Jan Mathhew-Cole
Jan Mathhew-Cole
Jan Mathhew-Cole
Dying 00
Unconscious 03
01
04
02
05 Full Fathom Five
06
11
07
12
08
13
09
14
10
15
Call of Cthulhu
Out of Luck Temp Insane Indef. Insane Start Max Insane
01 02 03 04 05 06 07 08 09 10 11 12 13 14 01 02 03 04 05 06 07 08 09 10 11 12 13 14
Sanity
Luck
15 16 17 18 19 20 21 22 23 24 25 26 27 28 15 16 17 18 19 20 21 22 23 24 25 26 27 28
29 30 31 32 33 34 35 36 37 38 39 40 41 42 29 30 31 32 33 34 35 36 37 38 39 40 41 42
43 44 45 46 47 48 49 50 51 52 53 54 55 56 43 44 45 46 47 48 49 50 51 52 53 54 55 56
57 58 59 60 61 62 63 64 65 66 67 68 69 70 57 58 59 60 61 62 63 64 65 66 67 68 69 70
Skills
2 30 2 0
Appraise (05%) 5 1
Fighting (Brawl) (25%) 60 12
Law (05%) 5 1
Pilot (Boat) (01%) 1 0
Art/Craft (05%) 2 10 10 5
5 1
Firearms (Handgun) (20%) 20 4
Listen (20%) 20 4
Psychology (10%) 10 2
7 15 0 5
Charm (15%) 15 3
First Aid (30%) 30 6
Locksmith (01%) 1 0
Sleight of Hand (10%) 10 2
35 12 5 20
Climb (20%) 70 14
History (05%) 25 5
Mech. Repair (10%) 10 2
Spot Hidden (25%) 40 8
20 20 0 20
Credit Rating (00%) 40 8
Intimidate (15%) 40 8
Medicine (01%) 1 0
Stealth (20%) 40 8
25 25 5
Cthulhu Mythos (00%) Jump (20%) 50 10
Natural World (10%) 50 10
Survival (at sea) (10%) 10 2
2 Language (Other) (01%) 0 5 25
Disguise (05%) 5 1 1 0
Navigate (10%) 10 2
Swim (20%) 50 10
18 2 10
Dodge (half DEX) 37 7
Occult (05%) 5 1
Throw (20%) 20 4
30 Language (Own) (EDU) 25 15
Fast Talk (05%) 60 12 English 50 10
Persuade (10%) 30 6
Weapons Combat
Weapon Regular Hard Extreme Damage Range Attacks Ammo Malf. Damage Bonus Build
Unarmed 1d3 + db - 1 - -
+1D4 1
Y ou’ve worked on ships on and off your whole life. You are a common sailor and follow the orders of Captain Chappell. Your days are
filled with endless tasks, starting early morning with ‘turning to’, when the crew swab the decks and coil up the rigging. Your duties
mainly involve tarring, varnishing, scraping and scrubbing. The Barclay has been at sea for 13 months.
Earlier today, you saw a woman’s face looking up at you from the water as you filled the barrel on board the whaling boat. It was the
face of Emma, a childhood friend. She spoke to you, saying, “Come to me now and all will be well”. You turned away and have told no one so
far. The experience has left you feeling very strange.
Playing Matthew Cole: Early in the game, you’ll find yourself implicated in a murder. It won’t be clear to you whether you were
involved or not. You will experience blanks in your memory. You should play your character however you see fit; you are free to choose how
you act, and where your allegiances lie.