Birdy Jump - Documentation V1.0
Birdy Jump - Documentation V1.0
Birdy Jump - Documentation V1.0
V1.0
MENU
• Unity Version
• Prepare the Project
• How to change game sounds
• How to reskin UI
• How to Change Game Icon
• How to customize Credit Panel
• How to customize Privacy Policy page link
• How to Add Splash Screen
• Customize Ads Settings
• How to set Admob Ads (you can skip this step if you want to use UnityAds)
• How to set Unity Ads (you can skip this step if you want to use Admob)
• How to get Android App Bundle (.aab file) ready to publish
Unity Version
Instal Unity 2020.3.18f1 or higher version to load up the project
https://youtu.be/TxDFMP6Fbb4
How to set Unity Ads (you can skip this step if you want to use Admob)
1. Enable Unity Services Ads and link your project into Unity Services.
3. Change Ads Type to Unity Ads and fill your Game ID in the Inspector.
2. And then, click Other Settings to open a menu within it, scrolldown until you
find the Package Name and Fill your App Package Name there.
3. To create a Key, Scrolldown again and find Publish Settings. Click Publishing
Settings to open a menu within it, and then select Keystore Manager.. to
open Keystore Manager Window
4. In Keystore Manager Window, select Keystore > Create New > Anywhere.. to
locate keystore save location in your directory and then, fill your key data
and click Add Key to save your keystore.
5. You can now build your Android App Bundle(.aab file) by selecting File >
Build Settings.. and then click Build in the Build Settings window.
Make sure to enable the checkbox Build App Bundle (Google Play) to export
Android App Bundle (.aab File).