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Episode 13

The document discusses utilizing applications (apps) for teaching and learning. It provides learning outcomes for the episode and clarifies the task of demonstrating skills in choosing and using appropriate apps to enhance content delivery and student learning. It discusses educational apps and criteria for selecting them, and references models like the Pedagogy Wheel for aligning apps to learning outcomes. It instructs the reader to participate and assist a resource teacher in using apps, and to reflect on how apps can be improved.

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PRESIDENT GAMING
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0% found this document useful (0 votes)
424 views12 pages

Episode 13

The document discusses utilizing applications (apps) for teaching and learning. It provides learning outcomes for the episode and clarifies the task of demonstrating skills in choosing and using appropriate apps to enhance content delivery and student learning. It discusses educational apps and criteria for selecting them, and references models like the Pedagogy Wheel for aligning apps to learning outcomes. It instructs the reader to participate and assist a resource teacher in using apps, and to reflect on how apps can be improved.

Uploaded by

PRESIDENT GAMING
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Learning

FIELD STUDY 2 Episode Utilizing


Applications (Apps)

FS 2 13
for Teaching and
Learning

To have a meaningful and successful accomplishment in this FS episode, be sure to read


through the whole episode before participating and assisting in your FS 2 Resource Teacher’s
class. Note all the information you will need in tasks you will need to do before working on this
episode.

Target Your Intended Learning Outcomes


At the end of this Learning Episode, I must be able to:
 select applications that are most appropriate to the different aspects of the
teaching-learning process to address learning goals. (PPST 4.5.1)
 show skills in the positive use of applications for student engagement in teaching
and learning. (PPST 1.3.1)
 demonstrate positive attitude towards the use of technology tools. (ICT CST
7.1.2)
 use professional reflection and learning to improve practice. (PPST 7.4.1)

Clarify Your Task


An app, (a shorter way of saying application) is a kind of software which can be installed
in various gadgets – a desktop, laptop, smartphone, and tablet. There are thousands of apps, each
with specific functions. A wide range of functions among others includes, ordering food, getting
a ride, getting a date, doing bank transaction and even praying and meditating. Now, there are
those that are directly useful for teaching and learning which can be referred to as educational
apps. Whether is face-to-face, blended, or fully online, a vast number of apps can truly enhance
the teaching-learning process.
The judicious use of apps can make the teaching-learning process more effective,
efficient, and equally important, more fun and satisfying for both the teacher and the students.
The teacher can use apps in the different stages of planning, preparation, implementation and
assessment. Teacher use apps to prepare high-impact presentations that help them deliver
content. Teachers also use apps to motivate students to participate, resulting in greater and more
enjoyable engagement. Apps are also used to assess, document ad report performance and
achievement.
Your task in this episode is to demonstrate our skills in choosing and using
appropriate applications, enhancing both the delivery of content and the learning and
mastery of the students. You will accomplish this as you participate and assist in your resource
teacher’s class. Whether the class is purely online or blended, carefully observe how the teacher
utilizes apps for e-learning.
An excellent guide for choosing applications to enhance teaching and learning is the
Pedagogy Wheel Model created under the leadership of Dr. Carrington. There were earlier
precursors, but this model appears to be the most comprehensive so far. The model aligns the
applications to four essential levers. The apps’ section considers what attributes the students will
develop, student motivation, tapping higher-order thinking skills as articulated in Bloom’s
taxonomy and at what level the app will be used in the SAMR Model. You will recall this from
your previous technology class and surely learn even more from this episode.
Apple gave a set of five criteria in selecting apps for teaching. The set of criteria includes
developmental appropriateness, motivation, instructional design, motivation and accessibility.
It is also most likely that you have experienced learning using many of these apps, as a
student. The most popular ones are Canva, Khoot, Mentimeter, Jamboard, Slido, Google slides,
google docs, Flipgrid, etc. And then, some apps are for specific levels and learning areas. For
example, there are hundreds of as for pre-schoolers or kindergarteners, like story books apps,
alphabet and numbers apps, etc. At the same time, there are apps for math, reading, science for
primary, intermediate and secondary or even collegiate levels.
As you work on this episode, remember that you take the role of FS students now
participating and assisting this work of selecting and using apps for more effective teaching
and learning. You are inching closer to shifting the role from being a student to being the
teacher.
Additionally, you take the role of a future researcher. Always use your capacity to notice
what is going well? Or what can be missing, what can be improved? What can be a new way of
doing things? Then focus on finding out the answers to these questions. This is to develop in you
the disposition as a teacher-researcher. That as a teacher, you can always find ways to do things
better and more effectively. Also, aim to develop the confidence to try and initiate to
continuously improve your skills.
Revisit the Pedagogy wheel infographics that follow. The links and QR codes are
provided. Once you have downloaded, enjoy exploring what powers these apps have by clicking
their icons directly from the Pedagogy wheel. An infographic on Choosing Aps for teachers is
also included. Exciting!
Revisit the Infographic/s
The Pedagogy Wheel Model
“With Allan Carrington’s Pedagogy Wheel Model, teachers have an at-hand reference
that ties apps to specific learning outcomes directly connected to modern pedagogies and
theories. They can easily sit with the wheel during lesson planning to find tools that will best aid
their students or us them during class time to extend or deepen learning towards a specific 21 st-
century skill or content area. This connection of theory, practice, and application make the
Pedagogy Wheel and invaluable resource that should be on the wall of every classroom.”
Matt Harris, Ed.D
#EdTech Leader, Teacher, Mentor, Creator
Explore!
You can use the links or scan the QR codes to access either the Pedagogy wheel for
Android or Apple apps. Once you open the PDF, you will see that all the apps are already hot-
linked. You can readily explore by clicking on the icons. For Android they connect to the Google
Play site. For Apple iOS they connect to the web preview pages and will open your iTunes.
For Android: http://bit.ly/AppleENGV5Screen

