Chapter 81 - Banking
Chapter 81 - Banking
Chapter 81 - Banking
pretty uncomfortable and boring. I tried to take my mind off it by thinking about
banks.
The fact that Fantasyland didn’t have banks was an itch at the back of my mind that I
couldn’t scratch. They didn’t even have the concept. Felicia and Kyle had just looked
blankly at me when I brought up the idea. They knew about loans, sure, but loans
here were done on a personal basis. Either you got a loan from a rich friend, with the
understanding that you’d pay it back when you could - possibly with interest,
depending on how a good a friend they were.
Or, they weren’t a friend, they were just rich. Much like when the Mafia loaned you
money, they now owned you until the loan was repaid. That was mostly a game for
Nobles, and it was part of their poor reputation. There was some middle-ground —
guilds would occasionally loan startup funds to a member who was just starting —
but those cases were practically family already.
The people here didn’t think they were missing out, but I was sure that there were a
lot of growth opportunities that were being lost. I wasn’t sure why they didn’t have
banks, but I did have an idea that it was all due to the Dungeons.
History wasn’t my subject, but the Firm loved playing up its connection to the past.
There had been a display of the history of banks in our lobby for twelve weeks, so I’d
picked up a few things. Banks had developed out of the medieval profession of
money-changing.
You have to understand that by modern standards — and perhaps even by their own
standards — monetary systems in medieval times were just insane. Never mind the
fact that every Kingdom, Principality, or independent city felt the need to issue its
own currency. We have that issue today. In those days though, there were no
standards — for any country — about the size, purity or denomination of its coins
over time. If you were lucky, they might stay the same for the reign of a single King.
But that was very much the exception. Most Kings varied the currency according to
their finances and the current value of precious metals — which varied hugely as
different mines were discovered or tapped out.
Given how long coins lasted, even if you were just dealing with a single countries
currency, there could easily be fifty or a hundred different coins that you needed to
know the value of if you wanted to trade. It took a professional to handle that sort of
complexity.
So money changing became a niche, difficult, but insanely profitable occupation.
After all, if you’re the person who knows the value of both sides of the trade, and the
other guy doesn’t… well, it becomes what my old boss used to call a moderately
favourable trading environment.
Now, if you’re trading money, you need to store a lot of it, which means you need a
lot of security to keep people from stealing it. Pretty soon, the money changers were
the best-protected places in town, and they set up a side business in storing other
peoples money. At first they charged for the service, but then they realised that they
could lend the money out, started paying interest, and there you have your banks.
So why didn’t it happen here? Well first of all, no money-changers. Nobody minted
coins in this world - they all came from dungeons. And while rulers could customise
the name and design of the coins through the [Territory Status] interface, they all had
the same weights and purity.
Second of all, while this world did build vaults for security, the great majority of
fortunes were kept in peoples pockets. Or at least in their spatial bags attached to
their belt. Spatial bags weren’t cheap, but once you hit the point where you were
carrying hundreds of platinum coins around, it made sense to just get a bag and keep
them all in there.
Vaults were seen in this society as something for organisations that needed to control
access the fortune, but didn’t want to restrict it to just one person. I suppose we
should have counted ourselves lucky that Baron Marseau had just locked his fortune
up and not taken it with him.
Which left me in a bit of quandary, as I wanted to encourage development in Talnier,
but that took money. So much money. More money than the Town Council had
available. We did have taxes, but that was all going on other things… like what was
happening today.
“Talnier welcomes the brave and gallant Royal forces sent from the King himself to
protect us…”
The mayor was making a pretty speech, while the rest of us stood on the dais and
tried to look happy at the bunch of extra mouths to feed. Well, it wasn’t like they’d be
doing nothing.
Profession Name: [ ]
Profession Description: [ ]
Pre-requisites: [Level 2] [Stat-based] [Skill Based] [Special]
Skill Unlocks: [ ] [ ] [ ] [+] [-]
Skill Bonus: [ ] [ ] [ ] [+] [-]
Special: [+]
Territory Point Cost: 3
Development Point Cost: 5
I played around with the options for a bit. There seemed to be a template for each
value of Level pre-requisite, changing the number of skills and, as it went higher,
changing the Development point cost. Pre-requisites lowered the Territory point cost,
but I didn’t want too many of those. Soon I had something like a [Profession]