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CL650 Shared Cockpit Quick Start Guide

The document provides an overview of the Shared Cockpit feature for the Hot Start Challenger 650 simulator, which allows two users to fly together online by connecting their simulators. The host runs the full simulator while the guest connects remotely to see the same aircraft state. Both users can control the aircraft, while only the host processes inputs due to network latency issues. Configuration of network ports is required on the host to accept the guest's connection.

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João Mazzaropi
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0% found this document useful (0 votes)
1K views15 pages

CL650 Shared Cockpit Quick Start Guide

The document provides an overview of the Shared Cockpit feature for the Hot Start Challenger 650 simulator, which allows two users to fly together online by connecting their simulators. The host runs the full simulator while the guest connects remotely to see the same aircraft state. Both users can control the aircraft, while only the host processes inputs due to network latency issues. Configuration of network ports is required on the host to accept the guest's connection.

Uploaded by

João Mazzaropi
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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SHARED COCKPIT

Quick Start Guide


Version 1.2 (2023-Mar-04)

650
CHALLENGER
1

SHARED COCKPIT
Feature Overview 2
Prerequisites 2
Principles of Operation 2
Host Network Configuration 5
Automatic Configuration Using UPnP 5
Manual Configuration on the Network Router 5
Virtual Private Network Using Hamachi 7
Host Simulator Configuration 7
Guest Connection Initiation 8
Connection Troubleshooting 10
Pilot Roles 10
Controls 10
Interactions with Ground Handling 11
Flying with Online ATC 12
PilotEdge 12
Vatsim (xPilot client) 12
Operational Considerations 12
Document Revision History 14
2

Feature Overview
Starting in version 1.7, the Hot Start Challenger 650 includes support for multi-crew operations with
two users, fulfilling the roles of pilot and copilot. This feature works by running two copies of the
CL650 on two separate computers, connecting them over the Internet, and synchronizing every
aspect of appearance and state of the flight. To the users, this function is transparent - it simply
appears that there is one aircraft, with two pilots inside, each pilot being able to operate all controls
and functions of the airplane.

Prerequisites
To operate the CL650 shared cockpit feature, the following prerequisites must be met:

● Each pilot must have purchased their own copy of the CL650 and X-Plane.
Account sharing is strictly forbidden.
● Sufficient network bandwidth of at least 2 Mbit/s upload (on the host) and 2 Mbit/s download
(on the guest). See below for details on which side is the host and which the guest.
● Mixing different X-Plane versions is discouraged, due to differences in scenery.

Principles of Operation
During operation, the computer of one user serves as the “host” for the shared cockpit session,
while the other computer of the other user, known as a “guest”, connects to the host’s computer.

On the host’s side, the simulator runs essentially as normal. The host can select either Career or
Non-persistent mode on the initial CL650 startup screen. From the point of view of the host, the
shared cockpit feature operates as an option that sits passively in the background until a guest
connects. The host can leave the shared cockpit feature enabled indefinitely, even when not
expecting to fly with another person.

The guest needs to select shared cockpit operation from the initial aircraft startup screen. Upon
connection, the guest’s simulator will move to the exact location of the host, and their aircraft will
mirror the exact state of the host’s aircraft.

Technically, there are not actually two aircraft operating at the same time. Instead, the aircraft is
entirely on the host’s computer. On the guest’s computer, there is only a minimal set of modules
3

active, primarily the ones for the flight displays and sound generation. The simulator on the guest
also forwards any user inputs (flight control movements, keyboard bindings, etc.) to the host, where
they are processed, and the results are then sent back to the guest for display. As such, there’s
almost no possibility of desynchronization between the two sides, since the guest doesn’t actually
have a full aircraft operating. All the systems, physics, flight management, and avionics are only
present on the host, with the guest being able to also interact with those systems remotely.

