impacts the saturation of the image. To adjust only
luminance without altering saturation, Option-drag (macOS) or Alt-drag
(Windows) the master wheel or the indicator inside the color wheel.
17 Isolate the R curve again and drag the black and white points until the red channel in
both parades has an equal spread.
19 Isolate the B curve and reposition the black and white points to align the trace in
the parade.
It appears that the parades now equally match each other, but the colors in clip 04 still
do not match the reference in the viewer. This is because you have been focusing only
on the highlights and shadows of the images. The midtones are equally important and
can have a profound impact on image appearance.
Notice the bunching occurring in the lower midtones of the channels. It represents the
mountains in the image. Though the red and blue channels are aligned, the green
channel is showing a substantial mismatch between clips 04 and 05.
20 Add control points to the green curve and drag them until the midtones of the green
channel line up more accurately.
The match between the two parades results in a satisfactory visual similarity in the
mountains and the sky. However, you can now continue to assess the match visually
and further refine the result.
22 In the adjustment controls, reduce the Sat until you get a good visual match.
23 Open the Sizing palette. In Reference Sizing mode, click the reset arrow to return the
reference image to its original placement.
If you do not reset this, all future reference images, including wiped stills from the
gallery, will have the same transform placement in the viewer.
4 In the viewer, click the upper-right image to select clip 08 on the timeline. The
selection is indicated by a white outline in the viewer.
Changes made to the color page palettes will impact whichever clip is actively
selected in the split-screen view. You can perform quick grade matching by switching
between clips in split-screen view, visually comparing them and making quick
adjustments in the color wheel and curves.
Although reading the scopes and evaluating their data can be a straightforward
process, you will need practice to acquire a level of finesse to accurately adjust the
colors in the highlights, midtones, and shadows. Shot-matching is a highly valued
skillset that requires plenty of experience and patience, so keep at it!
Self-Guided Exercises
Complete the following exercises in the green flag-filtered 02 Balanced Timeline to test
your understanding of the tools and workflows covered in this lesson.
Clips 08, 09, and 10—Match these clips to clip 07 using any of the methods covered in
this lesson.
When you’ve completed these exercises, open the 04 Completed Timeline to compare
your matching to the Match node in this “solved” timeline.
Self-Guided Exercises 50
Lesson Review
1 How do you prevent changes made to one color channel from affecting the waveform
trace of the other two channels?
2 How can you filter the timeline to show only clips with a flag?
3 When performing an automatic shot match, you might right-click the clip you have
selected and not see “Shot Match to this Clip” in the contextual menu. Why?
4 Yes or no? It is possible to use a timeline clip as a reference in the viewer without first
creating a still.
5 Which viewer mode allows you to see multiple clips in the viewer at the same time?
Lesson Review 51
Answers
1 Set Lum Mix to 0.
2 Click the Clips button and choose Flagged Clips.
3 The clip you have selected is the one that will be receiving the automatic shot match
adjustment, so “Shot Match to this Clip” cannot be an option. Right-click any other clip
on the timeline and “Shot Match to this Clip” will appear in the contextual menu.
4 Yes. To do so, right-click a clip in the Timeline, and choose “Wipe Timeline Clip”.
5 Split-screen mode allows you to see multiple clips in the viewer at once.
Lesson Review 52
Lesson 3
Correcting and
Enhancing Isolated Areas
4 In the yellow flag-filtered timeline, click clip 07. The clip already has a first node
labelled Normal.
8 Double-click next to the window thumbnail and enter the name Sunlight Area.
9 In the viewer, move the four edges of the window to select the entire horizontal middle
of the image where the sun hits the ground. Make sure to extend the shape to mimic
the path of the sunlight.
10 In the viewer, drag the red points on the window outline to increase the softness
around its upper and lower edges.
11 To review your Power Window selection in the viewer, click the Highlight button in the
upper-left corner of the viewer.
12 Click the Highlight button again to disable highlight mode and return to your full frame.
With the secondary selection created, you can begin to grade the image.
TIP Toggle the window outline in the viewer by pressing Shift-~ (tilde) on your
keyboard. You can use this keyboard shortcut to hide the outline and better
see the impact of your grade on the image.
14 With the Sunlight node still selected in the Node Editor, right-click it and choose Add
Node > Add Outside or press Option-O (macOS) or Alt-O (Windows). This inverse
selection will allow you to grade the environment around the sunlight.
15 Label node 03 as Outside.
16 Drag the Gamma master wheel (-0.05) to decrease the brightness, and minimize
Contrast (0.900).
Doing so creates a dark framing effect around the figure of the man and further draws
the eye toward the sunlight on the field.
Before
After
Controlling the Viewer’s Eye 56
Mimicking a Shallow Depth of Field
ResolveFX are a series of filters included with DaVinci Resolve that enable you to adjust
the physical or visual properties of your footage in creative ways that are often not possible
using common grading tools.
The Tilt-Shift Blur effect imitates the look of a shallow focus lens to direct audience
attention. However, you can also apply it to achieve effects that a lens could not—such as
reducing the focus of elements contained within the same field and realizing a greater level
of control over the blur type, amount, and angle. You will continue to work on clip 05 in the
yellow flag-filtered timeline.
1 Create a new serial node (node 04) labelled Tilt Shift.
2 Click the OpenFX button to open its panel.
3 In the OpenFX panel, under ResolveFX Stylize, locate the Tilt-Shift Blur effect.
4 Drag the Tilt-Shift Blur effect onto the empty Tilt Shift node.
The OpenFX library panel now displays a settings window in which you can tweak the
Tilt-Shift Blur effect controls.
5 In the settings panel, in the Depth of Field category, select Depth Map Preview to see
where the matte is currently located.
TIP Repeatedly select and deselect Depth Map Preview to visually assess the
position of the Tilt-Shift Blur matte in relation to the image.
6 Adjust the width of the matte by dragging the In Focus Range pointer to the right
(0.330) to include more of the man in the focused range of the shot.
7 Adjust the height of the matte by dragging the Center Y value down (0.460) to ensure
that the area directly behind the rhinos begins to go out of focus.
8 Deselect Depth Map Preview.
9 Slightly decrease the Near Blur Range (0.630) and Far Blur Range (0.630) values to
control the severity of the blur and make it look more realistic.
Before
After
5 In the onscreen controls, drag one of the red points to create a wide, soft edge around
the selection.
In the Node Editor, the Vignette node thumbnail preview shows that you have selected
the subjects in the center of the frame. To use the node as a vignette, you will need to
invert this selection.
6 In the Window palette, next to the circle window, click the invert symbol.
TIP Vignettes are most effective when they are not noticeable. If you are
concerned that your vignette may be too prominent, review the thumbnail of
the clip in the timeline to determine whether the vignette is too pronounced in
the corners. If so, in the Key palette, lower the Vignette node’s Key output
Gain to reduce its strength and further soften the Power Window’s edges to
more seamlessly blend it into the image.
You can also save the vignette you just generated for future use as a preset.
9 In the Window palette, ensure that the appropriate window (Vignette Frame) is selected
in the window list.
10 In the upper-right corner of the palette, click the Options button, and choose Save as
New Preset.
11 Enter the preset name as Vignette.
From now on, when you want to apply this exact shape to a node in any other clip, you
need only access the Window palette option menu, and choose the preset Vignette.
This basic adjustment allowed you to reduce the brightness of the majority of the
image to focus attention on the subjects in its center. The softness around the vignette
is crucial to ensure that the adjustment does not draw undue attention to itself.
TIP A vignette preset is also available in the OpenFX library (in the ResolveFX
stylize category) for quick application of a simple, customizable vignette.
It takes careful assembly and adjustment of secondary grading to draw the eye of the
audience to the subject matter without calling attention to the image manipulation. When
an audience becomes aware of the colorist’s handiwork, it can break the illusion of realism
and compromise viewer involvement with the content.
Select the desired window preset and then press Window On to active it in the node.
Then use the knobs under the screens to simultaneously adjust the size, pan, tilt, aspect
ratio, softness, and opacity of your window. With practice, you will find that this is a faster
method for calibrating Power Windows than using a mouse.
It’s important to note that Power Windows also extend to the node controls on the Mini
Panel. At the upper-right of the panel, node controls allow you to create several types of
common nodes. You’ll learn more about them throughout this book.
Right now, you’ll want to pay attention to the node + buttons with which you can create a
new serial node with a Power Window already activated, thereby turning two commonly
used shortcuts into one. Pressing the Node + Circle button, for example, creates a new node
with a circular Power Window.
The clip begins with a man’s hand obscuring the shot. In such cases, it is a good idea
to play through the clip until you find a better point for grading and adding effects.
2 In the viewer jog bar, drag the playhead to the center of the clip.
6 Reduce the Radius to 0.40 by dragging down any of the three channel sliders under
the Radius heading. The three channels are ganged together, so adjusting one will
equally alter the other two.
Although it is easy to see that the engravings become more detailed, the impact that
sharpening has on the rest of the image is more difficult to perceive.
7 Above the viewer, click the Highlight button, and then click the A/B Difference button in
the right corner to display the edges found by the sharpening adjustment. You can also
toggle this display on and off by pressing Command-Shift-H (macOS) or Ctrl-Shift-H
(Windows).
8 In the Sharpen palette, increase the scaling to 0.5. Doing so will multiply the result of
the Radius adjustment.
The adjustments add a satisfactory level of detail to the engraving, but add too much
detail to the gun barrel and the smoke coming out of it. You can limit the sharpening
effect using the Coring Softness and Level controls at the bottom of the palette. Start
by increasing the Level control to set a threshold for the sharpening.
9 Increase the Level (around 10-15) until the detail in the smoke and on the barrel of the
gun disappears.
10 Increase the Coring Softness to around 5 to recover some of the sharpening between
the level threshold setting and the most detailed areas.
To see the results on the image, you can disable the difference highlight.
TIP You could also achieve this effect using Sharpen Edge ResolveFX in the
OpenFX palette. This filter includes an edge display in the settings controls, as
well as other fine-tuning parameters.
Although the sharpness looks very nice on the engravings, it’s causing some ringing on the
hand in the left corner of the screen, as well producing some pixel artifacting on the
shotgun shell at the start of the clip. However, you can use a window to limit an effect to a
specific area in the shot.
4 Drag the red control point on the window to soften the edges of the mask. The
sharpening is now successfully isolated to the detail on the handle.
However, scrubbing through the clip will reveal that this is a handheld camera shot, and
the shotgun is moved as it is loaded. You’ll need to track the window for the effect to
follow the engravings.
The analysis runs backward through the shot, recording the motion data for the gun
barrel until the first frame of the clip is reached.
TIP It is common practice to track from the center or the end of a clip when
doing so will provide more reliable tracking data.
7 When the tracking is completed, in the upper-right corner of the tracker graph, click the
Keyframe button to return the playhead to the central keyframe.
8 Click the Track Forward button to perform the rest of the track analysis in the second
half of the clip.
As the analysis runs, the window will be disconnected from the barrel detail due to the
interference of the man’s hand. This disconnection can occasionally occur during
tracking, and it is useful to know how to quickly fix the issue.
9 Drag within the tracker graph to draw a dotted selection outline around the bad
tracking data.
10 In the Tracker palette, in the Options menu, choose Clear Selected Track Data.
The tracking data in the selected area of the tracker graph is removed. Knowing that
the track cannot be analyzed with the obstruction, you will need to manually adjust the
movement of the window during the time that the hand is in the shot.
A new keyframe appears in the tracker graph, and tracking data is automatically
generated between it and the last reliable tracked moment.
14 Click the Track Forward button to perform the rest of the track analysis.
4 In the viewer, using the qualifier tool, click a portion of the sky. The thumbnail
representation of the image in the Sky node will change to show the qualifier selection.
5 Switch the viewer to Highlight mode by clicking the Highlight button in the upper-left of
the viewer. Ensure that the mode is set to Highlight in the upper-right corner.
The viewer now shows what the qualifier has selected by making the sky visible and
turning everything else gray. This is a way to display the image matte.
Often, when a selection is first made using the qualifier, it will miss sections or will
include unwanted areas. You can use the HSL Qualifier palette to fine-tune the
selection by dragging the Hue, Saturation, and Luminance sliders to define exactly
what those respective values should be.
6 Toggle the Highlight button to compare the original image with the selection. You will
see that areas of sky between the branches of the trees need refinement.
TIP It can occasionally be unclear where you should click with the qualifier
tool to identify the optimal starting selection. The best strategy is to click and
drag close to an area from which you are trying to extract the selection. In this
case, the best area is on the horizon directly above the mountains. Once the
selection has a clean edge, you can easily isolate the remainder of the area
using windows.
A good starting point to refining the HSL selection is to disable each value one by one
to determine if its absence could improve the qualifier quality.
At first, you’ll see the controls for Hue on the left screen and Saturation on the right. In the
upper-left section of the panel, press the Right Arrow button to navigate to the luminance
controls. In certain tools, you must use the Left Arrow and Right Arrow buttons to access all
the functions that a specific tool offers.
One more push of the Right Arrow button will bring you to the Matte Finesse tools, which
you will use later in this exercise.
8 Drag the left side of the Luminance selection (Low) to refine the horizon selection. Aim
to include the darker areas of sky between the trees.
The current focus is on ensuring the cleanest possible selection along the horizon; so,
for now, you can ignore any other regions in the image that are also selected, such as
the horses.
NOTE You can see the results of using a key mixer to clean up the sky selection
on this clip in the 04 Completed Timeline. Open the timeline, right-click the clip,
and under Local Versions, choose Mixed Key to see the version of the node
pipeline with the key mixer.
4 Drag its corners around the sky selection to exclude the lower regions of the matte.
TIP You could also use the Color Generator in the OpenFX panel to replace
the sky color. It overwrites all the color data in a node with a single color
hue without regard for any existing RGB data. It is ideal for working on
elements that require a consistent color, but using it might not be optimal
when you are trying to retain some of the natural variations of the hues and
shadows in a selection.
8 In the Qualifier palette, increase the Blur Radius (10.0) in the matte finesse controls.
A gentler edge will ensure a more organic-looking grade and hide any imperfections
in the selection.
Adding Atmosphere
When you look into the distance through several miles of air, you can see the atmosphere
reveal itself. In an air-polluted city, the atmosphere may have a hazy white, brown, or
orange look; whereas, on a clear day, you would see a soft blue.
When enhancing a sky or replacing it altogether, you need to blend a blue hue into the
shot’s horizon to replicate that atmospheric refraction. Otherwise, the replacement sky
might end up looking fake against the horizon.
1 In the Node Editor, select and then right-click the Sky node and choose Add Node >
Add Outside or press Option-O (macOS) or Alt-O (Windows). This inverse selection will
allow you to blend the color of the sky into the horizon of the image.
2 Label node 05 as Outside.
TIP You may need to pan and zoom out on the node graph by dragging with
the middle mouse button to pan and dragging the slider above the Node
graph to zoom out.
3 With the Outside node selected, in the list of the Window palette, click the Gradient
Window button.
An outline of the gradient controls appears in the viewer in the form of a line with a
perpendicular arrow extending from it.
This gradient window works a bit differently compared to the other windows that you
have created. Instead of defining a shape, you position a starting point and drag the
arrow in the direction of the gradient fall-off. The further you drag the arrow, the softer
the gradient will be.
5 Adjust the top of the gradient (the horizontal line) to start at the top of the distant
mountain, and drag the arrow to taper off the gradient toward the bottom.
6 Drag the Offset master wheel in the direction of cyan, but not as far as you did for the
sky change. The goal is to give the distant mountain a slight blue tint to convey the
blue atmosphere in front of it.
7 Press Command-D (macOS) or Ctrl-D (Windows) to compare the results before and
after your atmosphere addition.
The gradient looks good in the distance but covers too much of the foreground
mountain. You will want to create a new shape to select everything that you don’t
want altered by the atmosphere grade.
8 In the Node Editor, disable the Outside node by clicking its number (5) or pressing
Command-D (macOS) or Ctrl-D (Windows). Doing so will allow you to continue work
without being distracted by the blue grade.
9 While still in the Window palette, click the Curve button.
TIP When creating custom windows, click to create linear points and drag to
create rounded Bézier curves. To delete a point, select it and press the Delete
or Backspace key or middle-click the point with your mouse.
11 Double-click the layer name field next to the Curve button and enter the name
Foreground. Enable the Outside node to see the result.
The cyan grade now affects both the background mountain and the entirety of the
custom shape. By default, all windows are additive. You will need to indicate that you
wish to subtract the selection from the final result.
12 In the curve field, next to the label, click the Subtract Mask button to extract this
custom shape from the final output of the node.
Ordinarily, overblown skies can be addressed on the set using ND filters and focusing
additional lighting on your talent. However, this solution may not always be an option for
smaller productions or documentaries. In such cases, secondary grading becomes a viable
option. It keeps the filming process light while ensuring a good shot at the end of the
post-production process.
The Color Warper features a Hue-Saturation “spider web” mesh grid that you can
adjust to warp the colors of the image. A vectorscope trace of the frame in the viewer
is projected behind the grid to guide your selection.
The right side of the palette features advanced selection and pinning tools, which are
used to achieve optimal precision.
4 Click the Expand button in the upper-right corner to turn the palette into a
floating window.
An orange crosshair appears in the Color Warper grid, corresponding to the hue over
which your mouse is placed. Additionally, a yellow box appears on the nearest grid
control point, indicating that it is the optimal point for adjusting that hue.
6 While still in the viewer, move your mouse over the sky region of the image, click and
drag to the right.
7 Check the Color Warper grid and verify that a control point in the blue region has
become highlighted and moved away from the center of the grid.
8 While still in the viewer, drag in a circular motion to change the color of the
sky to green.
Before
After
Rotating a selected color range around the Color Warper grid will change its hue. While
dragging, continue to maneuver toward or away from the center to simultaneously
adjust the hue saturation.
The result will show that the selection does not adequately capture the grass on the
ground, while also spilling into undesired areas, like the rhinos.
4 Reset the Color Warper by clicking the reset arrow in the upper-right corner of
the palette.
You will see that the yellow box jumps between multiple hue columns and saturation
rings. This suggests that the grass represents a wider range of hues and saturation
values than can be captured with one click in the viewer.
6 In the lower-left corner of the Color Warper palette, click the Hue resolution drop-down
menu and set the resolution to 16.
The Color Warper grid now features 16 hue divisions, allowing for much more precise
hue selection. By default, the hue and saturation resolutions are linked, though this
behavior can be disabled by clicking the link icon next to the drop-down menus.
TIP You can also hold Command (macOS) or Ctrl (Windows) to make multiple
point selections when clicking or dragging. Right-click a control point to reset
its position in the grid.
10 Click any of the orange selected points and drag the entire selection toward a more
vibrant hue.
Observe the surrounding environment in the scene to ensure you reach a realistic
shade of green. Drag the selected control points toward and away from the center of
the grid until you find a satisfactory saturation level.
11 In the Window palette, create a linear window and name it Grass Matte.
12 Drag the corners of the window around the grassy field in the foreground of the image.
The Color Warper adjustment is isolated to the grass, while keeping other elements,
like the background and the dirt on the ground, unaffected.
