Waldemar v1
Waldemar v1
Waldemar v1
• +5 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +8 Dexterity
+2 Constitution +9 17 93 --
+1 +2 Intelligence
CLASS
+4 Wisdom INITIATIVE HIT POINTS
13
+2 Charisma
Total
6d10 + 3d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against spells cast by
creatures within 5 feet of you
+4 DEFENSES HIT DICE DEATH SAVES
+2
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons
Longbow, +1 +11 1d8+5 Piercing Martial, Ammunition, Heavy, Range, Two-Handed, Range (150/600)
Darkvision 60 ft. Unbreakable Arrow +10 1d8+4 Piercing Martial, Ammunition, Heavy, Range, Two-Handed, Range (150/600)
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Ranger 6 / Fighter 3 Rufus_Canterel
CLASS & LEVEL PLAYER NAME
Waldemar
Variant Human Vashar de Nessus 48€000
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
65 lb. Alchemist's Fire (flask) 1 1 lb. Amulet of Proof against Detection and Location 1 --
EQUIPMENT
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Ranger 6 / Fighter 3 Rufus_Canterel
CLASS & LEVEL PLAYER NAME
Waldemar
Variant Human Vashar de Nessus 48€000
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
have 4d8 superiority dice per short rest. Two different ability scores of your choice increase by
1.
| Superiority Dice: 4 / Short Rest • 1 Action
* Skills • PHB 31
* Student of War • PHB 73 You gain proficiency in one skill of your choice.
You gain proficiency with one type of artisan’s tools.
* Feat • PHB 31
* Maneuvers • PHB 74 You gain one feat of your choice.
ADDITIONAL EQUIPMENT
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Ranger 6 / Fighter 3 Rufus_Canterel
CLASS & LEVEL PLAYER NAME
Waldemar
Variant Human Vashar de Nessus 48€000
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
Waterskin 1 5 lb.
Antitoxin 1 --
Insect Repellant-Salve 20 --
Goggles of Night 1 --
Fandori's ring 1 --
Unidentified Item 1 1 --
ADDITIONAL EQUIPMENT
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Homme 30 Medium 60 Kg
GENDER AGE SIZE HEIGHT WEIGHT
Waldemar Lawful Neutral Tymora Halée Marrons Bruns
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
WIS 16 +8
Ranger
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Hunter's Mark <C> Ranger -- 1BA 90 ft. V 1 Hour PHB 251 D: 1h, V
O Zephyr Strike <C> Ranger -- 1BA Self V 1 Minute XGtE 171 D: 1m, V
O Comprehend Languages Helm of Comprehending Languages -- 1A Self V,S,M 1 Hour PHB 224 D: 1h, V/S/M
O Protection from Evil and Good <C> Ranger -- 1A Touch V,S,M 10 Minutes PHB 270 D: 10m, V/S/M
O Zone of Truth Ranger CHA 16 1A 60 ft./15 ft. Sphere V,S 10 Minutes PHB 289 D: 10m, 15 ft. Sphere, V/S
SPELLS
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