The practical implications of this technical arrangement are as follows:

● The guest’s simulator environment is entirely irrelevant to the physical state of the aircraft.
The guest is encouraged to configure their weather identically to the host (using either real
weather, manually set weather, or a 3rd party weather-injecting plugin), but this is only to
facilitate a similar visual presentation to the guest.
● Environmental factors, such as the location of visible moisture, precipitation and cloud
buildups may be difficult for the guest to judge accurately, since X-Plane weather is
non-deterministic, meaning even if both users are using synchronized “real” weather, the
exact weather depiction may differ between them.
● The navigational database state only matters on the host. The guest’s navigational database
isn’t used for any functions of the aircraft avionics and systems simulation.
4

● Both users should be using the same scenery (whether customized or stock). Otherwise,
visual differences in elements such as hangar building placement, taxiway layout or airport
markings can lead to confusion between the pilots.
● While the shared cockpit feature attempts to account for terrain height differences by
utilizing a height blending model, this can lead to seemingly unnatural flight behavior of the
aircraft to the guest. This blending starts at 500 ft AGL and gradually as the aircraft
approaches the ground on the host, the guest will start to blend true elevation with height
above local terrain. If there are significant terrain elevation differences between host and
guest, the aircraft can appear to be suddenly rising or sinking, to make sure it makes ground
contact at the same point in time for both host and guest.

● While the aircraft can be hand flown by either host or guest, network transmission time delay
can affect the feel and responsiveness to control inputs for the guest. This should be taken
into account by the guest user, to make sure they don’t overcontrol or enter into a
pilot-induced oscillation due to excessive and rapid corrections. See the section Operational
Considerations for more information.
5

Host Network Configuration


Since the host computer will often be sitting behind a firewalling router, in order to be able to
receive the incoming guest connection, some configuration may be required. This typically takes
the form of some kind of network port forwarding. Using this method effectively “punches a hole” in
the firewall, but only for the purposes of forwarding the required connection from the guest to the
host, rather than fully exposing the host to any arbitrary outside network traffic.

There are a three ways of achieving this kind of network forwarding:

Automatic Configuration Using UPnP


If the host’s router has the UPnP protocol enabled (or the user enables it in the router’s
configuration), then the port forward is set up automatically whenever the CL650 is loaded in the
simulator and shared cockpit hosting mode has been enabled in the aircraft’s User Settings. This
option requires minimal user involvement and is the most convenient. If UPnP auto-configuration
succeeds, you will see the following window appear when you load the CL650 with shared cockpit
hosting enabled:

This confirms that the aircraft has been able to communicate with the network router and set up the
port forward from the router’s public IP address. The highlighted address listed in this window is the
“Host Address” that the guest needs to enter during connection. Clicking on “Copy Public IP
Address” copies the listed IP address into the clipboard, so you can more easily forward the
address to your shared cockpit partner.
This window will reappear whenever your public IP address changes, to remind you that you have
shared cockpit hosting enabled.

Manual Configuration on the Network Router


If network auto-configuration doesn’t work, an alternative is to attempt manual configuration of the
port forward. For that you will need administrative access to your network router. Unfortunately,
6

every manufacturer styles their router configuration interface differently, so we cannot provide an
exact step-by-step guide.

Before we begin, we need to determine the host computer’s internal IP address.

● Windows 10/11:
a. Right-click on the network icon in the status bar and select “Open Network & Internet
settings”.
b. Under “Network Status” and “Ethernet” (or
“Wi-Fi”), select “Properties”.
c. Scroll to the “Properties” section and copy the
IPv4 address listed as shown on the right.
● macOS:
a. Click the Apple logo on the menu bar
and select “System Preferences”.
b. Select “Network”.
c. Select your main network connection
from the side menu and copy the IP
address as shown on the right.
● Linux:
a. Open a terminal window and enter the command “ifconfig”.
b. Copy the IP address for your main network
interface from the field labeled “inet” as shown on
the right. Please keep in mind that multiple
interfaces may be shown. The Ethernet interface will typically be named
“en<something>” and have an IP address in the form of 10.x.x.x or 192.168.x.x.

