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Software Life Cycle

The document discusses different software development life cycle models including waterfall, iterative waterfall, prototyping and spiral models. It describes the key phases and activities in each model. The waterfall model divides the life cycle into feasibility, requirements, design, implementation, integration, testing and maintenance phases. The iterative model adds feedback loops to address defects found in later phases. Prototyping involves building an initial prototype before full development to illustrate functionality and address technical issues.

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0% found this document useful (0 votes)
73 views7 pages

Software Life Cycle

The document discusses different software development life cycle models including waterfall, iterative waterfall, prototyping and spiral models. It describes the key phases and activities in each model. The waterfall model divides the life cycle into feasibility, requirements, design, implementation, integration, testing and maintenance phases. The iterative model adds feedback loops to address defects found in later phases. Prototyping involves building an initial prototype before full development to illustrate functionality and address technical issues.

Uploaded by

Tista Bhaduri
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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Software life cycle (or software process)

Series of identifiable stages that a software product undergoes during its life time:
1.Feasibility study
2.Requirements analysis and specification,
3.Design,
4.Coding,
5.Testing
6.maintenance.

a descriptive and diagrammatic model of software life cycle:


– identifies all the activities required for product development,
– establishes a precedence ordering among the different activities
- Divides life cycle into phases.
● Several different activities may be carried out in each life cycle phase.
– For example, the design stage might consist of:
● structured analysis activity followed by
● structured design activity.

WHY MODEL LIFE CYCLE?


 A written description:
– Forms a common understanding of activities among the software developers.
– Helps in identifying inconsistencies, redundancies, and omissions in the development process.
– Helps in tailoring a process model for specific projects.
 Processes are tailored for special projects.
– A documented process model
● Helps to identify where the tailoring is to occur.
● The development team must identify a suitable life cycle model:
– and then adhere (stick) to it.
– Primary advantage of adhering to a life cycle model:
● Helps development of software in a systematic and disciplined manner.
● When a program is developed by a single programmer:
– he has the freedom to decide his exact steps.
● When a software product is being developed by a team:
– there must be a precise understanding among team members as to when to do what,
– otherwise it would lead to chaos and project failure.
● A software project will never succeed if:
– one engineer starts writing code,
– another concentrates on writing the test document first,
– yet another engineer first defines the file structure
– another defines the I/O for his portion first.
● A life cycle model:
– defines entry and exit criteria for every phase.
– A phase is considered to be complete:
● only when all its exit criteria are satisfied.
● The phase exit criteria for the software requirements specification phase:
– Software Requirements Specification (SRS) document is complete, reviewed, and approved by
the customer.
● A phase can start:
– only if its phase-entry criteria have been satisfied.
● It becomes easier for software project managers:
– to monitor the progress of the project.
● Many life cycle models have been proposed.
● We will confine our attention to a few important and commonly used models.
– Classical waterfall model
– Iterative waterfall,
– Evolutionary,
– Prototyping, and
– Spiral model

CLASSICAL WATERFALL MODEL

 Classical waterfall model divides life cycle into phases:


– feasibility study,
– requirements analysis and specification,
– design,
– coding and unit testing,
– integration and system testing,
– maintenance.

● Most organizations usually define:


– standards on the outputs (deliverables) produced at the end of every phase
– entry and exit criteria for every phase.

● They also prescribe specific methodologies for:


– specification,
– design,
– testing,
– project management, etc.

