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The document provides an overview of Caesar's Gallic Wars campaign that will be included in an upcoming TRIUMPH! campaign book. It details the background, armies, maps and special rules for the campaign.

Meshwesh Army lists provide online access to over 600 searchable historical army lists for wargaming, ranging from Sumerians to early Renaissance armies.

The campaign book will include seven historical campaigns that can be played out over a single day. Each campaign allows players to play a series of battles with consequences, spanning several years in representative time.

TRIUMPH!

Campaign Rules

Caesar’s Gallic Wars

December 2020
TRIUMPH! Copyright 2019-2020 Washington Grand Company

All rights reserved. No part of this publication may be reproduced,


stored in a retrieval system, or transmitted, in any form or by any
means without the prior written permission of the publisher​.

Meshwesh
Army lists for TRIUMPH! are available on the Meshwesh website. Meshwesh
provides online access to more than 600 army lists ranging from the Sumerians to
the early Renaissance armies of Europe. These army lists are fully searchable and
simple to access. Links to enemies and related army lists make it easy to browse
through the lists. Access to Meshwesh is free—and open to all gamers.

http://meshwesh.wgcwar.com

Washington Grand Company


The Washington Grand Company publishes the WAR series of miniature
wargaming products, including ​Triumph​, Meshwesh, and numerous supporting
materials. Visit us on Facebook or at our website:

http://wgcwar.com
TRIUMPH!

About This Campaign Document


This document is a pre-release view into the forthcoming Washington Grand Company release of our
first campaign book for ​Triumph!​, our fast-play rules set for miniature wargaming. The campaign
book, slated for release in 2021, will include seven campaigns from history. Each individual campaign
will allow a group of players to play out a series of historical battles, with victories and defeats having
consequences in the framework of a campaign spanning several years in representative time. Played
with ​Triumph!​ (or any other fast-play gaming rules) our campaign system allows a group of gamers to
play out the whole campaign in a single day. These campaigns are an attractive alternative to a
standard tournament format, whether at a large gaming convention or just a gaming weekend with a
group of friends.

Washington Grand Company has run versions of these campaigns three times a year for more than a
decade at the largest historical wargaming conventions in the USA with great success. At least four
campaign books are planned as of the time of this writing, and should be released through 2021 and
2022.

This campaign book teaser shows a single campaign (Caesar’s Gallic Wars) and the format that the
campaign book will use for its campaigns. Two different designs are shown -- one aimed at a campaign
for a larger group (usually 16-20 players), and one aimed at a slightly smaller group (8-12 players).
Maps are provided to show the layout of the armies/tribes/nations involved. Army lists for each
individual nation/tribe are provided, based upon a refinement of the ​Triumph!​ army lists set out in
Meshwesh as described on page 1. Minor changes may occur to this individual campaign when it is
published, but it should give readers a view into what they may expect when the forthcoming
campaign book is released.

We hope that ​Triumph!​ players will enjoy getting this advance glimpse of what the forthcoming
campaign book will offer.
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CAESAR’S GALLIC WARS


Roman Conquest of Gaul, 58 BC

Background
In 390 BC a Gallic army sacked Rome. At the time Rome was just one city-state among many, and the
army that defeated them at the Battle of the Allia was from just one Gallic tribe among several in
Northern Italy (Cisalpine Gaul).

Now it is 58 BC, more than three centuries later. All of Italy has long-since bowed the knee to Rome.
Mighty Rome is a single citystate no longer -- the Republic of Rome has conquered the Western
Mediterranean including Spain, North Africa, and the south coast of Gaul.

The Gallic tribes are powerful, but internally divided. From the forests across the Rhine powerful
Germanic tribes are beginning to put pressure on them. And an ambitious proconsul named Julius
Caesar commands the legions in the south of Gaul. He has political ambition, military ability, and
massive financial debts -- a very dangerous combination.

Any Roman politician with a lot of ambition and even more debt needs more popularity and plunder to
rise. Military success gives you both. Rome had never forgotten being sacked by the Gauls -- victory
against them would make Julius Caesar a very popular man. And the legions love a leader that brings
them loot and victory.

