Chapter 1
Chapter 1
Chapter 1
More formally, e-commerce can be defined as digitally enabled commercial transactions between and
among organizations and individuals. Each of these components of our working definition of e-commerce
is important.
Digitally enabled transactions include all transactions mediated by digital technology. For the
most part, this means transactions that occur over the Internet, the Web, and/or via mobile
devices.
Commercial transactions involve the exchange of value (e.g., money) across organizational or
individual boundaries in return for products and services. Exchange of value is important for
understanding the limits of e-commerce. Without an exchange of value, no commerce occurs.
The professional literature sometimes refers to e-commerce as digital commerce. For our purposes, we
consider e-commerce and digital commerce to be synonymous.
It takes place between companies, between companies and their customers, or between companies and
public administration.
E-commerce refers to paperless exchange of business information using the following ways:
Figure 1.1 illustrates eight unique features of e-commerce technology that both challenge traditional
business thinking and help explain why we have so much interest in e-commerce. These unique
dimensions of e-commerce technologies suggest many new possibilities for marketing and selling—a
powerful set of interactive, personalized, and rich messages are available for delivery to segmented,
targeted audiences. Prior to the development of e-commerce, the marketing and sale of goods was a mass-
marketing and sales force–driven process. Marketers viewed consumers as passive targets of advertising
campaigns and branding ―blitzes‖ intended to influence their long-term product perceptions and
immediate purchasing behavior. Companies sold their products via well-insulated channels. Consumers
were trapped by geographical and social boundaries, unable to search widely for the best price and
quality. Information about prices, costs, and fees could be hidden from the consumer, creating profitable
information asymmetries for the selling firm. Information asymmetry refers to any disparity in relevant
market information among parties in a transaction. It was so expensive to change national or regional
prices in traditional retailing (what are called menu costs) that one national price was the norm, and
dynamic pricing to the marketplace (changing prices in real time) was unheard of. In this environment,
manufacturers prospered by relying on huge production runs of products that could not be customized or
personalized.
E-commerce technologies make it possible for merchants to know much more about consumers and to be
able to use this information more effectively than was ever true in the past. Online merchants can use this
information to develop new information asymmetries, enhance their ability to brand products, charge
Ubiquity In traditional commerce, a marketplace is a physical place you visit in order to transact.
For example, television and radio typically motivate the consumer to go someplace to make a
purchase. E-commerce, in contrast, is characterized by its ubiquity: it is available just about
everywhere, at all times. It liberates the market from being restricted to a physical space and
makes it possible to shop from your desktop, at home, at work, or even from your car, using
mobile e-commerce. The result is called a marketspace—a marketplace extended beyond
traditional boundaries and removed from a temporal and geographic location.
From a consumer point of view, ubiquity reduces transaction costs—the costs of participating in a
market. To transact, it is no longer necessary that you spend time and money traveling to a
market. At a broader level, the ubiquity of e-commerce lowers the cognitive energy required to
transact in a marketspace. Cognitive energy refers to the mental effort required to complete a
task. Humans generally seek to reduce cognitive energy outlays. When given a choice, humans
will choose the path requiring the least effort—the most convenient path.
Universal Standards One strikingly unusual feature of e-commerce technologies is that the
technical standards of the Internet, and therefore the technical standards for conducting e-
commerce, are universal standards—they are shared by all nations around the world. In contrast,
most traditional commerce technologies differ from one nation to the next. For instance,
television and radio standards differ around the world, as does cell phone technology.
The universal technical standards of e-commerce greatly lower market entry costs— the cost
merchants must pay just to bring their goods to market. At the same time, for consumers,
universal standards reduce search costs—the effort required to find suitable products. And by
Richness Information richness refers to the complexity and content of a message. Traditional
markets, national sales forces, and retail stores have great richness: they are able to provide
personal, face-to-face service using aural and visual cues when making a sale. The richness of
traditional markets makes them a powerful selling or commercial environment. Prior to the
development of the Web, there was a trade-off between richness and reach: the larger the
audience reached the less rich the message.
E-commerce technologies have the potential for offering considerably more information richness
than traditional media such as printing presses, radio, and television because they are interactive
and can adjust the message to individual users. Chatting with an online sales person, for instance,
comes very close to the customer experience in a small retail shop. The richness enabled by e-
commerce technologies allows retail and service merchants to market and sell ―complex‖ goods
and services that heretofore required a face-to-face presentation by a sales force to a much larger
audience.
