Asgard Rules en
Asgard Rules en
Asgard Rules en
Trance
In renouncing my divinity,
My brothers’ power grew mightily.
For, by the magic of the Sejdr,
These worlds and I are now bound.
In a selfless act of sacrifice, a God can enter a trance to increase all of the other Gods’ power.
This expansion adds a new action in addition to the original nine.
Trance
As long as a God is in a trance,
• he and all the Gods get a new power: the Trance Power of
the God under the trance. The Trance Power can be used
by any of the Gods, including the one under the trance.
However
• This God under a trance loses his Personal Power and
• the God under a trance cannot perform an action in
Asgard, i.e., the God under a trance cannot attack one
of the six enemies.
Tyr can roll the die twice and choose one of When fighting, the Gods do not discard
the results in any situation. Vikings until after rolling the die.
Tyr
Heimdall can take 4 counters instead of 3 All the Gods (including Heimdall) now
when he looks for souls in Midgard. have Heimdall’s Personal Power as the
Heimdall Trance Power.
Sif can play three times on the Dwarven Forge All the Artifacts’ bonus increase by 1.
for only one action.
Sif
When they look for souls in Midgard, the
When Njord looks for souls in Midgard, he Gods can ignore the Valkyrie and take
can choose the counters in the bag instead of counters in the non-Submerged island
Njord taking them at random. of their choice.
When Idunn draws an Enemy card, the power At the beginning of each God’s turn, the
of its effect is reduced by 1. (Fenrir with 0 God rolls the die. If the result is white or
lightning is calmed down automatically for blue, that God gets 1 additional action
Idunn 1 action.) for this turn.