The Chroma-Luma panel features many of the same controls as Hue-Saturation, though
the control point interface is now a 3D cube mesh.
4 In the viewer, click on a light area of the sky and drag down.
In color grading, changing luminance based on a hue can often lead to distortion.
Therefore, it is important to keep Chroma-Luma selections exact and
adjustments subtle.
5 To improve selection precision, change the Chroma and Luma resolutions to 12.
You will next lock off the darker regions of the image to protect them from adjustments
made to the sky.
6 In the viewer, hover over the hill in the foreground and mountains in the background.
The orange crosshair will indicate that the luminance range of those regions lies in the
bottom two rows.
7 Select any point on the row directly above the bottom of the grid.
9 In the Tools sidebar, click the Convert Selected to Pin button to lock all the control
points on that row.
Pinned points are indicated by a black outline. Adjustments made near a pinned point
will not affect it, and the surrounding grid mesh will warp around it.
10 At the bottom of the palette, drag the Axis Angle parameter (35.00) to determine the
hues you will be introducing to the sky. Aim to achieve an orange/cyan balance.
As you do this, the waveform trace in the grid will rotate, revealing its 3D nature.
11 In the viewer, click on a blue region of the sky and drag it down and to the right to give
it a richer blue tone.
12 In the viewer, click an orange area of the sunset and drag left to make the warm glow
more pronounced.
Continue to make finer adjustments across the sky gradient in the viewer to smooth
out any artifacting.
Before
After
This will nudge the point toward its original position, softening the grade and reducing
artifacts. The Smooth buttons can be clicked as many times as needed for
incrementally smaller nudges.
15 When finished, copy the Sky node and paste it in a new node in clip 04.
16 Tweak the Color Warper in clip 04’s Sky node to achieve a better match for the close-
up of the horizon.
Before
After
By rotating the Axis Angle (45.00), you can achieve a deeper red color in the sky.
In this exercise, you’ll start with a well-framed and properly exposed shot. The only issue is
that the speaker is wearing a wide-brimmed hat on a sunny day, which is causing shadows
that obscure her face. Your goal is to make her face stand out more and then address
general imperfections using the Face Refinement effect.
1 In the yellow flag-filtered timeline, select clip 02. In the Node Editor, you can see that it
has already been balanced on the first node.
2 Create a new serial node, and label it Face.
3 In the ResolveFX Refine category, drag the Face Refinement effect onto the
Face node.
Face Refinement includes a number of diagnostic and grading tools aimed specifically
at enhancing the skin and details of a human face.
The effect analyzes the shot to automatically detect and track a moving face and to
recognize and adjust individual features such as eyes, lips, cheeks, chin, and forehead.
4 In the Face Refinement settings, click Analyze. Processing will take some time because
the software detects the face and constructs a travelling matte.
When the analysis is complete, you will see a series of green trackers identifying the
woman’s facial features.
To ensure the highest quality of selection, you should check the matte of the face
before proceeding with any adjustments. The matte quality can be compromised when
analyzing a subject whose skin tones closely match their hair, clothes, or surroundings.
In this example, the subject fits all three of these criteria.
5 Within the Face Refinement settings, click the Skin Mask header to expand it and
select Show Mask.
6 Deselect Show Overlay at the top of the settings to remove the green trackers from
the viewer.
The selection is very clean overall. The only exception is the upper segment of the mask,
which includes part of the tan hat that the woman is wearing.
6 To ensure the Face Refinement tool recognizes the newly created window, right-click
the Face node and choose ‘Use OFX Alpha’ to deselect the internal alpha link.
7 In the face refinement setting, deselect Show Mask.
8 Enter the Tracker palette.
9 Click the Track Reverse button to track the motion of her face backward
through the clip.
10 When tracking is completed, refine the shape of the Face window, if necessary. Return
to the Face Refinement settings when you are finished.
Be careful not to push this setting so far that skin starts to look plastic. You should not
aim to remove wrinkles but merely soften them.
3 Scroll down to the Color Grading section to begin work on the woman’s skin
tone grade.
The Midtone control is responsible for the overall brightness of the skin, which you can
adjust to negate the presence of shadows.
5 Drag the color Boost slider to the right until you reach 0.080.
Tint is responsible for undoing the green or magenta color cast that some skin
tones reflect.
9 Set Sharpening to 0.050 to refine the pupil, eyelashes, and eye shape.
10 Set Brightening to 0.050 to brighten the color of the iris.
11 Set Eye Light to 0.050 to gently increase the brightness around the eye area.
12 Adjust Eyebag Removal to 0.200 to brighten the area directly under her eyes.
In addition to addressing general dark circles under eyes, Eyebag Removal can reduce
shadows caused by headwear as in this clip.
Lip Retouching allows you to saturate and change the hue of a subject’s lip color and to
smooth upper lip wrinkles in tighter close-ups. As usual, context is key. The park ranger
in question is not wearing lipstick, nor do you have a justifiable reason to glamorize her
as she talks about the issue of rhino poaching in South Africa. In this case, the Lip
Retouching tool is necessary only to add a minor contrast to her skin tone.
Before After
With just one node, you have successfully enhanced your subject’s skin tone, made it
more pronounced by brightening and warming it, and added chromatic detail into her
features. In the original clip, it now becomes apparent how much the shadow of her hat
was affecting the visibility of her face and facial expressions.
16 When you are done with the adjustments, choose Workspace > Full Screen Viewer or
press Shift-F to exit Full Screen mode.
TIP To remove a ResolveFX plug-in from a node, right-click the node, and
choose Remove OFX Plugin.
This clip already has a normalized tonal range via the Primaries wheels in node 01.
2 Create a new serial node, and label it Skin Hue (node 02).
One possible approach to adjusting the man’s skin tones would be to use the qualifier
to extract his skin and treat it as a secondary grade. However, this is not necessarily
the best approach. It takes times to create a clean key, and the separation between the
skin and the rest of the shot could end up looking too aggressive.
A gentler approach is to use the HSL curves, which will allow you to target his skin
range based on hue, luminance, and saturation.
3 Open the Custom Curves palette, and in the mode pop-up menu, choose the Hue Vs
Hue curve.
The Hue Vs Hue palette shows the full range of hues going left to right, looping through
the red hue. It enables you to sample a specific color and shift it toward another hue.
One method of hue selection is to use the swatch buttons at the bottom of the curve
graph. Another method is to click in the viewer to sample pixel values.
TIP If a hue selection lands near the left or right edge of the palette, the
range will smoothly cycle back around to the opposite edge.
Three control points are added to the Hue Vs Hue curve. The center point identifies the
selected hue, and the control points on either side limit the range of hue that is affected.
5 Drag the center control point down slightly to remove some of the red tint in the man’s
skin tone. Be careful not to introduce too much green. If necessary, drag the two control
points on either side farther apart to define a wider hue for the skin tone.
This may feel a bit like a guessing game. What is the right hue for his skin? To create
more certainty in your adjustment, you will need to open the Vectorscope and check
what the adjustment is doing to the skin.
The first thing you will need to do is to get a clean view of the face by using a window
to remove interfering elements.
8 Remove the Softness Soft 1 on the window, and click the Highlight button.
This temporary window will aid in providing a clean readout of the skin tone to the
Vectorscope.
10 In the upper-right corner, click the settings icon to adjust the appearance of the scope
for easier readability.
11 Select Show 2x Zoom to increase the size of the scope.
12 Select Show Skin Tone Indicator to display a line that indicates the direction for skin
tone hues.
When working with skin tones, the Vectorscope can be invaluable for determining if a
subject’s skin is deviating toward unflattering hues. However, the skin tone indicator
line itself is not meant to be used as a strict determiner of all skin hues. Some skin
tones naturally lean towards red or yellow. Instead, keep an eye on any obvious arcs
or distortions in the trace that indicate an incorrect color cast on skin.
16 When you are happy with the skin tone hue, turn off Highlight mode to see the entire
image and remove the circle window by clicking the circle icon in the Windows palette.
While the Color Warper allows you to intuitively adjust two values at once, the HSL curves
are ideal for single-purpose precision, like working on skin tones. These tools should be
your first choice when you are trying to quickly adjust the hue, saturation, or luminance of
an object. If the result is not immediately satisfactory, you can then switch to working with
the Qualifier, which offers a greater degree of control over your matte selection. Also, keep
in mind that you can use the Color Warper and HSL curves in combination with the
qualifiers and Power Windows for an even more refined selection.
3 In the viewer, click a saturated patch of the man’s face to drop the three points in the
Hue Vs Sat curve. Drag the two surrounding control points to include a wider range
of the skin.
4 Drag the central point up slightly to increase the height of the saturation in the
Vectorscope.
5 Press Command-D (macOS) or Ctrl-D (Windows) to disable the Hue Vs Sat node. Press
the keyboard shortcut again to view the adjustment.
Be careful not to get too aggressive when adjusting skin tones. The aim is not to produce
a magazine-cover look but to reduce minor imperfections and enhance the visibility and
saturation of the face. Getting too aggressive with the ResolveFX or hue controls can result
in plastic-looking skin that is even more distracting than imperfections.
Continue using these techniques in new ways and combining qualifiers/Power Windows
with your own footage. If you’re uncertain how to proceed with a certain shot, write out a
workflow to help determine how you want the final output to look, and then work backward
to choose the tools and adjustments that will realize your goals. You’ll always have several
possible workflow options, so with experimentation and experience you will learn which
are the most visually successful and time efficient for you.
Self-Guided Exercises
Complete the following exercises in the unfiltered 03 Matched Timeline to test your
understanding of the tools and workflows covered in this lesson.
Clip 01—Use Lum vs Sat in the HSL Curves to increase the saturation of the deer in the
center of the shot, but keep the saturation on the fence and ground low.
Clip 02—Apply a window to isolate the rhino’s face between the bars, and then apply the
contrast Pop effect in ResolveFX to increase the contrast in that portion of the frame. The
effect should immediately guide the eye without being overpowering.
Clip 03—Apply a window and use any of the sharpening methods covered in this lesson
(Blur palette, Sharpen Edge FX, or Soften & Sharpen FX) to enhance the numbers on the
scale and make them more readable. Track the window to the movement of the scale.
Lesson Review
1 How are secondary color corrections different from primary color corrections?
2 In the Color Warper, how would you pin a specific saturation range of the Hue-
Saturation grid?
3 What does the Hue vs Lum HSL curve do?
4 Which tool can you use to create a vignette?
5 True or False? Track data generated in the Tracker palette can be copied and pasted
onto another window or node.
Managing Nodes
and Grades
Lessons
Conforming an XML Timeline
Mastering the Node Processing Pipeline
Managing Grades Across Clips and Timelines
In Part II of The Colorist Guide to DaVinci Resolve 17, you’ll look at workflows beyond
primary and secondary color correction stages to improve your speed and productivity
when grading. Along the way, you’ll learn how to conform timelines from other applications,
use stills and versions to copy and retain grade data, and perform some common
compositing tasks.
Conforming an
XML Timeline
5 In the edit page, select the empty Timelines bin as the destination for the XML timeline
and choose File > Import > Timeline.
6 In the BMD 17 CC - Project 02 folder, navigate to the XMLs subfolder. Locate the
Airplanes – 01 LQ Timeline.xml file and click Open.
The Load XML pop-up dialog appears in which you can set up how your XML timeline
and associated media are imported.
TIP Selecting “Ignore file extensions when matching” will allow you to choose
media that is in a file format different from that of the original timeline media.
This option can be extremely useful when switching between offline and
online workflows.
8 If this dialog window appears, click Yes to locate the missing clips.
This timeline should contain all your low-quality video renders (LQ trancodes). You
need to be specific when indicating their location.
9 Navigate to the BMD 17 CC - Project 02 folder and select the LQ Transcodes subfolder.
Click OK at the bottom of the dialog window.
This action should reconnect most of your media. However, the dialog box will appear
again, suggesting that some remaining clips have not been located. You’ve specified
the location of the video clips but not the audio.
The timeline should now appear in the edit page and its media in the media pool.
TIP You can view the Log of an imported timeline at any time from the Media
Pool. With the timeline open in the edit page, access the Media Pool option
menu and choose Show Import Log.
14 For easier project management, organize the imported files in the media pool. The
timeline thumbnail (identified by an orange tick in the upper-right corner) can remain in
the Timelines bin. The four audio files should be into the Audio bin, and the video files
in the LQ Transcodes bin.
As long as the filenames of media files are not changed, relinking is a straightforward
process. For this reason, it is highly advisable to never rename media but work with the
original camera filenames throughout the entire postproduction process.
TIP When migrating with AAF files to and from Avid Media Composer, you
must retain reel names when creating low-resolution dailies and relinking to
high-resolution original files. To do so, select the offline clips on the timeline;
choose File > Reconform from Media Storage; and in the conform options,
select “Assist using reel names from: embedded in source clip file.”
However, the viewer currently shows the red Media Offline frame. One of the most
common reasons a reference clip appears offline is because its timecode does not
align with the timeline timecode.
9 Click the List View icon at the top of the Media Pool to view the media metadata.
10 In the Start TC column, view the start timecode of the reference clip and compare it to
the start timecode of the timeline.
11 Right-click the reference clip in the media pool and choose Clip Attributes.
12 In the Clip Attributes window, click the Timecode tab and enter 01 as the Current
Frame hour. Click OK to close the window.
If the reference movie does not immediately appear in the source viewer, check the
Mode pop-up menu of the source viewer to ensure that Offline is still chosen
and drag the timeline playhead to refresh the frame.
Conforming a Timeline
With the reference movie in place, you may analyze of the timeline to address any visual
inconsistencies. During the first pass, you will make sure that the cuts occur at the right
time and that the clips are in the right locations. To accomplish this, you must review the
edit cut by cut.
1 Enter the media page.
2 In the Media storage library, navigate to the BMD 17 CC - Project 02 folder and enter
the Other subfolder.
The Log window lists the credits of the trailer among the missing media.
5 The audio files have linked successfully in the timeline, but audio level settings usually
don’t travel when migrating in the XML format. To prevent being distracted by the non-
mixed audio, click the Mute button to the right of the timeline toolbar.
It is apparent that the timeline clip does not match the clip in the reference video. This
could be due to a clash in tape/reel name or due to the editor making a change after
exporting the XML file. To resolve this, you can manually import and assign the correct
clip to the timeline.
NOTE If the clip in the media pool and the clip in the timeline have the same
timecode, the conform action will place the incoming clip using the same In
and Out points as the original cut. If the timecodes don’t match, the first frame
of the incoming clip will be aligned at the cut.
The contrast and saturation of the clips in the viewers appear to be different. This is
because the reference clip was rendered with a Rec.709 color gamut, while the source
media is in a log color gamut. You will address color management at the end of
this chapter.
In addition to checking the timeline clips and their edit points, your conforming process
should ensure that all transitions and effects are present. A simple side-by-side
comparison cannot always do this, so you have the option to superimpose the
reference movie on the timeline viewer. This procedure helps to verify if the clips are
framed identically.
3 Drag the wipe left and right to compare the placement of the clip to the reference.
Using the wipe for comparison reveals a mismatch in the shot framing. To fix it, you can
view a difference composite.
5 In the timeline, click the TAKE_OFF_SFO clip and open the Inspector panel in the
upper-right corner.
6 In Transform controls, increase the Zoom value until the size of the cockpit windows
appear the same (1.200).
7 Because the windows and wings appear higher in the timeline, drag the Y position
down until the windows and wings overlap (-100.00). When visually performing these
matches, you will need to go back and forth between the position parameters to get a
perfect fit.
When you can no longer see a “double effect” in the viewer, the framing is successfully
replicated. If you were working on images with identical color gamuts, the viewer
would become black to signify that no visual differences remained between the clips.
8 Right-click within the viewer and choose No Wipe to return to the normal
timeline viewer.
9 Close the Inspector to bring back the offline reference viewer.
10 Press the Down Arrow to navigate to the next video cut. This is the missing clip that
was not found when the XML timeline was imported.
11 Return to the media page. In the Media storage browser, locate the Other folder and
open the Other LQ Transcodes subfolder.
12 Drag the BA4662_54 and BA4662_55 clips into the LQ Transcodes bin of the media
pool and return to the edit page.
13 Press Command-+ (plus sign) in macOS or Ctrl-+ (plus sign) in Windows to zoom in to
the offline clip in the timeline.
14 Right-click the clip and choose Conform Lock Enabled. The clip is now receptive to all
media that is associated with its metadata.
In the lower-left corner of the timeline clip, a red attention badge icon <!> indicates a
potential metadata clash with another clip in the media pool.
17 In the timeline, right-click the clip and choose Conform Lock Enabled.
18 Continue to press the Down Arrow to check the remainder of the clips.
When you reach clip 08 (YELLOW_PLANE), you will notice that the clip has very
different colors compared to the reference movie.
TIP To import LUTs into DaVinci Resolve, open the Project Settings and enter
the Color Management tab. In the Lookup Tables pop-up menus, click Open
LUT Folder. Drag your LUTs into the DaVinci Resolve LUT folder, and in the
Project Settings, click Update Lists.
To set up a custom LUT folder path, open DaVinci Resolve > Preferences. In
the System menu, open the General sidebar, and under LUT Locations, click
Add. After adding your LUT location, open the LUTs panel on the color page,
right-click the sidebar, and choose Refresh. Folders in your custom file path
will appear as subfolders in the LUTs master folder, while LUTs will be
imported directly.
Imported LUTs are also accessible in every clip and node contextual menu.
Although it’s natural to feel that something has gone wrong with your workflow when the
timeline presents issues during XML migration, it is important to remember that this is a
completely normal and anticipated stage of postproduction. It is encountered in projects of
all calibers and stems from the fact that no single migration standard exists among the
dozens of applications that you may use when collaborating on a film project.
TIP When sharing a timeline with someone who is also working in Resolve, you
have several options:
• export the timeline (from the media pool) in the native DaVinci Resolve .drt
format for a conform-free migration
• export the entire project (from the project manager) as a .drp to share all project
bins and timelines
• export the project archive (from the project manager) as a .dra to share the
entire project and its contents
The Conform from Media Storage window allows you to refine the media that is being
associated with the clips in the timeline.
Before
After
16 To lock the HQ clips to the timeline, select them, right-click, and choose Conform
Lock Enabled.
This method of changing file source locations gives you full control over the media used in
the timeline without the need to import additional XML files or to change the file paths of
the clips in the media pool. An important component of this workflow is a well-organized
and consistently labeled file system, which is vital in all postproduction workflows.
Having successfully imported and prepared the XML timeline for grading, you can proceed
with the knowledge that the timeline is accurate, and that you are in control of your footage
quality at all times. However, the media in this project is currently in a log-encoded color
gamut that does not give an accurate visual reproduction of the hues and tonal range of
the recorded images. The next set of steps will manage the log-encoded content to output
to the more visually accessible and grade-friendly Rec.709 color gamut.
A byproduct of encoding footage with a log gamma curve, however, is that footage initially
appears flat and with low saturation when viewed on an HDTV or computer monitor.
