VR in Age of Telepresence
VR in Age of Telepresence
VR in Age of Telepresence
Telepresence
Ken Goldberg
Those interested in understanding electronic media are eventually
drawn to the deep chasm that divides ’Virtual reality’ from
’telepresence’. The chasm has its origins in human perception,
epistemology, and ontology: factors which have evolved over millions of
years and been subjects of inquiry for at least two millennia. However,
the shifting technological vegetation in this chasm can obscure its
underlying topology. To understand the two forms and make sense of
their differences, it is helpful to look at the relation between virtual
reality (VR) and telepresence: it bears a similarity to the relation
between painting and photography. To paraphrase Walter Benjamin,’ J
the question is not whether telepresence is VR, but rather how might
telepresence transform the nature of electronic art?
Virtual reality presents a simulacrum, a synthetic construction; in
contrast, telepresence provides access to a remote physical
environment. With telepresence, what is being experienced is distal
rather than simulacral. That said, there is no universal agreement on the
definitions of VR and telepresence. Unfortunately, they are sometimes
used interchangeably in studies of electronic immersion.’ However, my
concern is not with the physiological and psychological issues of
immersion, but with perceptions of fiction and reality.
The word ’virtual reality’ was coined by Jaron Lanier in 1979.3 Its
oxymoronic richness comes from ’virtual: being in essence or effect, not
in facet (my italics).4 Pierre L6vy’ points out that virtual in this context
should be balanced against ’actual’: ’reality: actual being or existence
of anything, in distinction from mere appearance; fact’ (my italiCS).6 For
our purposes here, we can define virtual reality as the presentation of
futurist friend Pat Gunkel’.8 The word itself comes from ’tele’, Greek for
distance; and ’presence: the sense of proximity in time and spoce’.9
Thus telepresence also has rich oxymoronic overtones. For the purpose
of this article, telepresence can be defined as the presentation of
perceptual information that claims to correspond to a remote physical
reality. It is important to note that it is not at all obvious how to verify
this claim: telepresence, like photography, can be doctored.’°
Two examples of electronic art provide landmarks on either side of the
VR/telepresence chasm. For convenience, I will refer to the primary
authors although both are collaborative artworks.
Char Davies’ Osmose (1995) combines high-end graphics workstations,
body-mounted sensors, and a head-mounted display to create the effect
that a viewer is bodily immersed in a synthetic environment.&dquo; Davies’
lyrical images evoke an imaginary natural environment including a
pond and forest. Trained as a painter, she makes striking use of sfumato
effects. One of the most innovative aspects of this installation is her use
of potentiometers around the chest of the ’immersant’ to detect and
respond to breathing. This pneumatic interface allows the immersant to
navigate through the environment in a manner akin to scuba diving.
Eduardo Kac’s Rara Avis (1996) places two digital cameras and robotic
pan/tilt mechanisms inside the head of a fibreglass bird.12 This
telerobotic apparatus is located in an aviary filled with live birds. The
cameras and robotic head are linked to a head-mounted display in a
museum’3 and also to the internet via the WWW, Mbone, and
CUSeeMe.’d These links provide remote access to the bird’s eye view.
Osmose is widely acknowledged as a watershed in VR as an artform.
Born in Canada, Davies’ aesthetics of graphics and audio combine to
produce an innovative and polished result that stands in contrast to the
parapatetic polygons that preceded it. Osmose has a seductive effect
on its immersants. One gets the sense of being immersed in a dream-
like floating narrative. This environment was wholly invented by Davies.
It is a deliberately fictional space, one does not confuse the Osmose
environment with a physical reality.
remote
Acknowledgments My thanks to Char Davies, Eduardo Kac and Julia Knight who carefully
reviewed drafts of this article and provided valuable feedback. Also to
Lunenfeld, Roger Malina, Jeff Malpas, Lev Manovich,
Scott Fisher, Peter
and Michael Naimark for their insights on this topic.
36
the Huntington Art Gallery, Austin, TX, January 17-March 2, 1997; at the Centro
Cultural de Belem, Lisbon, Portugal, 11April-8 May 1997; andI Bienal de Artes
Visuais do Mercosul exhibition at Casa de Cultura Quintana, Porto Alegre,
Brazil, 2 October-30 November 1997.
14 Mbone and CUSeeMe are standard teleconferencing interfaces on the WWW.
15 Many contemporary artists have used telepresence as the basis for electronic
artwork. An incomplete list includes Susan Collins, John Canny, Judith Donath,
Ken Feingold, Scott Fisher, Greg Garvey, Emily Hartzell, Perry Hobermann,
Eduardo Kac, Rafael Lozano-Hemmer, Steve Mann, Michael Naimark, Mark
Pauline, Eric Paulos, Michael Rodemer, Julia Scher, Nina Sobell, Stelarc,
Gerfried Stoker, Richard Wallace, and Steve Wilson.
16 This is my own phrase, meaning ’trick the body’, and is intended to be
analogous with the French term ’trompe l’oeil’.
17 V. Goldberg, ’Review of Jeff Wall Photography’, New York Times, 16 March
1997.
18 See K. Goldberg and J. Malpas, The Robot in the Garden: Telerobotics and
Telepistemology on the WWW (Cambridge, Mass: MIT Press, forthcoming) for
more on the concept of ’telepistemology’.