With the computer’s internal IP address in hand, we can configure the port forward. Verify on your
router that your external (or “WAN”) IP address is indeed public. This will typically be visible in a
section labeled “Status” and the external interface is usually named “WAN”. Verify that the WAN IP
address DOESN’T match any one of the following formats (the “x” in the listings below indicate that
any number may be present in that part of the address):

● 10.x.x.x
● 100.64.x.x
● 172.16.x.x - 172.32.x.x
● 192.168.x.x

These network addresses aren’t public and cannot be used by your shared cockpit partner to
initiate a connection. If your WAN IP address matches one of these, you will need to fall back to the
last method, listed in the section Virtual Private Network Using Hamachi.

If your WAN IP address doesn’t match any of the above formats, it is public and should be usable
for manual port forwarding. As noted before, the exact configuration menus will differ based on
router manufacturer, so we cannot provide an exact step-by-step guide. However, the general gist
is as follows:

● Navigate to your router’s port forwarding configuration. This can be named “Virtual Servers”,
“NAT forwarding”, “Port forwarding” or some other combination of these terms.
7

● Create a new port forwarding rule by clicking a button named “Add” or “+”.
● Enter a name for the rule. This is simply something descriptive for you.
● Under “External port” or “WAN port” enter 8205.
● Under “Internal IP” or “LAN IP” enter the IP address of your computer that we determined at
the beginning of this section (e.g. “192.168.0.50”).
● Under “Internal port” or “LAN port” enter 8205.
● Under “Protocol” select ALL. If the only selectable options are TCP and UDP, create two port
forwarding rules, one for “TCP” and one for “UDP”. Both rules are required for operation.
● Click Save.

See below for an example network configuration interface on a TP-Link router:

When saved, you will need to send your public WAN IP address to your shared cockpit partner, as
that is the “Host Address” that they will need to enter during connection.

Virtual Private Network Using Hamachi


Hamachi by LogMeIn is a VPN network auto-configuration tool that can be used on Windows
10/11, macOS and Linux to create a private network between the host and guest. Please consult
the Hamachi user guide on its usage.

Once connected via Hamachi, the guest will enter the host’s Hamachi private IP address into the
Host Address field during connection.

Host Simulator Configuration


Once the network is configured, the host can enable shared cockpit operation. To do so, simply
load into the simulator with the CL650 and select either Career or Non-persistent mode. Once
loaded, from the simulator menu select Challenger 650 > User Settings… In the User Settings
window, navigate to the “Shared Cockpit” tab:
8

Before enabling shared cockpit hosting for the first time, you will need to set an access password
and communicate this password to your shared cockpit partner. This serves as an extra security
mechanism, to prevent unauthorized shared cockpit access. Once set, check the checkbox labeled
“Allow others to connect to and control my aircraft”. Before commencing shared cockpit hosting, a
soft reload of the aircraft is required. You can accomplish this by clicking the “Reload Aircraft”
button which appears after checking the above checkbox. This may take a few seconds and the
simulator may appear to be “hung” during that time, please be patient.

With these steps completed, the host is now fully configured and ready for shared cockpit
operation. When you start X-Plane the next time, no further configuration actions are required. The
entire configuration is memorized and the guest can connect right away.

Guest Connection Initiation


The guest can connect by selecting “Network Guest Mode” on the CL650 startup screen. This will
show the following screen:

Prior to attempting connection, verify the actions on the Shared Cockpit Connection Checklist have
been accomplished.

Enter the “Host Address” and “Access Password” as communicated by the host, then click
“Connect”. During connection setup, the host will be prompted to confirm the incoming connection
request as shown below.
9

● To allow the connection request, select “>> Allow <<”. This permits connections from the
guest’s IP address for the remainder of the simulator session and won’t prompt you again.
● To reject the connection request, select “Reject”. This blocks reconnection for a few seconds
and immediately displays the following message to the guest:
“Cannot connect to <address>: host rejected our connection request (wait at least 5 seconds
before retrying)”
● If the incoming connection attempts are malicious and/or abusive, select “Reject & Block”.
Any further connection attempts from this IP address will be silently rejected for the
remainder of the simulator session. If you selected this option by mistake, you will need to
restart the simulator to allow the guest to connect.
10

