Updated o Level Addmaths Revision Kit1
Updated o Level Addmaths Revision Kit1
Updated o Level Addmaths Revision Kit1
ADDITIONAL
MATHEMATICS
REVISION KIT
PREPARED BY:
AHMED SAYA
Contents
1. Variables: The unknowns denoted by alphabets that can take more than one value. (e.g.
in 3𝑥 2 + 4𝑥 + 6; ‘𝑥’ is a variable).
2. Coefficients: The numerical constant quantity placed before the variable. (e.g. in 3𝑥 2 +
4𝑥 + 6; ‘3’ and ‘4’ are coefficients).
3. Constants: The value in equation or expression that doesn’t change. (e.g. in 3𝑥 2 +
4𝑥 + 6; ‘6’ is the constant).
4. Power: Specifies the number of times the variable/number is multiplied to itself. (e.g. in
3𝑥 2 + 4𝑥 + 6; ‘2’ is the power of 𝑥).
5. Equation: It is a mathematical statement showing that two things are equal with an
expression on each side of an “equals” sign. (e.g. 3𝑥 2 + 4𝑥 + 6 = 2 or 2𝑥 + 3 = 5𝑥 − 9).
6. Expression: It comprises of variables, coefficients, constants and power. An expression
does not have an “equals” sign hence it can’t be solved. (e.g. 3𝑥 2 + 4𝑥 + 6).
7. Simultaneous Equations: When two or more equations intersect each other at same
instant it is known as intersection point. Simultaneous equations help us to find that
point of intersection.
Simulatenous
Equations
Linear Quadratic
Max only 1 possible y=mx+c
Line Power Parabola Max
Graph solution Power 0,1 or 2 y=ax2+bx+c
is 1
is 2 possible
solutions
1. Multiply both the equations with the constant in such a manner that the coefficient of
one variable in both the equations become same.
2. Add or subtract the two equations obtained in step 1 so that the variable with the same
coefficient is eliminated.
3. Hence, the value of the remaining variables will be found.
4. Insert the value of the variable found in one of the original equations and hence find the
value of the other variable.
Example:
𝟓𝒙 − 𝟕𝒚 = 𝟑 10𝑥 − 14𝑦 = 6 5𝑥 − 7(1) = 3
𝟐𝒙 + 𝒚 = 𝟓 (−) 10𝑥 + 5𝑦 = 25 5𝑥 = 10
2(5𝑥 − 7𝑦 = 3) (−14𝑦) – (5𝑦) = (3) – (25) 𝒙=𝟐
5(2𝑥 + 𝑦 = 5) −19𝑦 = −19
10𝑥 − 14𝑦 = 6 𝒚=𝟏
10𝑥 + 5𝑦 = 25 Taking equation (5𝑥 − 7𝑦 = 3)
Substitution Method:
Steps to solve simultaneous equation using substitution method:
1. Make the 3rd equation from the easier of the two equations.
2. If the 3rd equation is made from 1st equation substitute it in the 2nd equation but if the
3rd equation is made from the 2nd equation substitute it in the 1st equation.
3. Automatically a variable will be cancelled off and the value of the other variable will be
found.
4. Insert the value of the variable found in equation 3 and hence find the value of other
variable.
Example:
𝟓𝒙 − 𝟕𝒚 = 𝟑
𝟐𝒙 + 𝒚 = 𝟓
Graphical Method:
Steps to solve simultaneous equation using graphical method:
1. Make y the subject of the formula in both the equations.
2. Insert some random values of x and obtain the corresponding value of y.
3. Using the values of x and y draw the graph of both equations.
4. The point where two graphs meet is the solution.
Example:
𝟓𝒙 − 𝟕𝒚 = 𝟑
𝟐𝒙 + 𝒚 = 𝟓
1st equation:
X 1 2 3 4
Y 2/7 1 12/7 17/7
2nd equation:
X 1 2 3 4
Y 3 1 -1 -3
1
2 X
Represents equation 1
Represents equation 2
Solution: (2,1)
Base
INDICES
Indices are the rules concerning the bases which have power.
RULE 1: 𝑎 𝑥 × 𝑎 𝑦 = 𝑎 𝑥+𝑦
When the bases are same and there is multiply sign in between we take base common and add
the power. E.g. 23 x 22 =23+2 =25 = 32.
RULE 2: 𝑎 𝑥 𝑎 𝑦 = 𝑎 𝑥−𝑦
When the bases are same and there is divide sign in between we take base common and
subtract the powers. E.g. 7876 = 78-6 = 72 =49.
RULE 3: 𝑎 𝑥 × 𝑏 𝑥 = (𝑎𝑏)𝑥
When the bases are different, but the powers are same and there is multiply sign in between,
we multiply the bases and take power common. E.g. 53x23= (5x2)3= 103= 1000.
RULE 4: 𝑎 𝑥 𝑏 𝑥 = (𝑎/𝑏)𝑥
When the bases are different, but the powers are same and there is divide sign in between, we
divide the bases and take power common. E.g. 6232 = (6/3)2=22= 4.
RULE 5: (𝑎 𝑥 )𝑦 = 𝑎 𝑥𝑦
When the base has power and the whole thing has another power then we take base common
and multiply the powers. E.g. (22)3 = 22x3 = 26 =64
RULE 6: a0=1
Any base with power zero is 1.
RULE 7: a1=a
Any base with power one results in the same base.
RULE 8: 1𝑥 = 1
One raised to the power of any number results in 1.
RULE 9: 0𝑥 = 0
0 raised to the power of any number results in 0.
RULE 10: 𝑎−𝑥 = 1/(𝑎 𝑥 )
If the base has negative power, in order to convert it to the positive power we will reciprocate
the base. E.g. 5-3=1/53= 1/125 (3/5)-2= (5/3)2= 25/9
𝑥 𝑥
RULE 11: 𝑎1/𝑥 = √𝑎 RULE 12: 𝑎 𝑦/𝑥 = √𝑎 𝑦
If the power of the base is in the fraction, we take denominator as the root and numerator as
power of that base. E.g. 271/3=3√27 =3
82/3 =3√82 (there are three ways to solve this)
- 3√64 =4
- 3√(2x2x2)2 = 3√(2x2x2x2x2x2) =2 x 2 = 4
- (23)2/3=22=4
SURDS
Surds indicate that whenever anything involves square root it must be in the most simplified
form. Moreover, it also emphasizes on the fact that there can never be the root in the
denominator. If throughout add math any solution has root in denominator, it needs to be
rationalized else the solution will be considered incorrect.
RULE 1: Give answer in most simplified form. E.g. √80
2 80
2 40
2 20 √2x2x2x2x5 =2x2√5 =4√5
2 10
5 5
1
RULE 2: If there is a single root in the denominator multiply both the number and the
denominator by that root. E.g.
