Lifeform - Extended Solo Mode Rules V 1.0

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Note: you can find each car's number in the lower right corner ofthe card @ Remove Scott and Umezaki Character boards from the game. @ Remove the TC08 and TC10 cards from the SIS-TER Mainframe deck. @ Remove the SC2 and SC3 cards from the Ship's Cat deck. @ Remove the S06 card from the Secret Objective deck, BS RR Coy a Ore Or Ler Ce URC aCe @ Shuffle the remaining SIS-TER Mainframe deck (10 cards) and put it next to Oe Sn oe ces @ Put the remaining Ship’s Cat deck (8 cards) next to the game board face-up. @ Shuffle the remaining Secret Objective deck (7 cards) and put it next to the board. @ Shuffle the remaining Terror deck (28 cards) next to the game board face-down. @ Shuffle the 3 Stowaway cards and place them next to the game board face-down. @ Choose one Character Board and put it next to the game board with the 3-4 player Se CUCU rece Cee t ae eu hues ent acta nce DR GCA Loe [ROR CSC eer cinC a a iene Cac te Grecia} @® Place the Ship's Cat disc in the Food Locker chamber on A-Deck. @ Place the Lifeform Board next to the game board and put the Lifeform Hostility See Cu ae eee Ree aCe cur) Activated Survival slots (they won't be used in this game mode). Cen CIC ste Rice cn cee ee er Tee Cn pyc Ly Before you start the game, draw one Secret Objective card from the Secret Objective deck. You must satisfy the See ec Pee eee ee Un Oa Ue es Expansion you are always required to use the Docking Clamps track on the Remora game board even If you completed this OTE eee ee instruction on a Crisis card (just slide the token one space ‘along the Docking Clamps track). ARCO ST eh eee ce Pee Cee een eae so ae Ue Ca ae ad Oe Cee eu aT Dee UO eee ean and it ignores any tokens placed in the chambers. POR es OR eRe ete ‘executing the card text - upon completion the played card er) ‘The Cat stays in play until all the cards from the Ships Cat deck are discarded (used) or the Cat has been acquired by the Player during the Player's activity phase (the Cat's disc is then removed from the board and placed on the matching ee EG eeu) Remember : the Ship's Cat car't be picked up by the Player ORR a Meee De eee eRe ceca Expert skill if you use him) eee Cae eS ery SA ad Beecren serine! Starting from round one the Player may use some help, of the SIS-TER Mainframe. To do so, during the Step 3 ee CU aan nd Sea eae (ignoring any other icons on the card) and draw Cee eae os See eee ee a ‘a normal Crew cards. They can be played anytime during Noe ae Cg if you play the ‘Activating Security Bulkhead Door at any time during the game). eee cre ee et from the SIS-TER Mainframe deck has been discarded SOU ce aCe aU REY ae eS eed the Hostility Token enters the space with a ORC Vey If you have met all the requirements and moved to the Remora, immediately draw one Stowaway card. If the time range on the card match the actual time range on the self-destruct timer, add 1 Stowaway token to the Remora. Additionally if the revealed card says 2-1 minutes and this is matching the actual time on the self-destruct timer, you now have additional combat zone box to fight during the Shuttle Conflict (featuring the three combat icons). ea ee coe cs Oe ea ere cae ees ag that Step. Both Skills are one-use-only actions and once used slide the token from the inactive space to the activated space Sees Remember: in order to use the Survival Skill (with the hand icon) you must first spend one Survival token ¥ from your personal Brana oN } Sere eee oti 1 @ Hostitity Track a Da ORR Tag Pe ce pre eer ecient (these won't be used in this game variant). ecaee ® @ Cc ) 1) Starting from round one, each time the Lifeform moves on the Motion Tracker you must move the Hostility Tracker token down the Hostility Track on the Lifeform Board. Each time the Hostility Tracker token enters the space with Ses Cte @ So ee a ee nC I Dee a aU ee) move (and another Hostility Tracker token move) and possibility of drawing another Terror card, which you also must resolve immediately after resolving the first Terror card. (>) Draw a Card - the Player must draw one Crew card and add it to the Player's hand (discard any surplus cards in hand). ® CE ee ee I eu ieee Roe CO CS a ee ee Peers a Example: when the Shuttle Conflict begins and the Hostility Tracker token is on the 5 Attack icon space (or 1 or 2 spaces higher) you must add 5 Hostility tokens from the token supply into the additional combat zone. eee Ce cd eee ck ee) en ee ee ce ey Tracker token only 1 space down the track (so, ifthe Lifeform moves 2 or 3 spaces you still move the Hostility Tracker token only 1 space). You don't advance or move back the Hostility Tracker token if the Lifeform moves back. In the very rare situation if the Hostility Tracker token reach the last space on the tracker and you must move it again, start again from the 4P space. Cee ee Ce text must be ignored, some must be executed slightly different in order to work in this solo variant. See Ue ert ea ea Bare in mind the following changes to the card's instructions and the icons SO ea Rn an eau Co ~ Any text saying ‘may’ should be read as ‘must ~ If there is a choice, you must pick one option. If both options are impossible to execute, discard that Terror card Bes The cards should be executed as follow (the above rules also apply: TERROR CARDS SCR RCO ane eee ee Cee) SC eu ity Tracker one space (only one option). TCT - The Player must advance the Lifeform one space on the Motion Tracker (this may not move the Lifeform into fit ean) TCIO - No changes but - extending the stowaway window by +/- one minute (it works for your disadvantage when Pee et} TeI9 - The Player must place a /A\. in the chamber with the Player (or an adjacent chamber If there is one /A\ Eee ecu SC eae aoe ed Sree een RecK eeu Cee ce eC Coa Ca UC a ‘CAI - Advance the Cocoon Tracker (only one option). SS Tae Ly ec C1 - Discard this card at any time to prevent the Lifeform from one move on the Motion Tracker. C2 - Discard this card at any time to prevent the Lifeform from one move on the Motion Tracker. C7 - Move the Alien Lifeform one space back on the Motion Tracker and increase the alien's hostility by two. a0) a ee Ce ee Soe ee arr ncn Cree eee ee Sie ee ee ee ee eee es Oe eee ee nd ete Ee cee nee ee Se eee Se ee ee Oo eee ecole

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