Alhambra Ingles
Alhambra Ingles
Alhambra Ingles
Game Concept
The players assume the roles of architects whose task it is to build the Alhambra. They will construct six different types
of buildings: pavilions, seraglios, gardens, arcades, chambers, and towers by crossing out buildings on their player sheet.
The players who have constructed the most buildings of each type are rewarded with victory points (VPs) at the end of
the game. Additionally, players gain VPs for constructing all buildings in a row or column of their grid. Watching your
competitors carefully and constructing the proper buildings will score the most points and win you the game.
Components
• 1 Game pad with player sheets • 1 Score pad – 25 double-sided pages
– 100 double-sided pages
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Setup – for 3 - 5 players
1.) Each player takes 1 sheet from the game
pad, 1 blue and 1 yellow die, and a pen (not
included).
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Pat VP chart
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Dice spaces
Constructed buildings
Round track
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Supply of coins
4.) The first player takes one blue and one yellow die in addition to the ones they just placed, rolls
them, and places them next to their grid on the appropriate spaces as well. If a space is occupied
by a die already, the second die is placed on top of the first.
5.) Players start the game with 3 coins, which come pre-marked on the player
sheet.
When a player uses a coin for a special action, they simply cross out a circled coin.
Any remaining dice are not used for this game and should be returned to the game box along with the player and
score pads.
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Playing the game
Alhambra Roll & Write is played over a fixed Number of players 5 4 3, 2, 1
number of rounds, the exact number depending on
Number of rounds 12 15 18
the player count.
During each game round, the first player begins, with the other players
following in clockwise order. Each time the first player performs their turn,
they cross off the current round of the round track on the points sheet.
On their turn, the active player must choose between two actions:
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If a player constructs the last building of a type,
which can be seen when the last building of that
type is marked on the score sheet, they score the +
VPs indicated for 1st place (if avaliable) for that
building type at the end of the round. If more than
one player constructs all of the buildings of one = 26
type in a round, add together the numbers for all
tied places and divide equally among the players,
26:2 =13
rounding down. Any player finishing a building VPs
type in a later round would score for second place,
then third place in the same manner. Scored VPs
are indicated next to the corresponding building on Example: Patricia and Frank managed to cross off
the VP chart on their player sheet. each box in the seraglios column in the same round.
Note: Players should cross off this scoring on the score sheet to They now split the points for first and second place
and each gain 13 victory points.
ensure it is not scored again at the end of the game.
The passed dice should be placed on the next Example: Patricia gives her unused pair of dice to her
left hand neighbor, Frank. Frank places the dice onto
player’s sheet in the appropriate spaces. In case a his dice spaces without changing the numbers shown.
space is occupied already, put the second die on
top of the first.
Once all coins have been circled, the player may Example: Patricia gains 3
coins since she has three
earn no more coins. marked buildings on
intersection points.
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Spending coins for special actions
Players may spend their coins to perform special actions.
When spending a coin, the player crosses out a
circled coin of the coin supply on their player
sheet.
If a player has no coins or not enough coins
required for a special action, they cannot perform
that special action.
Special actions -1
1. Change die result
By spending one coin at the start of a turn the
player may increase or decrease the result of one
die by exactly one pip. The player may spend
more coins to change the result of one die by
-2
more pips and/or change the results of more
than one die, but it is not allowed to change a
result from 6 to 1 or vice versa.
After changing the result, the player decides which
of the two possible actions to perform
( Construct building or Gain coins ).
Final scoring
1. Type of buildings
First, VPs are awarded for each type of building.
The players who have constructed the most,
second most, and third most buildings of each :2 =6 VPs
type score VPs for the first, second, and third
position, as shown on the VP summary of the :2 =6 VPs
score pad.
In case of a tie the points are shared among the
tied players, rounded down.
Note: A player must have constructed at least one building
of a type to be eligible to score points. Example: Patricia is in first place and gains 18 VPs.
Barbara and Dirk are tied and split the points for
second and third place (rounded down). They each
gain 6 VPs. Frank gets no points.
Example: Ani does not score VPs for first place since she
already received them during the game. Barbara scores
13 VPs for second and Dirk 6 VPs for third place.
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2. Rows & columns
The players score VPs if they have marked at least 4 buildings in a row or column (they do
not have to be contiguous). Each player counts the number of marked buildings in each row
and each column of their player sheet and scores as follows:
Number of marked buildings 4 5 6 Each player adds the VPs for their rows and
in a row / column columns and records the total in their VP
VPs gained 2 5 10 chart.
3. Coins
Finally, each 2 coins a player still owns (circled,
but not crossed out) are worth 1 VP. Players record
these in their VP chart as well.
The players total their VPs, and the player with the most VPs
is the winner of the game.
In case of a tie the tied players share the victory.
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Special rules for 1 or 2 players
One or two virtual players are introduced for the 2 player or solo game respectively (there
should always be at least three players in the game). The virtual player(s) does not score any
VPs, but each round a building is marked for them on a column of the game pad, affecting
the positions and VPs scored during final scoring by the real player(s).
Virtual
Dirk
Ani
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Changes in game play – 2 players
The players pass the pair of dice only between
themselves; the virtual player never gets any dice
from another player.
The virtual player takes their turn after both
players have finished their turns.
The start player rolls the pair of dice for the
virtual player and marks off the resulting building
on the score pad.
If a virtual player marks all boxes of one building
type, they do not gain any points, but the points
for that place can no longer be gained by another
player.
If a box is to be marked off in a column that is Example: The dice have to be rolled again, since the
already completed, the start player rolls again virtual player Dirk has already constructed all his
pavilions.
until they obtain another building type.
The virtual player does not score any VPs during final scoring, but will affect the relative
positioning of the real players.
Example:
Barbara Ani
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Changes in game play – 1 player
The game is played the same as in a game with
2 players, except that the player must roll for both
virtual players.
The player does not pass the unused pair of dice,
but rather rerolls the used pair of dice and adds
the dice to their sheet for their next turn.
The aim of the solo game is to score as many
points as possible.
The higher the score the better the player’s
performance. Example: Barbara rolls her used pair of dice again
and places them onto her dice spaces.
Solo variant
For an even greater challenge, the player may
Example for the solo game
decide to play against 3 or 4 virtual players. with 3 virtual players.
Also, instead of competing for a high score, the player may play against the virtual players.
In that case, the virtual players score all points for 2 virtual players 21 extra points each
building majorities like a normal player, as well as
3 virtual players 18 extra points each
the following bonus points to replace points for
coins and rows/columns: 4 virtual players 15 extra points each
© Copyright 2020 | Queen Games, 53842 Troisdorf, Germany. All rights reserved.
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