3 √2 3√2 𝟑
x = = 𝟐 √𝟐
√2 √2 2
RULE 3: Whenever there is an expression in the denominator which involves root then multiply
both the numerator and denominator by the conjugate of the denominator.
CONJUGATE:->> a + b =a - b
2 + √3 = 2 - √3
4 - √7 = 4 + √7
E.g.
5 2− √3 3 4+√2
× 2− × 4+√2
2+√3 √3 4−√2
5(2−√3) 3(4+√2)
2 2
(2)2 −(√3) (4)2 − (√2)
10−5√3 12+3√2
4−3 16−2
𝟏𝟐+𝟑√𝟐
10-5√3 𝟏𝟒
2(4+√2)+√3(4+√2) 2(2−√3)−√3(2−√3)
(4)2 − (√2)2 (2)2 − (√3)2
8+2√2+4√3+√6 4−2√3+2√3+3
16−2 4−3
𝟖+𝟐√𝟐+𝟒√𝟑+√𝟔
7-4√3
𝟏𝟒
COORDINATE GEOMETRY
Q. What is the difference between a point and coordinate?
Coordinate determines the location of the point where point comprises of x and y
coordinates.
Midpoint: It is a point that lies exactly halfway between the two points. It is denoted by the
formula:
𝑥1 + 𝑥2 𝑦1 + 𝑦2
( , )
2 2
E.g. A= (3,8) B= (7,10)
3+7 8+10
( , ) = (5,9)
2 2
Distance: Distance between two points is also known as length of the line. It shows how far
is one point from the other point. The formula to calculate this distance is:
√(𝑥2 − 𝑥1 )2 + (𝑦2 − 𝑦1 )2
𝟐√𝟓
Gradient: Gradient is the slope of the line. It indicates how inclined a line is. A horizontal
line has a gradient of 0. While the vertical line has a gradient of infinity and the formula to
calculate gradient is:
𝑦 −𝑦
𝑚 = 𝑥2 −𝑥1
2 1
m
m
Perpendicular Line: Lines are considered to be perpendicular if they intersect at right angle
and their gradients are negative reciprocal of each other.
(m1 x m2 = -1)
-1/m
m
Perpendicular Bisector:
-1/m
m
Mid-point
The only difference between perpendicular bisector and perpendicular lines is that
perpendicular bisector cuts the other line at midpoint and at right angle, while
perpendicular line only cuts at right angle.
Steps to find an equation of perpendicular bisector of a line:
Collinear Points: Points are considered to be collinear if they lie on the same straight line
having the same gradient, same equation and same y-intercept. Therefore, if A,B,C are
collinear then m of AB= m of AC= m of BC; equation of AB= AC=BC.
C
B
A
Concurrent lines: Lines are concurrent if more than 2 lines intersect at a common point.
Hero’s Formula: Whenever we need to find the area of geometry or non-geometry figure
then we can apply the Hero’s Formula.
For 3-sided figure:
1 𝑥1 𝑥2 𝑥3 𝑥1
2 𝑦1 𝑦2 𝑦3 𝑦1
1/2 [(𝑥1 𝑦2 + 𝑥2 𝑦3 + 𝑥3 𝑦1 ) – (𝑥1 𝑦3 + 𝑥3 𝑦2 + 𝑥2 𝑦1 )]
MISCELLANEOUS NOTES:
1. If a line is parallel to x-axis it is called a horizontal line.
2. If a line is parallel to x-axis it gradient is ‘0’.
3. If a line is parallel to x-axis its y-coordinate is its equation.
4. If a line parallel to y-axis it is called a vertical line.
5. If a line is parallel to y-axis, its gradient is infinity.
6. If a line is parallel to y-axis its x-coordinate is its equation.
7. On x-axis y=0; therefore, equation of x-axis is y=0
8. On y-axis x=0; therefore, equation of y-axis is x=0
9. When a line cuts the x-axis, the point where it cuts the x-axis is called x-intercept.
10. When a line cuts the y-axis, the point where it cuts the y-axis is called y-intercept “c”.
11. If the gradient and y-intercept is given the equation of line can be formed by inserting
“m” and “c” in the equation y=mx+c
12. If the lines are parallel their gradients are same and they do not intersect each other.
13. If the lines are perpendicular, they intersect at right angles and their gradients are
negative reciprocal of each other.
14. If the lines are perpendicular bisector of each other, they will intersect at right angles,
they will intersect at midpoint and their gradients will be negative reciprocal of each
other.
15. For rules 13 and 14 the following condition is applied: m1 x m2= -1
16. If the points are collinear, they lie on a same straight line (having same gradient, same
equation and y-intercept).
17. If more than two lines intersect at a common point, they are referred to as concurrent
lines and their points of intersection is called concurrent point.
18. In order to find the area of a geometrical or non-geometrical figure we apply Hero’s
formula.
19. Diagonals of the following figure intersect at midpoint:
Rectangle
Square
Parallelogram
Rhombus
20. Diagonals of the following figures intersect at right angle:
Square
Rhombus
Kite
21. Based on 19 and 20 the diagonals of the following figure are perpendicular bisector of
each other:
Rhombus
Square
22. In order to find the angle a line makes with the horizontal axis, use the formula:
∝=tan-1m
23. To find the point which is equidistant from 3 or more points, we have to find the
equation of perpendicular bisector of all the three points and solve it simultaneously.
The points where all perpendicular bisector will intersect is the point which is
equidistant from all the points.
PROPERTIES OF SHAPES
Square:
1. Two sides are equal and other two sides are equal.
2. Diagonals intersect at right angle.
3. Diagonals act as angle bisector.
4. Sides do not intersect at midpoint or at right angle.
5. The longer diagonal passes through the midpoint of the shorter diagonal.
QUADRATIC EQUATIONS
Method of solving Quadratic equations:
1. Factorization.
2. Quadratic formula.
3. Completing square method.
4. Graphical method.
Factorization:
Steps to solve Quadratic equation using factorization:
1. Multiply the coefficient of x2 with the constant.
2. Break the middle term in such a manner that product of the middle term is equal to
answer of step 1 and the sum of the middle term is equal to the original middle term.
3. Take things common and simplify.
For example:
𝟒𝒙𝟐 + 𝟖𝒙 − 𝟓 = 𝟎
4𝑥 2 + 10𝑥 − 2𝑥 − 5 = 0
2𝑥(2𝑥 + 5) − 1(2𝑥 + 5) = 0
2𝑥 + 5 = 0 2𝑥 − 1 = 0
𝑥 = −5/2 𝑥 = 1/2
Quadratic Formula:
−𝑏 ± √𝑏 2 − 4𝑎𝑐
𝑥=
2𝑎
Where 𝑦 = 𝑎𝑥 2 + 𝑏𝑥 + 𝑐
a is the coefficient of 𝑥 2
b is the coefficient of 𝑥 2
c is the constant in the equation.