Connection Troubleshooting
If a connection failure occurs, you will see one of these messages:

● “Cannot connect to <address>: Connection refused”


This typically happens due to X-Plane not being started on the host machine, or a firewall
rule exists that immediately rejects all incoming connection attempts.
● “Cannot connect to <address>: Timed out”
This occurs when there is a mistake in the Host Address, the host’s port forwarding
configuration doesn’t work, or the host is running a restrictive firewall that ignores the
incoming connection attempt.
● “Cannot connect to <address>: host rejected our connection request”
This indicates that the host user has explicitly rejected the guest’s connection attempt.
● “Cannot send message to <address>: <reason>”
This is a special corner case that can happen if the guest’s computer doesn’t allow outbound
traffic. Verify that the guest computer firewall isn’t set up too strictly, or disable it.

Pilot Roles
After connection, the guest automatically assumes the role of the right-seater (copilot). This isn’t
fixed, however. If a seat swap is required, it can be performed while the aircraft is either stationary
on the ground, or in flight, when at a height of greater than 1,300 ft AGL. To request to swap seats
either:

● Select “Challenger 650” > “Shared Cockpit” > “Request to Swap Seats” from the simulator’s
main menu; or,
● Click on the seat cushion of the other pilot.

When a seat swap is requested, the other pilot must


agree to it by selecting “Accept” from the window
shown on the right.

The currently active role is indicated using a status bar at the top of the screen. It shows “L” on the
screen of the currently active left-seater and “R” on the screen of the right-seater:

Controls
Either pilot can make control inputs at any time. There is no explicit handover of controls in the
software. Therefore, correct cockpit CRM should be observed, handing over control by standard
verbal callouts such as “I have control” and “you have control.” Also, in shared cockpit mode,
control inputs no longer follow the view position of the user. They are instead “pinned” to the
respective control side, depending on the assumed role - left-seater always to the left controls,
right-seater always to the right controls.
11

Control inputs on the roll & pitch axis follow these rules:

● While the respective axis disconnect handle is stowed,


inputs from the two pilots are summed up. You can think of
this as the two pilots applying force to the control, and the
resulting control position being the sum of the mechanical
forces. For example, if both pilots are giving a 50% right roll
input, the result is a 100% right roll command. Conversely, if
one pilot is giving a 50% left roll input, and the other pilot a
50% right roll input, the result is a zero roll command (control
wheel neutral).
● When the control axis disconnect handle is pulled, inputs
from each of the pilots are simply applied directly to their
respective control wheel and/or column.

Control inputs on the yaw axis are always summed up between the two pilots, since the yaw axis
inputs are independent and only synchronized through springs that can be overcome with force.

Throttle input is somewhat special, since there’s only one set of throttles in the aircraft. The last
crew member who made a significant throttle input (>5% axis movement) will have exclusive
control of the throttle. If one of the pilots has a very noisy axis input which causes frequent throttle
control takeover, they should recalibrate or disconnect their respective throttle controls, to avoid
interfering with the pilot flying.

Please also note that the right-seater does not have control of the steering tiller, so taxiing of the
aircraft can only be done by the left-seater.

Interactions with Ground Handling


In Career mode, either crew member can enter and interact with the FBO. Typically it’ll be the
responsibility of the fight’s commander to submit a handling request, but the copilot can do so as
well. When calling to inform the crew of the passengers having arrived at the FBO, Jenny will only
call the flight’s commander (left-seater). However, outgoing calls to the FBO and the passengers
can be made by either crew member, using either the cell phone, or satellite phone.

When the fueler arrives and enters the aircraft, he will first look for the commander (left-seater). If
that person is not present inside the aircraft at the time that the fueler attempts to enter, he will try
to speak to the copilot (right-seater), if present. If neither crew member is currently inside the
aircraft, the fueler will wait for one of them to enter the aircraft.

