MechWarrior 4 - Mercenaries - Equipment Specifications
MechWarrior 4 - Mercenaries - Equipment Specifications
MechWarrior 4 - Mercenaries - Equipment Specifications
ER Extended Range
Heavy ’Mechs 10
IFF Identification of Friend or Foe
Assault ’Mechs 16
IS Inner Sphere
Med Medium
Vehicle Specifications 28 MG Machine Gun
Sm Small
1
BATTLEMECH SPECIFICATIONS Following are default equipment specifications for ’Mechs available in the game.
COUGAR FLEA
CLASS: CLASS:
Clan Light Inner Sphere Light
ARMOR TYPE, TONNAGE: ARMOR TYPE, TONNAGE:
Ferro Fibrous, 4.5 Ferro Fibrous, 4.5
INTERNAL STRUCTURE: INTERNAL STRUCTURE:
Endo Steel Endo Steel
MAX SPEED (KPH): MAX SPEED (KPH):
97 132
GROSS TONS: GROSS TONS:
35 20
WEAPONS: WEAPONS:
ER Lg Laser, Sm Laser (2),
ER Med Laser, MG Array (3)
ER Sm Laser,
Clan LRM 10 (2) COMPONENTS:
None
COMPONENTS:
BAP JUMP JETS:
No
JUMP JETS:
Yes
2
BATTLEMECH SPECIFICATIONS
OSIRIS OWENS
CLASS: CLASS:
Inner Sphere Light Inner Sphere Light
ARMOR TYPE, TONNAGE: ARMOR TYPE, TONNAGE:
Ferro Fibrous, 5.0 Ferro Fibrous, 6.5
INTERNAL STRUCTURE: INTERNAL STRUCTURE:
Endo Steel Endo Steel
MAX SPEED (KPH): MAX SPEED (KPH):
130 102
GROSS TONS: GROSS TONS:
30 35
WEAPONS: WEAPONS:
Med Laser (5), Med X-Pulse Laser,
SRM 6, Sm X-Pulse Laser (2),
MG Array LRM 10 (2)
COMPONENTS: COMPONENTS:
None None
JUMP JETS: JUMP JETS:
Yes No
3
BATTLEMECH SPECIFICATIONS
PUMA RAVEN
CLASS: CLASS:
Clan Light Inner Sphere Light
ARMOR TYPE, TONNAGE: ARMOR TYPE, TONNAGE:
Ferro Fibrous, 7.0 Ferro Fibrous, 6.5
INTERNAL STRUCTURE: INTERNAL STRUCTURE:
Endo Steel Standard
MAX SPEED (KPH): MAX SPEED (KPH):
83 100
GROSS TONS: GROSS TONS:
35 35
WEAPONS: WEAPONS:
ER PPC (2) Sm Laser,
Sm Pulse Laser (2),
COMPONENTS: LRM 15,
None Narc
JUMP JETS: COMPONENTS:
No ECM, BAP
JUMP JETS:
No
4
BATTLEMECH SPECIFICATIONS
ULLER WOLFHOUND
CLASS: CLASS:
Clan Light Inner Sphere Light
ARMOR TYPE, TONNAGE: ARMOR TYPE, TONNAGE:
Ferro Fibrous, 4.5 Reflective, 10.0
INTERNAL STRUCTURE: INTERNAL STRUCTURE:
Endo Steel Standard
MAX SPEED (KPH): MAX SPEED (KPH):
125 100
GROSS TONS: GROSS TONS:
30 35
WEAPONS: WEAPONS:
ER Lg Laser, Med Pulse Laser (2),
ER Med Laser, Lg X-Pulse Laser