−8 ± √82 − 4(4)(−5)
2(4)
−8 ± √64 + 80
8
−8 ± √144
8
−8+12 −8−12
8 8
𝑥= ½ 𝑥 = −5/2
Graphical Method:
To find the solution of a quadratic equation using graphical method, we will first draw the
graph and the point where the graph will intersect the x axis is the solution to the quadratic
equation.
(𝑎 + 𝑏)2 = 𝑎2 + 2𝑎𝑏 + 𝑏 2
(𝑎 − 𝑏)2 = 𝑎2 − 2𝑎𝑏 + 𝑏 2
Method:
𝑎𝑥 2 + 𝑏𝑥 + 𝑐 = 0
𝑎 (𝑎𝑥 2 /𝑎 + 𝑏𝑥/𝑎 + 𝑐/𝑎) = 0
𝑥 2 + 𝑏𝑥/𝑎 + 𝑐/𝑎 = 0/𝑎
𝑥 2 + 𝑏𝑥/𝑎 + 𝑐/𝑎 = 0 Y is a number which when
Same multiplied to 2 is equal to
x2 +2x(y) + (y)2 –(y)2 +(c/a)=0 “b/a”.
(𝑥 + 𝑦)2 – (𝑦)2 + (𝑐/𝑎) = 0 signs
Equate further…
For example:
4𝑥 2 + 8𝑥 − 5 = 0
4 ( 4𝑥 2 /4 + 8𝑥/4 − 5/4) = 0
𝑥 2 + 2𝑥 − 5/4 = 0
(𝑥 + 1)2 − 1 − 5/4 = 0
(𝑥 + 1)2 = 9/4
√ (𝑥 + 1)2 = √9/4
𝑥 + 1 = ± 3/2
𝑥 = 3/2 − 1 𝑥 = −3/2 − 1
𝑥= ½ 𝑥 = −5/2
3𝑥 2 − 2𝑥 − 8 = 𝑎 (𝑥 + ℎ)2 + 𝑘
𝑎 (𝑥 2 + 2ℎ𝑥 + ℎ2 ) + 𝑘
𝑎𝑥 2 + 2𝑎ℎ𝑥 + 𝑎ℎ2 + 𝑘
3𝑥 2 = 𝑎𝑥 2 − 2𝑥 = 2𝑎ℎ𝑥 − 8 = 𝑎ℎ2 + 𝑘
−2 = 6ℎ − 8 = 1/3 + 𝑘
−𝟏/𝟑 = 𝒉 − 𝟐𝟓/𝟑 = 𝒌
The quadratic curve is called parabola. The parabolas are divided into 2 categories a) upright
parabola b) inverted parabola.
1. Upright parabola: upright parabolas are also called minimum curves this is because the
turning of upright parabola is the minimum possible point on the curve. If in the
equation y=ax2+bx+c a>0 that is ‘a’ is positive, the parabola obtained will be the
minimum curve or upright parabola.
Minimum point
2. Inverted parabola: inverted parabolas are also called maximum curves, this is because
the turning point of the inverted parabola is the maximum possible point on the curve.
If in the equation y=ax2+bx+c a<0 that is a is negative, the parabola obtained will be
maximum curve or inverted parabola.
Maximum point
The turning point is also known as stationary point or ‘vertex’. If it is an inverted parabola the
turning point will be the max possible point or the greatest point. If it is an upright parabola,
the turning point will be minimum point or the least possible point.
There are three ways of finding the turning point:
1. (-h,k); when the quadratic equation is expressed in the form y=a(x+h)2+k that is
completed square form.
2. -b/2a will give the x-coordinate of turning point, if equation is in the form y=ax2+bx+c.
3. Differentiate the equation and equate dy/dx = 0.
Parabolas are symmetrical in nature and hence they possess a line of symmetry. A line of
symmetry divides the curve into two equal halves. In case of parabolas, whether upright or
inverted, the line of symmetry will always be a vertical line passing through the turning point
hence the equation of line of symmetry will always be the x-coordinate of the turning point.
Sketching of Quadratic Curves:
There are three situations when you might be asked to sketch the curve.
1. When the turning point, y-intercept and both x-intercepts are given. This is the ideal
situation because the curve will be sketched in the best possible manner.
p q p q p q
3. Only the turning point and the y-intercept is given then we can only make half of the
curve. The other half will be reflected with the help of line of symmetry.
NOTE:
WHENEVER THE MINIMUM POINT IS ABOVE THE X-AXIS THE WHOLE
CURVE LIES ABOVE THE X-AXIS.
WHENEVER THE X-INTERCEPTS ARE GIVEN IN A PARABOLA THEN THE X-
COORDINATE OF THE TURNING POINT WILL BE MIDPOINT OF THE TWO
X-INTERCEPTS.
Inequalities:
1. Linear Inequalities.
2. Quadratic inequalities.
Linear Inequalities:
3𝑥 − 5 > 4
3𝑥 > 4 + 5
𝑥 > 9/3 -2 -1 0 1 2 3 4
𝒙 > 𝟑
𝟒𝒙 + 𝟐 ≥ −𝟔
4𝑥 ≥ −6 − 2
4𝑥 ≥ −8 -3 -2 -1 0 1 2 3
𝑥 ≥ −2
Whenever there is a negative sign with the variable in an inequality, irrespective of the sign on
the other side of the inequality, ‘The sign of the inequality’ changes.
Quadratic Inequalities:
Steps:
1. Solve the quadratic equation.
2. Find the roots.
3. Sketch the quadratic curves.
4. If f(x) ≥ 0 or f(x) >0; it indicates that the part above the x-axis is required.
a b
5. If f(x) ≤ 0 or f(x) < 0; it indicates that the part of curve below the x-axis is required.
a b
Determinants of the root:
In order to solve the quadratic equation, we apply quadratic formula that is :
−𝑏 ± √𝑏 2 − 4𝑎𝑐
𝑥=
2𝑎
In this formula b2 - 4ac play the most significant and vital role in deciding whether there will be
one root, two roots or no root. Hence, b2 – 4ac is known as “Determinants of root”.
1. If b2 – 4ac >0, it indicates that there are two distinct roots hence are called real and distinct
roots. It results in 2 solutions.
2. If b2 – 4ac=0 it indicates that the roots are real and equal that is the two roots obtained are
equal, hence there is only one solution. This situation is also called “a condition of
tangency”. These roots are also called repetitive roots because the two roots obtained are
repeating themselves. There is only one solution.
Tangent is a line that touches the curve just once.
3. If b2 -4ac < 0; the roots are imaginary roots or complex roots, this is because there exist no
real roots. Hence, the curve does not intersect the line or the x-axis. There is no solution.
4. If b2 -4ac ≥ 0; the roots can be real and equal or real and distinct. Therefore, there is 1 or 2
solutions.