Either crew member can interact with the de-ice truck. To do so, the crew member wanting to place
a call to the de-ice operator should tune to 136.925 MHz on their respective radio set and properly
set up their audio control panel, to be able to speak and receive transmissions.
12

Flying with Online ATC


Online flying is fully supported in shared cockpit mode on both Vatsim and PilotEdge. Each pilot’s
radio reception and transmission is configured according to their own respective audio control
panel settings. This will follow the left/right seat roles, as currently assigned.

Shared cockpit online flying on IVAO or POSCON has not been tested.

PilotEdge
One of the crew members, typically the host, will connect to PilotEdge as normal. The second crew
member should then connect using the same callsign with the ‘@’ character appended to the end
of the callsign. No further special configuration is required. The PilotEdge server system prevents
loopback of crew audio transmissions back to the other crew member, so while other users on the
network can hear each crew member speaking, the crew members will not be hearing each other
through their radios.

Vatsim (xPilot client)


One of the crew members, typically the host, will connect to Vatsim as normal. The second crew
member should then connect using the same callsign, but add a single letter (A–Z) at the end of
the callsign to differentiate the connection, and also check “Connect in Shared Cockpit/Observer
Mode”. For example, if pilot 1 connected as “N123AB”, then pilot 2 should connect as “N123ABA”
and check the box for shared cockpit.

Unfortunately Vatsim doesn’t properly implement audio loopback prevention. If pilot 1 transmits
while pilot 2 is monitoring the same frequency (either on the same radio, or on another radio),
Vatsim doesn’t properly inhibit the audio being retransmitted to pilot 2. If the pilots are also using
some kind of private voice chat system such as Discord, this Vatsim audio loopback results in
doubled audio being heard by pilot 2 (once through Discord and once through Vatsim). The
suggested workaround is to enable push-to-mute on Discord for each pilot. That way, whenever
they transmit on the radios, they will be muted on Discord.

Operational Considerations
This section lists various operational considerations and aspects of the shared cockpit function, in
no particular order:

● The performance impact of shared cockpit operation is negligible, although additional


network traffic will occur. The typical data streaming load is as follows:

Side Upload Download

Host 800 kbit/s 100 kbit/s

Guest 100 kbit/s 800 kbit/s


● Since user inputs are first sent from the guest to the host, where they are implemented, after
which the resulting effects are sent to the guest, network latency can affect the control feel
for the guest while hand-flying. The guest continuously monitors network
latency and displays it in the status window at the top of the screen, as
depicted on the right.
13

The following table lists approximate control feel for the guest at various latency values:

Latency Rating Perceived control response

< 50ms Excellent Essentially imperceptible

50ms - 125ms Good Slightly perceptible, normal flying technique unaffected

125ms - 200ms Tolerable Perceptible, requires gentler inputs to avoid PIO in landing
flare

> 200ms Poor Very perceptible, difficulty with control in turbulence or in


the landing flare
Hand-flying shouldn’t be attempted by the guest when network latency exceeds 200ms.

● When the host pauses (explicitly or by opening an X-Plane menu), or enters replay mode,
the guest’s simulator pauses and waits for the host to resume normal flight.
● When the connection to the host is lost, the guest pauses and waits for the host connection
to become available. In case the host simulator crashes, the host can restart the simulator
and resume the last state save. The guest simulator will automatically reconnect and
resume flight from the last saved state.
● The Failure Manager is available for either pilot and is fully synchronized. This facilitates
training, where one of the pilots can serve the role of training instructor.
● In shared cockpit mode, the automatic first officer (accessible via the “Checklist” menu) is no
longer available, as its operation would clash with the real human copilot. To operate the
checklists, please use the copilot’s CCP, just as the real one would be.
14

Document Revision History

Version Date Changes

1.0 2022-Dec-19 Initial release of document

1.1 2022-Dec-20 Added 100.64.0.0/10 address to list non-public IPs.


Added line on auto-FO being disabled in shared cockpit.

1.2 2023-Mar-04 Removed requirement for running on matched operating


systems from Prerequisites section.

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