FEASIBILITY STUDY

● Main aim of feasibility study:determine whether developing the product


– financially worthwhile
– technically feasible.
● First roughly understand what the customer wants:
– different data which would be input to the system,
– processing needed on these data,
– output data to be produced by the system,
– various constraints on the behavior of the system.
ACTIVITIES:
● Work out an overall understanding of the problem.
● Formulate different solution strategies.
● Examine alternate solution strategies in terms of:
● resources required,
● cost of development, and
● development time
● Perform a cost/benefit analysis:
– to determine which solution is the best.
– you may determine that none of the solutions is feasible due to:
● high cost,
● resource constraints,
● technical reasons.
Requirements Analysis and Specification
● Aim of this phase:
– understand the exact requirements of the customer,
– document them properly.
● Consists of two distinct activities:
– requirements gathering and analysis
– requirements specification.
Goals of Requirements Analysis
● Collect all related data from the customer:
– analyze the collected data to clearly understand what the customer wants,
– find out any inconsistencies and incompleteness in the requirements,
– resolve all inconsistencies and incompleteness.
Requirements Gathering
● Gathering relevant data:
– usually collected from the end-users through interviews and discussions.
– For example, for a business accounting software:
● interview all the accountants of the organization to find out their requirements.
Requirements Analysis (Cond...)
● The data you initially collect from the users:
– would usually contain several contradictions & ambiguities:
– must be identified
– resolved by discussions with the customers.
– each user typically has only a partial and incomplete view of the system.
● Next, requirements are organized:
– into a Software Requirements Specification (SRS) document.
● Engineers doing requirements analysis and specification:
– are designated as ANALYSTS.

DESIGN
● Design phase transforms requirements specification:
– into a form suitable for implementation in some programming language.
● In technical terms:
– during design phase, software architecture is derived from the SRS document.
● Two design approaches:
– TRADITIONAL APPROACH,
– OBJECT ORIENTED APPROACH.
Traditional Design Approach
● Consists of two activities:
– STRUCTURED ANALYSIS
– STRUCTURED DESIGN

Structured Analysis Activity


● Identify all the functions to be performed.
● Identify data flow among the functions.
● Decompose each function recursively into sub-functions.
– Identify data flow among the subfunctions as well.
● Carried out using Data flow diagrams (DFDs).
● After structured analysis, carry out structured design:
– architectural design (or high-level design)
– detailed design (or low-level design).

Structured design
● High-level design:
– decompose the system into modules,
– represent invocation relationships among the modules.

● Detailed design:
– different modules designed in greater detail:
● Data structures and algorithms for each module are designed.

Object Oriented Design


● First identify various objects (real world entities) occurring in the problem:
– identify the relationships among the objects.
– For example, the objects in a pay-roll software may be:
employees,
managers,
pay-roll register,
Departments, etc.
● Object structure
– further refined to obtain the detailed design.

● OOD has several advantages:


– lower development effort,
– lower development time,
– better maintainability.

IMPLEMENTATION:

● Purpose of implementation phase


(aka coding and unit testing phase):
– translate software design into source code.
● During the implementation phase:
– each module of the design is coded,
– each module is unit tested
● tested independently as a stand alone unit, and debugged,
– each module is documented.
● The purpose of unit testing:
– test if individual modules work correctly.
● The end product of implementation phase:
– a set of program modules that have been tested individually.

Integration and System Testing

● Different modules are integrated in a planned manner:


– modules are almost never integrated in one shot.
– Normally integration is carried out through a number of steps.
● During each integration step,
– the partially integrated system is tested.

System Testing

● After all the modules have been successfully integrated and tested:
– system testing is carried out.
● Goal of system testing:
– ensure that the developed system functions according to its requirements as specified in the SRS
document.
MAINTENANCE

Maintenance of any software product:


– requires much more effort than the effort to develop the product itself.
– development effort to maintenance effort is typically 40:60.
● Corrective maintenance:
– Correct errors which were not discovered during the product development phases.
● Perfective maintenance:
– Improve implementation of the system
– enhance functionalities of the system.
● Adaptive maintenance:
– Port software to a new environment,
● e.g. to a new computer or to a new operating system.

Iterative Waterfall Model

● Classical waterfall model is idealistic:


– assumes that no defect is introduced during any development activity.
– in practice:
● defects do get introduced in almost every phase of the life cycle.
● Defects usually get detected much later in the life cycle:
– For example, a design defect might go unnoticed till the coding or testing phase.
● Once a defect is detected:
– we need to go back to the phase where it was introduced
– redo some of the work done during that and all subsequent phases.
● Therefore we need feedback paths in the classical waterfall model.

