Discovery Learning
Discovery Learning
Discovery Learning
21st Century?
Joyce A. Castronova
Introduction
The call is out! Schools must change. Businesses are becoming more interested in employees with the ability to solve problems. Leadership books, such as Who Moved My Cheese? (Johnson & Blanchard, 1998), are encouraging leaders in major companies, such as Exxon, General Motors, and Xerox, to look for employees who can easily adapt to change and sniff out trends. There is a call from businesses for employees who can look at what they are doing in their jobs and find ways to make it better and more competitive (McCain, 2000). Increasing global economic competition spurs businesses to look for higher achieving employees who need little training once hired (Lunenberg, 1998). Businesses look for 21st century employees and struggle to find them (November, 2000). Our society now expects graduates from school who are able to collaborate, work in teams, teach others and negotiate (Rice & Wilson, 1999). Businesses and society expect graduates to acquire, interpret, and evaluate data to learn, reason, and solve problems (Rice & Wilson, 1999). These skills are not typically found in graduates from the educational system today. Traditional teaching and learning methods do not seem to be able to create the employee businesses look for today. It may be that there are other approaches to learning that would have greater success. Discovery learning seems to be a promising approach for a number of reasons. Discovery learning is an approach to learning that can be facilitated by particular teaching methods and guided learning strategies. For the purpose of this paper, the term discovery learning will refer to the learning taking place within the individual, the teaching and instructional strategies designed by the teacher, and the environment created when such strategies are used. Traditional learning will refer to the use of teaching and instructional strategies typically found in a teacher-led classroom, including didactic, drill and practice, and expository learning. The purpose of this review is to show that the availability of new technology calls for new research to consider the effectiveness of technology-based discovery learning as compared to the use of technology through a traditional approach. WebQuests, an Internet-based tool created by Bernie Dodge (1995), incorporates the principles of discovery learning into a usable classroom product. WebQuests create contextual learning that still addresses the required objectives in the test-driven educational environment found in todays schools. To demonstrate the need for comparative research that factors technology into both discovery learning and traditional educational approaches, a literature review of discovery learning and WebQuests was conducted. However, an exhaustive review would be nearly impossible considering the extensive writings on these topics. The scope of this review includes literature that defines discovery learning, outlines the theoretical and historical basis for discovery learning, describes practice and applications, and describes WebQuests as a current technologically-based application of discovery learning. This review includes the following topics: A definition of discovery learning The theory base of discovery learning An explanation of the architectures included in discovery learning The advantages and disadvantages of using discovery learning Technologys impact on discovery learning WebQuests as a viable first step to bridge the gap between the benefits of discovery learning and the existing circumstances found in schools, such as course content, preparation time, and class sizes Conclusions and Implications of the findings
drive them to learn (Percy, 1954). Infants learn to talk by discovery. They listen to others around them talk, mimic sounds, and try putting together the pieces of language they have discovered (Percy, 1954). The infant develops a deep understanding of language by figuring it out one piece at a time. In an essay by Walker Percy (1954) entitled The Loss of the Creature, Percy contrasts a young Falkland Islander with a high-school student as they both dissect a dead dogfish. The Falkland Islander stumbles upon the dead fish on the beach, pulls out a pocketknife, and dissects the fish. The high-school student is given a canned lesson containing an assignment, a list of every item needed, and the steps required to complete the assignment. The difference between the two examples is curiosity. The high-school students gain of understanding is blocked by the circumstances in which the knowledge is being presented. The restrictions of school often dampen the natural curiosity that is innate in human beings (Percy, 1954). Discovery learning allows for deeper understanding by encouraging natural investigation through active, process-oriented methods of teaching (Percy, 1954). Summary of Discovery Learning Discovery learning is not like traditional classroom learning. It consists of three main attributes (BicknellHolmes & Hoffman, 2000): Through exploration and problem solving students create, integrate, and generalize knowledge Student driven, interest-based activities which the student determines the sequence and frequency Activities to encourage integration of new knowledge into the learners existing knowledge base The five major differences between discovery learning and traditional learning are (Bonwell, 1998; Mosca & Howard 1997; Papert, 2000): Learning is active rather than passive Learning is process-based rather than fact-based Failure is important Feedback is necessary Understanding is deeper Discovery learning can be facilitated through various strategies, or architectures, in the classroom.