Therefore, a colorist must first correct the log gamma curve so that it appears correctly
on the display. This process is called a display-referred color management setup. Because
Resolve receives no direction on how the source media is meant to look, configuring that
The Resolve color management preset drop-down menu allows you to select from a
variety of deliverable standards for broadcast, cinematic projection, and online
streaming. When you select a preset in this drop-down menu, a brief description
underneath will summarize the preset’s intended use.
4 There is no HDR (high dynamic range) media in the Age of Airplanes Trailer project, so
an SDR standard will be adequate.
Also, after you complete these lessons, it is unlikely this project will be seen anywhere
other than on your computer screen, for which the Rec.709 gamut is ideal.
Set the Resolve color management preset to SDR Rec.709.
TIP If the image in your viewer feels too flat when completing the exercises in
this lesson, change the Output Color Space to Rec.709 Gamma 2.2, which is a
more appropriate gamma curve for many standard computer monitors, or
sRGB if you’re using a Mac display.
DaVinci YRGB color management applies to all the clips in a project. If certain clips
come from different sources from the rest of the timeline, you can reassign their
individual input color spaces through the media pool’s contextual menu (or the color
page clip timeline).
TIP You could use a Smart Bin to filter clips based on their sources and then
select them in batches when changing their input color space settings.
DaVinci YRGB color management offers a structured, solid foundation for color grading
by remapping the starting point of video media (from any number of sources) to a
single, grade-appropriate color standard. Its advanced tone mapping ability means that
highlights are gently rolled, preserving maximum quality. Compare the treatment of the
highlights in the reference clip (which underwent standard log-to-Rec.709 conversion)
to the DaVinci YRGB color management tone remapping.
You can also change the gamma range separately from the color space by selecting Use
Separate Color Space and Gamma above the color space menus.
Separating the color space and gamma settings gives you full control over the chrominance
and luminance processing of your footage. You can indicate gamma ranges that are not
part of the standard preset selection of the color space menus.
NOTE You will continue to work on the timeline created in this lesson over the
next two lessons. If you would like to verify that your timeline is correct or are
uncertain with the accuracy of your conforming, you may import Project 02 – Age
of Airplanes Trailer COMPLETED.drp into the Project Manager and open
Airplanes - 03 HQ Ungraded Timeline. If the media appears offline, click the red
Relink Media button in the upper-left corner of the media pool and specify the
location of the Project 02 media on your workstation. You can then use this
ungraded, conformed timeline to complete the next two lessons in this book.
Lesson Review
1 During project migration, what is a translation error?
2 How do you designate a video file as an offline reference movie?
3 When loading an XML file, why would you opt to “Ignore file extensions
when matching”?
4 What does File > Reconform from Bins allow you to do?
5 Where do you activate DaVinci YRGB Color Management?
Mastering the
Node Pipeline
Inputs Outputs
The green triangle and square shapes at the top of either side are the RGB inputs and
outputs. These carry the pixel data of the image, which is manipulated within the node
using the grading tools of the color page. Corrector nodes can accept only one RGB
input but can output multiple RGB signals to other nodes.
The blue shapes are the key inputs and outputs. These enable you to transfer the key
data generated by the Power Windows and qualifiers (or external mattes) to be used by
other nodes.
7 Drag up the red output’s R bar to increase the strength of the red channel in the
image. This change will brighten the man’s face against the background and create
a good contrast.
When reconnected, the image becomes black and white. Though the sepia grade is still
performing its function in the first node, it is being completely overwritten by the BW node,
which is turning the RGB signal monochromatic and sending it to the node tree output.
The clip will lose a great amount of detail in the shadows, and the bottom of the
waveform trace will appear to be crushed against the black point.
5 Open the Curves palette and ensure that the YRGB channels are linked.
6 Click the center of the curve to create a new control point, and drag it up to brighten
the image.
The resulting image appears distorted. The fine detail in the man’s shirt is lost in the
contrast, and his face becomes patchy and overexposed. This demonstrates a
“destructive” workflow in which the changes made in one node clip restrict the
RGB data used by the subsequent nodes.
Thankfully, you cannot really destroy RGB data in the pipeline. By using the correct part
of the curve, for example, you can fully restore the data of the original image.
8 Click node 01 in the node pipeline to review the curves palette histogram trace.
9 Click node 02 to compare the histogram trace in the same graph.
01 Lift crush RGB input histogram 02 Lift restore RGB input histogram
The histogram changes in response to the current node state of the video signal in the
pipeline. When grading, such changes can be extremely useful for determining where
to click on the graph to target specific luminance and chrominance ranges. The
histogram readout in node 02 signifies that the majority of the data is crushed against
the lower left of the graph.
10 Drag the black point of the YRGB curve upward along the left side of the curves graph.
Stop dragging when you are just under the first horizontal line from the bottom.
The black point of the curve is equivalent to the Lift master wheel, which is why you were
able to retrieve the crushed details in the shadows. By dragging the center of the curve,
you were impacting the gamma range, which targets a very different range of luminance.
TIP You can set the Curves palette histogram to react to your node adjustments
as you make them. To do so, open the Curves palette options menu in the
upper right of the palette, and choose Histograms > Output. The histogram
now represents the outgoing RGB signal of the node instead of the input.
With the normalized version, it would be harder to achieve the clean, rich look of the second
example. The highlights in the Milky Way have been expanded and flattened, losing too
much detail, and the mild preservation of the hill and trees in the foreground was
unnecessary, considering how much more dramatic they look when silhouetted.
10 Open the Qualifier palette, and click the man’s face to grab a sample.
Due to the RGB signal passing through the Blue Look node, the qualifier is forced to
work with a very cold, contrasted version of the man’s skin. This is definitely not an
ideal point in the timeline to be keying skin or to be grading it.
11 Select the Skin Tone node and press E to extract it from the pipeline.
12 Drag it onto the link between nodes 01 (Balance) and 02 (Blue Look).
13 Reset the qualifier on the Skin Tone node, and select the skin again. In the Qualifier
palette, adjust the HSL and Matte Finesse controls to get the best extraction. Remember
to turn on the Highlight mode in the viewer to best observe the result of the selection.
14 Use the Window palette to isolate and refine the selection of the man’s face.
2 Right-click node 03 Blue Look and choose Add Node > Add Parallel or press Option-P
(macOS) or Alt-P (Windows) to add a Parallel Mixer node.
A new Corrector node (node 05) is created, as well as a Parallel Mixer node that
combines the RGB outputs of the two nodes before it.
3 To reuse the qualifier selection of the skin tone, you can select node 02 Skin Tone and
press Command-C (macOS) or Ctrl-C (Windows) to copy the node data.
4 Select node 04, and press Command-V (macOS) or Ctrl-V (Windows) to paste.
In the viewer, you should notice only a subtle change to the skin tone. You no longer
have a blue hue on the shadows of the man’s face, and the overall color appears more
natural. If the appearance is too dramatic, you can select the Skin Tone node and
reduce the Sat value in the Color Wheel palette, or drag the Offset color wheel point
closer to the center.
The Parallel Mixer is perfect for performing organic and or natural-looking adjustments
such as skin tone correction or hair work.
This change has a jarring effect on the image. The skin tone now appears far less
realistic, and the edge around the face is harsh and solid. This is because node 03 Skin
Tone is being treated as an RGB image layer. The keyed face has 100% opacity and is
overlaid onto the node 02 Blue Look image underneath.
In its current state, the grade is unusable. However, by adjusting to the opacity of the
Skin Tone layer, you can still blend it into the Blue Look layer.
To work on the generator in the color page, you first need to transform it into a
compound clip so it can take on video properties.
5 In the timeline, right-click the generator and choose New Compound Clip.
6 Name the compound clip Grey Scale.
7 Enter the color page.
8 With the Grey Scale clip (clip 12) selected, create a new serial node.
9 Right-click node 02 and choose Add Node > Add Layer or press Option-L (macOS)
or Alt-L (Windows) to add a Layer Mixer node.
10 With node 02 selected, create another layer node to produce a stack of three
layer nodes.
The results demonstrate how nodes interact when combined in a Layer Mixer node.
Their behaviors are reminiscent of layer-based systems in which the upper RGB input
of the Layer Mixer constitutes the lowest layer and is compounded by each subsequent
RGB input. The default status of the nodes is to have full opacity until a Power Window
or qualifier introduces transparency.
20 Right-click the Layer Mixer node and hover your pointer over the options in the
Composite Mode submenu.
Doing so will allow you to preview how the colors of the nodes will interact under the
different hue and luminance blending methods. Note that all the top nodes are blended
until they reach the bottom layer (Red), which remains at full opacity.
22 To remove the Blend mode, right-click the Layer Mixer node. Return to the Composite
Mode submenu, and choose Normal.
Next, you’ll change the order of the node layers.
23 Move your mouse pointer over the link between the Red node and the Layer Mixer
to reveal the blue highlight. Drag the link to the bottom input of the Layer Mixer to
disconnect the Blue node from the Layer Mixer.
The red circle now overlaps the green and blue. This further demonstrates how the
RGB input order in the Mixer node works. Additionally, it emphasizes that the physical
location of the nodes in the Node Editor has no impact on the grade and the final
results in the viewer.
25 To compare the interaction of the circles in the Parallel Mixer, right-click the Layer Mixer
node and choose Morph into Parallel Node.
This operation changes the behavior of the three circles. Instead of treating the layers
at full opacity, it adjusts their transparencies to show an equal amount of each. Unlike a
blend mode, their luminance values are not targeted.
NOTE By default, the RGB mixer preserves image luminance, which produces
a neutral grey in the area where the three circles intersect. Deselect Preserve
Luminance in RGB mixer (in all three nodes) for the channels to compound
their signal strength, resulting in pure white where the three channels overlap.
The composite blending options in Layer Mixer nodes can produce very dynamic looks.
You can use them to emphasize some areas of your shots or even to compile graphic
design elements.
The Parallel Mixer is ideal for applying realistic-looking grades on nodes that are
seamlessly blended into one another while deriving their RGB data from the same level in
the node pipeline.
2 In the viewer, drag the playhead closer to the end of the clip to better see the plane
against the water.
3 The end of clip 08 is in mid-dissolve with the following clip 09. To disable transitions
and effects that are on the timeline in the edit page, click the Unmix button in the
lower-left corner of the viewer.
4 To bring up the reference video in the color page, right-click the viewer and select
Reference Mode > Offline. Doing so will adjust the Image Wipe mode to use the
reference clip associated with the timeline instead of using gallery stills.
5 In the upper-left corner of the viewer, click the Image Wipe icon to compare the current
clip to the one in the reference video.
6 In the Gallery panel, from the “Base grades” album, apply the 1.8.1 Balance still to
normalize the luminance of the clip on the first node.
7 Create a second node and label it Blue Water. You will use this node to turn the image
blue with focus on getting the correct blue hue in the water.
8 In the Primaries palette, drag the Hue adjustment control (20.00) until the water
turns blue.
9 Drag the Offset wheel towards cyan–blue to further saturate the water while
refining its hue.
10 Use the master wheels to brighten the overall image (Gain) but also emphasize the
shadows in the foreground (Gamma).
11 Neutralize the clouds reflected in the water by dragging Gain slightly toward magenta.
12 Finally, improve the detail in the water by raising contrast (1.300).
Note that the plane will also be affected by these grade changes. That is acceptable
because in subsequent layer nodes you will extract the plane and grade it separately.
13 Press Option-L (macOS) or Alt-L (Windows) to add a Layer Mixer and a new node
(node 04). Label the new node Yellow Plane.
Every time you create a color sample, a swatch is placed in the 3D qualifier list to
document the hues that are included in the selection.
16 When finished, in the viewer, enable Highlight mode and change it to represent
the B/W mode.
17 Adjust the Matte Finesse controls to cover up any remaining unselected areas.
You have successfully extracted the plane and now have full control over its
RGB values.
21 In the adjustment controls of the Color Wheel palette, decrease the saturation of
the plane.
22 Create a gentle s-curve on the Y channel of the custom curves to enhance the contrast
and detail on the plane.
4 Scrub to the end of the video until you see the area that the flamingos occupy in
the frame.
To isolate the matte to include just the birds, you can use a Custom curve window.
5 Open the Window palette and click the Curve window button. Label it
Flamingos Matte.
The birds appear in the shot only toward the end, so you will perform a rudimentary
animation of the window across the screen. A simple way to animate windows in the
color page is by using the Frame mode of the Tracker palette.
The Tracker graph reveals some additional frames at the end of the clip. This is the
content of the clip used in the transition with clip 09.
10 Drag the playhead to the end of the tracker graph and further refine the shape and
placement of the window.
Finally, there is also a default frame in the Tracker graph at the start of the clip.
11 Use the keyframe controls to jump to the start of the clip and move the window
offscreen.
12 Scrub through the clip timeline to ensure that the window is following the
birds’ movement.
You can now make the necessary grade adjustments to enhance the birds’ pink color.
13 Drag the Gain master wheel left to darken the birds slightly.
14 Drag the Gain color wheel toward magenta to turn the birds pink.
To simplify your pipeline and prepare it for further grading nodes, you can combine all
the Layer Mixer nodes into a single compound node.
You now can press Command-D (macOS) or Ctrl-D (Windows) to quickly bypass and
evaluate the selected nodes without affecting the Balance node.
This step is an effective organizational tool when working on clips with large node tree
structures. Additionally, you can still bypass the node to disable the color composites
without affecting the Balance node.
You still have access to the original Layer mixer structure within the Compound node.
TIP Another method for decluttering the Node Editor is to hide node thumbnails.
In the upper-right corner of the Node Editor, click the Options menu and deselect
Show Thumbnails. Doing so will collapse the nodes to just their labels, numbers,
and palette icons.
The exercises in this lesson gave you an overview of the potential of the Node Editor.
Though you’ve practiced a variety of possible workflows, there is ultimately no single
correct way to utilize nodes in grading. Continue to practice using nodes for more
advanced grading and you will soon arrive at your own preferred style. Above all, aim for
the dual goals of workflow efficiency and the preservation of image quality.
Lesson Review
1 Can a Corrector node have multiple RGB inputs?
2 What are the blue symbols on either side of a node?
3 True or False? A node key can be connected to the input of a node that is in the same
parallel or layer mixer stack.
4 In the Key palette, what does the Key Output Gain affect?
5 True or False? You can add additional RGB inputs to Mixer nodes.
11 In the timeline, right-click the clip 04 thumbnail, and under Local Versions, choose
Version 1 > Rename.
12 Enter the name Cross process and click OK.
You will apply several variants of grades on this clip. Each variant will be designated as
a new local version. To save time, you will use the preexisting grades in the Clip 04
grades album of the gallery.
13 Right-click clip 04 and choose Local Versions > Create New Version.
14 Reset the cross process grade by choosing Color > Reset All Grades and Nodes or
press Command-Home (macOS) or Ctrl-Home (Windows).
This is a necessary step if you want to start with a fresh clip every time you design
a new look. Otherwise, you can continue tweaking the image using the previous
grade’s settings.
15 In the Clip 04 grades album, middle-click the Bleach bypass still to apply the grade.
TIP When you hover over the stills in the gallery, a preview of their grades will
appear over the clip in the viewer. To disable or change Live Preview
behavior, click the three-dot options menu in the upper-right corner of the
gallery. Click Live Preview to disable it or move your mouse pointer over
Hover Scrub Preview to choose if the image will scrub in the Viewer and
Thumbnail, Thumbnail only, or neither.
16 To make another version, right-click the clip again and choose Local Versions > Create
New Version. Enter the name Simple pop.
You could reset the grade again, but because you are simply overwriting the current
grade with the still grade, that will not be necessary.
17 In the Clip 04 grades album, middle-click the Simple Pop still to apply the grade.
18 Right-click clip 04 and choose Local Versions > Create New Version. Enter the name
Navy blue.
19 In the Clip 04 grades album, middle-click the Navy blue still to apply the grade.
Having created a series of versions, you can now compare them in the viewer using a
split-screen display.
The split-screen view is enabled, displaying all four grades in a grid in the viewer.
Comparing the versions might be difficult at the moment because they have been
scaled-down to fit into the small viewer window. You can resize the viewer for full-
screen playback and optimal viewing.
22 Choose Workspace > Viewer Mode > Cinema Viewer or press Command-F (macOS) or
Ctrl-F (Windows).
In the next few exercises, you will apply the cross process look to other clips in
the timeline.
Remote Versions
In the contextual menu, under the Local Versions options, you may have noticed a
similar section for Remote Versions. This area offers another method of retaining
multiple grades in a clip.
Remote versions are different from local versions in two ways: first, when a clip is
graded within a remote version, its grade affects all other timeline clips that were
derived from the same source clip; second, the grade appears on all subsequent uses
of the source clip in all other timelines of the active project (provided that the clips in
those timelines are also using remote versions).
One popular application for remote version grading is for a DIT (digital imaging
technician) using master timeline workflows. Upon ingesting, you can place all the
media on a remote timeline and apply preliminary grading to the clips. When you
eventually create a cut in the edit page or import an editor’s timeline, those remote
grades automatically transfer to the new timeline. In short, local version grades are
applied on a timeline basis, whereas remote versions are applied on a project basis.
Clip 02 is currently unbalanced with a strong yellow tint. You could normalize and
balance it, but that would not necessarily optimize it for the cross process grade. As
you learned in Lesson 2, clips must be matched to share grade data accurately. Without
matching, grading tools will behave unpredictably, and the differences between the
clips will continue to be obvious.
A match was already prepared for this exercise.
2 Open the Base grades album and apply the 1.2.1. Match still to the clip. To more
closely match clip 04, the clip has been brightened and cooled.
3 Open the Clip 04 grades album.
A cross process grade is already prepared and stored in the gallery. If you directly
apply the cross process still from the gallery, it will overwrite the match node you just
applied to the clip. Instead, you will append the cross process grade to the current
node graph.
TIP You can also drag a still from the gallery onto a connection line in the
node graph to append it to an existing grade.
Clip 02 now has its original match node followed by the cross process pipeline.
However, the grade still does not look right. By appending the grade, you added all the
nodes from the original cross process grade, including the original Balance node that
was created specifically for clip 04. That node does not work in the context of clip 02
and should be deleted.
You now have a clean cross process look on the second airplane shot that more
closely resembles the one in clip 04. You’ll apply this same look to a third shot but
without the Balance or Contrast nodes.
This clip looks relatively neutral but is distinctly different from the starting looks of
clips 02 and 04. As in the previous exercise, you will apply a match still to prepare it
for the cross process look.
2 Open the Base grades album and apply the 1.3.1. Match and Contrast still to the clip.
Doing so significantly alters the look of the clip but is vital for ensuring a good base for
the incoming grade. The Match node is there to mimic the bright blue tint of clip 02,
while the Contrast node addresses the stark difference in location and shot angle to
more closely match the final luminance ranges of clips 02 and 04.
You can now proceed to apply the cross process grade. Because the clip is balanced
and already has correct contrast, you need only transfer the Cross Process node itself.
The node graph appears in a separate window with the node pipeline of the grade as
it appeared in the Node Editor when the still was generated. To the right of the window,
a tabbed interface allows you to apply only the color or sizing adjustments of the node
graph (PTZR: pan, tilt, zoom, rotation). A button at the top allows you to switch to a
node-based refinement of the parameters that you will include during copying.