FUNCTIONS
Inverse of a function:
To find the inverse of a function the following steps are to be applied:
1. Replace 𝑓(𝑥) by y.
2. Make "𝑥” the subject of the formula.
3. Replace "𝑥” by “𝑓 − 1(𝑥)” and “𝑦” by “𝑥".
Example: 𝑓(𝑥) = 3𝑥 − 1
𝑦 = 3𝑥 − 1
𝑦 + 1 = 3𝑥
(𝑦 + 1)/3 = 𝑥
(𝒙 + 𝟏)/𝟑 = 𝒇 − 𝟏(𝒙)
Compound function:
𝑓 2 (𝑥) = 𝑓𝑓(𝑥) = [𝑓(𝑥)]2
𝑔2 (𝑥) = 𝑔𝑔(𝑥) = [𝑔(𝑥)]2
𝑓(𝑥) = 3𝑥 − 7
𝑔(𝑥) = 2𝑥 + 5
𝑔𝑓(𝑥) = ?
𝑔(𝑥) = 2𝑥 + 5
𝑔𝑓(𝑥) = 2(𝑓(𝑥)) + 5
2(3𝑥 − 7) + 5
6𝑥 – 14 + 5
= 𝟔𝒙 – 𝟗
The compound function of a function and its inverse will always be x because it shows the
geometrical significance of a function and its inverse; which is the fact that they are reflection
of each other along line 𝑦 = 𝑥.
Sketching g(x) and g-1(x)
𝒈(𝒙) y= 𝒙
𝒈−𝟏 (𝒙)
3
Whenever the function is reflected about line y=x; the coordinate interchanges their places that
is the x-coordinate become the y-coordinate and the y-coordinate becomes the x-coordinate.
The graphs of f(x) and f-1(x) will always intersect the line y=x.
Whenever you need to find the value of x for which the function is not defined, always equate
denominator with zero and find the corresponding value of x.
3
𝑓(𝑥) = 𝑥−1
𝑥−1 = 0
𝑥 = 1 𝑥 is undefined at 1.
Types of functions:
Each object has just one image hence it is called one to one function, which is a real
function.
2. Many to one function:
A 1
B 2
C 3
D
More than one object has the same image, the function is said to be many to one
function which is a real function.
3. One to many function:
A 1
B 2
C 3
4
If one object has more than one image, the function is said to be one to many function
which is not a real function.
y=x
g-1(x) g(x)
18
a b
(3,-6)
6. If 𝑓(𝑥) is a minimum curve and the domain is in the form 𝑎 < 𝑥 < 𝑏 then in order to
find the range the following steps are to be applied:
i) Y-coordinate of turning point will act as minimum possible point.
ii) Insert ‘a’ and ‘b’ in the original equation 𝑓(𝑥) and find the corresponding values
of y.
iii) The higher of the two values obtained in step 2 will act as the maximum point.
iv) The final range will be step 1 ≤ y < step 3.
Range = -6 ≤ y < 18
18
a b
(3, -6)
7. If 𝑓(𝑥) is a maximum curve and the domain is in the form 𝑎 ≤ 𝑥 ≤ 𝑏 then in order to
find the range the following steps are to be applied:
i) Y-coordinate of turning point will act as maximum possible point.
ii) Insert ‘a’ and ‘b’ in the original equation 𝑓(𝑥) and find the corresponding values
of y.
iii) The lower of the two values obtained in step 2 will act as the minimum point.
iv) The final range will be step 3 ≤ y ≤ step 1.
Range = -8 ≤ y ≤ 15
15
a b
-8
8. If 𝑓(𝑥) is a maximum curve and the domain is in the form 𝑎 < 𝑥 < 𝑏 then in order to
find the range the following steps are to be applied:
i) Y-coordinate of turning point will act as maximum possible point.
ii) Insert ‘a’ and ‘b’ in the original equation 𝑓(𝑥) and find the corresponding values of y.
iii) The lower of the two values obtained in step 2 will act as the minimum point.
iv) The final range will be step 3 < y ≤ step 1.
Range = -8 < y ≤ 15
15
a b
-8
9. If 𝑓(𝑥) is an increasing function and the domain is in the form 𝑎 ≤ 𝑥 ≤ 𝑏 then the
range will be y-coordinate of a ≤ y ≤ y-coordinate of b.
B
A
10. If 𝑓(𝑥) is an increasing function and the domain is in the form 𝑎 < 𝑥 < 𝑏 then the
range will be y-coordinate of a < y < y-coordinate of b.
A
11. If 𝑓(𝑥) is a decreasing function and the domain is in the form 𝑎 ≤ 𝑥 ≤ 𝑏 then the
range will be y-coordinate of b ≤ y ≤ y-coordinate of a.
a
b
12. If 𝑓(𝑥) is a decreasing function and the domain is in the form 𝑎 < 𝑥 < 𝑏 then the
range will be y-coordinate of b < y < y-coordinate of a.
a
b
Absolute Valued Functions:
Absolute valued functions are also known modulus functions. Anything within the modulus sign
always turns out to be positive.
Y= I5I y =5; Y = I-5I y = 5
When solving any equation involving modulus sign please remember that when modulus sign
will be removed it will result in a positive and a negative.
2𝑥 + 3 = |𝑥 + 1|
2𝑥 + 3 = +(𝑥 + 1) 2𝑥 + 3 = −(𝑥 + 1)
2𝑥 + 3 = 𝑥 + 1 2𝑥 + 3 = −𝑥 − 1
2𝑥 – 𝑥 = 1 − 3 2𝑥 + 𝑥 = −1 – 3
𝑿 = −𝟐 3𝑥 = −4 𝒙 = −𝟒/𝟑
Whenever there is a modulus sign on both sides of the equation then to solve such equation we
will square both the sides. Squaring both the sides will not cancel the modulus sign, it will only
remove the modulus sign. E.g.
|𝑥 + 5| = |2𝑥 − 1|
(|𝑥 + 5|)2 = (|2𝑥 − 1|)2
(𝑥 + 5)2 = (2𝑥 − 1)2
𝑥 2 + 10𝑥 + 25 = 4𝑥 2 – 4𝑥 + 1
3𝑥 2 – 14𝑥 – 24 = 0
𝒙 = 𝟔 𝒙 = −𝟒/𝟑
Graphs of Absolute Valued Function:
o When drawing the graphs of absolute valued functions everything below the x-axis is
reflected above the x-axis.
o When a point is reflected above the x-axis, the x-coordinate does not change, but the
sign of y-coordinate changes.
