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race","alignment":"any alignment","hitDice":"18","armorName":"mage
armor","shieldBonus":0,"natArmorBonus":3,"otherArmorDesc":"12 (15 with _mage
armor,_ 20 with
_shield_)","speed":"30","burrowSpeed":"0","climbSpeed":"0","flySpeed":"0","hover":f
alse,"swimSpeed":"0","customHP":false,"customSpeed":false,"hpText":"176 (18d8 + 54)
+ 41 (Arcane Ward)","speedDesc":"30
ft.","strPoints":"10","dexPoints":"14","conPoints":"12","intPoints":"20","wisPoints
":"16","chaPoints":"15","blindsight":"0","blind":false,"darkvision":"60","tremorsen
se":"0","truesight":"60","telepathy":0,"cr":"12","customCr":"12 (8,400
XP)","customProf":4,"isLegendary":false,"legendariesDescription":"The archmage can
take 3 legendary actions, choosing from the options below. Only one legendary
action option can be used at a time and only at the end of another creature's turn.
The archmage regains spent legendary actions at the start of its
turn.","isLair":false,"lairDescription":"When fighting inside its lair, the
archmage can invoke the ambient magic to take lair actions. On initiative count 20
(losing initiative ties), the archmage can take one lair action to cause one of the
following effects:","lairDescriptionEnd":"The archmage can't repeat an effect until
they have all been used, and it can't use the same effect two rounds in a
row.","isRegional":false,"regionalDescription":"The region containing the
archmage's lair is warped by the creature's presence, which creates one or more of
the following effects:","regionalDescriptionEnd":"If the archmage dies, the first
two effects fade over the course of 3d10 days.","properties":[],"abilities":
[{"name":"Spellcasting","desc":"The archmage is a 18th-level spellcaster. Its
spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell
attacks). The archmage has the following wizard spells prepared:\n\n> Cantrips (at
will): _fire bolt, chill touch, mage hand, light, message_\n> 1st level (4 slots):
_mage armor, feather fall, shield, absorb elements, silvery barbs, detect
magic*(C)_\n> 2nd level (3 slots): _misty step(B), mirror image, scorching ray,
detect thoughts*, locate object*(C)_\n> 3rd level (3 slots): _fireball,
clairvoyance*, fly(C)_\n> 4th level (3 slots): _arcane eye*(C), ice storm,
dimension door_\n> 5th level (3 slots): _telepathic bond*, seeming, scrying*(C)_\n>
6th level (1 slot): _mass suggestion, true seeing*, contingency, globe of
invulnerability(C)_\n> 7th level (1 slot): _delayed blast fireball*, plane shift,
teleport,_\n> 8th level (1 slot): _telepathy, clone, power word stun, mind blank_\
n> 9th level (1 slot): _foresight*"}],"actions":[{"name":"Multiattack","desc":"The
archmage makes three Arcane Burst attacks."},{"name":"Arcane Burst","desc":"_Melee
or Ranged Spell Attack:_ +10 to hit, reach 5 ft. or range 120/600 ft., one target.
_Hit:_ 27 (4d10 + 5) force damage."},{"name":"Overwhelming Revelation (Recharge 5-
6)","desc":"The archmage magically creates a burst of illumination in a 10-foot-
radius sphere centered on a point within 120 feet of it. Each creature in that area
must make a DC 18 Wisdom saving throw. On a failed save, a creature takes 58 (13d8)
psychic damage and is stunned until the end of the archmage’s next turn. On a
successful save, the creature takes half as much damage and isn’t
stunned."}],"reactions":[{"name":"Counterspell (3rd level)","desc":"The archmage
casts Counterspell at 3rd level on creatures within 60 feet of them that are
casting a spell."},{"name":"Shield (1st level)","desc":"After a creature makes an
attack against the archmage, they can use their reaction to cast Shield, adding +5
to their AC until the end of their next turn."},{"name":"Absorb Elements (1st
level)","desc":"When the archmage takes elemental damage, they can use a reaction
to cast absorb elements, halving the damage taken."},{"name":"Silvery
Barbs","desc":"The archmage casts Silvery Barbs, imposing disadvantage on a roll
that a creature succeeded that the archmage can see, and giving another creature
(can choose self) advantage on its next roll. Does not take a spell slot due to
Spell Mastery."},{"name":"Portent (3/Day)","desc":"When the archmage or a creature
it can see makes an attack roll, saving throw, or ability check, the diviner rolls
a d20 and chooses whether to use that roll in place of the d20 rolled for the
attack roll, saving throw, or ability check."}],"legendaries":[],"lairs":
[],"regionals":[],"sthrows":[{"name":"int","order":3},
{"name":"wis","order":4}],"skills":[{"name":"arcana","stat":"int","note":" (ex)"},
{"name":"history","stat":"int","note":" (ex)"}],"damagetypes":[],"specialdamage":
[],"conditions":[],"languages":
[{"name":"All","speaks":true}],"understandsBut":"","shortName":"","pluralName":"","
doubleColumns":true,"separationPoint":3,"damage":[]}