Clan LRM 10 (2)
COMPONENTS:
COMPONENTS: None
ECM
JUMP JETS:
JUMP JETS: No
No
5
BATTLEMECH SPECIFICATIONS
ARCTIC WOLF BUSHWACKER
CLASS: CLASS:
Clan Medium Inner Sphere Medium
ARMOR TYPE, TONNAGE: ARMOR TYPE, TONNAGE:
Ferro Fibrous, 8.0 Ferro Fibrous, 8.5
INTERNAL STRUCTURE: INTERNAL STRUCTURE:
Endo Steel Standard
’M
Med Pulse Laser (2),
C LA N
CSTRK 6 (4)
LRM 5,
COMPONENTS: LRM 10,
D
R E Q IR E
None U AC 10
6
BATTLEMECH SPECIFICATIONS
CHIMERA HELLHOUND
CLASS: CLASS:
Inner Sphere Medium Clan Medium
ARMOR TYPE, TONNAGE: ARMOR TYPE, TONNAGE:
Reflective, 9.0 Ferro Fibrous, 8.5
INTERNAL STRUCTURE: INTERNAL STRUCTURE:
Endo Steel Endo Steel
MAX SPEED (KPH): MAX SPEED (KPH):
102 98
GROSS TONS: GROSS TONS:
40 50
WEAPONS: WEAPONS:
Lg Laser, ER Lg Laser (2),
Med Laser, CSTRK 6,
MRM 20, Clan LBX AC 10
MG Array
COMPONENTS:
COMPONENTS: None
None
JUMP JETS:
JUMP JETS: No
Yes
7
BATTLEMECH SPECIFICATIONS
HELLSPAWN HUNCHBACK
CLASS: CLASS:
Inner Sphere Medium Inner Sphere Medium
ARMOR TYPE, TONNAGE: ARMOR TYPE, TONNAGE:
Ferro Fibrous, 8.0 Ferro Fibrous, 9.5
INTERNAL STRUCTURE: INTERNAL STRUCTURE:
Endo Steel Endo Steel
MAX SPEED (KPH): MAX SPEED (KPH):
106 98
GROSS TONS: GROSS TONS:
45 H PAK
50 EC
’M
WEAPONS:
Med Pulse Laser (3),
SRM 6 (2)
WEAPONS:
Med Laser (2), IS
D
SRM 6, R E Q IR E
U
COMPONENTS: LBX AC 20
ECM
COMPONENTS:
JUMP JETS: ECM, IFF Jammer
Yes
JUMP JETS:
No
8
BATTLEMECH SPECIFICATIONS
RYOKEN SHADOW CAT
CLASS: CLASS:
Clan Medium Clan Medium
ARMOR TYPE, TONNAGE: ARMOR TYPE, TONNAGE:
Ferro Fibrous, 8.5 Ferro Fibrous, 9.0
INTERNAL STRUCTURE: INTERNAL STRUCTURE:
Endo Steel Endo Steel
MAX SPEED (KPH): MAX SPEED (KPH):
85 102
GROSS TONS: GROSS TONS:
55 45
WEAPONS: WEAPONS:
ER Lg Laser (2), ER Lg Laser,
ER Med Laser (2), ER Sm Laser,
Clan LRM 15 (2) ER Med Pulse Laser (3),
CSTRK 6,
COMPONENTS: Clan MG Array (2)
BAP
COMPONENTS:
JUMP JETS: None
No
JUMP JETS:
Yes
9
BATTLEMECH SPECIFICATIONS
UZIEL ARGUS
CLASS: CLASS:
Inner Sphere Medium Inner Sphere Heavy
ARMOR TYPE, TONNAGE: ARMOR TYPE, TONNAGE:
Ferro Fibrous, 8.0 Reflective, 12.0
INTERNAL STRUCTURE: INTERNAL STRUCTURE:
Endo Steel Endo Steel
MAX SPEED (KPH): MAX SPEED (KPH):
95 81