Y= IxI y=Ix-5I
5
-5
𝑦 = |𝑥 + 3| + 2
Line of 𝑥+3
Line of I𝑥+3I
Final graph
𝑦 = 2 − |𝑥 + 1|
Line of I𝑥+1I
Line of (-) I𝑥+1I
Final graph
(a+b)n -> hence in such case where direct expansion is not possible we will apply binomial
theorem which is:-
nc (a)n-r (b)r
r
where ‘n’ is the power; ‘a’ is the first term; ‘b’ is the second term and ‘r’ varies from ‘0’ to ‘n’.
e.g. (1 + 𝑥)5
5c (1)5−4 (𝑥)4 = 5 × 1 × 𝑥 4 = 5𝑥 4
4
5c (1)5−5 (𝑥)5 = 1 × 1 × 𝑥 5 = 𝑥 5
5
If you are required to find the middle term. Please remember, it is only possible if the power
is an even number because when the power is odd, the middle term does not exist.
(1+5)5 = 1 + 5𝑥 + 10𝑥2 + 10𝑥3 + 5𝑥4 + 𝑥5
(2-𝑥)6 = 64 – 192𝑥 + 240𝑥 2 - 160𝒙3 + 60𝑥4 – 12𝑥5 + 𝑥6
In order to find the middle term, in case of even powers the value of r = n/2
(2 – 𝑥)6 r = 6/2 =3
6c (2)6-3 (-𝑥)3 = 20 x 8 x (-𝑥 3) = -160𝒙3
3
But the expression mentioned above isn’t in the binomial form (a+b)n, but it can be converted
into binomial by means of substitution.
Let y be 𝑥 + 𝑥2
(1+y)5 = 1 + 5y + 10y2 + 10y3 + 5y4 + y5
1 + 5(𝑥 + 𝑥2) + 10(𝑥 + 𝑥2)2 + 10(𝑥 + 𝑥2)3 + 5(𝑥 + 𝑥2)4 + (𝑥 + 𝑥2)5
1 + 5𝒙 + 5𝒙2 + ….
Expand (1 + 𝑥)6 hence find (1.01)6 using its expansion.
(1 + 𝑥)6 = 1 + 6𝑥 + 15𝑥2 + 20𝑥3 + 15𝑥4 + 6𝑥5 + 𝑥6
(1 + 𝑥)6 = (1.01)6
1 + 𝑥 = 1.01; x = 0.01
1 + 6(0.01) + 15(0.01)2 + 20(0.01)3 + 15(0.01)4 + 6(0.01)5 + (0.01)6 = 1.06
TRY THIS: Expand (2+𝑥)5 hence using the expansion find (2.03)5
MISCELLANEOUS NOTES
1. If in the binomial expansion ‘𝑥’ is at the second place, then the value of ‘r’ is equals to
the required power of ‘𝑥’.
r = required power of 𝑥
2. If in the expansion ‘𝑥’ is at the first place, then the value of ‘r’ will be obtained by
deducting required power of ‘𝑥’ from the power of the binomial.
r = n – required power of 𝑥
3. If 𝑥 is both at the first as well as the second place, then in order to find the value of ‘r’
we will compare the basic binomial expansion with the required power of 𝑥.
nc (a)n-r (b)r = 𝑥 required power
r
8
e.g. (𝑥 + 2/𝑥) ; required power = 2
8c (𝑥)8-r (2/𝑥)r = 𝑥 2
r
8c (𝑥)8-r (2)r(𝑥)-r = 𝑥 2
r
Considering 𝑥 only.
𝑥8-r-r = 𝑥2 ; 8-2r = 2; r = 3
8c (𝑥)8-3 (2/𝑥)3 = 56 𝑥 (𝑥)5 x 8/𝑥 3 = (56 x 8)(𝑥 5-3) = 448𝑥 2
r
TRIGONOMETRY
Triangles are divided into 6 categories:
1. Scalene Triangles: All sides and all angles are different.
2. Equilateral Triangles: All three sides are equal and all angles are 60o.
3. Isosceles Triangles: Two sides and two angles are equal.
4. Acute angled Triangles: All angles are less than 90o.
5. Obtuse angled Triangles: One angle is greater than 90o.
6. Right angled Triangles: One angle is equal to 90o.
Triangles
Hypotenuse
Perpendicular
Hyp2= base2 + prep2
Base
HYPOTENUSE=h
PERPENDICULAR= p = OPPOSITE= o
BASE= b = ADJACENT= a
O
b
c
Rules to remember: a
Sin(90-𝜃) = Cos𝜃
Cos(90-𝜃) = Sin𝜃
Tan(90-𝜃) = Cot𝜃 = 1/tan𝜃
Sin (180-𝜃) = Sin𝜃
Cos(180-𝜃) = -Cos𝜃
Tan(180-𝜃) = -Tan𝜃 90o
Sin = +ve
The four quadrants: Sin = +ve
Cos = +ve
Cos = -ve
Tan = +ve
Tan = -ve
180o 0/360o
Sin = -ve Sin = -ve
Degrees Radians
180o 𝜋 rad
Q. How to convert Degree into Radians?
30, 180 – 30
Therefore, 𝑥 = 30o, 150o.
Steps to find angles in radians using trigonometry:
Step1: Check the range.
Step2: Alter the range. (if necessary)
Step3: Find the basic angles.
Step4: Apply ASTC and check in which quadrants answers are lying.
Step5: Apply the following rues:
1st Quadrant = 𝜃
2nd Quadrant = π - 𝜃
3rd Quadrant = π + 𝜃
4th Quadrant = 2π - 𝜃
Step6: Give the final answer within the basic range.
e.g. sin(𝑥) = 0.5 RANGE: 0 < 𝑥 < 360
𝑥 = sin-1(0.5)
𝑥 = 0.52 or π /6
0.52, π - 0.52
Therefore, 𝑥 = 0.52, 2.62.
IN THE FOLLOWING SITUATIONS “ASTC” IS NOT APPLIED WHEN SOLVING QUESTIONS USING
TRIGONOMETRY:
Sin(𝑥) =1, -1, 0
Cos(𝑥) = 1, -1, 0
Tan(𝑥) = 0
This is because in these situations we have to draw the trigonometric graph to find the angle.
SIN(𝒙)
Sin(𝑥) = 0
Sin(𝑥) = 1
𝑥 = 90o or π/2.
Sin(𝑥) = -1
𝑥 = 270o or 3 π /2.
COS(𝒙)
Cos(𝑥) = 0
Cos(𝑥) = 1
𝑥 = 0o, 360o or 2 π.
Cos(𝑥) = -1
𝑥 = 180o or π.
TAN(𝒙)
Example:
3 cos 𝑦 = −cot 𝑦
cos 𝑦
3 cos 𝑦 = −
sin 𝑦
cos 𝑦 1
3 =−
cos 𝑦 sin 𝑦
1
sin 𝑦 = −
Since cos y was 3
cancelled, 𝛼 = 19.5°
equate it to 0
180 + 19.5, 180 − 19.5
99.5, 340.5
cos 𝑦 = 0
90, 270
Final Answer: 90, 99.5, 270, 340.5
TERMINOLOGIES:
1. ASYMPTOTES: are represented by doted lines on the graph of tan. They indicate the
undefined region.