Lev Vygotsky Lev Vygotsky emphasized the impact of cultural and social influences on cognitive development, particularly the interaction of children with other people in cognitive development (Rice & Wilson, 1999). Vygotsky introduced the theoretical concept of the zone of proximal development. In this concept, Vygotsky theorized that there is a difference in what a child can accomplish in isolation and what he or she can accomplish with assistance. In other words, a child is capable of solving more complex problems than would be possible at a particular mental age if the child has peers, teachers, and parents to assist in building the needed experiences. A good example of this theory is a kindergarten child who has been taken to a great deal of different cultural experiences that were discussed by a parent. The child will have a larger vocabulary, be able to relate to much more of the new content presented in the classroom, and be more eager to learn (Rice & Wilson, 1999). This child may appear very bright for a five-year-old, but have an average IQ. The difference is that the child has had an above average amount of experiences on which to base new information. Vygotsky felt that determining where a student was in his or her development and building the childs experiences so that richer discoveries could be made could enhance instruction in the classroom.
given to formulate new questions to solve the mystery of what is in the bag. For example, in the case of the elephant in the bag, students may begin by asking if the object is living. When they receive the response that it is living, the students then begin to think of all the things they know that are alive and how the next question can narrow down the field. This process allows the students to not only learn that an elephant is an animal, but also discover new ways that the information they know about animals can be categorized. Learning by reflection In learning by reflection, students learn to apply higher-level cognitive skills by using an interrogative approach and reflecting on what they know in comparison to the qualities they are examining (Schank & Cleary, 1994). Learning by reflection allows the student to learn to ask better questions (Bicknell-Holmes & Hoffman, 2000). By learning to ask better questions, the students learn to do more sophisticated analyses (Bicknell-Holmes & Hoffman, 2000). A teacher who employs the learning by reflection architecture typically answers questions with more questions to model how to better ask questions so that answers can be found. An example of learning by reflection would be the dialogue found in Table 1. Student: Why are these frog eggs in water when a frog lives on land? Teacher: What other animals can you think of that lay eggs in the water? Student: A fish lays eggs in the water. Teacher: Does a fish live on land? Student: No. Teacher: Can you think of any other animals that lay eggs in the water? Student: A dragonfly lays eggs in the water. Teac her: Does a dragonfly live in the water? Student: No., it lives on land. Teacher: Can you think of a way to find out how dragonflies and frogs are the same? Student: Can I go to the Media Center? Table 1: Dialogue example of learning by reflection As you can see in this dialogue, the teacher does not answer the students question directly. Instead, the teacher leads the student through reflecting on what he or she already knows and then guides the student in finding the answer. Students not familiar with discovery learning find learning by reflection exasperating until they become better at the skill of asking good questions (Schank & Cleary, 1994). Learning by reflection requires a great deal of patience on the part of the teacher also because the purpose of this architecture is to discover better lines of questioning and reflect on previous knowledge (Schank & Cleary, 1994). Teachers must watch as students struggle and follow errant lines of questioning when seeking an answer. The students m make the mistakes and learn ust from them in order for their ability to ask sophisticated questions to develop so that they might better reflect on topics. Simulation-based learning Simulation-based learning is essentially role-playing. Students are given an artificial environment that allows for the opportunity to develop and practice a complex set of skills or witness the application of abstract concepts (Bicknell-Holmes & Hoffman, 2000). The benefit of students learning in a simulation rather than a reallife situation is that time and or the natural environment can be manipulated to guide discovery (Bicknell-Holmes & Hoffman, 2000). Also, students do not have to worry about the impact of failing in a simulation. For example, in a simulation where students are learning about adaptations of animals, students can put an elephant on the top of a mountain and see what happens without having to worry about a real elephant being harmed by their mistake in thinking that is where elephants live. Simulations also allow for things to occur that would be impossible in real life. For example, students could plan a space mission and actually take the mission through a simulation, whereas, taking an actual space mission would be impossible. Technology has played a major role in making simulations easier to incorporate into the classroom. Computers allow for variability in more components of the simulation environment by taking the burden of manually manipulating data. Through technology, simulations can be much more realistic and authentic than without the use of the technology. Technology has provided a great advantage in implementing this architecture (Bicknell-Holmes & Hoffman, 2000).
