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The Guardsman Sergeant leader has a plasma pistol with two firing modes, standard and supercharge. The standard mode has range of ⬟ and AP1, while the supercharge has range of ⬟, AP2 and Hot. It also has a power weapon with range of ⬟ and Lethal 5+. As a Guardsman Sergeant, it can issue Guardsman Orders to other friendly operatives within ⬟.

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0% found this document useful (0 votes)
25 views1 page

8@ (HTML)

The Guardsman Sergeant leader has a plasma pistol with two firing modes, standard and supercharge. The standard mode has range of ⬟ and AP1, while the supercharge has range of ⬟, AP2 and Hot. It also has a power weapon with range of ⬟ and Lethal 5+. As a Guardsman Sergeant, it can issue Guardsman Orders to other friendly operatives within ⬟.

Uploaded by

MorkBorg
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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8@ (Warhammer 40,000: Kill Team (2021))

Roster (Imperial Guard)

Configuration

Game Type
Selections: Matched

Categories: Configuration

Leader

Guardsman Sergeant
Selections: Plasma pistol, Power weapon
Categories: IMPERIAL GUARD, Imperium, Astra Militarum, Guardsman, Sergeant, Leader
Rules: APx, Hot, Lethal x, Rng x

Abilities: Guardsman Orders, Operative: Guardsman Sergeant, Weapons: ⌖ Plasma pistol - Standard, ⌖ Plasma pistol - Supercharge,
⚔ Power weapon

Abilities Ability Ref

Each time you use one of the Strategic Ploys, it takes effect as a Guardsman Order. All friendly
Guardsman
TEMPESTUS SCION operative and all friendly GUARDSMAN operatives within ⬟ of and Visible to a
Orders
friendly GUARDSMAN SERGEANT operative are issued that order.

Operative M APL GA DF SV W Ref

Guardsman Sergeant 3⬤ 2 1 3 5+ 8

Weapons A WS/BS D SR ! Ref

⌖ Plasma pistol - Standard 4 3+ 5/6 Rng ⬟, AP1 -

⌖ Plasma pistol - Supercharge 4 3+ 5/6 Rng ⬟, AP2, Hot -

⚔ Power weapon 4 4+ 4/6 Lethal 5+ -

Selection Rules
APx: Each time a friendly operative makes a shooting attack with this weapon, subtract x from the Defence of the target for that shooting attack. x is
the number after the weapon's AP, e.g. AP1. If two different APx special rules would be in effect for a shooting attack, they are not cumulative - the
attacker selects which one to use. ()
Hot: Each time a friendly operative makes a shooting attack with this weapon, in the Roll Attack Dice step of that shooting attack, for each attack dice
result of 1 that is discarded, that operative suffers 3 mortal wounds. ()
Lethal x: Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in the Roll Attack Dice step of that combat or
shooting attack, your attack dice results of equal to or greater than x that are successful hits are critical hits. x is the number after the weapon's
Lethal, e.g. Lethal 5+. ()
Rng x: Each time a friendly operative makes a shooting attack with this weapon, only operatives within x are a valid target. x is the distance after the
weapon's Rng, e.g. Rng ⬟. All other rules for selecting a valid target still apply. ()

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