Charioteer - Rulebook
Charioteer - Rulebook
Charioteer - Rulebook
Regular spaces
Outer spaces
Each color makes a different
kind of move.
Shuffle the deck and deal Icons (on cards and tokens)
8 cards to each player. can offer bonuses.
2
Draw three cards and place them face up in the three slots of the crowd card track.
The card in the rightmost slot is the active crowd card, and the cards in slots 2 and 3
will become the crowd card, in later turns.
This card is the crowd card.
Roll the emperor die and place it on the board.
The die announces the kind of move the emperor
wishes to see this turn.
3
3
1 3 5
would move 7 (3 matching symbols + 4 is
the number on the symbol = 7). A set of six 2s
would move 8.
Example
5 5 4
+3
AN TOKEN
SHIELD
DAMAGE BOX
ECOVERY
MOVEMENT
MINOR
MAJOR
Example
ATTACK BOXES
ICONS /2 RECOVERY David has a movement of 5 and is approaching
two rival chariots a few spaces ahead. David
Elaine’s red skill marker is in the +1 zone (the starts his move by advancing into an empty
broad middle of the Skills Track is all ‘+1’) so space. As David enters his second space, he
add one to her movement for skill in red moves. moves to the outside of the green chariot. He
She has two cubes in her Damage Box. (There needs to pass both rivals before moving to the
is another one in the Attack Boxes, but this next space, so he spends his third point to move
doesn’t count against the move.) to the inside of the green chariot and then a
Subtract two points of movement for the two fourth point to move to the inside of the yellow.
cubes. David has one more movement point and so he
Her total move is the sum of all these factors: moves forward to the next space.
11 points of movement from the cards,
+3 for the token
+1 for skill in red
-2 for damage.
The total move is 13. 4 5
13 1
3
RED IS AN ATTACK
Attack moves cause damage to rival chariots.
Every possible kind of disruption is considered
an ‘attack’: making distractions, jostling char-
iots, throwing things, shouting, leaving obsta-
cles on the track, etc. All other players (not just one) are
affected when a player makes an attack.
6 A move that matches red symbols across three cards is
Example Example
Alec makes a cornering move and enters only A turn is ending. Discard the crowd card (from
regular spaces around the corner. He skips the slot 1 at the right) and move the other cards
darker outer spaces, marked here with an ‘x’. forward on the track. The card in slot 2 moves
to slot 1 and the card in slot 3 moves to slot 2.
Draw a new card to fill the empty slot 3.
LEARNING
Example ! WHIP -3
DAMAGE
DISCARD
!
WILD
David has drawn this skills card. It indicates DAMAGE BOX
+ 3 SHIELD
APPLYING A SKILL BONUS MINOR
that his charioteerMOVEMENT
is stronger at sprinting but
MOVEMENT
Example
This is Alec’s Skills Track. If he makes a red
move, he will get no skills bonus. If he makes
a yellow or green move, he will get +1 to the
length of his move. If he makes a black move,
he will get a bonus of +3.
SKILLS BONUS BOX
STARTING SPACES
RECOVERY FAST
+9
ATTACK CORNER +7
When a player makes a move, they gain skill
+3 in+3 that No New kind
+3 +3 +5
+1 +3
Attack Recover Damage
of move. +3 +3
8 +3
Corner
+3
Fast
Emperor
Attack Die
+1 ! DAMAGE
+1 Skill Wild Card ‘All’Wild Die
MINOR
DAMAGE BOX ICONS ON CARDS
The damage box tracks the amount of damage a chariot An icon is part of the move when it appears on a card that is
has sustained. (This ‘damage’ includes anything that part of the move. If there are symbols on the card, the sym-
might slow movement, including all forms of disruption, bols must match the move in order for the card to be played.
as well as physical damage.) If there are symbols, the symbols must match.
The damage box (one large rectangle) is separate from
the attack boxes (three small squares). Only cubes in the Example
damage box affect movement. David plays these three cards, matching the
red-1 symbols. The shield icon is part of the
EFFECT OF DAMAGE ON MOVEMENT move.
Every damage cube in the damage box reduces the chari- If he had chosen to match black-1 symbols, he
ot’s rate of movement by one. (Cubes in the attack boxes could not have played the card with the shield
have no effect.) The rate of movement cannot drop below as part of his move.
zero.
ATTACK BOXES
The three spaces to the left of the damage box are called
the attack boxes. When a chariot sustains damage, place
the incoming damage cubes into the attack boxes.
New damage does not affect the distance of a move on
the turn it arrives. At the end of each turn, all players
move the contents of their attack boxes into their dam-
age box.
A chariot cannot take more than three points of new
damage in a turn. To emphasize this limit, there are only
three attack boxes. Ignore all new damage beyond the
third in a turn.
ICONS ON TOKENS
There are two kinds of tokens. Player tokens are given to
REDUCING DAMAGE: RECOVERY & RESET each player at the start of the game, and never replen-
Cubes in the damage box remain there until removed.
ished. Fan tokens are earned every time a player makes a
A player can remove damage by making a recovery move 6-symbol move. Both kids of tokens are played the same
or a reset move. way.
Recovery moves (yellow moves or moves that include To play a token, place it face down on top of the move
recovery icons) remove half of the cubes in the damage cards before moves are revealed. When all players show
box. their moves, reveal cards and token together.
Reset moves remove all damage cubes and prevent new Icons on a token can be played only when they match the
ones from being collected that turn. color of the move. Uncolored icons (with a white back-
ground) may be played with any color of move.
ICONS
Icons are shapes that can be found on player tokens, fan When the move is complete, discard any tokens played in
tokens, and cards. Icons convey a special advantage when the move.
played.
Example
Icons and symbols are completely different! Symbols are
This black token can be played with this move
color/number combinations played in matching sets to
(a set of black-1 symbols) because both are the
move the chariot. Icons are played individually, for a
same color.
bonus or special effect.
Here are the icons of Charioteer:
PLAYER TOKEN -3 +5
CARD &
FAN TOKEN
Example
When Eliot attacks, all players are instructed
to add two cubes to their attack boxes. Alec has
a shield, however, so he does not. Alec’s attack
boxes will remain empty throughout the turn
in which he has the shield. At the end of the
turn, he discards the shield.
WHIP
A card or token showing a whip adds up to RECOVERY
5 extra spaces after the end of the regular A recovery icon removes half of the damage
move with some restrictions: cubes from the damage box. (Round in the
player’s favor in case of an odd number.)
1. A whip adds no benefit to a chariot Remove the damage cubes before calculating
that is leading the race or that passed another movement for the turn.
chariot during the current move.
If more than one recovery applies to the same move,
2. A whip cannot be used to pass another chariot. If remove all cubes from the damage box. (Recovery can be
the next movement point would carry the moving triggered by a yellow move, an icon on a card, or an icon
chariot past a rival, the whip stops working at that on a token, so it’s possible to have multiple recoveries on
moment. the same move.)
WILD
Example A wild icon changes any one card into a
Emily is 2 spaces behind David when she matching card. The card that is changed loses
finishes her regular move. She has not passed every characteristic it had beforehand (all
anyone so far in the move. symbols and icons). Instead, it now counts for two of
She played a whip, which allows her to move up whichever symbol the player chooses.
to 5 additional spaces, but not to pass another The two symbols created by the wild icon contribute
racer. She advances 2 spaces, into the space toward the six symbols needed to earn a fan token.
with David’s chariot, but must stop before
pulling ahead of him. Example
David plays two cards with red-3s, another
card that does not contain a red-3 (but has a
shield) and a red wild token.
He uses his wild token to change the third card
to match the red-3 symbols. The shield is lost.