The situation is a powderkeg, and Julius Caesar holds a match.


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Map (20-player campaign)


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Armies Available (20-player campaign)


Sedentary Gallic​ ​(12) ● Other Sedentary Gallic Tribes (Veneti, Morini, Aedui,
● Ruteni. Maneuver 1. General must be Javelin Carnutes, Arverni, Aquitani, Pictones, Sequani).
Cavalry. ​[48 pts] Maneuver 1. General must be Javelin Cavalry. ​[48
o 2x Javelin Cavalry [8 pt] pts]
o 2x Bad Horse or Light Foot [6 pt] o 2x Javelin Cavalry [8 pt]
o 7x Light Foot [21 pt] o 2x Bad Horse or Light Foot [6 pt]
o 2x Skirmishers [6 pts] o 9x Light Foot [27 pt]
o Choice of one of: [3 pt] o Choice of one of: [3 pt]
▪ 1x Light Foot ▪ 1x Light Foot
▪ 1x Rabble and BC: Fortified ▪ 1x Rabble and BC: Fortified
Camp (oppidum) Camp (oppidum)
o 2x Rabble [4 pt] o 2x Rabble [4 pt]

● Remi. Maneuver 1. General must be Javelin Cavalry. Iberians


[48 pts] ● Cantabria. Maneuver 4. General must be Javelin
o 2x Javelin Cavalry [8 pt] Cavalry. ​[48 pts]
o 3x Bad Horse [9 pt] o 2x Javelin Cavalry [8 pt]
o 8x Light Foot [24 pt] o Choice of one of: [1 pt]
o Choice of one of: [3 pt] ▪ BC: Deployment Dismounting
▪ 1x Light Foot as Light Foot for the Javelin
▪ 1x Rabble and BC: Fortified Cavalry
Camp (oppidum) ▪ BC: Ambush
o 2x Rabble [4 pt] o Choice of one of: [12 pt]
▪ 3x Raiders (mercenary
● Helvetii. Maneuver 1. General must be Javelin Celtiberian scutarii)
Cavalry or Warrior.​ [48 pts] ▪ 4x Light Foot (Scutarii and
o 2x Javelin Cavalry [8 pt] Caetrati)
o 2x Bad Horse or Warrior [6 pt] o Choice of one of: [3 pt]
o 9x Warrior [27 pt] ▪ BC: Pack Train and Herds
o Choice of one of: [3 pt] (cattle herds) and BC: Scythed
▪ 1x Warrior Chariots and Stampedes
▪ 1x Rabble and BC: Fortified (Flaming ox wagons)
Camp (oppidum) ▪ 1x Light Foot (Scutarii or
o 2x Rabble [4 pt] Caetrati)
o 4x Light Foot (Scutarii) [12 pt]
● Bellovaci. Maneuver 3. General must be Javelin o 2x Light Foot (Caetrati) [6 pt]
Cavalry or Warrior. ​[48 pts] o 2x Skirmisher (slingers) [6 pt]
o BC: Ambush [1 pt]
o 2x Javelin Cavalry [8 pt] Ancient British
o 2x Bad Horse or Warrior [6 pt] ● Catevelauni. Maneuver 1. General must be Battle
o 8x Warrior [24 pt] Taxi. ​[48 pts]
o Choice of one of: [3 pt] o Choice of one of: [1 pt]
▪ 1x Warrior ▪ Battle Card: Fortified Camp
▪ 1x Rabble and BC: Fortified (oppidum)
Camp (oppidum) ▪ Battle Card: Pack Train and
o 3x Rabble [6 pt] Herds (flocks and herds)
o 4x Battle Taxi (BC: Deployment Dismounting as
Warrior) [14 pt]
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o 2x Bad Horse (pony-riding horsemen with o 2x Heavy Foot (raw legionaries) [6 pt]
