The document contains code for an aimbot command and settings in an online game. It includes variable values for sensitivity and component type/float values for aiming assistance. It also has code to modify mouse behavior to lock onto heads if a headshot is detected.
The document contains code for an aimbot command and settings in an online game. It includes variable values for sensitivity and component type/float values for aiming assistance. It also has code to modify mouse behavior to lock onto heads if a headshot is detected.
The document contains code for an aimbot command and settings in an online game. It includes variable values for sensitivity and component type/float values for aiming assistance. It also has code to modify mouse behavior to lock onto heads if a headshot is detected.
The document contains code for an aimbot command and settings in an online game. It includes variable values for sensitivity and component type/float values for aiming assistance. It also has code to modify mouse behavior to lock onto heads if a headshot is detected.
Public int Aimbot 360 =9'0.1;2.7;0.456788765::348;
"Intent Headshots Only = !Headshots Only; if (Shots Caught In The Head) { Patches.Mouse Stuck In The Head .Modify(); } else { Patches.Mouse Stuck In The Head.Restore(); } break; }= getPackageManager().getLaunchIntentForPackage(\"com.dts.freefireth\"); if (launchi != true) { startActivity( Headshots only = !Headshots Only; if (Shots Caught In The Head) { Patches.Mouse Stuck In The Head.Modify(); } else { Patches.Mouse Stuck In The Head.Restore(); } break;} ); }"