GROSS TONS: GROSS TONS:
50 60
WEAPONS: WEAPONS:
PPC (2), Med Laser (2),
SRM 6, LRM 10,
MG Array (2) Ultra AC 5 (2),
MG Array
COMPONENTS:
None COMPONENTS:
None
JUMP JETS:
Yes JUMP JETS:
No
10
BATTLEMECH SPECIFICATIONS
BLACK KNIGHT CATAPULT
CLASS: CLASS:
Inner Sphere Heavy Inner Sphere Heavy
ARMOR TYPE, TONNAGE: ARMOR TYPE, TONNAGE:
Ferro Fibrous, 13.0 Reactive, 12.5
INTERNAL STRUCTURE: INTERNAL STRUCTURE:
Endo Steel Endo Steel
MAX SPEED (KPH): MAX SPEED (KPH):
75 76
GROSS TONS: GROSS TONS:
75 65
WEAPONS: WEAPONS:
Lg Laser (2), Lg Laser,
Med Laser, Sm Pulse Laser,
PPC (2) LRM 20 (2)
COMPONENTS: COMPONENTS:
None BAP
JUMP JETS: JUMP JETS:
No Yes
11
BATTLEMECH SPECIFICATIONS
CAULDRON-BORN DRAGON
CLASS: CLASS:
Clan Heavy Inner Sphere Heavy
ARMOR TYPE, TONNAGE: ARMOR TYPE, TONNAGE:
Ferro Fibrous, 12.5 Ferro Fibrous, 8.5
INTERNAL STRUCTURE: INTERNAL STRUCTURE:
Endo Steel Endo Steel
MAX SPEED (KPH): MAX SPEED (KPH):
86 85
H PAK
GROSS TONS:
’MECH
GROSS TONS: EC
’M
65 60
CL IS
PA
AN
K
WEAPONS: WEAPONS:
D
R E Q IR E
RE
RED
Clan LBX AC 10 (2) AC 5,
Heavy Gauss Rifle
COMPONENTS:
Enhanced Optics COMPONENTS:
None
JUMP JETS:
No JUMP JETS:
No
12
BATTLEMECH SPECIFICATIONS
LOKI MAD CAT
CLASS: CLASS:
Clan Heavy Clan Heavy
ARMOR TYPE, TONNAGE: ARMOR TYPE, TONNAGE:
Ferro Fibrous, 9.5 Ferro Fibrous, 11.5
INTERNAL STRUCTURE: INTERNAL STRUCTURE:
Standard Endo Steel
MAX SPEED (KPH): MAX SPEED (KPH):
83 80
GROSS TONS: GROSS TONS:
65 75
WEAPONS: WEAPONS:
ER Med Laser (4), ER Lg Laser (2),
CSTRK 6, ER Med Pulse Laser (2),
Clan LBX AC 10 (2) Clan LRM 20 (2),
Clan MG Array (2)
COMPONENTS:
ECM, LAMS COMPONENTS:
None
JUMP JETS:
No JUMP JETS:
No
13
BATTLEMECH SPECIFICATIONS
NOVA CAT THANATOS
CLASS: CLASS:
Clan Heavy Inner Sphere Heavy
ARMOR TYPE, TONNAGE: ARMOR TYPE, TONNAGE:
Reflective, 14.0 Ferro Fibrous, 13.0
INTERNAL STRUCTURE: INTERNAL STRUCTURE:
Endo Steel Endo Steel
MAX SPEED (KPH): MAX SPEED (KPH):
73 75
GROSS TONS: GROSS TONS:
70 75
WEAPONS: WEAPONS:
ER Lg Laser (3), Med Pulse Laser (3),
ER Sm Pulse Laser, MRM 20,
ER PPC (2) LBX AC 20
COMPONENTS: COMPONENTS:
None ECM
JUMP JETS: JUMP JETS:
No Yes
14
BATTLEMECH SPECIFICATIONS
THOR VULTURE
CLASS: CLASS:
