Anatomy For Character Design
Anatomy For Character Design
Anatomy For Character Design
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Image by Kenneth Anderson
FIGURE BASICS
ANATOMY OVERVIEW
PAGE 86
EXAGGERATION OF FORM
PAGE 98
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Figure basics
ANATOMY OVERVIEW
Kenneth Anderson
Human anatomy is one of the fundamental building blocks of all character 1:7 to the body. Leonardo da Vinci’s Vitruvian Man presents a later idealized form,
design, with human characters being abundant in cartoons, games, illustrated showcasing da Vinci’s belief in the mathematical nature of human proportion.
books, and comics. Even when designing animal characters, there is a good In more modern examples, the anatomist and artist Paul Richer suggested an
chance they will be anthropomorphized or take some cues from human anatomy. average height of seven and a half heads for an adult, while the artists Andrew
Why is this? As human beings, we relate best to characters that also appear Loomis and George Bridgman suggested eight.
human or can express themselves in a human-like manner. Therefore, designing
characters would prove difficult without a strong knowledge of human anatomy. Keep in mind that these ideals are based on particular cultures from distinct
periods in history. In truth, there are a range of head-to-body ratios that look
Every human body is different and there is no universal rule that applies to one and feel right for realistic human anatomy. As a character designer, you can play
and all, yet that has not stopped people idealizing the human form throughout with these ideas without feeling bound by them – use them as guides and not
history. The Ancient Egyptians used standardized proportions of eighteen fists, laws. The key is to think in terms of the size of the head in proportion to the rest
from a figure’s hairline to the bottom of their feet, in their depictions of people. of the figure, knowing that natural human proportions will fit, on average, into a
Polykleitos’ Doryphoros sculpture is an example of Ancient Greek idealized human particular range. This chapter will show you some simple foundations of human
proportions from the high Classical period, the sculpture’s head being a ratio of anatomy and how it is applied to character design.
This “archetypal” male has a height When turning a character in The width of the latissimus dorsi
of seven and a half heads. Note space, keeping the established (the large wing-shaped muscles on
his wider shoulder-to-hip ratio head-to-body ratio in mind can the back) is pronounced here and
compared to the female figure. help maintain consistency. adds to the width of the shoulders.
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Anatomy overview
This “archetypal” female is also seven and a half heads With a side view, the While there are differences
in height. Note how the heads are slightly smaller than differences in archetypal in male and female
the male heads to account for average size differences male and female anatomy anatomy, it is clear there
between the male and female body. become more apparent. are also major similarities.
Hip-to-shoulder ratio is another key factor to keep in mind, with men tending As a rule, bones do not bend or squash, while muscles can stretch and bulge
toward broad shoulders and thinner hips, and women tending toward wider hips depending on whether they are flexed or not, and fat can only respond to the
and thinner shoulders. It is also true that, on average, men are taller than women. actions of the skeleton and muscles underneath it. Key anatomical landmarks
And don’t forget that some people do not fall into the typical categories – those such as the elbows, knees, rib cage, and spine can all help, alongside the major
with restricted growth, for example, will be shorter and differently proportioned. muscle groups, in defining the overall shape of a character.
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Figure basics
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Anatomy overview
Body fat
USE REFERENCE
Reference is essential when designing realistic characters with accurate weakness in your abilities. Reference can be particularly useful for the more
anatomy. The human body is so complex, it can be difficult to memorize all intricate parts of a character, such as the hands, feet, and face. Style will
the details. Over time and with lots of practice, knowledge of anatomy will influence your interpretation of anatomy – the more cartoon-like you go,
become second nature, and the need for reference will become less as you the less realism you need to worry about. That said, even the most stylized,
shift your reference from the real world to your memory. But it’s always good rubber-hose-armed character must adhere to some rules to look human!
to refer back to reference to refresh and fix bad drawing habits!
The best references are anatomy books, photographs, observation, life
Remember, there is no shame in using reference. In fact, it should be drawing, and a good mirror! But do not rely on your own body for reference
encouraged, particularly if you find yourself stuck with a particular point of too much – expand your reference pool for a wide variety of human anatomy.
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Figure basics
CONSTRUCTION
& BASIC SHAPES The human body
naturally breaks down
into these basic shapes.
