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Forgotten Realms Pitch

The Forgotten Realms are a vast fantasy world on the continent of Faerun, where many nations and races vie for power. The player characters are survivors of the fallen city-state of Cimbar, which was destroyed by the invading Red Wizards of Thay. A Harper has recruited the characters to retrieve a powerful artifact hidden in Thay that can defeat the wizards, who have grown too strong. The summary provides the setting, the backstory of the characters, and the given quest.

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Steven Ellerd
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0% found this document useful (0 votes)
140 views1 page

Forgotten Realms Pitch

The Forgotten Realms are a vast fantasy world on the continent of Faerun, where many nations and races vie for power. The player characters are survivors of the fallen city-state of Cimbar, which was destroyed by the invading Red Wizards of Thay. A Harper has recruited the characters to retrieve a powerful artifact hidden in Thay that can defeat the wizards, who have grown too strong. The summary provides the setting, the backstory of the characters, and the given quest.

Uploaded by

Steven Ellerd
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Forgotten Realms: The Forgotten Realms are a vast array of nations and wilderness on Faerun continent on the world of

Abeir-Toreil, where myriad races, religions, and ancient magic vie for power. The savage reaches of the North are overrun
with ice and monsters, the West is unsettled until the mercantile empires of the Sword Coast are reached, and the feudal
kingdoms and shires of the Heartlands serve as beacons of freedom against the encroaching darkness of Thay and its
neighboring, decaying empires of the Utter East. Beyond these lands are the Hordelands and ancient civilizations of Kara-
Tur, and to the south lies Zakhara, desert land of Fate.
Your party are among the last survivors of Cimbar, the jewel of the city-states of Chessenta between the Heartlands
and Thay. The red-robed wizards are on the march, gobbing up smaller holdings on their borders. As the towers fell to
wyvern-riders hurling down fireballs, you managed to narrowly escape aboard the last ship out, where one a traveling
Harper recruited you. The Thayans are now too strong, and only a powerful artifact hidden in their empire can bring them
down. What say you?

Suggested PC Races Suggested PC Classes


Human Barbarian
Asimar (Human-celestial hybrid from the planes.) Bard
Dwarf Cleric (Must worship Faerunian deity)
Elf Druid
Genasi (Human-genie hybrids from the Elemental Planes.) Fighter
Gnome Hexblade (Spellcasting blademaster, from Complete
Warrior.)
Half-Elf Monk (Must join Faerunian Order.)
Half-Orc Oracle (Spontaneous divine spellcaster, Advanced Player's
Guide)
Halfling Paladin (Must join Faerunian Order.)
Tiefling (Human-demon hybrid from the Planes.) Ranger
Rogue
Sorcerer
Swashbuckler (Dexterous blademaster, Complete Warrior)
Warmage (Spellcasting martial strategist, Complete Arcane)
Wizard

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