Interactivity Unlike any of the commercial technologies of the twentieth century, with the
possible exception of the telephone, e-commerce technologies allow for interactivity, meaning
they enable two-way communication between merchant and consumer and among consumers.
Traditional television or radio, for instance, cannot ask viewers questions or enter into
conversations with them, or request that customer information be entered into a form.
Interactivity allows an online merchant to engage a consumer in ways similar to a face-to-face
experience. Comment features, community forums, and social networks with social sharing
functionality such as like and Share buttons all enable consumers to actively interact with
merchants and other users. Somewhat less obvious forms of interactivity include responsive
design elements, such as websites that change format depending on what kind of device they are
being viewed on, product images that change as a mouse hovers over them, the ability to zoom in
or rotate images, forms that notify the user of a problem as they are being filled out, and search
boxes that auto fill as the user types.
Information Density E-commerce technologies vastly increase information density—the total
amount and quality of information available to all market participants, consumers and merchants
alike. E-commerce technologies reduce information collection, storage, processing, and
communication costs. At the same time, these technologies greatly increase the currency,
accuracy, and timeliness of information—making information more useful and important than
ever. As a result, information becomes more plentiful, less expensive, and of higher quality.
A number of business consequences result from the growth in information density. One of the
shifts that e-commerce is bringing about is a reduction in information asymmetry among market
participants (consumers and merchants). Prices and costs become more transparent. Price
transparency refers to the ease with which consumers can find out the variety of prices in a
market; cost transparency refers to the ability of consumers to discover the actual costs merchants
Social Technology: User-Generated Content and Social Networks In a way quite different
from all previous technologies, e-commerce technologies have evolved to be much more social
by allowing users to create and share content with a worldwide community. Using these forms of
communication, users are able to create new social networks and strengthen existing ones. All
previous mass media in modern history, including the printing press, used a broadcast model
(one-to-many): content is created in a central location by experts (professional writers, editors,
directors, actors, and producers) and audiences are concentrated in huge aggregates to consume a
standardized product. The telephone would appear to be an exception but it is not a mass
communication technology. Instead the telephone is a one-to-one technology. E-commerce
technologies have the potential to invert this standard media model by giving users the power to
create and distribute content on a large scale, and permit users to program their own content
consumption. E-commerce technologies provide a unique, many-to-many model of mass
communication.
Value Proposition A company’s value proposition is at the very heart of its business model. A
value proposition defines how a company’s product or service fulfills the needs of customers. To
develop and/or analyze a firm’s value proposition, you need to understand why customers will
choose to do business with the firm instead of another company and what the firm provides that
other firms do not and cannot. From the consumer point of view, successful e-commerce value
propositions include personalization and customization of product offerings, reduction of product
search costs, reduction of price discovery costs, and facilitation of transactions by managing
product delivery.
Revenue Model A firm’s revenue model describes how the firm will earn revenue, generate
profits, and produce a superior return on invested capital. We use the terms revenue model and
financial model interchangeably. The function of business organizations is both to generate
profits and to produce returns on invested capital that exceed alternative investments. Profits
alone are not sufficient to make a company ―successful‖. In order to be considered successful, a
firm must produce returns greater than alternative investments. Firms that fail this test go out of
existence. Although there are many different e-commerce revenue models that have been
developed, most companies rely on one, or some combination, of the following major revenue
models: advertising, subscription, transaction fee, sales, and affiliate.
Market Opportunity The term market opportunity refers to the company’s intended
marketspace (i.e., an area of actual or potential commercial value) and the overall potential
financial opportunities available to the firm in that marketspace. The market opportunity is
usually divided into smaller market niches. The realistic market opportunity is defined by the
revenue potential in each of the market niches where you hope to compete. For instance, let’s
assume you are analyzing a software training company that creates online software-learning
Competitive Advantage Firms achieve a competitive advantage when they can produce a
superior product and/or bring the product to market at a lower price than most, or all, of their
competitors. Firms also compete on scope. Some firms can develop global markets, while other
firms can develop only a national or regional market. Firms that can provide superior products at
the lowest cost on a global basis are truly advantaged. Firms achieve competitive advantages
because they have somehow been able to obtain differential access to the factors of production
that are denied to their competitors—at least in the short term. Perhaps the firm has been able to
obtain very favorable terms from suppliers, shippers, or sources of labor. Or perhaps the firm has
more experienced, knowledgeable, and loyal employees than any competitors. Maybe the firm
has a patent on a product that others cannot imitate, or access to investment capital through a
Market Strategy No matter how tremendous a firm’s qualities, its marketing strategy and
execution are often just as important. The best business concept, or idea, will fail if it is not
properly marketed to potential customers. Everything you do to promote your company’s
products and services to potential customers is known as marketing. Market strategy is the plan
you put together that details exactly how you intend to enter a new market and attract new
customers. For instance, Twitter, YouTube, and Pinterest have a social network marketing
strategy that encourages users to post their content for free, build personal profile pages, contact
their friends, and build a community. In these cases, the customer becomes part of the marketing
staff!
