Druid 2 Cbr254: Saving Throw Modifiers Total

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Druid 2 Cbr254

CLASS & LEVEL PLAYER NAME

Centaur Feylost (Milestone)


CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
+3 Constitution +1 16 19 --
+0 • +3 Intelligence
CLASS
• +5 Wisdom INITIATIVE HIT POINTS
10
-1 Charisma
Total 2d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+1 DEFENSES HIT DICE DEATH SAVES

12 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +1 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+3 +3

+1
Animal Handling WIS
Arcana INT
Club, Dagger, Dart, Javelin, Mace,
Quarterstaff, Scimitar, Sickle, Sling, Spear

16 +0 Athletics STR === TOOLS ===


ABILITY SAVE DC Herbalism Kit, Horn
P +1 Deception CHA
+1 History INT === LANGUAGES ===
INTELLIGENCE
P +5 Insight WIS Common, Druidic, Elvish, Sylvan
40 ft. (Walking)
+1 -1 Intimidation CHA
+1 Investigation INT
13 P +5 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +5 Perception WIS


-1 Performance CHA === ACTIONS === points, or die).
+3 -1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, === BONUS ACTIONS ===
Help, Hide, Ready, Search, Use an Object, Charge
+1 Religion INT
16 Opportunity Attack, Grapple, Shove, Improvise, If you move at least 30 feet straight toward a target
+1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object and then hit it with a melee weapon attack on the
same turn, you can immediately make a hooves attack
+1 Stealth DEX Wild Shape • 2 / Short Rest as a bonus action.
CHARISMA As an action, you can magically assume the shape
P +5 Survival WIS
of a beast that you have seen before twice per short Starry Form
As a bonus action, you can expend a use of your
-1 rest. [2nd] Max CR 1/4 (no flying or swimming speed)
[4th] Max CR 1/2 (no flying speed) [8th] Max CR 1 <em>Wild Shape</em> feature to take on a starry
form, rather than transforming into a beast.
You can stay in beast shape for 1 hours before This form sheds bright light in a 10-ft. radius and dim
8 reverting back to your normal form (or as a bonus light for an additional 10 ft. The form lasts for 10
action earlier or if you fall unconscious, drop to 0 hit minutes. It ends early if you dismiss it (no action
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

15 PASSIVE WISDOM (PERCEPTION)


Quarterstaff +2 1d6 Bludgeoning Simple, Versatile

Shillelagh +5 1d8+3 Bludgeoning D: 1m, V/S/M


15 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +2 1 Bludgeoning


11 PASSIVE INTELLIGENCE (INVESTIGATION)
Charge +2 1d4 Bludgeoning

Hooves +2 1d4 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Druid 2 Cbr254
CLASS & LEVEL PLAYER NAME

Centaur Feylost (Milestone)


CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== DRUID FEATURES === As a bonus action, you can expend a use of your Wild
Shape feature to take on a starry form. * Equine Build • GGtR
* Hit Points • PHB 65 <strong>Archer:</strong> On activation and as a You count as one size larger when determining your
bonus action, you can make a ranged spell attack (60 carrying capacity and the weight you can push or drag.
* Proficiencies • PHB 65 ft.) dealing 1d8+3 radiant dmg. In addition, any climb that requires hands and feet is
<strong>Chalice:</strong> When you cast a spell that especially difficult for you because of your equine legs.
* Druidic • PHB 66 restores hit points, you or a creature within 30 ft. When you make such a climb, each foot of movement
You know Druidic, the secret language of druids. regains 1d8+3 hit points. costs you 4 extra feet, instead of the normal 1 extra
<strong>Dragon:</strong> When you make an INT or foot.
* Spellcasting • PHB 66 a WIS check or a CON saving throw to maintain
You can cast prepared druid spells using WIS as your concentration on a spell, you can treat a roll of 9 or
spellcasting modifier (Spell DC 13, Spell Attack +5) lower on the d20 as a 10.
and prepared druid spells as rituals if they have the
ritual tag. You can use a druidic focus as a spellcasting | 1 Bonus Action
focus.
| Starry Form: Archer: 1 Bonus Action
* Wild Shape • PHB 66
As an action, you can magically assume the shape of | Starry Form: Chalice: Special
a beast that you have seen before twice per short rest.
| Starry Form: Dragon: Special
You can stay in beast shape for 1 hours before
reverting back to your normal form (or as a bonus
action earlier or if you fall unconscious, drop to 0 hit === CENTAUR RACIAL TRAITS ===
points, or die).
* Fey • GGtR
| 2 / Short Rest • 1 Action Your creature type is fey, rather than humanoid.