● Errors should be detected


- in the same phase in which they are introduced.
● For example:
- if a design problem is detected in the design phase itself,
• the problem can be taken care of much more easily
• than say if it is identified at the end of the integration and system testing phase.

Prototyping Model

● Before starting actual development,


– a working prototype of the system should first be built.
● A prototype is a toy implementation of a system:
– limited functional capabilities,
– low reliability,
– inefficient performance.

Reasons for developing a prototype


● Illustrate to the customer:
– input data formats, messages, reports, or interactive dialogs.
● Examine technical issues associated with product development:
– Often major design decisions depend on issues like:
● response time of a hardware controller,
● efficiency of a sorting algorithm, etc.
● The third reason for developing a prototype is:
– it is impossible to “get it right” the first time,
– we must plan to throw away the first product
● if we want to develop a good product.
ACTIVITIES:
● Start with approximate requirements.
● Carry out a quick design.
● Prototype model is built using several short-cuts:
– Short-cuts might involve using inefficient, inaccurate, or dummy functions.
● A function may use a table look-up rather than performing the actual computations.
● The developed prototype is submitted to the customer for his evaluation:
– Based on the user feedback, requirements are refined.
– This cycle continues until the user approves the prototype.
● The actual system is developed using the classical waterfall approach.
● Requirements analysis and specification phase becomes redundant:
– final working prototype (with all user feedbacks incorporated) serves as an animated requirements
specification.
● Design and code for the prototype is usually thrown away:
– However, the experience gathered from developing the prototype helps a great deal while
developing the actual product.
● Even though construction of a working prototype model involves additional cost --- overall
development cost might be lower for:
– systems with unclear user requirements,
– systems with unresolved technical issues.
● Many user requirements get properly defined and technical issues get resolved:
– these would have appeared later as change requests and resulted in incurring massive redesign
costs.

Evolutionary Model
● Evolutionary model (aka successive versions or incremental model):
– The system is broken down into several modules which can be incrementally
implemented and delivered.
● First develop the core modules of the system.
● The initial product skeleton is refined into increasing levels of capability:
– by adding new functionalities in successive versions.

ADVANTAGES:
● Users get a chance to experiment with a partially developed system:
– much before the full working version is released,
● Helps finding exact user requirements:
– much before fully working system is developed.
● Core modules get tested thoroughly:
– reduces chances of errors in final product.
DISADVANTAGES:
● Often, difficult to subdivide problems into functional units:
– which can be incrementally implemented and delivered.
– evolutionary model is useful for very large problems,
● where it is easier to find modules for incremental implementation.
SPIRAL MODEL

● Proposed by Boehm in 1988.


● Each loop of the spiral represents a phase of the software process:
– the innermost loop might be concerned with system feasibility,
– the next loop with system requirements definition,
– the next one with system design, and so on.
● There are no fixed phases in this model, the phases shown in the figure are just examples.
● The team must decide:
– how to structure the project into phases.
● Start work using some generic model:
– add extra phases
● for specific projects or when problems are identified during a project.
● Each loop in the spiral is split into four sectors (quadrants).

Objective Setting (First Quadrant)


 Identify objectives of the phase,
● Examine the risks associated with these objectives.
– Risk:
● any adverse circumstance that might hamper successful completion of a software project.
● Find alternate solutions possible.

Risk Assessment and Reduction (Second Quadrant)


 For each identified project risk,
– a detailed analysis is carried out.
● Steps are taken to reduce the risk.
● For example, if there is a risk that the requirements are inappropriate:
– a prototype system may be developed.

Third & Fourth Quadrant


● Development and Validation (Third quadrant Third quadrant):
– develop and validate the next level of the product.
● Review and Planning (Fourth quadrant Fourth quadrant):
– review the results achieved so far with the customer and plan the next iteration around the spiral.
● With each iteration around the spiral:
– progressively more complete version of the software gets built.

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