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Mikal (Male Human Wizard)

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Tom Mecredy
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0% found this document useful (0 votes)
76 views4 pages

Mikal (Male Human Wizard)

Uploaded by

Tom Mecredy
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 4

Character Sheet

Player Name

Mikal
Character Name

1
Level

Wizard
Class Height Weight Paragon Path Epic Destiny Total XP RPGA Number

0 Lawful Good
Alignment

Human
Race

Medium
Size

43
Age

Male
Gender

Silvanus
Deity Adventuring Company

INITIATIVE
SCORE DEX 1/2 LVL MISC SCORE DEFENSE

DEFENSES
10 + ARMOR/ 1/2 LVL ABIL CLASS SCORE FEAT ENH MISC MISC

MOVEMENT
BASE ARMOR ITEM MISC

Initiative

12

CONDITIONAL MODIFIERS

AC

10

Speed

(Squares)

SPECIAL MOVEMENT

CONDITIONAL BONUSES

ABILITY SCORES
SCORE ABILITY ABIL MOD MOD + 1/2 LVL DEFENSE

10 + 1/2 LVL

SENSES
ABIL CLASS FEAT ENH MISC MISC SCORE PASSIVE SENSE BASE SKILL BONUS

16 16 13 12 11 10

STR Strength
Constitution

3 3 1 1 0 0 HIT POINTS

3 3 1 1 0

14

FORT 10

10 10

Passive Insight Passive Perception

10 + 10 +

0 0

CON DEX INT

CONDITIONAL BONUSES

DEFENSE

10 + 1/2 LVL

SPECIAL SENSES ABIL CLASS FEAT ENH MISC MISC

Dexterity

12

REF

10

1
ABILITY: ATT BONUS

ATTACK WORKSPACE
Melee Basic Attack - Quarterstaff
1/2 LVL ABIL CLASS PROF FEAT ENH MISC

CONDITIONAL BONUSES

Intelligence

Wisdom

WIS CHA

DEFENSE

10 + 1/2 LVL

ABIL

CLASS

FEAT

ENH

MISC

MISC

+ 5
ABILITY: ATT BONUS

0
1/2 LVL

3
ABIL CLASS

2
PROF FEAT ENH MISC

13

WILL

10

Magic Missile - Quarterstaff

Charisma

CONDITIONAL BONUSES

+ 1 ACTION POINTS
SURGES/DAY

MAX HP
BLOODIED

HEALING SURGES
SURGE VALUE

31
CURRENT HIT POINTS

15
1/2 HP

7
1/4 HP

9
CURRENT SURGE USES

MILESTONES 0 1 2 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

Action Points

ACTION POINTS 1 2 3

DAMAGE WORKSPACE
ABILITY: DAMAGE

Melee Basic Attack - Quarterstaff


ABIL FEAT ENH MISC MISC

1d8+3 RACE FEATURES


Bonus Feat - Choose an extra feat at 1st level.
ABILITY: DAMAGE

3
ABIL FEAT ENH MISC MISC

Magic Missile - Quarterstaff

SECOND WIND 1/ENCOUNTER


TEMPORARY HIT POINTS

USED

Bonus Skill - Trained in one additional class skill. Bonus At-Will Power - Know one extra 1st-level attack

2d4+1

1 BASIC ATTACKS

DEATH SAVING THROW FAILURES


SAVING THROW MODS RESISTANCES CURRENT CONDITIONS AND EFFECTS

power from your class. Human Defense Bonuses - +1 to Fortitude, Reflex, and Will.

ATTACK

DEFENSE

WEAPON OR POWER

DAMAGE

5 1 3 1

vs vs vs vs

AC Ref AC AC

Quarterstaff (Melee) Magic Missile (Quarterstaff) Unarmed (Melee) Unarmed (Range)

1d8+3 2d4+1 1d4+3 1d4+1

SKILLS
BONUS SKILL NAME ABIL MOD + 1/2 LVL TRND (+5) ARMOR PENALTY MISC

CLASS / PATH / DESTINY FEATURES


Arcane Implement Mastery - Choose Orb of Imposition, Staff of Defense, or Wand of Accuracy.

FEATS
Reaper's Touch - You gain a benefit with some attack powers. Alchemist - Alchemist bonus feat replaces Ritual Caster class feature. Toughness - Gain 5 additional hit points per tier

1 6 3 0 5 5 3 0 6 0 0 5 0 1 1 0 1
Mikal

Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery

DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX

1 1 3 0 0 0 3 0 1 0 0 0 0 1 1 0 1

0 5 0 0 5 5 0 0 5 0 0 5 0 0 0 0 0 n/a n/a n/a n/a n/a n/a n/a n/a n/a n/a n/a n/a

Staff of Defense - With staff, +1 AC. Plus, add Con mod to defense against one attack, even after you know damage (encounter, immediate interrupt). Cantrips - Use ghost sound, light, mage hand, and prestidigitation as at-will powers. Ritual Casting - Gain Ritual Caster as a bonus feat. Spellbook - Three 1st-level rituals, plus more at higher levels. Also, twice the daily and utility spells you can use; choose from among these at each extended rest.

