Asgard Rules en

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All the base rules for Yggdrasil still apply when playing with this expansion

except for the transe and Hel’s effect.

Trance
In renouncing my divinity,
My brothers’ power grew mightily.
For, by the magic of the Sejdr,
These worlds and I are now bound.

In a selfless act of sacrifice, a God can enter a trance to increase all of the other Gods’ power.
This expansion adds a new action in addition to the original nine.

For one action, the active God can enter or leave


a trance. Simply turn the God sheet over to the
other side (normal or trance).
The active God cannot enter and leave a trance
during the same turn.

Trance
As long as a God is in a trance,
• he and all the Gods get a new power: the Trance Power of
the God under the trance. The Trance Power can be used
by any of the Gods, including the one under the trance.
However
• This God under a trance loses his Personal Power and
• the God under a trance cannot perform an action in
Asgard, i.e., the God under a trance cannot attack one
of the six enemies.

Personal Power Trance Power

H el The Viking counters that Hel removes from the


bags are not placed on the World of the Dead any
more, but are permanently discarded. The Gods
cannot use them again during the game.
At the beginning of his turn, Odin draws 2 When they play on the Ice Fortress and
Enemy cards instead of one, chooses which defeat a Giant, the Gods discard the Giant
one he wants to play and puts the other one of their choice, one who is active or one
Odin back on or under the deck. who is still in the deck.

The combat strength of each Giant is


Thor has a permanent bonus of +1 for combat. reduced by 1.
Thor
On the Sacred Land, the Gods apply all
Frey can perform 4 actions (intead of 3) during the effects of the track up to and including
his turn, but they still have to be different. the point where the Vanir is. Then, it is
Frey put back on the first space of the track.
When they fight, only half of the Vikings
Freyja can perform 2 of her 3 actions on the used (rounded down) is placed in the
same world. She can enter and go out of the World of the Dead. The other half is
Freyja Trance during the same turn. given to Freyja.

Tyr can roll the die twice and choose one of When fighting, the Gods do not discard
the results in any situation. Vikings until after rolling the die.
Tyr

Heimdall can take 4 counters instead of 3 All the Gods (including Heimdall) now
when he looks for souls in Midgard. have Heimdall’s Personal Power as the
Heimdall Trance Power.

When they play on the Kingdom of Fire,


When Frigg looks for souls in Midgard, she the Gods remove 5 Fire Giants from the
places all the Fire Giants she finds in the bag of their choice. If there are less than 5
Frigg Kingdom of Fire. Fire Giants left, all of them are removed.
When they play on the World of the
In combat, every Elf that Vidar uses before Elves, the Gods can discard an Elf and
rolling the die counts for 2 Elves. take 4 Vikings from the World of the
Vidar Dead, instead of taking an Elf.
When the active God is fighting, one
The Vikings that Magni uses in combat are other God can help him by giving him
put in the bag of his choice instead of on the any number of his own Elves, Vikings
Magni World of the Dead. or any combination of the two groups.

Sif can play three times on the Dwarven Forge All the Artifacts’ bonus increase by 1.
for only one action.
Sif
When they look for souls in Midgard, the
When Njord looks for souls in Midgard, he Gods can ignore the Valkyrie and take
can choose the counters in the bag instead of counters in the non-Submerged island
Njord taking them at random. of their choice.
When Idunn draws an Enemy card, the power At the beginning of each God’s turn, the
of its effect is reduced by 1. (Fenrir with 0 God rolls the die. If the result is white or
lightning is calmed down automatically for blue, that God gets 1 additional action
Idunn 1 action.) for this turn.

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