Clan Heavy Clan Heavy
ARMOR TYPE, TONNAGE: ARMOR TYPE, TONNAGE:
Ferro Fibrous, 10.5 Reactive, 12.0
INTERNAL STRUCTURE: INTERNAL STRUCTURE:
Standard Standard
MAX SPEED (KPH): MAX SPEED (KPH):
85 80
GROSS TONS: GROSS TONS:
70 60
WEAPONS: WEAPONS:
ER Med Laser (4), ER Med Pulse Laser (4),
Clan LRM 15, Clan LRM 20 (2)
Clan Ultra AC 5 (2)
COMPONENTS:
COMPONENTS: None
None
JUMP JETS:
JUMP JETS: No
Yes
15
BATTLEMECH SPECIFICATIONS
ATLAS AWESOME
CLASS: CLASS:
Inner Sphere Assault Inner Sphere Assault
ARMOR TYPE, TONNAGE: ARMOR TYPE, TONNAGE:
Ferro Fibrous, 18.0 Ferro Fibrous, 15.0
INTERNAL STRUCTURE: INTERNAL STRUCTURE:
Standard Standard
MAX SPEED (KPH): MAX SPEED (KPH):
51 70
GROSS TONS: GROSS TONS:
100 80
WEAPONS: WEAPONS:
Sm Laser (3), Med Laser (2),
PPC (2), PPC (3),
LRM 15, SRM 4
Gauss Rifle
COMPONENTS:
COMPONENTS: None
ECM, LAMS, IFF Jammer
JUMP JETS:
JUMP JETS: No
No
16
BATTLEMECH SPECIFICATIONS
DAISHI FAFNIR
CLASS: CLASS:
Clan Assault Inner Sphere Assault
ARMOR TYPE, TONNAGE: ARMOR TYPE, TONNAGE:
Ferro Fibrous, 14.5 Ferro Fibrous, 18.0
INTERNAL STRUCTURE: INTERNAL STRUCTURE:
Standard Endo Steel
MAX SPEED (KPH): MAX SPEED (KPH):
51 53
GROSS TONS: GROSS TONS:
100 100
WEAPONS: WEAPONS:
ER Lg Laser (4), Lg Laser (2),
ER Med Pulse Laser (4), Med Laser (3),
Clan LRM 10, Heavy Gauss Rifle (2)
Clan Ultra AC 5 (2),
Clan MG Array (2) COMPONENTS:
None
COMPONENTS:
None JUMP JETS:
No
JUMP JETS:
No
17
BATTLEMECH SPECIFICATIONS
GLADIATOR HAUPTMANN
CLASS: CLASS:
Clan Assault Inner Sphere Assault
ARMOR TYPE, TONNAGE: ARMOR TYPE, TONNAGE:
Ferro Fibrous, 18.0 Ferro Fibrous, 18.0
INTERNAL STRUCTURE: INTERNAL STRUCTURE:
Endo Steel Endo Steel
MAX SPEED (KPH): MAX SPEED (KPH):
57 58
GROSS TONS: GROSS TONS:
95 95
WEAPONS: WEAPONS:
ER Lg Laser, Lg Laser (2),
ER Med Laser (2), Sm Laser,
ER PPC, Med Pulse Laser (2),
Clan Ultra AC 20 LRM 15,
LBX AC 20
COMPONENTS:
ECM COMPONENTS:
LAMS
JUMP JETS:
Yes JUMP JETS:
No
18
BATTLEMECH SPECIFICATIONS
HIGHLANDER KODIAK
CLASS: CLASS:
Inner Sphere Assault Clan Assault
ARMOR TYPE, TONNAGE: ARMOR TYPE, TONNAGE:
Ferro Fibrous, 16.0 Ferro Fibrous, 18.0
INTERNAL STRUCTURE: INTERNAL STRUCTURE:
Endo Steel Endo Steel