LANGUAGES KNOWN
Common, Goblin

Page 1

POWER INDEX
List your powers below. Check the box when the power is used. Clear the box when the power renews.

MAGIC ITEM INDEX


List your powers below. Check the box when the power is used. Clear the box when the power renews.

CHARACTER PORTRAIT

AT-WILL POWERS
Scorching Burst Ghost Sound Light Mage Hand Prestidigitation Cloud of Daggers Magic Missile
WEAPON WEAPON WEAPON WEAPON ARMOR ARMS FEET HANDS

MAGIC ITEMS

ENCOUNTER POWERS
Staff of Defense Burning Hands
HEAD NECK RING RING WAIST

PERSONALITY TRAITS

DAILY POWERS
Freezing Cloud Flaming Sphere

MANNERISMS AND APPEARANCE


UTILITY POWERS

Daily Item Powers Per Day


Heroic (1-10) Paragon (11-20) Epic (21-30) Milestone Milestone Milestone / / / / / / / / /

CHARACTER BACKGROUND

OTHER EQUIPMENT
Spellbook Adventurer's Kit Cloth Armor (Basic Clothing) (E) Quarterstaff (E) Arcane Mark

RITUALS / ALCHEMY
Animal Messenger

COMPANIONS AND ALLIES

SESSION AND CAMPAIGN NOTES

COINS AND OTHER WEALTH


Money on hand: 9 gp Stored money: 0 gp Encumbrance: 44 / 160

Mikal

Page 2

CHARACTER NAME

Mikal
PLAYER NAME

Second Wind
KEYWORDS USED

RACE

Human

CLASS

Wizard

LEVEL

Standard ACTION vs ATTACK DEFENSE

Personal RANGE Self TARGET

HP 31 Spd 6 Init +1

16 STR 16 CON 13 DEX 12 INT 11 WIS 10 CHA

AC 12 Fort 14 Ref 12 Will 13

Effect: You spend a healing surge and regain 7 hit points. You gain a +2 bonus to all defenses until the start of your next turn.

ADDITIONAL EFFECTS

10

Passive Insight

10

Passive Perception
CLASS LEVEL BOOK

PH

PLAY DATA

ENCOUNTER SPECIAL

ENCOUNTER ACTION

Scorching Burst
KEYWORDS

Ghost Sound
USED KEYWORDS

Light
USED KEYWORDS

Arcane, Fire, Implement


10 1

Arcane, Illusion
10

Arcane
5

USED

Standard ACTION 1 ATTACK vs

Area burst 1 within 10 squares RANGE Each creature in burst TARGET

Standard ACTION vs ATTACK

Ranged 10 RANGE One object or unoccupied square

Minor ACTION vs ATTACK

Ranged 5 RANGE One object or unoccupied square

Reflex DEFENSE

DEFENSE

TARGET

DEFENSE

TARGET

Attack: Intelligence vs. Reflex Hit: 1d6 + Intelligence modifier (+1) fire damage. Increase damage to 2d6 + Intelligence modifier (+1) at 21st level. Quarterstaff: +1 attack, 1d6+1 damage

Effect: You cause a sound as quiet as a whisper or as loud as a yelling or fighting creature to emanate from the target. You can produce nonvocal sounds such as the ringing of a sword blow, jingling armor, or scraping stone. If you whisper, you can whisper quietly enough that only creatures adjacent to the target can hear your words.

Effect: You cause the target to shed bright light. The light fills the target's square and all squares within 4 squares of it. The light lasts for 5 minutes. Putting out the light is a free action. Special: You can have only one light cantrip active at a time. If you create a new light, your previously cast light winks out.

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

CLASS

Wizard

LEVEL

BOOK

PH

CLASS

Wizard

LEVEL

BOOK

PH

CLASS

Wizard

LEVEL

BOOK

PH

AT-WILL POWER

AT-WILL POWER

AT-WILL POWER

Mage Hand
KEYWORDS

Prestidigitation
USED KEYWORDS

Cloud of Daggers
USED KEYWORDS

Arcane, Conjuration
5

Arcane
2

Arcane, Force, Implement


10

USED

Minor ACTION vs ATTACK

Ranged 5 RANGE

Standard ACTION vs

Ranged 2 RANGE

Standard ACTION 1 vs

Area 1 square within 10 squares RANGE

Reflex DEFENSE

Each creature in square TARGET

DEFENSE

TARGET

ATTACK

DEFENSE

TARGET

ATTACK

Effect: You conjure a spectral, floating hand in an unoccupied square within range. The hand picks up, moves, or manipulates an adjacent object weighing 20 pounds or less and carries it up to 5 squares. If you are holding the object when you use this power, the hand can move the object into a pack, a pouch, a sheath, or a similar container and simultaneously move any one object carried or worn anywhere on your body into your hand. As a move action, you can move the hand up to 5 squares. As a free action, you can cause the hand to drop an object it is holding, and as a minor action, you can cause the hand to pick up or manipulate a different object. Sustain Minor: You can sustain the hand indefinitely. Special: You can create only one hand at a time.