For Apple: http://bit.ly/AndroidENGV5Screen


THE ART OF
Choosing
apps for
DEVELOPMENTAL APPROPRIATENESS


 Doesteachers
Is the app’s content appropriate for the intended age group?
it have an age-appropriate interface?
 Does the design appeal the intended level?

ENGAGEMENT
 Does the app have an intuitive
INSTRUCTIONAL
interface?
 Is it user friendly? DESIGN
 Does the ENGAGEMENT
app open new ways to
 Does the app support your
learn?
teaching goals?
 Does it meet students’ learning
expectations?
 Does it include interactive
MOTIVATION
features that allow for feedback,
 Is the app’s content inviting and assessment and reflection?
relevant for the intended grade
level? ACCESSIBILITY
 Does it include gaming
principles and motivating  Does the app have multiple
methods? learning styles?
 Does it help students connect  Does the app include
learning with their life/world personalization features?
experiences (e.g. via GPS,  Does the app include a range of
Bluetooth, or Wi-Fi.) levels for a variety of users with
differing skill levels?
INFORMATION SOURCES
Participate and Assist
Before you participate and assist in tasks related to apps, first enumerate the apps you
already know and have probably tried. Explore the Pedagogy Wheel and learn at least five more.
Fill out the table below.

Apps that I already know/have recently How can I utilize this in teaching – learning?
explored

Your guide to participate and assist:


1. Interview your FS resource teacher o her experience in using apps for teaching and
learning.
2. Ask the teacher how you can participate or assist in work involving the use of
applications in one or more of these tasks:
 preparing materials,
 doing a motivational activity,
 delivering a lesson,
 engaging the learners to respond
 giving an assignment,
 making learners practice a skill,
 making the learners collaborate and
 managing the class-checking of attendance.

The more opportunities to observe participate and assist, the better.


