The Quick Access Toolbar
The Quick Access Toolbar
The Quick Access Toolbar
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The tools you use for 2D and 3D sketching and editing are found in DesignSpark Mechanical's Design tab.
With the design tools, you can sketch in 2D, generate and edit solids in 3D, and work with assemblies of
solids.
In DesignSpark Mechanical, there are three modes you can use to design: Sketch, Section, and 3D mode.
You can switch between these modes at any time.
When creating designs, you will use the following tools most often:
Use the Select tool to select 2D or 3D objects in your design for editing. You can
select vertices, edges, axes, faces, surfaces, solids, and components in 3D. In 2D, you
can select points and lines. You can also use this tool to change the properties of
recognized or inferred objects.
Use the Pull tool to offset, extrude, revolve, sweep, draft, and blend faces; and to
round or chamfer corner edges.
Use the Move tool to move any single face, surface, solid, or component. The
behavior of the Move tool changes based on what you have selected. If you select a
face, you can pull or draft it. If you select a solid or surface, you can rotate or
translate it.
If you entered the Design tab with sheet metal features selected, the Pull tool will
work as it does in Sheet metal. To work as usual, right click on the sheet metal
part in the Structure tree and choose Suspend Sheet Metal in the context menu.
3. Select the Copy Edge option in the Options panel or from the mini-toolbar.
You can also Ctrl+drag with the Pivot Edge or Extrude edge options selected to copy the edge.
The Pull arrow changes to show the two directions in which you can create copies of the edge. One
arrow is highlighted to show the primary direction.
4. If the arrow pointing the direction in which you want to copy the edge is not highlighted, click the
arrow or press Tab to change the direction.
5. Drag the edge in the direction of the highlighted Pull arrow.
During the pull, the distance between the copied edge and the new edge is displayed. When you
create an external edge, a surface is created between the copied edge and the new one.
Examples
When copying an edge, the edge adjusts based on the solid's geometry
Copying a round face
Tool guides
Within the Pull tool, there are several tool guides that let you specify the behavior of the Pull tool:
The Select tool guide is active by default. When this tool guide is active, you can
perform standard selection tasks, and create natural offsets and rounds. Select a
face, parallel faces, or surface edges to offset them. Select a solid edge to round it.
Alt+click to select the driving face or edge for revolves, directed extrusion, sweeps,
and drafts. Alt+double-click an edge to select an edge loop. Alt+double-click again
to cycle through alternate edge loops. You can select objects across multiple
components to pull.
Use the Direction tool guide to select a straight line, edge, axis, origin axis, plane, or
planar face to set the pull direction.
Select a face to pivot or select a face and edge to revolve. Then use the Revolve tool
guide to select the straight line, edge, or axis around which you want to pivot or
revolve.
Select any number of contiguous faces on the same body, then use the Draft tool
guide to select the plane, planar face, or edge around which you want to pivot. None
of the contiguous faces can be parallel to the neutral plane, face or edge around
which you want to pivot.
Use the Sweep tool guide to select the straight or curved lines or edges along which
you want to sweep. Faces and edges can be swept, and the sweep trajectory cannot
be in the same plane as the face.
Use the Scale Body tool guide to scale objects in 3D. See Scaling solids and surfaces.
Use the Up To tool guide to select the object that you want to pull to. The pulled
object's face or edge will mate with the surface of the selected body or be pulled up
to a plane through the selection. You can also use this tool guide to pull surfaces up
to a reference edge. The object will be copied if you hold Ctrl.
Pull Options
The following options are available in the Pull tool. Once you select the edge or face to pull, select these
options from the Options panel or the mini-toolbar:
Add Only add material when you pull. If you pull in a subtractive
direction, no change will occur. You can combine this option with
other Pull options.
Only remove material when you pull. If you pull in an additive
Cut direction, no change will occur. You can combine this option with
other Pull options.
Pulls without merging into other objects even when the object
No Merge
pulled intersects with an existing object.
Select a single, detached edge, imprinted edge, or surface, then click
Pull Both Sides
this option to pull both sides of the edge or surface at once.
Select this option, then click to connect a ruler, oriented along the
pull axis, to an anchor edge or face. You can use the ruler to
Ruler
dimension the pull. The direction must be specified to successfully
create a ruler dimension. Press Esc to cancel the ruler dimension.
Extends an edge or face to the nearest face. This option works
similar to the Up To tool guide, except you don't select the face to
extend to.
You can use this option to automatically pull edges up to the closest
Full Pull faces that intersect with the object. The edges you select are
extended in the direction of the Pull handle up to the next set of
faces or edges that fully bound the extension. The original surfaces
that the edges belong to are extended and new edges may be
created; however, new faces are not created.
Opens the Measure tool. Selecting a measurement result returns
you to the Pull tool and displays the measurement value in a
dimension box with an arrow pointing to the measured object.
Measure Modify the value for a one-time adjustment of the model or create a
Measurement Group which can be modified at any time.
Select this check box to maintain the offset relationship when
Maintain Offset
pulling.
When this check box is selected and you pull a surface, the surface is
extruded into a solid. This is the default behavior. When the option is
deselected and you pull a surface, the surface is offset to a new
Thicken surfaces
location, changing the original surface. When you hold Ctrl and drag
a surface with the option selected or deselected, the surface is
copied and then offset.
Pull Modes
The following modes are available in the Pull tool depending on the objects you have selected:
Pulls the element so it mates with the surface of the selected body
or be pulled up to a plane through the selection. You can find this
Up to
option in the mini-toolbar and it is the same as the Up To tool
guide.
Round When you are pulling an edge, select this option to create a rounded
corner, which is also known as a fillet.
When you are pulling an edge, select this option to create a
Chamfer
chamfer.
When you are pulling an edge, select this option to extrude the
Extrude Edge
edge into a surface.
When you are pulling an edge, select this option to create a copy of
the edge.
The type of offset is determined by whether or not Offset edges by
geodesic calculation is selected in Advanced options. This option is
selected by default. When this option is selected, all the points on
the offset edge are the same distance from the initial edge. In the
examples below, the original edge is highlighted in green, the
regular offset is shown in orange, and the geodesic offset is shown
in blue.
Copy Edge
When you are pulling an edge, select this option to pivot the edge
Pivot Edge
along the selected Pull arrow.
Select this option to create a blend between the selected faces,
Blend surfaces, or edges when you pull.
Select this option to create cylinders and cones whenever possible
Rotational blend
during the creation of a blend.
Periodic blend Select this option to go all the way around when blending.
Select this option to create straight edges when you pull between
Ruled sections three or more surfaces or faces. When you blend between faces, this
option has the same affect as selecting the face and its edges.
Revolve Helix Select this option to create a helix.
Select this option to determine the direction in which the helix is
Right-Handed Helix
revolved around its axis.
Select this option once you have selected a rotation axis to pull a rib
Rotational Rib
in a rotational direction.
Select this option to keep every portion of the swept geometry
Normal to Trajectory
normal to the sweep trajectory.
Select this option to pivot the face on the opposite side of the
Draft Both Sides
reference face as well as the selected face.
Examples
Pulling the edge of a surface first simplifies the edge, then its neighboring edges are extended (or trimmed)
Pulling the edge of a surface while holding Ctrl makes a new surface that is tangent to the edge.
Pulling a sketched line on a planar face creates a surface in the same plane as the face
Pulling the edge of a toroidal surface. Three directions are available for pulling.
Holding Ctrl while pulling a surface with the Both Sides option creates copies of a surface.
Pulling a face offsets it, and its edges are influenced by neighboring faces.