javelins) [6 pt] o 5x Elite Foot {legionaries) [20 pt]
o 6x Warband [18 pt] o 2x any combination of Artillery, Light Foot, or
o 1x Bad Horse or Warband or Skirmishers [3 pt] Skirmisher. No more than one Artillery. [6 pt]
o Choice of one of: [6 pt]
▪ 2x Warband Early German (3)
▪ 1x Warband and 1x ● Boi. Maneuver 2. General must be Javelin Cavalry
Skirmishers [48 pts]
▪ 2x Skirmishers o Choice of one of: [1 pt]
▪ 3x Rabble ▪ BC: Fortified Camp (wagon
laager)
Marian Roman (3) ▪ BC: Pack Train and Herds
● Gallia Narbonensus (Labienus). Maneuver 3. (cattle herds)
General must be Javelin Cavalry. ​[48 pts] o 1x Javelin Cavalry (BC: Deployment Dismounting
o BC: Fortified Camp (ditch and rampart) [1 pt] as Warrior) [5 pt]
o 2x BC: Hold the Line (Elite Foot) [1 pt] o 10x Warrior [30 pt]
o 1x Javelin Cavalry (allied veteran horsemen) [4 o 2x Skirmisher or Warrior [6 pt]
pt] o 3x Rabble [6 pt]
o 1x Javelin Cavalry or Elite Foot [4 pt]
o 8x Elite Foot {legionaries) [32 pt] ● Tencteri. Maneuver 2. General must be Javelin
o 2x any combination of Artillery, Light Foot Cavalry​ [48 pts]
(velites or allied javelinmen), Skirmisher, Heavy o Choice of one of: [1 pt]
Foot (raw legionaries) or Bad Horse (Gallic ▪ BC: Fortified Camp (wagon
horsemen). No more than one Artillery. [6 pt] laager)
▪ BC: Pack Train and Herds
● Gallia Transalpina (Caesar). Maneuver 3. General (cattle herds)
may be either Javelin Cavalry or Elite Foot. ​[48 pts] o 3x Javelin Cavalry (BC: Deployment Dismounting
o BC: Fortified Camp (ditch and rampart) [1 pt] as Warrior) [14 pt]
o 2x BC: Hold the Line (Elite Foot) [1 pt]] o 8x Warrior [24 pt]
o 1x Javelin Cavalry (allied veteran horsemen) [4 o 1x Skirmisher or Warrior [3 pt]
pt] o 3x Rabble [6 pt]
o 1x Javelin Cavalry or Elite Foot [4 pt]
o 8x Elite Foot {legionaries) [32 pt] ● Suebi Confederacy. Maneuver 2. General must be
o 2x any combination of Artillery, Light Foot Warrior ​[48 pts]
(velites or allied javelinmen), Skirmisher or Bad o Choice of one of: [1 pt]
Horse (Gallic horsemen). No more than one ▪ BC: Fortified Camp (wagon
Artillery. [6 pt] laager)
▪ BC: Pack Train and Herds
● Gallia Cisalpina (Publius Crassus). Maneuver 2. (cattle herds)
General must be Javelin Cavalry. [48 pts] o 2x Javelin Cavalry (BC: Deployment Dismounting
o BC: Fortified Camp (ditch and rampart) [1 pt] as Warrior) [9 pt]
o 2x BC: Hold the Line (Elite Foot) [1 pt] o 10x Warrior [30 pt]
o 2x Javelin Cavalry (allied veteran horsemen) [8 o 4x Rabble [8 pt]
pt]
o 2x Bad Horse (Gallic horsemen) or Heavy Foot
(raw legionaries) [6 pt]
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Map (8-player campaign)


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Armies Available (8-player campaign)