4 From the still’s node graph window, drag node 02 Cross Process to the Node Editor of
clip 03. While holding down the mouse button, position the pointer over the connection
link between node 01 Match and node 02 Contrast.
A + (plus sign) will appear over the link to signify that you can release the mouse button
and attach the Cross Process node between Match and Contrast.
Having access to the node structure of every still facilitates cleaner, more precise
workflows. You separate the primary balance and match nodes from the contrast and
creative look nodes and copy only what is necessary for every new clip grade. As with all
grading, you should tweak and refine the grades to ensure maximum visual quality
and similarity.
4 In the upper-right corner of the gallery, click the Gallery View button.
The Stills panel in the upper left features a collection of DaVinci Resolve looks and
provides access to stills from other databases and projects on the same workstation.
The Group Stills panel next to it displays the stills associated with the currently
selected album.
At the bottom is the current project’s Gallery panel, and to the left is the Project
Memories panel in which you can designate shortcuts to frequently used stills.
5 In the lower half of the full Gallery window, select the PowerGrade 1 album.
6 In the DaVinci Resolve Looks list, select the Skin album and drag the Diffused still into
the Powergrade 1 album in the Project Stills window below.
You’ve now moved one of the preset stills into the gallery and will be able to apply it to
the current project.
11 In the gallery, open the Clip 04 grades album and right-click the 1.4.1. Cross process still.
NOTE Selecting Export with Display LUT will export the DPX and DRX files in
a format that is supported by monitoring applications. You can upload these
files to camera viewers or monitor displays.
13 Indicate a location on your workstation, create a new folder for the two files, and
click Export.
14 Open a file browser on your computer and locate the two files.
15 Return to the color page, and in the gallery, open the PowerGrade 1 album.
16 Right-click and choose Import.
17 In the file browser, locate the BMD 17 CC – Project 02 folder and navigate to Other > Stills.
18 Select Punchy film_1.9.1.dpx and click Import.
Note that you only need to import the single DPX file. The DRX file is bound to the DPX
and its grading data will be included in the still upon import.
Here are some additional options for working with the gallery and stills that many colorists
employ for organizational and practical purposes:
Right-click in the viewer and choose Grab All Stills. Doing so will generate a still for
each clip in the timeline (either from the first or middle frame) and place them in the
media pool. Colorists use this option to keep track of their grade process over time
(day 1, day 2, and so on) or separate the stills into pass bins (balance, match, secondary,
and so on).
Right-click in the gallery and choose One Still Per Scene. This choice will restrict the
number of stills you generate from any given clip to a single still. This popular option is
for colorists who frequently grab stills of their clips while grading and do not want their
galleries to become cluttered with thumbnails.
The Airplanes - 02 Color Trace edit will appear in the Timeline panel of the edit page.
The orange color of the clips informs you that they are from the HQ Transcodes bin.
6 Enter the color page to check the grade status of the clips.
None of the grades applied to the Airplanes – 01 HQ Timeline were transferred.
10 Select the HQ Timeline and click Continue to proceed to the ColorTrace interface.
At the top of the interface, you’ll find options to switch between the Automatic and
Manual modes of the feature.
Automatic attempts to locate the same clips used in both timelines based on source
name, regardless of any change in position or trim.
Manual allows you to identify matched clips by selecting them yourself. Using this
method, you can assign grades when the original filenames or metadata were changed
between edits.
The clips in the Target Timeline have colored outlines that indicate the grade match
status of the clips:
– Red—No match was found.
– Blue—Multiple potential matches were found.
– Green—A match was found.
You will need to review the Target Timeline to ensure that the matches are accurate.
TIP Select Hide Matched Clips at the bottom of the interface to remove all
clips that are already matched in the timeline. Doing so will allow you to focus
on the clips with no matches or conflicting matches.
11 Clip 01 on the Target Timeline has a blue outline. Select it to see which clips are
proposed as possible options in the Matching Source Clips list above it.
12 Double-click clip 09 to confirm the match. Both clips’ outlines will turn magenta to
confirm the selection.
13 Clip 02 also has a blue outline. Select it, and double-click the corresponding clip 08
above to confirm the correct match.
14 Clip 03 has a red outline and offers no options in the Matching Source Clips list. You
will address this clip manually after first confirming the automatic matches.
NOTE You can choose Set As New Shot to identify clips with no links to the
original timeline. They will appear ungraded after the ColorTrace is performed.
15 Clip 05 is the last clip with a blue outline. Select it and double-click clip 04 in the
matching source clips list to confirm the correct match.
16 At the bottom of the window, click Copy Grade to confirm the copying of grade data
between the green and magenta clips.
17 To resolve the red clips, click the Manual tab at the top of the window.
18 In the Target Timeline, select clip 03.
The source timeline does not feature this clip. However, it is extremely similar to clip 02,
which features a wider version of the same shot.
19 In the source timeline, select clip 02 and click Paste to confirm the grade transfer.
20 Click Done and exit the ColorTrace interface.
21 Enter the color page to verify that all the clips that were graded in the 01 HQ Timeline
were successfully copied to the 02 Color Trace timeline.
Just as migrating timelines requires conforming, the ColorTrace function also calls for some
manual review to ensure that all grades have transferred correctly. Regardless, ColorTrace
still substantially reduces your workload by managing the majority of the color
transference process.
Before After
4 Use the pop-up menu above the viewer to return to the Airplanes – 01 HQ Timeline.
5 In the Gallery panel, click the Timelines album.
The gallery now displays the current state of all the clips in the 02 Color Trace timeline.
Note that even the ungraded credits clip is included. This behavior helps you keep
track of both graded and ungraded clips in various timelines.
Self-Guided Exercise
Complete the following exercises in the Airplanes – 01 HQ Timeline to test your
understanding of the tools and workflows covered in this lesson.
Clip 01—Match this darker interview shot to the one in clip 05. Begin by disabling the Blue
Look and Skin Tone mixer nodes in clip 05 and then apply a venetian blind wipe in the
viewer to accurately assess and match the walls and subject skin tone in clip 01. Then, use
any of the methods covered in these lessons to transfer the remainder of the node tree
after the match node. Ensure the face window is tracked to the unique movements
in clip 01.
Clip 07—Create a remote grade link between clip 07 in 01 HQ Timeline and clip 07 in the
02 Color Trace timeline. Begin by reading the documentation about remote grading at the
end of the “Working with Local Versions” lesson. In 01 HQ Timeline, right-click clip 07, and
under Remote Versions, choose Version 1 > Load. Apply the Base grades balance node
and then create a new serial node and develop a new look for the shot. Open the 02 Color
Trace timeline and load remote grade version 1 on clip 07. The new look you created
should automatically appear on the clip.
Lesson Review
1 How do you create a new local version of a grade?
2 Which shortcut resets a clip’s entire grade?
3 How can you access stills saved in other projects and databases on the workstation?
4 How do you copy just one node from the node tree of a still in the gallery?
5 Yes or no? You can create keyboard shortcuts for your favorite grades and stills.
Optimizing the
Grading Workflow
Lessons
Using Groups
Adjusting Image Properties
Working with RAW Media
Project Delivery
Welcome to Part III of The Colorist Guide to DaVinci Resolve 17. This section covers more
advanced node-based grading workflows and looks under the hood of the many Resolve
processes that manipulate and render image data. As usual, the emphasis will be on
image-processing efficiency as you adopt group grading workflows, adjust image
properties, set up RAW materials, and deliver the final project.
Using Groups
TIP The height of the green cut lines indicates Resolve’s level of confidence that
a cut was correctly identified in that location. Cuts that fall under the magenta
confidence line are omitted from the cut list and appear gray on the graph.
When a video has many jump cuts and whip pans, the scene detection might
place many cuts beneath this confidence line. To include less confident cuts
in the final Cut List, drag down the magenta line until the edit lines turn green.
7 To review the edits, scrub through the timeline by dragging the orange playhead or
click inside the Cut List and press the Up and Down Arrow keys to navigate and verify
the cut points.
TIP You can also press P (previous) and N (next) to jump between cut points.
A correctly identified cut will display a unique image in the left viewer, followed by two
similar images in the next two viewers.
Although Resolve detected a cut here, this is actually part of the same take. The false
detection happened due to a headlight-caused lens flare that created enough of a
visual change in the frame to make Resolve identify it as the start of a new shot.
9 With the cut already selected, in the lower left of the Scene Cut Detection window,
click Delete to remove it.
10 Press the Down Arrow key to continue navigating through the Cut List and ensure that
all cuts are correctly located.
Toward the end of the timeline, you will find a large cluster of cut points. Dissolves and
transitions are prone to misidentification and may be identified as a series of rapid cuts.
11 Drag the playhead in front of this cluster and press I to create an In point in the Scene
Detect graph.
TIP Drag the scroll bar under the scene cut graph to zoom in on the cut
points, if necessary.
12 Drag the playhead after the cut cluster and press O to place an Out point.
TIP When working on longer films, or with edits featuring jump cuts, reviewing
scene cut detection can become a time-consuming (and fatiguing) process.
You may choose to break up the task into several sessions, saving your
progress as you go.
You can save a scene cut in progress by accessing the options menu in the
upper-right of the window and choosing Save Scene Cut. In the same options
menu, you can also open a previously saved scene cut file.
18 If a dialog appears to inform you that your Project Settings don’t match the clips’ frame
rates and video formats, click Change to adjust the project timeline to accommodate
your media.
19 Close the Scene Cut Detection interface.
The commercial will now appear in your media pool as a series of clips in the Video bin.
Before you can start grading your cut media, you will first place it in a timeline. To
ensure that the clips fill the timeline in the correct order, you will organize your media
pool by clip timecode.
20 Switch to List view by click the List View button in the upper right of the media pool.
21 Click the Start TC column title to sort the clips by their start timecodes.
A new timeline appears on the edit page populated with the 27 selected clips in the
media pool.
26 In the media pool, create a Timelines bin and place the timeline into it.
TIP In DaVinci Resolve Studio, scene cut detection can still be performed on
media after it has already been imported and added to a timeline. Click to select a
clip on a timeline, or use In and Out points to indicate a range of clip(s), and then
choose Timeline > Detect Scene Cuts. The resulting cuts can be edited via the
rolling trim tool or deleted using the Backspace key. Additionally, you will be able
to apply dissolves between clips, if necessary.
You would ordinarily use this method of flattened video migration when working with
remote clients that do not have access to servers or fast internet connections. Additionally,
this workflow is often necessary when working on older projects in which the original
media no longer exists, and only the master export file is available. In both cases, it’s
crucial to use the highest-quality codec and file format possible and to avoid overlaid
text, effects, or transitions that cannot be disabled in the flattened video file.
The footage appears flat and desaturated, which is indicative of a log color space. This
indicates that you have access to a wide dynamic range within the image but currently
have a poor starting point for your grade.
3 Open the Project Settings and navigate to the Color Management tab.
4 Set Color Science to DaVinci YRGB Color Managed.
5 Set the Resolve color management preset to DaVinci Wide Gamut.
The current setting is optimal for outputting the project to the majority of deliverable
standards. You can further customize it to correctly remap the source media to the
Timeline and Output color spaces.
6 Change the Resolve color management preset to Custom. All the DaVinci Wide Gamut
settings are transfered to a modifiable list of parameters.
DaVinci WG’s primary color values are set up to produce extremely accurate results, even
when remapping color spaces from multiple camera sources. This results in perceptually
consistent grading behavior among the color page’s palettes. In the Project Settings, the
DaVinci WG is accompanied by the Intermediate gamma, which provides suitable internal
luminance mapping of high precision image data for mastering in both HDR or SDR
standards.
Due to its large color space, DaVinci WG is ideal for master projects that can be graded
and then remapped to generate a variety of deliverables for broadcast, projection, and
online streaming.
The appearance of the clips in the timeline is changed dramatically. Colors appear
naturally saturated and contrast is raised.
The clip appears much darker, noisier, and more saturated than the rest of the footage
because this clip was captured on a different camera than the rest of the media. The
project-wide color management utilizes an input color space that does not correspond
to this clip’s source gamut, so its colors are incorrectly remapped and distorted.
12 Right-click clip 01, and choose Input Color space > Blackmagic Design 4K Film Gen 1.
Creating a Group
When incorporating groups to a grading workflow, your first task is to choose a grouping
strategy for your timeline. Depending on the project, you can base groups on locations,
scenes, color temperature, shot size, or any criteria of your choice.
In the commercial project in this lesson, you will create groups to differentiate between
scenes based on their locations and times of day.
1 Click clip 06 and Shift-click clip 13 to select the eight consecutive garage clips in
the timeline.
2 Right-click any of the highlighted clips and choose Add into Current Group.
A green link symbol appears in the lower-right corner of the clips to indicate their
group relationship.
3 Right-click any of the grouped clips and choose Groups > Group 1 > Rename.
4 Enter the group name Garage. These clips will now be linked when you start utilizing
the group-level Node Editor in later exercises.
Upon closer inspection, it appears that clip 13, the highway shot, does not belong in
this scene and should not be included in this group.
The two highway clips are now located side by side, and you can quickly assess and
match them by pressing the Up and Down Arrow keys.
11 Scroll down the timeline, select clips 19 to 26, and add them to a new group
called Home.
The following is a list of available grading modes in the Node editor and their relationships
to the traditional grading workflow:
Group pre-clip permits you to apply preparatory grading adjustments such as
gamut mapping, color chart auto-correction, or color space transform (the OpenFX
equivalent of using color management in the Project Settings). At this stage, you can
also normalize footage with common luminance ranges and address obvious tint or
temperature issues in the dailies.
Clip mode enables you to address the individual needs of each clip in a group,
including normalization, balancing, matching, and secondary grade adjustments.
Group post-clip is best utilized for creative scene grading. By this stage, your clips
should be matched, and their individual secondary requirements met. Matching these
clips ensures that the creative grade is uniformly applied and requires only minimal
tweaking on a clip-by-clip level.
This breakdown suggests the order in which to address and process visual data, but you
should not see it as a strict order of grading operations. As with any standard grading
workflow, it’s entirely acceptable (and expected) to jump between group levels to make
adjustments throughout the grading process. Note that the output of earlier modes is the
direct input of later modes (that is, the pre-clip output leads to the clip input). It is therefore
helpful to think of the group modes as being one long pipeline.
These clips feature a color checker clip that you can use to quickly calibrate the
group’s color space and gamma. A shot of the color checker is usually captured at the
start of every new scene, light change, or location during filming to facilitate the quick
normalization of clips in that sequence.
6 In the pop-up menu in the lower-left of the viewer, choose the Color Chart tool.
8 At the top of the Color Match palette, verify that X-Rite ColorChecker Classic -
Legacy is chosen. This selection is based on the version and type of color checker
chart in use.
9 Set the Source Gamma to Blackmagic Design 4.6K Film.
Source Gamma must be set to the encoded gamma (or EOTF) of the original image,
regardless of whether color management is enabled. This allows the Color Match
palette to internally compensate for the tonal encoding of the image and accurately
calibrate the image color values.
11 Set the Target Color Space to DaVinci Wide Gamut to map the result to the Timeline
color space.
12 At the bottom of the Color Match palette, click Match. You will see a slight shift in color,
most notably in the skin of the man, as the clip is balanced according to the chart.
The rest of the clips in the Home group have now adopted the automated color balance.
You’ve created a better starting point for all the clips in the scene while retaining the
full gamma range and color quality to perform individual balancing, matching, and
creative grading down the line.
5 By default, thumbnail images in the timeline represent the first frame of a clip. Drag
within the thumbnail of a clip to change the frame represented in the thumbnail.
When comparing and balancing clips, remember that the first frame is not always the
most reliable choice for matching, and you should always play through the entire clip
before making a grading decision. In this case, you can leave clip 01 as it is.
6 Select clip 04. This shot is definitely darker than the rest of the sequence.
7 Right-click clip 05 and choose Wipe Timeline Clip to enable the Wipe mode in
the viewer.
9 Press Option-F (macOS) or Alt-F (Windows) to expand the viewer and get a better view
of the differences between the clips.
10 Open the waveform scope (in RGB mode with Colorize enabled) to view a graphic
representation of the chrominance differences between the clips. Just as in the viewer,
the waveform is split along the wipe line.
11 Label node 01 in clip 04 as Match.
12 Drag the Gain master wheel right to brighten the highlights of the image. Aim to match
the waveform highlight spikes that represent the light sources reflected on the garage
floor of the reference image.
13 Drag the Lift master wheel right slightly to brighten the shadows. Keep an eye on the
man’s suit to ensure a good match in the viewer and waveforms.
14 Finally, drag the Gamma master wheel right to match the overall waveform distribution
in lower midtones. Use the green channel of the RGB waveform as a match reference.
While the tonal distribution of the image now looks accurate, there is now a strong
green cast throughout the image. This color imbalance can be addressed more
accurately using the Color Bars.
The Waveforms Don’t Match. Are the Clips Really Color Matched?
When matching clips using waveforms, your goal is not always to make the waveforms look
identical. Rather, it is to use the reference waveform as a guide to inform the overall spread
of the luminance data, the heights of the brightest parts of the image, and the depths of
the shadows.
In this example, clip 04 will always have a waveform concentrated at the bottom of the graph
because it features a mid-close-up of the man and his dark suit.
In clip 05, the suit occupies a very small part of the shot and appears in the waveform as a
small dip to the shadows—the depths of which are now matched. Likewise, the lights in both
waveforms follow a similar trajectory.
Lastly, the overall waveform in clip 04 is spread out to a similar distance to clip 05. Bypass
the grade in clip 04 to compare how compressed the waveform used to look.
The clip colors are already a good match for the rest of the timeline, but the shot is
too bright overall, which will affect the quality of the post-clip grade.
11 Open the Key palette and change the Key Output Gain to 0.600. The grade intensity is
halved, and the original colors of the image now show through for a smooth transition
between the first and second halves of the scene.
12 Press Option-F (macOS) or Alt-F (Windows) to exit the Enhanced viewer mode.
13 Exit the split screen viewer.
Tracking a Person
The default Person mode allows you to identify the full figure of a person with one
establishing stroke in the viewer. The Magic Mask will identify a body in the frame and
provide you with a preliminary selection overlay that you can refine before tracking their
movement throughout the shot. In this exercise, you will track a person with the intention
of grading the scene around them.
1 Turn off the timeline filter to show all clips.
2 Select clip 25.
3 Label node 01 as Track.
4 Open the Magic Mask palette, which is located in the central palettes.
5 In the viewer, click and drag to create a short stroke on the back of the man’s head.
Short strokes are better, as they are less likely to drift off when tracking.
A new Person category and stroke item appear in the Stroke List of the Magic
Mask palette.
8 The top of the Magic Mask sidebar features a Quality parameter that determines the
accuracy of the mask analysis. In cases where a garbage matte or rough approximation
will do, Faster will provide a quick result at the expense of quality. In cases where
precision is crucial, Better is the preferred option, but comes at the expense of
processing time and computational power.