Pulling a face with its edges selected extrudes the face without influence from neighboring faces.
Pulling a conical face Up To a parallel cylindrical face replaces the cone with the cylinder if the axes are
close together. Otherwise, the conical face is replaced with a cylindrical face that is coaxial to the cone and
has the same radius as the cylinder.
Pulling a pocket with rounded edges down through the bottom of a solid transfers the rounds to the
resulting hole.
To revolve a helix
1. Select the Pull tool in the Edit group on the Design tab. The Select tool guide on the right
side of the Design window should be active.
2. Select the face or edge you want to revolve.
You can also create a helix by entering the height (the total length of the helix). Press Tab to switch
between dimension fields and preview the helix. Click the Full Pull option to create the entire helix based
on the dimensions.
Options
The following options are available in the Pull tool. Once you select the edge or face to pull, select these
options from the Options panel, or right-click and select them from the mini-toolbar:
Select the Add option to only add material. If you pull in a subtractive
Add direction, no change will occur. You can combine this option with
other Pull options.
Select the Cut option to only remove material. If you pull in an
Cut additive direction, no change will occur. You can combine this option
with other Pull options.
Pulls without merging into other objects even when the object pulled
No Merge
intersects with an existing object.
Select a single, detached edge, imprinted edge, or surface, then click
Pull Both Sides
this option to pull both sides of the edge or surface at once.
Select this option to determine the direction in which the helix is
Right-Handed Helix
revolved around its axis.
Sketching
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Sketching is useful if you want to create a region that can be pulled into 3D. If you want to create a 2D
layout, and have no immediate need to generate 3D objects from the lines in the layout, then you
should create a layout.
Use the sketch tools to sketch shapes in 2D. When you exit the sketch, regions are formed by intersecting
lines. These regions will become solids and lines become edges when you pull your sketch into 3D with the
Pull tool. Even when pulled into 3D, a region can be decomposed back into its sketched lines for further
editing as long as any remnant of the lines is still unused in 3D.
To use any of the sketch tools to sketch in 2D, you must first display the sketch grid. If you have a planar
surface highlighted, and press a sketch tool shortcut (such as L for the Line tool), you can mouse over
planar surfaces in the design to highlight surfaces for the sketch grid. (Press Esc while in this state to return
to the Select tool in 3D mode.) You can adjust the units and spacing of the grid, and we recommend that
you fade the scene under the grid to enhance the visibility of your sketch.
You can lock the base dimension base point when sketching multiple objects. Locking a base point enables
you to secure the dimensions of an object relative to that point, or, the dimensions of an object relative to
any object you previously sketched. As you sketch, you can enter coordinates for each successive point
relative to the previous point.
While you are sketching, you may need to orient your design. If you use the Spin, Pan, or Zoom tools to
reorient the sketch, click the navigation tool again or press Esc to continue sketching where you left off.
If you select Auto-extrude/revolve sketches in Section mode in the Advanced options, sketching
in Section mode will automatically extrude your sketch to 3D. The extrusion depth is set to 10 times the
spacing of your sketch grid. You can dimension this depth for any extruded sketch by entering a value in
that dimension field. If your are sketching on an already revolved face, the sketch is automatically revolved.
When you copy and paste sketch objects, they are placed in their original location relative to the center of
the grid. The objects will be highlighted when you paste, so you can easily move them to a different
position.
Sketched objects are added to the Curves folder in the Structure tree as you create them. If the list of sketch
curves is long, then you will see More Curves in the list. Click More Curves to display the entire list.
Detailed instructions
1. Enter Sketch mode.
2. Select the Cartesian dimensions option in the Sketch Options panel.
3. Select the Lock base point checkbox in the Sketch Options panel.
4. Place the sketch on the sketch grid relative to your chosen dimensions from the locked base
dimension base point.
To edit a sketch
1. Click the Select tool. (You can also press Esc if you are in a sketching tool.)
2. Click and drag the line or point you want to edit.
Alt+click and drag if you want to detach the line or point before moving it.
Ctrl+click and drag to create a copy.
Enter a value to dimension the move.
You can also use the Move tool to edit a sketch.
The tools on the left side of the ribbon group are used to create sketch and construction curves. The tools
framed by the lighter area on the right are used to edit sketches.
The Sketch ribbon group contains the following sketch creation tools:
Use the Create Rounded Corner tool to trim back or connect two intersecting lines
or arcs so that they meet with an arc tangent at both ends.
Use the Offset Curve tool to create an offset of any line in the grid plane.
Use the Project to Sketch tool to project edges from a 3D object onto the sketch
grid.
Use the Create Corner tool to trim back or extend two lines so that they meet at a
corner.
Use the Trim Away tool to delete any line portion bounded by an intersection with a
line or edge.
Use the Split Curve tool to split one line with another line or point.
Use the Bend tool to bend straight lines and edges to form an arc. You can also use
the Bend tool to adjust the radius of arcs and arced edges. Bend works on straight
lines when you are sketching and when you are editing in cross-section.
Use the Scale tool to display control handles you can use to manipulate a 2D object.
The sketching tools have several tool guides that allow you to change the behavior of the tool. These
guides are active when appropriate:
Use Move Dimension Base Point to move the base point from your starting point
to a different location. This is useful when you want to control the distance between
your new sketch and existing object.
Use Change Dimension Reference Angle to dimension a sketch based on a
reference angle from a point on an existing object.
Sketching mini-toolbar
While you are sketching, the mini-toolbar provides quick access to the following actions:
Click Return to 3D Mode to switch to the Pull tool and pull your sketch into 3D. Any
closed loops will form surfaces or faces. Intersecting lines will split faces.
Click Select New Sketch Plane to select a new face to sketch on.
Click Move Grid to move or rotate the current sketch grid with the Move handle.
Click Plan View for a head-on view of the sketch grid.
Options
Tool guides
Within the Pull tool, there are several tool guides that let you specify the behavior of the Pull tool:
The Select tool guide is active by default. When this tool guide is active, you can
perform standard selection tasks, and create natural offsets and rounds. Select a
face, parallel faces, or surface edges to offset them. Select a solid edge to round it.
Alt+click to select the driving face or edge for revolves, directed extrusion, sweeps,
and drafts. Alt+double-click an edge to select an edge loop. Alt+double-click again
to cycle through alternate edge loops. You can select objects across multiple
components to pull.
Use the Direction tool guide to select a straight line, edge, axis, origin axis, plane, or
planar face to set the pull direction.
Select a face to pivot or select a face and edge to revolve. Then use the Revolve tool
guide to select the straight line, edge, or axis around which you want to pivot or
revolve.
Select any number of contiguous faces on the same body, then use the Draft tool
guide to select the plane, planar face, or edge around which you want to pivot. None
of the contiguous faces can be parallel to the neutral plane, face or edge around
which you want to pivot.
Use the Sweep tool guide to select the straight or curved lines or edges along which
you want to sweep. Faces and edges can be swept, and the sweep trajectory cannot
be in the same plane as the face.
Use the Scale Body tool guide to scale objects in 3D. See Scaling solids and surfaces.
Use the Up To tool guide to select the object that you want to pull to. The pulled
object's face or edge will mate with the surface of the selected body or be pulled up
to a plane through the selection. You can also use this tool guide to pull surfaces up
to a reference edge. The object will be copied if you hold Ctrl.
Pull Options
The following options are available in the Pull tool. Once you select the edge or face to pull, select these
options from the Options panel or the mini-toolbar:
Pull Modes
The following modes are available in the Pull tool depending on the objects you have selected:
Pulls the element so it mates with the surface of the selected body
or be pulled up to a plane through the selection. You can find this
Up to
option in the mini-toolbar and it is the same as the Up To tool
guide.