Level/ Grade of the Class: ________________________________________________________
Lesson/Topic: __________________________________________________________________
Apps you plan to utilize in What is the use or purpose of Explain why you selected the
the lesson. using the app. Describe how app, based on the five criteria
you or the teacher will use of developmental
each. appropriateness, motivation,
instructional design,
engagement and accessibility

How dos tis connect with that you know about selecting and using apps?
______________________________________________________________________________
______________________________________________________________________________
______________________________________________________________________________
______________________________________________________________________________
______________________________________________________________________________
Attach pieces of evidence of what you accomplished in this episode.

Notice
After you participated or assisted in the use of apps in teaching-learning, describe what you
observed and experienced by answering the items below.
1. Describe how you or the teacher utilized the apps. Narrate your experience as you
participated and assisted.

Analyze
What worked well during the activity using the apps?
What part can be improved?

What would you have done differently? What would I change? What will make it next time?

How does this connect with what you know about selecting and using apps?

Reflect
1. How ready am I organizing and using aps in the teaching-learning process?

2. What do I still need to learn in order to use aps in teaching effectively?

3. What can I do to learn more about and practice the use of educational apps?
Write Action Research Prompts
This part allows you to synthesize or put together what you noticed, analyzed, and
reflected on to come up with a possible topic for an action research.
OBSERVE
1. What problematic situation/challenges/area of improvement prevailed in using aps?

______________________________________________________________________________
______________________________________________________________________________
______________________________________________________________________________
______________________________________________________________________________
______________________________________________________________________________
______________________________________________________________________________

List at least three sources that you have read about this problem/challenge/area of
improvement.
Resource or Reference about the topic Key points/findings in what I read

1. On what theories/principles can this problem can be anchored


______________________________________________________________________________
______________________________________________________________________________
______________________________________________________________________________
REFLECT
2. What do I hope to achieve to address the problem? (What change do you want to
achieve?)______________________________________________________________________
______________________________________________________________________________
______________________________________________________________________________
PLAN
3. What strategies/solutions/means can you employ to improve the situation/solve the problem?
______________________________________________________________________________
______________________________________________________________________________
______________________________________________________________________________

ACT
4. If you will conduct action research, what will be the title (Base this on your answers in nos, 1-
3):
______________________________________________________________________________
______________________________________________________________________________
______________________________________________________________________________
______________________________________________________________________________
Check for Mastery
Direction: Read the questions then choose the letter of correct answer.
1. An application (app) can be described by all of the following, EXCEPT,
A. a software
B. have a wide range of function
C. Some can be used offline.
D. All need to be used online.

2. Teacher Ruth is excited to try this preschool math app with her kindergarten students. She is
happy because it has a feature where she can review how each child performed and give her
information about which skills she needs to reinforce more and which skills the children have
already mastered. Teacher Ruth has considered which criteria for selecting apps?
A. Accessibility
B. Motivation
C. Developmental Appropriateness
D. Motivation

3. Ms. Peralta found two apps that were both appropriate for high school students taking Physics.
They both have assessment and feedback and were quite enjoyable to play. She can use both on a
free but limited arrangement but need to choose one that the school will purchase for premium
use. She eventually selected that on that linked Physics with everyday life like Physics and the
Internet or Physics in amusement park rides. She based her decision on which criteria for
selecting apps?
A. Engagement
B. Accessibility
C. Developmental appropriateness
D. Motivation

4. From among several apps that focused on grammar, Ms. Tayag chose the one which helped
learners gain mastery through games where players earn tokens when they succeed. Which
criteria did Ms. Tayag consider?
A. Accessibility
B. Motivation
C. Instructional Design
D. Developmental appropriateness

5. The Pedagogy Wheel can help teachers chose apps by all, EXCEPT,
A. It helps teachers identify apps for different grade level of the learners.
B. It helps teachers identify apps according to the levels of Bloom’s taxonomy
C. It helps teachers see the type of technology integration in the SAMR model
D. It helps teachers explore apps useful for both aple and android users.

Work on my Artifacts
Attach pieces of evidence of what you accomplished in this episode.

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