Kenneth Anderson
The human figure is complex, and distilling it into a strong character design is no
easy task – especially when you want to stylize the anatomy in the process. This
is why knowledge of anatomy is essential to a character designer – trying to learn
anatomy while simultaneously stylizing it will not yield good results. It’s hard to
stylize something without fully understanding it first.
Thankfully there are tried-and-tested methods to make the process easier. It helps
to break the figure down into basic simple shapes first to create a foundation
upon which to draw. With any design process, a “general to specific” approach
works best: going from the macro “big picture” to the micro “small picture.”
Getting bogged down in anatomy details before establishing a strong foundation
of gesture, pose, and underlying body mass can be very counter-productive.
Looking at the human figure, it naturally breaks down into simpler masses: the
head, chest, pelvis, shoulders, arms, and legs. The arms and legs can be broken
down further still, into upper and lower limbs, plus the hands and feet. Playing
with the proportions and shapes of these main elements can easily create a
variety of different character body types without worrying about the complexities
of anatomical details. Just remember the overall big picture first!
Breaking up the body also allows you to experiment with one of the fundamentals
of good design: contrast. What happens if you make the chest small and the legs
really long? Or sketch a large body and small legs? Avoid pushing too far, though.
Imagine a character with a tiny body and a head three times the size. It may
have good size contrast, but does it work as a human character? Does it feel
right? It might work in very particular design scenarios, but probably not in most
cases. This is why a good knowledge of anatomy and a general understanding of
human proportion is essential – it helps you to recognize when you have pushed
a character beyond its breaking point.
You can also use curves, angles, and straight lines to your advantage. Combining
these can create volume and rhythm in anatomy, and can simulate the natural
“straight versus curved” shapes found throughout the human body and in nature.
You are no longer simply experimenting with the proportion of body parts, but
building on a strong foundation, using shape and design language to push
anatomy further toward visual appeal.
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Construction & basic shapes
Simplified
male figures
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Figure basics
Simplified
female figures
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Construction & basic shapes
Simplified
figures in action
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Figure basics
Human bodies come in all shapes and sizes. Take a look at people in the street
and you will see a variety of different body types – this is great reference for
character designers! There are many reasons why you might want to experiment
with character body types and push them in all directions. It may suit a particular
story or character, for example. The main reason, however, is visual interest:
contrast is what makes things interesting. If you only draw classical or archetypal
body types, all your characters will look the same and will soon become boring.
You can also borrow ideas from elsewhere to expand the way you think about
body types. A common (though controversial) concept, often discussed in the
world of bodybuilding, is that of “somatotypes” – generalized body types that
have a certain set of characteristics. These are: the ectomorph, characterized by
their tall height, long and thin limbs, low body fat level, and thinner shoulders; the
mesomorph, with broad shoulders, a larger chest, more muscle mass, and low
body fat; and the endomorph, characterized by larger limbs, a wider waist, high
muscle mass, but also more body fat.
While these categories might be questionable from a scientific point of view, they
can be useful for character designers as a way to think about different body types
when drawing. The key thing to take away from this are the three fundamental
factors that dictate how the human body looks: the length, thickness, and
proportions of the skeleton; the size of the muscles; and the amount of overall
body fat. Considering these three elements, you can create almost any human
body type imaginable.
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Different body types
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Figure basics
A well-muscled character
A man who is overweight creates a completely
will likely store excess fat different silhouette to an
around his midsection, but overweight or even an
it will also affect the limbs average-bodied person.
and face to some degree.
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Different body types
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Figure basics
EXAGGERATION OF FORM
Kenneth Anderson Square design language can encourage
the idea of a character as an immovable
object, or can hint at their strength.
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Exaggeration of form
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Figure basics
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Exaggeration of form
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Figure basics
Contrasting forms
One of the most important concepts
in design is contrast. It’s what makes
things visually interesting. Compare
these two “ladders” – which is more
interesting to look at?