When you are pulling an edge, select this option to create a rounded
Round
corner, which is also known as a fillet.
When you are pulling an edge, select this option to create a
Chamfer
chamfer.
When you are pulling an edge, select this option to extrude the
Extrude Edge
edge into a surface.
When you are pulling an edge, select this option to create a copy of
the edge.
The type of offset is determined by whether or not Offset edges by
geodesic calculation is selected in Advanced options. This option is
selected by default. When this option is selected, all the points on
the offset edge are the same distance from the initial edge. In the
examples below, the original edge is highlighted in green, the
regular offset is shown in orange, and the geodesic offset is shown
in blue.
Copy Edge
When you are pulling an edge, select this option to pivot the edge
Pivot Edge
along the selected Pull arrow.
Select this option to create a blend between the selected faces,
Blend surfaces, or edges when you pull.
Select this option to create cylinders and cones whenever possible
Rotational blend
during the creation of a blend.
Periodic blend Select this option to go all the way around when blending.
Select this option to create straight edges when you pull between
Ruled sections three or more surfaces or faces. When you blend between faces, this
option has the same affect as selecting the face and its edges.
Revolve Helix Select this option to create a helix.
Select this option to determine the direction in which the helix is
Right-Handed Helix
revolved around its axis.
Rotational Rib Select this option once you have selected a rotation axis to pull a rib
in a rotational direction.
Select this option to keep every portion of the swept geometry
Normal to Trajectory
normal to the sweep trajectory.
Select this option to pivot the face on the opposite side of the
Draft Both Sides
reference face as well as the selected face.
Examples
Pulling the edge of a surface first simplifies the edge, then its neighboring edges are extended (or trimmed)
Pulling the edge of a surface while holding Ctrl makes a new surface that is tangent to the edge.
Pulling edges with the Full Pull option. If you select the lower edge of the green surface shown above, you
will receive an error because the neighboring surface does not extend past the end of the selected edge.
The edge on the right side of the face can be pulled with the option, because the neighboring face extends
beyond its length. A new edge is created, which is marked in red in the illustration on the right.
Pulling a sketched line on a planar face creates a surface in the same plane as the face
Pulling the edge of a toroidal surface. Three directions are available for pulling.
Pulling a face offsets it, and its edges are influenced by neighboring faces.
Pulling a face with its edges selected extrudes the face without influence from neighboring faces.
Pulling a conical face Up To a parallel cylindrical face replaces the cone with the cylinder if the axes are
close together. Otherwise, the conical face is replaced with a cylindrical face that is coaxial to the cone and
has the same radius as the cylinder.
Pulling a pocket with rounded edges down through the bottom of a solid transfers the rounds to the
resulting hole.
Use the Move tool to move any object in 2D or 3D, including drawing sheet views. The behavior of the
Move tool changes based on what you have selected.
If you select an entire object, such as a solid, surface, or sketch, you can translate or rotate the
object.
You can move one side of a solid, surface, or sketch to enlarge or reduce the size of the object.
If you move an object into another object in the same component, the smaller object is merged
into the larger one and receives the larger object's properties.
Moving a component moves everything contained within the component.
You can move a circular edge of a flat surface the same way you move a circular sketch curve.
Moving the apex of a cone changes the height. Anchor the Move tool to the outer face to scale the
cone.
When you move a component that has been assembled using assembly constraints, the Move handle is
positioned at the constraint and the axes that are constrained are disabled. If the assembly constraints only
allow movement in one direction, then that direction will be automatically selected. For example, if you
move a component with a Center Axes assembly constraint, the Move handle is positioned on the axis and
you can only move the component in directions that will keep the axes aligned.
If the Move handle appears disabled, check the Structure tree to determine if an
assembly condition exists for the component you are trying to move.
Offset, mirror, and coaxial inferred relationships also affect Move.
If you entered the Design tab with sheet metal features selected, the Move tool
will work as it does in Sheet metal. To work as usual, right click on the sheet
metal part in the Structure tree and choose Suspend Sheet Metal in the context
menu.
To Move objects
The cursor does not need to be on the axis to move the selected object. In fact, you may find
it easier to control the move if you drag some distance from the entity and the Move handle.
Examples
To move relative to other objects
To change the anchor location of the Move handle
To change the direction or trajectory for the move
Example
To dimension a move
To copy an object using the Move tool
Examples
Tool guides
Within the Move tool, there are several tool guides that let you specify the behavior of the Move tool:
The Select tool guide is active by default. When this tool guide is active, you can
select faces, surfaces, solids, or components within the Move tool.
Click any object with the Select Component tool guide to select the solid to which
the object belongs. If the solid is the only object in its component, the component
will be selected.
Select a point, vertex, line, axis, plane, or planar face with the Move Direction tool
guide to orient the Move handle and set the initial direction of the move. (The object
will not move until you drag.)
Select a set of lines or edges with the Move Along Trajectory tool guide to move
the selected objects along that trajectory. For best results, perform Moves along
trajectories in small increments. If the object to be moved is a protrusion, it will be
detached, then reattached in the new location. When you move a protrusion along a
trajectory, rounds are automatically removed. Ctrl+Alt+click a face to control the
orientation of the object being moved or patterned along.
Select an object, then use the Anchor tool guide to select the face, edge, or vertex
that will anchor the move. You can anchor the Move handle to a temporary object,
such as the intersection between two axes by Alt+Shift+clicking the two objects.
Select an object, then use the Fulcrum tool guide to move other objects around it.
Select a pattern member to anchor it, or select a component to explode an
assembly. See Moving with the Fulcrum tool guide.
The Move radially about axis tool guide allows you to select an axis to move the
selected objects radially about. Once you select an axis, the Move handle will
reorient to have one axis parallel to the move axis and one axis in the radial
direction.
Once you select the object to move and a Move handle axis, use the Up To tool
guide to select the object you want to move up to.
If a Move handle axis is selected, the Move is limited to that direction. If no handles
are selected, the object is translated until the center of the Move handle lies on the
selected reference. (A move handle must be selected to move up to the axis of an
origin.)
In a linear move to an intersecting object, the center of the Move handle is moved to
the selected object. If the two objects do not intersect, the first object is moved
along the desired direction up to the closest point to the second object. You can use
this tool guide to:
Select a point along a trajectory or the axis of an origin to move up to.
Move the sketch grid in Sketch and Section modes.
Move an axis so it is coincident with another axis in a body. If you move the
axis of a pattern, all pattern members will move together to the new
location.
You can double-click the Up To tool guide to keep it active. While the tool guide is
active, it will copy faces and surfaces instead of moving them. To deactivate the tool
guide, click it again, select another tool guide, or exit the Move tool.
Once you select the object to move and a Move handle axis, use the Orient to
Object tool guide to click an object. The selected object will be rotated until the
selected Move handle axis is aligned with the clicked object. You can also use this
tool guide to rotate the sketch grid in Sketch and Section modes.
Options
Use Section mode to edit solids by working with their edges and vertices in cross-section. You can modify
faces, edges, planes, cylinders, rounds, and chamfers in section mode. You can edit solids and surface
bodies.
In Section mode, lines represent faces and points (or vertices) represent edges.
For example, to rotate a face around an edge, select the line that represents the face, Alt+click the vertex
that represents the edge, and pull. Moving a sketched line in Section mode does not move the solid it is
sketched on. You must move a section line (a line that represents a face) to modify a solid in Section mode.
