Eromancer: Laybook

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THE AEROMANCER

(Order #39219826)
PLAYBOOK
NAME
Human: Cabel, Trinks, Duscle, Morrel, Riggee, Light, Syca, Fellord, Rantipol
LOOK
Sky Blue Eyes or White Eyes
Elf: Ascal, Jandar, Falael, Glarald, Esyae,Allannia, Hycis, Imryll, Myeiil Wind swept, blown back hair or Tattooed head
Dwarf : Barman, Mortharm, Tassyl, Kathtin, Tizmyl Bardan, Malrak, Dulrik Simple robes, flowing clothes or
Halfling: Otto, Sig, Seric, Vice, Otto, Magna, Grimal, Iridian, Nautila Blue body, Scarred body or Frail body

Assign these scores to your stats: 9 (+0), 8 (-1), 15 (+1), 16 (+2), 15 (+1), 12 (+0)
STRENGTH DEXTERITY CONSTITUTION INTELLEGENCE WISDOM CHARISMA

WEAK -1 SHAKEY -1 SICK -1 STUNNED -1 CONFUSED -1 SCARRED -1

STR DEX CON INT WIS CHA

DAMAGE D4 ARMOR HP CURRENT


MAX
YOUR MAX HP IS
6+ CONSTITUTION

Characteristic Starting Moves


WIND TALKER
You can converse easily with the spirits of wind.
 CAST A SPELL (INT)
When you spend 1 mana to cast a Dynamic spell Roll +
SONIC BOOM INT. On a 7-9 the spell is cast without any issue. On a 10+
When casting a spell, on a 10+ choose a choose one of the following:
target, they are deafened for a while. • The spell costs 0 Mana
• The effect is increased
• NPC’s are terrified or impressed by the spell
FEATHER FALL
You can naturally glide from any hight GATHERING MANA
rather then fall. When you have a few hours to rest and are near water, you
can spend the time restoring mana. Roll 1D4+LEVEL to set
Alignment current mana. you may expend 1 mana to Cast A Spell. It
does not require mana to use Passive spells.
GOOD Dynamic
Your water reaches those in need. SHARP WIND
Choose a target, their weapon causes +1d4 damage and has 2
NEUTRAL piercing next turn
You counter balance the emotions of the party
BLUSTER Dynamic
CHAOTIC You control a a small burst of wind which can pick up small
You are a brewing storm of chaos and items and hurl them. Targets struck take 1 damage per item
destruction
WALL OF WIND Dynamic

Bonds You can easily manipulate atmospheric pressure, giving you


and your allies +1 DEX when trying to dodge arial missiles
Needs to release their emotions
QUICK STEP Passive
I will help find the true sound You move quicker, jump higher and act faster then most.
Unless surprised, you can choose to move before the rest go
Me and work well in tandem your allies as well find it easier to reach more difficult
locations

(Order #39219826)
AEROMANCER MANA LEVEL
XP
Gear
Load is 8+STR. You start with 5 Dungeon Rations.
Choose one defence:
Battle Robes (1 Armour, 1 Weight)
3 Healing Potions & 3 Mana Potions (Restore 5 Mana)
Choose 1 Weapon:
Dagger (1 Weight)
Staff (2 Handed, 1 Weight)
Choose 1:
Water Flask
15 Gold

Advanced Moves
When you gain a level from 2-5 choose a move When you gain a level from 6-10 you may
from these: choose a move from this list.

Passive PIERCING BLOWS Passive


GUST
You increase the strength of your Aeromancy. When you When you attack after obtaining a Quick Step
roll 10+ to cast a spell, select one target who looses advantage, your attacks ignore armour.
whatever in their hand
HEAVY GUST Passive
STRONG ARM Passive You Maximise the strength of your Aeromancy,
Any item you throw is treated as a ranged weapon which whenever you roll 10+ to cast a spell, 1d6 targets
causes +1d6 damage and has 2 piercing lose their weapons and are swept off of their feet

CHOKE Dynamic Suffocate Dynamic
You prevent air from entering a targets lungs. This When you choke a target you cause 2D6 Damage
immobilises the target and causes 1D6 Damage. Allies take and allies take +2 forward
+1 forward against target.

TEA CUP TORNADO Dynamic SAVAGE STORMS Passive


You summon a small tornado which lasts for 2d3 rounds. Targets struck by airborne objects take +2d3
Targets struck by objects within the tornado take +1d4 damage.
damage per item

Active EXTRA SHARP Passive


PERFECT PITCH
Weapons affected by Sharp Winds cause 1d8
You whistle at a pitch that causes animals to flee, unlocks damage and ignore armour.
doors, shatters glass and causes targets to cover their ears,
giving allies +1 forward.
REFLECTING WALL Passive
Passive
MONK When casting Wall of Wind, on a 10+ you turn the
objects back towards the point of origin, they act
You have dedicated your life to blend aeromancy and as areal objects affected by aeromancy.
martial arts together, when you Hack and Slash, Roll + WIS
to hit.. Dynamic
Aero Lance
BOOM BURST Passive You conjure a lance of concentrated aero energy
which has a far reach when thrown. It Causes
When you Roll a 10+ on during Hack and Slash you emit a +1d8 damage and ignores armour
small burst of air which punctures armour. Reduce the
targets armour by 1 Passive
Areal Acrobatics
HIGH GROUND Passive Your Quick Step ability now grants you the ability
When you use quick step to give yourself an advantage take to fly and makes held objects almost weightless.
+1 ongoing so long as you keep the advantage.

(Order #39219826)

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