Click Better and drag the timeline playhead to review the improved result. If your
workstation struggles to play back the clip, change the setting back to Faster.
9 Another adjustment control unique to the Magic Mask is Smart Refine. This tool allows
you to expand or contract the mask based on the internal image analysis. This means
Smart Refine will prioritize preservation of areas that it is certain are part of a person,
while discarding mask artifacts and areas in which it has less confidence.
Drag Smart Refine until you are satisfied with the mask selection in the viewer.
10 The Mode drop-down menu allows to change how the mask is modified by the Radius
parameter beneath. To uniformly contract the mask, leave the Mode set to Shrink and
drag the Radius parameter to eliminate any remaining selection around the man.
11 In the matte finesse controls, drag the Blur Radius (20.0) to soften the edge
of the mask.
12 Click Invert Mask on the right side of the Magic Mask toolbar.
13 Click Toggle Mask Overlay again to remove the red highlight from the viewer.
14 To remove the blue stroke from the viewer, click the onscreen controls pop-up menu in
the lower left of the viewer panel and choose Off.
TIP A quick method to remove the Magic Mask onscreen overlays is to open
a different tool in the central palettes, such as the Custom Curves or
Color Warper.
With the selection complete and the overlays hidden, you can resume the
grading process.
15 In the Primaries palette, increase the Midtone Detail (80.00) to sharpen the details on
the beach and enhance the ripples in the water.
16 Use the Offset master wheel to brighten the background, and drag the Offset wheel
toward orange to emphasize the warm sunrise.
17 Use the Contrast and Pivot to create a dynamic look with emphasized shadows
and highlights.
Before After
As you can see, the Magic Mask is incredibly intelligent when it comes to reading the
motion of the human body. In this case, the Magic Mask was able to recognize a man as he
walked into the shot, revealing his legs and arm. In clips with multiple people, you can use
additional strokes to mask and track each person.
Due to the dark environment and changing lighting in the garage, the man’s face is
underlit. You will use the Magic Mask to track and brighten his face.
The selection has successfully captured his face, ear, and hairline. The Face feature
only classifies the area above the chin as the face. To capture his neck, you’ll need to
introduce a second mask.
With the feature selections successful, you can proceed with the track.
As the track runs, the man turns his head, and the left eye stroke drifts away. This can
sometimes occur when you track a person in motion and the reference point changes
or becomes obscured. You will need to fix this corrupted track.
15 In the Magic Mask toolbar, click Track All Frames Backwards. This action will continue
the track from the new stroke position and overwrite the bad track data.
16 Drag the playhead to review the completed mask overlay track. Notice that when
the stroke position was changed, it is seen in the viewer as a static change from one
keyframe to the next.
17 Use the Magic Mask sidebar to fine-tune the overlay, and drag the Blur Radius (30.0)
to soften the edge of the mask.
18 Click Toggle Mask Overlay and hide the onscreen controls.
19 To brighten the man’s face, drag the Gamma master wheel (0.02) to the left.
The Magic Mask strokes are designed to be dragged within the viewer to optimize their
tracking position. Each stroke change is treated as a static keyframe, meaning there is no
dynamic animation or distortion from one stroke position to the next. Strokes can be
moved as many times as needed to provide the Magic Mask with optimal tracking data,
including moving (and analyzing) the strokes one frame at a time.
Once the second half of the clip is successfully analyzed, you’ll need to return to the
starting point of the track and analyze backward.
14 Use the button on the far left of the analysis controls to jump to the first frame of the
tracked area.
17 Drag the playhead forward until you see the first frame with a distorted mask selection.
TIP To delete a stroke, right-click the stroke in the Magic Mask palette stroke
list and choose Delete Stroke.
You’ll want to track this new stroke separately to avoid overwriting the successful track
data on the other strokes.
21 Click the Magic Mask options in the upper-right corner and choose Track Selected
Track Only.
22 Select the red Stroke 2 in the Stroke List.
23 Click Track One Frame Backwards.
Continue to track one frame at a time, moving the subtractive stroke over the mask spill
until you get a clean selection of the man’s hair and clothing.
Masking the motion of a person manually can take hours or days. Traditionally, this involves
breaking up the human figure into a dozen dedicated windows and then animating them to
match the person’s movement. The Magic Mask produces accurate travelling mattes
instantly, allowing you to focus more of your time on the color grading process.
11 Drag the Gamma wheel toward blue to create a strong, cool tone.
You can address the over-saturated blue headlight reflections on the floor in the Lum
vs Sat curve of the curves editor.
12 Click the white swatch under the curve grid to generate an anchor next to the
rightmost point of the saturation graph. The area between the two points represents
the most saturated parts of the frame.
13 Drag down the rightmost point until the reflections are not overly saturated. You’ll
notice that the area immediately around the reflections is not affected as strongly.
14 Drag the white swatch anchor point left to expand the region you are targeting. If
necessary, click the right side of the curve to create a new adjustment point and drag
it down until the edges of the reflection are no longer saturated. Keep an eye on
the other colors in the image to ensure that you are not desaturating any prominent
elements such as the columns or the hood of the car.
It’s not common to create secondary grades in post-clip group node graphs, but when
the scenes have a consistent color scheme, it can work.
You will get a better secondary grade result if you use the original RGB signal of the
clip instead of the RGB signal coming out of the heavily-graded and contrasted Dark
Blue node.
TIP To bypass the entire node tree within a specific level grade, press
Option-D (macOS) or Alt-D (Windows). Doing so will leave your other node
levels intact so you can assess the changes you have made within the
current clip level.
TIP In the Output category of the Aperture Diffraction settings, change Select
Output to Diffraction Patterns Alone to get a clearer view of the light patterns
as you adjust the settings. Change the output back to Final Composite to see
the final result.
This simple effect dramatizes the final shot of the sequence as the car drives away.
A variety of light-based effects in the Open FX panel enable you to stylize your shots
and make features “pop” in subtle or exaggerated ways.
Next, you will check the remainder of the garage sequence to ensure that all
shots match.
9 Navigate the timeline and check the other clips for consistency.
You can see that the upper midtones in clip 06 are substantially bluer when compared
to the environments in clips 05 and 07. Clip 06 is also fairly dark, which is making it
difficult to see the actor’s face.
Applying Timeline-Level
Grades and Effects
The Timeline level is available in the Node Editor whether or not you use a groups
workflow. As the name implies, adjustments made at this level affect every timeline clip
uniformly. This functionality can sometimes be useful for image property applications such
as custom blanking, color space transforming, gamut mapping, adding a vignette, or
inserting film grain/analog video effects. It is not as strongly advised for grading purposes,
but you can apply it to great effect in short video projects with consistent base colors.
In this exercise, you will apply an analog video look to your entire project, followed by the
data burn-in details that will make it easier to keep track of timecodes and clip names
during the feedback stage of postproduction.
3 Press Option-S (macOS) or Alt-S (Windows) to create a new serial node that will already
be connected to the RGB input and node tree outputs.
The blue outline around the node is another visual reminder that you are not in any of
the standard grading node levels.
The top of the panel features a preset pop-up menu with a collection of common
analog looks—early B&W television, transmission technologies from the 70s/80s, VHS,
and so on. Beneath, individual parameter controls enable you to adjust a wide variety
of damage components such as vignetting, noise, scan lines, chromatic aberration,
jitter, and screen curvature.
Before After
11 Click Play to review the result. All the clips on the timeline are affected by the VHS
look. Press Shift-F to exit the full-screen viewer.
TIP The Film Grain FX in the ResolveFX Texture category can similarly be applied
to achieve the look of celluloid film on digital footage. It comes with a variety of
film stock presets (8mm, 16mm, 35mm) as well as a collection of grain parameters
for optimal customization on a timeline or clip-by-clip basis.
The left side of the Data Burn-In window features a wide selection of data options
that you can superimpose over the video. The right side of the interface changes
depending on the option you select and allows you to adjust the placement of text,
font, color, and so on.
6 Remove the black box behind the text by reducing the Custom Text Background
Opacity to 0.
7 Change the Font to Open Sans.
8 Increase the Text Size (140) to fill the viewer.
9 Reduce the Text Opacity (0.20).
10 Reposition the text to the center of the viewer using the Position Y parameter.
TIP To apply a watermark over a video, use one of the Logo options in the
Data Burn-In interface. You can import a custom image/logo file and adjust its
opacity using the transform controls.
NOTE The Data Burn-In windows includes fields such as Reel Name, Shot, Take,
and many others that display the information entered into those respective fields
in the Metadata panel of the media page.
By combining the knowledge you gained in previous exercises with the group-driven
workflow of this lesson, you can design extremely efficient project workflows that clearly
divide and allocate the purposes of each group level and node.
Self-Guided Exercises
Complete the following self-guided exercises in the Project 03 - The Long Work Day
timeline to get more practice with groups, primary and secondary grading, and creative
grade construction. Note that these exercises are designed to allow you to practice group
grading, not to produce a single cohesive color narrative.
Home Group
Create a post-clip group grade on the Home group. Import the GC_Island_
Reference png image from the BMD 17 CC - Project 03 > References subfolder into the
Gallery as a reference. Aim to create a bright, warm look with a bit of contrast. Use HSL
curves to emphasize the blue color of the sky and water outside the windows.
If necessary, adjust the Key Output gain on clips 04 and 06 to better match new
group grade.
In clip 02, use the Magic Mask to track the man, while excluding his coat. Invert the
mask selection and use Lum vs Sat to desaturate his surroundings. Use Smart Refine
if edges of color remain visible around him.
Highway Group
Balance clip 02 by reducing the red in the shadows and then brighten the overall
shot. Match clip 01 to clip 02, paying particular attention to the color of the road in
both shots.
Add the Motion Trails OpenFX to clip 02 and increase the Trail Length to 8 to introduce
motion blur to the footage.
Morning Group
Add clips 16–18 to a new group called Morning.
Perform contrast and color matching on the clips the Morning group using clip 02 as
the key shot.
Perform a post-clip group grade in the Morning group. Use the Color Warper to gently
tint the mountains red and turn the skies yellow. Return to Clip mode in the Node Editor
to tweak any inconsistencies in the group grade.
When you’ve completed this exercise, open the Project 03 - The Long Work Day
Commercial COMPLETED.drp and review the finished Lesson 7 Timeline COMPLETED to
compare it with your work. If the media appears offline, click the red Relink Media button in
the upper-left corner of the media pool and specify the location of the Project 03 media on
your workstation.
Lesson Review
1 True or False? A clip can belong to more than one group.
2 Which group level is ideal for performing shot matching?
3 True or False? Placing clips into groups allows you to bypass the normalizing/balancing
stages of the grading workflow.
4 Which Magic Mask feature can be used to mask a pair of gym shorts?
5 How is Data Burn-In enabled?
Adjusting Image
Properties
TIP To disable the group grades while working on this clip, enter the Group
Post-Clip Node Editor and press Opt-D (macOS) or Alt-D (Windows)
5 Open the Project Settings and enter the Master Settings tab.
6 Change the Timeline resolution to 3840 x 2160 Ultra HD, which is a 1.77:1 aspect ratio
4K resolution with the same aspect ratio as 1920 x 1080 HD.
Compare the difference between the two resolutions. Note that the clip’s frame and
positioning in the viewer has not changed. Additionally, the Power Window is rescaled
to the new resolution while maintaining the placement in relation to the media clip. The
only evidence of change is the new anchor handle length in the center of the
Power Window.
This behavior is one of the most invaluable features of Resolve when grading and
applying effects. The program is resolution independent, which allows you to change
the frame size and aspect ratio of a project without affecting the positions of clips,
images, secondary grades, effects, and generators created on the cut, edit, Fusion,
or color pages.
4K to 1080p to 4K Workflow
Switching the timeline resolution is an effective method for optimizing workstation
performance during editing. It ensures that clips are rendered and played in real time
without lag and without altering the quality of the final film. A common workflow for 4K
footage is to set the timeline to 2K or 1920 x 1080 during the editing process, and then reset
it to 4K prior to rendering.
Be aware that the grading potential, as well as the accuracy, of key- dependent secondary
grading tools (such as the Qualifier) is reduced at a lower image resolution. Therefore, you
are advised to change the timeline to the full media resolution before grading.
4 Enter the Sizing palette and set the Zoom value to 1.500 to scale up the image.
5 Click clip 12.
Notice that clip 12 was not affected by the reframing of clip 15. In fact, every clip in the
timeline, with the exception of clip 15, has remained unchanged because clip 15 was
changed at the clip level (Input Sizing) in the Sizing palette.
These changes used two modes (Input and Output) of the Sizing palette. Previously,
you rescaled and reframed a wiped still using the Reference Sizing mode.
The full list of sizing modes and their impact on the image is as follows:
– Edit Sizing reflects the transform changes applied to a clip in the Inspector of the
edit page.
– Input Sizing reflects the sizing changes made to a clip in the color page. It targets
clips on the same level as Edit Sizing but isolates the function to the color page.
– Output Sizing applies to the entire timeline.
– Node Sizing applies to the selected node in the Node Editor.
– Reference Sizing applies to the reference movie or still that is visible in the viewer’s
wipe mode.
TIP To apply blanking to your timeline, click Timeline > Output Blanking and
choose an aspect ratio. This method preserves the original video resolution
while permitting you to change the project aspect ratio.
9 Open the Sizing palette and set it to Node Sizing mode. From now on, all changes to
the Sizing palette will affect only the Crop node.
10 Change the Zoom to 2.0 to scale up the linear window and its contents.
The backplate remains unchanged.
11 Pan the window (375.000) until you can no longer see the backplate to the right of
the viewer.
12 Tilt the window upward (300.000) to see more of the road in the scaled-up node.
13 Select the Backplate node.
14 In the Sizing palette, pan the image left (-300.000) to place the car in the left-half
of the viewer.
19 Play the clip to display the two versions of the footage simultaneously.
In layer-based compositing systems, this effect would be possible only by creating a
second video track, duplicating the clip over itself, and applying a crop tool. Due to its
less efficient method of reusing video data, layer-based compositing tends to be more
processor-intensive. Nodes provide a much cleaner approach to the duplication and
resampling of RGB signals.
Two oval outlines appear in the viewer. The left oval represents the source patch,
which is actively sampling the portion of the video under it. The right oval with the four
corners is the target patch that’s receiving visual data from the source and actively
grading it to match its surroundings.
5 Drag the target patch over the wall and resize it to outline the thermostat and
its shadow.
6 Drag the source patch over an empty area of the wall near the target.
7 If necessary, zoom in on the viewer to refine the placements.
The cover-up is successful, but only on the first frame of the clip. As soon as you play
the video, the thermostat is revealed from behind the Coverup node. To complete the
composite, you will need to track the effect to the camera movement.
10 Click the Coverup node name to bypass that node and reveal the thermostat under
the patches.
11 In the lower-left corner of the Tracker palette, click the Add Tracker Point button.
Blue crosshairs appear in the center of the frame. These crosshairs indicate the area
of the image that will be analyzed for tracking.
13 In the Tracker palette, click the Track Forward button to perform the track analysis.
14 After tracking is completed, click the Coverup node name to see the patches.
15 If necessary, in the lower-left corner of the viewer, turn off the onscreen controls to
hide the patch and tracking point outlines.
16 Play the clip to check the accuracy of the cover-up. Make further adjustments to the
size and placement of the source and target patches, if necessary.
The result is a clean cover-up of the wall that is ready for further editing and grading.
Node-based cover-ups are frequently employed to address the aesthetic needs of a scene
or to resolve issues that were not noticed during the shoot (for example, removal of visible
set equipment or covering spots on actors’ faces). These workflows tend to work best on
footage with little movement and good sample areas.
TIP Another tool that you can use for cover-up work is the Object Removal effect
(also in the ResolveFX Revival category). Whereas the Patch Replacer samples
data from the current video frame, Object Removal uses the data from surrounding
frames to cover up a moving object. To remove an object, first draw a Power
Window around it and track it through the shot. Then, drag the Object Removal FX
node onto that node. Click Scene Analysis in the OpenFX Settings and wait. If the
object you’re removing is moving but the camera is locked, enable Assume No
Motion. If enough visual data is available, the object will be successfully removed.
Using Keyframing
To understand keyframing, you need only to grasp the concept that you need just two
keyframes to create any animation. And those keyframes need to communicate just two things
to the program: their points in time and their values. By placing the keyframes at different
points in the timeline, you indicate the length of time through which the change occurs, and
by giving those keyframes individual values, you specify the nature of the change.
The clip is a locked establishing shot. Even though it was captured in real-time, it has a
time lapse feel to it. In the next few exercises, you will introduce animation to the shot
to imitate the fast passage of time in the environment.
Your first goal is to create a pan-and-zoom movement starting from the wide shot and
ending on the city skyline.
4 To the right of the palettes in the color page, open the Keyframes Editor.
The palette currently includes animation controls in two categories: the individual
controls of node 01 (Corrector 1) and the Sizing value of the overall clip.
5 Create a new serial node and label it Sunrise. Corrector 2 appears in the list of the
Keyframes sidebar.
Each new node you create will receive its own corrector header in the
Keyframes Editor.
9 Drag the playhead to the end of the clip duration in the Keyframes timeline.
10 With the Sizing palette in Input Sizing mode, change the Zoom to 1.500, the Pan to
-400.000, and the Tilt to -200.000.
Two new dynamic keyframes are automatically added to the Keyframes timeline—one
for the Input Sizing parameter, and one for the general Sizing header in which it
is contained. Additionally, two dimmed triangles indicate that a dynamic animation
was generated.
11 Play the clip to watch the animation in action. The shot begins with a wide view of the
city and then quickly zooms in on the skyline in the distance.
TIP If you click the Loop button in the viewer playback controls, the playhead
will play the same clip over and over instead of continuing to the next clip.
TIP You can click the Expand button in the upper-right corner of the
Keyframes Editor to increase the interface size. Doing so will move all other
palettes to the left of the color page, thereby giving you more room to focus
on keyframing.
3 Drag the Gamma master wheel to the left to darken the midtone ranges of the image,
and then drag the Gamma color wheel toward blue to cool the temperature of the shot.
4 Reduce saturation to 35.00 to imitate the limited perception of color in dark
environments.
5 In the Keyframes palette, expand Corrector 2.
6 Click the keyframe symbol next to Color Corrector to activate keyframing.
TIP Press the [ (left bracket) and ] (right bracket) keys to navigate between
keyframes in the Keyframes palette. This shortcut can save you time when
comparing the different stages of an animation.
3 Set the Start Dissolve value to 2. The almost-horizontal shape of the line at the start
indicates that change will be slow and gradual, before it accelerates and finishes in a
linear fashion.
Mastering keyframe animation can take some getting used to, but in time, and with
consistent practice, generating keyframes and creating changes can become a common
and frequently utilized part of your grading workflow.
1 Continue to work on clip 01 in the Project 03 - The Long Work Day timeline.
2 Drag the playhead to the last frame of the clip to see the scene at its brightest.
Due to the low-light conditions in which this footage was captured, the brightening of
the gain has revealed digital noise in the shadows and midtones.