Hatching is used to show the intersection of the cross-section plane and a solid. Arc centers are shown as
small cross marks. Hatching appears bolder inside faces to indicate what is shown in a cross-section view.
(See Examples, below).
You can use the following tools: Select, Pull, Move, Combine, Split Body, Shell, Offset, Fill, and all sketch
tools. Use the Select tool to edit spline faces (represented by a spline in cross-section). You can also cut,
copy, and paste. We recommend that you clip the scene above the grid to enhance the visibility of the
cross-section.
To edit in cross-section
1. Select or de-select options based on whether you want to maintain and view relationships while
you edit in cross-section.
2. Select the face you want to use to create the cross-section plane, or select any faces, edges, or
vertices that define a plane.
If you are in a drawing sheet with cross-section views, you do not have to choose a face, as the
plane of the drawing sheet is automatically used as the section plane.
3. (Optional) Move or rotate the cross-section grid and click the Section tool when you are finished.
4. Click and drag the edges and vertices of the cross-section to edit them.
You can also bend edges with the Bend tool, and pull section points (edges) and section lines
(faces) with the Pull tool. If you set the Auto-extrude/revolve sketches in Section
mode Advanced DesignSpark Mechanical option, sketch made with the sketch tools are
automatically extruded or revolved to form surfaces and solids when you begin the sketch on the
edge of an existing surface or solid. To automatically revolve, the sketch must be attached to a
revolved face. If you do not begin the sketch on an existing edge, you are switched to Sketch
mode.
We recommend zooming into your design so that it is easier to select the correct entity. For
example, if you are trying to select an edge, but your design appears very small in the Design
window, it is possible to accidentally select a midpoint or end point of the edge instead. Moving
the midpoint or end point of an edge will not be reflected by a mirrored entity.
Options
Examples
Bold hatching indicates the hatching that would be shown on a drawing sheet cross-section view
Extruding while sketching in Section mode
The Combine tool is used to make combinations of objects. You can add (or merge) objects together and
you can subtract (or split) objects from each other. These actions are also known as Boolean operations.
Tool guides for the Combine tool are sticky, and appear with a double outline when you click them. The
tool guide remains selected so you can perform the same action repeatedly without holding the Ctrl key. To
unstick a tool guide, click it again, click another tool guide, or click an empty place in the Design window.
When you use a pattern with the Combine tool, the entire pattern is merged or used to cut the target.
1. Click Combine.
2. Select the target solid or surface that you want to split.
3. Select one or more object to use as the cutter.
4. (Optional) Select the split region(s) that you want to delete.
Detailed instructions
1. Click Combine.
2. Select the target solid or surface.
You can select objects for Combine in the structure tree. If you select a component, all objects
belonging to that component will be selected. You can also box select multiple solids or surfaces to
merge them in one operation.
Solids can be merged with solids, and surfaces with surfaces. Solids and surfaces can only be
merged if the surfaces make a region that can be added to or cut out of the solid.
3. Click the Select Bodies to Merge tool guide or hold the Ctrl key.
4. Select the solid(s) or surface(s) that you want merged with the target.
Do it faster: Hold Ctrl and select the solids or surfaces you want to combine, and then click
the Combine tool to merge them.
1. Click Combine.
2. Select the target solid or surface.
Tool guides
Tool guides for the Combine tool are sticky, and appear with a double outline when you click them. The
tool guides remain selected so you can perform the same action repeatedly without holding the Ctrl key. To
unstick the tool guide, you can click it again, click another tool guide, or click an empty place in the Design
window.
The Select Target tool guide is active by default. If you did not pre-select the target
solid or surface, you can select it from within the Combine tool using the Select tool
guide.
Click the Select Bodies to Merge tool guide to select multiple solids or surfaces to
merge together.
The Select Cutter tool guide activates once you select a target. When this tool
guide is active, click to select the solid or surface you want to use to cut the target.
You can Ctrl+click when this tool guide is active if you need to add other bodies to
your cutter selection.
The Select Regions tool guide activates once the target is cut. When this tool guide
is active, mouse over the target to preview the regions created by the cut. Click a red
region to delete it.
Options
The following options are available for the Combine tool. Select one or more of these options from the
Options docking panel, or right-click and select them from the mini-toolbar:
Make solids: Solids are made when possible where the target and cutter objects intersect. When
you select this option, you can choose any of the following:
o Merge when done: Select this option to merge all newly-created, touching solids or
surfaces when you exit the Combine tool. You can also click on white space anywhere in
the Design window to complete the merge. Hidden objects are not merged. This saves you
the extra step of selecting all the cut-up regions after you are done with a complicated
slice-and-dice session, and manually merging them all back together.
o Keep cutter: DesignSpark Mechanical assumes that you created a cutter object to be used
only for cutting. If you want to keep the cutting surface in your design, select this option. If
this option is not selected, then the cutting surface is automatically deleted as soon as you
select it. In other words, cutter objects are normally "used up" unless you select this
option. A kept cutter can be a surface or solid, but either way only the regions of the
target can be removed.
If you are splitting surfaces, check this option to prevent the cutter object from being split
by the target object.
This option is automatically selected if the cutter object is locked.
o Make all regions: Select this option to cut the target object with the cutter object and the
cutter object with the target object. Target and cutter must be the same type of object,
either both solids or both surfaces. Because this option can create a large number of
regions, it can be helpful to use this option along with the Merge When Done option to
quickly merge all remaining regions when you click another tool or press Enter to finish
using Combine.
Make curves: Select this option to make 3D curves where the target and cutter object intersect.
The curves are created in the active part, rather than the part that the first body belongs to.
o Imprint curves: Select this option to create edges at intersections instead of creating 3D
curves. You will not be able to preview regions for deletion. As soon as a region is selected
for deletion, this option is disabled. The edges are created on the first body you select.
Extend intersections: Select this option to extend the intersection of partially intersecting surfaces
so the underlying surface is completely split.
Examples
You can use Combine to cut or merge coincident surfaces. (The delete region step is not shown in the first
illustration.)
DesignSpark Mechanical’s graphical user interface (GUI) was designed to conform (within reason) to
Microsoft Vista standards and contains the toolbars, buttons, and windows associated with a Vista-
compliant graphical application. As a result, only those features of the GUI that relate to performing
DesignSpark Mechanical-specific tasks are explained in this guide. We assume, for example, that you are
familiar with standard Windows conventions, such as dragging a window’s title bar to move the window, or
clicking the close button to close the window.
To take advantage of the full range of DesignSpark Mechanical features, we recommend using DesignSpark
Mechanical with a scroll wheel mouse or with a 3D Connexion SpaceBall or SpaceNavigator. However,
DesignSpark Mechanical is also fully operational with a laptop's touchpad and integrated mouse buttons.
You can use the nub as a scroll wheel, and configure the laptop so that pressing both buttons
simultaneously behaves the same as pressing a middle mouse button.
This image shows the major interface elements in the DesignSpark Mechanical application:
Panels
The panels initially appear along the left side of the application window. You can dock and detach these
panels.
Structure panel: Contains the Structure tree, which shows you each of the objects in your design.
You can quickly show or hide any object using the checkbox next to the object's name. You can
expand or collapse the nodes of the tree, rename objects, create, modify, replace, and delete
objects, as well as work with components.
Layers panel: The Layers panel allows you to group objects and set their visual characteristics, such
as visibility and color.
Selection panel: The Selection panel lets you select other objects related to the one currently
selected.
