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Prison Life Get All Guns, Super Punch & More

The document contains the code for a Roblox Prison Life exploit script that creates a GUI containing several buttons. The buttons provide exploits like getting all guns, modifying gun stats, changing team, enabling one-punch kills, arresting all criminals, and activating an infinite yield script. The code loads the GUI library and creates the window, tabs, and buttons to execute the exploits.

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Ice ??
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100% found this document useful (1 vote)
2K views3 pages

Prison Life Get All Guns, Super Punch & More

The document contains the code for a Roblox Prison Life exploit script that creates a GUI containing several buttons. The buttons provide exploits like getting all guns, modifying gun stats, changing team, enabling one-punch kills, arresting all criminals, and activating an infinite yield script. The code loads the GUI library and creates the window, tabs, and buttons to execute the exploits.

Uploaded by

Ice ??
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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local library =

loadstring(game:HttpGet('https://raw.githubusercontent.com/cypherdh/VanisUILIB/
main/.gitignore'))()

local Window = library:CreateWindow("Prison Life DESTROYER by dsdm", "1.0",


10044538000)

local Tab = Window:CreateTab("Prison Life")

local Page = Tab:CreateFrame("Page 1")

Button = Page:CreateButton("Get all Guns", "Gets all Guns", function()


local args = {
[1] = workspace.Prison_ITEMS.giver:FindFirstChild("Remington
870").ITEMPICKUP
}

workspace.Remote.ItemHandler:InvokeServer(unpack(args))

local args = {
[1] = workspace.Prison_ITEMS.giver:FindFirstChild("M9").ITEMPICKUP
}

workspace.Remote.ItemHandler:InvokeServer(unpack(args))

local args = {
[1] = workspace.Prison_ITEMS.giver:FindFirstChild("AK-47").ITEMPICKUP
}

workspace.Remote.ItemHandler:InvokeServer(unpack(args))

local args = {
[1] = workspace.Prison_ITEMS.single.Hammer.ITEMPICKUP
}

workspace.Remote.ItemHandler:InvokeServer(unpack(args))

local args = {
[1] = workspace.Prison_ITEMS.single:FindFirstChild("Key
card").ITEMPICKUP
}

workspace.Remote.ItemHandler:InvokeServer(unpack(args))

local args = {
[1] = workspace.Prison_ITEMS.single:FindFirstChild("Crude
Knife").ITEMPICKUP
}

workspace.Remote.ItemHandler:InvokeServer(unpack(args))

end)

Button = Page:CreateButton("Mod Gun", "you must be holding the gun", function()


local m =
require(game:GetService('Players').LocalPlayer.Character:FindFirstChildOfClass("Too
l").GunStates)
m.Damage = 100
m.MaxAmmo = math.huge
m.CurrentAmmo = math.huge
m.AutoFire = true
m.FireRate = 0
end)

Button = Page:CreateButton("Neutral team", "Description" ,function()


Workspace.Remote.TeamEvent:FireServer("Medium stone grey")
end)

Button = Page:CreateButton("ONE PUNCH MAN MODE", "makes your fists instakill",


function()
mainRemotes = game.ReplicatedStorage
meleeRemote = mainRemotes['meleeEvent']
mouse = game.Players.LocalPlayer:GetMouse()
punching = false
cooldown = false

function punch()
cooldown = true
local part = Instance.new("Part", game.Players.LocalPlayer.Character)
part.Transparency = 1
part.Size = Vector3.new(5, 2, 3)
part.CanCollide = false
local w1 = Instance.new("Weld", part)
w1.Part0 = game.Players.LocalPlayer.Character.Torso
w1.Part1 = part
w1.C1 = CFrame.new(0,0,2)
part.Touched:connect(function(hit)
if game.Players:FindFirstChild(hit.Parent.Name) then
local plr = game.Players:FindFirstChild(hit.Parent.Name)
if plr.Name ~= game.Players.LocalPlayer.Name then
part:Destroy()

for i = 1,100 do
meleeRemote:FireServer(plr)
end
end
end
end)

wait(1)
cooldown = false
part:Destroy()
end

mouse.KeyDown:connect(function(key)
if cooldown == false then
if key:lower() == "f" then

punch()

end
end
end)
end)
Button = Page:CreateButton("arrest all", "arrests every criminal", function()
wait(0.1)
Player = game.Players.LocalPlayer
Pcf = Player.Character.HumanoidRootPart.CFrame
for i,v in pairs(game.Teams.Criminals:GetPlayers()) do
if v.Name ~= Player.Name then
local i = 10
repeat
wait()
i = i-1

game.Workspace.Remote.arrest:InvokeServer(v.Character.HumanoidRootPart)
Player.Character.HumanoidRootPart.CFrame =
v.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, 1)
until i == 0
end
end
end)

Button = Page:CreateButton("Infinite Yield", "Description", function()


loadstring(game:HttpGet('https://raw.githubusercontent.com/EdgeIY/
infiniteyield/master/source'))()
end)

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