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Exaggeration of form
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Figure basics
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Exaggeration of form
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Driven by my love of character work, my first book, Sketch Every Day,
heavily focuses on the design of characters. To extend that bank of
knowledge, here I want to share more of the finer details of the inner
workings of humans – our basic anatomy, as well as the way we move,
act, and dress.
anatomy
ANATOMY
profile
One frontal
view can have
myriad profiles
A profile can
differ depending
on the size
and shape
of the nose
and jaw
A protruding A recessed jaw
jawline is and chin is often Consider the character’s personality
associated with associated with — should the profile fit a stereotype,
confidence, power, the opposite traits or surprise the viewer and give the
and brutishness to that of a character depth?
prominent jawline
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CHARACTER DESIGN
Facial
volumes
Using the underlying muscle
structure as a guide to
segment the face and head
makes it easier to understand
the volumes.
Simplified
planes break
down the face
Reflect the
volume of the
body in the drape
of the hair Light
Hairline source
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anatomy
aging
It’s important to understand how to age a character,
to know which traits make them appear young or
old. This will help you to create believable characters.
The character needs to look like they belong in the
environment or company they keep.
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CHARACTER DESIGN
Torso: Front
Unusual
texture in
breast tissue
When drawing
the torso, keep
in mind how
flexible it is
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anatomy
Torso: Back
When aiming to simply capture the aesthetic of the
back, it is useful to understand how the muscles
spread along the back, but knowing every individual
muscle is not necessary.
Segment the
torso into
three parts For the male form,
consider muscles as
grouped in a “T”
Male and
female
shapes
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CHARACTER DESIGN
43
anatomy
Front Back
The elbow
turned
Use a reference away from
to understand the the body Always
“flat” inner side slightly
bent
The elbow
turned
toward
the body
Sometimes arms
bend strangely,
Too
but references
straight
help explain the
peculiarities
The
underlying
muscle
structure
explains the
overall shape
Simple
Complex
Complex
Arms
Arms are tricky to fathom because they change their
shape slightly depending on the twist of the wrist. The
inside of the arm is most affected by the twist, while
the back of the arm is a simpler shape.
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CHARACTER DESIGN
Complicated muscles
show that legs aren’t
just vertical sticks!
Pointing
Legs straight
down
Concave
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Establishing your
character
Discover key art theory techniques and top tips to present
compelling and recognizable character designs.
You now have the knowledge to set up your workspace and tools, but
how do you go about designing a convincing character? In this section
Benita Winckler will present some notably recognized theories linked
to depicting a character. Starting with form and anatomy, Benita will
then take you through character types, composition, storytelling, and
moods, using images to demonstrate definitions and discuss the clues
and tools behind communicating an effective character creation.
Form and anatomy
How to portray your character through the use of body types and gestures
by Benita Winckler
Step 02
Shapes and personality
Square: stability, reliable, strong
Why is it that the form and the overall shape
are so important when it comes to designing
our character? Based on our experience with
the objects in our world, you could say that
we are able to assign different personalities
to different kinds of shapes (image 02a).
Step 03
Differences in female/male portraits
So, what is it that makes a male face look
“male” and a female face look “female”?
Step 05
Eye contact
How do you give your character that special
“look”, which really brings them to life?
Just as in the old saying, “the eyes are the
window to the soul”, you can use the eyes
of your character to communicate how they
feel and what they are thinking. A look can be
challenging or inviting; it can signal interest,
involvement and warmth, fear, sadness; or
it can seem brutally cold and intimidating.
Eye contact!
▲C
haracters who look directly into the camera can create an instant 05a ▲H
iding parts of the face behind a mask will obscure the expression 05b
connection with the viewer. Use this little “trick” to engage the viewer of its owner, causing the viewer to guess what lies behind it
▲C
ultural stereotyping 06
Step 06 Sheldon calls his three somatotypes: • Ectomorphic: long, thin limbs and
Body types (somatotyping) ectomorphic, mesomorphic, and thin muscles with low fat storage.
Are body types related to special character endomorphic. Of course we all (men They don’t build muscle easily.
traits? According to Dr. William Sheldon, a and women) have these components
US psychologist who studied the variety of in varying degrees; no one is simply a • Mesomorphic: muscular, strong, with large
human bodies and temperaments, they are. mesomorph without having the other bones, moderate fat levels, and a solid
In the late 1930s he created his “somatotype” elements present even a little. torso. Predisposed to build muscle easily.
system. Having taken pictures of thousands
of people for analysis, he discovered But the easiest way to get an idea of the • Endomorphic: wide hips, medium
three fundamental elements which, when variety of human physiques is by looking at shoulders, with a medium bone structure.
combined together, make up all body types. the three extremes (see also image 06): They gain weight and store fat easily.