Options panel: The Options panel allows you to modify the functions of the DesignSpark
Mechanical tools. For example, when you use the Pull tool, selecting an edge and then selecting
the Chamfer Edge option creates a chamfer instead of a round when you pull the edge.
Properties panel: The Properties panel displays details about the selected object. You can change
the property values to change the object.
Show All
Use the Selection panel to select objects in the same part that are similar or related to the object currently
selected. The results list is based on the geometry you select for the search. For example, we searched
based on the round face highlighted in the image below. See the examples below to see what happens
when you click on each of the search results.
Examples
The faces highlighted above are selected when you click All rounds are equal to or smaller than 4.34mm.
The faces highlighted above are selected when you click Depression.
The faces highlighted above are selected when you click Surface edge loop.
Use the Pull tool to offset, extrude, revolve, sweep, draft, and blend faces; use it to round, chamfer,
or extrude edges. You can also drag a point with the Pull tool to draw a line on a sketch plane.
Pulling the apex of a cone changes its height. Pulling through the base plane will invert the cone. Pulling a
loop of edges attached to a vertex will create conical faces at the corners when appropriate.
You can select a face, then pull, dragging anywhere to act, or you can click, drag, and release a highlighted
face. In general, the result of a pull stays selected or highlighted after the pull operation.
The action of the Pull tool depends on which faces and edges you select to work with, and which faces,
planes, or edges you select to drive the change. For example, if you choose to work with a face, then select
an edge to "drive" the pull, the Pull tool infers that you want to pivot the face around that edge. When
multiple actions can be inferred, you can use the Tool guides to correct the Pull tool's inference. The Pull
tool maintains any offset, mirror, pattern, or coaxial relationships.
When you pull a face, there are two main decisions you need to make. The first is to determine the direction
you want to pull in. A default direction is offered to you, but it can be overridden using the Direction tool
guide. The second is to determine what is going to happen at the edges of the face. By default, the edges
of the face are determined by its neighbors, but you can override this behavior by including the edges in
your Pull selection to create an extrusion. When you pull, connected chamfers are automatically removed
and replaced.
If you entered the Design tab with sheet metal features selected, the Pull tool will
work as it does in Sheet metal. To work as usual, right click on the sheet metal
part in the Structure tree and choose Suspend Sheet Metal in the context menu.
To create and edit a solid
Tool guides
Within the Pull tool, there are several tool guides that let you specify the behavior of the Pull tool:
The Select tool guide is active by default. When this tool guide is active, you can
perform standard selection tasks, and create natural offsets and rounds. Select a
face, parallel faces, or surface edges to offset them. Select a solid edge to round it.
Alt+click to select the driving face or edge for revolves, directed extrusion, sweeps,
and drafts. Alt+double-click an edge to select an edge loop. Alt+double-click again
to cycle through alternate edge loops. You can select objects across multiple
components to pull.
Use the Direction tool guide to select a straight line, edge, axis, origin axis, plane, or
planar face to set the pull direction.
Select a face to pivot or select a face and edge to revolve. Then use the Revolve tool
guide to select the straight line, edge, or axis around which you want to pivot or
revolve.
Select any number of contiguous faces on the same body, then use the Draft tool
guide to select the plane, planar face, or edge around which you want to pivot. None
of the contiguous faces can be parallel to the neutral plane, face or edge around
which you want to pivot.
Use the Sweep tool guide to select the straight or curved lines or edges along which
you want to sweep. Faces and edges can be swept, and the sweep trajectory cannot
be in the same plane as the face.
Use the Scale Body tool guide to scale objects in 3D. See Scaling solids and surfaces.
Use the Up To tool guide to select the object that you want to pull to. The pulled
object's face or edge will mate with the surface of the selected body or be pulled up
to a plane through the selection. You can also use this tool guide to pull surfaces up
to a reference edge. The object will be copied if you hold Ctrl.
Pull Options
The following options are available in the Pull tool. Once you select the edge or face to pull, select these
options from the Options panel or the mini-toolbar:
Pull Modes
The following modes are available in the Pull tool depending on the objects you have selected:
Pulls the element so it mates with the surface of the selected body
or be pulled up to a plane through the selection. You can find this
Up to
option in the mini-toolbar and it is the same as the Up To tool
guide.
When you are pulling an edge, select this option to create a rounded
Round
corner, which is also known as a fillet.
When you are pulling an edge, select this option to create a
Chamfer
chamfer.
When you are pulling an edge, select this option to extrude the
Extrude Edge
edge into a surface.
Copy Edge When you are pulling an edge, select this option to create a copy of
the edge.
The type of offset is determined by whether or not Offset edges by
geodesic calculation is selected in Advanced options. This option is
selected by default. When this option is selected, all the points on
the offset edge are the same distance from the initial edge. In the
examples below, the original edge is highlighted in green, the
regular offset is shown in orange, and the geodesic offset is shown
in blue.
When you are pulling an edge, select this option to pivot the edge
Pivot Edge
along the selected Pull arrow.
Select this option to create a blend between the selected faces,
Blend surfaces, or edges when you pull.
Select this option to create cylinders and cones whenever possible
Rotational blend
during the creation of a blend.
Periodic blend Select this option to go all the way around when blending.
Select this option to create straight edges when you pull between
Ruled sections three or more surfaces or faces. When you blend between faces, this
option has the same affect as selecting the face and its edges.
Revolve Helix Select this option to create a helix.
Select this option to determine the direction in which the helix is
Right-Handed Helix
revolved around its axis.
Select this option once you have selected a rotation axis to pull a rib
Rotational Rib
in a rotational direction.
Select this option to keep every portion of the swept geometry
Normal to Trajectory
normal to the sweep trajectory.
Select this option to pivot the face on the opposite side of the
Draft Both Sides
reference face as well as the selected face.
Examples
Pulling the edge of a surface first simplifies the edge, then its neighboring edges are extended (or trimmed)
Pulling the edge of a surface while holding Ctrl makes a new surface that is tangent to the edge.
Pulling a sketched line on a planar face creates a surface in the same plane as the face
Pulling the edge of a toroidal surface. Three directions are available for pulling.
Holding Ctrl while pulling a surface with the Both Sides option creates copies of a surface.
Pulling a face offsets it, and its edges are influenced by neighboring faces.
Pulling a face with its edges selected extrudes the face without influence from neighboring faces.
Pulling a conical face Up To a parallel cylindrical face replaces the cone with the cylinder if the axes are
close together. Otherwise, the conical face is replaced with a cylindrical face that is coaxial to the cone and
has the same radius as the cylinder.
Pulling a pocket with rounded edges down through the bottom of a solid transfers the rounds to the
resulting hole.
To revolve a helix
1. Select the Pull tool in the Edit group on the Design tab. The Select tool guide on the right
side of the Design window should be active.
2. Select the face or edge you want to revolve.
You can also create a helix by entering the height (the total length of the helix). Press Tab to switch
between dimension fields and preview the helix. Click the Full Pull option to create the entire helix based
on the dimensions.
Options
The following options are available in the Pull tool. Once you select the edge or face to pull, select these
options from the Options panel, or right-click and select them from the mini-toolbar:
Select the Add option to only add material. If you pull in a subtractive
Add direction, no change will occur. You can combine this option with
other Pull options.
Select the Cut option to only remove material. If you pull in an
Cut additive direction, no change will occur. You can combine this option
with other Pull options.
Pulls without merging into other objects even when the object pulled
No Merge
intersects with an existing object.
Select a single, detached edge, imprinted edge, or surface, then click
Pull Both Sides
this option to pull both sides of the edge or surface at once.