ASYMPTOTES
2. AMPLITUDE: is the maximum distance from the 𝑥-axis. For e.g. in 2sin(𝑥), 2 will be the
amplitude.
3. Number of Cycles: determines how many times within 360o, does the curve repeat itself.
For e.g. In sin2𝑥, 2 represents the number of cycles.
Sin2𝑥 -> 360/2 = 180o hence, 180 will be the period.
4. Period: indicates after how many degrees does the cycle repeats itself. The greater the
number of cycles, the shorter the period will be. Ideally, the graph of sin and cos have a
period of 360o and the graph of tan has period of 180o.
For sin and cos-> 360/n where “n” is the number of cycles and for tan -> 180/n.
5. Range: determines the range of values of y within which the graph lies.
As in B𝑥 + C where A= amplitude; B= number of cycles; C= shifting of graph
Therefore, range= -A+C ≤ y ≤ A+C.
SINE RULE:
It is applied to non-right-angled triangles. If two sides are given and an angle opposite
one of the given sides is also given and we need to find the angle opposite other given
side, then we must apply sine rule.
Similarly, if two angles are given and a side opposite to one of the given angles is given
and you need to find the side opposite to the other given angle, you must apply sine
rule.
Sine rule is applied as follow:
COSINE RULE:
It is applied to non-right-angled triangles. If two sides are given and an angle between
the 2 sides is given we need to find the opposite side of the given angle, we will apply
the cosine rule.
Similarly, if all 3 sides are given and we need to find angle opposite to any given side
once again we need to apply the cosine rule.
SECTOR
DIAMETER
CONCENTRIC CIRCLES ARE THOSE CIRCLES THAT START FROM THE CENTER.
FORMULAS
DEGREES RADIANS
Area of Circle 𝜋𝑟 2 𝜋𝑟 2
Circumference 2𝜋𝑟 2𝜋𝑟
Area of semi-circle 𝜋𝑟 2 𝜋𝑟 2
2 2
Arc Length of Semi-circle 𝜋𝑟 𝜋𝑟
Perimeter of Semi-circle 𝜋𝑟 + 2𝑟 𝜋𝑟 + 2𝑟
Arc Length of sector 𝜃 𝑆 = 𝑟𝜋
× 2𝜋𝑟
360
Perimeter of sector 𝜃 𝑆 + 2𝑟 𝑶𝑹 𝑟𝜃 + 2𝑟
( × 2𝜋𝑟) + 2𝑟
360
Area of Sector 𝜃 1 2 1
× 𝜋𝑟 2 𝑟 𝜃 𝑶𝑹 𝑟𝑠
360 2 2
Perimeter of Segment Arc length + length of chord Arc length + length of chord
When logs with a same base but different powers are added we take log with a common base
and multiply the powers.
Rule2: logab – logac = loga(b/c)
When logs of same base but different powers are subtracted we take log with a common base
and divide the powers.
Rule3: logabc =clogab
If log with a base and power has another power of the power, then we will multiply the power
of the power with the log function.
Rule4: clogab = logabc
If something is multiplied to the log function it can become the power of the power of the log.
Rule5: logaa = 1
Log with same base and power is 1.
Rule6: loga1 = 0
Log with any base with power 1 is zero.
Rule7: loga0 = NOT POSSIBLE
Log with any base with power zero does not exist.
Rule8: loga-n= NOT POSSIBLE
Log with any base with negative power does not exist.
Rule9: log10 = lg
Log with base of 10 is known as lg.
Rule10: loge = ln
Log with a base e is known ln.
Rule11: loga𝑥 = logay
If two log functions with a same base are equated, their powers are equal.
Rule12: logab = 1/logba
If power and base of log function are to be changed then we will reciprocate the log function.
Rule13: How to convert indices into logs?
In introducing log base remains the same and the number after the equals sign becomes the
power and the power goes after the equal sign. For e.g. 2𝑥 = 3; log23 = 𝑥.
Rule14: How to convert logs into indices?
Remove logs, base remains the same, the number after the equals sign becomes the power and
the power goes after equals sign. For e.g. log28 = 3; 23 =8.
Rule15: How to solve log?
1. X= log23
lg3/lg2 = 1.58
2. X= log23
ln3/ln2 = 1.58
GRAPHS OF ln(𝒙) AND 𝒆𝒙
ex and ln𝑥 are inverse functions of each other and hence they are reflection of each other along
line y=𝑥.
𝑒 𝑥 +1
𝑒𝑥
𝑒 𝑥 −1
ln(𝑥+1)
ln𝑥
ln(𝑥-1)
𝑒 𝑥 /𝑒 2𝑥/3𝑥 etc.
-𝑒 𝑥
ln𝑥+1
ln𝑥
ln𝑥-1
LINEAR LAW
When a non-linear equation is plotted on the graph it does not result in a straight line hence to
convert all such non-linear equation into straight lines we need to apply linear law. To do so the
non-linear equation will be converted into linear equation by changing the axis.
The question will also provide us with some experimental values of 𝑥 and y. we have to change
these experimental values as per the new values we have determined. The experimental values
will be altered.
Now using the new axis determined we will draw the graph in such a manner that it should at
least cover 75% of the graph paper and hence the scale must be set accordingly. When the
values will be plotted on the graph the accurate straight line might not be obtained and hence
we will be required to prepare a line of best fit.
The second variety of questions involving linear law comprise of the deriving the equation from
the given graph. In such cases, the straight-line graph, new axis, and points of the straight line
will be given. Using all these things, the following steps must be applied:
1. Find the gradient of the given points.
2. Find the y-intercept.
3. Form the equation of the line in the form y=m𝑥+c.
4. Replace y by the new y-axis and 𝑥 by the new 𝑥-axis.
5. Make y the subject of the formula.
REMAINDER FACTOR THEOREM
Dividend = Quotient x Divisor + Remainder
WHAT IS A REMAINDER?
When something is divided by another thing, which does not completely solve the function,
then the number which is answer which is left is called the remainder.
WHAT IS A FACTOR?
When two things are divided and there remains no remainder then the divisor is a factor of
dividend.
HOW TO SOLVE CUBIC EQUATION?
To solve cubic equation, we need to apply the trial and error method to find the first factor.
Once the first factor is found either by
a) Comparison.
b) Long division.
c) Synthetic Method.
Comparison:
(𝑥-2)(a𝑥2 + b𝑥 + c) = 2𝑥3 + 3𝑥2 – 11𝑥 – 6
𝑥(a𝑥2 + b𝑥 + c) -2( a𝑥2 +b𝑥 + c) = 2𝑥3 + 3𝑥2 – 11𝑥 – 6
a𝑥3 + b𝑥2 + c𝑥 -2a𝑥2 – 2b𝑥 – 2c = 2𝑥3 + 3𝑥2 – 11𝑥 – 6
a𝑥3 = 2𝑥3; a = 2.