3 For a better view of the noise detail in the image, change the viewer Zoom to 200%.
6 Under Temporal NR, you will first need to choose the number of frames that will be
averaged to separate the detail from noise. For this shot, which features no camera
movement or moving subjects, an analysis of 2 frames is sufficient.
The higher the number, the more accurate the analysis will be, but at the expense of
extra processing time. However, a higher analysis rate could also produce artifacts in
shots with overlapping moving subjects.
7 The Mo. Est. Type (Motion Estimation Type) setting enables you to indicate the method
used to detect motion in the image. A setting of Faster prioritizes speed of output over
quality, whereas Better produces a finer result at the expense of extra processing time.
When there is no movement in a shot, choose None to exclude motion analysis from
the result and apply noise reduction to the entire image.
For clip 01, choose Better. This will prevent the ripples in the water from being too
aggressively denoised and takes into account the Input Sizing animation.
8 Motion Range allows you to indicate the speed at which the subjects are moving to
exclude areas with motion blur from the noise reduction effect.
10 To see how much the Temporal NR is affecting the image, you can use the Highlight
tool to assess the pixel difference.
In the viewer, enable Highlight mode.
11 In the upper-right of the viewer, click the A/B icon to activate the Difference mode.
The patterns you see in the viewer show the amount of noise that was removed from
the original image.
12 When you start to recognize the outlines of objects in the noise pattern, it indicates
that the noise reduction has become so aggressive that it is now removing legitimate
visual information.
Drag the Threshold left (5.0) until only noise remains.
13 The Motion value acts as a pivot for the point at which moving objects are excluded
from noise reduction based on the motion controls. A lower value excludes larger
areas of the image, whereas higher numbers assume less motion and target more
of the image.
Very little motion occurs in the image, so a high Motion value of 60.0 is appropriate.
14 The Blend value allows you to blend the original image into the noise-reduced version.
This adjustment can be helpful when the noise reduction is too aggressive and areas
of the image take on a plastic appearance.
Leave Blend unchanged for this clip.
17 The Radius value indicates the area of the image that is analyzed to determine the
noise type within the frame.
To begin, set the Radius to Small. When reviewing the final result, switch between
Radius sizes to check whether the Spatial NR is substantially improved. With many
noise types, Small is sufficient.
18 As with the Temporal NR, the Luma and Chroma Threshold settings determine the
intensity of the Spatial NR.
Change the Luma and Chroma Threshold settings to 40.0 to see a further reduction in
the remaining image noise. As you did previously, use the Highlight tool to ensure that
the details in the image are not too strongly affected.
Before moving on, it would be worthwhile to check whether changing the location of
the Denoise node could improve the noise reduction.
20 Select the Denoise node and press E to extract it from the pipeline.
21 Drag the Denoise node to the link between the RGB input and node 01 (Balance).
Doing so will perform noise reduction on the original RGB signal before any grading or
animation takes place.
In this instance, the change softens the impact of the noise reduction and gives a
better visual output.
It’s always advisable to use a dedicated node for noise reduction. After the noise is
reduced to a satisfactory level, you can disable the Denoise node before proceeding with
the rest of the grading process. Deactivating the Noise Reduction node will reduce the
amount of processing and caching that the software will need to perform for playback.
3 Note that the sequence cache over the title generator is still active. Because you do
not need to see or cache the titles during your grading work, you can disable them by
clicking V2 on the Timeline Ruler.
4 Click clip 01 in the Thumbnail timeline.
The cache line on the timeline ruler will eventually turn blue as caching is completed.
6 Create a serial node after the Sunrise node and label it BW (node 04).
7 In the adjustment controls, drag the Sat value to 0.
Your image retains its sunrise animation, although it is now displayed in only black and
white. The BW node did not turn red and will not require caching because the standard
color grading tools are usually not intensive enough to disrupt clip playback.
Adding the BW node has not enacted a re-cache of the Denoise node because the
denoising is not affected by the changes made in the BW node. If you follow the path
of the RGB signal, it is denoised before it is desaturated, so the same denoised version
of the cache can continue to be used.
This time, the change prompts the Denoise node to turn red and require a new cache.
The BW change affected the RGB input of the Denoise node, which has to perform a
new render using the new RGB signal.
TIP When working on a larger project, you could use the Clips filter to isolate
clips with noise reduction and manually cache them to avoid enabling
Smart Cache.
In addition to selecting individual nodes in User Cache mode, you can manually render
a clip’s entire node tree.
The clip’s timecode turns red in the timeline while the nodes remain white. In this
scenario, the entire node pipeline is cached, which results in even faster playback
when compared to rendering individual nodes. However, it also means that making
changes to any of the nodes in the pipeline will require that the entire clip be
re-cached.
5 In the clip 05 Node Editor, add a new serial node called Magenta Look.
6 Drag the Offset color wheel toward magenta to add color to the clip.
Although the process of adding color to the clip is not processor intensive, the clip
immediately turns red in the timeline because a new cache is generated for the
entire pipeline.
A green light indicates that the media is playing in real time. A red light indicates lag,
with the numerical value displaying the actual frame rate. Caching should result in the
GPU status indicator displaying a green light during playback. If it does not, you should
consider lowering the Timeline Proxy mode resolution in the Playback menu or
reducing the quality of the cache for faster review.
1 Open Project Settings and click the Master settings tab.
The Render Cache Format field allows you to set up the quality and format of your
cache data.
Lowering the cache quality will reduce your cache file size and prevent your hard drive
from filling up too quickly with cached data. However, this setting will lower the visual
quality of the rendered media in your viewer. You should avoid reducing cache quality
if precision of color, luminance, and key data is important.
Inversely, raising the cache quality will ensure a faithful reproduction of your image
data, but at the expense of producing very large rendered files.
3 Set the Render Cache Format to one of the full quantization formats (444 or 4444) in
preparation for the upcoming lessons.
Beneath the Render Cache Format menu are a few checkbox options.
You can specify the amount of time that needs to pass before background caching
begins in Smart Cache mode. By default, the interval is 5 seconds, but you can
increase it if you prefer to tweak your settings at a leisurely pace when grading.
Additionally, you can enable automated transition and composite rendering when in
User mode, which will mimic the behavior of Smart Cache mode.
A prompt will ask you to confirm that you want to delete the unused cache.
2 Click Delete. The media in the timeline remains rendered, while all previous cache
versions of the clips are removed.
Other options for deleting the render cache allow you to delete all cached media or
selected clips on the timeline.It’s important to remember that no actual media is
affected by clearing a cache, and even if you accidentally delete a cache currently
used in your project, it will be regenerated when it is next needed.
TIP Occasionally, you might come across a graphic anomaly in which the viewer
in the color page is outputting visual data that does not match the changes you
made to a clip. For example, a Media Offline message appears when you are
certain the media is connected. Clearing the render cache will remove the
program’s memory of the clip render and force it to re-render the clip correctly.
Proxies and offline media are vital for a clean editing workflow; but their use is discouraged
for the grading process because they do not offer an accurate representation of the image
when colors are graded (or when qualifier selections are made). For this reason, the render
cache is the recommended optimization method.
Lesson Review
1 True or False? If you change the timeline resolution of a project, you will need to go
over your secondary grade nodes and manually resize all the Power Windows to fit the
new resolution.
2 Where can you animate the sizing and color properties of a clip?
3 What are dynamic keyframes?
4 True or False? Noise reduction should be applied only to node 01 of any clip.
5 Would adding a vignette to a clip cause Smart Cache to render the clip?
Setting Up
RAW Projects
NOTE If Smart Cache is enabled in your project, the Blackmagic RAW clips
will immediately begin the caching process. Unlike the media you’ve used in
the previous lessons, RAW formats are not intermediary codecs and need
constant debayering and caching.
18 The Decode Using field allows you to specify how the color gamut of the RAW signal
is debayered. By default, it is set to Camera Metadata, which is the color standard
set by the camera operator when capturing the media. Changing it to Blackmagic
RAW Default will prompt it to use any associated sidecar files that contain additional
information such as ISO, white balance, color temperature, contrast, and many others.
Setting the decode method to Project will reveal the fully customizable project and
camera metadata settings at the bottom of the window.
Leave Decode Using set to Camera Metadata (default) and click Save to exit the
Project Settings.
19 Before you continue, check that the native color space of the clips has been correctly
identified and mapped.
Select all four clips in the media pool, right-click one of them, and verify that the Input
Color Space is Blackmagic Design Film Gen 1 in the contextual menu.
20 Review the timeline to verify that the letterboxing has been removed and color
management is enabled.
The Camera Raw palette gives you access to a variety of color and detail adjustments
that you can apply to the visual data of the image during debayering. The debayer level
affects images before they enter the RGB input node of the Node Editor.
8 Temperature is another property of light that can be adjusted during the debayering
stage. Drag the Color Temp slider right (6000) to warm up the image.
9 To reset the Color Temp to the original setting used during filming, click the White
Balance drop-down menu on the left and choose As Shot.
When working on a RAW timeline, you will often want to customize multiple RAW clips
in a sequence. Two buttons at the bottom of the Camera Raw palette allow you to copy
palette data: Use Settings and Use Changes.
– Use Settings will apply all the Camera Raw settings from a selected clip to all
highlighted clips on the timeline. This option is best used when working with media
from the same source, with identical gamut and exposure needs.
– Use Changes will ripple only the altered parameters, preserving the selected clips’
individual settings. This is ideal when working with visually diverse media that has
unique ISO and Color Temp requirements.
TIP When saving stills from clips with manually adjusted Camera RAW
settings, you can specify that you do not want their camera RAW settings
included in the still grade data. Right-click in the Gallery and choose Copy
Grade: Preserve Camera Raw Settings to enforce this.
14 Set the ISO to 200. This will darken the clip without damaging the shadows, and
expand the highlights, making them easier to access.
Another method of adjusting signal brightness is to use the Exposure parameter in the
central column of the Camera Raw palette. 1.00 stop of exposure is equivalent to 100
ISO, which means that entering decimal values will allow you to adjust exposure in
smaller amounts than the whole values featured in the ISO drop-down menu.
15 Lower the Exposure parameter (-0.80) to further reduce brightness and leave room for
the highlights to be raised at the top of the waveform.
16 Select Highlight Recovery to reveal additional data outside the window.
17 Select clip 04 (E004).
This clip features a dark environment with unique lighting conditions. For best results,
you’ll want to bypass the project color management process to gain full control over
the clip’s gamma settings.
20 Leave the Gamma set to Blackmagic Design Film. Once you begin to make gamma
adjustments in the palette, this setting will change to reflect the custom nature of the
gamma treatment.
The Gamma Controls in the right column allow you to fine-tune additional debayer
parameters. Saturation and contrast should be familiar terms but are best dealt with
21 Set the Midpoint to 0.50 in order to raise the waveform, leaving more room to expand
and grade the prominent shadows.
With the clips successfully set up, you can begin grading in the Node Editor as usual.
The Camera RAW palette is best used for addressing the unique exposure needs of RAW
media prior to grading. It is highly advisable to avoid balancing or creating looks in the
Camera RAW palette. The standard grading tools in the color page have the same level of
impact on the RAW image and are far easier to keep track of in the context of the node
tree, which will reduce instances of destructive grading.
2 In the left palettes, open the High Dynamic Range palette, which is located next to the
Primaries.
At first glance, this palette appears very similar to the Primaries color wheels. In fact,
much of the operation remains the same—the control point in the center of the wheels
is used to add color to a tonal range, while controls underneath determine exposure
and saturation.
One of the first major differences is the number of wheels you control. A row of buttons
under the palette header allows you to navigate between the different tonal zone
wheels. This action is called banking.
You can click the arrows on either side to bank wheels or click on the wheel icons to
jump one or more wheels at a time.
Another major difference is in the way the global wheel impacts the image. Whereas
the Primaries offset wheel affects the image uniformly, the global wheel pinches the
black and white points of the signal, rolling the shadows and highlights in order to
compress, but never clip, either extremes of the waveform. As a result, adjustments to
the exposure and saturation of a video signal have less effect in the shadows and
highlights, which produces more natural-looking changes.
The Temp and Tint sliders on either side of the global color wheel are also uniquely
mapped. They are designed to travel the image across the Planckian locus line, which
represents the temperature path of natural light in the CIE graph. This results in more
natural temperature change in the image.
The adjustment controls across the bottom of the palette have the same tonal mapping
as the global wheel. Some controls exhibit behavior unique to the HDR palette:
– Temp and Tint are numeric representations of the global wheel sliders and can be
used when you need more accuracy or to reset the values.
– Contrast and Pivot keep saturation perceptually constant when adjusted. This is
advantageous for HDR grading, where high contrast can lead to oversaturation in the
highlights.
– Black Offset determines the minimum value of the video signal (i.e., the darkest
shadow), while gently compressing the data above it.
Overall, the trace looks good; there is no obvious clipping in the highlights or shadows.
Much of the midtone data representing the foreground appears gathered at the bottom
of the graph, resulting in flat-looking shadows. The top of the waveform appears
compressed along a narrow range, limiting the detail you can see in the clouds.
You will address both of these issues using the HDR palette.
4 The global wheel is a good starting point for establishing the overall exposure of a clip.
Raise the global Exp (0.60) parameter until the foreground portion of the trace reaches
the middle of the scope graph.
5 To establish the overall image saturation, drag Sat (1.50) under the global wheel.
Note that due to the unique global luminance mapping, saturation is not increased as
aggressively in the foreground shadows or in the clouds.
TIP You can use Color Space Transform ResolveFX to automatically map the
color space of log-encoded footage to Rec.709, while remaining in DaVinci
Resolve’s Intermediate working gamma. After adding the CST ResolveFX to
the first node in the pipeline, change the Output Color Space to Rec.709. This
method will quickly prepare the color and saturation of an image, while still
leaving you with full control over its luminance.
The graph above represents the order of the default zones in the palette and their
respective tonal ranges. The further to the edges you travel, the more dedicated the
tonal zones become.
The Shadow and Light wheels have the broadest impact and overlap each other by a
factor of two stops. They each have narrower tonal ranges within them that allow you to
fine-tune narrower luminance ranges and create contrast.
You will address the dark zones first.
6 Bank the HDR palette wheels until you see three dark tonal range color wheels: Black,
Dark, and Shadow.
7 Drag the Dark wheel Exp (-0.20) to accentuate the shadows in the foreground bushes.
This range is narrow enough not to impact most of the foreground midtones.
8 To enhance the foreground saturation, increase Sat (1.20) in the wider Shadow zone.
Next, you will work on the light zones to reveal the details in the sky.
9 Bank the HDR palette wheels until you see three Light zone color wheels: Light,
Highlight, and Specular.
To create room for expansion in the highlights, you must lower the top section of
the waveform.
You now have room to expand the very top of the highlights, revealing detail
through contrast.
11 Drag Specular Exp (1.70) right to lift the top of the waveform trace, revealing fine
cloud detail.
The default tonal range graph in step 5 shows that the Highlight and Specular zones
both overlap the broad Light tonal range. This means you can use the Light zone to
make broader exposure changes, while maintaining the established contrast in the
narrower zones.
12 Drag Light Exp (-0.75) left to darken the sky, while keeping the cloud detail intact.
13 Drag the Light color wheel control point slightly toward blue to add more color
to the sky.
TIP In the HDR palette options menu, you can change the numeric
representation of the control point position under the Exp parameter.
Display X and Y allows you to adjust the control point horizontally and
vertically. Display Angle and Strength will travel the control point in a circular
motion to determine hue and on a radius to determine saturation. These
controls can be useful when you need to make very fine adjustments.
There are several options that allow you to review and modify how the tonal zones
affect the image.
This quick preview option allows you to check the tonal range impact and determine if
it needs adjustment.
In this case, the Light zone is affecting too much of the foreground and should
be reduced.
15 For a permanent view of the tonal zone selection, click the Highlight button in the
upper left of the viewer. Highlight mode will display the selection of the tonal zone you
are actively working on, leaving you free to make range and falloff adjustments.
NOTE When using the viewer’s highlight mode with other tools, such as the
Qualifier, HSL curves, or Color Warper, ensure that the HDR palette is not
active in the left palettes to avoid seeing the tonal zone selection.
Every zone color wheel is surrounded by two sliders: Min/Max Range and Falloff. The
Min/Max Range slider determines the zone limit, while the Falloff gently fades the
selection to avoid artifacting.
17 Click the Highlight button to disable preview of the Light zone range.
With the majority of the tone adjustment work done, you can make some final tweaks.
18 Increase contrast (1.040) and pivot (2.000) to accentuate the details in the scene while
keeping the saturation uniform.
19 Increase midtone detail (20.00) to further sharpen the clouds and foreground data.
Before After
Let’s review the HDR Zone panel to gain a better understanding of how the tonal zones
were distributed across the image.
On the left is a sidebar featuring the names of the zones, which you can click to
highlight their range indicator on the graph. Drag the indicator by the handle to change
the minimum or maximum range of a zone. The range will impact the entire section in
the direction of the handle arrow, with a soft falloff transition, which is indicated by the
soft red line. You can also use the sliders beneath to adjust and reset the range and
falloff values. These parameters are mapped to the sliders on either side of the color
wheels in the color wheel panel.
Behind the graph is a histogram of the frame that the playhead is currently on. This
histogram can be helpful for determining where range indicators should be placed and
how soft the falloff should be. It’s important to note that if a histogram signal ends
before the start of a range indicator, that zone will have no impact on the image when
adjusted in the HDR palette. In this instance, there’s nothing to the left of the Black
zone, meaning that changes to the Black zone color wheel, exposure, and saturation
will not affect the image.
TIP The HDR palette Zones graph sidebar features additional controls that
allow you, in order, to disable the impact of that particular zone, switch zones
between light and dark, hide the zone indicator in the graph, or delete a zone
(for custom zones only).
In a previous lesson, you changed how this scene was debayered to better distribute
the signal for grading. The resulting image features a dark interior with bright windows.
Your first priority will be to restore the interior, which is where the audience will
predominantly be looking.
5 Click the Option menu in the upper-right corner and select Bank Global with
Color Wheels. If needed, you can still access the global wheel by banking to the
rightmost wheels.
Before continuing, you will review how the tonal ranges are distributed across
this image.
This action opens the Zones graph in the central palettes of the color page, allowing
you to grade and modify the tonal ranges simultaneously.
Overall, the tonal range layout and distribution appears appropriate for the scene’s
histogram, which is evenly spread through the graph. Because the window and the
light spill in the room compose a smaller portion of the image than the interior, you will
likely need to adjust the Light range at some point. However, it’s too early to tell how
the Light zone should be defined, so you will return to make adjustments later.
TIP You can create a custom zone in the HDR palette by clicking Create New
Zone at the bottom of the Zones panel sidebar. Like the preset zones, a
custom zone can be defined as either light or dark and will appear as a color
wheel with unique range and falloff parameters in the HDR color
wheels panel.
7 Increase the Dark Exp (0.60) to brighten the shop interior. This completes the
normalization in the dark zones.
Next, you will use the light zones to fix the overexposed window.
8 Lower the Light Exp (-5.50) until the waveform´s peak is between the top two lines in
the scopes.
9 Gently increase the Specular Exp (0.20) to restore some of the exterior highlights,
creating contrast.