Summary of Architectures Essentially there are five basic architectures found in discovery learning. See Table 2. Architecture Case-based Learning Description Very old Students examine cases and discuss how to solve problems. Example Groups of students are given a case to read and examine. The class then discusses possible solutions to the problem described. Jeopardy game Crossword puzzle Whats in the bag? game
Game-like activities Motivational Students asking questions Encourages thinking of multiple ways to categorize Learning to ask better questions Builds analysis skills
Simulation-based Learning
Teacher answers a students questions with additional questions for the student to answer Planning and taking a space mission
grade students learning four geometry concepts (quadrilateral, rhombus, trapezoid, and parallelogram) and found that the students scored equally on retention tests Discovery learning increases student achievement when the students are learning skills rather than facts. In Hardys (1967) archaeological study, the students who were taught with the discovery learning method showed a positive significant difference in achievement on pre- and post-tests measuring anthropological understandings over those students taught using the lecture method. Rachel Mabie and Matt Baker in 1996 also showed an increase in achievement with their study of students learning about nutrition. Mabie and Bake r studied three groups of fifth and sixth grade students who were taught about food and fiber using three different methods. One group was taught over a 10-week period using garden projects. A second group was taught using short, in-class projects, and the third group was taught using traditional methods. Both the garden project and in-class project groups showed an improvement in pretest knowledge of 70-80% compared to an 11% increase in the group taught using traditional methods. Nelson and Frayer (1972) and Peters (1970) studies contradict Hardy (1967) and Mabie and Baker (1996). The traditional methods were found to be significantly better for achievement; however, the content taught in the Nelson and Fayer and Peters studies measured fact-based information and did not provide for open-ended responses that are more consistent with the discovery learning method. The fourth area of discovery learning versus traditional learning is transference. D. W. Chambers (1971) did a study that compared discovery learning with overlearning. Overlearning is a traditional method of drill and practice in which students practice a skill many times. Chambers found that students learning with the overlearning method were better at transferring what they had learned than those who learned the concept through discovery learning. This study is greatly flawed due to the topic the students were learning which was rote memorization of math facts. Again, the fact that discovery learning does not work well with rote memorization impacted this study greatly. Recognizing motivation, information retention, and achievement as positive effects of discovery learning that are grounded in research, the question becomes, why do teachers and school systems hesitate to adopt discovery learning. Some reasons are based more on self-imposed misconceptions and attitudes than on discovery learnings creative and practical demands (Bicknell-Holmes & Hoffman, 2000). Some reasons are because of imposed accountability and the structure of the educational system. Three major reasons teachers do not teach using discovery learning are that they believe 1) discovery learning will not cover the course content, 2) discovery learning will require too much preparation and learning time, or 3) class sizes are too big or too small to permit the strategys use (Bonwell, 1998). Educators fear that discovery learning will not cover the course content. This belief may stem from the fact that discovery learning is a square peg that is being placed in a round hole. Current curricula for K-12 education do not outline broad concepts to be learned. Instead, curricula detail isolated facts that students should know by a certain age (Schank & Cleary, 1994). Also, the structure of grade levels hinders discovery learnings natural progression. Students are given 180 days to learn a certain amount of content. Teachers cannot offer the amount of time some students would require to discover the content the teachers are held accountable for teaching (Schank & Cleary, 1994). Discovery learning does not work well on the same timeframe or with such specific, fact-based, information. A second reason for a lack of discovery learning strategies in education is the belief that discovery learning will require too much time for preparation and learning. Theoretically, it should require less time for preparation (Schank & Cleary, 1994). The idea in discovery learning is to teach processing skills so that the initial investment in preparation is high, but the exercises and a ctivities can be used repeatedly with minor adjustments to address different content areas (Bonwell, 1998). The preparation done by the teacher in discovery learning is simply to guide students as they build the investigation skills and then allow their investigation of the topic. Since the skills are easily transferable, creating new lessons do not take a great deal of time. Preparation time should be less, however, learning time will be greater because students must be given time to explore. In the N elson and Frayer (1972) study, it was noted that the students learning through a discovery learning method spent more time studying the lessons than those in the expository group. With current school structures and curricula, many times it is impossible to allow the time needed for discovery learning. It was not stated in the Nelson and Frayer study, but past experiences with discovery learning could play a part in the additional time spent. The skills needed to be efficient learners in a discovery learning environment must be learned; therefore, students first attempts at learning through discovery learning would be different from their later attempts in terms of time needed (Schank & Cleary, 1994). A third barrier to discovery learning is that class sizes are too large or too small for discovery learning. When looking at Dewey (1916/1997), Piaget (1954), and Vygotsky (Rice & Wilson, 1999), class sizes are almost always too large to use discovery learning in the way described because of the importance of one-on-one interaction.