-6 = -2c; c= 3.
Long Division Method:
Synthetic Method:
If you are required to find only the remainder, when two functions are divided, then we
apply the synthetic method rather than long division. This is because synthetic method is
less time consuming and more error free. But if a question requires both quotients along
with remainder then we need to apply long division method.
Model 10: Nature of the turning point: If we need to determine the nature of the turning
point, whether the turning point obtained is a maximum point or a minimum point then to
find it, we will double differentiate the equation of curve and then insert the 𝑥-coordinate
of the turning point in it. If the d2y/d𝑥2 > 0; it is minimum else maximum.
Model 11: Equation of a tangent:
What is a tangent? Tangent is a line that touches the curve or a circle just once.
Steps to find the Equation of Tangent:
What is Normal? Normal is a line which is perpendicular to the tangent, at the point of
tangency.
Steps to find the Equation of the Normal:
1. Find the differential of the equation.
2. Insert the 𝑥-coordinate of the given point in the answer of step 1.
3. Then answer hence obtained is the gradient of the tangent.
4. Negative reciprocate the gradient to find the gradient of the Normal which is -d𝑥/dy.
5. Using the gradient of Normal and the given point find the equation of normal.
Model 13: Differentiation applied to exponential functions:
1. y= 𝑒 𝑥 dy/d𝑥= 𝑒 𝑥
2. y= 𝑒 𝑎𝑥 dy/d𝑥= 𝑒 𝑎𝑥 (a)= a𝑒 𝑎𝑥
3. y= 𝑒 𝑓(𝑥) dy/d𝑥= 𝑒 𝑓(𝑥) ) × 𝑓’(𝑥)= 𝑓’(𝑥) 𝑒 𝑓(𝑥) )
Model 14: Differentiation applied to logarithmic functions:
1. y= ln(𝑥) dy/d𝑥= 1/𝑥.
2. y= lna𝑥 dy/d𝑥= 1/(a𝑥) × (a)= 1/𝑥.
3. y= lnf(𝑥) dy/d𝑥= 1/(𝑓(𝑥)) × (𝑓’(𝑥))= 𝑓’(𝑥)/𝑓(𝑥).
Model 15: Differentiation applied to basic trigonometric functions:
1. y= sin(𝑥) dy/d𝑥= cos(𝑥).
2. y= cos(𝑥) dy/d𝑥= -sin(𝑥).
3. y= tan(𝑥) dy/d𝑥= sec2(𝑥).
4. y= cosa𝑥 dy/d𝑥= -sina𝑥 × a.
5. y= sina𝑥 dy/d𝑥= cosa𝑥 × a.
6. y=tana𝑥 dy/d𝑥= sec2a𝑥 × a.
7. y= sinf(𝑥) dy/d𝑥= cos𝑓(𝑥) × 𝑓’(𝑥).
Model 16: Differentiation applied to higher power of trigonometry.
y= [𝑓(𝑥)]n dy/d𝑥= [𝑓(𝑥)]n-1 × 𝑓’(𝑥).
Model 17: Differentiation Applied to combination of functions. Applying product and
quotient rule.
Model 18: Small Changes/ Approximate Changes.
If a small change in 𝑥 causes a small change in y or a small change in y causes small change
in 𝑥. The question falls under the category of approximate changes and we apply the
𝑑𝑦 𝑑𝑥
following formulas:𝛿𝑦 = 𝑑𝑥 × 𝛿𝑥. OR 𝛿𝑥 = 𝑑𝑦 × 𝛿𝑦.
1. ∫ 𝑠𝑖𝑛𝑥 = −𝑐𝑜𝑠𝑥 + 𝑐.
2. ∫ 𝑐𝑜𝑠𝑥 = 𝑠𝑖𝑛𝑥 + 𝑐.
3. ∫ 𝑠𝑒𝑐 2 𝑥 = 𝑡𝑎𝑛𝑥 + 𝑐.
−𝑐𝑜𝑠𝑎𝑥
4. ∫ sin(𝑎𝑥) = + 𝑐.
𝑎
𝑠𝑖𝑛𝑎𝑥
5. ∫ cos(𝑎𝑥) = + 𝑐.
𝑎
𝑡𝑎𝑛𝑎𝑥
6. ∫ 𝑠𝑒𝑐 2 (𝑎𝑥) = + 𝑐.
𝑎
−𝑐𝑜𝑠𝑓(𝑥)
7. ∫ 𝑠𝑖𝑛𝑓(𝑥) = + 𝑐.
𝑓′(𝑥)
𝑠𝑖𝑛𝑓(𝑥)
8. ∫ 𝑐𝑜𝑠𝑓(𝑥) = + 𝑐.
𝑓′(𝑋)
𝑡𝑎𝑛𝑓(𝑥)
9. ∫ 𝑠𝑒𝑐 2 𝑓(𝑥) = + 𝑐.
𝑓′(𝑥)
In order to find the area under the curve within the specified limits we have to
integrate the equations of the curve within those limits.
𝑏
1. ∫𝑎 𝑓(𝑥)
𝑏 𝑐
2. ∫𝑎 𝑓(𝑥) + ∫𝑏 𝑔(𝑥)
a b c
𝑏 𝑏
3. ∫𝑎 𝑔(𝑥) − ∫𝑎 𝑓(𝑥)
a b
𝑏
4. ∫𝑎 𝑓(𝑥)
a b
𝑏 𝑏
5. ∫𝑎 𝑓(𝑥) + ∫𝑎 𝑔(𝑥)
a b
VECTORS
There are two types of qualities in math: Scalar quantity and Vector quantity. When we
talk about the Scalar quantity we only refer to magnitude while direction is not
important. But when we refer to vector quantity both magnitude as well as direction are
important.
Representation of Vectors:
Vectors are represented in 3 ways:
1. Coordinate form (𝑥,y,z).
𝑥
2. Column Vector form (𝑦𝑧).
3. Cartesian form 𝑥i + yj + zk.
Where ‘i’ represents movement along 𝑥-axis; ‘j’ represents movement along y-axis; ‘k’
represents movement along z-axis.
Magnitude: is the length of the vectors or the distance between the two vectors . it is
represented by a vector with in the modulus.
To find the magnitude of a vector we apply the following formula:
Equal Vector: Vectors are considered to be equal vectors if both their magnitudes as
well as direction are same.
Negative Vector: Vectors are considered to be negative vectors if they have the same
magnitude but are in opposite direction.
Parallel Vectors: Vectors are considered to be parallel vectors if they are in the same
direction but have a different magnitude which is in the same ratio.