This fixes the issue of the overexposed window, although there is now elevated
saturation in the red and orange objects outside.
11 Select the Light range in the Zones panel sidebar and drag the Min Range value (-0.70)
under the graph until the light spill in the shop appears more pronounced.
12 To remove any artifacting on the walls and floor, raise the Light range Falloff parameter
(0.90) until the daylight spills smoothly across the shop surfaces.
TIP You can save a custom HDR palette layout and parameter settings by
opening the HDR palette options and selecting Save as New Preset. Presets
can be useful if you regularly process footage from the same camera with
similar lighting compositions (such as interviews or set shoots).
13 Increase the Midtone Detail (50.00) to sharpen the details in the shop interior.
14 Reduce the Temp (-1500) and Tint (-5.00) to balance the color cast on the walls.
15 Raise the Black Offset (0.400) to set a lighter base level for the interior shadows.
You can now proceed to apply a creative grade as usual.
Before After
In many cases, grading RAW media is no different from grading non-RAW media. The
wide dynamic range demands increased attention and handling, but the creative
primary and secondary workflows often remain the same.
6 If you do not immediately see a change in the viewer, drag the playhead to force the
active frame to be cached.
Instead of a smooth blue gradient, the sky now appears to be made up of blue, purple,
green, and pink stripes. This is the result of using a render cache format that can only
represent a limited amount of luminance and color values. The impact is so severe that
it is even visible in the waveform.
TIP 12-bit depth codecs (such as DNxHR HQX, DNxHR 444, and ProRes 4444) are
HDR compliant and can be used for cinema and UHD 4K delivery.
Due to its level of quality, you can use a 12-bit cache in the final export of a
project. When adjusting the Render Settings, in the Advanced Settings, select
“Use render cached images.”
When setting a render cache format, remember that it affects only what you see in the
viewer. If you were to render a clip from the deliver page while caching in a low-quality
codec, the exported image would not have clipped shadows and highlights. This behavior
makes it particularly important to set up a high-quality cache when grading HDR and high
bit depth footage. If you don’t, your final project could end up looking very different from
what you see in the viewer.
The intermediary codecs available in the Master settings are all relatively high quality for
editing and review work; but as you can see from this exercise, not all of them are suitable
for grading media with a wide dynamic range. Due to their lower bit depths, most codecs
are incapable of displaying the full scope of your grading work and could seriously impede
the quality of your qualifier selections and clip details in the highlights and shadows.
Self-Guided Exercises
Complete the following self-guided exercises in Blackmagic RAW Timeline to get more
practice using the HDR grading palette and secondary grading tools.
Clip 02 (C003)—Use the HDR palette to ensure that the models are well lit, with saturated
skin and a warm overall tone. Increase the chromatic contrast in the sky by saturating the
orange clouds against the blue sky. In a new node, use the Color Warper to change the
models’ shirts to green/cyan. Use a window to isolate the shirt selection, if necessary.
Clip 04 (E004)—Use the HDR palette to illuminate the cable car against the dark
background. In a new node, make the cart stand out by turning the interior a cool blue. Use
a power window and qualifier, if necessary. In a final node, denoise the clip.
When you’ve completed these exercises, open the Blackmagic RAW Project COMPLETED.
drp and review the finished Blackmagic RAW COMPLETED timeline to compare it with your
work. If the media appears offline, click the red Relink Media button in the upper-left corner
of the media pool and specify the location of the Project 03 Blackmagic RAW media on
your workstation.
Delivering Projects
In this lesson, you will look over existing Understanding the Render
Workflow and Presets 294
presets, prepare a project for delivery,
Creating Custom Renders and
output for digital cinema, and set up your Saving Presets 298
own renders.
Configuring a Timeline for
Digital Cinema 300
Exploring Advanced
Render Settings 306
Lesson Review 311
Using Lightbox to Check
Timelines Prior to Delivery
The Lightbox is a color page feature that gives you an alternative, expanded representation
of the timeline. It provides a general overview of clips in the edit rather than the viewer-
focused layout of the default color page. It is particularly powerful when combined with
filters, and can be used to quickly assess the grade status of timeline clips.
1 Open DaVinci Resolve 17.
2 Import and open Project 03 - The Long Work Day Commercial COMPLETED.drp.
If necessary, relink the media by clicking the red Relink Media button in the upper-left
corner of the media pool and specifying the location of the Project 03 media on your
workstation.
3 Open the Lesson 10 Timeline.
4 Enter the color page.
5 In the upper right of the color page, click the Lightbox button.
The Lightbox displays a full-screen representation of your project timeline from left to
right, top to bottom. A ruler to the right of the window indicates the timecode of the
clips and turns into a scrollbar when a timeline has more clips than can be displayed in
a single page.
6 Click the Clip Info button in the upper-left corner of the Lightbox panel to display clip
numbers, timecodes, codecs, source names, and version information.
7 Next to the Clip Info button, click the Sidebar button to expand the filtering options.
8 In the filter options, click Ungraded clips.
The Lightbox panel is reduced to just four clips. The first two clips clearly belong in the
Garage group but must have been overlooked during grading.
9 Select both clips and choose Groups > Garage > Assign to Group.
The majority of the grading in the Garage group was carried out in the post-clip stage,
so the two clips will immediately adopt the look of the rest of the group. They will
remain in the Lightbox results until the next time you change the filter, after which their
new status as graded clips will be acknowledged.
The third clip in the ungraded filter results has not been touched at all.
10 In the upper left of the page, click the Color Controls button to open the grading
palettes in the lower half of the screen.
11 Raise the offset master wheel (35.00) until the bulk of the image’s waveform occupies
the bottom half of the scopes graph. Lower the lift master wheel (-0.01) to address the
resulting raised shadows.
The result in the filter is the solid white matte at the end of the sequence, which doesn’t
require grading.
13 Click the Lightbox button in the upper-right corner to close the Lightbox interface.
14 The Noise Reduction filter is still active in the timeline on the color page. Click the two
clips one-by-one and verify that their Denoise nodes are not bypassed.
15 Select Clips > All Clips to remove the filter and return to the entire timeline.
TIP The Timeline Thumbnail mode is another great option for visually assessing
the status of clips in the timeline while in the Lightbox panel. Choose View >
Timeline Thumbnail Mode > Source (C Mode) to switch the order of the clips in the
timeline from their edit order to the order in which the media was created. When
working with original camera footage, this will display the order in which the
footage was recorded. C Mode will place clips that were captured on the same
day/location next to each other, which enables faster copying of grades and visual
assessment. When done, remember to set the Timeline Thumbnail mode back to
Record (A Mode).
The media has now been checked to ensure that grades were applied to all relevant clips
and that all nodes are active. When working on your own projects, think about the types of
workflows you use and what is important to verify before delivering a project.
As well as the standard filters already present in the sidebar, you can also use the Smart
Filters option at the bottom of the list to design filters based on the metadata of the clips
on the timeline.
In the following exercise, you will create a render job based on a preset in the Render
Settings of the deliver page.
1 Enter the deliver page.
At the top of the Render Settings panel, you will find a horizontal list of render presets.
ProRes, H.264, and H.265 Masters deliver several versions of a video file for a client:
from high-end exports appropriate for broadcast (ProRes) to compressed HD/UHD files
for review or online playback (H.264 and H.265). Note that the ProRes Master preset is
available only on macOS systems.
IMF features a set of SMPTE ST.2067-compliant resolutions and codecs for tapeless
deliverables to networks. In DaVinci Resolve Studio, this option does not require a
license and supports multiple media streams for video, audio, and subtitle tracks.
Final Cut Pro 7/X, Premiere XML, and AVID AAF accommodate a return trip to the
respective NLE software. This assumes a workflow in which media was originally
edited in an NLE, migrated to Resolve for grading/VFX, and is returned to the same
NLE for final delivery.
2 Click the disclosure arrow next to the YouTube preset and choose 2160p to load the 4K
UHD version of the preset.
The Render Settings panel changes to display the most relevant values for the
YouTube preset.
Presets are convenient for quickly setting up project renders but remain fully customizable
for further refinement. In this case, you’d like to produce a video with a lower data rate than
the default.
4 Scroll down the settings panel, and change the Quality to Restrict to 7500 Kb/s. Doing
so will reduce the data rate of the file, significantly lowering the file size while still
maintaining a good level of visual quality.
5 To name the video file, scroll up to the Filename and Location fields.
6 Click the empty field next to Filename, and enter WorkDay_YouTube_1.1.
The Location field identifies where the rendered file will appear after rendering. A job
cannot be sent to the Render Queue without an assigned location.
10 With the render settings completed, click Add to Render Queue at the bottom of
the panel.
A pop-up dialog asks if you want to export the project at a higher resolution than your
timeline. It also informs you that this type of resizing is best performed in the Project
Settings under Timeline Format. For the purpose of this exercise, you will accept the
job as it is.
11 Click Add.
Presets offer an efficient way to export projects quickly with the confidence that the
settings are appropriate for the intended destination. However, it’s valuable to understand
how and why certain settings are used and to be able to configure them to meet more
specific needs, especially when your project deliverable extends beyond the destinations
targeted in the presets list.
TIP Click the Expand button in the interface toolbar at the top of the page to
expand the Render Settings panel to the height of the deliver page.
The exercises in this lesson did not focus on audio syncing or editing; however, in a
dailies workflow, it is assumed that the audio from an external recorder would have
been synced to the video files. The option to export audio can remain selected under
the Audio tab using the high-quality Linear PCM codec.
5 Click the File tab to configure the naming convention of the dailies.
By default, Filename Uses is set to Custom name. When working with dailies, it’s highly
advisable that you preserve the original filenames (Source Name in the Render
Settings). Doing so will enable you to quickly switch between offline and online media,
as well as maintain consistency between postproduction departments.
In this case, you do not want to use the source name because all the clips have come
from the same video file (Project 3 - The Long Work Day SCD.mov) and will overwrite
one another.
When creating a DCP, the timeline must be set to one of three 2K resolutions:
2K Native (1.90:1) 2048 × 1080 @ 24, 25, 30, 48, 50, or 60 fps
2K Flat (1.85:1) 1998 × 1080 @ 24, 25, 30, 48, 50, or 60fps
2K CinemaScope (2.39:1) 2048 × 858 @ 24, 25, 30, 48, 50, or 60 fps
16 x 9 frame 1.78:1
Native 1.9:1
Flat 1.85:1
Scope 2.39:1
TIP 4K DCPs use a lower bit rate than 2K DCPs when played on 2K
projectors. For that reason, when your target projector is 2K, always make a
2K DCP, even if your content supports higher resolutions.
Scaling full frame with crop ensures that the longest dimension of the timeline viewer is
filled with the source media, removing letterboxing or pillars. However, this often
means that a small portion off the top and bottom of the image will be cropped.
Your frame size is now DCP compliant. The project timeline is 24 fps, which is also
appropriate for DCP delivery. However, if you were working on a project at 23.976 fps, DCP
would still interpret it as 24 fps, and audio playback would be pulled up to match.
Now you can move on to the deliver page to set up some DCP-specific parameters.
Rendering a DCP
When the resolution and frame rate are appropriately set up, all further output parameters
are configured in the deliver page.
The DCP plug-in in DaVinci Resolve 17 Studio features two sets of codecs. The Kakadu-
based JPEG 2000 standard requires no license and delivers unencrypted digital cinema
packages. The easyDCP format allows for the encryption of digital media but requires that
you purchase a licensing package.
1 Enter the deliver page.
2 In the Render Settings, click Custom.
3 Near the top of the panel, select Single Clip. Unlike the dailies, you want this timeline to
be rendered as a single, self-contained video file.
4 In the Video tab, set the Format to DCP.
5 Set the Codec to Kakadu JPEG 2000.
TIP DCP uses the XYZ color space. The conversion of your project color
space to XYZ is done during the creation of the DCP file. The project color
space is determined by the timeline color space setting in the Color
management settings, even when DaVinci YRGB color management is
not in use.
The “Use interop packaging” checkbox determines whether you are generating the
DCP based on the older but more widely supported Interop standard or the more
current and feature-rich SMPTE standard. One of the benefits of using the SMPTE
standard is that it supports a wider range of frame rates. The major benefit of using
the Interop standard is that it will work on more theater projectors, although it is
limited to 24 or 48 fps.
The Composition Name Generator window opens. Here you can enter the metadata
that will be used to create a content title compatible with DCP servers and theater
management systems.
TIP Separate the words in your project title using initial caps—not spaces,
hyphens, or underscores.
6 Click the File tab and enter the Custom name as Long Work Day DCP test.
Lastly, you need to select a destination for this DCP.
TIP Some projection servers do not have enough power for certain USB-
powered drives to mount. In those scenarios, be sure to use a USB drive that
uses an external power source.
6 The Encoding Profile determines the level of complexity involved with encoding an
H.264 file. Auto will determine the optimal profile based on resolution and bit depth.
For best performance, set Encoding Profile to High.
For this render job, leave the Encoding Profile set to Auto.
7 Key frames are full-data, intra-coded frames, or i-frames, inserted into a lossy video
stream at regular intervals, such as every 12 frames. These i-frames are reference
points for recreating the temporally compressed p- (predicted) and b- (bi-directionally
predicted) frames that make up the majority of the moving image in a distribution
codec (such as H.264).
Restrict the Key Frames to be grabbed every 12 frames to ensure less distortion during
the temporal compression and playback of the video.
9 The “Pixel aspect ratio” allows you to indicate whether the video pixels are Square
or Cinemascope (rectangular). This option pertains to older workflows in which
digital footage recorded for analog television (at a rectangular 1.33:1 aspect ratio)
was converted for computer displays (which have a square 1:1 aspect ratio). If your
video looks horizontally distorted (too squashed or stretched out), change the pixel
aspect ratio.
Since you’re working on digitally recorded and encoded media, you can leave the
“Pixel aspect ratio” as Square.
10 Data Levels specify the data range of an image based on its source. The default Auto
setting renders the media at the data level appropriate for the selected codec. Video
refers to YCbCr formats that constrain to pixel data values between 64–940 on a 10-bit
system in formats using a Rec.709 video standard. Full expands the range to the film
standard of 4–1023 values utilized in high-end digital film formats. If you find that your
final video looks substantially darker or lighter than it appears in the viewer of the color
page, it is likely that the data levels are incorrectly assigned.
Leave the Data Levels on Auto.
12 Set the “Data burn-in” to None to ensure that the viewer’s data burn-in information will
not appear in the rendered video.
13 Selecting “Bypass re-encode when possible” will render a direct copy of the original
media file when possible. This option will have no effect if you have graded or
composited your media or if you are exporting to a format different from the source. An
example of when this setting is beneficial could be if you were editing a project using
ProRes 422 media, with the intention of delivering in ProRes 422. Bypassing re-encode
will deliver such a project at the highest possible quality.
Leave “Bypass re-encode when possible” selected.
14 The following options, “Use optimized media,” “Use proxy media,” and “Use render
cached images,” allow you to employ previously-generated renders of the footage in
the export process. It makes sense to select these options when your optimized or
proxy media and render cache are set to a high or lossless quality such as 444 or HDR.
The project is currently using a lossless render cache codec, so it makes sense to use
it in the final render for faster output.
Select “Use render cached images.”
15 The “Force sizing to highest quality” and “Force debayer to highest quality” settings
bypass the quality settings for resizing and debayering in the Project Settings.
Selecting one of these is convenient when working on a processor-intensive timeline
that uses high-quality images or RAW footage. You can adjust the Project Settings to
ensure a lower-quality visual output during editing but bypass such settings to ensure
the highest possible quality output upon final render.
16 “Enable Flat Pass” allows you to bypass grades applied to versions of clips in the
timeline. The default choice is Off, which ensures that all grades remain intact.
Choosing “With clip settings”’ ensures that the render will take into account the bypass
status of each clip’s version. Choosing Always On will disable all the grades in the
timeline, thereby providing a quick way to export an edited timeline or a set of dailies
without a grade.
Set Enable Flat Pass to “With clip settings.”
17 Selecting “Disable sizing and blanking output” removes any transform changes and
blanking that were applied to the clips in the edit or color pages. Leave it deselected.
18 In the Timeline panel, ensure the render range is set to Entire Timeline.
You should now see all the jobs that were added to the Render Queue in any project
currently associated with the database you’re using. If you split longer projects into
reels, or if you’re working on timelines with different frames rates, you might want to
access all the jobs in the queue to render them from a single project, instead of
waiting for a batch to render before launching other projects.
22 In the options menu, deselect Show All Projects to return to the current project’s
Render Queue.
The Render Settings change to reflect the settings of the custom YouTube job. The
presence of additional buttons (Cancel, Update Job, and Add New Job) at the bottom
of the panel indicates that a job is currently being edited.
The change overrides the original YouTube job with the new settings.
Note that the remaining, unselected jobs did not get rendered. When delivering
multiple timelines or formats, ensure that you select all necessary jobs in the queue
before clicking the render button. When no jobs are selected, the button will be set
to Render All.
Utilizing the correct render settings is vital to delivering an aesthetically correct and
technically functional video project. Understanding these settings has even greater
benefits; it elevates your skillset as a colorist and imbues confidence that your projects are
delivered at their optimal quality and adhere to industry standards.
Remote Rendering
DaVinci Resolve Studio allows you to offload rendering to another Resolve workstation.
Remote rendering requires that all workstations have a copy of DaVinci Resolve 17 Studio
installed, a shared Postgres database, and access to all necessary media files using the
same filename paths. With one computer acting as a render station, all other Resolve
stations can continue to be used for further editing and grading.
Lesson Review
1 Yes or no? You can continue to view and grade media in the Lightbox.
2 True or False? The deliver page supports roundtrip workflows with other NLE programs.
3 How would you disable data burn-in from the Render Settings panel?
4 How do you save a custom render preset?
5 True or False? It is possible to continue editing a render job after it has been added to
the Render Queue.
Congratulations!
You have completed The Colorist Guide to DaVinci Resolve 17 and are ready to explore
more editing, visual effects, color grading, and audio mixing functionality using the
additional certified books in this series. Completing all the lessons in this book has
prepared you to become a certified DaVinci Resolve user. You can take the online exam
by following the link below to earn your certificate.
We also invite you to become part of the DaVinci Resolve community by joining the web
forum on the Blackmagic Design website. There, you can ask further questions about the
creative aspects of editing, color correction, visual effects, and audio mixing.
We hope that you have you have found DaVinci Resolve 17’s professional nonlinear editing
and world-class color correction tools to be intuitive to learn and a perfect fit for your
creative workflow.
Test your skills by taking the online assessment: https://bit.ly/3rXUgZX. When registering,
please select the BMD training partner country as ONLINE and the BMD training partner
name as BMD Training Page.