Effect: Use this cantrip to accomplish one of the effects given below. Move up to 1 pound of material. Create a harmless sensory effect, such as a shower of sparks, a puff of wind, faint music, or a strong odor. Color, clean, or soil items in 1 cubic foot for up to 1 hour. Instantly light (or snuff out) a candle, a torch, or a small campfire. Chill, warm, or flavor up to 1 pound of nonliving material for up to 1 hour. Make a small mark or symbol appear on a surface for up to 1 hour. Produce out of nothingness a small item or image that exists until the end of your next turn. Make a small, handheld item invisible until the end of your next turn. Nothing you create with this cantrip can deal damage, serve as a weapon or a tool, or hinder another creature's actions. This cantrip cannot duplicate the effect of any other power. Special: You can have as many as three prestidigitation effects active at one time.
ADDITIONAL EFFECTS

Attack: Intelligence vs. Reflex Hit: 1d6 + Intelligence modifier (+1) force damage. Increase damage to 2d6 + Intelligence modifier (+1) at 21st level. Effect: The power's area is filled with sharp daggers of force. Any creature that enters the area or starts its turn there takes force damage equal to your Wisdom modifier (+0) (minimum 1). The cloud remains in place until the end of your next turn. You can dispel it earlier as a minor action. Quarterstaff: +1 attack, 1d6+1 damage
ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

CLASS

Wizard

LEVEL

BOOK

PH

CLASS

Wizard

LEVEL

BOOK

PH

CLASS

Wizard

LEVEL

BOOK

PH

AT-WILL POWER
Mikal

AT-WILL POWER
Page 3

AT-WILL POWER

Magic Missile
KEYWORDS

Staff of Defense
USED KEYWORDS

Burning Hands
USED KEYWORDS

Arcane, Force, Implement


20

Implement

Arcane, Fire, Implement Close blast 5


5

USED

Standard ACTION 1 ATTACK vs

Ranged 20 RANGE ACTION vs ATTACK DEFENSE TARGET RANGE

Standard ACTION 1 ATTACK

RANGE Reflex DEFENSE Each creature in blast TARGET

Reflex DEFENSE

One creature TARGET

vs

Attack: Intelligence vs. Reflex Hit: 2d4 + Intelligence modifier (+1) force damage. Increase damage to 4d4 + Intelligence modifier (+1) at 21st level. Special: This power counts as a ranged basic attack. When a power allows you to make a ranged basic attack, you can use this power. Quarterstaff: +1 attack, 2d4+1 damage
ADDITIONAL EFFECTS

Effect: you gain a bonus to defense against one attack equal to your Constitution modifier (+3). You can declare the bonus after the Dungeon Master has already told you the damage total. Requirement: You must wield your staff.

Attack: Intelligence vs. Reflex Hit: 2d6 + Intelligence modifier (+1) fire damage. Quarterstaff: +1 attack, 2d6+1 damage

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

CLASS

Wizard

LEVEL

BOOK

PH

CLASS

LEVEL

BOOK

PH

CLASS

Wizard

LEVEL

BOOK

PH

AT-WILL POWER

ENCOUNTER POWER

ENCOUNTER POWER

Flaming Sphere
KEYWORDS

Freezing Cloud
SPELLBOOK
USED KEYWORDS

Arcane, Conjuration, Fire, Implement


10

Arcane, Cold, Implement


10 2

USED

Standard ACTION 1 ATTACK vs

Ranged 10 RANGE

Standard ACTION 1 vs

Area burst 2 within 10 squares RANGE Each creature in burst TARGET

Reflex DEFENSE TARGET

Fort DEFENSE

ATTACK

Effect: You conjure a Medium flaming sphere that occupies a square within range, and the sphere attacks. Any creature that starts its turn adjacent to the sphere takes 1d4 + Intelligence modifier (+1) fire damage. As a move action, you can move the sphere 6 squares.squares. Attack: Intelligence vs. Reflex Hit: 2d6 + Intelligence modifier (+1) fire damage. Sustain Minor: You can sustain this power until the end of the encounter. As a standard action, you can make another attack with the sphere. Quarterstaff: +1 attack, 2d6+1 damage
ADDITIONAL EFFECTS

Attack: Intelligence vs. Fortitude Hit: 1d8 + Intelligence modifier (+1) cold damage. Miss: Half damage. Effect: The cloud lasts until the end of your next turn. Any creature that enters the cloud or starts its turn there is subject to another attack. You can dismiss the cloud as a minor action. Quarterstaff: +1 attack, 1d8+1 damage
ADDITIONAL EFFECTS

CLASS

Wizard

LEVEL

BOOK

PH

CLASS

Wizard

LEVEL

BOOK

PH

DAILY POWER

DAILY POWER

Mikal

Page 4

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