Episode 13
Episode 13
FS 2 13
for Teaching and
Learning
Doesteachers
Is the app’s content appropriate for the intended age group?
it have an age-appropriate interface?
Does the design appeal the intended level?
ENGAGEMENT
Does the app have an intuitive
INSTRUCTIONAL
interface?
Is it user friendly? DESIGN
Does the ENGAGEMENT
app open new ways to
Does the app support your
learn?
teaching goals?
Does it meet students’ learning
expectations?
Does it include interactive
MOTIVATION
features that allow for feedback,
Is the app’s content inviting and assessment and reflection?
relevant for the intended grade
level? ACCESSIBILITY
Does it include gaming
principles and motivating Does the app have multiple
methods? learning styles?
Does it help students connect Does the app include
learning with their life/world personalization features?
experiences (e.g. via GPS, Does the app include a range of
Bluetooth, or Wi-Fi.) levels for a variety of users with
differing skill levels?
INFORMATION SOURCES
Participate and Assist
Before you participate and assist in tasks related to apps, first enumerate the apps you
already know and have probably tried. Explore the Pedagogy Wheel and learn at least five more.
Fill out the table below.
Apps that I already know/have recently How can I utilize this in teaching – learning?
explored
How dos tis connect with that you know about selecting and using apps?
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Attach pieces of evidence of what you accomplished in this episode.
Notice
After you participated or assisted in the use of apps in teaching-learning, describe what you
observed and experienced by answering the items below.
1. Describe how you or the teacher utilized the apps. Narrate your experience as you
participated and assisted.
Analyze
What worked well during the activity using the apps?
What part can be improved?
What would you have done differently? What would I change? What will make it next time?
How does this connect with what you know about selecting and using apps?
Reflect
1. How ready am I organizing and using aps in the teaching-learning process?
3. What can I do to learn more about and practice the use of educational apps?
Write Action Research Prompts
This part allows you to synthesize or put together what you noticed, analyzed, and
reflected on to come up with a possible topic for an action research.
OBSERVE
1. What problematic situation/challenges/area of improvement prevailed in using aps?
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List at least three sources that you have read about this problem/challenge/area of
improvement.
Resource or Reference about the topic Key points/findings in what I read
ACT
4. If you will conduct action research, what will be the title (Base this on your answers in nos, 1-
3):
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Check for Mastery
Direction: Read the questions then choose the letter of correct answer.
1. An application (app) can be described by all of the following, EXCEPT,
A. a software
B. have a wide range of function
C. Some can be used offline.
D. All need to be used online.
2. Teacher Ruth is excited to try this preschool math app with her kindergarten students. She is
happy because it has a feature where she can review how each child performed and give her
information about which skills she needs to reinforce more and which skills the children have
already mastered. Teacher Ruth has considered which criteria for selecting apps?
A. Accessibility
B. Motivation
C. Developmental Appropriateness
D. Motivation
3. Ms. Peralta found two apps that were both appropriate for high school students taking Physics.
They both have assessment and feedback and were quite enjoyable to play. She can use both on a
free but limited arrangement but need to choose one that the school will purchase for premium
use. She eventually selected that on that linked Physics with everyday life like Physics and the
Internet or Physics in amusement park rides. She based her decision on which criteria for
selecting apps?
A. Engagement
B. Accessibility
C. Developmental appropriateness
D. Motivation
4. From among several apps that focused on grammar, Ms. Tayag chose the one which helped
learners gain mastery through games where players earn tokens when they succeed. Which
criteria did Ms. Tayag consider?
A. Accessibility
B. Motivation
C. Instructional Design
D. Developmental appropriateness
5. The Pedagogy Wheel can help teachers chose apps by all, EXCEPT,
A. It helps teachers identify apps for different grade level of the learners.
B. It helps teachers identify apps according to the levels of Bloom’s taxonomy
C. It helps teachers see the type of technology integration in the SAMR model
D. It helps teachers explore apps useful for both aple and android users.
Work on my Artifacts
Attach pieces of evidence of what you accomplished in this episode.