Technolgy For Teaching and Learning Week 1 To 4 Miderm
Technolgy For Teaching and Learning Week 1 To 4 Miderm
Technolgy For Teaching and Learning Week 1 To 4 Miderm
TECHNO
LOGY
FOR
TEACHI
NG AND
P
LEARNI
NG 1
1 st Semester
2022-2023
MIDTERM
C
(Week 1 to 4)
Course Outcomes
Course Contents
The pre service students who will take this course will have to
deal with only the fundamental competencies of contextualizing
the relationship of technology towards the teaching and learning
process, as this becomes the pre requisite to the next level of the
same course. The focus of instruction is the most indispensable
competencies that the learners must acquire, as they anticipate
challenges in the learning delivery.
CHAPTER 3:
Theories and Principles in the Use and Design
of Technology-Driven Learning Lessons
LESSON 1:
Dale’s Cone of Experience
Introduction
Next to the discussion on the ICT policies and safety issues in teaching and
learning, you will now understand and examine Edgar Dale‘s Cone of Experience to
get informed with various instructional media that form part of the system
approach to instruction.
The model of Dale‘s Cone of Experience integrates several concepts associated with
the instructional model and learning processes. He emphasized that learners
retain more information by what they ―do‖ as opposed to what is ―heard,‖
―read,‖ or ―observed.‖ His studies caused the improvement of the Cone to revel.
These days, this ―learning by doing‖ has become known as ―experiential learning‖
or ―action learning. As you immerse yourself in the lesson, you will discover the
importance of the
Cone as you plan your lesson to make learning more productive and engaging to
students.
Edgar Dale (1946) introduced Cone of Experience that reveals the development
of experiences from the very real to the extremely abstract (at the top of the
Cone). The Cone of Experience intends to notify students of how much a
person‘s recall established on how they face the material.
The Cone charts the average retention rate of the knowledge for various teaching
methods. The further down the Cone you move, the higher the learning, and the
more knowledge is likely to be retained. It also indicates that it is important to note
when selecting an instructional method that engaging students in the process can
improve the retention of information. This shows that strategies of ―action-
learning‖ result in the retention of up to 90 percent. Individuals learn better by
using visual types of learning. Perceptual types of learning are based on feelings.
The more sensory channels are possible in interacting with a resource, the better
chance that many students can learn from it (Diamond, 1989). According to Dale
(1969), two teachers should develop lessons that draw on more real-life
experiences. Dale‘s Cone of Experience is a device that helps teachers make
resource and activity choices
Role-Playing is an unrehearsed,
unprepared, and spontaneous
dramatization of a situation where their
roles absorb assigned participants. You
pretend to be someone else or pretend to
be in a particular position you are not
really in at the moment.
Types of Diagrams
Types of Charts
them.
1. Verbal symbols - They are not like the artifacts or concepts they
stand for. They do not generally contain visual references to their
meaning. To express any meaning, verbal representations are words,
phrases, sounds, or other utterances that are spoken aloud. The
verbal symbol may be a phrase, an idea, a concept, a scientific
theory, a formula, a philosophical aphorism, or some other
representation of the experience listed in any verbal symbolization.
Published terms fall into that range. It may be a word for a concrete-
object (book), an idea (freedom of speech), a scientific principle (the
principle of balance), a formula (e=mc2)
LESSON 1:
Dale’s Cone of Experience
Name:
Subject:
Year level:
Instructor:
Direction: Answer the following questions. Write your answer in a long bond
paper.
2. Which way is farthest away from the real world, in this sense, most
abstract?
Passive Active
LESSON 2:
TPACK Framework for Effective Pedagogical Practice
Introduction
As you put together to be a teacher, how do you validate your content knowledge
with your specialization? In terms of your teaching competencies, what strategies
techniques do you understand will work if you use it when teaching? You will keep
in mind the use of the technological device when teaching, what would be?