* Druid Circle • PHB 67 * Charge • GGtR


If you move at least 30 feet straight toward a target
| Circle of Stars and then hit it with a melee weapon attack on the
same turn, you can immediately make a hooves attack
* Star Map • TCoE 38 as a bonus action.
You know the guidance cantrip.You have the guiding
bolt spell prepared. It counts as a druid spell for you, | 1 Bonus Action
and it doesn’t count against the number of spells you
can have prepared. * Hooves • GGtR
You can cast guiding bolt without expending a spell Your hooves are natural melee weapons, which you
slot. You can do so 2 times, and you regain all can use to make unarmed strikes, dealing 1d4 +0
expended uses when you finish a long rest. bludgeoning damage on a hit.

* Starry Form • TCoE 38 | 1 Action

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Shield 1 6 lb.

Quarterstaff 1 4 lb.

SP 0 Backpack 1 5 lb.

Bedroll 1 7 lb.
EP 0 Mess Kit 1 1 lb.

Tinderbox 1 1 lb.
GP 8 Torch 10 10 lb.

Rations (1 day) 10 20 lb.


PP 0 Waterskin 1 5 lb.

Rope, Hempen (50 feet) 1 10 lb.


WEIGHT CARRIED

99.16 lb. Wooden Staff 1 4 lb.

ENCUMBERED Horn 1 2 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

300 lb. Clothes, Traveler's 1 4 lb.

PUSH/DRAG/LIFT Chain Shirt 1 20 lb.

600 lb.

EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT

CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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WIS 13 +5
Druid
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Shillelagh Druid +5 1BA Touch V,S,M 1 minute PHB 275 D: 1m, V/S/M

P Guidance <C> Star Map (Always Prepared) -- 1A Touch V,S Concentration, up to 1 minute PHB 248 D: 1m, V/S

=== 1st LEVEL === 3 Slots OOO

O Cure Wounds Druid -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Magic [R]<C> Druid -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Entangle <C> Druid STR 13 1A 90 ft./20 ft. Square V,S Concentration, up to 1 minute PHB 238 D: 1m, 20 ft. Square, V/S

O Charm Person Druid WIS 13 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S

O Thunderwave Druid CON 13 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S

O Animal Friendship Druid WIS 13 1A 30 ft. V,S,M 24 hours PHB 212 D: 24h, V/S/M

O Create or Destroy Water Druid -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M

O Detect Poison and Disease [R]<C> Druid -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Faerie Fire <C> Druid DEX 13 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V

O Fog Cloud <C> Druid -- 1A 120 ft./20 ft. Sphere V,S Concentration, up to 1 hour PHB 243 D: 1h, 20 ft. Sphere, V/S

O Goodberry Druid -- 1A Touch V,S,M Instantaneous PHB 246 V/S/M

O Healing Word Druid -- 1BA 60 ft. V Instantaneous PHB 250 V

O Jump Druid -- 1A Touch V,S,M 1 minute PHB 254 D: 1m, V/S/M

O Longstrider Druid -- 1A Touch V,S,M 1 hour PHB 256 D: 1h, V/S/M

O Purify Food and Drink [R] Druid -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Speak with Animals [R] Druid -- 1A + 10m Self V,S 10 minutes PHB 277 D: 10m, V/S

O Absorb Elements Druid -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Beast Bond <C> Druid -- 1A Touch V,S,M Concentration, up to 10 minutes EE 150 D: 10m, V/S/M

O Earth Tremor Druid DEX 13 1A 10 ft. V,S Instantaneous EE 155 V/S

O Ice Knife Druid DEX 13 / +5 1A 60 ft./5 ft. Sphere S,M Instantaneous EE 157 5 ft. Sphere, S/M

O Snare Druid DEX 13 1m Touch S,M 8 hours XGtE 165 D: 8h, S/M

P Guiding Bolt Star Map (Always Prepared) +5 1A 120 ft. V,S 1 round PHB 248 1 Use (2/2), D: 1Rnd, V/S

P Guiding Bolt Star Map (Always Prepared) +5 1A 120 ft. V,S 1 round PHB 248 D: 1Rnd, V/S

SPELLS

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