2 8
Given that PQ= (3) and XY = (𝑦). Given that PQ and XY are parallel, find the
4 𝑧
⃗⃗⃗⃗⃗ ⃗⃗⃗⃗⃗ also find the values of y and z.
relationship between 𝑃𝑄 and 𝑋𝑌
𝑋𝑌 = k ⃗⃗⃗⃗⃗
⃗⃗⃗⃗⃗ 𝑃𝑄 Y= 3k = 12.
8 2 Z = 4k = 16.
(𝑦) = 𝑘 (3)
𝑧 4 Z= 16.
8 = 2𝑘
K= 4.
Collinear Vectors: vectors are considered to be collinear if they lie on a same straight line,
hence having the same direction but a different magnitude, which is in the same ratio. The
mathematical treatment of colinear vectors and the parallel vectors is exactly same.
Zero vector: are vectors with a magnitude of ‘0’. Only origin is the zero vector. It is represented
0
by: (0).
0
Unit Vector: is a vector with a magnitude of ‘1’. It is denoted by a cap over the vector. The
⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗
𝑉𝑒𝑐𝑡𝑜𝑟
̂ =
formula to calculate unit vector is: 𝑉𝑒𝑐𝑡𝑜𝑟 .
⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗ |
|𝑀𝑎𝑔𝑛𝑖𝑡𝑢𝑑𝑒
MULTIPLICATION OF VECTORS:
In order to add the vector, we have to apply the head-to-tail rule. Head-to-tail rule means the
point where one vector ends and the other vectors begins.
ANGLE BETWEEN THE TWO VECTORS: In order to find the angle between the two vectors, we
𝑎.𝑏
will apply the following formula: cos𝜃 = |𝑎|.|𝑏|
.
KINEMATICS
Kinematics means motion of particles with respect to time.
Scalar quantities: {Distance, Speed and time} only magnitude is important irrespective of
the direction.
Vectors quantities: {Displacement, velocity, acceleration} magnitude and direction both
are important.
Distance: It is the length of the movement of particles since its start irrespective of the
direction.
Speed: It is the rate of change of distance i.e. the rate at which distance is covered.
Displacement: It is the shortest distance from the starting point.
Velocity: It is the rate of change of displacement but it can be both positive and negative.
Acceleration: It is the rate of change of both, velocity as well as speed.
Types of questions of Kinematics:
1. Motion of the particle travelling at a constant speed.
𝑫 = 𝑺 × 𝑻 (km or m)
𝑫
𝑺= (km/hr or m/s)
𝑻
𝑫
𝑻= (hrs. or sec)
𝑺
𝑻𝒐𝒕𝒂𝒍 𝒅𝒊𝒔𝒕𝒂𝒏𝒄𝒆
𝑨𝒗𝒆𝒓𝒂𝒈𝒆 𝒔𝒑𝒆𝒆𝒅: .
𝑻𝒐𝒕𝒂𝒍 𝒕𝒊𝒎𝒆
1000
To convert from km/hr to m/s: × 3600.
3600
To convert from m/s to km/hr: × .
1000
2. Motion of the particles travelling at varying speed but constant acceleration. (Multiple
phased journey) In order to solve such questions, we will make:
I. Distance-time graphs.
0 to d: constant speed; straight line at d: rest; at t2 it is resuming the journey back at constant
speed.
II. Speed-time graphs.
‘x’
‘y’
0 – 5: ‘m’ of V – T graph is acceleration (increasing velocity). 5 – 12: Particle is travelling at a
constant velocity. Acc = 0. At point 12: Particle has applied brakes and is slowing down. 12 – 14:
m of V – T graph is deceleration/ retardation / negative acceleration, decreasing velocity. At 14:
Particle has turned. 14 – 15: Particle is now moving in opposite direction.
3. Motion of the particles travelling at varying speed but constant acceleration. (Single
phased journey) To solve such questions we apply the following formulas:
I. 𝑉 2 − 𝑈 2 = 2𝑎𝑠.
1
II. 𝑠 = 𝑢𝑡 + 2 𝑎𝑡.
1
III. 𝑠= ( 𝑢 + 𝑣)𝑡.
2
IV. 𝑣 = 𝑢 + 𝑎𝑡.
4. Motion of the particle, falling freely under gravity. Gravity is equal to constant
acceleration of 9.8ms-2 or 10ms-2. If question is silent; g=10ms-2.
Gravity: Gravity is the acceleration with magnitude 10ms-2
Dropped: Whenever the particle is dropped, it will always have an initial speed of 0. When the
particle is dropped it will fall vertically downwards.
Thrown downwards: When the particle is thrown downwards, it will definitely have some initial
speed.
Thrown upwards: When the particle is thrown upwards, it will always move vertically upwards.
It must have some
initial speed.
When particle is moving downwards, its gradient is positive i-e. 10 m/s.
When particle is moving upwards, its gradient is negative i-e. -10 m/s.
When a particle falls freely under gravity. Its motion is symmetrical. If the motion is not
obstructed by any hurdle.
MAX HEIGHT
g= -10 g= 10.
When the motion of the particle is obstructed then the particle will never reach the
maximum height, instead it will reach the greatest height.
15. When the distance from 0 is required, it means that the question is asking for
displacement.
ARITHMETIC AND GEOMETRIC PROGRESSION
SERIES
PROGRESSION SEQUENCES
ARITHEMATIC PROGRESSION:
In an A.P. any particular term is the average of its preceding and proceeding terms. In order to
find a particular term in a A.P., we need to apply the following formula: Tn = a + (n-1)d.
Where ‘a’ is the first term; ‘d’ is the common difference; ‘n’ is the required term and Tn is the
value of the required term.
SUM OF SERIES IN AN A.P.:
To find the sums of series in an A.P. we can apply the following formulae:
𝒏 𝒏
Sn = 𝟐 [ 𝟐𝒂 + (𝒏 − 𝟏)𝒅] OR Sn = 𝟐 (𝒂 + 𝒍)
Where ‘a’ is the first term; ‘d’ is the common difference; ‘l’ is the last term; ‘n’ is the required
term and ‘Sn’ is the sum of all term.
GEOMETRIC PROGRESSION:
If there exists a common ratio or multiple between the terms, the series is said to be a
geometric progression. In order to ensure that the series is geometric we check if T3/T2 =
T2/T1.
In a geometric progression, any particular term is the square root of the product of the
preceding and proceeding term; and the formula to find a particular term of a G.P. is: Tn= arn-1.
Where ‘a’ is first term; ‘r’ is common ratio; ‘n’ is the required term; ‘Tn’ is the value of the
required term.
SUM OF ALL THE TERMS IN G.P.:
In order to find the sum of the terms of a G.P., the following formulae are applied:
𝑎(𝑟 𝑛 −1)
When r> 1 Sn = .
𝑟−1
𝑎(1−𝑟 𝑛 )
When r< 1 Sn = .
1−𝑟