▲M
ore categories for female body types 07b
Certain physiques carry certain cultural a keen eye for the rich variety of proportions men) the same though! It happens often,
stereotypes. For example, mesomorphs that exist. It is like building a visual reservoir that we adapt to one way of doing things
(muscular) are perceived as popular and to use for our character designs. and then we get lazy and repeat what we
hardworking, whereas endomorphs (fat) are have learned over and over again. Explore
seen as being lazy and slow. Ectomorphs In general you will want your female the differences and try some variations!
(bony, thin) are stereotyped as being characters to appear more delicate than
intelligent but fearful, with a strong love of their male counterparts. Think soft curves Step 08
long-distance sports, such as marathons. instead of hard angles. Females tend to have Poses, balance, and movement
higher levels of fat to be stored in their body When drawing a character, it is important to
Presumptions also include the idea that compared to males. This will also affect the understand that the human form, in essence,
endomorphs are sociable and easy-going, body fat distribution: in females the buttocks, is a delicate balancing act. With every
mesomorphs are adventurous, bold, hips, and thighs will be more rounded than step, we set the masses of our body into
competitive, aggressive, and energetic, while those of males; males will be more muscular. motion. This can look graceful or not. The
ectomorphs are introverted, inhibited, and various ways in which people walk is a great
secretive. So the shape of your character Images 07a and 07b give some examples source of inspiration for character design.
can convey what type of person they are. of different body shapes that can be used to
categorize the female body. Obviously there Depending on the energy a character
Step 07 is no fixed rule and there are wide ranges puts into the movement, it can be a
Categories for body shapes of actual sizes within each shape. With an presentation of confidence, the head and
Study the differences in form and shape idea of basic shapes and variations you can body held upright, challenging the world, or
in our fellow human beings. By closely create pretty much any type of character if the energy is missing it can be a sloppy
examining the people around us, we develop you want. Don’t draw all your women (and maneuver, with the character defeated and
slouching along, with drooped shoulders
and hanging arms. These qualities will
show in their silhouettes (see image 08).
R PRO TIP
Silhouettes
Silhouettes are a great tool to explore
the effect of a pose, to check if it
really works. Also, they act as a
quick way to focus on shapes and
designs that make a strong impact on
the viewer. A good character will be
▲E
xplore the effects of different poses by using silhouette drawings. The shape alone can 08 easily recognizable as a silhouette.
communicate a lot about the inner state and mood of a character
Step 10
Body language and gesture drawings
Non-verbal communication plays an
important role in human social interaction.
Even if we don’t speak, we still communicate
via our body language. According to
some studies about the communication of
emotions by Professor Albert Mehrabian,
if a person sits in front of us, talking about ▲N
ote the effect of the asymmetric pose: the flowing curves give a sense of motion and balance 09
to the pose. Our skeleton comes to life!
their feelings, we will react to 55% to body
Concentrate on the expression – draw loose and quick! Flowing lines suggest balance, rhythm, and vivid movement
▲ Initial gesture drawings. The red lines illustrate the rhythmic flow. Use asymmetric curves to indicate movement, direction, and balance! 10
Step 11
Expressive hand gestures
Another way to enhance the look of
your character is to pay attention to the
expression of the hands. We use our hands
when communicating. Some of us do it
more than others. There are subtle poses
and wildly exaggerated ones. Hands can be
used to point at things; they can be clawed in
anger, or opened in friendship; they can be
inviting, seducing, demanding, or defending.
Step 12
Thoughts on alien hybrids
Let’s end this chapter with some thoughts
on hybrids or alien characters. How far
can we go with our creation? How many
human characteristics can we replace
without losing contact to our audience?
As human beings we have the ability to
be empathic and the more similar the
other being is to us, the easier it will be.
▲T
o make the audience feel uncomfortable, add alien characteristics that prevent an emotional 12a ▲T
his guy seems to be rather unlikable, 12b
connection but has relatable human characteristics