TPACK emerges, which forces you to look at the process of using technology in the
classroom clearly and concisely. By looking at each aspect of this framework as a
separate but equally important type of knowledge, you can make the right
educational decisions on how, when, and what kind of technology to use in
instruction. Teachers as curriculum designers can integrate their knowledge of
student thinking and learning, the subject matter, and technology to create useful
lessons.
In the lesson, you will begin to explore the TPACK model or framework.
What is TPACK?
The TPACK framework was proposed to emphasize the need to situate technology
knowledge within the content and pedagogical knowledge. TPACK considers
teachers‘ expertise As dynamic and multifaceted, critical techno-centric
approaches focusing on the achievement of technical competences separate from
pedagogy and content. Seven components (see Figure 1) are comprised of the
TPACK Framework. They are described as:
Name:
Subject:
Year level:
Instructor:
Direction:
Introduction
This section will discuss one instructional design model that can be used in
planning instruction for teaching. The ASSURE instructional design (ID) model
uses a six-step process to effectively integrate the use of technology and media into
lessons to improve student learning. For successful instruction to occur, cautious
arranging is required. As a future teacher, this model is intended to help you
viably coordinate media/innovation into your lesson or instructions - to help
―guarantee‖ learning
Select Media and Materials - In this step, you have set the starting
point (the student‘s current information, aptitudes, and perspectives)
and the consummation point (objectives) of your instruction. Presently
your activity is the fabricate an instructional scaffold that will associate
the two focuses. You may choose accessible materials, change existing
materials, or structure new materials to help achieve the task. You may
select a few distinct kinds of media to use with the unit. Any of the
media/innovations examined in the content will be fitting.
Utilize Media and Materials - Here you should choose how the students
will utilize the materials. Next, set up the room and be sure the essential
hardware and offices are accessible and prepared for your utilization
before you use the exercise. It‘s vital to follow the ―five p‘s‖ process to
achieve this:
Preview the Technology, Media, and Materials
Prepare the Technology, Media, and Materials
Prepare the Environment
Prepare the Learners
Provide the Learning Experience
Require Learner Performance - This step expects you to depict how you
will get every student effectively and exclusively engaged with the
exercise. Students understand best when they are effectively engaged
with the learning experience. Whatever your teaching approaches, make
sure to fuse questions and replies, conversations, group work, hands-on
exercises, and different methods of getting the students engaged
effectively with the learning of the contents. You should give close
consideration to your students and feel sure that they are really getting a
handle on the content and not merely tuning in. Taking an interest in the
learning will encourage this degree of comprehension. Permit them to
build information instead of attempting to feed them with information.
Finally, for this step, feedback must be provided to the learner before any
type of evaluation is conducted.
Evaluate and Revise - The last advance of the ASSURE technique is to
Evaluate Student Performance. Here the assessment ought to be
coordinated to the target. Eventually, this final stage is the most
significant. You should assess the guidance procedure through, and
through utilizing the goals you made before all else. It is useful to consider
your complaints, the instructional process, the instructional materials, and
the appraisal. By assessing the students against the targets, it tends to be
resolved if the exercise was successful and whether any progression should
be altered or rethought.
The ASSURE lesson plan model guides in the joining of innovation into study
hall guidance. It fills in as a guide for educators and spotlights fair and square
of innovative help applied. The best possible utilization of this model will
enhance day by day exercises and understudy exercises and expand the
capability of open innovations
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LESSON 3:
The ASSURE Model
Name:
Subject:
Year level:
Instructor:
Direction: Reflect on the following questions. Write your answer in a long bond
paper.
Compare and contrast an ASSURE lesson plan from 4As lesson plan.
Complete the diagram below.
ASSURE 4As
Similarities
https://livingthoughtfulinsights.wordpress.com/2019/10/22/module-5-
theories-and-principles-in-the-use-and-design-of-technology-driven-lessons/
http://technologiesforteaching.weebly.com/wordclouds.html
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