This document discusses several advanced options for the RPG system Risus, including allowing players to spend character creation points on lucky shots instead of cliches, adding character hooks and backstories in exchange for extra points, allowing cliche advancement through challenges during play, and rules for pumping cliches to temporarily access additional dice.
This document discusses several advanced options for the RPG system Risus, including allowing players to spend character creation points on lucky shots instead of cliches, adding character hooks and backstories in exchange for extra points, allowing cliche advancement through challenges during play, and rules for pumping cliches to temporarily access additional dice.
This document discusses several advanced options for the RPG system Risus, including allowing players to spend character creation points on lucky shots instead of cliches, adding character hooks and backstories in exchange for extra points, allowing cliche advancement through challenges during play, and rules for pumping cliches to temporarily access additional dice.
This document discusses several advanced options for the RPG system Risus, including allowing players to spend character creation points on lucky shots instead of cliches, adding character hooks and backstories in exchange for extra points, allowing cliche advancement through challenges during play, and rules for pumping cliches to temporarily access additional dice.