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Ranger 6 / Fighter 3

CLASS & LEVEL PLAYER NAME


Waldemar
Variant Human Vashar de Nessus 48€000
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +5 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +8 Dexterity
+2 Constitution +9 17 93 --
+1 +2 Intelligence
CLASS
+4 Wisdom INITIATIVE HIT POINTS
13
+2 Charisma
Total
6d10 + 3d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against spells cast by
creatures within 5 feet of you
+4 DEFENSES HIT DICE DEATH SAVES

19 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION P +8 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+4
+2 +4

+2
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


15 P +5 Athletics STR Cartographer's Tools, Cook's Utensils,
ABILITY SAVE DC Navigator's Tools
+2 Deception CHA
+2 History INT === LANGUAGES ===
INTELLIGENCE
P +8 Insight WIS Abyssal, Common, Elvish, Infernal
30 ft. (Walking)
+2 +2 Intimidation CHA
+2 Investigation INT
14 +4 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +8 Perception WIS


+2 Performance CHA === ACTIONS === You learn maneuvers that are fueled by superiority
+4 +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
dice. Maneuvers enhance an attack in some way. You
have scalevalue - No level scale data available
Help, Hide, Ready, Search, Use an Object, superiority dice per short rest.
+2 Religion INT
19 Opportunity Attack, Grapple, Shove, Improvise,
+4 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object === BONUS ACTIONS ===
Second Wind • 1 / Short Rest
P +8 Stealth DEX Hunter’s Sense • 4 / Long Rest Once per short rest, you can use a bonus action to
CHARISMA As an action, choose one creature you can see regain 1d10 + 3 HP.
P +8 Survival WIS
within 60 ft. You immediately learn whether the
Slayer’s Prey
+2 creature has any damage immunities, resistances, or
vulnerabilities and what they are if the creature is not
hidden from divination magic. You can use this feature
As a bonus action, you designate one creature you
can see within 60 ft. and the first time each turn that
+4 times per long rest. you hit that target with a weapon attack, it takes an
15 extra 1d6 damage. This benefit lasts until you finish a
Superiority Dice • 4 / Short Rest short or long rest or if you designate a different
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

18 PASSIVE WISDOM (PERCEPTION)


Dart, +1 +11 1d4+5 Piercing Simple, Finesse, Thrown, Range (20/60)

Longbow, +1 +11 1d8+5 Piercing Martial, Ammunition, Heavy, Range, Two-Handed, Range (150/600)

18 PASSIVE WISDOM (INSIGHT)

Rapier, +2 +10 1d8+6 Piercing Martial, Finesse


12 PASSIVE INTELLIGENCE (INVESTIGATION)
Scimitar, +2 +10 1d6+6 Slashing Martial, Finesse, Light

Darkvision 60 ft. Unbreakable Arrow +10 1d8+4 Piercing Martial, Ammunition, Heavy, Range, Two-Handed, Range (150/600)

Whip, +1 +9 1d4+5 Slashing Martial, Finesse, Reach

SENSES WEAPON ATTACKS & CANTRIPS

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Ranger 6 / Fighter 3 Rufus_Canterel
CLASS & LEVEL PLAYER NAME
Waldemar
Variant Human Vashar de Nessus 48€000
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== RANGER FEATURES === * Spellcasting • PHB 91