Select this option to determine the direction in which the helix is
Right-Handed Helix
revolved around its axis.
You can revolve an edge to form a surface with the Pull tool. You can revolve the edge of a solid or surface.
To revolve an edge of a solid or surface
1. Select the Pull tool in the Edit group on the Design tab. The Select tool guide on the right
side of the Design window should be active.
2. Select the edges you want to revolve.
3. Alt+click a straight line, axis, or edge to set the rotation axis.
You can also select the Revolve tool guide, then click the revolve axis. The revolve axis is shown in
blue.
4. Click and drag in the direction of the Pull arrow to revolve the selected edge or select the Up To
tool guide and click an edge or face to revolve up to.
Ctrl+click to select edges of faces along with the face to force the pull tool to create new
neighboring faces to contain these edges (essentially changing from a draft to a revolve). Unlike
other CAD products, DesignSpark Mechanical allows revolving planar and non-planar edges and
faces about lines that do not lie in those planes. This allows skewed rotational solids and surfaces.
You can use the Up To tool guide when you revolve edges.
To dimension the rotation, type the rotation angle while the Revolve handle is displayed and
press Enter.
1. Select the Pull tool in the Edit group on the Design tab. The Select tool guide on the right
side of the Design window should be active.
2. Select the outside edge of a surface.
3. (Optional) Hold Ctrl and select an end point to maintain constant radius as the edge is revolved.
If you don't select an end point, the edge will follow influencing sides of surfaces or solids, if they
exist. A side influence can be another edge of the surface if it lies in the same plane, or a solid or
surface that touches the end of the edge. See the examples below.
4. Alt+click a straight line, axis, or edge to set the rotation axis.
You can also select the Revolve tool guide, then click the revolve axis. The revolve axis is shown in
blue.
5. Click and drag in the direction of the Pull arrow to revolve the selected edge.
To dimension the rotation, type the rotation angle while the Revolve handle is displayed and
press Enter.
Options
The following options are available in the Pull tool. Once you select the edge or face to pull, select these
options from the Options panel, or right-click and select them from the mini-toolbar:
Select the Add option to only add material. If you pull in a subtractive direction,
Add
no change will occur. You can combine this option with other Pull options.
Select the Cut option to only remove material. If you pull in an additive
Cut direction, no change will occur. You can combine this option with other Pull
options.
Pulls without merging into other objects even when the object pulled intersects
No Merge
with an existing object.
Once you select the edge about which to revolve or sweep, click this option to
Full Pull revolve 360 degrees or to the next face, sweep through the full trajectory, or
blend through selected faces.
Pulls the element so it mates with the surface of the selected body or be pulled
Up To up to a plane through the selection. You can find this option in the mini-toolbar
and it is the same as the Up To tool guide.
Examples
Revolving an edge of a surface that is not in the plane of the surface makes an edge with a constant radius
because the edge has no side influence in this direction.
Revolving an edge of a surface with side influence makes an edge that is influenced by adjacent edges.
Revolving an edge of a surface with side influence with its end-point selected makes an edge with a
constant radius.
Revolving an edge that crosses the axis will create more than one surface or solid if the edge is not
symmetrical across the axis.
You can revolve any face or surface with the Pull tool. The face or surface can lie on both sides of the
revolve axis.
To revolve a face
1. Select the Pull tool in the Edit group on the Design tab. The Select tool guide on the right
side of the Design window should be active.
2. Select the surfaces, faces, or solids you want to revolve.
3. Alt+click the straight line, axis, or edge to set the revolve axis.
You can also select the Revolve tool guide, then click to set the revolve axis. The revolve axis is
shown in blue.
4. Click and drag in the direction of the Pull arrow to revolve the selected object, select the Up To
tool guide and click an edge, face, or plane, or select Full Pull from the Options panel or mini-
toolbar.
Neighboring faces automatically extend to define the boundaries of the revolved faces of solids.
Revolving from a flat surface face has no neighboring faces, so it makes new face boundaries.
To dimension the rotation, type the rotation angle and press Enter. The positive direction is shown
by the Revolve handle.
Alt+click an axis, then mouse over a face and pull to revolve the face around the axis.
Options
The following options are available in the Pull tool. Once you select the edge or face to pull, select these
options from the Options panel, or right-click and select them from the mini-toolbar:
Select the Add option to only add material. If you pull in a subtractive direction,
Add
no change will occur. You can combine this option with other Pull options.
Select the Cut option to only remove material. If you pull in an additive
Cut direction, no change will occur. You can combine this option with other Pull
options.
Pulls without merging into other objects even when the object pulled intersects
No Merge
with an existing object.
Once you select the edge about which to revolve or sweep, click this option to
Full Pull revolve 360 degrees or to the next face, sweep through the full trajectory, or
blend through selected faces.
Pulls the element so it mates with the surface of the selected body or be pulled
Up to up to a plane through the selection. You can find this option in the mini-toolbar
and it is the same as the Up To tool guide.
Examples
Revolve using cut, 180 degree revolve, and a full revolve of an ellipse around an asymmetrical axis
Revolving a surfacing using Cut, when the surface lies on both side of the axis and is enclosed within a solid
You can pivot the edge of any solid with the Pull tool's Pivot Edge option. You can also pivot two separate
edges together when pulling in one direction.
To turn a cylinder into a cone, select the Pull tool and the Pivot Edge option. Then click the edge of the
cylinder and pull it until it forms a point. To turn a truncated cone into a cylinder, click the small edge and
pull it out.
To pivot an edge
3. Select the Pivot Edge option in the Options panel, or from the mini-toolbar.
The Pull arrow changes to show the two directions in which you can move the edge to pivot the
connected faces. One arrow is highlighted to show the primary direction.
4. If the arrow pointing in the direction you want to pull is not highlighted, click the arrow or
press Tab.
5. Drag the edge in the direction of the Pull arrow.
During the pull, the distance you have moved the edge is displayed. You can dimension the
distance in Section and 3D mode, and dimension the angle in Section mode.
You can hold Shift to snap to existing geometry.
Examples
To extrude an edge
1. Click Pull in the Edit group on the Design tab. The Select tool guide on the right side of the
Design window should be active.
2. Select the edge or edges you want to extrude.
Ctrl+click to select multiple edges. Double-click to select a tangent chain.
3. Select the Extrude Edge option in the Options window, or from the mini-toolbar.
The Pull arrow changes to show the two directions in which you can extrude the edge. One arrow is
highlighted to show the primary direction.
4. If the arrow pointing the direction you want to pull is not highlighted, click the arrow or
press Tab to change the direction.
5. Click and drag the edge in the direction of the Pull arrow.
To dimension the extrusion, right-click and enter a distance in the mini-toolbar, or type the
distance while you are pulling and press Enter.
Press Ctrl to copy the edges.
Press Ctrl+C, then Ctrl+V to quickly copy and paste a selected set of edges in place.
You can click the Up To tool guide and click a face, edge, or point to pull up to. If the face does not
intersect the edge you are pulling, the edge will be pulled parallel to the face. If you pull the edge
of a surface up to another object, the result is automatically solidified if it creates a closed volume.
Options
The following options are available in the Pull tool. Once you select the edge or face to pull, select these
options from the Options panel, or right-click and select them from the mini-toolbar:
Add Select the Add option to only add material. If you pull in a subtractive
direction, no change will occur. You can combine this option with other
Pull options.
Select the Cut option to only remove material. If you pull in an additive
Cut direction, no change will occur. You can combine this option with other
Pull options.
Pulls without merging into other objects even when the object pulled
No Merge
intersects with an existing object.