MAX SPEED (KPH): MAX SPEED (KPH):
62 52
’MECH P
GROSS TONS: HP
AK GROSS TONS:
C LA
AK
90 100
’MEC
N
WEAPONS: IS WEAPONS:
RE
D
QU
RE
19
BATTLEMECH SPECIFICATIONS
LONGBOW MAD CAT MARK II
CLASS: CLASS:
Inner Sphere Assault Clan Assault
ARMOR TYPE, TONNAGE: ARMOR TYPE, TONNAGE:
Ferro Fibrous, 16.0 Ferro Fibrous, 13.5
INTERNAL STRUCTURE: INTERNAL STRUCTURE:
Endo Steel Endo Steel
MAX SPEED (KPH): MAX SPEED (KPH):
69 68
GROSS TONS: GROSS TONS:
85 90
WEAPONS: WEAPONS:
Med Laser (3), ER Med Laser (4),
LRM 10, Clan LRM 10 (2),
LRM 15, Clan Gauss Rifle (2)
LRM 20 (2)
COMPONENTS:
COMPONENTS: None
BAP, LAMS
JUMP JETS:
JUMP JETS: Yes
No
20
BATTLEMECH SPECIFICATIONS
MASAKARI MAULER
CLASS: CLASS:
Clan Assault Inner Sphere Assault
ARMOR TYPE, TONNAGE: ARMOR TYPE, TONNAGE:
Ferro Fibrous, 13.5 Reactive, 13.0
WEAPONS: WEAPONS:
H PAK
ER PPC (2), EC Med Laser (4),
’M
LRM 10 (2),
C LA N
Clan LRM 15,
Clan LRM 20, Ultra AC 2 (4)
D
Clan Ultra AC 5 R E Q IR E COMPONENTS:
U
COMPONENTS: None
Enhanced Optics JUMP JETS:
No
JUMP JETS:
No
21
BATTLEMECH SPECIFICATIONS
SUNDER TEMPLAR
CLASS: CLASS:
Inner Sphere Assault Inner Sphere Assault
ARMOR TYPE, TONNAGE: ARMOR TYPE, TONNAGE:
Ferro Fibrous, 16.5 Ferro Fibrous, 13.0
INTERNAL STRUCTURE: INTERNAL STRUCTURE:
Endo Steel Endo Steel
MAX SPEED (KPH): MAX SPEED (KPH):
69 69
GROSS TONS: GROSS TONS:
90 85
WEAPONS: WEAPONS:
Lg Laser (4), Lg X-Pulse Laser (2),
Med Laser (2), Light Gauss Rifle (2)
LBX AC 20
COMPONENTS:
COMPONENTS: LAMS
None
JUMP JETS:
JUMP JETS: No
No
22
BATTLEMECH SPECIFICATIONS
VICTOR ZEUS
CLASS: CLASS:
Inner Sphere Assault Inner Sphere Assault
ARMOR TYPE, TONNAGE: ARMOR TYPE, TONNAGE:
Ferro Fibrous, 15.5 Ferro Fibrous, 15.5
INTERNAL STRUCTURE: INTERNAL STRUCTURE:
Endo Steel Endo Steel
MAX SPEED (KPH): MAX SPEED (KPH):
72 70
GROSS TONS: GROSS TONS:
80 80 H PAK
EC
’M
WEAPONS: WEAPONS:
Med Pulse Laser (2), Lg Laser, IS
ED
SRM 4, LRM 15 (2),
R E Q U IR
Gauss Rifle, Heavy Gauss Rifle
Heavy Gauss Rifle
COMPONENTS:
COMPONENTS: BAP, LAMS
LAMS
JUMP JETS:
JUMP JETS: No
No
23
WEAPON SPECIFICATIONS For weapon field notes, see the MechLab. Information is up-to-date as of the last ComStar transmission.
