Hovercraft Intro Spring2004
Hovercraft Intro Spring2004
Hovercraft Intro Spring2004
Design Project II
HOVERCRAFT
Department of Mechanical
Engineering
Engineering
It is a great profession. There is the satisfaction of
watching a figment of the imagination emerge
through the aid of science to a plan on paper. Then it
moves to realization in stone or metal or energy.
Then it brings jobs and homes to men. Then it
elevates the standards of living and adds to the
comforts of life. That is the engineer's high privilege.
1
Recognition of Need
Engineering
Conceptualization Design
Feasibility Assessment
Process
Decision to Proceed / Funding Approval Request for Proposal
Preliminary Design
Production Planning
and Tool Design
Acceptance
Production
Testing
Over Water
Over Land
2
How does a hovercraft work?
A hovercraft
obtains its unique
propulsion through
a combination of
lift and thrust.
3
How does a hovercraft work?
Another fan is
positioned
horizontally in
the rear to
provide the
thrust to push
the craft
forward.
4
Air Pressure
• Try to squeeze a
blown-up balloon.
• It pushes back. Why?
• The air inside the
balloon is at a higher
pressure than the air
outside the balloon.
5
Steering
• Steering a hovercraft can be quite
challenging
• Only the edges of the skirt touch the
ground.
• Like a puck on an air hockey table, it
tends to go in whatever direction it is
pushed!
Steering
• Thrust fans may have rudders to control
the flow of air.
• The driver may lean from side to side,
causing drag on one side of the craft.
• Slowing down and stopping are tricky…
– You can let less air into the plenum chamber,
increasing the drag between the skirt and the
ground. (Tough on the skirt!!)
– You can make a 180° turn, travel backwards,
using the fan to counteract the vehicles
momentum.
6
Versatility
Hovercrafts work equally well
traveling over any mostly smooth
surface:
– Dirt, Grass
– Concrete
– Water, Snow, Ice
Bernoulli Equation
A special form of Euler’s equation derived along one streamline is called
the Bernoulli equation.
ρ v2/2 + ρgh + p = constant or
ρ1v12/2 + ρ1gh1 + p1 = ρ2v22/2 + ρ2gh2 + p2 = constant
where
v = speed (m/s) g = gravitational constant (m/s2)
h = elevation (h) p = pressure (N/m2)
ρ = density (kg/m3)
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Experimental Techniques for
Measuring Pressure
Pitot tube Manometer Bourdon tube
Bellows Barometer Strain gauge
Piezoelectric transducers
Continuity Equation
Continuity Equation
The constant Q represents the
volume of fluid, which passes
through each cross section of
the stream tube per unit time.
q = v1A1 = v2A2
where
q = flowrate (m3/s)
v = speed (m/s)
A = area (m2)
8
Newton’s Laws of Motion
Newton's first law of motion is often stated as
An object at rest tends to stay at rest and an
object in motion tends to stay in motion with
the same speed and in the same direction
unless acted upon by an unbalanced force.
Design Requirements
Lift – the force on the platform must be sufficient to
lift the weight of the vehicle.
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Design Requirements
Fan Curves
One operating
speed
Axial Fan
Design Requirements
Platform Area
10
Design Requirements
Platform Balancing
Design Requirements
Thrust Methods
2) Purposely Unbalanced
Provides thrust,
possibly unstable.
11
Fans in Series and in Parallel
Series Parallel
1 2
1 2
2 x Pressure 2 x Flowrate
Lift Competition
12
Racing Competition
Style Competition
BE CREATIVE!!!
Entire class will vote for the
hovercraft with the most
STYLE.
13
Materials
•Batteries – 12 V rechargeable
•Fans – 1-2 Axial Fan(s)
•Platforms – Foam board, etc…
•Skirts – Visquine, bicycle inner tubes,
pool rings, trash bags, etc…
•Miscellaneous – Duct tape, adhesive,
string, wire, switches,pipe fittings…
Materials
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Reference Material
•Use the Internet
-Keywords: Hovercraft, “how to build”, “how
does it work”
-Junkyard Wars, HovercraftModels, etc…
•Use Textbooks
-Physics, Fluids, Dynamics….
•Visit the Library
Demonstration
Let’s Race!!
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Spring 2003
Spring 2003
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