You can cast known ranger spells using WIS as your | 1 Bonus Action
* Hit Points • PHB 90 spellcasting modifier (Spell DC 16, Spell Attack +8).
* Ability Score Improvement • PHB 92
* Proficiencies • PHB 90 * Ranger Archetype • PHB 92
* Extra Attack • PHB 92
* Favored Enemy • PHB 91 | Monster Slayer You can attack twice whenever you take the Attack
You have advantage on Survival checks to track your action on your turn.
favored enemies, as well as on INT checks to recall * Primeval Awareness • PHB 92
information about them. You also learn one language As an action, you can expend one ranger spell slot (1 === FIGHTER FEATURES ===
of your choice that is spoken by your favored enemies, minute per level of spell slot) to sense whether any
if they speak one at all. aberrations, celestials, dragons, elementals, fey, * Hit Points • PHB 71
fiends, or undead are present within 1 mile of you (or
| Undead • PHB within up to 6 miles if you are in your favored terrain). * Proficiencies • PHB 71
This feature doesn’t reveal the creatures’ location or
* Natural Explorer • PHB 91 number. * Fighting Style • PHB 72
You have a favored terrain type. Your proficiency You adopt a fighting style specialty.
bonus is doubled for proficient skills when you make | 1 Action
an INT or WIS check related to it. While traveling for | Archery • PHB
an hour or more in your chosen terrain, difficult terrain * Monster Slayer Magic • XGtE 43 You gain a +2 bonus to hit with ranged weapon
doesn’t slow your group’s travel, your group can’t You learn additional spells based on your level that attacks.
become lost except by magical means, you remain count as ranger spells but don't count against the
alert to danger even when you are engaged in another number of spells you know. * Second Wind • PHB 72
activity, you can move stealthily at a normal pace Once per short rest, you can use a bonus action to
(while alone), you find twice as much food while * Hunter’s Sense • XGtE 43 regain 1d10 + 3 HP.
foraging, and while tracking creatures, you learn the As an action, choose one creature you can see within
exact number, sizes, and how long ago they passed 60 ft. You immediately learn whether the creature has | 1 / Short Rest • 1 Bonus Action
through the area. any damage immunities, resistances, or vulnerabilities
and what they are if the creature is not hidden from * Action Surge • PHB 72
| Forest • PHB divination magic. You can use this feature +4 times per Once per short rest, you can take one additional
long rest. action on your turn. [17th] Twice per short rest
| Swamp • PHB
| 4 / Long Rest • 1 Action | 1 / Short Rest • Special
* Fighting Style • PHB 91
You adopt a particular style of fighting as your * Slayer’s Prey • XGtE 43 * Martial Archetype • PHB 72
specialty. As a bonus action, you designate one creature you
can see within 60 ft. and the first time each turn that | Battle Master
| Two-Weapon Fighting • PHB you hit that target with a weapon attack, it takes an
You add your ability modifier to damage for off-hand extra 1d6 damage. This benefit lasts until you finish a * Combat Superiority • PHB 73
attacks. short or long rest or if you designate a different You learn maneuvers that are fueled by superiority
creature. dice. Maneuvers enhance an attack in some way. You

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Glamoured Studded Leather 1 13 lb. Bedroll 1 7 lb.

Dagger 1 1 lb. Block and Tackle 1 5 lb.

SP 0 Longbow 1 2 lb. Caltrops (bag of 20) 20 2 lb.

Arrows, +2 10 -- Clothes, Common 1 3 lb.


EP 0 Arrows, +1 15 -- Clothes, Traveler's 1 4 lb.

Dart, +1 10 2.5 lb. Mess Kit 1 1 lb.


GP 0 Longbow, +1 1 2 lb. Oil (flask) 1 1 lb.

Whip, +1 1 3 lb. Rations (1 day) 10 20 lb.


PP 0 Rapier, +2 1 2 lb. Rope, Hempen (50 feet) 1 10 lb.

Scimitar, +2 1 3 lb. Spyglass 1 1 lb.


WEIGHT CARRIED

123.5 lb. Unbreakable Arrow 1 2 lb. Tinderbox 1 1 lb.

ENCUMBERED Acid (vial) 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

65 lb. Alchemist's Fire (flask) 1 1 lb. Amulet of Proof against Detection and Location 1 --

PUSH/DRAG/LIFT Backpack 1 5 lb.

390 lb. Ball Bearings (bag of 1,000) 1,000 2 lb.