On the other hand, group interaction is also important so that the collective experiences of the group can assist in the creation of new knowledge; therefore, if class sizes are too small, the collective experiences are limited. The key to addressing this disadvantage is finding the architecture that best fits the circumstances (Bonwell, 1998). Three major barriers exist, but research has found some advantages in the areas of motivation, retention, and achievement. More research in the comparison of the discovery learning method versus traditional teaching on process-based content would be very beneficial. However, current school structure, in terms of class sizes, curricula and grade levels, and accountability requirements, including standardized tests, hinder the use of the discovery learning method in the classroom.
Simulation-based Learning
Computers able to run more sophisticated simulation to create more realistic results Internet allows for multiple students to participate in one simulation so that interaction with others within the simulation are possible
Table 3: Technology use with discovery learning architecture types As evidenced by Table 3, technology addresses two of the disadvantages of discovery learning, the required preparation and learning time and too large or too small classes. The preparation and learning time is greatly decreased by the Internet providing instant information and tools to use to prepare lessons. Computers address the problem of classes being too large by providing more student autonomy so that the student can ask questions and find answers without as much assistance from the teacher. E-mail and video conferencing address the problem of classes being too small because several classes of students can work together to create a larger body of collective experiences from which to pull previous information. Technology can be used to compensate for some of the main disadvantages previously associated with discovery learning and simplify its use in the classroom. Technology has provided a source of information that gives society the freedom to change from a fact-oriented approach to learner to a process-oriented approach. For example, ten years ago, entire teams worked to maintain customer accounts and know what was ordered. Today a salesman in the field can know instantaneously everything about a customer and see what was ordered minutes before arriving at the office. No longer must the salesman focus on the customer order information. Instead the salesman can focus on how to get the customer to order more. Technology makes getting information easier than it has been previously and also has the potential to work well with discovery learning methods making it easier to use and, more importantly, making it a more effective strategy for learning.
Learning by Exploring/Conversing
Learning by Reflection
Simulation-based Learning
Students must find their own answers by asking better questions to find the answers they need. WebQuests allow teachers to create simulated scenarios so that the students can role-play and discover new information.
Table 4: WebQuests in relation to discovery learning architectures As can be seen in Table 4, WebQuests pull the best from discovery learning while still addressing the circumstances found in schools today, such as accountability using standardized testing, fact-based curricula, limited computers, etc. WebQuests can work toward raising test scores by incorporating testing objectives, meeting curriculum objectives by guiding students to learn the content that is expected, and using computers to obtain information while at the same time encouraging group work so fewer computers are needed even with a large class. One of the benefits to developing WebQuests is that they are adaptable to any subject, therefore one idea can be used for several different topics (Dodge, 1995). WebQuests utilize web resources so that students are using current information, but with the structure of the WebQuest, the students are not overwhelmed and the activity is streamlined so that not as much time is required to find the information (Dodge, 1995, Baker, 2000). WebQuests help to overcome some of the previously stated disadvantages of discovery learning. The curriculum content can be addressed within the framework of the WebQuest. The structure of WebQuests allows teachers to prepare the activity more quickly than many types of discovery learning. The structure also narrows the resources students are using so that the learning time is decreased. The disadvantage of class sizes being too large or too small is also addressed through the use of WebQuests. Large classes can be broken into smaller groups so that the teacher can interact with the students in a small group rather than whole class and the small groups can interact with one another to share their learning. Small classes can be paired with other classes even if the classes are located in different schools. Because the WebQuest and the resources are available from any computer with an Internet connection, students can work together to complete the WebQuest assignment via the Internet and e-mail. WebQuests seem like a solution to some of the earlier difficulties associated with using the discovery learning method in the classroom. WebQuests have been used, but there is a major gap in empirical data that compare the use of WebQuests to traditional teaching. There has been an influx of Webquests on the Internet with a lot of talk about them, but not a comparable amount of research done on their effectiveness.
them experiences in dance, art, gymnastics, foreign language, etc. The information in this review shows that not just a reform of education needs to occur, but a revolution. But, how does one start a revolution? RESEARCH! Without research, all the talk is just rhetoric. Through using concepts such as WebQuests, which tap into the good qualities of discovery learning while still working within the current educational system, research that compares discovery learning with traditional, didactic, drill and practice, and expository teaching in the K-12 environment needs to be done. It needs to be decided whether or not discovery learning is a viable answer to making students better prepared for the adult world they will one day enter.
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