Bloom
Bloom
Bloom
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1.Introduction
If you are using Unity 2019.2 or below, click here.
Bloom gives the illusion of an extremely bright light and is a great way to enhance add visual
ambiance to your Scene.
In High Dynamic Range (HDR) rendering, Bloom affects only areas of brightness above the Low
Dynamic Range (LDR). If using LDR, you’ll want to lower the threshold value or the effect won’t
be visible. With properly exposed HDR scenes, the threshold should be set to 1 so that only pixels
with values above 1 leak into surrounding objects. (Figure 01)
Figure 01: Emissives with bloom enabled above a threshold of 1