Sedentary Gallic (6) o 3x Rabble [6 pt]
● Ruteni. Maneuver 1. General must be Javelin
Cavalry. ​[48 pts] ● Other Sedentary Gallic Tribes (Arverni,
o 2x Javelin Cavalry [8 pt] Aquitani). Maneuver 1. General must be Javelin
o 2x Bad Horse or Light Foot [6 pt] Cavalry. ​[48 pts]
o 7x Light Foot [21 pt] o 2x Javelin Cavalry [8 pt]
o 2x Skirmishers [6 pts] o 2x Bad Horse or Light Foot [6 pt]
o Choice of one of: [3 pt] o 9x Light Foot [27 pt]
▪ 1x Light Foot o Choice of one of: [3 pt]
▪ 1x Rabble and BC: Fortified ▪ 1x Light Foot
Camp (oppidum) ▪ 1x Rabble and BC: Fortified
o 2x Rabble [4 pt] Camp (oppidum)
o 2x Rabble [4 pt]
● Remi. Maneuver 1. General must be Javelin
Cavalry. ​[48 pts]
o 2x Javelin Cavalry [8 pt] Marian Roman
o 3x Bad Horse [9 pt] ● Gallia Transalpina (Caesar). Maneuver 3.
o 8x Light Foot [24 pt] General may be either Javelin Cavalry or Elite
o Choice of one of: [3 pt] Foot. ​[48 pts]
▪ 1x Light Foot o BC: Fortified Camp (ditch and rampart)
▪ 1x Rabble and BC: Fortified [1 pt]
Camp (oppidum) o 2x BC: Hold the Line (Elite Foot) [1 pt]
o 2x Rabble [4 pt] o 1x Javelin Cavalry (allied veteran
horsemen) [4 pt]
● Helvetii. Maneuver 1. General must be Javelin o 1x Javelin Cavalry or Elite Foot [4 pt]
Cavalry or Warrior.​ [48 pts] o 8x Elite Foot {legionaries) [32 pt]
o 2x Javelin Cavalry [8 pt] o 2x any combination of Artillery, Light
o 2x Bad Horse or Warrior [6 pt] Foot (velites or allied javelinmen),
o 9x Warrior [27 pt] Skirmisher or Bad Horse (Gallic
o Choice of one of: [3 pt] horsemen). No more than one
▪ 1x Warrior Artillery. [6 pt]
▪ 1x Rabble and BC: Fortified
Camp (oppidum) Early German
o 2x Rabble [4 pt] ● Suebi Confederacy. Maneuver 2. General must
be Warrior ​[48 pts]
● Bellovaci. Maneuver 3. General must be Javelin o Choice of one of: [1 pt]
Cavalry or Warrior. ​[48 pts] ▪ BC: Fortified Camp (wagon
o BC: Ambush [1 pt] laager)
o 2x Javelin Cavalry [8 pt] ▪ BC: Pack Train and Herds
o 2x Bad Horse or Warrior [6 pt] (cattle herds)
o 8x Warrior [24 pt] o 2x Javelin Cavalry (BC: Deployment
o Choice of one of: [3 pt] Dismounting as Warrior) [9 pt]
▪ 1x Warrior o 10x Warrior [30 pt]
▪ 1x Rabble and BC: Fortified o 4x Rabble [8 pt]
Camp (oppidum)
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Topography (20-player and 8-player campaigns)


Campaign Topographies are as follows:

● Forest (and Wild)


o Suebi
● Hilly (and Wild)
o Helvetii
o Ruteni
● Arable
o Everything else

Special Rules
Wild Regions

Wild Regions are those held by the Suebi, Helvetii, and Ruteni.

Wild Regions represent zones where the residents have a significant advantage in knowledge of the
terrain, and outsiders are more likely to be ambushed or otherwise forced to battle in a situation not of
their choosing.

Special and Naval Movement

There is no naval movement in the 8-player version of this campaign.

In the 20-player version of the campaign all armies may cross the English Channel -- consider the
Catevellauni to be adjacent to the Veneti, Bellovaci, and Morini for all normal movement. In addition,
the Veneti were widely respected as ship builders and users, so the Veneti may move to the Morini,
Aquitani, and Cantabria as if they were adjacent.

Alliance

In the 20-player version of the campaign the three Roman armies begin the game as allies. They may
move through each other’s zones freely and may not attack each other. As soon as a Roman army
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loses a battle (attacking or defending), this special rule no longer applies between the losing Roman
army and the other two.

No other armies start the campaign allied. Germanic and Gallic tribes were constantly warring with
each other.

Germanic Cavalry

Germanic cavalry was considered superior to Gallic cavalry in this period. To reflect this, if Germanic
Javelin Cavalry are in combat against Bad Horse (regardless of origin) and the combat results in a tie,
the Bad Horse will fall back instead. This applies to Bad Horse in the Roman army as well (those were
often Gallic mercenaries).

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