EQUIPMENT

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Ranger 6 / Fighter 3 Rufus_Canterel
CLASS & LEVEL PLAYER NAME
Waldemar
Variant Human Vashar de Nessus 48€000
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

have 4d8 superiority dice per short rest. Two different ability scores of your choice increase by
1.
| Superiority Dice: 4 / Short Rest • 1 Action
* Skills • PHB 31
* Student of War • PHB 73 You gain proficiency in one skill of your choice.
You gain proficiency with one type of artisan’s tools.
* Feat • PHB 31
* Maneuvers • PHB 74 You gain one feat of your choice.

| Disarming Attack • PHB


When you hit with a weapon attack, you can expend === FEATS ===
one superiority die to add it to the damage and to
disarm the target if it fails a STR saving throw (DC 16). * Alert • PHB 165
You gain a +5 bonus to initiative, you can't be
| Special surprised while you are conscious, and other creatures
don’t gain advantage on attack rolls against you as a
| Riposte • PHB result of being unseen by you.
When a creature misses you with a melee attack, you
can use your reaction and expend one superiority die * Mage Slayer • PHB 168
to make a melee weapon attack against it (add the When a creature within 5 ft. of you casts a spell, you
superiority die to the attack’s damage roll on hit). can use your reaction to make a melee weapon attack
against that creature, and when you damage a
| 1 Reaction creature that is concentrating on a spell, that creature
has disadvantage on the saving throw it makes to
| Trip Attack • PHB maintain its concentration. You also have advantage
When you hit with a weapon attack, you can expend on saving throws against spells cast by creatures
one superiority die to add the total to the damage roll, within 5 ft. of you.
and if the target is Large or smaller, it must make a
STR saving throw (DC 16). On failure, you knock the | Mage Slayer Attack: 1 Reaction
target prone.
* Sentinel • PHB 169
| Special When you hit a creature with an opportunity attack, the
creature's speed becomes 0 for the rest of the turn.
Creatures provoke opportunity attacks from you even if
=== VARIANT HUMAN RACIAL TRAITS === they take the Disengage action. When a creature
within 5 ft. of you makes an attack against a target
* Languages • PHB 31 other than you, you can use your reaction to make a
You can speak, read, and write Common and one melee weapon attack against the attacking creature.
extra language.
| Sentinel Attack: 1 Reaction
* Ability Score Increase • PHB 31

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Ranger 6 / Fighter 3 Rufus_Canterel
CLASS & LEVEL PLAYER NAME
Waldemar
Variant Human Vashar de Nessus 48€000
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

Waterskin 1 5 lb.

Calligrapher's Supplies 1 5 lb.

Cartographer's Tools 1 6 lb.

Cook's Utensils 1 8 lb.

Disguise Kit 1 3 lb.

Antitoxin 1 --

Insect Repellant-Salve 20 --

Goggles of Night 1 --

Helm of Comprehending Languages 1 --

Cap of Water Breathing 1 --

Quiver of Ehlonna 1 2 lb.

Fandori's ring 1 --

Unidentified Item 1 1 --

ADDITIONAL EQUIPMENT

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Homme 30 Medium 60 Kg
GENDER AGE SIZE HEIGHT WEIGHT
Waldemar Lawful Neutral Tymora Halée Marrons Bruns
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Allies ===


Nothing can shake my
Infernaux
optimistic attitude.
=== Organizations ===

Triptyque de Hod PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
WIS 16 +8
Ranger
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

=== 1st LEVEL === 4 Slots OOOO

O Absorb Elements Ranger -- 1R Self S 1 Round EE 150 D: 1Rnd, S

O Hunter's Mark <C> Ranger -- 1BA 90 ft. V 1 Hour PHB 251 D: 1h, V

O Zephyr Strike <C> Ranger -- 1BA Self V 1 Minute XGtE 171 D: 1m, V

O Comprehend Languages Helm of Comprehending Languages -- 1A Self V,S,M 1 Hour PHB 224 D: 1h, V/S/M

O Protection from Evil and Good <C> Ranger -- 1A Touch V,S,M 10 Minutes PHB 270 D: 10m, V/S/M

=== 2nd LEVEL === 2 Slots OO

O Darkvision Ranger -- 1A Touch V,S,M 8 Hours PHB 230 D: 8h, V/S/M

O Zone of Truth Ranger CHA 16 1A 60 ft./15 ft. Sphere V,S 10 Minutes PHB 289 D: 10m, 15 ft. Sphere, V/S

=== 8th LEVEL ===

O Glibness Fandori's ring -- 1A Self V 1 Hour PHB 245 D: 1h, V

SPELLS

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