Y LIFT Y GAMMA Y GAIN CONTRAST PIVOT MID DETAIL COLORBOOST SHADOWS HIGHLIGHTS SATURATION HUE LUM MIX
PLAY PREV
RESET
ALL STILL MEM
LEVE
B L
RG
LOOP BYPASS DISABLE
PREV NEXT
NODE NODE
PREV NEXT
FRAME FRAME
PREV NEXT
CLIP CLIP
Y LIFT Y GAMMA Y GAIN CONTRAST PIVOT MID DETAIL COLOR BOOST SHADOWS HIGHLIGHTS SATURATION HUE LUM MIX
PREV NEXT
NODE NODE
PREV NEXT
FRAME FRAME
PREV NEXT
CLIP CLIP
4 5 6
RAW PRIMARY MOTION NODE + NODE + APPEND
LINEAR CIRCLE
7 8 9
CURVES QUALIFIER WINDOW COPY PASTE FULL
VIEWER
10 11 12
TRACKER BLUR KEYER PREV NEXT HIGHLIGHT
STILL STILL
13 14 15
SIZING FX USER PREV NEXT REF
KF KF
Y LIFT Y GAMMA Y GAIN CONTRAST PIVOT MID DETAIL COLOR BOOST SHADOWS HIGHLIGHTS SATURATION HUE LUM MIX
PREV NEXT
NODE NODE
PREV NEXT
FRAME FRAME
PREV NEXT
CLIP CLIP
The lower-half of the Mini Panel contains the primary control tools. The largest controls
on the Mini Panel are the three trackballs and rings that control Lift, Gamma, and Gain.
Their behavior and layout mirrors the color wheels in the primaries palette, with the
trackballs controlling hue, while the rings control brightness. When the Lift ring is rotated
counterclockwise, the image shadows grow darker. When the Gain trackball is moved
toward the upper left, the brighter areas of the image become warmer. The offset soft
key above maps the right trackball to the offset wheel and the two left trackballs to the
temp and tint controls. These tools are identical to the Micro Panel.
Y LIFT Y GAMMA Y GAIN CONTRAST PIVOT MID DETAIL COLORBOOST SHADOWS HIGHLIGHTS SATURATION HUE LUM MIX
PLAY PREV
RESET
ALL STILL MEM
LEVE
B L
RG
LOOP BYPASS DISABLE
PREV NEXT
NODE NODE
PREV NEXT
FRAME FRAME
PREV NEXT
CLIP CLIP
Above the Lift, Gamma, and Gain controls are the Primary knobs, which are mapped to the
adjustment controls in the primaries palette. They control frequently used Resolve tools
such as Contrast, Pivot, Saturation, Color Boost, and Hue. These knobs (as well as all knobs
on the panel) have 4,098 points per turn, and can be pushed to reset the tool they control.
PLAY PREV
RESET
ALL STILL MEM
LEV
B EL
RG
LOOP BYPASS DISABLE
PREV NEXT
NODE NODE
PREV NEXT
FRAME FRAME
PREV NEXT
CLIP CLIP
To the right of the Gain trackball are useful playback and shuttle controls to help you
navigate quickly between clips, nodes, frames, and playback options. Some important
controls to remember are Loop, which will loop the currently selected clip; Bypass, which
will temporarily bypass all the nodes/color corrections on the timeline; and Disable, which
will temporarily disable the selected node on a clip.
1 2 3
HOME v w SERIAL PARALLEL LAYER
4 5 6
RAW PRIMARY MOTION NODE + NODE + APPEND
LINEAR CIRCLE
7 8 9
CURVES QUALIFIER WINDOW COPY PASTE FULL
VIEWER
10 11 12
TRACKER BLUR KEYER PREV NEXT HIGHLIGHT
STILL STILL
13 14 15
SIZING FX USER PREV NEXT REF
KF KF
The lip of the Mini Panel consists of palette soft keys; two 5-inch high-resolution displays,
Y LIFT Y GAMMA Y GAIN CONTRAST PIVOT MID DETAIL COLOR BOOST SHADOWS HIGHLIGHTS SATURATION HUE LUM MIX
and even more node, keyframing and selection controls. The color tools in Davinci Resolve
RG
B
ALL
LEVE
L
LOG OFFSET VIEWER
RG
B
ALL
LEVE
L
GRAB
STILL
UNDO REDO
are accessed in the user interface through a series of icons between the timeline and color RG
B
ALL
LEVE
L
PLAY
STILL
PREV
MEM
RESET
tools. All these tool palettes are mirrored into their own buttons on the Mini Panel. The two
LOOP BYPASS DISABLE
displays—as well as the eight soft buttons and eight soft knobs above and below the
PREV NEXT
NODE NODE
PREV NEXT
FRAME FRAME
displays offer advanced control over the active color page palette. PREV
CLIP
NEXT
CLIP
Index 319
color page D
entering, 5
Data Burn-In, 226–228
layout, xiii–xiv
DaVinci Resolve, downloading, x
color panels, xvii
DCP (digital cinema package), configuring
color ranges, warping, 77–89
timeline for, 300–306
color space, separating from gamma
deleting strokes in Magic Mask palette, 215
settings, 127
Denoise node
Color Space Transform ResolveFX, 275
activating, 256–257
Color Temp and RAW settings, 270
bypassing, 253
color values, changing with dynamic
depth of field, mimicking, 57–58
keyframes, 246–247
display-referred color management
Color Warper, 77–89
setup, 122–123
colors. See also classic color grading
downloading DaVinci Resolve, x
workflow; memory colors; output
DPX and DRX files, exporting, 170–171
color space
dynamic attributes, applying, 247–248
balancing, 17–20
dynamic keyframes, 243–249
and saturation across nodes, 131–133
dynamic range, maximizing, 122–127
ColorTrace, copying timeline grades, 172–177
Command key. See keyboard shortcuts
Commands list, 40 E
comparing clips, 49–50, 75 easyDCP format, 302–303
compositing, color effects, 147–155 Edit Sizing, 236
Compound node, creating, 154–155 editing render jobs, 310–311
Conflict Resolution window, 117 effects, applying at timeline level, 223–228
conforming Effects and Definitions panel, 174
process, 107 endangered rhinos project, 3–4
timelines, 112–119 Enhanced Viewer mode, 15, 20, 203–204.
contrast See also Viewer
and luminance on nodes, 133–135 exporting
node, 42 DPX and DRX files, 170–171
setting, 14–17 projects, 298
and tonal range, 9–17 eye of viewer, controlling, 54–61
Contrast and Pivot, HDR palette, 274 Eyebag removal, 94
control points, creating, 16
copying F
grades from clips and stills, 158 face refinement, 89–95
grades using Timelines album, 177–178 file source locations, changing, 121
nodes from stills, 166–167 film projects, rendering, 306
timeline grades, 172–177 filters and flags, organizing shots with, 32–35
Coring Softness, 63 Final Cut Pro, Render Settings panel, 295
cover-ups, creating, 239–243 fixing tracks, 213–216
CPL (composition playlist), 304 flags and filters, organizing shots with, 32–35
cross process look, creating, 159–163 Frame mode, switching tracking to, 66
CST (Color Space Transform), 268 frame rate, setting, 306
Ctrl key. See keyboard shortcuts
curves
G
balancing color with, 17–20
controls, 14–17 Gain master wheel, 12, 21–22, 24–25
preventing from moving, 16 Gain wheel, xiv
Curves palette, 15, 135
custom curves, xiii, xiv, 15
Index 320
gallery I
identifying, xiii
imagery, improving, 3
and stills, 171
IMF, Render Settings panel, 295
Gamma master wheel, xiv, 12, 21, 26, 37, 244.
importing
See also log gamma curve
LUTs (Lookup tables), 118
gamma range, changing, 127
media, 265
gamut standards, considering, 127. See also
XML timeline, 108–110
Wide Gamut
Input Sizing, 236
GM (Gamut Mapping) ResolveFX, 268
ISO, changing, 269
Graded and Bypassed, 26
grades. See also base grades; group grades;
secondary grading; timeline grades J
appending, 163–167 jump cuts, 187
applying at timeline level, 223–228
copying from clips and stills, 158 K
copying using Timelines album, 177–178 Kakadu-based JPEG 2000 standard, 302
resetting, 133 keyboard shortcuts
saving, 168–172 bypassing node grades, 135
grades and nodes, appending, 163–167 bypassing node trees, 220
gradients, darkening ranges of, 21 bypassing nodes, 64
grading workflow, 7–8 Cinema Viewer, 162
group grades, disabling, 232. color adjustments, 19
See also grades Color Warper, 81
groups comparing clips, 75
balancing using color charts, 196–198 Contrast node, 42
creating, 193–196 curves, 16
Denoise node, 253
H disabling nodes, 76
HDR (High Dynamic Range) media, fitting video frames, 234
grading, 272–284 Highlight feature, 63–64
HDR palette Hue Vs Sat node, 101
color wheels panel, 281 inverting wipes, 39
custom zones, 282 labelling nodes, 40
Exp parameter, 277 Layer Mixer node, 143, 149, 237
mapping to color panels, 284 layer nodes, 151
saving custom layouts, 283 nodes, 149, 154
and viewer’s highlight mode, 278 Parallel Mixer node, 139
Zones Graph, 279–280, 282 Primaries wheels and Log controls, 26
Highlight button, 63–64 Reset command, 161
Highlight master wheel, 23 resetting grades, 133
Highlight Recovery and RAW Select All, 124, 188, 191
settings, 269–270 serial nodes, 36
HQ footage, associating with timeline, 119–121 sharpening adjustments, 63
HQ transcodes bin, opening, 124 timeline clips, 20
HSL Curves, 102 toggling bypass on and off, 13
HSL Qualifier palette, 69 toggling wipes, 44
hue curves, naming convention, 97 undoing actions, 131
Hue Vs Sat node, disabling, 101 versions of clips, 161
hues, selecting in Color Warper grid, 81–84 Viewer, 15
window outline, 56
Index 321
Keyframe Editor, xvi memories, saving stills as, 169
keyframing, 243–249 memory colors, 102. See also colors
keying and masking, 7 Micro Panel, xvii, 314–315
Mini Panel, xvii–xviii, 4, 314, 316–317
L Curves, 20
Hue Curves, 102
Layer Mixer node
offset mode, 14
adding, 143
Power Windows, 61
and color effects, 147–155
Qualifiers, 70
compositing color effects with, 147–155
Tracking, 67
using, 237
Mixer nodes
layer nodes, creating, 151
morphing, 141–142
lesson files, acquiring, xi
visualizing, 142–146
Lift master wheel, xiv, 11, 21–22, 25
Motion Blur, 250
Lightbox, using to check timelines, 290–293
Motion Effects palette, 250
Lip Retouching, 94
Live Save feature, 5–6. See also saving
local versions, working with, 159–163 N
log controls, and primaries wheels, 20–27 node cache, generating, 255–257
log gamma curve, correcting, 122–123. Node Editor
See also Gamma master wheel decluttering, 155
looks serial nodes, 36
analog video, 224–226 using, xiii
creating, 8 visualizing grading workflow in, 8
unifying, 216–223 node grades, bypassing, 135
Loop button, 245 node graph, xiii
luminance node layers, reordering, 145–146
channel values, 10 node order, 131–139
and contrast on nodes, 133–135 Node Sizing, 236
enhancing colors based on, 84–89 node sizing, sampling visual data
luminance curve, 15–16 with, 237–239
LUTs (Lookup tables), 118, 268 node tree, bypassing, 220
node-based cover-ups, 239–243
M node-based grade compositing, 130–131.
See also RGB channels
Magic Mask palette, 206–216. See also
nodes. See also Parallel Mixer node and
masking and keying
processing pipelines
markers, using for filtering, 35
adding, 149
masking and keying, 7. See also Magic
anatomy of, 130–131
Mask palette
appending, 163–167
master wheels
bypassing and evaluating, 64, 154
identifying, xiv
color and saturation, 131–133
normalizing with, 9–13
contrast and luminance, 133
match shots, 3
copying from stills, 166–167
matched clips, removing, 175. See also clips
disabling, 76
matching, reframed clips, 116
dominance color grades, 136–139
matte data, sharing across nodes, 150–155
inputs and outputs, 130
media. See also offline media and proxies
labelling, 40
importing, 265
order of, 131
preparing using Scene Cut
removing plug-ins from, 95
Detection, 184–193
sharing matte data across, 150–155
Index 322
nodes and grades, appending, 163–167 presets, saving, 298–300
noise reduction, applying, 249–253, 292–293 Primaries Bars, adjusting, 41
normalizing with master wheels, 9–13 Primaries palette, opening, 11
Primaries wheels, xiii, xiv, 20–27
O Pro Tools, Render Settings panel, 296
processing pipelines and Parallel Mixer
Object Removal effect, 243. See also
node, 139–142
obscured objects
project backups, setting up, 5–6
obscured objects, tracking, 64–67. See also
project files, locating, xvi, xvii
Object Removal effect
Project Settings, opening, 123
offline media and proxies, 260.
ProRes, H.264 and H.265 Masters, Render
See also media
Settings panel, 295
offline reference, syncing, 111–112
proxies and offline media, 260
Offset wheel, xiv
online references, syncing, 111–112
OpenFX panel, opening, 57 Q
opening qualifiers, limiting, 70, 72–74
archives, 4–5
HQ transcodes bin, 124 R
Motion Effects palette, 250
RAW clips
Primaries palette, 11
color grading, 272–280
Project Settings, 123
verifying, 264
Window palette, 237
RAW media, setting up render cache
Option key. See keyboard shortcuts
for, 284–286
output color space, changing, 125–127.
RAW projects, setting up, 268
See also colors
RAW settings
Output Sizing, 236
adjusting at clip level, 269–272
Outside node, disabling, 76
adjusting at project level, 264–268
overcast skies, fixing, 68–77.
RCM (Resolve Color Management), 268.
See also sky color
See also color management
Rec.709 color standard, 122, 125
P Rec.2020 UHD, 125
P3 digital cinema, 125–126 Reference Sizing, 236
Palette panel, xvi RGB channels, viewing, 17. See also
panels, using, 313–317 node-based grade compositing;
Parade and Waveform scopes, 10, 25, 39–40 YRGB color management
Parallel Mixer node and processing pipelines, reframed clips, matching, 116
139–142. See also nodes remote rendering, 311
Patch Replacer ResolveFX, 239–243 remote versions, 163
people and features, tracking, 205–216 render cache
performance, optimizing, 254–260 optimizing performance with, 254–260
physical features, masking, 209–212 setting up for RAW media, 284–286
Pivot control, 13 render jobs, editing, 310–311
“Pixel aspect ratio,” 307 Render Settings panel, 294–296, 306–311
plug-ins, removing from nodes, 95 render workflow and presets, 294–298
position values, animating, 243–245 rendering
Post-Clip Group level, 216–223 DCPs (digital cinema packages), 302–303
Power Windows palette, 7, 61 film projects, 306
Premiere XML, Render Settings panel, 295 renders, customizing and saving
preparing media, 184–193 presets, 298–300
Index 323
Reset command, 161 skin tones
resolutions adjusting, 96–102, 140
2K, 300 enhancing, 89–95
4K, 300 sky color. See also overcast skies
customizations, 237 blending, 74
options, 298 replacing, 73
rescaling media to, 233 Smart Bins, 124
setting, 306 Smart Cache, 257–258, 265
RGB channels, viewing, 17. See also SMPTE ST.2067-compliant resolutions, 295
node-based grade compositing; source and sequence caching, 254–255
YRGB color management Spatial NR, 250–252
RGB Mixer palette, 144–146 Split Screen, disabling, 163
rhinos project, 3–4 split-screen views, 49–50
static keyframes, using, 249
S stills
copying nodes from, 166–167
sampling visual data, 237–239
dragging from gallery, 165
saturation and windows, 54–56
saving as memories, 169
saving. See also Live Save feature
using to match shots, 38–43
grades, 168–172
strokes, deleting in Magic Mask palette, 215
presets, 298–300
Sunlight node, 56
Scene Cut Detection, using to prepare
syncing offline reference, 111–112
media, 184–193
system requirements, x
scene-referred color management, 123
scenes, correcting with Wide Dynamic
Range, 281–283 T
scopes, xiii, xiv Temp and Tint, HDR palette, 274
Scopes palette, Vectorscope option, 98 Temp field, 13
s-curve Temporal NR, 250
creating on Y channel, 150 Tilt-Shift Blur effect, 57
shaping master curve into, 218 timeline. See also Balanced Timeline
secondary grading, performing, 7–8. applying blanking to, 236
See also grades applying grades and effects, 223–228
Select All, 124, 188, 191 associating HQ footage with, 119–121
serial nodes, adding, 36, 42 checking prior to delivery, 290–293
Shadow master wheel, 23, 26 configuring for digital cinema, 300–306
shadows, matching, 41 conforming, 112–119
sharing timelines, 119 resolutions, 232–234
sharpening key elements, 62–64 sharing, 119
shot matching timeline clips, displaying, 20
applying, 35–37 timeline grades, copying, 172–177.
and balancing, 7 See also grades
goal of, 29 Timeline Thumbnail mode, 293
strategy, 30–31 Timelines album, using to copy
shots grades, 177–178
comparing and matching, 43–50 Tint field, 13
matching at clip group level, 199–203 tonal range
matching using stills, 38–43 and contrast, 9–17
organizing, 32–35 targeting, 272–280
Sizing Palette, 232–243
Index 324
tracking Waveform and Parade scopes, 10, 25, 39–40
obscured objects, 64–67 waveforms, using to match clips, 202
people and features, 205–216 Wide Dynamic Range, correcting scenes
tracks, fixing, 213–216 with, 281–283
translation errors, fixing for timeline, 114–119 Wide Gamut, setting up color management in,
189–193. See also gamut standards
U Window palette, 237
windows
UGC (user-generated content), 298
combining with Face Refinement, 91–92
undoing actions, 131
customizing, 76
unifying look, creating, 216–223
and saturation, 54–56
user cache modes, 257–258
using to limit qualifiers, 72–74
wipes
V inverting, 39
Vectorscope, choosing in Scopes toggling on and off, 44
palette, 98–99
versions, working with, 159–163 X
VFX workflows, 174
video formats, choosing, 306 XML timeline, importing, 108–110
video frames, fitting to viewer panel, 234 XYZ color space, DCP (digital cinema
Viewer, xiii, xv. See also Enhanced Viewer packages), 303
mode; split-screen views
enlarging, 15 Y
warping colors in, 78–81 Y channel, creating s-curve on, 150
vignettes, focusing attention with, 59–60 YouTube/Vimeo/Twitter, Render Settings
visual data, sampling with node panel, 295, 297–298, 306
sizing, 237–239 YRGB color management, xiv, 124–125.
See also RGB channels
W
warping color ranges, 77–89 Z
watermark, applying over video, 227 Zones graph, HDR palette, 279–280, 282
Index 325
The Colorist Guide to
DaVinci
Resolve 17
DaVinci Resolve 17 is Hollywood’s most popular color correction
software and is used to color grade more feature films, television shows,
and commercials than any other solution. This official Blackmagic Design
hands-on training guide takes you through a series of practical exercises
that teach you how to use DaVinci Resolve’s color correction tools in Color Page Workflows
detail. You’ll learn a wide variety of workflows, effects, and tools
necessary to perform Hollywood-caliber grades.
• Managing and copying grades with stills, versions, and ColorTrace Secondary Grading
• Dozens of tips and tricks that will transform how you work!
Node Editor Pipeline