Select a single, detached edge, imprinted edge, or surface, then click this
Pull Both Sides
option to pull both sides of the edge or surface at once.
Select this option, then click to connect a ruler, oriented along the pull
axis, to an anchor edge or face. You can use the ruler to dimension the
Ruler
pull. The direction must be specified to successfully create a ruler
dimension. Press Esc to cancel the ruler dimension.
Pulls the element so it mates with the surface of the selected body or be
Up to pulled up to a plane through the selection. You can find this option in the
mini-toolbar and it is the same as the Up To tool guide.
When you are pulling an edge, select this option to extrude the edge into
Extrude Edge
a surface.
When you are pulling an edge, select this option to create a copy of the
Copy Edge
edge.
When you are pulling an edge, select this option to pivot the edge along
Pivot Edge
the selected Pull arrow.
You can chamfer the edges of any solid by selecting the Pull tool's Chamfer option. Sketched chamfers that
you make using the Create Rounded Corner tool with the Chamfer option are recognized as chamfers when
they are extruded into a solid.
Chamfers are recognized as a face type, with their own options in the Properties panel. You can change the
Chamfer (true or false) and Distance values.
After you create the chamfer, you can adjust the setback distance of both sides and you can change its
offset. Drag the arrows above or below the chamfer to change the distance, or drag the arrow that is
perpendicular to the chamfer to change its offset. You can also pivot the edges and the chamfer's distance
properties will be updated with the new values.
When you make a hole in a chamfered face, the face is no longer a chamfer. You can still pull
the face, or the hole, but you cannot change the chamfer to a round or dimension the
chamfer.
To chamfer an edge
o To change the offset distance of the chamfer, pull the arrow that is perpendicular to the
chamfer, as shown below. Press the spacebar while pulling to type a distance value.
o To modify by Distance and Angle, select one of the side handles to display the mini-
toolbar and click the Angle dimension option. The selected side becomes the
distance side and the other switches to angle.
o To convert the chamfer to a normal face, select False in the Chamfer field of the Properties
panel. You can select True to convert a face to a chamfer; however, faces with holes
cannot be modified as chamfers. Changing this property does not change the geometry.
See the instructions below to remove a chamfer from an edge.
Hold the Shift key while pulling a chamfer setback or offset to snap to existing edges.
3. Select the Chamfer option or the Round option in the Options panel or from the mini-
toolbar.
The rounded edge is converted to a chamfered edge.
You cannot convert a chamfer to a round if you have changed its setback distance(s).
To make a chamfer with the same setback and offset as another chamfer
This method removes the chamfered edge and creates a chamfer group in the Groups panel. You can right-
click the group and select Reattach Chamfer to restore the chamfered edge.
Examples
Pulling to enlarge an existing chamfer while holding Shift to snap to an edge. You can only snap to an edge
in this case when you pull an existing chamfer.
Using the Up to tool guide to change the offset and setback distances of a chamfer to match an existing
chamfer.
Unlike rounds made on edges, the faces hidden by the round are not remembered. If
you fill the round it will be replaced by an edge.
Examples
Rounding between faces on two parts. Material exists in the area where the rounded face is created, so this
operation will succeed.
A rounded face cannot be created between these faces because material doesn't exist in the area between
the parts where the round will be created.
This sequence shows creating a round between faces, then using the Fill tool to remove the round. The Fill
replaces the round with an edge and not with the original geometry.
Use the Pull tool's Round option to round the edges of any solid. You can also round an inside or
outside corner of a surface. To create a rounded face between two faces, see Rounding between faces and
surfaces.
Rounds are recognized as a face type, with their own options in the Properties panel. You can change
the Round value (true or false) and the Radius value. The Round value for a variable radius round is Varies.
You can change a constant- or variable-radius round with the Pull tool in section mode.
To round an edge
3. Select the Round option in the Options panel or from the mini-toolbar. This option is
automatically selected for edges that can be rounded.
4. Click and drag the edge in the direction of the Pull arrow.
To dimension the round, press the Spacebar, type the radius, and press Enter.
When you pull an edge to create a round, the Pull tool determines whether it should be a constant
radius or a variable radius round based on the geometry.
Once you create a round, pulling an adjacent face also pulls the round.
When you round more than one edge at the same time, and one or more of the rounds cannot be
created, only the successful rounds are created.
The face hidden by the round is remembered, so that if you fill the round it can be displayed.
If you move a round, the face hidden by it is also moved.
Examples
1. Click the Pull tool.
2. Select the two edges on opposite sides of the face you want to become a full round, or select the
circular edge on the end of a cylinder.
You can select more than one pair of edges, and create full rounds between the pairs.
3. Pull the edges down so they are just rounded.
4. Slowly pull the mouse in the opposite direction, until the faces are no longer round, and continue
pulling until the full round appears.
1. Click the Pull tool.
2. Select the face where you want the full round.
3. Hold Ctrl and select the two side faces that will be tangent to the full round.
4. Right-click and select Full Round.
Example
To convert a constant-radius round to a variable-radius round
To edit a variable radius round
Examples
To remove a rounded edge
1. Select the Pull tool in the Edit group on the Design tab. The Select tool guide on the right
side of the Design window should be active.
2. Select the face or surface you want to offset or extrude.
You can select multiple surfaces and faces of solids to offset or extrude them simultaneously.
3. (Optional) Add edges to your selection.
Select the edges of the face that you want to extrude when you pull. (Any unselected edges are
defined by the neighboring geometry during the pull, creating an offset instead of an extrusion.)
4. (Optional) Select the Direction tool guide , then click the straight line, axis, or edge if you
want to offset or extrude in a different direction.
You can also Alt+click a straight line, axis, plane, origin axis, or edge. Sometimes DesignSpark
Mechanical guesses your intent incorrectly when you Alt+click the direction line. If this happens,
just use the Direction tool guide to correct it.
The pull direction is shown in blue and the pull arrow is reoriented.
5. Click and drag the face in the direction of the Pull arrow.
Options
The following options are available in the Pull tool. Once you select the edge or face to pull, select these
options from the Options panel, or right-click and select them from the mini-toolbar:
Select the Add option to only add material. If you pull in a subtractive direction
Add
occur. You can combine this option with other Pull options.
Select the Cut option to only remove material. If you pull in an additive directio
Cut
will occur. You can combine this option with other Pull options.
Pulls without merging into other objects even when the object pulled intersect
No Merge
existing object.
Select a single, detached edge, imprinted edge, or surface, then click this optio
Pull Both Sides
sides of the edge or surface at once.
Select this option, then click to connect a ruler, oriented along the pull axis, to
Ruler or face. You can use the ruler to dimension the pull. The direction must be spec
successfully create a ruler dimension. Press Esc to cancel the ruler dimension.
Pulls the element so it mates with the surface of the selected body or be pulled
Up to through the selection. You can find this option in the mini-toolbar and it is the
To tool guide.
Examples
3. Select the Copy Edge option in the Options panel or from the mini-toolbar.
You can also Ctrl+drag with the Pivot Edge or Extrude edge options selected to copy the edge.
The Pull arrow changes to show the two directions in which you can create copies of the edge. One
arrow is highlighted to show the primary direction.
4. If the arrow pointing the direction in which you want to copy the edge is not highlighted, click the
arrow or press Tab to change the direction.
5. Drag the edge in the direction of the highlighted Pull arrow.
During the pull, the distance between the copied edge and the new edge is displayed. When you
create an external edge, a surface is created between the copied edge and the new one.