ENERGY WEAPONS
Type Slots Heat Damage Range Tons
Lg Laser 2 6.00 7.50 650 5.0
24
WEAPON SPECIFICATIONS
MISSILE WEAPONS
Type Missiles/Ton Slots Heat Damage Range Tons
LRM 5 240 1 1.2 4 1,000 3.0
25
WEAPON SPECIFICATIONS
Missile Weapons (continued)
Type Missiles/Ton Slots Heat Damage Range Tons
CSTRK 6 120 2 1.2 9 250 4.0
Arrow IV Cluster ? ? ? ? ? ?
Arrow IV Thunderbolt ? ? ? ? ? ?
BALLISTIC WEAPONS
Type Shots/Ton Slots Heat Damage Range Tons
AC 5 120 1 0.20 2.00 750 8
Rotary AC 2 ? ? ? ? ? ?
Rotary AC 5 ? ? ? ? ? ?
26
WEAPONS SPECIFICATIONS
Ballistic Weapons (continued)
Type Shots/Ton Slots Heat Damage Range Tons
Ultra AC 5 120 1 0.15 2.00 600 10
27
VEHICLE SPECIFICATIONS
COMBATANT GROUND VEHICLES
Type Turret Armor Body Armor Speed (KPH) Weapons
SRM Carrier N/A 2 82 SRM 6 (3)
LRM Carrier 2 2 53 LRM 20 (2)
Condor Hovercraft 1 1 86 Med Laser (2), AC 5
Harasser Hovercraft 1 1 97 SRM 4 (3)
Bulldog Tank 2 2 65 Lg Laser, SRM 2 (2), MG
Demolisher II Tank 15 15 43 AC 20, LBX AC 20, MG (2)
Myrmidon Tank 2 2 72 PPC, SRM 6
Quad Panzer Tank 2 2 72 Lg Pulse Laser (4), MG
Vedette Tank 2 2 82 Ultra AC 5, MG
AIR VEHICLES
Type Turret Armor Body Armor Speed (KPH) Weapons
Hrothgar Dropship N/A 190 N/A Lg Laser (4), PPC (4), Gauss Rifle (4)
Overlord Dropship (No information available)
Talon Dropship N/A 90 N/A Lg Laser (4), ER Lg Laser (4), LRM 10 (3)
Shilone Bomber N/A 1 300 Bombs
Nightshade Fighter N/A 1 300 SRM
Stiletto Fighter N/A 1 300 Bombs, Ultra AC 2
Nightwind Helicopter N/A 6 108 LRM 10 (2)
Peregrine Helicopter N/A 1 126 SRM 2
WATER VEHICLES
Type Turret Armor Body Armor Speed (KPH) Weapons
Destroyer N/A 120 95 LRM 20 (2), Long Tom Artillery (4)
Patrol Boat N/A 1 95 Ultra AC 5
28
TERRAIN NOTES
29
TERRAIN NOTES
30
GLOSSARY AND GAME ACRONYMS
aff Clan term for affirmative. Death from Above (DFA) An offensive maneuver in which a pilot
causes a ’Mech with Jump Jets to jump into the air and land on an
ammo Ammunition. opponent.
Armed Forces of the Federated Commonwealth (AFFC) drop zone (DZ) An area on a planet where troops or equipment are
The Federated Commonwealth army. set down by a dropship.
armored personnel carrier (APC) A vehicle with a defensive Dropship An interplanetary ship capable of entering a planet’s
covering that carries people as opposed to equipment or weapons. atmosphere in order to set down troops or equipment.
ballistic weapon A firearm that discharges a free-falling projectile, Draconis Combine An Inner Sphere state.
usually an explosive shell.
Endo Steel Material used in a variation of the standard internal
Batchall Clan challenge to combat. structure of a ’Mech, which weighs only half of what the standard
material weighs, but which also tends to increase the propagation of
beam weapon See energy weapon. internal damage.
Capellan Confederation An Inner Sphere state. energy weapon A firearm that emits a highly amplified beam of
C-Bill The universal unit of currency across the Inner Sphere electromagnetic radiation.
and elsewhere. Federated Commonwealth (FedCom) An Inner Sphere state.
charging weapon A firearm that uses stored energy to operate Federated Suns A former Inner Sphere state now subsumed into the
and that must be recharged after each use in order to fire again. Federated Commonwealth.