Management Team Arguably, the single most important element of a business model is the
management team responsible for making the model work. A strong management team gives a
model instant credibility to outside investors, immediate market-specific knowledge, and
experience in implementing business plans. A strong management team may not be able to
salvage a weak business model, but the team should be able to change the model and redefine the
business as it becomes necessary. Eventually, most companies get to the point of having several
senior executives or managers. How skilled managers are, however, can be a source of
competitive advantage or disadvantage. The challenge is to find people who have both the
experience and the ability to apply that experience to new situations. To be able to identify good
managers for a business start-up, first consider the kinds of experiences that would be helpful to a
manager joining your company. What kind of technical background is desirable? What kind of
supervisory experience is necessary? How many years in a particular function should be
required? What job functions should be fulfilled first: marketing, production, finance, or
operations? Especially in situations where financing will be needed to get a company off the
Technologies develop first, and then those developments are exploited commercially. Once commercial
exploitation of the technology becomes widespread, a host of social, cultural, and political issues arise,
and society is forced to respond to them.
Technology: The development and mastery of digital computing and communications technology is at
the heart of the newly emerging global digital economy we call e-commerce. To understand the likely
future of e-commerce, you need a basic understanding of the information technologies upon which it is
built. E-commerce is above all else a technologically driven phenomenon that relies on a host of
information technologies as well as fundamental concepts from computer science developed over a 50-
year period. At the core of e-commerce are the Internet and the Web, which we describe in detail in
Chapter 2.
Underlying these technologies are a host of complementary technologies: cloud computing, desktop
computers, smartphones, tablet computers, local area networks, relational and non-relational databases,
client/server computing, data mining, and fiber-optic switches, to name just a few. These technologies lie
at the heart of sophisticated business computing applications such as enterprise-wide information systems,
supply chain management systems, manufacturing resource planning systems, and customer relationship
management systems. E-commerce relies on all these basic technologies—not just the Internet. The
Internet, while representing a sharp break from prior corporate computing and communications
technologies, is nevertheless just the latest development in the evolution of corporate computing and part
of the continuing chain of computer-based innovations in business.
Business: While technology provides the infrastructure, it is the business applications—the potential for
extraordinary returns on investment—that create the interest and excitement in e-commerce. New
technologies present businesses and entrepreneurs with new ways of organizing production and
transacting business. New technologies change the strategies and plans of existing firms: old strategies are
made obsolete and new ones need to be invented. New technologies are the birthing grounds where
thousands of new companies spring up with new products and services. New technologies are the
graveyard of many traditional businesses. To truly understand e-commerce, you will need to be familiar
with some key business concepts, such as the nature of digital markets, digital goods, business models,
firm and industry value chains, value webs, industry structure, digital disruption, and consumer behavior
in digital markets, as well as basic concepts of financial analysis.
Society: With around 267 million Americans now using the Internet, many for e-commerce purposes, and
more than 3.3 billion users worldwide, the impact of the Internet and e-commerce on society is significant
and global. Increasingly, e-commerce is subject to the laws of nations and global entities. You will need
to understand the pressures that global e-commerce places on contemporary society in order to conduct a
Because the Internet and the Web are exceptionally adept at tracking the identity and behavior of
individuals online, e-commerce raises difficulties for preserving privacy—the ability of individuals to
place limits on the type and amount of information collected about them, and to control the uses of their
personal information. Because the cost of distributing digital copies of copyrighted intellectual property—
tangible works of the mind such as music, books, and videos—is nearly zero on the Internet, e-commerce
poses special challenges to the various methods societies have used in the past to protect intellectual
property rights.
Reading Assignment:
E-commerce generations