Examples
Ctrl+drag (with the Select tool) while sketching to copy a sketch line.
Press the spacebar while Ctrl+dragging a sketch line to dimension the distance between the first line and
the second, copied line.
You can also select a sketch line, copy it, and then select a point to paste the line onto the point.
Use the Split Face tool to create an edge on a face or surface by splitting it with another face or edge. You
can use the new edge to modify the face independent of previously attached geometry.
Tool guides
Within the Split Face tool, there are several tool guides that help step you through the splitting process:
The Select Target tool guide is active by default. If you did not pre-select the target
face or surface, you can select it from within the Split Face tool using the Select tool
guide. Ctrl+click multiple surfaces or solid faces in the same plane to split them all.
The Select Cutter Face tool guide activates once you select a target. When this tool
guide is active, click to select the face or surface you want to use to create an edge
on the target.
The Select UV Cutter Point tool guide activates once you select a target. Mouse
over an edge to preview the new edges that will be created. Click to create the edge
on the selected face. You can mouse over an edge with this tool guide to display
and edit the length along the edge, and the percentage of the edge that is between
the first point and the end point.
The Select Perpendicular Cutter Point tool guide activates once you select a
target. Select an edge to preview where the perpendicular split will be made. Click to
create the edge on the selected face. The face is split perpendicular to the edge you
select.
The Select Two Cutter Points tool guide activates once you select a target. Click to
select the first point on an edge, then mouse over another edge to preview the new
edge that will be created. Click to create the edge on the selected face. The shortest
line is drawn between the two points. You can mouse over an edge with this tool
guide to display and edit the length along the edge, and the percentage of the edge
that is between the first point and the end point.
Select the Select Results tool guide, then click newly created edges to remove any
edges you don't want to keep.
Options
1. Click the Split Body tool from the Intersect ribbon group.
2. Select the faces or edges you want to use to cut the body.
Hold Ctrl and click or draw a box to select multiple faces or edges.
You can create temporary geometry and select it to cut the body.
3. Mouse over the body to see the regions created by the cut.
4. (Optional) Click a region to delete it.
When you are finished deleting regions, select another tool.
If the selected edges do not completely encircle a portion of a body or surface, no region selection
can occur.
Select a face with the Select tool, then select the Split Body tool to cut the body
with the face.
Tool guides
Within the Split Body tool, there are several tool guides that help step you through the splitting process:
The Select Cutter tool guide is active by default. When this tool guide is active, click to
select the face you want to use to cut the body.
The Select Cuts tool guide activates when the Local Slicing option is selected. Possible
cuts are highlighted where the plane intersects the body. Mouse over the cuts to
highlight them for selection.
The Select Regions tool guide activates once you once the body is cut by the face.
When this tool guide is active, mouse over the target to see the regions created by the
cut. The regions you can delete are highlighted in red.
Options
The following options are available in the Split Body tool. Once you select the edge or face to pull, select
these options from the Options docking panel, or right-click and select them from the mini-toolbar:
Select this option to merge all touching bodies or surfaces when you exit
Merge when done
the Split Body tool. Hidden objects are not merged.
Extend faces Extends the selected cutter face to cut through the target body.
Select this option with the Select Cuts tool guide to choose specific cuts
Local Slicing
made by a plane passing through the entire body.
Examples
Body split by a spline face
You can merge two or more solids with the Combine tool.
Use the Split Solid tool to split a solid by one or more of its faces or edges. Then select
one or more regions for deletion.
Use the Split Face tool to create an edge on a face by splitting it with another face or
surface.
Use the Project to Solid tool to create edges on a solid's face by extending the edges
of another solid or surface.
Use the Shell tool in the Insert ribbon group on the Design tab to remove one of the faces of a solid and
create a shell of a specified thickness. You can then use the Shell tool to remove other sides of the shell.
DesignSpark Mechanical automatically creates an offset relationship between the sides of the solid for you.
You can also create a closed shell without removing a face.
Shelled solids can have chamfers and rounds, and the faces can be drafted. The chamfer or rounded edge
will be created and maintained on both offset faces. A shelled solid with a chamfer is shown in cross-section
below.
To create a shell
1. Click the Shell tool in the Insert ribbon group on the Design tab.
Mouse over the solids in your design to highlight the faces that could be removed.
2. (Optional) Enter a value into the dimension field to change the thickness of the shell.
Enter a negative number to create the shell thickness from the outside of the solid.
3. Select the face you want to remove.
The face is removed and a shell is created. The baseline of the offset is shown in blue. If you did
not change the thickness, the default thickness is set by the minor grid spacing.
4. (Optional) Continue clicking to remove additional faces.
To create a closed shell
To edit a shell
Tool guides
The Remove Faces tool guide is active by default. Select a face of the solid to remove
it and create a shell. Ctrl+click to remove multiple faces.
If you create a shell, then add a protrusion onto it, you can extend the shell through
the protrusion by clicking the More Shell tool guide, then clicking the newly added
protrusion.
The Complete tool guide creates the shell and reactivates the Remove Faces tool
guide so you can create another shell.
Example
Adding and changing a rounded edge on a shelled or offset part changes the inside faces.
You can extend any axis in your design to make it available for revolves or rotations. The axis will extend a
small amount beyond the edge of the space containing your design. It will maintain this margin extending
and trimming it as you add, remove, or move objects in your design. Axes are not linked to the geometry
used to create them (unless they are an extension of existing axes); they must be explicitly selected to move
along with other items.
To insert an axis
3. (Optional) Click the Build Line tool guide to select reference objects, then select a temporary
(dotted) line to create the one that you want from the possible axes. See Inserting temporary
points, axes, and planes for detailed information about creating temporary lines.
Examples
Creating an axis by selecting the axes of three cylinders
You can insert an origin at any location in your design where you can anchor the Move tool. You can
anchor a ruler to an origin, and snap to origins while in Sketch mode. This allows you to dimension from an
origin and quickly move the sketch grid to an origin. You can also insert an origin at a solid's center of mass
or volume.
To insert an origin
1. Select the surfaces that intersect to form an enclosed region using box selection.
Six surfaces enclosing a volume, box-selected and combined with the Combine tool
Ctrl+click to select an open edge loop of a surface, then close the surfaces with the Combine tool
You can use the following sketch tools in 3D mode:
Tangent
Line
Line
Tangent
Spline
Arc
Point
You can use the following tools from the Sketch group to change curves in 3D mode:
There are several methods that can create or edit sketch curves in 3D mode:
Use the Pull tool to pull a point into a line or sweep a point along an edge.
Use the Move tool to translate or rotate curves in 3D mode.
Use the Face Curve tool to sketch on a face or surface.
You can use the Extend tool on the Prepare tab with sketch curves in 3D mode.
You can change the radius of a circle or an arc directly in 3D by selecting it with the Select tool.
Examples
1. Press the spacebar (or just type) to enter a value in the highlighted field.
2. Press Tab to switch between dimension fields.
3. Repeat step 2 until you have entered all the dimensions.
4. Press Enter to accept the values and return to sketching.
The dimensions persist until you select another tool or begin drawing another sketch object.
To dimension the start, end, or middle point of a sketch line from another point in your sketch
1. Hover the mouse over the point from which you want to dimension.
2. Press Shift.
As you move your mouse around the sketch grid, a dimension will appear from the point you
indicated to the mouse location.
3. Press the spacebar (or just type) to enter a value in the highlighted field.
4. Press Tab to switch between dimension fields.
5. Repeat step 4 until you have entered all the dimensions.
6. Press Enter to accept the values and place the point that begins or ends your line.
Options