Circle of Death An offensive maneuver in which a pilot and lancemates Ferro Fibrous armor The standard armor used to protect a ’Mech. It
encircle an enemy to attack while blocking escape. weighs less than Reactive armor and Reflective armor but takes up more
Clans Splinter factions that formed in response to the constant warring space on a ’Mech.
between empires of the Successor States. fire lance A lance of mobile, hard-hitting ’Mechs sent to breach enemy
combat loss grouping (CLG) The threshold at which a ‘Mech lance lines or back up a recon or light lance (a light lance has a combined
begins to suffer rapid, successive losses due to the attrition of armor weight of 140 tons or less). A fire lance is usually comprised of medium
and ammunition. or heavy ’Mechs, or both.
command lance A lance of heavy or assault ’Mechs with good Great House One of an elite group of families that rule the Inner
electronics and communications packages, usually used as a primary Sphere states.
lance when deployed. hardpoint A point on a ’Mech chassis where a weapon can be mounted.
ComStar A quasireligious organization that maintains the Inner heads-up display (HUD) Electronic readout that provides real-
Sphere’s communications network and that is dedicated to preserving the time combat information superimposed over a pilot’s windshield. The
original Star League’s technological legacy. information can thus be read without looking away from the battlefield.
coolant The fluid that can be flushed through a BattleMech’s system to heat sink An exterior panel or shield on a ’Mech that dissipates heat.
quickly reduce overheating.
31
GLOSSARY AND GAME ACRONYMS
House Davion The Great House that traditionally ruled the Narc Beacon A beacon that gives away the location of an enemy by
Federated Suns. emitting a targeting signal for missiles and artillery.
House Liao The Great House that rules the Capellan Confederation. neg Clan term for negative.
House Steiner The Great House that traditionally ruled the OmniMech A ’Mech that has Omni hardpoints, which accept any
Lyran Commonwealth. weapon type.
Inner Sphere The set of interstellar empires that comprises the paint To keep a target in the radius of your reticle for a few seconds in
Successor States. The history between domains is punctuated by war order to get a missile lock.
as each vies for control, but economic need requires them to maintain
good trade relations. Pulse Laser A type of energy weapon that delivers laser beams in
short, sharp bursts.
Jump Jets The plasma venting components on a ’Mech that enable it
to jump over objects. quiaff Clan expression placed at the end of a rhetorical question if an
affirmative answer is expected—for example, “We shall fight, quiaff?”
killed in action (KIA) Describes a pilot or soldier who died in battle.
Reactive armor A variation of the standard armor used to protect a
lance A unit of up to four ’Mechs. ’Mech. It is more effective than standard armor against ballistic weapons.
lock on To fix and hold onto a target automatically with the reticle. reticle The targeting grid in the center of the HUD.
lock or lock-on When a target has been locked onto with the reticle. Sat Com Satellite Communications, a military unit.
Lyran Alliance An Inner Sphere state that is a recent breakoff from sit rep A situation report, an update on current mission progress and
the Federated Commonwealth and that covers much of the territory of any new factors that have come into play since the last report.
the former Lyran Commonwealth.
Star League A recently reformed interstellar alliance.
Lyran Alliance Armed Forces (LAAF) The Lyran Alliance army.
Successor States See Inner Sphere.
Lyran Commonwealth A former Inner Sphere state subsumed into
the Federated Commonwealth. Tac Ops Tactical Operations, a military unit.
missing in action (MIA) Describes a pilot or soldier not found X-Pulse Laser A pulse laser weapon that delivers much more damage
during or after a battle. than an ordinary Pulse Laser but has a slower cycle time and generates
more heat.
mobile field base (MFB) A movable center of operations at which
’Mechs can be repaired and rearmed.
32